This commit is contained in:
dabreegster 2020-11-19 21:41:07 +00:00
parent 080db56a1a
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54 changed files with 556 additions and 378 deletions

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</div><h4 id='method.draw_baselayer-1' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code><a class='srclink' href='../../src/game/common/city_picker.rs.html#224-226' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.draw-2' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/common/city_picker.rs.html#228-246' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id='method.on_destroy-1' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id='impl-State%3CApp%3E-10' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/cutscene/struct.CutscenePlayer.html" title="struct game::cutscene::CutscenePlayer">CutscenePlayer</a></code><a href='#impl-State%3CApp%3E-10' class='anchor'></a><a class='srclink' href='../../src/game/cutscene.rs.html#87-161' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-10' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/cutscene.rs.html#88-150' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw_baselayer-10' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code><a class='srclink' href='../../src/game/cutscene.rs.html#152-154' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.draw-11' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/cutscene.rs.html#156-160' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div></div><h3 id='impl-State%3CApp%3E-10' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/cutscene/struct.FYI.html" title="struct game::cutscene::FYI">FYI</a></code><a href='#impl-State%3CApp%3E-10' class='anchor'></a><a class='srclink' href='../../src/game/cutscene.rs.html#310-325' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-10' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, _: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/cutscene.rs.html#311-319' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw-11' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/cutscene.rs.html#321-324' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id='method.draw_baselayer-10' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.on_destroy-10' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id='impl-State%3CApp%3E-11' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/cutscene/struct.FYI.html" title="struct game::cutscene::FYI">FYI</a></code><a href='#impl-State%3CApp%3E-11' class='anchor'></a><a class='srclink' href='../../src/game/cutscene.rs.html#310-325' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-11' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, _: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/cutscene.rs.html#311-319' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw-12' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/cutscene.rs.html#321-324' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div></div><h3 id='impl-State%3CApp%3E-11' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/debug/floodfill/struct.Floodfiller.html" title="struct game::debug::floodfill::Floodfiller">Floodfiller</a></code><a href='#impl-State%3CApp%3E-11' class='anchor'></a><a class='srclink' href='../../src/game/debug/floodfill.rs.html#78-114' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-11' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/debug/floodfill.rs.html#79-104' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw-12' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/debug/floodfill.rs.html#106-113' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id='method.draw_baselayer-11' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.on_destroy-11' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id='impl-State%3CApp%3E-12' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/debug/floodfill/struct.Floodfiller.html" title="struct game::debug::floodfill::Floodfiller">Floodfiller</a></code><a href='#impl-State%3CApp%3E-12' class='anchor'></a><a class='srclink' href='../../src/game/debug/floodfill.rs.html#78-114' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-12' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/debug/floodfill.rs.html#79-104' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw-13' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/debug/floodfill.rs.html#106-113' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div></div><h3 id='impl-State%3CApp%3E-12' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/debug/path_counter/struct.PathCounter.html" title="struct game::debug::path_counter::PathCounter">PathCounter</a></code><a href='#impl-State%3CApp%3E-12' class='anchor'></a><a class='srclink' href='../../src/game/debug/path_counter.rs.html#85-132' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-12' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/debug/path_counter.rs.html#86-116' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw-13' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/debug/path_counter.rs.html#118-131' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id='method.draw_baselayer-12' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.on_destroy-12' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id='impl-State%3CApp%3E-13' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/debug/path_counter/struct.PathCounter.html" title="struct game::debug::path_counter::PathCounter">PathCounter</a></code><a href='#impl-State%3CApp%3E-13' class='anchor'></a><a class='srclink' href='../../src/game/debug/path_counter.rs.html#85-132' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-13' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/debug/path_counter.rs.html#86-116' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw-14' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/debug/path_counter.rs.html#118-131' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div></div><h3 id='impl-State%3CApp%3E-13' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/debug/polygons/struct.PolygonDebugger.html" title="struct game::debug::polygons::PolygonDebugger">PolygonDebugger</a></code><a href='#impl-State%3CApp%3E-13' class='anchor'></a><a class='srclink' href='../../src/game/debug/polygons.rs.html#59-141' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-13' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, _: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/debug/polygons.rs.html#60-89' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw-14' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/debug/polygons.rs.html#91-140' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id='method.draw_baselayer-13' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.on_destroy-13' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id='impl-State%3CApp%3E-14' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/debug/polygons/struct.PolygonDebugger.html" title="struct game::debug::polygons::PolygonDebugger">PolygonDebugger</a></code><a href='#impl-State%3CApp%3E-14' class='anchor'></a><a class='srclink' href='../../src/game/debug/polygons.rs.html#59-141' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-14' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, _: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/debug/polygons.rs.html#60-89' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw-15' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/debug/polygons.rs.html#91-140' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id='method.draw_baselayer-14' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div></div><h3 id='impl-State%3CApp%3E-14' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/debug/struct.DebugMode.html" title="struct game::debug::DebugMode">DebugMode</a></code><a href='#impl-State%3CApp%3E-14' class='anchor'></a><a class='srclink' href='../../src/game/debug/mod.rs.html#113-367' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-14' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/debug/mod.rs.html#114-338' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw_baselayer-14' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code><a class='srclink' href='../../src/game/debug/mod.rs.html#340-342' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.draw-15' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/debug/mod.rs.html#344-366' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id='method.on_destroy-14' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id='impl-State%3CApp%3E-15' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/debug/struct.DebugMode.html" title="struct game::debug::DebugMode">DebugMode</a></code><a href='#impl-State%3CApp%3E-15' class='anchor'></a><a class='srclink' href='../../src/game/debug/mod.rs.html#113-367' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-15' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/debug/mod.rs.html#114-338' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw_baselayer-15' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code><a class='srclink' href='../../src/game/debug/mod.rs.html#340-342' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.draw-16' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/debug/mod.rs.html#344-366' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div></div><h3 id='impl-State%3CApp%3E-15' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/debug/struct.ScreenshotTest.html" title="struct game::debug::ScreenshotTest">ScreenshotTest</a></code><a href='#impl-State%3CApp%3E-15' class='anchor'></a><a class='srclink' href='../../src/game/debug/mod.rs.html#782-802' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-15' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/debug/mod.rs.html#783-800' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw-16' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, _: &amp;mut GfxCtx&lt;'_&gt;, _: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/debug/mod.rs.html#801' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id='method.draw_baselayer-15' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.on_destroy-15' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id='impl-State%3CApp%3E-16' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/debug/struct.ScreenshotTest.html" title="struct game::debug::ScreenshotTest">ScreenshotTest</a></code><a href='#impl-State%3CApp%3E-16' class='anchor'></a><a class='srclink' href='../../src/game/debug/mod.rs.html#782-802' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-16' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/debug/mod.rs.html#783-800' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw-17' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, _: &amp;mut GfxCtx&lt;'_&gt;, _: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/debug/mod.rs.html#801' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div></div><h3 id='impl-State%3CApp%3E-16' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/devtools/collisions/struct.CollisionsViewer.html" title="struct game::devtools::collisions::CollisionsViewer">CollisionsViewer</a></code><a href='#impl-State%3CApp%3E-16' class='anchor'></a><a class='srclink' href='../../src/game/devtools/collisions.rs.html#270-328' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-16' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/devtools/collisions.rs.html#271-303' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw-17' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/devtools/collisions.rs.html#305-327' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id='method.draw_baselayer-16' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.on_destroy-16' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id='impl-State%3CApp%3E-17' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/devtools/collisions/struct.CollisionsViewer.html" title="struct game::devtools::collisions::CollisionsViewer">CollisionsViewer</a></code><a href='#impl-State%3CApp%3E-17' class='anchor'></a><a class='srclink' href='../../src/game/devtools/collisions.rs.html#270-328' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-17' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/devtools/collisions.rs.html#271-303' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw-18' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/devtools/collisions.rs.html#305-327' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div></div><h3 id='impl-State%3CApp%3E-17' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/devtools/destinations/struct.PopularDestinations.html" title="struct game::devtools::destinations::PopularDestinations">PopularDestinations</a></code><a href='#impl-State%3CApp%3E-17' class='anchor'></a><a class='srclink' href='../../src/game/devtools/destinations.rs.html#109-165' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-17' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/devtools/destinations.rs.html#110-143' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw-18' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/devtools/destinations.rs.html#145-164' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id='method.draw_baselayer-17' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.on_destroy-17' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id='impl-State%3CApp%3E-18' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/devtools/destinations/struct.PopularDestinations.html" title="struct game::devtools::destinations::PopularDestinations">PopularDestinations</a></code><a href='#impl-State%3CApp%3E-18' class='anchor'></a><a class='srclink' href='../../src/game/devtools/destinations.rs.html#109-165' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-18' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/devtools/destinations.rs.html#110-143' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw-19' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/devtools/destinations.rs.html#145-164' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div></div><h3 id='impl-State%3CApp%3E-18' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/devtools/fifteen_min/struct.Viewer.html" title="struct game::devtools::fifteen_min::Viewer">Viewer</a></code><a href='#impl-State%3CApp%3E-18' class='anchor'></a><a class='srclink' href='../../src/game/devtools/fifteen_min/mod.rs.html#59-82' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-18' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, _: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/devtools/fifteen_min/mod.rs.html#60-75' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw-19' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, _: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/devtools/fifteen_min/mod.rs.html#77-81' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id='method.draw_baselayer-18' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.on_destroy-18' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id='impl-State%3CApp%3E-19' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/devtools/kml/struct.ViewKML.html" title="struct game::devtools::kml::ViewKML">ViewKML</a></code><a href='#impl-State%3CApp%3E-19' class='anchor'></a><a class='srclink' href='../../src/game/devtools/kml.rs.html#163-253' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-19' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/devtools/kml.rs.html#164-231' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
@ -94,9 +94,9 @@
</div><h4 id='method.draw_baselayer-25' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code><a class='srclink' href='../../src/game/devtools/story.rs.html#268-270' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.draw-26' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/devtools/story.rs.html#272-308' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id='method.on_destroy-25' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id='impl-State%3CApp%3E-26' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/devtools/struct.DevToolsMode.html" title="struct game::devtools::DevToolsMode">DevToolsMode</a></code><a href='#impl-State%3CApp%3E-26' class='anchor'></a><a class='srclink' href='../../src/game/devtools/mod.rs.html#65-160' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-26' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/devtools/mod.rs.html#66-150' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw_baselayer-26' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code><a class='srclink' href='../../src/game/devtools/mod.rs.html#152-154' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.draw-27' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/devtools/mod.rs.html#156-159' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div></div><h3 id='impl-State%3CApp%3E-26' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/devtools/struct.DevToolsMode.html" title="struct game::devtools::DevToolsMode">DevToolsMode</a></code><a href='#impl-State%3CApp%3E-26' class='anchor'></a><a class='srclink' href='../../src/game/devtools/mod.rs.html#69-164' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-26' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/devtools/mod.rs.html#70-154' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw_baselayer-26' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code><a class='srclink' href='../../src/game/devtools/mod.rs.html#156-158' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.draw-27' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/devtools/mod.rs.html#160-163' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id='method.on_destroy-26' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id='impl-State%3CApp%3E-27' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/edit/bulk/struct.BulkSelect.html" title="struct game::edit::bulk::BulkSelect">BulkSelect</a></code><a href='#impl-State%3CApp%3E-27' class='anchor'></a><a class='srclink' href='../../src/game/edit/bulk.rs.html#56-117' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-27' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/edit/bulk.rs.html#57-111' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw-28' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/edit/bulk.rs.html#113-116' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
@ -110,8 +110,8 @@
</div><h4 id='method.draw_baselayer-29' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code><a class='srclink' href='../../src/game/edit/cluster_traffic_signals.rs.html#66-68' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.draw-30' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/edit/cluster_traffic_signals.rs.html#70-97' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id='method.on_destroy-29' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id='impl-State%3CApp%3E-3' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/common/isochrone/struct.IsochroneViewer.html" title="struct game::common::isochrone::IsochroneViewer">IsochroneViewer</a></code><a href='#impl-State%3CApp%3E-3' class='anchor'></a><a class='srclink' href='../../src/game/common/isochrone.rs.html#36-57' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-3' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, _: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/common/isochrone.rs.html#37-51' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw-4' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, _: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/common/isochrone.rs.html#53-56' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div></div><h3 id='impl-State%3CApp%3E-3' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/common/navigate/struct.Navigator.html" title="struct game::common::navigate::Navigator">Navigator</a></code><a href='#impl-State%3CApp%3E-3' class='anchor'></a><a class='srclink' href='../../src/game/common/navigate.rs.html#44-76' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-3' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/common/navigate.rs.html#45-70' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw-4' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/common/navigate.rs.html#72-75' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id='method.draw_baselayer-3' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.on_destroy-3' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id='impl-State%3CApp%3E-30' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/edit/lanes/struct.LaneEditor.html" title="struct game::edit::lanes::LaneEditor">LaneEditor</a></code><a href='#impl-State%3CApp%3E-30' class='anchor'></a><a class='srclink' href='../../src/game/edit/lanes.rs.html#113-231' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-30' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/edit/lanes.rs.html#114-218' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
@ -154,8 +154,8 @@
</div><h4 id='method.draw_baselayer-39' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code><a class='srclink' href='../../src/game/edit/traffic_signals/mod.rs.html#449-451' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.draw-40' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/edit/traffic_signals/mod.rs.html#453-492' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id='method.on_destroy-39' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id='impl-State%3CApp%3E-4' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/common/navigate/struct.Navigator.html" title="struct game::common::navigate::Navigator">Navigator</a></code><a href='#impl-State%3CApp%3E-4' class='anchor'></a><a class='srclink' href='../../src/game/common/navigate.rs.html#44-76' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-4' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/common/navigate.rs.html#45-70' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw-5' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/common/navigate.rs.html#72-75' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div></div><h3 id='impl-State%3CApp%3E-4' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/common/navigate/struct.CrossStreet.html" title="struct game::common::navigate::CrossStreet">CrossStreet</a></code><a href='#impl-State%3CApp%3E-4' class='anchor'></a><a class='srclink' href='../../src/game/common/navigate.rs.html#133-191' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-4' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/common/navigate.rs.html#134-184' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw-5' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/common/navigate.rs.html#186-190' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id='method.draw_baselayer-4' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.on_destroy-4' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id='impl-State%3CApp%3E-40' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/edit/zones/struct.ZoneEditor.html" title="struct game::edit::zones::ZoneEditor">ZoneEditor</a></code><a href='#impl-State%3CApp%3E-40' class='anchor'></a><a class='srclink' href='../../src/game/edit/zones.rs.html#85-184' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-40' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/edit/zones.rs.html#86-171' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
@ -198,8 +198,8 @@
</div><h4 id='method.draw-50' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, _: &amp;mut GfxCtx&lt;'_&gt;, _: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/load.rs.html#71' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id='method.draw_baselayer-49' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.on_destroy-49' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id='impl-State%3CApp%3E-5' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/common/navigate/struct.CrossStreet.html" title="struct game::common::navigate::CrossStreet">CrossStreet</a></code><a href='#impl-State%3CApp%3E-5' class='anchor'></a><a class='srclink' href='../../src/game/common/navigate.rs.html#133-191' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-5' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/common/navigate.rs.html#134-184' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw-6' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/common/navigate.rs.html#186-190' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div></div><h3 id='impl-State%3CApp%3E-5' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/common/navigate/struct.SearchBuildings.html" title="struct game::common::navigate::SearchBuildings">SearchBuildings</a></code><a href='#impl-State%3CApp%3E-5' class='anchor'></a><a class='srclink' href='../../src/game/common/navigate.rs.html#246-285' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-5' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/common/navigate.rs.html#247-279' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw-6' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/common/navigate.rs.html#281-284' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id='method.draw_baselayer-5' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.on_destroy-5' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id='impl-State%3CApp%3E-50' class='impl'><code class='in-band'>impl&lt;T:&nbsp;'static + <a class="trait" href="https://docs.rs/serde/1.0.117/serde/de/trait.DeserializeOwned.html" title="trait serde::de::DeserializeOwned">DeserializeOwned</a>&gt; State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/load/native_loader/struct.FileLoader.html" title="struct game::load::native_loader::FileLoader">FileLoader</a>&lt;T&gt;</code><a href='#impl-State%3CApp%3E-50' class='anchor'></a><a class='srclink' href='../../src/game/load.rs.html#102-118' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-50' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/load.rs.html#103-113' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
@ -210,21 +210,21 @@
</div><h4 id='method.draw-52' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/options.rs.html#337-340' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id='method.draw_baselayer-51' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.on_destroy-51' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id='impl-State%3CApp%3E-52' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/pregame/struct.TitleScreen.html" title="struct game::pregame::TitleScreen">TitleScreen</a></code><a href='#impl-State%3CApp%3E-52' class='anchor'></a><a class='srclink' href='../../src/game/pregame.rs.html#64-85' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-52' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/pregame.rs.html#65-80' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw-53' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, _: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/pregame.rs.html#82-84' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div></div><h3 id='impl-State%3CApp%3E-52' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/pregame/struct.TitleScreen.html" title="struct game::pregame::TitleScreen">TitleScreen</a></code><a href='#impl-State%3CApp%3E-52' class='anchor'></a><a class='srclink' href='../../src/game/pregame.rs.html#65-86' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-52' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/pregame.rs.html#66-81' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw-53' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, _: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/pregame.rs.html#83-85' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id='method.draw_baselayer-52' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.on_destroy-52' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id='impl-State%3CApp%3E-53' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/pregame/struct.MainMenu.html" title="struct game::pregame::MainMenu">MainMenu</a></code><a href='#impl-State%3CApp%3E-53' class='anchor'></a><a class='srclink' href='../../src/game/pregame.rs.html#173-242' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-53' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/pregame.rs.html#174-232' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw_baselayer-53' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code><a class='srclink' href='../../src/game/pregame.rs.html#234-236' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.draw-54' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/pregame.rs.html#238-241' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div></div><h3 id='impl-State%3CApp%3E-53' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/pregame/struct.MainMenu.html" title="struct game::pregame::MainMenu">MainMenu</a></code><a href='#impl-State%3CApp%3E-53' class='anchor'></a><a class='srclink' href='../../src/game/pregame.rs.html#178-255' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-53' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/pregame.rs.html#179-245' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw_baselayer-53' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code><a class='srclink' href='../../src/game/pregame.rs.html#247-249' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.draw-54' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/pregame.rs.html#251-254' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id='method.on_destroy-53' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id='impl-State%3CApp%3E-54' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/pregame/struct.About.html" title="struct game::pregame::About">About</a></code><a href='#impl-State%3CApp%3E-54' class='anchor'></a><a class='srclink' href='../../src/game/pregame.rs.html#296-322' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-54' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, _: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/pregame.rs.html#297-312' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw_baselayer-54' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code><a class='srclink' href='../../src/game/pregame.rs.html#314-316' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.draw-55' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/pregame.rs.html#318-321' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div></div><h3 id='impl-State%3CApp%3E-54' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/pregame/struct.About.html" title="struct game::pregame::About">About</a></code><a href='#impl-State%3CApp%3E-54' class='anchor'></a><a class='srclink' href='../../src/game/pregame.rs.html#309-335' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-54' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, _: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/pregame.rs.html#310-325' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw_baselayer-54' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code><a class='srclink' href='../../src/game/pregame.rs.html#327-329' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.draw-55' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/pregame.rs.html#331-334' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id='method.on_destroy-54' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id='impl-State%3CApp%3E-55' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/pregame/struct.Proposals.html" title="struct game::pregame::Proposals">Proposals</a></code><a href='#impl-State%3CApp%3E-55' class='anchor'></a><a class='srclink' href='../../src/game/pregame.rs.html#407-483' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-55' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/pregame.rs.html#408-473' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw_baselayer-55' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code><a class='srclink' href='../../src/game/pregame.rs.html#475-477' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.draw-56' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/pregame.rs.html#479-482' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div></div><h3 id='impl-State%3CApp%3E-55' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/pregame/struct.Proposals.html" title="struct game::pregame::Proposals">Proposals</a></code><a href='#impl-State%3CApp%3E-55' class='anchor'></a><a class='srclink' href='../../src/game/pregame.rs.html#420-496' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-55' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/pregame.rs.html#421-486' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw_baselayer-55' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code><a class='srclink' href='../../src/game/pregame.rs.html#488-490' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.draw-56' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/pregame.rs.html#492-495' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id='method.on_destroy-55' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id='impl-State%3CApp%3E-56' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/sandbox/dashboards/commuter/struct.CommuterPatterns.html" title="struct game::sandbox::dashboards::commuter::CommuterPatterns">CommuterPatterns</a></code><a href='#impl-State%3CApp%3E-56' class='anchor'></a><a class='srclink' href='../../src/game/sandbox/dashboards/commuter.rs.html#342-449' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-56' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/sandbox/dashboards/commuter.rs.html#343-440' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw-57' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/sandbox/dashboards/commuter.rs.html#442-448' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
@ -242,8 +242,8 @@
</div><h4 id='method.draw_baselayer-59' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code><a class='srclink' href='../../src/game/sandbox/dashboards/misc.rs.html#245-247' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.draw-60' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/sandbox/dashboards/misc.rs.html#249-252' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id='method.on_destroy-59' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id='impl-State%3CApp%3E-6' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/common/navigate/struct.SearchBuildings.html" title="struct game::common::navigate::SearchBuildings">SearchBuildings</a></code><a href='#impl-State%3CApp%3E-6' class='anchor'></a><a class='srclink' href='../../src/game/common/navigate.rs.html#246-285' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-6' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/common/navigate.rs.html#247-279' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw-7' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/common/navigate.rs.html#281-284' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div></div><h3 id='impl-State%3CApp%3E-6' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/common/updater/struct.Picker.html" title="struct game::common::updater::Picker">Picker</a></code><a href='#impl-State%3CApp%3E-6' class='anchor'></a><a class='srclink' href='../../src/game/common/updater.rs.html#52-92' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-6' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/common/updater.rs.html#53-87' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw-7' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, _: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/common/updater.rs.html#89-91' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id='method.draw_baselayer-6' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.on_destroy-6' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id='impl-State%3CApp%3E-60' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/sandbox/dashboards/summaries/struct.TripSummaries.html" title="struct game::sandbox::dashboards::summaries::TripSummaries">TripSummaries</a></code><a href='#impl-State%3CApp%3E-60' class='anchor'></a><a class='srclink' href='../../src/game/sandbox/dashboards/summaries.rs.html#71-118' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-60' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/sandbox/dashboards/summaries.rs.html#72-108' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
@ -286,8 +286,8 @@
</div><h4 id='method.draw-70' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/sandbox/time_warp.rs.html#242-245' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id='method.draw_baselayer-69' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.on_destroy-69' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id='impl-State%3CApp%3E-7' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/common/updater/struct.Picker.html" title="struct game::common::updater::Picker">Picker</a></code><a href='#impl-State%3CApp%3E-7' class='anchor'></a><a class='srclink' href='../../src/game/common/updater.rs.html#52-92' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-7' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/common/updater.rs.html#53-87' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw-8' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, _: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/common/updater.rs.html#89-91' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div></div><h3 id='impl-State%3CApp%3E-7' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/common/warp/struct.Warping.html" title="struct game::common::warp::Warping">Warping</a></code><a href='#impl-State%3CApp%3E-7' class='anchor'></a><a class='srclink' href='../../src/game/common/warp.rs.html#40-68' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-7' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, _: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/common/warp.rs.html#41-65' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw-8' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, _: &amp;mut GfxCtx&lt;'_&gt;, _: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/common/warp.rs.html#67' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id='method.draw_baselayer-7' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.on_destroy-7' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id='impl-State%3CApp%3E-70' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/sandbox/time_warp/struct.TimeWarpScreen.html" title="struct game::sandbox::time_warp::TimeWarpScreen">TimeWarpScreen</a></code><a href='#impl-State%3CApp%3E-70' class='anchor'></a><a class='srclink' href='../../src/game/sandbox/time_warp.rs.html#298-426' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-70' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/sandbox/time_warp.rs.html#299-402' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
@ -310,17 +310,17 @@
</div><h4 id='method.draw-75' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, _: &amp;mut GfxCtx&lt;'_&gt;, _: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/sandbox/mod.rs.html#299' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id='method.draw_baselayer-74' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.on_destroy-74' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id='impl-State%3CApp%3E-75' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/sandbox/struct.SandboxLoader.html" title="struct game::sandbox::SandboxLoader">SandboxLoader</a></code><a href='#impl-State%3CApp%3E-75' class='anchor'></a><a class='srclink' href='../../src/game/sandbox/mod.rs.html#650-811' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-75' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/sandbox/mod.rs.html#651-808' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw-76' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, _: &amp;mut GfxCtx&lt;'_&gt;, _: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/sandbox/mod.rs.html#810' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div></div><h3 id='impl-State%3CApp%3E-75' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/sandbox/struct.SandboxLoader.html" title="struct game::sandbox::SandboxLoader">SandboxLoader</a></code><a href='#impl-State%3CApp%3E-75' class='anchor'></a><a class='srclink' href='../../src/game/sandbox/mod.rs.html#642-803' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-75' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/sandbox/mod.rs.html#643-800' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw-76' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, _: &amp;mut GfxCtx&lt;'_&gt;, _: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/sandbox/mod.rs.html#802' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id='method.draw_baselayer-75' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.on_destroy-75' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id='impl-State%3CApp%3E-8' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/common/warp/struct.Warping.html" title="struct game::common::warp::Warping">Warping</a></code><a href='#impl-State%3CApp%3E-8' class='anchor'></a><a class='srclink' href='../../src/game/common/warp.rs.html#40-68' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-8' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, _: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/common/warp.rs.html#41-65' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw-9' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, _: &amp;mut GfxCtx&lt;'_&gt;, _: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/common/warp.rs.html#67' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div></div><h3 id='impl-State%3CApp%3E-8' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/common/warp/struct.DebugWarp.html" title="struct game::common::warp::DebugWarp">DebugWarp</a></code><a href='#impl-State%3CApp%3E-8' class='anchor'></a><a class='srclink' href='../../src/game/common/warp.rs.html#129-158' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-8' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/common/warp.rs.html#130-152' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw-9' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/common/warp.rs.html#154-157' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id='method.draw_baselayer-8' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.on_destroy-8' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div><h3 id='impl-State%3CApp%3E-9' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/common/warp/struct.DebugWarp.html" title="struct game::common::warp::DebugWarp">DebugWarp</a></code><a href='#impl-State%3CApp%3E-9' class='anchor'></a><a class='srclink' href='../../src/game/common/warp.rs.html#129-158' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-9' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/common/warp.rs.html#130-152' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw-10' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/common/warp.rs.html#154-157' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id='method.draw_baselayer-9' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div></div><h3 id='impl-State%3CApp%3E-9' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/cutscene/struct.CutscenePlayer.html" title="struct game::cutscene::CutscenePlayer">CutscenePlayer</a></code><a href='#impl-State%3CApp%3E-9' class='anchor'></a><a class='srclink' href='../../src/game/cutscene.rs.html#87-161' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event-9' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/cutscene.rs.html#88-150' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw_baselayer-9' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code><a class='srclink' href='../../src/game/cutscene.rs.html#152-154' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.draw-10' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/cutscene.rs.html#156-160' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id='method.on_destroy-9' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div></div><h2 id='synthetic-implementations' class='small-section-header'>Auto Trait Implementations<a href='#synthetic-implementations' class='anchor'></a></h2><div id='synthetic-implementations-list'><h3 id='impl-RefUnwindSafe' class='impl'><code class='in-band'>impl !<a class="trait" href="https://doc.rust-lang.org/nightly/std/panic/trait.RefUnwindSafe.html" title="trait std::panic::RefUnwindSafe">RefUnwindSafe</a> for <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a></code><a href='#impl-RefUnwindSafe' class='anchor'></a></h3><div class='impl-items'></div><h3 id='impl-Send' class='impl'><code class='in-band'>impl !<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Send.html" title="trait core::marker::Send">Send</a> for <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a></code><a href='#impl-Send' class='anchor'></a></h3><div class='impl-items'></div><h3 id='impl-Sync' class='impl'><code class='in-band'>impl !<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sync.html" title="trait core::marker::Sync">Sync</a> for <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a></code><a href='#impl-Sync' class='anchor'></a></h3><div class='impl-items'></div><h3 id='impl-Unpin' class='impl'><code class='in-band'>impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Unpin.html" title="trait core::marker::Unpin">Unpin</a> for <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a></code><a href='#impl-Unpin' class='anchor'></a></h3><div class='impl-items'></div><h3 id='impl-UnwindSafe' class='impl'><code class='in-band'>impl !<a class="trait" href="https://doc.rust-lang.org/nightly/std/panic/trait.UnwindSafe.html" title="trait std::panic::UnwindSafe">UnwindSafe</a> for <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a></code><a href='#impl-UnwindSafe' class='anchor'></a></h3><div class='impl-items'></div></div><h2 id='blanket-implementations' class='small-section-header'>Blanket Implementations<a href='#blanket-implementations' class='anchor'></a></h2><div id='blanket-implementations-list'><h3 id='impl-Any' class='impl'><code class='in-band'>impl&lt;T&gt; <a class="trait" href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html" title="trait core::any::Any">Any</a> for T <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;T: 'static + ?<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>,&nbsp;</span></code><a href='#impl-Any' class='anchor'></a><a class='srclink' href='https://doc.rust-lang.org/nightly/src/core/any.rs.html#108-112' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.type_id' class="method hidden"><code>fn <a href='https://doc.rust-lang.org/nightly/core/any/trait.Any.html#tymethod.type_id' class='fnname'>type_id</a>(&amp;self) -&gt; <a class="struct" href="https://doc.rust-lang.org/nightly/core/any/struct.TypeId.html" title="struct core::any::TypeId">TypeId</a></code><a class='srclink' href='https://doc.rust-lang.org/nightly/src/core/any.rs.html#109-111' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Gets the <code>TypeId</code> of <code>self</code>. <a href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html#tymethod.type_id">Read more</a></p>
</div></div><h3 id='impl-Borrow%3CT%3E' class='impl'><code class='in-band'>impl&lt;T&gt; <a class="trait" href="https://doc.rust-lang.org/nightly/core/borrow/trait.Borrow.html" title="trait core::borrow::Borrow">Borrow</a>&lt;T&gt; for T <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;T: ?<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>,&nbsp;</span></code><a href='#impl-Borrow%3CT%3E' class='anchor'></a><a class='srclink' href='https://doc.rust-lang.org/nightly/src/core/borrow.rs.html#210-214' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.borrow' class="method hidden"><code>fn <a href='https://doc.rust-lang.org/nightly/core/borrow/trait.Borrow.html#tymethod.borrow' class='fnname'>borrow</a>(&amp;self) -&gt; <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;</a>T</code><a class='srclink' href='https://doc.rust-lang.org/nightly/src/core/borrow.rs.html#211-213' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Immutably borrows from an owned value. <a href="https://doc.rust-lang.org/nightly/core/borrow/trait.Borrow.html#tymethod.borrow">Read more</a></p>

