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jump straight to a challenge from command line for fast development. fixes #31
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@ -36,6 +36,8 @@ One-time setup:
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map
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- `cargo run ../data/system/scenarios/caphill/weekday_typical_traffic_from_psrc.bin`
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starts with a scenario (which is tied to a certain map)
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- `cargo run -- --challenge=trafficsig/tut2` starts on a particular challenge.
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See the list of aliases by passing in a bad value here.
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- `cargo run ../data/player/saves/montlake/no_edits_unnamed/00h00m20.3s.bin`
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restores an exact simulation state. Savestates are found in debug mode
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(**Control+D**) -- they're probably confusing for the normal player
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@ -14,27 +14,30 @@ use std::collections::{BTreeMap, HashSet};
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// TODO Also have some kind of screenshot to display for each challenge
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#[derive(Clone)]
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struct Challenge {
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pub struct Challenge {
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title: String,
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description: Vec<String>,
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map_path: String,
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gameplay: GameplayMode,
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pub map_path: String,
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pub alias: String,
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pub gameplay: GameplayMode,
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}
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impl abstutil::Cloneable for Challenge {}
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fn all_challenges() -> BTreeMap<String, Vec<Challenge>> {
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pub fn all_challenges() -> BTreeMap<String, Vec<Challenge>> {
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let mut tree = BTreeMap::new();
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tree.insert("Fix all of the traffic signals".to_string(), vec![
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Challenge {
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title: "Tutorial 1".to_string(),
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description: vec!["Add or remove a dedicated left phase".to_string()],
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map_path: abstutil::path_synthetic_map("signal_single"),
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alias: "trafficsig/tut1".to_string(),
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gameplay: GameplayMode::FixTrafficSignalsTutorial(0),
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},
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Challenge {
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title: "Tutorial 2".to_string(),
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description: vec!["Deal with heavy foot traffic".to_string()],
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map_path: abstutil::path_synthetic_map("signal_single"),
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alias: "trafficsig/tut2".to_string(),
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gameplay: GameplayMode::FixTrafficSignalsTutorial(1),
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},
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Challenge {
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@ -47,6 +50,7 @@ fn all_challenges() -> BTreeMap<String, Vec<Challenge>> {
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"Objective: Reduce the 50%ile trip time of all drivers by at least 30s".to_string()
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],
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map_path: abstutil::path_map("montlake"),
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alias: "trafficsig/main".to_string(),
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gameplay: GameplayMode::FixTrafficSignals,
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},
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]);
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@ -59,6 +63,7 @@ fn all_challenges() -> BTreeMap<String, Vec<Challenge>> {
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"Decrease the average waiting time between all of route 48's stops by at least 30s"
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.to_string()],
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map_path: abstutil::path_map("montlake"),
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alias: "bus48/montlake".to_string(),
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gameplay: GameplayMode::OptimizeBus("48".to_string()),
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},
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Challenge {
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@ -68,6 +73,7 @@ fn all_challenges() -> BTreeMap<String, Vec<Challenge>> {
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.to_string(),
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],
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map_path: abstutil::path_map("23rd"),
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alias: "bus48/23rd".to_string(),
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gameplay: GameplayMode::OptimizeBus("48".to_string()),
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},
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],
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@ -78,6 +84,7 @@ fn all_challenges() -> BTreeMap<String, Vec<Challenge>> {
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title: "Gridlock all of the everything".to_string(),
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description: vec!["Make traffic as BAD as possible!".to_string()],
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map_path: abstutil::path_map("montlake"),
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alias: "gridlock".to_string(),
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gameplay: GameplayMode::CreateGridlock,
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}],
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);
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@ -90,6 +97,7 @@ fn all_challenges() -> BTreeMap<String, Vec<Challenge>> {
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"Reduce the 50%ile trip times of bikes by at least 1 minute".to_string()
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],
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map_path: abstutil::path_map("montlake"),
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alias: "fave/bike".to_string(),
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gameplay: GameplayMode::FasterTrips(TripMode::Bike),
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},
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Challenge {
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@ -98,6 +106,7 @@ fn all_challenges() -> BTreeMap<String, Vec<Challenge>> {
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"Reduce the 50%ile trip times of drivers by at least 5 minutes".to_string(),
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],
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map_path: abstutil::path_map("montlake"),
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alias: "fave/car".to_string(),
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gameplay: GameplayMode::FasterTrips(TripMode::Drive),
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},
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],
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@ -17,19 +17,16 @@ pub struct Game {
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}
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impl Game {
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pub fn new(flags: Flags, opts: Options, ctx: &mut EventCtx) -> Game {
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pub fn new(flags: Flags, opts: Options, mode: GameplayMode, ctx: &mut EventCtx) -> Game {
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let title = !opts.dev
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&& !flags.sim_flags.load.contains("data/player/save")
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&& !flags.sim_flags.load.contains("data/system/scenarios");
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&& !flags.sim_flags.load.contains("data/system/scenarios")
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&& mode == GameplayMode::Freeform;
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let mut ui = UI::new(flags, opts, ctx, title);
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let states: Vec<Box<dyn State>> = if title {
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vec![Box::new(TitleScreen::new(ctx, &ui))]
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} else {
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vec![Box::new(SandboxMode::new(
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ctx,
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&mut ui,
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GameplayMode::Freeform,
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))]
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vec![Box::new(SandboxMode::new(ctx, &mut ui, mode))]
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};
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Game { states, ui }
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}
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@ -52,7 +52,31 @@ fn main() {
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if let Some(x) = args.optional_parse("--hidpi_factor", |x| x.parse::<f64>()) {
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settings.override_hidpi_factor(x);
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}
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let mut mode = sandbox::GameplayMode::Freeform;
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if let Some(x) = args.optional("--challenge") {
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let mut aliases = Vec::new();
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'OUTER: for (_, stages) in challenges::all_challenges() {
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for challenge in stages {
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if challenge.alias == x {
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mode = challenge.gameplay;
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flags.sim_flags.load = challenge.map_path;
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break 'OUTER;
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} else {
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aliases.push(challenge.alias);
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}
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}
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}
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if mode == sandbox::GameplayMode::Freeform {
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panic!(
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"Don't know --challenge={}. Choices: {}",
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x,
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aliases.join(", ")
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);
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}
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}
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args.done();
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ezgui::run(settings, |ctx| game::Game::new(flags, opts, ctx));
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ezgui::run(settings, |ctx| game::Game::new(flags, opts, mode, ctx));
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}
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@ -25,7 +25,7 @@ pub struct GameplayRunner {
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state: Box<dyn GameplayState>,
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}
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#[derive(Clone)]
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#[derive(PartialEq, Clone)]
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pub enum GameplayMode {
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// TODO Maybe this should be "sandbox"
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Freeform,
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