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log scale for speed slider. thanks julian ;)
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@ -14,9 +14,9 @@ const PANEL_RECT: ScreenRectangle = ScreenRectangle {
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y2: 150.0,
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};
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const ADJUST_SPEED: f64 = 0.1;
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// TODO hardcoded cap for now...
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const SPEED_CAP: f64 = 10.0 * 60.0;
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const ADJUST_SPEED_PERCENT: f64 = 0.01;
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// TODO hardcoded cap for now... 10 sim minutes / real second
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const SPEED_CAP: f64 = 600.0;
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pub struct SpeedControls {
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slider: Slider,
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@ -90,7 +90,8 @@ impl SpeedControls {
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speed_up_btn.set_pos(ScreenPt::new(150.0, 50.0), 0.0);
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let mut slider = Slider::new();
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slider.set_percent(ctx, 1.0 / SPEED_CAP);
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// Start with speed=1.0
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slider.set_percent(ctx, (SPEED_CAP / 5.0).powf(-1.0 / std::f64::consts::E));
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slider.set_pos(ScreenPt::new(0.0, 100.0), 150.0);
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let (small_step_btn, large_step_btn, jump_to_time_btn) = if step_controls {
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@ -148,11 +149,15 @@ impl SpeedControls {
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let desired_speed = self.desired_speed();
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if self.speed_up_btn.clicked() && desired_speed != SPEED_CAP {
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self.slider
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.set_percent(ctx, ((desired_speed + ADJUST_SPEED) / SPEED_CAP).min(1.0));
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self.slider.set_percent(
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ctx,
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(self.slider.get_percent() + ADJUST_SPEED_PERCENT).min(1.0),
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);
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} else if self.slow_down_btn.clicked() && desired_speed != 0.0 {
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self.slider
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.set_percent(ctx, ((desired_speed - ADJUST_SPEED) / SPEED_CAP).max(0.0));
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self.slider.set_percent(
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ctx,
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(self.slider.get_percent() - ADJUST_SPEED_PERCENT).max(0.0),
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);
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} else if self.slider.event(ctx) {
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// Keep going
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}
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@ -260,6 +265,6 @@ impl SpeedControls {
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}
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fn desired_speed(&self) -> f64 {
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self.slider.get_percent() * SPEED_CAP
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SPEED_CAP * self.slider.get_percent().powf(std::f64::consts::E)
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}
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}
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