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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `tool_panel` fn in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, tool_panel"><title>game::common::tool_panel - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script src="../../storage.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../favicon.svg">
<link rel="alternate icon" type="image/png" href="../../favicon-16x16.png">
<link rel="alternate icon" type="image/png" href="../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc fn"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">&#9776;</div><a href='../../game/index.html'><div class='logo-container rust-logo'><img src='../../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><p class='location'><a href='../index.html'>game</a>::<wbr><a href='index.html'>common</a></p><script>window.sidebarCurrent = {name: 'tool_panel', ty: 'fn', relpath: ''};</script><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!"><img src="../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices"></div></div><script src="../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><span class="help-button">?</span>
<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class='fqn'><span class='out-of-band'><span id='render-detail'><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class='inner'>&#x2212;</span>]</a></span><a class='srclink' href='../../src/game/common/mod.rs.html#302-309' title='goto source code'>[src]</a></span><span class='in-band'>Function <a href='../index.html'>game</a>::<wbr><a href='index.html'>common</a>::<wbr><a class="fn" href=''>tool_panel</a></span></h1><pre class='rust fn'>pub fn tool_panel(ctx: &amp;mut EventCtx&lt;'_&gt;) -&gt; Panel</pre></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../";window.currentCrate = "game";</script><script src="../../main.js"></script><script defer src="../../search-index.js"></script></body></html>
<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class='fqn'><span class='out-of-band'><span id='render-detail'><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class='inner'>&#x2212;</span>]</a></span><a class='srclink' href='../../src/game/common/mod.rs.html#300-307' title='goto source code'>[src]</a></span><span class='in-band'>Function <a href='../index.html'>game</a>::<wbr><a href='index.html'>common</a>::<wbr><a class="fn" href=''>tool_panel</a></span></h1><pre class='rust fn'>pub fn tool_panel(ctx: &amp;mut EventCtx&lt;'_&gt;) -&gt; Panel</pre></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../";window.currentCrate = "game";</script><script src="../../main.js"></script><script defer src="../../search-index.js"></script></body></html>

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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `common` mod in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, common"><title>game::common - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script src="../../storage.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../favicon.svg">
<link rel="alternate icon" type="image/png" href="../../favicon-16x16.png">
<link rel="alternate icon" type="image/png" href="../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc mod"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">&#9776;</div><a href='../../game/index.html'><div class='logo-container rust-logo'><img src='../../rust-logo.png' alt='logo'></div></a><p class='location'>Module common</p><div class="sidebar-elems"><div class="block items"><ul><li><a href="#reexports">Re-exports</a></li><li><a href="#modules">Modules</a></li><li><a href="#structs">Structs</a></li><li><a href="#functions">Functions</a></li></ul></div><p class='location'><a href='../index.html'>game</a></p><script>window.sidebarCurrent = {name: 'common', ty: 'mod', relpath: '../'};</script><script defer src="../sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!"><img src="../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices"></div></div><script src="../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><span class="help-button">?</span>
<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class='fqn'><span class='out-of-band'><span id='render-detail'><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class='inner'>&#x2212;</span>]</a></span><a class='srclink' href='../../src/game/common/mod.rs.html#1-309' title='goto source code'>[src]</a></span><span class='in-band'>Module <a href='../index.html'>game</a>::<wbr><a class="mod" href=''>common</a></span></h1><h2 id='reexports' class='section-header'><a href="#reexports">Re-exports</a></h2>
<table><tr><td><code>pub use self::city_picker::<a class="struct" href="../../game/common/city_picker/struct.CityPicker.html" title="struct game::common::city_picker::CityPicker">CityPicker</a>;</code></td></tr><tr><td><code>pub use self::colors::<a class="struct" href="../../game/common/colors/struct.ColorDiscrete.html" title="struct game::common::colors::ColorDiscrete">ColorDiscrete</a>;</code></td></tr><tr><td><code>pub use self::colors::<a class="struct" href="../../game/common/colors/struct.ColorLegend.html" title="struct game::common::colors::ColorLegend">ColorLegend</a>;</code></td></tr><tr><td><code>pub use self::colors::<a class="struct" href="../../game/common/colors/struct.ColorNetwork.html" title="struct game::common::colors::ColorNetwork">ColorNetwork</a>;</code></td></tr><tr><td><code>pub use self::colors::<a class="struct" href="../../game/common/colors/struct.ColorScale.html" title="struct game::common::colors::ColorScale">ColorScale</a>;</code></td></tr><tr><td><code>pub use self::colors::<a class="struct" href="../../game/common/colors/struct.DivergingScale.html" title="struct game::common::colors::DivergingScale">DivergingScale</a>;</code></td></tr><tr><td><code>pub use self::heatmap::<a class="fn" href="../../game/common/heatmap/fn.make_heatmap.html" title="fn game::common::heatmap::make_heatmap">make_heatmap</a>;</code></td></tr><tr><td><code>pub use self::heatmap::<a class="struct" href="../../game/common/heatmap/struct.HeatmapOptions.html" title="struct game::common::heatmap::HeatmapOptions">HeatmapOptions</a>;</code></td></tr><tr><td><code>pub use self::isochrone::<a class="struct" href="../../game/common/isochrone/struct.IsochroneViewer.html" title="struct game::common::isochrone::IsochroneViewer">IsochroneViewer</a>;</code></td></tr><tr><td><code>pub use self::minimap::<a class="struct" href="../../game/common/minimap/struct.Minimap.html" title="struct game::common::minimap::Minimap">Minimap</a>;</code></td></tr><tr><td><code>pub use self::navigate::<a class="struct" href="../../game/common/navigate/struct.Navigator.html" title="struct game::common::navigate::Navigator">Navigator</a>;</code></td></tr><tr><td><code>pub use self::warp::<a class="struct" href="../../game/common/warp/struct.Warping.html" title="struct game::common::warp::Warping">Warping</a>;</code></td></tr><tr><td><code>pub use crate::info::<a class="trait" href="../../game/info/trait.ContextualActions.html" title="trait game::info::ContextualActions">ContextualActions</a>;</code></td></tr><tr><td><code>pub use crate::info::<a class="enum" href="../../game/info/enum.Tab.html" title="enum game::info::Tab">Tab</a>;</code></td></tr></table><h2 id='modules' class='section-header'><a href="#modules">Modules</a></h2>
<table><tr class='module-item'><td><a class="mod" href="city_picker/index.html" title='game::common::city_picker mod'>city_picker</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="mod" href="colors/index.html" title='game::common::colors mod'>colors</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="mod" href="heatmap/index.html" title='game::common::heatmap mod'>heatmap</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="mod" href="isochrone/index.html" title='game::common::isochrone mod'>isochrone</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="mod" href="minimap/index.html" title='game::common::minimap mod'>minimap</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="mod" href="navigate/index.html" title='game::common::navigate mod'>navigate</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="mod" href="updater/index.html" title='game::common::updater mod'>updater</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="mod" href="warp/index.html" title='game::common::warp mod'>warp</a></td><td class='docblock-short'></td></tr></table><h2 id='structs' class='section-header'><a href="#structs">Structs</a></h2>
<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class='fqn'><span class='out-of-band'><span id='render-detail'><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class='inner'>&#x2212;</span>]</a></span><a class='srclink' href='../../src/game/common/mod.rs.html#1-307' title='goto source code'>[src]</a></span><span class='in-band'>Module <a href='../index.html'>game</a>::<wbr><a class="mod" href=''>common</a></span></h1><h2 id='reexports' class='section-header'><a href="#reexports">Re-exports</a></h2>
<table><tr><td><code>pub use self::city_picker::<a class="struct" href="../../game/common/city_picker/struct.CityPicker.html" title="struct game::common::city_picker::CityPicker">CityPicker</a>;</code></td></tr><tr><td><code>pub use self::colors::<a class="struct" href="../../game/common/colors/struct.ColorDiscrete.html" title="struct game::common::colors::ColorDiscrete">ColorDiscrete</a>;</code></td></tr><tr><td><code>pub use self::colors::<a class="struct" href="../../game/common/colors/struct.ColorLegend.html" title="struct game::common::colors::ColorLegend">ColorLegend</a>;</code></td></tr><tr><td><code>pub use self::colors::<a class="struct" href="../../game/common/colors/struct.ColorNetwork.html" title="struct game::common::colors::ColorNetwork">ColorNetwork</a>;</code></td></tr><tr><td><code>pub use self::colors::<a class="struct" href="../../game/common/colors/struct.ColorScale.html" title="struct game::common::colors::ColorScale">ColorScale</a>;</code></td></tr><tr><td><code>pub use self::colors::<a class="struct" href="../../game/common/colors/struct.DivergingScale.html" title="struct game::common::colors::DivergingScale">DivergingScale</a>;</code></td></tr><tr><td><code>pub use self::heatmap::<a class="fn" href="../../game/common/heatmap/fn.make_heatmap.html" title="fn game::common::heatmap::make_heatmap">make_heatmap</a>;</code></td></tr><tr><td><code>pub use self::heatmap::<a class="struct" href="../../game/common/heatmap/struct.Grid.html" title="struct game::common::heatmap::Grid">Grid</a>;</code></td></tr><tr><td><code>pub use self::heatmap::<a class="struct" href="../../game/common/heatmap/struct.HeatmapOptions.html" title="struct game::common::heatmap::HeatmapOptions">HeatmapOptions</a>;</code></td></tr><tr><td><code>pub use self::minimap::<a class="struct" href="../../game/common/minimap/struct.Minimap.html" title="struct game::common::minimap::Minimap">Minimap</a>;</code></td></tr><tr><td><code>pub use self::navigate::<a class="struct" href="../../game/common/navigate/struct.Navigator.html" title="struct game::common::navigate::Navigator">Navigator</a>;</code></td></tr><tr><td><code>pub use self::warp::<a class="struct" href="../../game/common/warp/struct.Warping.html" title="struct game::common::warp::Warping">Warping</a>;</code></td></tr><tr><td><code>pub use crate::info::<a class="trait" href="../../game/info/trait.ContextualActions.html" title="trait game::info::ContextualActions">ContextualActions</a>;</code></td></tr><tr><td><code>pub use crate::info::<a class="enum" href="../../game/info/enum.Tab.html" title="enum game::info::Tab">Tab</a>;</code></td></tr></table><h2 id='modules' class='section-header'><a href="#modules">Modules</a></h2>
<table><tr class='module-item'><td><a class="mod" href="city_picker/index.html" title='game::common::city_picker mod'>city_picker</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="mod" href="colors/index.html" title='game::common::colors mod'>colors</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="mod" href="heatmap/index.html" title='game::common::heatmap mod'>heatmap</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="mod" href="minimap/index.html" title='game::common::minimap mod'>minimap</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="mod" href="navigate/index.html" title='game::common::navigate mod'>navigate</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="mod" href="updater/index.html" title='game::common::updater mod'>updater</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="mod" href="warp/index.html" title='game::common::warp mod'>warp</a></td><td class='docblock-short'></td></tr></table><h2 id='structs' class='section-header'><a href="#structs">Structs</a></h2>
<table><tr class='module-item'><td><a class="struct" href="struct.CommonState.html" title='game::common::CommonState struct'>CommonState</a></td><td class='docblock-short'></td></tr></table><h2 id='functions' class='section-header'><a href="#functions">Functions</a></h2>
<table><tr class='module-item'><td><a class="fn" href="fn.tool_panel.html" title='game::common::tool_panel fn'>tool_panel</a></td><td class='docblock-short'></td></tr></table></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../";window.currentCrate = "game";</script><script src="../../main.js"></script><script defer src="../../search-index.js"></script></body></html>

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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `make_isochrone` fn in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, make_isochrone"><title>game::common::isochrone::make_isochrone - Rust</title><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled ><script src="../../../storage.js"></script><noscript><link rel="stylesheet" href="../../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../../favicon.svg">
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<link rel="alternate icon" type="image/png" href="../../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../../down-arrow.svg");}</style></head><body class="rustdoc fn"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">&#9776;</div><a href='../../../game/index.html'><div class='logo-container rust-logo'><img src='../../../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><p class='location'><a href='../../index.html'>game</a>::<wbr><a href='../index.html'>common</a>::<wbr><a href='index.html'>isochrone</a></p><script>window.sidebarCurrent = {name: 'make_isochrone', ty: 'fn', relpath: ''};</script><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!"><img src="../../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices"></div></div><script src="../../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><span class="help-button">?</span>
<a id="settings-menu" href="../../../settings.html"><img src="../../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class='fqn'><span class='out-of-band'><span id='render-detail'><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class='inner'>&#x2212;</span>]</a></span><a class='srclink' href='../../../src/game/common/isochrone.rs.html#59-110' title='goto source code'>[src]</a></span><span class='in-band'>Function <a href='../../index.html'>game</a>::<wbr><a href='../index.html'>common</a>::<wbr><a href='index.html'>isochrone</a>::<wbr><a class="fn" href=''>make_isochrone</a></span></h1><pre class='rust fn'>fn make_isochrone(<br>&nbsp;&nbsp;&nbsp;&nbsp;ctx: &amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;app: &amp;<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;start: <a class="struct" href="../../../map_model/objects/building/struct.BuildingID.html" title="struct map_model::objects::building::BuildingID">BuildingID</a><br>) -&gt; Drawable</pre></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../../";window.currentCrate = "game";</script><script src="../../../main.js"></script><script defer src="../../../search-index.js"></script></body></html>

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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `isochrone` mod in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, isochrone"><title>game::common::isochrone - Rust</title><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled ><script src="../../../storage.js"></script><noscript><link rel="stylesheet" href="../../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../../favicon.svg">
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<table><tr class='module-item'><td><a class="struct" href="struct.IsochroneViewer.html" title='game::common::isochrone::IsochroneViewer struct'>IsochroneViewer</a></td><td class='docblock-short'></td></tr></table><h2 id='functions' class='section-header'><a href="#functions">Functions</a></h2>
<table><tr class='module-item'><td><a class="fn" href="fn.make_isochrone.html" title='game::common::isochrone::make_isochrone fn'>make_isochrone</a></td><td class='docblock-short'></td></tr></table></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../../";window.currentCrate = "game";</script><script src="../../../main.js"></script><script defer src="../../../search-index.js"></script></body></html>

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initSidebarItems({"fn":[["make_isochrone",""]],"struct":[["IsochroneViewer",""]]});

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initSidebarItems({"fn":[["tool_panel",""]],"mod":[["city_picker",""],["colors",""],["heatmap",""],["isochrone",""],["minimap",""],["navigate",""],["updater",""],["warp",""]],"struct":[["CommonState",""]]});
initSidebarItems({"fn":[["tool_panel",""]],"mod":[["city_picker",""],["colors",""],["heatmap",""],["minimap",""],["navigate",""],["updater",""],["warp",""]],"struct":[["CommonState",""]]});

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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `fifteen_min` mod in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, fifteen_min"><title>game::devtools::fifteen_min - Rust</title><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled ><script src="../../../storage.js"></script><noscript><link rel="stylesheet" href="../../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../../favicon.svg">
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<link rel="alternate icon" type="image/png" href="../../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../../down-arrow.svg");}</style></head><body class="rustdoc mod"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">&#9776;</div><a href='../../../game/index.html'><div class='logo-container rust-logo'><img src='../../../rust-logo.png' alt='logo'></div></a><p class='location'>Module fifteen_min</p><div class="sidebar-elems"><div class="block items"><ul><li><a href="#modules">Modules</a></li><li><a href="#structs">Structs</a></li></ul></div><p class='location'><a href='../../index.html'>game</a>::<wbr><a href='../index.html'>devtools</a></p><script>window.sidebarCurrent = {name: 'fifteen_min', ty: 'mod', relpath: '../'};</script><script defer src="../sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!"><img src="../../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices"></div></div><script src="../../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><span class="help-button">?</span>
<a id="settings-menu" href="../../../settings.html"><img src="../../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class='fqn'><span class='out-of-band'><span id='render-detail'><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class='inner'>&#x2212;</span>]</a></span><a class='srclink' href='../../../src/game/devtools/fifteen_min/mod.rs.html#1-82' title='goto source code'>[src]</a></span><span class='in-band'>Module <a href='../../index.html'>game</a>::<wbr><a href='../index.html'>devtools</a>::<wbr><a class="mod" href=''>fifteen_min</a></span></h1><div class='docblock'><p>This is a tool to experiment with the concept of 15-minute neighborhoods. Can you access your
daily needs (like groceries, a cafe, a library) within a 15-minute walk, bike ride, or public
transit ride of your home?</p>
<p>See https://github.com/dabreegster/abstreet/issues/393 for more context.</p>
</div><h2 id='modules' class='section-header'><a href="#modules">Modules</a></h2>
<table><tr class='module-item'><td><a class="mod" href="isochrone/index.html" title='game::devtools::fifteen_min::isochrone mod'>isochrone</a></td><td class='docblock-short'></td></tr></table><h2 id='structs' class='section-header'><a href="#structs">Structs</a></h2>
<table><tr class='module-item'><td><a class="struct" href="struct.Viewer.html" title='game::devtools::fifteen_min::Viewer struct'>Viewer</a></td><td class='docblock-short'><p>This is the UI state for exploring the isochrone/walkshed from a single building.</p>
</td></tr></table></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../../";window.currentCrate = "game";</script><script src="../../../main.js"></script><script defer src="../../../search-index.js"></script></body></html>

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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `isochrone` mod in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, isochrone"><title>game::devtools::fifteen_min::isochrone - Rust</title><link rel="stylesheet" type="text/css" href="../../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../../../ayu.css" disabled ><script src="../../../../storage.js"></script><noscript><link rel="stylesheet" href="../../../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../../../favicon.svg">
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<table><tr class='module-item'><td><a class="struct" href="struct.Isochrone.html" title='game::devtools::fifteen_min::isochrone::Isochrone struct'>Isochrone</a></td><td class='docblock-short'><p>Represents the area reachable from a single building.</p>
</td></tr></table></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../../../";window.currentCrate = "game";</script><script src="../../../../main.js"></script><script defer src="../../../../search-index.js"></script></body></html>

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initSidebarItems({"struct":[["Isochrone","Represents the area reachable from a single building."]]});

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initSidebarItems({"mod":[["isochrone",""]],"struct":[["Viewer","This is the UI state for exploring the isochrone/walkshed from a single building."]]});

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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `IsochroneViewer` struct in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, IsochroneViewer"><title>game::common::isochrone::IsochroneViewer - Rust</title><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled ><script src="../../../storage.js"></script><noscript><link rel="stylesheet" href="../../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../../favicon.svg">
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `Viewer` struct in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, Viewer"><title>game::devtools::fifteen_min::Viewer - Rust</title><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled ><script src="../../../storage.js"></script><noscript><link rel="stylesheet" href="../../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../../favicon.svg">
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<link rel="alternate icon" type="image/png" href="../../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../../down-arrow.svg");}</style></head><body class="rustdoc struct"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">&#9776;</div><a href='../../../game/index.html'><div class='logo-container rust-logo'><img src='../../../rust-logo.png' alt='logo'></div></a><p class='location'>Struct IsochroneViewer</p><div class="sidebar-elems"><div class="block items"><a class="sidebar-title" href="#fields">Fields</a><div class="sidebar-links"><a href="#structfield.draw">draw</a><a href="#structfield.panel">panel</a></div><a class="sidebar-title" href="#implementations">Methods</a><div class="sidebar-links"><a href="#method.new">new</a></div><a class="sidebar-title" href="#trait-implementations">Trait Implementations</a><div class="sidebar-links"><a href="#impl-State%3CApp%3E">State&lt;App&gt;</a></div><a class="sidebar-title" href="#synthetic-implementations">Auto Trait Implementations</a><div class="sidebar-links"><a href="#impl-RefUnwindSafe">!RefUnwindSafe</a><a href="#impl-Send">!Send</a><a href="#impl-Sync">!Sync</a><a href="#impl-Unpin">Unpin</a><a href="#impl-UnwindSafe">!UnwindSafe</a></div><a class="sidebar-title" href="#blanket-implementations">Blanket Implementations</a><div class="sidebar-links"><a href="#impl-Any">Any</a><a href="#impl-Borrow%3CT%3E">Borrow&lt;T&gt;</a><a href="#impl-BorrowMut%3CT%3E">BorrowMut&lt;T&gt;</a><a href="#impl-Downcast">Downcast</a><a href="#impl-From%3CT%3E">From&lt;T&gt;</a><a href="#impl-Instrument">Instrument</a><a href="#impl-Into%3CU%3E">Into&lt;U&gt;</a><a href="#impl-Same%3CT%3E">Same&lt;T&gt;</a><a href="#impl-TryFrom%3CU%3E">TryFrom&lt;U&gt;</a><a href="#impl-TryInto%3CU%3E">TryInto&lt;U&gt;</a><a href="#impl-VZip%3CV%3E">VZip&lt;V&gt;</a></div></div><p class='location'><a href='../../index.html'>game</a>::<wbr><a href='../index.html'>common</a>::<wbr><a href='index.html'>isochrone</a></p><script>window.sidebarCurrent = {name: 'IsochroneViewer', ty: 'struct', relpath: ''};</script><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!"><img src="../../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices"></div></div><script src="../../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><span class="help-button">?</span>
<a id="settings-menu" href="../../../settings.html"><img src="../../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class='fqn'><span class='out-of-band'><span id='render-detail'><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class='inner'>&#x2212;</span>]</a></span><a class='srclink' href='../../../src/game/common/isochrone.rs.html#13-16' title='goto source code'>[src]</a></span><span class='in-band'>Struct <a href='../../index.html'>game</a>::<wbr><a href='../index.html'>common</a>::<wbr><a href='index.html'>isochrone</a>::<wbr><a class="struct" href=''>IsochroneViewer</a></span></h1><div class="docblock type-decl hidden-by-usual-hider"><pre class='rust struct'>pub struct IsochroneViewer {
<link rel="alternate icon" type="image/png" href="../../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../../down-arrow.svg");}</style></head><body class="rustdoc struct"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">&#9776;</div><a href='../../../game/index.html'><div class='logo-container rust-logo'><img src='../../../rust-logo.png' alt='logo'></div></a><p class='location'>Struct Viewer</p><div class="sidebar-elems"><div class="block items"><a class="sidebar-title" href="#fields">Fields</a><div class="sidebar-links"><a href="#structfield.highlight_start">highlight_start</a><a href="#structfield.isochrone">isochrone</a><a href="#structfield.panel">panel</a></div><a class="sidebar-title" href="#implementations">Methods</a><div class="sidebar-links"><a href="#method.new">new</a></div><a class="sidebar-title" href="#trait-implementations">Trait Implementations</a><div class="sidebar-links"><a href="#impl-State%3CApp%3E">State&lt;App&gt;</a></div><a class="sidebar-title" href="#synthetic-implementations">Auto Trait Implementations</a><div class="sidebar-links"><a href="#impl-RefUnwindSafe">!RefUnwindSafe</a><a href="#impl-Send">!Send</a><a href="#impl-Sync">!Sync</a><a href="#impl-Unpin">Unpin</a><a href="#impl-UnwindSafe">!UnwindSafe</a></div><a class="sidebar-title" href="#blanket-implementations">Blanket Implementations</a><div class="sidebar-links"><a href="#impl-Any">Any</a><a href="#impl-Borrow%3CT%3E">Borrow&lt;T&gt;</a><a href="#impl-BorrowMut%3CT%3E">BorrowMut&lt;T&gt;</a><a href="#impl-Downcast">Downcast</a><a href="#impl-From%3CT%3E">From&lt;T&gt;</a><a href="#impl-Instrument">Instrument</a><a href="#impl-Into%3CU%3E">Into&lt;U&gt;</a><a href="#impl-Same%3CT%3E">Same&lt;T&gt;</a><a href="#impl-TryFrom%3CU%3E">TryFrom&lt;U&gt;</a><a href="#impl-TryInto%3CU%3E">TryInto&lt;U&gt;</a><a href="#impl-VZip%3CV%3E">VZip&lt;V&gt;</a></div></div><p class='location'><a href='../../index.html'>game</a>::<wbr><a href='../index.html'>devtools</a>::<wbr><a href='index.html'>fifteen_min</a></p><script>window.sidebarCurrent = {name: 'Viewer', ty: 'struct', relpath: ''};</script><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!"><img src="../../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices"></div></div><script src="../../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><span class="help-button">?</span>
<a id="settings-menu" href="../../../settings.html"><img src="../../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class='fqn'><span class='out-of-band'><span id='render-detail'><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class='inner'>&#x2212;</span>]</a></span><a class='srclink' href='../../../src/game/devtools/fifteen_min/mod.rs.html#20-24' title='goto source code'>[src]</a></span><span class='in-band'>Struct <a href='../../index.html'>game</a>::<wbr><a href='../index.html'>devtools</a>::<wbr><a href='index.html'>fifteen_min</a>::<wbr><a class="struct" href=''>Viewer</a></span></h1><div class="docblock type-decl hidden-by-usual-hider"><pre class='rust struct'>pub struct Viewer {
panel: Panel,
draw: Drawable,
}</pre></div><h2 id='fields' class='fields small-section-header'>
Fields<a href='#fields' class='anchor'></a></h2><span id="structfield.panel" class="structfield small-section-header"><a href="#structfield.panel" class="anchor field"></a><code>panel: Panel</code></span><span id="structfield.draw" class="structfield small-section-header"><a href="#structfield.draw" class="anchor field"></a><code>draw: Drawable</code></span><h2 id='implementations' class='small-section-header'>Implementations<a href='#implementations' class='anchor'></a></h2><h3 id='impl' class='impl'><code class='in-band'>impl <a class="struct" href="../../../game/common/isochrone/struct.IsochroneViewer.html" title="struct game::common::isochrone::IsochroneViewer">IsochroneViewer</a></code><a href='#impl' class='anchor'></a><a class='srclink' href='../../../src/game/common/isochrone.rs.html#18-34' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.new' class="method"><code>pub fn <a href='#method.new' class='fnname'>new</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;ctx: &amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;app: &amp;<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;start: <a class="struct" href="../../../map_model/objects/building/struct.BuildingID.html" title="struct map_model::objects::building::BuildingID">BuildingID</a><br>) -&gt; <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a>&lt;dyn State&lt;<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;&gt;</code><a class='srclink' href='../../../src/game/common/isochrone.rs.html#19-33' title='goto source code'>[src]</a></h4></div><h2 id='trait-implementations' class='small-section-header'>Trait Implementations<a href='#trait-implementations' class='anchor'></a></h2><div id='trait-implementations-list'><h3 id='impl-State%3CApp%3E' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../../game/common/isochrone/struct.IsochroneViewer.html" title="struct game::common::isochrone::IsochroneViewer">IsochroneViewer</a></code><a href='#impl-State%3CApp%3E' class='anchor'></a><a class='srclink' href='../../../src/game/common/isochrone.rs.html#36-57' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, _: &amp;mut <a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../../src/game/common/isochrone.rs.html#37-51' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, _: &amp;<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../../src/game/common/isochrone.rs.html#53-56' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
highlight_start: Drawable,
isochrone: <a class="struct" href="../../../game/devtools/fifteen_min/isochrone/struct.Isochrone.html" title="struct game::devtools::fifteen_min::isochrone::Isochrone">Isochrone</a>,
}</pre></div><div class='docblock'><p>This is the UI state for exploring the isochrone/walkshed from a single building.</p>
</div><h2 id='fields' class='fields small-section-header'>
Fields<a href='#fields' class='anchor'></a></h2><span id="structfield.panel" class="structfield small-section-header"><a href="#structfield.panel" class="anchor field"></a><code>panel: Panel</code></span><span id="structfield.highlight_start" class="structfield small-section-header"><a href="#structfield.highlight_start" class="anchor field"></a><code>highlight_start: Drawable</code></span><span id="structfield.isochrone" class="structfield small-section-header"><a href="#structfield.isochrone" class="anchor field"></a><code>isochrone: <a class="struct" href="../../../game/devtools/fifteen_min/isochrone/struct.Isochrone.html" title="struct game::devtools::fifteen_min::isochrone::Isochrone">Isochrone</a></code></span><h2 id='implementations' class='small-section-header'>Implementations<a href='#implementations' class='anchor'></a></h2><h3 id='impl' class='impl'><code class='in-band'>impl <a class="struct" href="../../../game/devtools/fifteen_min/struct.Viewer.html" title="struct game::devtools::fifteen_min::Viewer">Viewer</a></code><a href='#impl' class='anchor'></a><a class='srclink' href='../../../src/game/devtools/fifteen_min/mod.rs.html#26-57' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.new' class="method"><code>pub fn <a href='#method.new' class='fnname'>new</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;ctx: &amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;app: &amp;<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;start: <a class="struct" href="../../../map_model/objects/building/struct.BuildingID.html" title="struct map_model::objects::building::BuildingID">BuildingID</a><br>) -&gt; <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a>&lt;dyn State&lt;<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;&gt;</code><a class='srclink' href='../../../src/game/devtools/fifteen_min/mod.rs.html#27-56' title='goto source code'>[src]</a></h4></div><h2 id='trait-implementations' class='small-section-header'>Trait Implementations<a href='#trait-implementations' class='anchor'></a></h2><div id='trait-implementations-list'><h3 id='impl-State%3CApp%3E' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../../game/devtools/fifteen_min/struct.Viewer.html" title="struct game::devtools::fifteen_min::Viewer">Viewer</a></code><a href='#impl-State%3CApp%3E' class='anchor'></a><a class='srclink' href='../../../src/game/devtools/fifteen_min/mod.rs.html#59-82' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, _: &amp;mut <a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../../src/game/devtools/fifteen_min/mod.rs.html#60-75' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, _: &amp;<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../../src/game/devtools/fifteen_min/mod.rs.html#77-81' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id='method.draw_baselayer' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.on_destroy' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div></div><h2 id='synthetic-implementations' class='small-section-header'>Auto Trait Implementations<a href='#synthetic-implementations' class='anchor'></a></h2><div id='synthetic-implementations-list'><h3 id='impl-RefUnwindSafe' class='impl'><code class='in-band'>impl !<a class="trait" href="https://doc.rust-lang.org/nightly/std/panic/trait.RefUnwindSafe.html" title="trait std::panic::RefUnwindSafe">RefUnwindSafe</a> for <a class="struct" href="../../../game/common/isochrone/struct.IsochroneViewer.html" title="struct game::common::isochrone::IsochroneViewer">IsochroneViewer</a></code><a href='#impl-RefUnwindSafe' class='anchor'></a></h3><div class='impl-items'></div><h3 id='impl-Send' class='impl'><code class='in-band'>impl !<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Send.html" title="trait core::marker::Send">Send</a> for <a class="struct" href="../../../game/common/isochrone/struct.IsochroneViewer.html" title="struct game::common::isochrone::IsochroneViewer">IsochroneViewer</a></code><a href='#impl-Send' class='anchor'></a></h3><div class='impl-items'></div><h3 id='impl-Sync' class='impl'><code class='in-band'>impl !<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sync.html" title="trait core::marker::Sync">Sync</a> for <a class="struct" href="../../../game/common/isochrone/struct.IsochroneViewer.html" title="struct game::common::isochrone::IsochroneViewer">IsochroneViewer</a></code><a href='#impl-Sync' class='anchor'></a></h3><div class='impl-items'></div><h3 id='impl-Unpin' class='impl'><code class='in-band'>impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Unpin.html" title="trait core::marker::Unpin">Unpin</a> for <a class="struct" href="../../../game/common/isochrone/struct.IsochroneViewer.html" title="struct game::common::isochrone::IsochroneViewer">IsochroneViewer</a></code><a href='#impl-Unpin' class='anchor'></a></h3><div class='impl-items'></div><h3 id='impl-UnwindSafe' class='impl'><code class='in-band'>impl !<a class="trait" href="https://doc.rust-lang.org/nightly/std/panic/trait.UnwindSafe.html" title="trait std::panic::UnwindSafe">UnwindSafe</a> for <a class="struct" href="../../../game/common/isochrone/struct.IsochroneViewer.html" title="struct game::common::isochrone::IsochroneViewer">IsochroneViewer</a></code><a href='#impl-UnwindSafe' class='anchor'></a></h3><div class='impl-items'></div></div><h2 id='blanket-implementations' class='small-section-header'>Blanket Implementations<a href='#blanket-implementations' class='anchor'></a></h2><div id='blanket-implementations-list'><h3 id='impl-Any' class='impl'><code class='in-band'>impl&lt;T&gt; <a class="trait" href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html" title="trait core::any::Any">Any</a> for T <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;T: 'static + ?<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>,&nbsp;</span></code><a href='#impl-Any' class='anchor'></a><a class='srclink' href='https://doc.rust-lang.org/nightly/src/core/any.rs.html#108-112' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.type_id' class="method hidden"><code>fn <a href='https://doc.rust-lang.org/nightly/core/any/trait.Any.html#tymethod.type_id' class='fnname'>type_id</a>(&amp;self) -&gt; <a class="struct" href="https://doc.rust-lang.org/nightly/core/any/struct.TypeId.html" title="struct core::any::TypeId">TypeId</a></code><a class='srclink' href='https://doc.rust-lang.org/nightly/src/core/any.rs.html#109-111' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Gets the <code>TypeId</code> of <code>self</code>. <a href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html#tymethod.type_id">Read more</a></p>
</div></div></div><h2 id='synthetic-implementations' class='small-section-header'>Auto Trait Implementations<a href='#synthetic-implementations' class='anchor'></a></h2><div id='synthetic-implementations-list'><h3 id='impl-RefUnwindSafe' class='impl'><code class='in-band'>impl !<a class="trait" href="https://doc.rust-lang.org/nightly/std/panic/trait.RefUnwindSafe.html" title="trait std::panic::RefUnwindSafe">RefUnwindSafe</a> for <a class="struct" href="../../../game/devtools/fifteen_min/struct.Viewer.html" title="struct game::devtools::fifteen_min::Viewer">Viewer</a></code><a href='#impl-RefUnwindSafe' class='anchor'></a></h3><div class='impl-items'></div><h3 id='impl-Send' class='impl'><code class='in-band'>impl !<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Send.html" title="trait core::marker::Send">Send</a> for <a class="struct" href="../../../game/devtools/fifteen_min/struct.Viewer.html" title="struct game::devtools::fifteen_min::Viewer">Viewer</a></code><a href='#impl-Send' class='anchor'></a></h3><div class='impl-items'></div><h3 id='impl-Sync' class='impl'><code class='in-band'>impl !<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sync.html" title="trait core::marker::Sync">Sync</a> for <a class="struct" href="../../../game/devtools/fifteen_min/struct.Viewer.html" title="struct game::devtools::fifteen_min::Viewer">Viewer</a></code><a href='#impl-Sync' class='anchor'></a></h3><div class='impl-items'></div><h3 id='impl-Unpin' class='impl'><code class='in-band'>impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Unpin.html" title="trait core::marker::Unpin">Unpin</a> for <a class="struct" href="../../../game/devtools/fifteen_min/struct.Viewer.html" title="struct game::devtools::fifteen_min::Viewer">Viewer</a></code><a href='#impl-Unpin' class='anchor'></a></h3><div class='impl-items'></div><h3 id='impl-UnwindSafe' class='impl'><code class='in-band'>impl !<a class="trait" href="https://doc.rust-lang.org/nightly/std/panic/trait.UnwindSafe.html" title="trait std::panic::UnwindSafe">UnwindSafe</a> for <a class="struct" href="../../../game/devtools/fifteen_min/struct.Viewer.html" title="struct game::devtools::fifteen_min::Viewer">Viewer</a></code><a href='#impl-UnwindSafe' class='anchor'></a></h3><div class='impl-items'></div></div><h2 id='blanket-implementations' class='small-section-header'>Blanket Implementations<a href='#blanket-implementations' class='anchor'></a></h2><div id='blanket-implementations-list'><h3 id='impl-Any' class='impl'><code class='in-band'>impl&lt;T&gt; <a class="trait" href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html" title="trait core::any::Any">Any</a> for T <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;T: 'static + ?<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>,&nbsp;</span></code><a href='#impl-Any' class='anchor'></a><a class='srclink' href='https://doc.rust-lang.org/nightly/src/core/any.rs.html#108-112' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.type_id' class="method hidden"><code>fn <a href='https://doc.rust-lang.org/nightly/core/any/trait.Any.html#tymethod.type_id' class='fnname'>type_id</a>(&amp;self) -&gt; <a class="struct" href="https://doc.rust-lang.org/nightly/core/any/struct.TypeId.html" title="struct core::any::TypeId">TypeId</a></code><a class='srclink' href='https://doc.rust-lang.org/nightly/src/core/any.rs.html#109-111' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Gets the <code>TypeId</code> of <code>self</code>. <a href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html#tymethod.type_id">Read more</a></p>
</div></div><h3 id='impl-Borrow%3CT%3E' class='impl'><code class='in-band'>impl&lt;T&gt; <a class="trait" href="https://doc.rust-lang.org/nightly/core/borrow/trait.Borrow.html" title="trait core::borrow::Borrow">Borrow</a>&lt;T&gt; for T <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;T: ?<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>,&nbsp;</span></code><a href='#impl-Borrow%3CT%3E' class='anchor'></a><a class='srclink' href='https://doc.rust-lang.org/nightly/src/core/borrow.rs.html#210-214' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.borrow' class="method hidden"><code>fn <a href='https://doc.rust-lang.org/nightly/core/borrow/trait.Borrow.html#tymethod.borrow' class='fnname'>borrow</a>(&amp;self) -&gt; <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;</a>T</code><a class='srclink' href='https://doc.rust-lang.org/nightly/src/core/borrow.rs.html#211-213' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Immutably borrows from an owned value. <a href="https://doc.rust-lang.org/nightly/core/borrow/trait.Borrow.html#tymethod.borrow">Read more</a></p>
</div></div><h3 id='impl-BorrowMut%3CT%3E' class='impl'><code class='in-band'>impl&lt;T&gt; <a class="trait" href="https://doc.rust-lang.org/nightly/core/borrow/trait.BorrowMut.html" title="trait core::borrow::BorrowMut">BorrowMut</a>&lt;T&gt; for T <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;T: ?<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>,&nbsp;</span></code><a href='#impl-BorrowMut%3CT%3E' class='anchor'></a><a class='srclink' href='https://doc.rust-lang.org/nightly/src/core/borrow.rs.html#217-221' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.borrow_mut' class="method hidden"><code>fn <a href='https://doc.rust-lang.org/nightly/core/borrow/trait.BorrowMut.html#tymethod.borrow_mut' class='fnname'>borrow_mut</a>(&amp;mut self) -&gt; <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>T</code><a class='srclink' href='https://doc.rust-lang.org/nightly/src/core/borrow.rs.html#218-220' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Mutably borrows from an owned value. <a href="https://doc.rust-lang.org/nightly/core/borrow/trait.BorrowMut.html#tymethod.borrow_mut">Read more</a></p>
</div></div><h3 id='impl-Downcast' class='impl'><code class='in-band'>impl&lt;T&gt; Downcast for T <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;T: <a class="trait" href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html" title="trait core::any::Any">Any</a>,&nbsp;</span></code><a href='#impl-Downcast' class='anchor'></a></h3><div class='impl-items'><h4 id='method.into_any' class="method hidden"><code>fn <a href='#method.into_any' class='fnname'>into_any</a>(self: <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a>&lt;T&gt;) -&gt; <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a>&lt;dyn <a class="trait" href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html" title="trait core::any::Any">Any</a> + 'static&gt;</code></h4><div class='docblock hidden'><p>Convert <code>Box&lt;dyn Trait&gt;</code> (where <code>Trait: Downcast</code>) to <code>Box&lt;dyn Any&gt;</code>. <code>Box&lt;dyn Any&gt;</code> can

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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `devtools` mod in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, devtools"><title>game::devtools - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script src="../../storage.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../favicon.svg">
<link rel="alternate icon" type="image/png" href="../../favicon-16x16.png">
<link rel="alternate icon" type="image/png" href="../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc mod"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">&#9776;</div><a href='../../game/index.html'><div class='logo-container rust-logo'><img src='../../rust-logo.png' alt='logo'></div></a><p class='location'>Module devtools</p><div class="sidebar-elems"><div class="block items"><ul><li><a href="#modules">Modules</a></li><li><a href="#structs">Structs</a></li></ul></div><p class='location'><a href='../index.html'>game</a></p><script>window.sidebarCurrent = {name: 'devtools', ty: 'mod', relpath: '../'};</script><script defer src="../sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!"><img src="../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices"></div></div><script src="../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><span class="help-button">?</span>
<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class='fqn'><span class='out-of-band'><span id='render-detail'><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class='inner'>&#x2212;</span>]</a></span><a class='srclink' href='../../src/game/devtools/mod.rs.html#1-160' title='goto source code'>[src]</a></span><span class='in-band'>Module <a href='../index.html'>game</a>::<wbr><a class="mod" href=''>devtools</a></span></h1><h2 id='modules' class='section-header'><a href="#modules">Modules</a></h2>
<table><tr class='module-item'><td><a class="mod" href="collisions/index.html" title='game::devtools::collisions mod'>collisions</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="mod" href="destinations/index.html" title='game::devtools::destinations mod'>destinations</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="mod" href="kml/index.html" title='game::devtools::kml mod'>kml</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="mod" href="mapping/index.html" title='game::devtools::mapping mod'>mapping</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="mod" href="osm_viewer/index.html" title='game::devtools::osm_viewer mod'>osm_viewer</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="mod" href="polygon/index.html" title='game::devtools::polygon mod'>polygon</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="mod" href="scenario/index.html" title='game::devtools::scenario mod'>scenario</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="mod" href="story/index.html" title='game::devtools::story mod'>story</a></td><td class='docblock-short'></td></tr></table><h2 id='structs' class='section-header'><a href="#structs">Structs</a></h2>
<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class='fqn'><span class='out-of-band'><span id='render-detail'><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class='inner'>&#x2212;</span>]</a></span><a class='srclink' href='../../src/game/devtools/mod.rs.html#1-164' title='goto source code'>[src]</a></span><span class='in-band'>Module <a href='../index.html'>game</a>::<wbr><a class="mod" href=''>devtools</a></span></h1><div class='docblock'><p>This directory contains extra/experimental tools not directly related to A/B Street the game.
Eventually some might be split into separate crates.</p>
</div><h2 id='modules' class='section-header'><a href="#modules">Modules</a></h2>
<table><tr class='module-item'><td><a class="mod" href="collisions/index.html" title='game::devtools::collisions mod'>collisions</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="mod" href="destinations/index.html" title='game::devtools::destinations mod'>destinations</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="mod" href="fifteen_min/index.html" title='game::devtools::fifteen_min mod'>fifteen_min</a></td><td class='docblock-short'><p>This is a tool to experiment with the concept of 15-minute neighborhoods. Can you access your
daily needs (like groceries, a cafe, a library) within a 15-minute walk, bike ride, or public
transit ride of your home?</p>
</td></tr><tr class='module-item'><td><a class="mod" href="kml/index.html" title='game::devtools::kml mod'>kml</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="mod" href="mapping/index.html" title='game::devtools::mapping mod'>mapping</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="mod" href="osm_viewer/index.html" title='game::devtools::osm_viewer mod'>osm_viewer</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="mod" href="polygon/index.html" title='game::devtools::polygon mod'>polygon</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="mod" href="scenario/index.html" title='game::devtools::scenario mod'>scenario</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="mod" href="story/index.html" title='game::devtools::story mod'>story</a></td><td class='docblock-short'></td></tr></table><h2 id='structs' class='section-header'><a href="#structs">Structs</a></h2>
<table><tr class='module-item'><td><a class="struct" href="struct.DevToolsMode.html" title='game::devtools::DevToolsMode struct'>DevToolsMode</a></td><td class='docblock-short'></td></tr></table></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../";window.currentCrate = "game";</script><script src="../../main.js"></script><script defer src="../../search-index.js"></script></body></html>

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@ -1 +1 @@
initSidebarItems({"mod":[["collisions",""],["destinations",""],["kml",""],["mapping",""],["osm_viewer",""],["polygon",""],["scenario",""],["story",""]],"struct":[["DevToolsMode",""]]});
initSidebarItems({"mod":[["collisions",""],["destinations",""],["fifteen_min","This is a tool to experiment with the concept of 15-minute neighborhoods. Can you access your daily needs (like groceries, a cafe, a library) within a 15-minute walk, bike ride, or public transit ride of your home?"],["kml",""],["mapping",""],["osm_viewer",""],["polygon",""],["scenario",""],["story",""]],"struct":[["DevToolsMode",""]]});

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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `DevToolsMode` struct in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, DevToolsMode"><title>game::devtools::DevToolsMode - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script src="../../storage.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../favicon.svg">
<link rel="alternate icon" type="image/png" href="../../favicon-16x16.png">
<link rel="alternate icon" type="image/png" href="../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc struct"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">&#9776;</div><a href='../../game/index.html'><div class='logo-container rust-logo'><img src='../../rust-logo.png' alt='logo'></div></a><p class='location'>Struct DevToolsMode</p><div class="sidebar-elems"><div class="block items"><a class="sidebar-title" href="#fields">Fields</a><div class="sidebar-links"><a href="#structfield.panel">panel</a></div><a class="sidebar-title" href="#implementations">Methods</a><div class="sidebar-links"><a href="#method.new">new</a></div><a class="sidebar-title" href="#trait-implementations">Trait Implementations</a><div class="sidebar-links"><a href="#impl-State%3CApp%3E">State&lt;App&gt;</a></div><a class="sidebar-title" href="#synthetic-implementations">Auto Trait Implementations</a><div class="sidebar-links"><a href="#impl-RefUnwindSafe">!RefUnwindSafe</a><a href="#impl-Send">!Send</a><a href="#impl-Sync">!Sync</a><a href="#impl-Unpin">Unpin</a><a href="#impl-UnwindSafe">!UnwindSafe</a></div><a class="sidebar-title" href="#blanket-implementations">Blanket Implementations</a><div class="sidebar-links"><a href="#impl-Any">Any</a><a href="#impl-Borrow%3CT%3E">Borrow&lt;T&gt;</a><a href="#impl-BorrowMut%3CT%3E">BorrowMut&lt;T&gt;</a><a href="#impl-Downcast">Downcast</a><a href="#impl-From%3CT%3E">From&lt;T&gt;</a><a href="#impl-Instrument">Instrument</a><a href="#impl-Into%3CU%3E">Into&lt;U&gt;</a><a href="#impl-Same%3CT%3E">Same&lt;T&gt;</a><a href="#impl-TryFrom%3CU%3E">TryFrom&lt;U&gt;</a><a href="#impl-TryInto%3CU%3E">TryInto&lt;U&gt;</a><a href="#impl-VZip%3CV%3E">VZip&lt;V&gt;</a></div></div><p class='location'><a href='../index.html'>game</a>::<wbr><a href='index.html'>devtools</a></p><script>window.sidebarCurrent = {name: 'DevToolsMode', ty: 'struct', relpath: ''};</script><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!"><img src="../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices"></div></div><script src="../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><span class="help-button">?</span>
<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class='fqn'><span class='out-of-band'><span id='render-detail'><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class='inner'>&#x2212;</span>]</a></span><a class='srclink' href='../../src/game/devtools/mod.rs.html#22-24' title='goto source code'>[src]</a></span><span class='in-band'>Struct <a href='../index.html'>game</a>::<wbr><a href='index.html'>devtools</a>::<wbr><a class="struct" href=''>DevToolsMode</a></span></h1><div class="docblock type-decl hidden-by-usual-hider"><pre class='rust struct'>pub struct DevToolsMode {
<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class='fqn'><span class='out-of-band'><span id='render-detail'><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class='inner'>&#x2212;</span>]</a></span><a class='srclink' href='../../src/game/devtools/mod.rs.html#26-28' title='goto source code'>[src]</a></span><span class='in-band'>Struct <a href='../index.html'>game</a>::<wbr><a href='index.html'>devtools</a>::<wbr><a class="struct" href=''>DevToolsMode</a></span></h1><div class="docblock type-decl hidden-by-usual-hider"><pre class='rust struct'>pub struct DevToolsMode {
panel: Panel,
}</pre></div><h2 id='fields' class='fields small-section-header'>
Fields<a href='#fields' class='anchor'></a></h2><span id="structfield.panel" class="structfield small-section-header"><a href="#structfield.panel" class="anchor field"></a><code>panel: Panel</code></span><h2 id='implementations' class='small-section-header'>Implementations<a href='#implementations' class='anchor'></a></h2><h3 id='impl' class='impl'><code class='in-band'>impl <a class="struct" href="../../game/devtools/struct.DevToolsMode.html" title="struct game::devtools::DevToolsMode">DevToolsMode</a></code><a href='#impl' class='anchor'></a><a class='srclink' href='../../src/game/devtools/mod.rs.html#26-63' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.new' class="method"><code>pub fn <a href='#method.new' class='fnname'>new</a>(ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a>&lt;dyn State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;&gt;</code><a class='srclink' href='../../src/game/devtools/mod.rs.html#27-62' title='goto source code'>[src]</a></h4></div><h2 id='trait-implementations' class='small-section-header'>Trait Implementations<a href='#trait-implementations' class='anchor'></a></h2><div id='trait-implementations-list'><h3 id='impl-State%3CApp%3E' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/devtools/struct.DevToolsMode.html" title="struct game::devtools::DevToolsMode">DevToolsMode</a></code><a href='#impl-State%3CApp%3E' class='anchor'></a><a class='srclink' href='../../src/game/devtools/mod.rs.html#65-160' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/devtools/mod.rs.html#66-150' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw_baselayer' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code><a class='srclink' href='../../src/game/devtools/mod.rs.html#152-154' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.draw' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/devtools/mod.rs.html#156-159' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
Fields<a href='#fields' class='anchor'></a></h2><span id="structfield.panel" class="structfield small-section-header"><a href="#structfield.panel" class="anchor field"></a><code>panel: Panel</code></span><h2 id='implementations' class='small-section-header'>Implementations<a href='#implementations' class='anchor'></a></h2><h3 id='impl' class='impl'><code class='in-band'>impl <a class="struct" href="../../game/devtools/struct.DevToolsMode.html" title="struct game::devtools::DevToolsMode">DevToolsMode</a></code><a href='#impl' class='anchor'></a><a class='srclink' href='../../src/game/devtools/mod.rs.html#30-67' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.new' class="method"><code>pub fn <a href='#method.new' class='fnname'>new</a>(ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a>&lt;dyn State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;&gt;</code><a class='srclink' href='../../src/game/devtools/mod.rs.html#31-66' title='goto source code'>[src]</a></h4></div><h2 id='trait-implementations' class='small-section-header'>Trait Implementations<a href='#trait-implementations' class='anchor'></a></h2><div id='trait-implementations-list'><h3 id='impl-State%3CApp%3E' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/devtools/struct.DevToolsMode.html" title="struct game::devtools::DevToolsMode">DevToolsMode</a></code><a href='#impl-State%3CApp%3E' class='anchor'></a><a class='srclink' href='../../src/game/devtools/mod.rs.html#69-164' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/devtools/mod.rs.html#70-154' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw_baselayer' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code><a class='srclink' href='../../src/game/devtools/mod.rs.html#156-158' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.draw' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/devtools/mod.rs.html#160-163' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id='method.on_destroy' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div></div><h2 id='synthetic-implementations' class='small-section-header'>Auto Trait Implementations<a href='#synthetic-implementations' class='anchor'></a></h2><div id='synthetic-implementations-list'><h3 id='impl-RefUnwindSafe' class='impl'><code class='in-band'>impl !<a class="trait" href="https://doc.rust-lang.org/nightly/std/panic/trait.RefUnwindSafe.html" title="trait std::panic::RefUnwindSafe">RefUnwindSafe</a> for <a class="struct" href="../../game/devtools/struct.DevToolsMode.html" title="struct game::devtools::DevToolsMode">DevToolsMode</a></code><a href='#impl-RefUnwindSafe' class='anchor'></a></h3><div class='impl-items'></div><h3 id='impl-Send' class='impl'><code class='in-band'>impl !<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Send.html" title="trait core::marker::Send">Send</a> for <a class="struct" href="../../game/devtools/struct.DevToolsMode.html" title="struct game::devtools::DevToolsMode">DevToolsMode</a></code><a href='#impl-Send' class='anchor'></a></h3><div class='impl-items'></div><h3 id='impl-Sync' class='impl'><code class='in-band'>impl !<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sync.html" title="trait core::marker::Sync">Sync</a> for <a class="struct" href="../../game/devtools/struct.DevToolsMode.html" title="struct game::devtools::DevToolsMode">DevToolsMode</a></code><a href='#impl-Sync' class='anchor'></a></h3><div class='impl-items'></div><h3 id='impl-Unpin' class='impl'><code class='in-band'>impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Unpin.html" title="trait core::marker::Unpin">Unpin</a> for <a class="struct" href="../../game/devtools/struct.DevToolsMode.html" title="struct game::devtools::DevToolsMode">DevToolsMode</a></code><a href='#impl-Unpin' class='anchor'></a></h3><div class='impl-items'></div><h3 id='impl-UnwindSafe' class='impl'><code class='in-band'>impl !<a class="trait" href="https://doc.rust-lang.org/nightly/std/panic/trait.UnwindSafe.html" title="trait std::panic::UnwindSafe">UnwindSafe</a> for <a class="struct" href="../../game/devtools/struct.DevToolsMode.html" title="struct game::devtools::DevToolsMode">DevToolsMode</a></code><a href='#impl-UnwindSafe' class='anchor'></a></h3><div class='impl-items'></div></div><h2 id='blanket-implementations' class='small-section-header'>Blanket Implementations<a href='#blanket-implementations' class='anchor'></a></h2><div id='blanket-implementations-list'><h3 id='impl-Any' class='impl'><code class='in-band'>impl&lt;T&gt; <a class="trait" href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html" title="trait core::any::Any">Any</a> for T <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;T: 'static + ?<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>,&nbsp;</span></code><a href='#impl-Any' class='anchor'></a><a class='srclink' href='https://doc.rust-lang.org/nightly/src/core/any.rs.html#108-112' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.type_id' class="method hidden"><code>fn <a href='https://doc.rust-lang.org/nightly/core/any/trait.Any.html#tymethod.type_id' class='fnname'>type_id</a>(&amp;self) -&gt; <a class="struct" href="https://doc.rust-lang.org/nightly/core/any/struct.TypeId.html" title="struct core::any::TypeId">TypeId</a></code><a class='srclink' href='https://doc.rust-lang.org/nightly/src/core/any.rs.html#109-111' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Gets the <code>TypeId</code> of <code>self</code>. <a href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html#tymethod.type_id">Read more</a></p>
</div></div><h3 id='impl-Borrow%3CT%3E' class='impl'><code class='in-band'>impl&lt;T&gt; <a class="trait" href="https://doc.rust-lang.org/nightly/core/borrow/trait.Borrow.html" title="trait core::borrow::Borrow">Borrow</a>&lt;T&gt; for T <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;T: ?<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>,&nbsp;</span></code><a href='#impl-Borrow%3CT%3E' class='anchor'></a><a class='srclink' href='https://doc.rust-lang.org/nightly/src/core/borrow.rs.html#210-214' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.borrow' class="method hidden"><code>fn <a href='https://doc.rust-lang.org/nightly/core/borrow/trait.Borrow.html#tymethod.borrow' class='fnname'>borrow</a>(&amp;self) -&gt; <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;</a>T</code><a class='srclink' href='https://doc.rust-lang.org/nightly/src/core/borrow.rs.html#211-213' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Immutably borrows from an owned value. <a href="https://doc.rust-lang.org/nightly/core/borrow/trait.Borrow.html#tymethod.borrow">Read more</a></p>

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<link rel="alternate icon" type="image/png" href="../favicon-16x16.png">
<link rel="alternate icon" type="image/png" href="../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../down-arrow.svg");}</style></head><body class="rustdoc mod"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">&#9776;</div><a href='../game/index.html'><div class='logo-container rust-logo'><img src='../rust-logo.png' alt='logo'></div></a><p class='location'>Crate game</p><div class='block version'><p>Version 0.1.0</p></div><div class="sidebar-elems"><a id='all-types' href='all.html'><p>See all game's items</p></a><div class="block items"><ul><li><a href="#modules">Modules</a></li><li><a href="#functions">Functions</a></li></ul></div><p class='location'></p><script>window.sidebarCurrent = {name: 'game', ty: 'mod', relpath: '../'};</script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!"><img src="../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices"></div></div><script src="../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><span class="help-button">?</span>
<a id="settings-menu" href="../settings.html"><img src="../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class='fqn'><span class='out-of-band'><span id='render-detail'><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class='inner'>&#x2212;</span>]</a></span><a class='srclink' href='../src/game/lib.rs.html#1-203' title='goto source code'>[src]</a></span><span class='in-band'>Crate <a class="mod" href=''>game</a></span></h1><h2 id='modules' class='section-header'><a href="#modules">Modules</a></h2>
<table><tr class='module-item'><td><a class="mod" href="app/index.html" title='game::app mod'>app</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="mod" href="challenges/index.html" title='game::challenges mod'>challenges</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="mod" href="colors/index.html" title='game::colors mod'>colors</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="mod" href="common/index.html" title='game::common mod'>common</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="mod" href="cutscene/index.html" title='game::cutscene mod'>cutscene</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="mod" href="debug/index.html" title='game::debug mod'>debug</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="mod" href="devtools/index.html" title='game::devtools mod'>devtools</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="mod" href="edit/index.html" title='game::edit mod'>edit</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="mod" href="game/index.html" title='game::game mod'>game</a></td><td class='docblock-short'><p>Everything here should ideally be lifted to widgetry as common states.</p>
<table><tr class='module-item'><td><a class="mod" href="app/index.html" title='game::app mod'>app</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="mod" href="challenges/index.html" title='game::challenges mod'>challenges</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="mod" href="colors/index.html" title='game::colors mod'>colors</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="mod" href="common/index.html" title='game::common mod'>common</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="mod" href="cutscene/index.html" title='game::cutscene mod'>cutscene</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="mod" href="debug/index.html" title='game::debug mod'>debug</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="mod" href="devtools/index.html" title='game::devtools mod'>devtools</a></td><td class='docblock-short'><p>This directory contains extra/experimental tools not directly related to A/B Street the game.
Eventually some might be split into separate crates.</p>
</td></tr><tr class='module-item'><td><a class="mod" href="edit/index.html" title='game::edit mod'>edit</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="mod" href="game/index.html" title='game::game mod'>game</a></td><td class='docblock-short'><p>Everything here should ideally be lifted to widgetry as common states.</p>
</td></tr><tr class='module-item'><td><a class="mod" href="helpers/index.html" title='game::helpers mod'>helpers</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="mod" href="info/index.html" title='game::info mod'>info</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="mod" href="layer/index.html" title='game::layer mod'>layer</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="mod" href="load/index.html" title='game::load mod'>load</a></td><td class='docblock-short'><p>Loading large resources (like maps, scenarios, and prebaked data) requires different strategies
on native and web. Both cases are wrapped up as a State that runs a callback when done.</p>
</td></tr><tr class='module-item'><td><a class="mod" href="options/index.html" title='game::options mod'>options</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="mod" href="pregame/index.html" title='game::pregame mod'>pregame</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="mod" href="render/index.html" title='game::render mod'>render</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="mod" href="sandbox/index.html" title='game::sandbox mod'>sandbox</a></td><td class='docblock-short'></td></tr></table><h2 id='functions' class='section-header'><a href="#functions">Functions</a></h2>

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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `BUILT_TIME_UTC` constant in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, BUILT_TIME_UTC"><title>game::pregame::built_info::BUILT_TIME_UTC - Rust</title><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled ><script src="../../../storage.js"></script><noscript><link rel="stylesheet" href="../../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../../favicon.svg">
<link rel="alternate icon" type="image/png" href="../../../favicon-16x16.png">
<link rel="alternate icon" type="image/png" href="../../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../../down-arrow.svg");}</style></head><body class="rustdoc constant"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">&#9776;</div><a href='../../../game/index.html'><div class='logo-container rust-logo'><img src='../../../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><p class='location'><a href='../../index.html'>game</a>::<wbr><a href='../index.html'>pregame</a>::<wbr><a href='index.html'>built_info</a></p><script>window.sidebarCurrent = {name: 'BUILT_TIME_UTC', ty: 'constant', relpath: ''};</script><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!"><img src="../../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices"></div></div><script src="../../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><span class="help-button">?</span>
<a id="settings-menu" href="../../../settings.html"><img src="../../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class='fqn'><span class='out-of-band'><span id='render-detail'><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class='inner'>&#x2212;</span>]</a></span><a class='srclink' href='../../../src/game/home/runner/work/abstreet/abstreet/target/debug/build/game-bbdb22a3d9582b8a/out/built.rs.html#49' title='goto source code'>[src]</a></span><span class='in-band'>Constant <a href='../../index.html'>game</a>::<wbr><a href='../index.html'>pregame</a>::<wbr><a href='index.html'>built_info</a>::<wbr><a class="constant" href=''>BUILT_TIME_UTC</a></span></h1><pre class='rust const'>pub const BUILT_TIME_UTC: &amp;<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.str.html">str</a> = &quot;Thu, 19 Nov 2020 20:57:03 +0000&quot;;</pre><div class='docblock'><p>The built-time in RFC2822, UTC</p>
<a id="settings-menu" href="../../../settings.html"><img src="../../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class='fqn'><span class='out-of-band'><span id='render-detail'><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class='inner'>&#x2212;</span>]</a></span><a class='srclink' href='../../../src/game/home/runner/work/abstreet/abstreet/target/debug/build/game-bbdb22a3d9582b8a/out/built.rs.html#49' title='goto source code'>[src]</a></span><span class='in-band'>Constant <a href='../../index.html'>game</a>::<wbr><a href='../index.html'>pregame</a>::<wbr><a href='index.html'>built_info</a>::<wbr><a class="constant" href=''>BUILT_TIME_UTC</a></span></h1><pre class='rust const'>pub const BUILT_TIME_UTC: &amp;<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.str.html">str</a> = &quot;Thu, 19 Nov 2020 21:39:00 +0000&quot;;</pre><div class='docblock'><p>The built-time in RFC2822, UTC</p>
</div></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../../";window.currentCrate = "game";</script><script src="../../../main.js"></script><script defer src="../../../search-index.js"></script></body></html>

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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `time` fn in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, time"><title>game::pregame::built_info::time - Rust</title><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled ><script src="../../../storage.js"></script><noscript><link rel="stylesheet" href="../../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../../favicon.svg">
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `built_info` mod in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, built_info"><title>game::pregame::built_info - Rust</title><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled ><script src="../../../storage.js"></script><noscript><link rel="stylesheet" href="../../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../../favicon.svg">
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<table><tr class='module-item'><td><a class="constant" href="constant.BUILT_TIME_UTC.html" title='game::pregame::built_info::BUILT_TIME_UTC constant'>BUILT_TIME_UTC</a></td><td class='docblock-short'><p>The built-time in RFC2822, UTC</p>
</td></tr><tr class='module-item'><td><a class="constant" href="constant.CFG_ENDIAN.html" title='game::pregame::built_info::CFG_ENDIAN constant'>CFG_ENDIAN</a></td><td class='docblock-short'><p>The endianness, given by <code>cfg!(target_endian)</code>.</p>
</td></tr><tr class='module-item'><td><a class="constant" href="constant.CFG_ENV.html" title='game::pregame::built_info::CFG_ENV constant'>CFG_ENV</a></td><td class='docblock-short'><p>The toolchain-environment, given by <code>cfg!(target_env)</code>.</p>

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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `pregame` mod in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, pregame"><title>game::pregame - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script src="../../storage.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../favicon.svg">
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<table><tr class='module-item'><td><a class="struct" href="struct.About.html" title='game::pregame::About struct'>About</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="struct" href="struct.MainMenu.html" title='game::pregame::MainMenu struct'>MainMenu</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="struct" href="struct.Proposals.html" title='game::pregame::Proposals struct'>Proposals</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="struct" href="struct.Screensaver.html" title='game::pregame::Screensaver struct'>Screensaver</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="struct" href="struct.TitleScreen.html" title='game::pregame::TitleScreen struct'>TitleScreen</a></td><td class='docblock-short'></td></tr></table></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../";window.currentCrate = "game";</script><script src="../../main.js"></script><script defer src="../../search-index.js"></script></body></html>

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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `About` struct in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, About"><title>game::pregame::About - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script src="../../storage.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../favicon.svg">
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<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class='fqn'><span class='out-of-band'><span id='render-detail'><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class='inner'>&#x2212;</span>]</a></span><a class='srclink' href='../../src/game/pregame.rs.html#244-246' title='goto source code'>[src]</a></span><span class='in-band'>Struct <a href='../index.html'>game</a>::<wbr><a href='index.html'>pregame</a>::<wbr><a class="struct" href=''>About</a></span></h1><div class="docblock type-decl hidden-by-usual-hider"><pre class='rust struct'>struct About {
<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class='fqn'><span class='out-of-band'><span id='render-detail'><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class='inner'>&#x2212;</span>]</a></span><a class='srclink' href='../../src/game/pregame.rs.html#257-259' title='goto source code'>[src]</a></span><span class='in-band'>Struct <a href='../index.html'>game</a>::<wbr><a href='index.html'>pregame</a>::<wbr><a class="struct" href=''>About</a></span></h1><div class="docblock type-decl hidden-by-usual-hider"><pre class='rust struct'>struct About {
panel: Panel,
}</pre></div><h2 id='fields' class='fields small-section-header'>
Fields<a href='#fields' class='anchor'></a></h2><span id="structfield.panel" class="structfield small-section-header"><a href="#structfield.panel" class="anchor field"></a><code>panel: Panel</code></span><h2 id='implementations' class='small-section-header'>Implementations<a href='#implementations' class='anchor'></a></h2><h3 id='impl' class='impl'><code class='in-band'>impl <a class="struct" href="../../game/pregame/struct.About.html" title="struct game::pregame::About">About</a></code><a href='#impl' class='anchor'></a><a class='srclink' href='../../src/game/pregame.rs.html#248-294' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.new' class="method"><code>fn <a href='#method.new' class='fnname'>new</a>(ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a>&lt;dyn State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;&gt;</code><a class='srclink' href='../../src/game/pregame.rs.html#249-293' title='goto source code'>[src]</a></h4></div><h2 id='trait-implementations' class='small-section-header'>Trait Implementations<a href='#trait-implementations' class='anchor'></a></h2><div id='trait-implementations-list'><h3 id='impl-State%3CApp%3E' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/pregame/struct.About.html" title="struct game::pregame::About">About</a></code><a href='#impl-State%3CApp%3E' class='anchor'></a><a class='srclink' href='../../src/game/pregame.rs.html#296-322' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, _: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/pregame.rs.html#297-312' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw_baselayer' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code><a class='srclink' href='../../src/game/pregame.rs.html#314-316' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.draw' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/pregame.rs.html#318-321' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
Fields<a href='#fields' class='anchor'></a></h2><span id="structfield.panel" class="structfield small-section-header"><a href="#structfield.panel" class="anchor field"></a><code>panel: Panel</code></span><h2 id='implementations' class='small-section-header'>Implementations<a href='#implementations' class='anchor'></a></h2><h3 id='impl' class='impl'><code class='in-band'>impl <a class="struct" href="../../game/pregame/struct.About.html" title="struct game::pregame::About">About</a></code><a href='#impl' class='anchor'></a><a class='srclink' href='../../src/game/pregame.rs.html#261-307' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.new' class="method"><code>fn <a href='#method.new' class='fnname'>new</a>(ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a>&lt;dyn State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;&gt;</code><a class='srclink' href='../../src/game/pregame.rs.html#262-306' title='goto source code'>[src]</a></h4></div><h2 id='trait-implementations' class='small-section-header'>Trait Implementations<a href='#trait-implementations' class='anchor'></a></h2><div id='trait-implementations-list'><h3 id='impl-State%3CApp%3E' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/pregame/struct.About.html" title="struct game::pregame::About">About</a></code><a href='#impl-State%3CApp%3E' class='anchor'></a><a class='srclink' href='../../src/game/pregame.rs.html#309-335' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, _: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/pregame.rs.html#310-325' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw_baselayer' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code><a class='srclink' href='../../src/game/pregame.rs.html#327-329' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.draw' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/pregame.rs.html#331-334' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id='method.on_destroy' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div></div><h2 id='synthetic-implementations' class='small-section-header'>Auto Trait Implementations<a href='#synthetic-implementations' class='anchor'></a></h2><div id='synthetic-implementations-list'><h3 id='impl-RefUnwindSafe' class='impl'><code class='in-band'>impl !<a class="trait" href="https://doc.rust-lang.org/nightly/std/panic/trait.RefUnwindSafe.html" title="trait std::panic::RefUnwindSafe">RefUnwindSafe</a> for <a class="struct" href="../../game/pregame/struct.About.html" title="struct game::pregame::About">About</a></code><a href='#impl-RefUnwindSafe' class='anchor'></a></h3><div class='impl-items'></div><h3 id='impl-Send' class='impl'><code class='in-band'>impl !<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Send.html" title="trait core::marker::Send">Send</a> for <a class="struct" href="../../game/pregame/struct.About.html" title="struct game::pregame::About">About</a></code><a href='#impl-Send' class='anchor'></a></h3><div class='impl-items'></div><h3 id='impl-Sync' class='impl'><code class='in-band'>impl !<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sync.html" title="trait core::marker::Sync">Sync</a> for <a class="struct" href="../../game/pregame/struct.About.html" title="struct game::pregame::About">About</a></code><a href='#impl-Sync' class='anchor'></a></h3><div class='impl-items'></div><h3 id='impl-Unpin' class='impl'><code class='in-band'>impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Unpin.html" title="trait core::marker::Unpin">Unpin</a> for <a class="struct" href="../../game/pregame/struct.About.html" title="struct game::pregame::About">About</a></code><a href='#impl-Unpin' class='anchor'></a></h3><div class='impl-items'></div><h3 id='impl-UnwindSafe' class='impl'><code class='in-band'>impl !<a class="trait" href="https://doc.rust-lang.org/nightly/std/panic/trait.UnwindSafe.html" title="trait std::panic::UnwindSafe">UnwindSafe</a> for <a class="struct" href="../../game/pregame/struct.About.html" title="struct game::pregame::About">About</a></code><a href='#impl-UnwindSafe' class='anchor'></a></h3><div class='impl-items'></div></div><h2 id='blanket-implementations' class='small-section-header'>Blanket Implementations<a href='#blanket-implementations' class='anchor'></a></h2><div id='blanket-implementations-list'><h3 id='impl-Any' class='impl'><code class='in-band'>impl&lt;T&gt; <a class="trait" href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html" title="trait core::any::Any">Any</a> for T <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;T: 'static + ?<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>,&nbsp;</span></code><a href='#impl-Any' class='anchor'></a><a class='srclink' href='https://doc.rust-lang.org/nightly/src/core/any.rs.html#108-112' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.type_id' class="method hidden"><code>fn <a href='https://doc.rust-lang.org/nightly/core/any/trait.Any.html#tymethod.type_id' class='fnname'>type_id</a>(&amp;self) -&gt; <a class="struct" href="https://doc.rust-lang.org/nightly/core/any/struct.TypeId.html" title="struct core::any::TypeId">TypeId</a></code><a class='srclink' href='https://doc.rust-lang.org/nightly/src/core/any.rs.html#109-111' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Gets the <code>TypeId</code> of <code>self</code>. <a href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html#tymethod.type_id">Read more</a></p>
</div></div><h3 id='impl-Borrow%3CT%3E' class='impl'><code class='in-band'>impl&lt;T&gt; <a class="trait" href="https://doc.rust-lang.org/nightly/core/borrow/trait.Borrow.html" title="trait core::borrow::Borrow">Borrow</a>&lt;T&gt; for T <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;T: ?<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>,&nbsp;</span></code><a href='#impl-Borrow%3CT%3E' class='anchor'></a><a class='srclink' href='https://doc.rust-lang.org/nightly/src/core/borrow.rs.html#210-214' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.borrow' class="method hidden"><code>fn <a href='https://doc.rust-lang.org/nightly/core/borrow/trait.Borrow.html#tymethod.borrow' class='fnname'>borrow</a>(&amp;self) -&gt; <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;</a>T</code><a class='srclink' href='https://doc.rust-lang.org/nightly/src/core/borrow.rs.html#211-213' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Immutably borrows from an owned value. <a href="https://doc.rust-lang.org/nightly/core/borrow/trait.Borrow.html#tymethod.borrow">Read more</a></p>

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@ -1,12 +1,12 @@
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `MainMenu` struct in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, MainMenu"><title>game::pregame::MainMenu - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script src="../../storage.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../favicon.svg">
<link rel="alternate icon" type="image/png" href="../../favicon-16x16.png">
<link rel="alternate icon" type="image/png" href="../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc struct"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">&#9776;</div><a href='../../game/index.html'><div class='logo-container rust-logo'><img src='../../rust-logo.png' alt='logo'></div></a><p class='location'>Struct MainMenu</p><div class="sidebar-elems"><div class="block items"><a class="sidebar-title" href="#fields">Fields</a><div class="sidebar-links"><a href="#structfield.panel">panel</a></div><a class="sidebar-title" href="#implementations">Methods</a><div class="sidebar-links"><a href="#method.new">new</a></div><a class="sidebar-title" href="#trait-implementations">Trait Implementations</a><div class="sidebar-links"><a href="#impl-State%3CApp%3E">State&lt;App&gt;</a></div><a class="sidebar-title" href="#synthetic-implementations">Auto Trait Implementations</a><div class="sidebar-links"><a href="#impl-RefUnwindSafe">!RefUnwindSafe</a><a href="#impl-Send">!Send</a><a href="#impl-Sync">!Sync</a><a href="#impl-Unpin">Unpin</a><a href="#impl-UnwindSafe">!UnwindSafe</a></div><a class="sidebar-title" href="#blanket-implementations">Blanket Implementations</a><div class="sidebar-links"><a href="#impl-Any">Any</a><a href="#impl-Borrow%3CT%3E">Borrow&lt;T&gt;</a><a href="#impl-BorrowMut%3CT%3E">BorrowMut&lt;T&gt;</a><a href="#impl-Downcast">Downcast</a><a href="#impl-From%3CT%3E">From&lt;T&gt;</a><a href="#impl-Instrument">Instrument</a><a href="#impl-Into%3CU%3E">Into&lt;U&gt;</a><a href="#impl-Same%3CT%3E">Same&lt;T&gt;</a><a href="#impl-TryFrom%3CU%3E">TryFrom&lt;U&gt;</a><a href="#impl-TryInto%3CU%3E">TryInto&lt;U&gt;</a><a href="#impl-VZip%3CV%3E">VZip&lt;V&gt;</a></div></div><p class='location'><a href='../index.html'>game</a>::<wbr><a href='index.html'>pregame</a></p><script>window.sidebarCurrent = {name: 'MainMenu', ty: 'struct', relpath: ''};</script><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!"><img src="../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices"></div></div><script src="../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><span class="help-button">?</span>
<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class='fqn'><span class='out-of-band'><span id='render-detail'><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class='inner'>&#x2212;</span>]</a></span><a class='srclink' href='../../src/game/pregame.rs.html#87-89' title='goto source code'>[src]</a></span><span class='in-band'>Struct <a href='../index.html'>game</a>::<wbr><a href='index.html'>pregame</a>::<wbr><a class="struct" href=''>MainMenu</a></span></h1><div class="docblock type-decl hidden-by-usual-hider"><pre class='rust struct'>pub struct MainMenu {
<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class='fqn'><span class='out-of-band'><span id='render-detail'><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class='inner'>&#x2212;</span>]</a></span><a class='srclink' href='../../src/game/pregame.rs.html#88-90' title='goto source code'>[src]</a></span><span class='in-band'>Struct <a href='../index.html'>game</a>::<wbr><a href='index.html'>pregame</a>::<wbr><a class="struct" href=''>MainMenu</a></span></h1><div class="docblock type-decl hidden-by-usual-hider"><pre class='rust struct'>pub struct MainMenu {
panel: Panel,
}</pre></div><h2 id='fields' class='fields small-section-header'>
Fields<a href='#fields' class='anchor'></a></h2><span id="structfield.panel" class="structfield small-section-header"><a href="#structfield.panel" class="anchor field"></a><code>panel: Panel</code></span><h2 id='implementations' class='small-section-header'>Implementations<a href='#implementations' class='anchor'></a></h2><h3 id='impl' class='impl'><code class='in-band'>impl <a class="struct" href="../../game/pregame/struct.MainMenu.html" title="struct game::pregame::MainMenu">MainMenu</a></code><a href='#impl' class='anchor'></a><a class='srclink' href='../../src/game/pregame.rs.html#91-171' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.new' class="method"><code>pub fn <a href='#method.new' class='fnname'>new</a>(ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a>&lt;dyn State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;&gt;</code><a class='srclink' href='../../src/game/pregame.rs.html#92-170' title='goto source code'>[src]</a></h4></div><h2 id='trait-implementations' class='small-section-header'>Trait Implementations<a href='#trait-implementations' class='anchor'></a></h2><div id='trait-implementations-list'><h3 id='impl-State%3CApp%3E' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/pregame/struct.MainMenu.html" title="struct game::pregame::MainMenu">MainMenu</a></code><a href='#impl-State%3CApp%3E' class='anchor'></a><a class='srclink' href='../../src/game/pregame.rs.html#173-242' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/pregame.rs.html#174-232' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw_baselayer' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code><a class='srclink' href='../../src/game/pregame.rs.html#234-236' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.draw' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/pregame.rs.html#238-241' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
Fields<a href='#fields' class='anchor'></a></h2><span id="structfield.panel" class="structfield small-section-header"><a href="#structfield.panel" class="anchor field"></a><code>panel: Panel</code></span><h2 id='implementations' class='small-section-header'>Implementations<a href='#implementations' class='anchor'></a></h2><h3 id='impl' class='impl'><code class='in-band'>impl <a class="struct" href="../../game/pregame/struct.MainMenu.html" title="struct game::pregame::MainMenu">MainMenu</a></code><a href='#impl' class='anchor'></a><a class='srclink' href='../../src/game/pregame.rs.html#92-176' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.new' class="method"><code>pub fn <a href='#method.new' class='fnname'>new</a>(ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a>&lt;dyn State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;&gt;</code><a class='srclink' href='../../src/game/pregame.rs.html#93-175' title='goto source code'>[src]</a></h4></div><h2 id='trait-implementations' class='small-section-header'>Trait Implementations<a href='#trait-implementations' class='anchor'></a></h2><div id='trait-implementations-list'><h3 id='impl-State%3CApp%3E' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/pregame/struct.MainMenu.html" title="struct game::pregame::MainMenu">MainMenu</a></code><a href='#impl-State%3CApp%3E' class='anchor'></a><a class='srclink' href='../../src/game/pregame.rs.html#178-255' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/pregame.rs.html#179-245' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw_baselayer' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code><a class='srclink' href='../../src/game/pregame.rs.html#247-249' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.draw' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/pregame.rs.html#251-254' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id='method.on_destroy' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div></div><h2 id='synthetic-implementations' class='small-section-header'>Auto Trait Implementations<a href='#synthetic-implementations' class='anchor'></a></h2><div id='synthetic-implementations-list'><h3 id='impl-RefUnwindSafe' class='impl'><code class='in-band'>impl !<a class="trait" href="https://doc.rust-lang.org/nightly/std/panic/trait.RefUnwindSafe.html" title="trait std::panic::RefUnwindSafe">RefUnwindSafe</a> for <a class="struct" href="../../game/pregame/struct.MainMenu.html" title="struct game::pregame::MainMenu">MainMenu</a></code><a href='#impl-RefUnwindSafe' class='anchor'></a></h3><div class='impl-items'></div><h3 id='impl-Send' class='impl'><code class='in-band'>impl !<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Send.html" title="trait core::marker::Send">Send</a> for <a class="struct" href="../../game/pregame/struct.MainMenu.html" title="struct game::pregame::MainMenu">MainMenu</a></code><a href='#impl-Send' class='anchor'></a></h3><div class='impl-items'></div><h3 id='impl-Sync' class='impl'><code class='in-band'>impl !<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sync.html" title="trait core::marker::Sync">Sync</a> for <a class="struct" href="../../game/pregame/struct.MainMenu.html" title="struct game::pregame::MainMenu">MainMenu</a></code><a href='#impl-Sync' class='anchor'></a></h3><div class='impl-items'></div><h3 id='impl-Unpin' class='impl'><code class='in-band'>impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Unpin.html" title="trait core::marker::Unpin">Unpin</a> for <a class="struct" href="../../game/pregame/struct.MainMenu.html" title="struct game::pregame::MainMenu">MainMenu</a></code><a href='#impl-Unpin' class='anchor'></a></h3><div class='impl-items'></div><h3 id='impl-UnwindSafe' class='impl'><code class='in-band'>impl !<a class="trait" href="https://doc.rust-lang.org/nightly/std/panic/trait.UnwindSafe.html" title="trait std::panic::UnwindSafe">UnwindSafe</a> for <a class="struct" href="../../game/pregame/struct.MainMenu.html" title="struct game::pregame::MainMenu">MainMenu</a></code><a href='#impl-UnwindSafe' class='anchor'></a></h3><div class='impl-items'></div></div><h2 id='blanket-implementations' class='small-section-header'>Blanket Implementations<a href='#blanket-implementations' class='anchor'></a></h2><div id='blanket-implementations-list'><h3 id='impl-Any' class='impl'><code class='in-band'>impl&lt;T&gt; <a class="trait" href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html" title="trait core::any::Any">Any</a> for T <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;T: 'static + ?<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>,&nbsp;</span></code><a href='#impl-Any' class='anchor'></a><a class='srclink' href='https://doc.rust-lang.org/nightly/src/core/any.rs.html#108-112' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.type_id' class="method hidden"><code>fn <a href='https://doc.rust-lang.org/nightly/core/any/trait.Any.html#tymethod.type_id' class='fnname'>type_id</a>(&amp;self) -&gt; <a class="struct" href="https://doc.rust-lang.org/nightly/core/any/struct.TypeId.html" title="struct core::any::TypeId">TypeId</a></code><a class='srclink' href='https://doc.rust-lang.org/nightly/src/core/any.rs.html#109-111' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Gets the <code>TypeId</code> of <code>self</code>. <a href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html#tymethod.type_id">Read more</a></p>
</div></div><h3 id='impl-Borrow%3CT%3E' class='impl'><code class='in-band'>impl&lt;T&gt; <a class="trait" href="https://doc.rust-lang.org/nightly/core/borrow/trait.Borrow.html" title="trait core::borrow::Borrow">Borrow</a>&lt;T&gt; for T <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;T: ?<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>,&nbsp;</span></code><a href='#impl-Borrow%3CT%3E' class='anchor'></a><a class='srclink' href='https://doc.rust-lang.org/nightly/src/core/borrow.rs.html#210-214' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.borrow' class="method hidden"><code>fn <a href='https://doc.rust-lang.org/nightly/core/borrow/trait.Borrow.html#tymethod.borrow' class='fnname'>borrow</a>(&amp;self) -&gt; <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;</a>T</code><a class='srclink' href='https://doc.rust-lang.org/nightly/src/core/borrow.rs.html#211-213' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Immutably borrows from an owned value. <a href="https://doc.rust-lang.org/nightly/core/borrow/trait.Borrow.html#tymethod.borrow">Read more</a></p>

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@ -1,14 +1,14 @@
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `Proposals` struct in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, Proposals"><title>game::pregame::Proposals - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script src="../../storage.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../favicon.svg">
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<link rel="alternate icon" type="image/png" href="../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc struct"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">&#9776;</div><a href='../../game/index.html'><div class='logo-container rust-logo'><img src='../../rust-logo.png' alt='logo'></div></a><p class='location'>Struct Proposals</p><div class="sidebar-elems"><div class="block items"><a class="sidebar-title" href="#fields">Fields</a><div class="sidebar-links"><a href="#structfield.current">current</a><a href="#structfield.panel">panel</a><a href="#structfield.proposals">proposals</a></div><a class="sidebar-title" href="#implementations">Methods</a><div class="sidebar-links"><a href="#method.new">new</a></div><a class="sidebar-title" href="#trait-implementations">Trait Implementations</a><div class="sidebar-links"><a href="#impl-State%3CApp%3E">State&lt;App&gt;</a></div><a class="sidebar-title" href="#synthetic-implementations">Auto Trait Implementations</a><div class="sidebar-links"><a href="#impl-RefUnwindSafe">!RefUnwindSafe</a><a href="#impl-Send">!Send</a><a href="#impl-Sync">!Sync</a><a href="#impl-Unpin">Unpin</a><a href="#impl-UnwindSafe">!UnwindSafe</a></div><a class="sidebar-title" href="#blanket-implementations">Blanket Implementations</a><div class="sidebar-links"><a href="#impl-Any">Any</a><a href="#impl-Borrow%3CT%3E">Borrow&lt;T&gt;</a><a href="#impl-BorrowMut%3CT%3E">BorrowMut&lt;T&gt;</a><a href="#impl-Downcast">Downcast</a><a href="#impl-From%3CT%3E">From&lt;T&gt;</a><a href="#impl-Instrument">Instrument</a><a href="#impl-Into%3CU%3E">Into&lt;U&gt;</a><a href="#impl-Same%3CT%3E">Same&lt;T&gt;</a><a href="#impl-TryFrom%3CU%3E">TryFrom&lt;U&gt;</a><a href="#impl-TryInto%3CU%3E">TryInto&lt;U&gt;</a><a href="#impl-VZip%3CV%3E">VZip&lt;V&gt;</a></div></div><p class='location'><a href='../index.html'>game</a>::<wbr><a href='index.html'>pregame</a></p><script>window.sidebarCurrent = {name: 'Proposals', ty: 'struct', relpath: ''};</script><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!"><img src="../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices"></div></div><script src="../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><span class="help-button">?</span>
<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class='fqn'><span class='out-of-band'><span id='render-detail'><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class='inner'>&#x2212;</span>]</a></span><a class='srclink' href='../../src/game/pregame.rs.html#324-328' title='goto source code'>[src]</a></span><span class='in-band'>Struct <a href='../index.html'>game</a>::<wbr><a href='index.html'>pregame</a>::<wbr><a class="struct" href=''>Proposals</a></span></h1><div class="docblock type-decl hidden-by-usual-hider"><pre class='rust struct'>struct Proposals {
<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class='fqn'><span class='out-of-band'><span id='render-detail'><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class='inner'>&#x2212;</span>]</a></span><a class='srclink' href='../../src/game/pregame.rs.html#337-341' title='goto source code'>[src]</a></span><span class='in-band'>Struct <a href='../index.html'>game</a>::<wbr><a href='index.html'>pregame</a>::<wbr><a class="struct" href=''>Proposals</a></span></h1><div class="docblock type-decl hidden-by-usual-hider"><pre class='rust struct'>struct Proposals {
panel: Panel,
proposals: <a class="struct" href="https://doc.rust-lang.org/nightly/std/collections/hash/map/struct.HashMap.html" title="struct std::collections::hash::map::HashMap">HashMap</a>&lt;<a class="struct" href="https://doc.rust-lang.org/nightly/alloc/string/struct.String.html" title="struct alloc::string::String">String</a>, <a class="struct" href="../../map_model/edits/perma/struct.PermanentMapEdits.html" title="struct map_model::edits::perma::PermanentMapEdits">PermanentMapEdits</a>&gt;,
current: <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;<a class="struct" href="https://doc.rust-lang.org/nightly/alloc/string/struct.String.html" title="struct alloc::string::String">String</a>&gt;,
}</pre></div><h2 id='fields' class='fields small-section-header'>
Fields<a href='#fields' class='anchor'></a></h2><span id="structfield.panel" class="structfield small-section-header"><a href="#structfield.panel" class="anchor field"></a><code>panel: Panel</code></span><span id="structfield.proposals" class="structfield small-section-header"><a href="#structfield.proposals" class="anchor field"></a><code>proposals: <a class="struct" href="https://doc.rust-lang.org/nightly/std/collections/hash/map/struct.HashMap.html" title="struct std::collections::hash::map::HashMap">HashMap</a>&lt;<a class="struct" href="https://doc.rust-lang.org/nightly/alloc/string/struct.String.html" title="struct alloc::string::String">String</a>, <a class="struct" href="../../map_model/edits/perma/struct.PermanentMapEdits.html" title="struct map_model::edits::perma::PermanentMapEdits">PermanentMapEdits</a>&gt;</code></span><span id="structfield.current" class="structfield small-section-header"><a href="#structfield.current" class="anchor field"></a><code>current: <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;<a class="struct" href="https://doc.rust-lang.org/nightly/alloc/string/struct.String.html" title="struct alloc::string::String">String</a>&gt;</code></span><h2 id='implementations' class='small-section-header'>Implementations<a href='#implementations' class='anchor'></a></h2><h3 id='impl' class='impl'><code class='in-band'>impl <a class="struct" href="../../game/pregame/struct.Proposals.html" title="struct game::pregame::Proposals">Proposals</a></code><a href='#impl' class='anchor'></a><a class='srclink' href='../../src/game/pregame.rs.html#330-405' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.new' class="method"><code>fn <a href='#method.new' class='fnname'>new</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;ctx: &amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;current: <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;<a class="struct" href="https://doc.rust-lang.org/nightly/alloc/string/struct.String.html" title="struct alloc::string::String">String</a>&gt;<br>) -&gt; <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a>&lt;dyn State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;&gt;</code><a class='srclink' href='../../src/game/pregame.rs.html#331-404' title='goto source code'>[src]</a></h4></div><h2 id='trait-implementations' class='small-section-header'>Trait Implementations<a href='#trait-implementations' class='anchor'></a></h2><div id='trait-implementations-list'><h3 id='impl-State%3CApp%3E' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/pregame/struct.Proposals.html" title="struct game::pregame::Proposals">Proposals</a></code><a href='#impl-State%3CApp%3E' class='anchor'></a><a class='srclink' href='../../src/game/pregame.rs.html#407-483' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/pregame.rs.html#408-473' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw_baselayer' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code><a class='srclink' href='../../src/game/pregame.rs.html#475-477' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.draw' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/pregame.rs.html#479-482' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
Fields<a href='#fields' class='anchor'></a></h2><span id="structfield.panel" class="structfield small-section-header"><a href="#structfield.panel" class="anchor field"></a><code>panel: Panel</code></span><span id="structfield.proposals" class="structfield small-section-header"><a href="#structfield.proposals" class="anchor field"></a><code>proposals: <a class="struct" href="https://doc.rust-lang.org/nightly/std/collections/hash/map/struct.HashMap.html" title="struct std::collections::hash::map::HashMap">HashMap</a>&lt;<a class="struct" href="https://doc.rust-lang.org/nightly/alloc/string/struct.String.html" title="struct alloc::string::String">String</a>, <a class="struct" href="../../map_model/edits/perma/struct.PermanentMapEdits.html" title="struct map_model::edits::perma::PermanentMapEdits">PermanentMapEdits</a>&gt;</code></span><span id="structfield.current" class="structfield small-section-header"><a href="#structfield.current" class="anchor field"></a><code>current: <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;<a class="struct" href="https://doc.rust-lang.org/nightly/alloc/string/struct.String.html" title="struct alloc::string::String">String</a>&gt;</code></span><h2 id='implementations' class='small-section-header'>Implementations<a href='#implementations' class='anchor'></a></h2><h3 id='impl' class='impl'><code class='in-band'>impl <a class="struct" href="../../game/pregame/struct.Proposals.html" title="struct game::pregame::Proposals">Proposals</a></code><a href='#impl' class='anchor'></a><a class='srclink' href='../../src/game/pregame.rs.html#343-418' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.new' class="method"><code>fn <a href='#method.new' class='fnname'>new</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;ctx: &amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;current: <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;<a class="struct" href="https://doc.rust-lang.org/nightly/alloc/string/struct.String.html" title="struct alloc::string::String">String</a>&gt;<br>) -&gt; <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a>&lt;dyn State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;&gt;</code><a class='srclink' href='../../src/game/pregame.rs.html#344-417' title='goto source code'>[src]</a></h4></div><h2 id='trait-implementations' class='small-section-header'>Trait Implementations<a href='#trait-implementations' class='anchor'></a></h2><div id='trait-implementations-list'><h3 id='impl-State%3CApp%3E' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/pregame/struct.Proposals.html" title="struct game::pregame::Proposals">Proposals</a></code><a href='#impl-State%3CApp%3E' class='anchor'></a><a class='srclink' href='../../src/game/pregame.rs.html#420-496' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/pregame.rs.html#421-486' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw_baselayer' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code><a class='srclink' href='../../src/game/pregame.rs.html#488-490' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.draw' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/pregame.rs.html#492-495' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id='method.on_destroy' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div></div><h2 id='synthetic-implementations' class='small-section-header'>Auto Trait Implementations<a href='#synthetic-implementations' class='anchor'></a></h2><div id='synthetic-implementations-list'><h3 id='impl-RefUnwindSafe' class='impl'><code class='in-band'>impl !<a class="trait" href="https://doc.rust-lang.org/nightly/std/panic/trait.RefUnwindSafe.html" title="trait std::panic::RefUnwindSafe">RefUnwindSafe</a> for <a class="struct" href="../../game/pregame/struct.Proposals.html" title="struct game::pregame::Proposals">Proposals</a></code><a href='#impl-RefUnwindSafe' class='anchor'></a></h3><div class='impl-items'></div><h3 id='impl-Send' class='impl'><code class='in-band'>impl !<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Send.html" title="trait core::marker::Send">Send</a> for <a class="struct" href="../../game/pregame/struct.Proposals.html" title="struct game::pregame::Proposals">Proposals</a></code><a href='#impl-Send' class='anchor'></a></h3><div class='impl-items'></div><h3 id='impl-Sync' class='impl'><code class='in-band'>impl !<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sync.html" title="trait core::marker::Sync">Sync</a> for <a class="struct" href="../../game/pregame/struct.Proposals.html" title="struct game::pregame::Proposals">Proposals</a></code><a href='#impl-Sync' class='anchor'></a></h3><div class='impl-items'></div><h3 id='impl-Unpin' class='impl'><code class='in-band'>impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Unpin.html" title="trait core::marker::Unpin">Unpin</a> for <a class="struct" href="../../game/pregame/struct.Proposals.html" title="struct game::pregame::Proposals">Proposals</a></code><a href='#impl-Unpin' class='anchor'></a></h3><div class='impl-items'></div><h3 id='impl-UnwindSafe' class='impl'><code class='in-band'>impl !<a class="trait" href="https://doc.rust-lang.org/nightly/std/panic/trait.UnwindSafe.html" title="trait std::panic::UnwindSafe">UnwindSafe</a> for <a class="struct" href="../../game/pregame/struct.Proposals.html" title="struct game::pregame::Proposals">Proposals</a></code><a href='#impl-UnwindSafe' class='anchor'></a></h3><div class='impl-items'></div></div><h2 id='blanket-implementations' class='small-section-header'>Blanket Implementations<a href='#blanket-implementations' class='anchor'></a></h2><div id='blanket-implementations-list'><h3 id='impl-Any' class='impl'><code class='in-band'>impl&lt;T&gt; <a class="trait" href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html" title="trait core::any::Any">Any</a> for T <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;T: 'static + ?<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>,&nbsp;</span></code><a href='#impl-Any' class='anchor'></a><a class='srclink' href='https://doc.rust-lang.org/nightly/src/core/any.rs.html#108-112' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.type_id' class="method hidden"><code>fn <a href='https://doc.rust-lang.org/nightly/core/any/trait.Any.html#tymethod.type_id' class='fnname'>type_id</a>(&amp;self) -&gt; <a class="struct" href="https://doc.rust-lang.org/nightly/core/any/struct.TypeId.html" title="struct core::any::TypeId">TypeId</a></code><a class='srclink' href='https://doc.rust-lang.org/nightly/src/core/any.rs.html#109-111' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Gets the <code>TypeId</code> of <code>self</code>. <a href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html#tymethod.type_id">Read more</a></p>
</div></div><h3 id='impl-Borrow%3CT%3E' class='impl'><code class='in-band'>impl&lt;T&gt; <a class="trait" href="https://doc.rust-lang.org/nightly/core/borrow/trait.Borrow.html" title="trait core::borrow::Borrow">Borrow</a>&lt;T&gt; for T <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;T: ?<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>,&nbsp;</span></code><a href='#impl-Borrow%3CT%3E' class='anchor'></a><a class='srclink' href='https://doc.rust-lang.org/nightly/src/core/borrow.rs.html#210-214' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.borrow' class="method hidden"><code>fn <a href='https://doc.rust-lang.org/nightly/core/borrow/trait.Borrow.html#tymethod.borrow' class='fnname'>borrow</a>(&amp;self) -&gt; <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;</a>T</code><a class='srclink' href='https://doc.rust-lang.org/nightly/src/core/borrow.rs.html#211-213' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Immutably borrows from an owned value. <a href="https://doc.rust-lang.org/nightly/core/borrow/trait.Borrow.html#tymethod.borrow">Read more</a></p>

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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `TitleScreen` struct in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, TitleScreen"><title>game::pregame::TitleScreen - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script src="../../storage.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../favicon.svg">
<link rel="alternate icon" type="image/png" href="../../favicon-16x16.png">
<link rel="alternate icon" type="image/png" href="../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc struct"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">&#9776;</div><a href='../../game/index.html'><div class='logo-container rust-logo'><img src='../../rust-logo.png' alt='logo'></div></a><p class='location'>Struct TitleScreen</p><div class="sidebar-elems"><div class="block items"><a class="sidebar-title" href="#fields">Fields</a><div class="sidebar-links"><a href="#structfield.panel">panel</a><a href="#structfield.rng">rng</a><a href="#structfield.screensaver">screensaver</a></div><a class="sidebar-title" href="#implementations">Methods</a><div class="sidebar-links"><a href="#method.new">new</a></div><a class="sidebar-title" href="#trait-implementations">Trait Implementations</a><div class="sidebar-links"><a href="#impl-State%3CApp%3E">State&lt;App&gt;</a></div><a class="sidebar-title" href="#synthetic-implementations">Auto Trait Implementations</a><div class="sidebar-links"><a href="#impl-RefUnwindSafe">!RefUnwindSafe</a><a href="#impl-Send">!Send</a><a href="#impl-Sync">!Sync</a><a href="#impl-Unpin">Unpin</a><a href="#impl-UnwindSafe">!UnwindSafe</a></div><a class="sidebar-title" href="#blanket-implementations">Blanket Implementations</a><div class="sidebar-links"><a href="#impl-Any">Any</a><a href="#impl-Borrow%3CT%3E">Borrow&lt;T&gt;</a><a href="#impl-BorrowMut%3CT%3E">BorrowMut&lt;T&gt;</a><a href="#impl-Downcast">Downcast</a><a href="#impl-From%3CT%3E">From&lt;T&gt;</a><a href="#impl-Instrument">Instrument</a><a href="#impl-Into%3CU%3E">Into&lt;U&gt;</a><a href="#impl-Same%3CT%3E">Same&lt;T&gt;</a><a href="#impl-TryFrom%3CU%3E">TryFrom&lt;U&gt;</a><a href="#impl-TryInto%3CU%3E">TryInto&lt;U&gt;</a><a href="#impl-VZip%3CV%3E">VZip&lt;V&gt;</a></div></div><p class='location'><a href='../index.html'>game</a>::<wbr><a href='index.html'>pregame</a></p><script>window.sidebarCurrent = {name: 'TitleScreen', ty: 'struct', relpath: ''};</script><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!"><img src="../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices"></div></div><script src="../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><span class="help-button">?</span>
<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class='fqn'><span class='out-of-band'><span id='render-detail'><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class='inner'>&#x2212;</span>]</a></span><a class='srclink' href='../../src/game/pregame.rs.html#26-30' title='goto source code'>[src]</a></span><span class='in-band'>Struct <a href='../index.html'>game</a>::<wbr><a href='index.html'>pregame</a>::<wbr><a class="struct" href=''>TitleScreen</a></span></h1><div class="docblock type-decl hidden-by-usual-hider"><pre class='rust struct'>pub struct TitleScreen {
<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class='fqn'><span class='out-of-band'><span id='render-detail'><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class='inner'>&#x2212;</span>]</a></span><a class='srclink' href='../../src/game/pregame.rs.html#27-31' title='goto source code'>[src]</a></span><span class='in-band'>Struct <a href='../index.html'>game</a>::<wbr><a href='index.html'>pregame</a>::<wbr><a class="struct" href=''>TitleScreen</a></span></h1><div class="docblock type-decl hidden-by-usual-hider"><pre class='rust struct'>pub struct TitleScreen {
panel: Panel,
screensaver: <a class="struct" href="../../game/pregame/struct.Screensaver.html" title="struct game::pregame::Screensaver">Screensaver</a>,
rng: <a class="struct" href="https://rust-random.github.io/rand/rand_xorshift/struct.XorShiftRng.html" title="struct rand_xorshift::XorShiftRng">XorShiftRng</a>,
}</pre></div><h2 id='fields' class='fields small-section-header'>
Fields<a href='#fields' class='anchor'></a></h2><span id="structfield.panel" class="structfield small-section-header"><a href="#structfield.panel" class="anchor field"></a><code>panel: Panel</code></span><span id="structfield.screensaver" class="structfield small-section-header"><a href="#structfield.screensaver" class="anchor field"></a><code>screensaver: <a class="struct" href="../../game/pregame/struct.Screensaver.html" title="struct game::pregame::Screensaver">Screensaver</a></code></span><span id="structfield.rng" class="structfield small-section-header"><a href="#structfield.rng" class="anchor field"></a><code>rng: <a class="struct" href="https://rust-random.github.io/rand/rand_xorshift/struct.XorShiftRng.html" title="struct rand_xorshift::XorShiftRng">XorShiftRng</a></code></span><h2 id='implementations' class='small-section-header'>Implementations<a href='#implementations' class='anchor'></a></h2><h3 id='impl' class='impl'><code class='in-band'>impl <a class="struct" href="../../game/pregame/struct.TitleScreen.html" title="struct game::pregame::TitleScreen">TitleScreen</a></code><a href='#impl' class='anchor'></a><a class='srclink' href='../../src/game/pregame.rs.html#32-62' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.new' class="method"><code>pub fn <a href='#method.new' class='fnname'>new</a>(ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; <a class="struct" href="../../game/pregame/struct.TitleScreen.html" title="struct game::pregame::TitleScreen">TitleScreen</a></code><a class='srclink' href='../../src/game/pregame.rs.html#33-61' title='goto source code'>[src]</a></h4></div><h2 id='trait-implementations' class='small-section-header'>Trait Implementations<a href='#trait-implementations' class='anchor'></a></h2><div id='trait-implementations-list'><h3 id='impl-State%3CApp%3E' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/pregame/struct.TitleScreen.html" title="struct game::pregame::TitleScreen">TitleScreen</a></code><a href='#impl-State%3CApp%3E' class='anchor'></a><a class='srclink' href='../../src/game/pregame.rs.html#64-85' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/pregame.rs.html#65-80' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, _: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/pregame.rs.html#82-84' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
Fields<a href='#fields' class='anchor'></a></h2><span id="structfield.panel" class="structfield small-section-header"><a href="#structfield.panel" class="anchor field"></a><code>panel: Panel</code></span><span id="structfield.screensaver" class="structfield small-section-header"><a href="#structfield.screensaver" class="anchor field"></a><code>screensaver: <a class="struct" href="../../game/pregame/struct.Screensaver.html" title="struct game::pregame::Screensaver">Screensaver</a></code></span><span id="structfield.rng" class="structfield small-section-header"><a href="#structfield.rng" class="anchor field"></a><code>rng: <a class="struct" href="https://rust-random.github.io/rand/rand_xorshift/struct.XorShiftRng.html" title="struct rand_xorshift::XorShiftRng">XorShiftRng</a></code></span><h2 id='implementations' class='small-section-header'>Implementations<a href='#implementations' class='anchor'></a></h2><h3 id='impl' class='impl'><code class='in-band'>impl <a class="struct" href="../../game/pregame/struct.TitleScreen.html" title="struct game::pregame::TitleScreen">TitleScreen</a></code><a href='#impl' class='anchor'></a><a class='srclink' href='../../src/game/pregame.rs.html#33-63' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.new' class="method"><code>pub fn <a href='#method.new' class='fnname'>new</a>(ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; <a class="struct" href="../../game/pregame/struct.TitleScreen.html" title="struct game::pregame::TitleScreen">TitleScreen</a></code><a class='srclink' href='../../src/game/pregame.rs.html#34-62' title='goto source code'>[src]</a></h4></div><h2 id='trait-implementations' class='small-section-header'>Trait Implementations<a href='#trait-implementations' class='anchor'></a></h2><div id='trait-implementations-list'><h3 id='impl-State%3CApp%3E' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/pregame/struct.TitleScreen.html" title="struct game::pregame::TitleScreen">TitleScreen</a></code><a href='#impl-State%3CApp%3E' class='anchor'></a><a class='srclink' href='../../src/game/pregame.rs.html#65-86' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/pregame.rs.html#66-81' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, _: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/pregame.rs.html#83-85' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id='method.draw_baselayer' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.on_destroy' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div></div><h2 id='synthetic-implementations' class='small-section-header'>Auto Trait Implementations<a href='#synthetic-implementations' class='anchor'></a></h2><div id='synthetic-implementations-list'><h3 id='impl-RefUnwindSafe' class='impl'><code class='in-band'>impl !<a class="trait" href="https://doc.rust-lang.org/nightly/std/panic/trait.RefUnwindSafe.html" title="trait std::panic::RefUnwindSafe">RefUnwindSafe</a> for <a class="struct" href="../../game/pregame/struct.TitleScreen.html" title="struct game::pregame::TitleScreen">TitleScreen</a></code><a href='#impl-RefUnwindSafe' class='anchor'></a></h3><div class='impl-items'></div><h3 id='impl-Send' class='impl'><code class='in-band'>impl !<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Send.html" title="trait core::marker::Send">Send</a> for <a class="struct" href="../../game/pregame/struct.TitleScreen.html" title="struct game::pregame::TitleScreen">TitleScreen</a></code><a href='#impl-Send' class='anchor'></a></h3><div class='impl-items'></div><h3 id='impl-Sync' class='impl'><code class='in-band'>impl !<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sync.html" title="trait core::marker::Sync">Sync</a> for <a class="struct" href="../../game/pregame/struct.TitleScreen.html" title="struct game::pregame::TitleScreen">TitleScreen</a></code><a href='#impl-Sync' class='anchor'></a></h3><div class='impl-items'></div><h3 id='impl-Unpin' class='impl'><code class='in-band'>impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Unpin.html" title="trait core::marker::Unpin">Unpin</a> for <a class="struct" href="../../game/pregame/struct.TitleScreen.html" title="struct game::pregame::TitleScreen">TitleScreen</a></code><a href='#impl-Unpin' class='anchor'></a></h3><div class='impl-items'></div><h3 id='impl-UnwindSafe' class='impl'><code class='in-band'>impl !<a class="trait" href="https://doc.rust-lang.org/nightly/std/panic/trait.UnwindSafe.html" title="trait std::panic::UnwindSafe">UnwindSafe</a> for <a class="struct" href="../../game/pregame/struct.TitleScreen.html" title="struct game::pregame::TitleScreen">TitleScreen</a></code><a href='#impl-UnwindSafe' class='anchor'></a></h3><div class='impl-items'></div></div><h2 id='blanket-implementations' class='small-section-header'>Blanket Implementations<a href='#blanket-implementations' class='anchor'></a></h2><div id='blanket-implementations-list'><h3 id='impl-Any' class='impl'><code class='in-band'>impl&lt;T&gt; <a class="trait" href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html" title="trait core::any::Any">Any</a> for T <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;T: 'static + ?<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>,&nbsp;</span></code><a href='#impl-Any' class='anchor'></a><a class='srclink' href='https://doc.rust-lang.org/nightly/src/core/any.rs.html#108-112' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.type_id' class="method hidden"><code>fn <a href='https://doc.rust-lang.org/nightly/core/any/trait.Any.html#tymethod.type_id' class='fnname'>type_id</a>(&amp;self) -&gt; <a class="struct" href="https://doc.rust-lang.org/nightly/core/any/struct.TypeId.html" title="struct core::any::TypeId">TypeId</a></code><a class='srclink' href='https://doc.rust-lang.org/nightly/src/core/any.rs.html#109-111' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Gets the <code>TypeId</code> of <code>self</code>. <a href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html#tymethod.type_id">Read more</a></p>

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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `LoadStage` enum in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, LoadStage"><title>game::sandbox::LoadStage - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script src="../../storage.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../favicon.svg">
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<link rel="alternate icon" type="image/png" href="../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc enum"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">&#9776;</div><a href='../../game/index.html'><div class='logo-container rust-logo'><img src='../../rust-logo.png' alt='logo'></div></a><p class='location'>Enum LoadStage</p><div class="sidebar-elems"><div class="block items"><a class="sidebar-title" href="#variants">Variants</a><div class="sidebar-links"><a href="#variant.Finalizing">Finalizing</a><a href="#variant.GotPrebaked">GotPrebaked</a><a href="#variant.GotScenario">GotScenario</a><a href="#variant.LoadingMap">LoadingMap</a><a href="#variant.LoadingPrebaked">LoadingPrebaked</a><a href="#variant.LoadingScenario">LoadingScenario</a></div><a class="sidebar-title" href="#synthetic-implementations">Auto Trait Implementations</a><div class="sidebar-links"><a href="#impl-RefUnwindSafe">RefUnwindSafe</a><a href="#impl-Send">Send</a><a href="#impl-Sync">Sync</a><a href="#impl-Unpin">Unpin</a><a href="#impl-UnwindSafe">UnwindSafe</a></div><a class="sidebar-title" href="#blanket-implementations">Blanket Implementations</a><div class="sidebar-links"><a href="#impl-Any">Any</a><a href="#impl-Borrow%3CT%3E">Borrow&lt;T&gt;</a><a href="#impl-BorrowMut%3CT%3E">BorrowMut&lt;T&gt;</a><a href="#impl-Downcast">Downcast</a><a href="#impl-DowncastSync">DowncastSync</a><a href="#impl-From%3CT%3E">From&lt;T&gt;</a><a href="#impl-Instrument">Instrument</a><a href="#impl-Into%3CU%3E">Into&lt;U&gt;</a><a href="#impl-Same%3CT%3E">Same&lt;T&gt;</a><a href="#impl-TryFrom%3CU%3E">TryFrom&lt;U&gt;</a><a href="#impl-TryInto%3CU%3E">TryInto&lt;U&gt;</a><a href="#impl-VZip%3CV%3E">VZip&lt;V&gt;</a></div></div><p class='location'><a href='../index.html'>game</a>::<wbr><a href='index.html'>sandbox</a></p><script>window.sidebarCurrent = {name: 'LoadStage', ty: 'enum', relpath: ''};</script><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!"><img src="../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices"></div></div><script src="../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><span class="help-button">?</span>
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<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class='fqn'><span class='out-of-band'><span id='render-detail'><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class='inner'>&#x2212;</span>]</a></span><a class='srclink' href='../../src/game/sandbox/mod.rs.html#624-633' title='goto source code'>[src]</a></span><span class='in-band'>Enum <a href='../index.html'>game</a>::<wbr><a href='index.html'>sandbox</a>::<wbr><a class="enum" href=''>LoadStage</a></span></h1><div class="docblock type-decl hidden-by-usual-hider"><pre class='rust enum'>enum LoadStage {
LoadingMap,
LoadingScenario,
GotScenario(<a class="struct" href="../../sim/make/scenario/struct.Scenario.html" title="struct sim::make::scenario::Scenario">Scenario</a>),

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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `is_daytime` fn in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, is_daytime"><title>game::sandbox::is_daytime - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script src="../../storage.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../favicon.svg">
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<link rel="alternate icon" type="image/png" href="../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc fn"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">&#9776;</div><a href='../../game/index.html'><div class='logo-container rust-logo'><img src='../../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><p class='location'><a href='../index.html'>game</a>::<wbr><a href='index.html'>sandbox</a></p><script>window.sidebarCurrent = {name: 'is_daytime', ty: 'fn', relpath: ''};</script><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!"><img src="../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices"></div></div><script src="../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><span class="help-button">?</span>
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<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class='fqn'><span class='out-of-band'><span id='render-detail'><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class='inner'>&#x2212;</span>]</a></span><a class='srclink' href='../../src/game/sandbox/mod.rs.html#836-839' title='goto source code'>[src]</a></span><span class='in-band'>Function <a href='../index.html'>game</a>::<wbr><a href='index.html'>sandbox</a>::<wbr><a class="fn" href=''>is_daytime</a></span></h1><pre class='rust fn'>fn is_daytime(app: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.bool.html">bool</a></pre></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../";window.currentCrate = "game";</script><script src="../../main.js"></script><script defer src="../../search-index.js"></script></body></html>

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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `mouseover_unzoomed_agent_circle` fn in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, mouseover_unzoomed_agent_circle"><title>game::sandbox::mouseover_unzoomed_agent_circle - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script src="../../storage.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../favicon.svg">
<link rel="alternate icon" type="image/png" href="../../favicon-16x16.png">
<link rel="alternate icon" type="image/png" href="../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc fn"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">&#9776;</div><a href='../../game/index.html'><div class='logo-container rust-logo'><img src='../../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><p class='location'><a href='../index.html'>game</a>::<wbr><a href='index.html'>sandbox</a></p><script>window.sidebarCurrent = {name: 'mouseover_unzoomed_agent_circle', ty: 'fn', relpath: ''};</script><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!"><img src="../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices"></div></div><script src="../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><span class="help-button">?</span>
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<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class='fqn'><span class='out-of-band'><span id='render-detail'><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class='inner'>&#x2212;</span>]</a></span><a class='srclink' href='../../src/game/sandbox/mod.rs.html#805-834' title='goto source code'>[src]</a></span><span class='in-band'>Function <a href='../index.html'>game</a>::<wbr><a href='index.html'>sandbox</a>::<wbr><a class="fn" href=''>mouseover_unzoomed_agent_circle</a></span></h1><pre class='rust fn'>fn mouseover_unzoomed_agent_circle(ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</pre></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../";window.currentCrate = "game";</script><script src="../../main.js"></script><script defer src="../../search-index.js"></script></body></html>

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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `sandbox` mod in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, sandbox"><title>game::sandbox - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script src="../../storage.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../favicon.svg">
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<link rel="alternate icon" type="image/png" href="../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc mod"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">&#9776;</div><a href='../../game/index.html'><div class='logo-container rust-logo'><img src='../../rust-logo.png' alt='logo'></div></a><p class='location'>Module sandbox</p><div class="sidebar-elems"><div class="block items"><ul><li><a href="#reexports">Re-exports</a></li><li><a href="#modules">Modules</a></li><li><a href="#structs">Structs</a></li><li><a href="#enums">Enums</a></li><li><a href="#functions">Functions</a></li></ul></div><p class='location'><a href='../index.html'>game</a></p><script>window.sidebarCurrent = {name: 'sandbox', ty: 'mod', relpath: '../'};</script><script defer src="../sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!"><img src="../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices"></div></div><script src="../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><span class="help-button">?</span>
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<table><tr><td><code>pub use gameplay::<a class="fn" href="../../game/sandbox/gameplay/freeform/fn.spawn_agents_around.html" title="fn game::sandbox::gameplay::freeform::spawn_agents_around">spawn_agents_around</a>;</code></td></tr><tr><td><code>pub use gameplay::<a class="enum" href="../../game/sandbox/gameplay/enum.GameplayMode.html" title="enum game::sandbox::gameplay::GameplayMode">GameplayMode</a>;</code></td></tr><tr><td><code>pub use gameplay::<a class="struct" href="../../game/sandbox/gameplay/tutorial/struct.TutorialPointer.html" title="struct game::sandbox::gameplay::tutorial::TutorialPointer">TutorialPointer</a>;</code></td></tr><tr><td><code>pub use gameplay::<a class="struct" href="../../game/sandbox/gameplay/tutorial/struct.TutorialState.html" title="struct game::sandbox::gameplay::tutorial::TutorialState">TutorialState</a>;</code></td></tr><tr><td><code>pub use speed::<a class="struct" href="../../game/sandbox/speed/struct.SpeedControls.html" title="struct game::sandbox::speed::SpeedControls">SpeedControls</a>;</code></td></tr><tr><td><code>pub use speed::<a class="struct" href="../../game/sandbox/speed/struct.TimePanel.html" title="struct game::sandbox::speed::TimePanel">TimePanel</a>;</code></td></tr><tr><td><code>pub use time_warp::<a class="struct" href="../../game/sandbox/time_warp/struct.TimeWarpScreen.html" title="struct game::sandbox::time_warp::TimeWarpScreen">TimeWarpScreen</a>;</code></td></tr><tr><td><code>pub use self::misc_tools::<a class="struct" href="../../game/sandbox/misc_tools/struct.TurnExplorer.html" title="struct game::sandbox::misc_tools::TurnExplorer">TurnExplorer</a>;</code></td></tr></table><h2 id='modules' class='section-header'><a href="#modules">Modules</a></h2>
<table><tr class='module-item'><td><a class="mod" href="dashboards/index.html" title='game::sandbox::dashboards mod'>dashboards</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="mod" href="gameplay/index.html" title='game::sandbox::gameplay mod'>gameplay</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="mod" href="misc_tools/index.html" title='game::sandbox::misc_tools mod'>misc_tools</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="mod" href="speed/index.html" title='game::sandbox::speed mod'>speed</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="mod" href="time_warp/index.html" title='game::sandbox::time_warp mod'>time_warp</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="mod" href="uber_turns/index.html" title='game::sandbox::uber_turns mod'>uber_turns</a></td><td class='docblock-short'></td></tr></table><h2 id='structs' class='section-header'><a href="#structs">Structs</a></h2>
<table><tr class='module-item'><td><a class="struct" href="struct.Actions.html" title='game::sandbox::Actions struct'>Actions</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="struct" href="struct.AgentMeter.html" title='game::sandbox::AgentMeter struct'>AgentMeter</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="struct" href="struct.BackToMainMenu.html" title='game::sandbox::BackToMainMenu struct'>BackToMainMenu</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="struct" href="struct.SandboxControls.html" title='game::sandbox::SandboxControls struct'>SandboxControls</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="struct" href="struct.SandboxLoader.html" title='game::sandbox::SandboxLoader struct'>SandboxLoader</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="struct" href="struct.SandboxMode.html" title='game::sandbox::SandboxMode struct'>SandboxMode</a></td><td class='docblock-short'></td></tr></table><h2 id='enums' class='section-header'><a href="#enums">Enums</a></h2>

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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `SandboxLoader` struct in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, SandboxLoader"><title>game::sandbox::SandboxLoader - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script src="../../storage.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../favicon.svg">
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<link rel="alternate icon" type="image/png" href="../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc struct"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">&#9776;</div><a href='../../game/index.html'><div class='logo-container rust-logo'><img src='../../rust-logo.png' alt='logo'></div></a><p class='location'>Struct SandboxLoader</p><div class="sidebar-elems"><div class="block items"><a class="sidebar-title" href="#fields">Fields</a><div class="sidebar-links"><a href="#structfield.finalize">finalize</a><a href="#structfield.mode">mode</a><a href="#structfield.stage">stage</a></div><a class="sidebar-title" href="#trait-implementations">Trait Implementations</a><div class="sidebar-links"><a href="#impl-State%3CApp%3E">State&lt;App&gt;</a></div><a class="sidebar-title" href="#synthetic-implementations">Auto Trait Implementations</a><div class="sidebar-links"><a href="#impl-RefUnwindSafe">!RefUnwindSafe</a><a href="#impl-Send">!Send</a><a href="#impl-Sync">!Sync</a><a href="#impl-Unpin">Unpin</a><a href="#impl-UnwindSafe">!UnwindSafe</a></div><a class="sidebar-title" href="#blanket-implementations">Blanket Implementations</a><div class="sidebar-links"><a href="#impl-Any">Any</a><a href="#impl-Borrow%3CT%3E">Borrow&lt;T&gt;</a><a href="#impl-BorrowMut%3CT%3E">BorrowMut&lt;T&gt;</a><a href="#impl-Downcast">Downcast</a><a href="#impl-From%3CT%3E">From&lt;T&gt;</a><a href="#impl-Instrument">Instrument</a><a href="#impl-Into%3CU%3E">Into&lt;U&gt;</a><a href="#impl-Same%3CT%3E">Same&lt;T&gt;</a><a href="#impl-TryFrom%3CU%3E">TryFrom&lt;U&gt;</a><a href="#impl-TryInto%3CU%3E">TryInto&lt;U&gt;</a><a href="#impl-VZip%3CV%3E">VZip&lt;V&gt;</a></div></div><p class='location'><a href='../index.html'>game</a>::<wbr><a href='index.html'>sandbox</a></p><script>window.sidebarCurrent = {name: 'SandboxLoader', ty: 'struct', relpath: ''};</script><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!"><img src="../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices"></div></div><script src="../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><span class="help-button">?</span>
<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class='fqn'><span class='out-of-band'><span id='render-detail'><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class='inner'>&#x2212;</span>]</a></span><a class='srclink' href='../../src/game/sandbox/mod.rs.html#643-648' title='goto source code'>[src]</a></span><span class='in-band'>Struct <a href='../index.html'>game</a>::<wbr><a href='index.html'>sandbox</a>::<wbr><a class="struct" href=''>SandboxLoader</a></span></h1><div class="docblock type-decl hidden-by-usual-hider"><pre class='rust struct'>struct SandboxLoader {
<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class='fqn'><span class='out-of-band'><span id='render-detail'><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class='inner'>&#x2212;</span>]</a></span><a class='srclink' href='../../src/game/sandbox/mod.rs.html#635-640' title='goto source code'>[src]</a></span><span class='in-band'>Struct <a href='../index.html'>game</a>::<wbr><a href='index.html'>sandbox</a>::<wbr><a class="struct" href=''>SandboxLoader</a></span></h1><div class="docblock type-decl hidden-by-usual-hider"><pre class='rust struct'>struct SandboxLoader {
stage: <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;<a class="enum" href="../../game/sandbox/enum.LoadStage.html" title="enum game::sandbox::LoadStage">LoadStage</a>&gt;,
mode: <a class="enum" href="../../game/sandbox/gameplay/enum.GameplayMode.html" title="enum game::sandbox::gameplay::GameplayMode">GameplayMode</a>,
finalize: <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;<a class="struct" href="https://doc.rust-lang.org/nightly/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a>&lt;dyn <a class="trait" href="https://doc.rust-lang.org/nightly/core/ops/function/trait.FnOnce.html" title="trait core::ops::function::FnOnce">FnOnce</a>(&amp;mut EventCtx&lt;'_&gt;, &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a>&lt;Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;&gt;&gt;&gt;,
}</pre></div><h2 id='fields' class='fields small-section-header'>
Fields<a href='#fields' class='anchor'></a></h2><span id="structfield.stage" class="structfield small-section-header"><a href="#structfield.stage" class="anchor field"></a><code>stage: <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;<a class="enum" href="../../game/sandbox/enum.LoadStage.html" title="enum game::sandbox::LoadStage">LoadStage</a>&gt;</code></span><span id="structfield.mode" class="structfield small-section-header"><a href="#structfield.mode" class="anchor field"></a><code>mode: <a class="enum" href="../../game/sandbox/gameplay/enum.GameplayMode.html" title="enum game::sandbox::gameplay::GameplayMode">GameplayMode</a></code></span><span id="structfield.finalize" class="structfield small-section-header"><a href="#structfield.finalize" class="anchor field"></a><code>finalize: <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;<a class="struct" href="https://doc.rust-lang.org/nightly/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a>&lt;dyn <a class="trait" href="https://doc.rust-lang.org/nightly/core/ops/function/trait.FnOnce.html" title="trait core::ops::function::FnOnce">FnOnce</a>(&amp;mut EventCtx&lt;'_&gt;, &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a>&lt;Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;&gt;&gt;&gt;</code></span><h2 id='trait-implementations' class='small-section-header'>Trait Implementations<a href='#trait-implementations' class='anchor'></a></h2><div id='trait-implementations-list'><h3 id='impl-State%3CApp%3E' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/sandbox/struct.SandboxLoader.html" title="struct game::sandbox::SandboxLoader">SandboxLoader</a></code><a href='#impl-State%3CApp%3E' class='anchor'></a><a class='srclink' href='../../src/game/sandbox/mod.rs.html#650-811' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/sandbox/mod.rs.html#651-808' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, _: &amp;mut GfxCtx&lt;'_&gt;, _: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/sandbox/mod.rs.html#810' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
Fields<a href='#fields' class='anchor'></a></h2><span id="structfield.stage" class="structfield small-section-header"><a href="#structfield.stage" class="anchor field"></a><code>stage: <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;<a class="enum" href="../../game/sandbox/enum.LoadStage.html" title="enum game::sandbox::LoadStage">LoadStage</a>&gt;</code></span><span id="structfield.mode" class="structfield small-section-header"><a href="#structfield.mode" class="anchor field"></a><code>mode: <a class="enum" href="../../game/sandbox/gameplay/enum.GameplayMode.html" title="enum game::sandbox::gameplay::GameplayMode">GameplayMode</a></code></span><span id="structfield.finalize" class="structfield small-section-header"><a href="#structfield.finalize" class="anchor field"></a><code>finalize: <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;<a class="struct" href="https://doc.rust-lang.org/nightly/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a>&lt;dyn <a class="trait" href="https://doc.rust-lang.org/nightly/core/ops/function/trait.FnOnce.html" title="trait core::ops::function::FnOnce">FnOnce</a>(&amp;mut EventCtx&lt;'_&gt;, &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a>&lt;Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;&gt;&gt;&gt;</code></span><h2 id='trait-implementations' class='small-section-header'>Trait Implementations<a href='#trait-implementations' class='anchor'></a></h2><div id='trait-implementations-list'><h3 id='impl-State%3CApp%3E' class='impl'><code class='in-band'>impl State&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../../game/sandbox/struct.SandboxLoader.html" title="struct game::sandbox::SandboxLoader">SandboxLoader</a></code><a href='#impl-State%3CApp%3E' class='anchor'></a><a class='srclink' href='../../src/game/sandbox/mod.rs.html#642-803' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event' class="method hidden"><code>fn <a href='#method.event' class='fnname'>event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>&gt;</code><a class='srclink' href='../../src/game/sandbox/mod.rs.html#643-800' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
</div><h4 id='method.draw' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&amp;self, _: &amp;mut GfxCtx&lt;'_&gt;, _: &amp;<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../src/game/sandbox/mod.rs.html#802' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Draw</p>
</div><h4 id='method.draw_baselayer' class="method hidden"><code>fn <a href='#method.draw_baselayer' class='fnname'>draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
</div><h4 id='method.on_destroy' class="method hidden"><code>fn <a href='#method.on_destroy' class='fnname'>on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
</div></div></div><h2 id='synthetic-implementations' class='small-section-header'>Auto Trait Implementations<a href='#synthetic-implementations' class='anchor'></a></h2><div id='synthetic-implementations-list'><h3 id='impl-RefUnwindSafe' class='impl'><code class='in-band'>impl !<a class="trait" href="https://doc.rust-lang.org/nightly/std/panic/trait.RefUnwindSafe.html" title="trait std::panic::RefUnwindSafe">RefUnwindSafe</a> for <a class="struct" href="../../game/sandbox/struct.SandboxLoader.html" title="struct game::sandbox::SandboxLoader">SandboxLoader</a></code><a href='#impl-RefUnwindSafe' class='anchor'></a></h3><div class='impl-items'></div><h3 id='impl-Send' class='impl'><code class='in-band'>impl !<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Send.html" title="trait core::marker::Send">Send</a> for <a class="struct" href="../../game/sandbox/struct.SandboxLoader.html" title="struct game::sandbox::SandboxLoader">SandboxLoader</a></code><a href='#impl-Send' class='anchor'></a></h3><div class='impl-items'></div><h3 id='impl-Sync' class='impl'><code class='in-band'>impl !<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sync.html" title="trait core::marker::Sync">Sync</a> for <a class="struct" href="../../game/sandbox/struct.SandboxLoader.html" title="struct game::sandbox::SandboxLoader">SandboxLoader</a></code><a href='#impl-Sync' class='anchor'></a></h3><div class='impl-items'></div><h3 id='impl-Unpin' class='impl'><code class='in-band'>impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Unpin.html" title="trait core::marker::Unpin">Unpin</a> for <a class="struct" href="../../game/sandbox/struct.SandboxLoader.html" title="struct game::sandbox::SandboxLoader">SandboxLoader</a></code><a href='#impl-Unpin' class='anchor'></a></h3><div class='impl-items'></div><h3 id='impl-UnwindSafe' class='impl'><code class='in-band'>impl !<a class="trait" href="https://doc.rust-lang.org/nightly/std/panic/trait.UnwindSafe.html" title="trait std::panic::UnwindSafe">UnwindSafe</a> for <a class="struct" href="../../game/sandbox/struct.SandboxLoader.html" title="struct game::sandbox::SandboxLoader">SandboxLoader</a></code><a href='#impl-UnwindSafe' class='anchor'></a></h3><div class='impl-items'></div></div><h2 id='blanket-implementations' class='small-section-header'>Blanket Implementations<a href='#blanket-implementations' class='anchor'></a></h2><div id='blanket-implementations-list'><h3 id='impl-Any' class='impl'><code class='in-band'>impl&lt;T&gt; <a class="trait" href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html" title="trait core::any::Any">Any</a> for T <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;T: 'static + ?<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>,&nbsp;</span></code><a href='#impl-Any' class='anchor'></a><a class='srclink' href='https://doc.rust-lang.org/nightly/src/core/any.rs.html#108-112' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.type_id' class="method hidden"><code>fn <a href='https://doc.rust-lang.org/nightly/core/any/trait.Any.html#tymethod.type_id' class='fnname'>type_id</a>(&amp;self) -&gt; <a class="struct" href="https://doc.rust-lang.org/nightly/core/any/struct.TypeId.html" title="struct core::any::TypeId">TypeId</a></code><a class='srclink' href='https://doc.rust-lang.org/nightly/src/core/any.rs.html#109-111' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Gets the <code>TypeId</code> of <code>self</code>. <a href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html#tymethod.type_id">Read more</a></p>

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initSidebarItems({"fn":[["main",""],["setup_app",""]],"mod":[["app",""],["challenges",""],["colors",""],["common",""],["cutscene",""],["debug",""],["devtools",""],["edit",""],["game","Everything here should ideally be lifted to widgetry as common states."],["helpers",""],["info",""],["layer",""],["load","Loading large resources (like maps, scenarios, and prebaked data) requires different strategies on native and web. Both cases are wrapped up as a State that runs a callback when done."],["options",""],["pregame",""],["render",""],["sandbox",""]]});
initSidebarItems({"fn":[["main",""],["setup_app",""]],"mod":[["app",""],["challenges",""],["colors",""],["common",""],["cutscene",""],["debug",""],["devtools","This directory contains extra/experimental tools not directly related to A/B Street the game. Eventually some might be split into separate crates."],["edit",""],["game","Everything here should ideally be lifted to widgetry as common states."],["helpers",""],["info",""],["layer",""],["load","Loading large resources (like maps, scenarios, and prebaked data) requires different strategies on native and web. Both cases are wrapped up as a State that runs a callback when done."],["options",""],["pregame",""],["render",""],["sandbox",""]]});

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@ -5,7 +5,7 @@ sourcesIndex["convert_osm"] = {"name":"","files":["clip.rs","extract.rs","lib.rs
sourcesIndex["dump_map"] = {"name":"","files":["dump_map.rs"]};
sourcesIndex["dump_scenario"] = {"name":"","files":["dump_scenario.rs"]};
sourcesIndex["extract_cities"] = {"name":"","files":["extract_cities.rs"]};
sourcesIndex["game"] = {"name":"","dirs":[{"name":"common","files":["city_picker.rs","colors.rs","heatmap.rs","isochrone.rs","minimap.rs","mod.rs","navigate.rs","updater.rs","warp.rs"]},{"name":"debug","files":["floodfill.rs","mod.rs","objects.rs","path_counter.rs","polygons.rs","shared_row.rs","streetmix.rs"]},{"name":"devtools","files":["collisions.rs","destinations.rs","kml.rs","mapping.rs","mod.rs","osm_viewer.rs","polygon.rs","scenario.rs","story.rs"]},{"name":"edit","dirs":[{"name":"traffic_signals","files":["edits.rs","mod.rs","offsets.rs","picker.rs","preview.rs"]}],"files":["bulk.rs","cluster_traffic_signals.rs","lanes.rs","mod.rs","routes.rs","select.rs","stop_signs.rs","validate.rs","zones.rs"]},{"name":"info","files":["building.rs","bus.rs","debug.rs","intersection.rs","lane.rs","mod.rs","parking_lot.rs","person.rs","trip.rs"]},{"name":"layer","files":["elevation.rs","map.rs","mod.rs","pandemic.rs","parking.rs","population.rs","traffic.rs","transit.rs"]},{"name":"render","files":["area.rs","bike.rs","building.rs","bus_stop.rs","car.rs","intersection.rs","lane.rs","map.rs","mod.rs","parking_lot.rs","pedestrian.rs","road.rs","traffic_signal.rs","turn.rs"]},{"name":"sandbox","dirs":[{"name":"dashboards","files":["commuter.rs","generic_trip_table.rs","misc.rs","mod.rs","parking_overhead.rs","summaries.rs","table.rs","traffic_signals.rs","trip_table.rs"]},{"name":"gameplay","files":["commute.rs","fix_traffic_signals.rs","freeform.rs","mod.rs","play_scenario.rs","tutorial.rs"]}],"files":["misc_tools.rs","mod.rs","speed.rs","time_warp.rs","uber_turns.rs"]}],"files":["app.rs","challenges.rs","colors.rs","cutscene.rs","game.rs","helpers.rs","lib.rs","load.rs","options.rs","pregame.rs"]};
sourcesIndex["game"] = {"name":"","dirs":[{"name":"common","files":["city_picker.rs","colors.rs","heatmap.rs","minimap.rs","mod.rs","navigate.rs","updater.rs","warp.rs"]},{"name":"debug","files":["floodfill.rs","mod.rs","objects.rs","path_counter.rs","polygons.rs","shared_row.rs","streetmix.rs"]},{"name":"devtools","dirs":[{"name":"fifteen_min","files":["isochrone.rs","mod.rs"]}],"files":["collisions.rs","destinations.rs","kml.rs","mapping.rs","mod.rs","osm_viewer.rs","polygon.rs","scenario.rs","story.rs"]},{"name":"edit","dirs":[{"name":"traffic_signals","files":["edits.rs","mod.rs","offsets.rs","picker.rs","preview.rs"]}],"files":["bulk.rs","cluster_traffic_signals.rs","lanes.rs","mod.rs","routes.rs","select.rs","stop_signs.rs","validate.rs","zones.rs"]},{"name":"info","files":["building.rs","bus.rs","debug.rs","intersection.rs","lane.rs","mod.rs","parking_lot.rs","person.rs","trip.rs"]},{"name":"layer","files":["elevation.rs","map.rs","mod.rs","pandemic.rs","parking.rs","population.rs","traffic.rs","transit.rs"]},{"name":"render","files":["area.rs","bike.rs","building.rs","bus_stop.rs","car.rs","intersection.rs","lane.rs","map.rs","mod.rs","parking_lot.rs","pedestrian.rs","road.rs","traffic_signal.rs","turn.rs"]},{"name":"sandbox","dirs":[{"name":"dashboards","files":["commuter.rs","generic_trip_table.rs","misc.rs","mod.rs","parking_overhead.rs","summaries.rs","table.rs","traffic_signals.rs","trip_table.rs"]},{"name":"gameplay","files":["commute.rs","fix_traffic_signals.rs","freeform.rs","mod.rs","play_scenario.rs","tutorial.rs"]}],"files":["misc_tools.rs","mod.rs","speed.rs","time_warp.rs","uber_turns.rs"]}],"files":["app.rs","challenges.rs","colors.rs","cutscene.rs","game.rs","helpers.rs","lib.rs","load.rs","options.rs","pregame.rs"]};
sourcesIndex["geojson_to_osmosis"] = {"name":"","files":["geojson_to_osmosis.rs"]};
sourcesIndex["geom"] = {"name":"","files":["angle.rs","bounds.rs","circle.rs","distance.rs","duration.rs","find_closest.rs","gps.rs","lib.rs","line.rs","percent.rs","polygon.rs","polyline.rs","pt.rs","ring.rs","speed.rs","stats.rs","time.rs"]};
sourcesIndex["headless"] = {"name":"","files":["main.rs"]};

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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="Source to the Rust file `game/src/common/isochrone.rs`."><meta name="keywords" content="rust, rustlang, rust-lang"><title>isochrone.rs.html -- source</title><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled ><script src="../../../storage.js"></script><noscript><link rel="stylesheet" href="../../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../../favicon.svg">
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<a id="settings-menu" href="../../../settings.html"><img src="../../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><pre class="line-numbers"><span id="1"> 1</span>
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</pre><div class="example-wrap"><pre class="rust ">
<span class="kw">use</span> <span class="ident">geom</span>::{<span class="ident">Distance</span>, <span class="ident">Polygon</span>};
<span class="kw">use</span> <span class="ident">map_model</span>::{<span class="ident">connectivity</span>, <span class="ident">BuildingID</span>};
<span class="kw">use</span> <span class="ident">widgetry</span>::{
<span class="ident">Btn</span>, <span class="ident">Color</span>, <span class="ident">Drawable</span>, <span class="ident">EventCtx</span>, <span class="ident">GeomBatch</span>, <span class="ident">GfxCtx</span>, <span class="ident">HorizontalAlignment</span>, <span class="ident">Line</span>, <span class="ident">Outcome</span>, <span class="ident">Panel</span>,
<span class="ident">State</span>, <span class="ident">VerticalAlignment</span>, <span class="ident">Widget</span>,
};
<span class="kw">use</span> <span class="kw">crate</span>::<span class="ident">app</span>::<span class="ident">App</span>;
<span class="kw">use</span> <span class="kw">crate</span>::<span class="ident">common</span>::<span class="ident">heatmap</span>::<span class="ident">Grid</span>;
<span class="kw">use</span> <span class="kw">crate</span>::<span class="ident">game</span>::<span class="ident">Transition</span>;
<span class="comment">// TODO Move cursor live</span>
<span class="kw">pub</span> <span class="kw">struct</span> <span class="ident">IsochroneViewer</span> {
<span class="ident">panel</span>: <span class="ident">Panel</span>,
<span class="ident">draw</span>: <span class="ident">Drawable</span>,
}
<span class="kw">impl</span> <span class="ident">IsochroneViewer</span> {
<span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">new</span>(<span class="ident">ctx</span>: <span class="kw-2">&amp;</span><span class="kw-2">mut</span> <span class="ident">EventCtx</span>, <span class="ident">app</span>: <span class="kw-2">&amp;</span><span class="ident">App</span>, <span class="ident">start</span>: <span class="ident">BuildingID</span>) <span class="op">-</span><span class="op">&gt;</span> <span class="ident">Box</span><span class="op">&lt;</span><span class="ident">dyn</span> <span class="ident">State</span><span class="op">&lt;</span><span class="ident">App</span><span class="op">&gt;</span><span class="op">&gt;</span> {
<span class="kw">let</span> <span class="ident">draw</span> <span class="op">=</span> <span class="ident">make_isochrone</span>(<span class="ident">ctx</span>, <span class="ident">app</span>, <span class="ident">start</span>);
<span class="ident">Box</span>::<span class="ident">new</span>(<span class="ident">IsochroneViewer</span> {
<span class="ident">panel</span>: <span class="ident">Panel</span>::<span class="ident">new</span>(<span class="ident">Widget</span>::<span class="ident">col</span>(<span class="macro">vec</span><span class="macro">!</span>[
<span class="ident">Widget</span>::<span class="ident">row</span>(<span class="macro">vec</span><span class="macro">!</span>[
<span class="ident">Line</span>(<span class="string">&quot;Isochrone&quot;</span>).<span class="ident">small_heading</span>().<span class="ident">draw</span>(<span class="ident">ctx</span>),
<span class="ident">Btn</span>::<span class="ident">close</span>(<span class="ident">ctx</span>),
]),
<span class="comment">// TODO legend, mode picker</span>
]))
.<span class="ident">aligned</span>(<span class="ident">HorizontalAlignment</span>::<span class="ident">Center</span>, <span class="ident">VerticalAlignment</span>::<span class="ident">Top</span>)
.<span class="ident">build</span>(<span class="ident">ctx</span>),
<span class="ident">draw</span>,
})
}
}
<span class="kw">impl</span> <span class="ident">State</span><span class="op">&lt;</span><span class="ident">App</span><span class="op">&gt;</span> <span class="kw">for</span> <span class="ident">IsochroneViewer</span> {
<span class="kw">fn</span> <span class="ident">event</span>(<span class="kw-2">&amp;</span><span class="kw-2">mut</span> <span class="self">self</span>, <span class="ident">ctx</span>: <span class="kw-2">&amp;</span><span class="kw-2">mut</span> <span class="ident">EventCtx</span>, <span class="kw">_</span>: <span class="kw-2">&amp;</span><span class="kw-2">mut</span> <span class="ident">App</span>) <span class="op">-</span><span class="op">&gt;</span> <span class="ident">Transition</span> {
<span class="ident">ctx</span>.<span class="ident">canvas_movement</span>();
<span class="kw">match</span> <span class="self">self</span>.<span class="ident">panel</span>.<span class="ident">event</span>(<span class="ident">ctx</span>) {
<span class="ident">Outcome</span>::<span class="ident">Clicked</span>(<span class="ident">x</span>) <span class="op">=</span><span class="op">&gt;</span> <span class="kw">match</span> <span class="ident">x</span>.<span class="ident">as_ref</span>() {
<span class="string">&quot;close&quot;</span> <span class="op">=</span><span class="op">&gt;</span> {
<span class="kw">return</span> <span class="ident">Transition</span>::<span class="ident">Pop</span>;
}
<span class="kw">_</span> <span class="op">=</span><span class="op">&gt;</span> <span class="macro">unreachable</span><span class="macro">!</span>(),
},
<span class="kw">_</span> <span class="op">=</span><span class="op">&gt;</span> {}
}
<span class="ident">Transition</span>::<span class="ident">Keep</span>
}
<span class="kw">fn</span> <span class="ident">draw</span>(<span class="kw-2">&amp;</span><span class="self">self</span>, <span class="ident">g</span>: <span class="kw-2">&amp;</span><span class="kw-2">mut</span> <span class="ident">GfxCtx</span>, <span class="kw">_</span>: <span class="kw-2">&amp;</span><span class="ident">App</span>) {
<span class="ident">g</span>.<span class="ident">redraw</span>(<span class="kw-2">&amp;</span><span class="self">self</span>.<span class="ident">draw</span>);
<span class="self">self</span>.<span class="ident">panel</span>.<span class="ident">draw</span>(<span class="ident">g</span>);
}
}
<span class="kw">fn</span> <span class="ident">make_isochrone</span>(<span class="ident">ctx</span>: <span class="kw-2">&amp;</span><span class="kw-2">mut</span> <span class="ident">EventCtx</span>, <span class="ident">app</span>: <span class="kw-2">&amp;</span><span class="ident">App</span>, <span class="ident">start</span>: <span class="ident">BuildingID</span>) <span class="op">-</span><span class="op">&gt;</span> <span class="ident">Drawable</span> {
<span class="kw">let</span> <span class="ident">bounds</span> <span class="op">=</span> <span class="ident">app</span>.<span class="ident">primary</span>.<span class="ident">map</span>.<span class="ident">get_bounds</span>();
<span class="kw">let</span> <span class="ident">resolution_m</span> <span class="op">=</span> <span class="number">100.0</span>;
<span class="comment">// Distance in meters</span>
<span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">grid</span>: <span class="ident">Grid</span><span class="op">&lt;</span><span class="ident">f64</span><span class="op">&gt;</span> <span class="op">=</span> <span class="ident">Grid</span>::<span class="ident">new</span>(
(<span class="ident">bounds</span>.<span class="ident">width</span>() <span class="op">/</span> <span class="ident">resolution_m</span>).<span class="ident">ceil</span>() <span class="kw">as</span> <span class="ident">usize</span>,
(<span class="ident">bounds</span>.<span class="ident">height</span>() <span class="op">/</span> <span class="ident">resolution_m</span>).<span class="ident">ceil</span>() <span class="kw">as</span> <span class="ident">usize</span>,
<span class="number">0.0</span>,
);
<span class="kw">for</span> (<span class="ident">b</span>, <span class="ident">cost</span>) <span class="kw">in</span> <span class="ident">connectivity</span>::<span class="ident">all_costs_from</span>(<span class="kw-2">&amp;</span><span class="ident">app</span>.<span class="ident">primary</span>.<span class="ident">map</span>, <span class="ident">start</span>) {
<span class="kw">let</span> <span class="ident">pt</span> <span class="op">=</span> <span class="ident">app</span>.<span class="ident">primary</span>.<span class="ident">map</span>.<span class="ident">get_b</span>(<span class="ident">b</span>).<span class="ident">polygon</span>.<span class="ident">center</span>();
<span class="kw">let</span> <span class="ident">idx</span> <span class="op">=</span> <span class="ident">grid</span>.<span class="ident">idx</span>(
((<span class="ident">pt</span>.<span class="ident">x</span>() <span class="op">-</span> <span class="ident">bounds</span>.<span class="ident">min_x</span>) <span class="op">/</span> <span class="ident">resolution_m</span>) <span class="kw">as</span> <span class="ident">usize</span>,
((<span class="ident">pt</span>.<span class="ident">y</span>() <span class="op">-</span> <span class="ident">bounds</span>.<span class="ident">min_y</span>) <span class="op">/</span> <span class="ident">resolution_m</span>) <span class="kw">as</span> <span class="ident">usize</span>,
);
<span class="comment">// Don&#39;t add! If two buildings map to the same cell, should pick a finer resolution.</span>
<span class="ident">grid</span>.<span class="ident">data</span>[<span class="ident">idx</span>] <span class="op">=</span> <span class="ident">cost</span>.<span class="ident">inner_meters</span>();
}
<span class="kw">let</span> <span class="ident">thresholds</span> <span class="op">=</span> <span class="macro">vec</span><span class="macro">!</span>[
<span class="number">0.1</span>,
<span class="ident">Distance</span>::<span class="ident">miles</span>(<span class="number">0.5</span>).<span class="ident">inner_meters</span>(),
<span class="ident">Distance</span>::<span class="ident">miles</span>(<span class="number">3.0</span>).<span class="ident">inner_meters</span>(),
<span class="ident">Distance</span>::<span class="ident">miles</span>(<span class="number">6.0</span>).<span class="ident">inner_meters</span>(),
];
<span class="kw">let</span> <span class="ident">colors</span> <span class="op">=</span> <span class="macro">vec</span><span class="macro">!</span>[
<span class="ident">Color</span>::<span class="ident">BLACK</span>.<span class="ident">alpha</span>(<span class="number">0.5</span>),
<span class="ident">Color</span>::<span class="ident">GREEN</span>.<span class="ident">alpha</span>(<span class="number">0.5</span>),
<span class="ident">Color</span>::<span class="ident">BLUE</span>.<span class="ident">alpha</span>(<span class="number">0.5</span>),
<span class="ident">Color</span>::<span class="ident">RED</span>.<span class="ident">alpha</span>(<span class="number">0.5</span>),
];
<span class="kw">let</span> <span class="ident">c</span> <span class="op">=</span> <span class="ident">contour</span>::<span class="ident">ContourBuilder</span>::<span class="ident">new</span>(<span class="ident">grid</span>.<span class="ident">width</span> <span class="kw">as</span> <span class="ident">u32</span>, <span class="ident">grid</span>.<span class="ident">height</span> <span class="kw">as</span> <span class="ident">u32</span>, <span class="bool-val">false</span>);
<span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">batch</span> <span class="op">=</span> <span class="ident">GeomBatch</span>::<span class="ident">new</span>();
<span class="kw">for</span> (<span class="ident">feature</span>, <span class="ident">color</span>) <span class="kw">in</span> <span class="ident">c</span>
.<span class="ident">contours</span>(<span class="kw-2">&amp;</span><span class="ident">grid</span>.<span class="ident">data</span>, <span class="kw-2">&amp;</span><span class="ident">thresholds</span>)
.<span class="ident">unwrap</span>()
.<span class="ident">into_iter</span>()
.<span class="ident">zip</span>(<span class="ident">colors</span>)
{
<span class="kw">match</span> <span class="ident">feature</span>.<span class="ident">geometry</span>.<span class="ident">unwrap</span>().<span class="ident">value</span> {
<span class="ident">geojson</span>::<span class="ident">Value</span>::<span class="ident">MultiPolygon</span>(<span class="ident">polygons</span>) <span class="op">=</span><span class="op">&gt;</span> {
<span class="kw">for</span> <span class="ident">p</span> <span class="kw">in</span> <span class="ident">polygons</span> {
<span class="ident">batch</span>.<span class="ident">push</span>(<span class="ident">color</span>, <span class="ident">Polygon</span>::<span class="ident">from_geojson</span>(<span class="kw-2">&amp;</span><span class="ident">p</span>).<span class="ident">scale</span>(<span class="ident">resolution_m</span>));
}
}
<span class="kw">_</span> <span class="op">=</span><span class="op">&gt;</span> <span class="macro">unreachable</span><span class="macro">!</span>(),
}
}
<span class="ident">batch</span>.<span class="ident">upload</span>(<span class="ident">ctx</span>)
}
</pre></div>
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<span id="305">305</span>
<span id="306">306</span>
<span id="307">307</span>
<span id="308">308</span>
<span id="309">309</span>
</pre><div class="example-wrap"><pre class="rust ">
<span class="kw">use</span> <span class="ident">std</span>::<span class="ident">collections</span>::<span class="ident">BTreeSet</span>;
@ -321,8 +319,7 @@
<span class="kw">pub</span> <span class="kw">use</span> <span class="self">self</span>::<span class="ident">city_picker</span>::<span class="ident">CityPicker</span>;
<span class="kw">pub</span> <span class="kw">use</span> <span class="self">self</span>::<span class="ident">colors</span>::{<span class="ident">ColorDiscrete</span>, <span class="ident">ColorLegend</span>, <span class="ident">ColorNetwork</span>, <span class="ident">ColorScale</span>, <span class="ident">DivergingScale</span>};
<span class="kw">pub</span> <span class="kw">use</span> <span class="self">self</span>::<span class="ident">heatmap</span>::{<span class="ident">make_heatmap</span>, <span class="ident">HeatmapOptions</span>};
<span class="kw">pub</span> <span class="kw">use</span> <span class="self">self</span>::<span class="ident">isochrone</span>::<span class="ident">IsochroneViewer</span>;
<span class="kw">pub</span> <span class="kw">use</span> <span class="self">self</span>::<span class="ident">heatmap</span>::{<span class="ident">make_heatmap</span>, <span class="ident">Grid</span>, <span class="ident">HeatmapOptions</span>};
<span class="kw">pub</span> <span class="kw">use</span> <span class="self">self</span>::<span class="ident">minimap</span>::<span class="ident">Minimap</span>;
<span class="kw">pub</span> <span class="kw">use</span> <span class="self">self</span>::<span class="ident">navigate</span>::<span class="ident">Navigator</span>;
<span class="kw">pub</span> <span class="kw">use</span> <span class="self">self</span>::<span class="ident">warp</span>::<span class="ident">Warping</span>;
@ -335,7 +332,6 @@
<span class="kw">mod</span> <span class="ident">city_picker</span>;
<span class="kw">mod</span> <span class="ident">colors</span>;
<span class="kw">mod</span> <span class="ident">heatmap</span>;
<span class="kw">mod</span> <span class="ident">isochrone</span>;
<span class="kw">mod</span> <span class="ident">minimap</span>;
<span class="kw">mod</span> <span class="ident">navigate</span>;
<span class="attribute">#[<span class="ident">cfg</span>(<span class="ident">not</span>(<span class="ident">target_arch</span> <span class="op">=</span> <span class="string">&quot;wasm32&quot;</span>))]</span>

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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="Source to the Rust file `game/src/devtools/fifteen_min/isochrone.rs`."><meta name="keywords" content="rust, rustlang, rust-lang"><title>isochrone.rs.html -- source</title><link rel="stylesheet" type="text/css" href="../../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../../../ayu.css" disabled ><script src="../../../../storage.js"></script><noscript><link rel="stylesheet" href="../../../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../../../favicon.svg">
<link rel="alternate icon" type="image/png" href="../../../../favicon-16x16.png">
<link rel="alternate icon" type="image/png" href="../../../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../../../down-arrow.svg");}</style></head><body class="rustdoc source"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">&#9776;</div><a href='../../../../game/index.html'><div class='logo-container rust-logo'><img src='../../../../rust-logo.png' alt='logo'></div></a></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!"><img src="../../../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices"></div></div><script src="../../../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><span class="help-button">?</span>
<a id="settings-menu" href="../../../../settings.html"><img src="../../../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><pre class="line-numbers"><span id="1"> 1</span>
<span id="2"> 2</span>
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<span id="5"> 5</span>
<span id="6"> 6</span>
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</pre><div class="example-wrap"><pre class="rust ">
<span class="kw">use</span> <span class="ident">geom</span>::{<span class="ident">Distance</span>, <span class="ident">Polygon</span>};
<span class="kw">use</span> <span class="ident">map_model</span>::{<span class="ident">connectivity</span>, <span class="ident">BuildingID</span>};
<span class="kw">use</span> <span class="ident">widgetry</span>::{<span class="ident">Color</span>, <span class="ident">Drawable</span>, <span class="ident">EventCtx</span>, <span class="ident">GeomBatch</span>};
<span class="kw">use</span> <span class="kw">crate</span>::<span class="ident">app</span>::<span class="ident">App</span>;
<span class="kw">use</span> <span class="kw">crate</span>::<span class="ident">common</span>::<span class="ident">Grid</span>;
<span class="doccomment">/// Represents the area reachable from a single building.</span>
<span class="kw">pub</span> <span class="kw">struct</span> <span class="ident">Isochrone</span> {
<span class="doccomment">/// Colored polygon contours, uploaded to the GPU and ready for drawing</span>
<span class="kw">pub</span> <span class="ident">draw</span>: <span class="ident">Drawable</span>,
<span class="comment">/* TODO This is a good place to store the buildings within 5 mins, 10 mins, etc
* and maybe some summary of the types of amenities within these ranges */</span>
}
<span class="kw">impl</span> <span class="ident">Isochrone</span> {
<span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">new</span>(<span class="ident">ctx</span>: <span class="kw-2">&amp;</span><span class="kw-2">mut</span> <span class="ident">EventCtx</span>, <span class="ident">app</span>: <span class="kw-2">&amp;</span><span class="ident">App</span>, <span class="ident">start</span>: <span class="ident">BuildingID</span>) <span class="op">-</span><span class="op">&gt;</span> <span class="ident">Isochrone</span> {
<span class="comment">// To generate the polygons covering areas between 0-5 mins, 5-10 mins, etc, we have to feed</span>
<span class="comment">// in a 2D grid of costs. Use a 100x100 meter resolution.</span>
<span class="kw">let</span> <span class="ident">bounds</span> <span class="op">=</span> <span class="ident">app</span>.<span class="ident">primary</span>.<span class="ident">map</span>.<span class="ident">get_bounds</span>();
<span class="kw">let</span> <span class="ident">resolution_m</span> <span class="op">=</span> <span class="number">100.0</span>;
<span class="comment">// The costs we&#39;re storing are currenly distances, but the contour crate needs f64, so</span>
<span class="comment">// just store the number of meters.</span>
<span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">grid</span>: <span class="ident">Grid</span><span class="op">&lt;</span><span class="ident">f64</span><span class="op">&gt;</span> <span class="op">=</span> <span class="ident">Grid</span>::<span class="ident">new</span>(
(<span class="ident">bounds</span>.<span class="ident">width</span>() <span class="op">/</span> <span class="ident">resolution_m</span>).<span class="ident">ceil</span>() <span class="kw">as</span> <span class="ident">usize</span>,
(<span class="ident">bounds</span>.<span class="ident">height</span>() <span class="op">/</span> <span class="ident">resolution_m</span>).<span class="ident">ceil</span>() <span class="kw">as</span> <span class="ident">usize</span>,
<span class="number">0.0</span>,
);
<span class="comment">// Calculate the cost from the start building to every other building in the map</span>
<span class="kw">for</span> (<span class="ident">b</span>, <span class="ident">cost</span>) <span class="kw">in</span> <span class="ident">connectivity</span>::<span class="ident">all_costs_from</span>(<span class="kw-2">&amp;</span><span class="ident">app</span>.<span class="ident">primary</span>.<span class="ident">map</span>, <span class="ident">start</span>) {
<span class="comment">// What grid cell does the building belong to?</span>
<span class="kw">let</span> <span class="ident">pt</span> <span class="op">=</span> <span class="ident">app</span>.<span class="ident">primary</span>.<span class="ident">map</span>.<span class="ident">get_b</span>(<span class="ident">b</span>).<span class="ident">polygon</span>.<span class="ident">center</span>();
<span class="kw">let</span> <span class="ident">idx</span> <span class="op">=</span> <span class="ident">grid</span>.<span class="ident">idx</span>(
((<span class="ident">pt</span>.<span class="ident">x</span>() <span class="op">-</span> <span class="ident">bounds</span>.<span class="ident">min_x</span>) <span class="op">/</span> <span class="ident">resolution_m</span>) <span class="kw">as</span> <span class="ident">usize</span>,
((<span class="ident">pt</span>.<span class="ident">y</span>() <span class="op">-</span> <span class="ident">bounds</span>.<span class="ident">min_y</span>) <span class="op">/</span> <span class="ident">resolution_m</span>) <span class="kw">as</span> <span class="ident">usize</span>,
);
<span class="comment">// Don&#39;t add! If two buildings map to the same cell, we should pick a finer resolution.</span>
<span class="ident">grid</span>.<span class="ident">data</span>[<span class="ident">idx</span>] <span class="op">=</span> <span class="ident">cost</span>.<span class="ident">inner_meters</span>();
}
<span class="comment">// Generate polygons covering the contour line where the cost in the grid crosses these</span>
<span class="comment">// threshold values.</span>
<span class="kw">let</span> <span class="ident">thresholds</span> <span class="op">=</span> <span class="macro">vec</span><span class="macro">!</span>[
<span class="number">0.1</span>,
<span class="ident">Distance</span>::<span class="ident">miles</span>(<span class="number">0.5</span>).<span class="ident">inner_meters</span>(),
<span class="ident">Distance</span>::<span class="ident">miles</span>(<span class="number">3.0</span>).<span class="ident">inner_meters</span>(),
<span class="ident">Distance</span>::<span class="ident">miles</span>(<span class="number">6.0</span>).<span class="ident">inner_meters</span>(),
];
<span class="comment">// And color the polygon for each threshold</span>
<span class="kw">let</span> <span class="ident">colors</span> <span class="op">=</span> <span class="macro">vec</span><span class="macro">!</span>[
<span class="ident">Color</span>::<span class="ident">BLACK</span>.<span class="ident">alpha</span>(<span class="number">0.5</span>),
<span class="ident">Color</span>::<span class="ident">GREEN</span>.<span class="ident">alpha</span>(<span class="number">0.5</span>),
<span class="ident">Color</span>::<span class="ident">BLUE</span>.<span class="ident">alpha</span>(<span class="number">0.5</span>),
<span class="ident">Color</span>::<span class="ident">RED</span>.<span class="ident">alpha</span>(<span class="number">0.5</span>),
];
<span class="kw">let</span> <span class="ident">smooth</span> <span class="op">=</span> <span class="bool-val">false</span>;
<span class="kw">let</span> <span class="ident">c</span> <span class="op">=</span> <span class="ident">contour</span>::<span class="ident">ContourBuilder</span>::<span class="ident">new</span>(<span class="ident">grid</span>.<span class="ident">width</span> <span class="kw">as</span> <span class="ident">u32</span>, <span class="ident">grid</span>.<span class="ident">height</span> <span class="kw">as</span> <span class="ident">u32</span>, <span class="ident">smooth</span>);
<span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">batch</span> <span class="op">=</span> <span class="ident">GeomBatch</span>::<span class="ident">new</span>();
<span class="kw">for</span> (<span class="ident">feature</span>, <span class="ident">color</span>) <span class="kw">in</span> <span class="ident">c</span>
.<span class="ident">contours</span>(<span class="kw-2">&amp;</span><span class="ident">grid</span>.<span class="ident">data</span>, <span class="kw-2">&amp;</span><span class="ident">thresholds</span>)
.<span class="ident">unwrap</span>()
.<span class="ident">into_iter</span>()
.<span class="ident">zip</span>(<span class="ident">colors</span>)
{
<span class="kw">match</span> <span class="ident">feature</span>.<span class="ident">geometry</span>.<span class="ident">unwrap</span>().<span class="ident">value</span> {
<span class="ident">geojson</span>::<span class="ident">Value</span>::<span class="ident">MultiPolygon</span>(<span class="ident">polygons</span>) <span class="op">=</span><span class="op">&gt;</span> {
<span class="kw">for</span> <span class="ident">p</span> <span class="kw">in</span> <span class="ident">polygons</span> {
<span class="ident">batch</span>.<span class="ident">push</span>(<span class="ident">color</span>, <span class="ident">Polygon</span>::<span class="ident">from_geojson</span>(<span class="kw-2">&amp;</span><span class="ident">p</span>).<span class="ident">scale</span>(<span class="ident">resolution_m</span>));
}
}
<span class="kw">_</span> <span class="op">=</span><span class="op">&gt;</span> <span class="macro">unreachable</span><span class="macro">!</span>(),
}
}
<span class="ident">Isochrone</span> {
<span class="ident">draw</span>: <span class="ident">batch</span>.<span class="ident">upload</span>(<span class="ident">ctx</span>),
}
}
}
</pre></div>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="Source to the Rust file `game/src/devtools/fifteen_min/mod.rs`."><meta name="keywords" content="rust, rustlang, rust-lang"><title>mod.rs.html -- source</title><link rel="stylesheet" type="text/css" href="../../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../../../ayu.css" disabled ><script src="../../../../storage.js"></script><noscript><link rel="stylesheet" href="../../../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../../../favicon.svg">
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</pre><div class="example-wrap"><pre class="rust ">
<span class="doccomment">//! This is a tool to experiment with the concept of 15-minute neighborhoods. Can you access your</span>
<span class="doccomment">//! daily needs (like groceries, a cafe, a library) within a 15-minute walk, bike ride, or public</span>
<span class="doccomment">//! transit ride of your home?</span>
<span class="doccomment">//!</span>
<span class="doccomment">//! See https://github.com/dabreegster/abstreet/issues/393 for more context.</span>
<span class="kw">use</span> <span class="ident">map_model</span>::<span class="ident">BuildingID</span>;
<span class="kw">use</span> <span class="ident">widgetry</span>::{
<span class="ident">Btn</span>, <span class="ident">Color</span>, <span class="ident">Drawable</span>, <span class="ident">EventCtx</span>, <span class="ident">GeomBatch</span>, <span class="ident">GfxCtx</span>, <span class="ident">HorizontalAlignment</span>, <span class="ident">Line</span>, <span class="ident">Outcome</span>, <span class="ident">Panel</span>,
<span class="ident">RewriteColor</span>, <span class="ident">State</span>, <span class="ident">Text</span>, <span class="ident">VerticalAlignment</span>, <span class="ident">Widget</span>,
};
<span class="kw">use</span> <span class="self">self</span>::<span class="ident">isochrone</span>::<span class="ident">Isochrone</span>;
<span class="kw">use</span> <span class="kw">crate</span>::<span class="ident">app</span>::<span class="ident">App</span>;
<span class="kw">use</span> <span class="kw">crate</span>::<span class="ident">game</span>::<span class="ident">Transition</span>;
<span class="kw">mod</span> <span class="ident">isochrone</span>;
<span class="doccomment">/// This is the UI state for exploring the isochrone/walkshed from a single building.</span>
<span class="kw">pub</span> <span class="kw">struct</span> <span class="ident">Viewer</span> {
<span class="ident">panel</span>: <span class="ident">Panel</span>,
<span class="ident">highlight_start</span>: <span class="ident">Drawable</span>,
<span class="ident">isochrone</span>: <span class="ident">Isochrone</span>,
}
<span class="kw">impl</span> <span class="ident">Viewer</span> {
<span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">new</span>(<span class="ident">ctx</span>: <span class="kw-2">&amp;</span><span class="kw-2">mut</span> <span class="ident">EventCtx</span>, <span class="ident">app</span>: <span class="kw-2">&amp;</span><span class="ident">App</span>, <span class="ident">start</span>: <span class="ident">BuildingID</span>) <span class="op">-</span><span class="op">&gt;</span> <span class="ident">Box</span><span class="op">&lt;</span><span class="ident">dyn</span> <span class="ident">State</span><span class="op">&lt;</span><span class="ident">App</span><span class="op">&gt;</span><span class="op">&gt;</span> {
<span class="kw">let</span> <span class="ident">start</span> <span class="op">=</span> <span class="ident">app</span>.<span class="ident">primary</span>.<span class="ident">map</span>.<span class="ident">get_b</span>(<span class="ident">start</span>);
<span class="kw">let</span> <span class="ident">panel</span> <span class="op">=</span> <span class="ident">Panel</span>::<span class="ident">new</span>(<span class="ident">Widget</span>::<span class="ident">col</span>(<span class="macro">vec</span><span class="macro">!</span>[
<span class="ident">Widget</span>::<span class="ident">row</span>(<span class="macro">vec</span><span class="macro">!</span>[
<span class="ident">Line</span>(<span class="string">&quot;15-minute neighborhood explorer&quot;</span>)
.<span class="ident">small_heading</span>()
.<span class="ident">draw</span>(<span class="ident">ctx</span>),
<span class="ident">Btn</span>::<span class="ident">close</span>(<span class="ident">ctx</span>),
]),
<span class="ident">Text</span>::<span class="ident">from_all</span>(<span class="macro">vec</span><span class="macro">!</span>[
<span class="ident">Line</span>(<span class="string">&quot;Starting from: &quot;</span>).<span class="ident">secondary</span>(),
<span class="ident">Line</span>(<span class="kw-2">&amp;</span><span class="ident">start</span>.<span class="ident">address</span>),
])
.<span class="ident">draw</span>(<span class="ident">ctx</span>),
]))
.<span class="ident">aligned</span>(<span class="ident">HorizontalAlignment</span>::<span class="ident">Center</span>, <span class="ident">VerticalAlignment</span>::<span class="ident">Top</span>)
.<span class="ident">build</span>(<span class="ident">ctx</span>);
<span class="comment">// Draw a star on the start building.</span>
<span class="kw">let</span> <span class="ident">highlight_start</span> <span class="op">=</span> <span class="ident">GeomBatch</span>::<span class="ident">load_svg</span>(<span class="ident">ctx</span>.<span class="ident">prerender</span>, <span class="string">&quot;system/assets/tools/star.svg&quot;</span>)
.<span class="ident">centered_on</span>(<span class="ident">start</span>.<span class="ident">polygon</span>.<span class="ident">center</span>())
.<span class="ident">color</span>(<span class="ident">RewriteColor</span>::<span class="ident">ChangeAll</span>(<span class="ident">Color</span>::<span class="ident">YELLOW</span>));
<span class="ident">Box</span>::<span class="ident">new</span>(<span class="ident">Viewer</span> {
<span class="ident">panel</span>,
<span class="ident">highlight_start</span>: <span class="ident">ctx</span>.<span class="ident">upload</span>(<span class="ident">highlight_start</span>),
<span class="ident">isochrone</span>: <span class="ident">Isochrone</span>::<span class="ident">new</span>(<span class="ident">ctx</span>, <span class="ident">app</span>, <span class="ident">start</span>.<span class="ident">id</span>),
})
}
}
<span class="kw">impl</span> <span class="ident">State</span><span class="op">&lt;</span><span class="ident">App</span><span class="op">&gt;</span> <span class="kw">for</span> <span class="ident">Viewer</span> {
<span class="kw">fn</span> <span class="ident">event</span>(<span class="kw-2">&amp;</span><span class="kw-2">mut</span> <span class="self">self</span>, <span class="ident">ctx</span>: <span class="kw-2">&amp;</span><span class="kw-2">mut</span> <span class="ident">EventCtx</span>, <span class="kw">_</span>: <span class="kw-2">&amp;</span><span class="kw-2">mut</span> <span class="ident">App</span>) <span class="op">-</span><span class="op">&gt;</span> <span class="ident">Transition</span> {
<span class="comment">// Allow panning and zooming</span>
<span class="ident">ctx</span>.<span class="ident">canvas_movement</span>();
<span class="kw">match</span> <span class="self">self</span>.<span class="ident">panel</span>.<span class="ident">event</span>(<span class="ident">ctx</span>) {
<span class="ident">Outcome</span>::<span class="ident">Clicked</span>(<span class="ident">x</span>) <span class="op">=</span><span class="op">&gt;</span> <span class="kw">match</span> <span class="ident">x</span>.<span class="ident">as_ref</span>() {
<span class="string">&quot;close&quot;</span> <span class="op">=</span><span class="op">&gt;</span> {
<span class="kw">return</span> <span class="ident">Transition</span>::<span class="ident">Pop</span>;
}
<span class="kw">_</span> <span class="op">=</span><span class="op">&gt;</span> <span class="macro">unreachable</span><span class="macro">!</span>(),
},
<span class="kw">_</span> <span class="op">=</span><span class="op">&gt;</span> {}
}
<span class="ident">Transition</span>::<span class="ident">Keep</span>
}
<span class="kw">fn</span> <span class="ident">draw</span>(<span class="kw-2">&amp;</span><span class="self">self</span>, <span class="ident">g</span>: <span class="kw-2">&amp;</span><span class="kw-2">mut</span> <span class="ident">GfxCtx</span>, <span class="kw">_</span>: <span class="kw-2">&amp;</span><span class="ident">App</span>) {
<span class="ident">g</span>.<span class="ident">redraw</span>(<span class="kw-2">&amp;</span><span class="self">self</span>.<span class="ident">isochrone</span>.<span class="ident">draw</span>);
<span class="ident">g</span>.<span class="ident">redraw</span>(<span class="kw-2">&amp;</span><span class="self">self</span>.<span class="ident">highlight_start</span>);
<span class="self">self</span>.<span class="ident">panel</span>.<span class="ident">draw</span>(<span class="ident">g</span>);
}
}
</pre></div>
</section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../../../";window.currentCrate = "game";</script><script src="../../../../main.js"></script><script src="../../../../source-script.js"></script><script src="../../../../source-files.js"></script><script defer src="../../../../search-index.js"></script></body></html>

View File

@ -161,7 +161,14 @@
<span id="158">158</span>
<span id="159">159</span>
<span id="160">160</span>
<span id="161">161</span>
<span id="162">162</span>
<span id="163">163</span>
<span id="164">164</span>
</pre><div class="example-wrap"><pre class="rust ">
<span class="doccomment">//! This directory contains extra/experimental tools not directly related to A/B Street the game.</span>
<span class="doccomment">//! Eventually some might be split into separate crates.</span>
<span class="kw">use</span> <span class="ident">abstutil</span>::<span class="ident">Timer</span>;
<span class="kw">use</span> <span class="ident">geom</span>::{<span class="ident">LonLat</span>, <span class="ident">Percent</span>};
<span class="kw">use</span> <span class="ident">widgetry</span>::{
@ -176,6 +183,7 @@
<span class="kw">mod</span> <span class="ident">collisions</span>;
<span class="kw">mod</span> <span class="ident">destinations</span>;
<span class="kw">pub</span> <span class="kw">mod</span> <span class="ident">fifteen_min</span>;
<span class="kw">mod</span> <span class="ident">kml</span>;
<span class="kw">pub</span> <span class="kw">mod</span> <span class="ident">mapping</span>;
<span class="kw">pub</span> <span class="kw">mod</span> <span class="ident">osm_viewer</span>;

View File

@ -114,7 +114,7 @@
<span class="doccomment">/// The output of `rustdoc -V`</span>
<span class="kw">pub</span> <span class="kw">const</span> <span class="ident">RUSTDOC_VERSION</span>: <span class="kw-2">&amp;</span><span class="ident">str</span> <span class="op">=</span> <span class="string">&quot;rustdoc 1.48.0 (7eac88abb 2020-11-16)&quot;</span>;
<span class="doccomment">/// The built-time in RFC2822, UTC</span>
<span class="kw">pub</span> <span class="kw">const</span> <span class="ident">BUILT_TIME_UTC</span>: <span class="kw-2">&amp;</span><span class="ident">str</span> <span class="op">=</span> <span class="string">&quot;Thu, 19 Nov 2020 20:57:03 +0000&quot;</span>;
<span class="kw">pub</span> <span class="kw">const</span> <span class="ident">BUILT_TIME_UTC</span>: <span class="kw-2">&amp;</span><span class="ident">str</span> <span class="op">=</span> <span class="string">&quot;Thu, 19 Nov 2020 21:39:00 +0000&quot;</span>;
<span class="doccomment">/// The target architecture, given by `cfg!(target_arch)`.</span>
<span class="kw">pub</span> <span class="kw">const</span> <span class="ident">CFG_TARGET_ARCH</span>: <span class="kw-2">&amp;</span><span class="ident">str</span> <span class="op">=</span> <span class="string">&quot;x86_64&quot;</span>;
<span class="doccomment">/// The endianness, given by `cfg!(target_endian)`.</span>

View File

@ -563,10 +563,24 @@
<span id="560">560</span>
<span id="561">561</span>
<span id="562">562</span>
<span id="563">563</span>
<span id="564">564</span>
<span id="565">565</span>
<span id="566">566</span>
<span id="567">567</span>
<span id="568">568</span>
<span id="569">569</span>
<span id="570">570</span>
<span id="571">571</span>
<span id="572">572</span>
<span id="573">573</span>
<span id="574">574</span>
<span id="575">575</span>
</pre><div class="example-wrap"><pre class="rust ">
<span class="kw">use</span> <span class="ident">std</span>::<span class="ident">collections</span>::<span class="ident">HashMap</span>;
<span class="kw">use</span> <span class="ident">instant</span>::<span class="ident">Instant</span>;
<span class="kw">use</span> <span class="ident">rand</span>::<span class="ident">seq</span>::<span class="ident">SliceRandom</span>;
<span class="kw">use</span> <span class="ident">rand</span>::<span class="ident">Rng</span>;
<span class="kw">use</span> <span class="ident">rand_xorshift</span>::<span class="ident">XorShiftRng</span>;
@ -706,7 +720,12 @@
<span class="ident">txt</span>
})
.<span class="ident">build_def</span>(<span class="ident">ctx</span>, <span class="ident">Key</span>::<span class="ident">P</span>),
<span class="ident">Btn</span>::<span class="ident">text_bg2</span>(<span class="string">&quot;Internal Dev Tools&quot;</span>).<span class="ident">build_def</span>(<span class="ident">ctx</span>, <span class="ident">Key</span>::<span class="ident">D</span>),
])
.<span class="ident">centered</span>(),
<span class="ident">Widget</span>::<span class="ident">row</span>(<span class="macro">vec</span><span class="macro">!</span>[
<span class="ident">Btn</span>::<span class="ident">text_bg2</span>(<span class="string">&quot;OpenStreetMap viewer&quot;</span>).<span class="ident">build_def</span>(<span class="ident">ctx</span>, <span class="ident">Key</span>::<span class="ident">V</span>),
<span class="ident">Btn</span>::<span class="ident">text_bg2</span>(<span class="string">&quot;15-minute neighborhoods&quot;</span>).<span class="ident">build_def</span>(<span class="ident">ctx</span>, <span class="ident">Key</span>::<span class="ident">N</span>),
<span class="ident">Btn</span>::<span class="ident">text_bg2</span>(<span class="string">&quot;Contribute parking data to OpenStreetMap&quot;</span>)
.<span class="ident">tooltip</span>({
<span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">txt</span> <span class="op">=</span>
@ -715,7 +734,6 @@
<span class="ident">txt</span>
})
.<span class="ident">build_def</span>(<span class="ident">ctx</span>, <span class="ident">Key</span>::<span class="ident">M</span>),
<span class="ident">Btn</span>::<span class="ident">text_bg2</span>(<span class="string">&quot;Internal Dev Tools&quot;</span>).<span class="ident">build_def</span>(<span class="ident">ctx</span>, <span class="ident">Key</span>::<span class="ident">D</span>),
])
.<span class="ident">centered</span>(),
<span class="ident">Widget</span>::<span class="ident">col</span>(<span class="macro">vec</span><span class="macro">!</span>[
@ -781,6 +799,14 @@
<span class="string">&quot;OpenStreetMap viewer&quot;</span> <span class="op">=</span><span class="op">&gt;</span> {
<span class="kw">return</span> <span class="ident">Transition</span>::<span class="ident">Push</span>(<span class="kw">crate</span>::<span class="ident">devtools</span>::<span class="ident">osm_viewer</span>::<span class="ident">Viewer</span>::<span class="ident">new</span>(<span class="ident">ctx</span>, <span class="ident">app</span>));
}
<span class="string">&quot;15-minute neighborhoods&quot;</span> <span class="op">=</span><span class="op">&gt;</span> {
<span class="comment">// Start with a random building</span>
<span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">rng</span> <span class="op">=</span> <span class="ident">app</span>.<span class="ident">primary</span>.<span class="ident">current_flags</span>.<span class="ident">sim_flags</span>.<span class="ident">make_rng</span>();
<span class="kw">let</span> <span class="ident">start</span> <span class="op">=</span> <span class="ident">app</span>.<span class="ident">primary</span>.<span class="ident">map</span>.<span class="ident">all_buildings</span>().<span class="ident">choose</span>(<span class="kw-2">&amp;</span><span class="kw-2">mut</span> <span class="ident">rng</span>).<span class="ident">unwrap</span>().<span class="ident">id</span>;
<span class="kw">return</span> <span class="ident">Transition</span>::<span class="ident">Push</span>(<span class="kw">crate</span>::<span class="ident">devtools</span>::<span class="ident">fifteen_min</span>::<span class="ident">Viewer</span>::<span class="ident">new</span>(
<span class="ident">ctx</span>, <span class="ident">app</span>, <span class="ident">start</span>,
));
}
<span class="string">&quot;Contribute parking data to OpenStreetMap&quot;</span> <span class="op">=</span><span class="op">&gt;</span> {
<span class="kw">return</span> <span class="ident">Transition</span>::<span class="ident">Push</span>(<span class="kw">crate</span>::<span class="ident">devtools</span>::<span class="ident">mapping</span>::<span class="ident">ParkingMapper</span>::<span class="ident">new</span>(
<span class="ident">ctx</span>, <span class="ident">app</span>,

View File

@ -898,14 +898,6 @@
<span id="895">895</span>
<span id="896">896</span>
<span id="897">897</span>
<span id="898">898</span>
<span id="899">899</span>
<span id="900">900</span>
<span id="901">901</span>
<span id="902">902</span>
<span id="903">903</span>
<span id="904">904</span>
<span id="905">905</span>
</pre><div class="example-wrap"><pre class="rust ">
<span class="kw">pub</span> <span class="kw">use</span> <span class="ident">gameplay</span>::{<span class="ident">spawn_agents_around</span>, <span class="ident">GameplayMode</span>, <span class="ident">TutorialPointer</span>, <span class="ident">TutorialState</span>};
<span class="kw">use</span> <span class="ident">maplit</span>::<span class="ident">btreeset</span>;
@ -924,7 +916,7 @@
<span class="kw">use</span> <span class="self">self</span>::<span class="ident">misc_tools</span>::{<span class="ident">RoutePreview</span>, <span class="ident">TrafficRecorder</span>};
<span class="kw">use</span> <span class="kw">crate</span>::<span class="ident">app</span>::<span class="ident">App</span>;
<span class="kw">use</span> <span class="kw">crate</span>::<span class="ident">colors</span>::<span class="ident">ColorSchemeChoice</span>;
<span class="kw">use</span> <span class="kw">crate</span>::<span class="ident">common</span>::{<span class="ident">tool_panel</span>, <span class="ident">CommonState</span>, <span class="ident">ContextualActions</span>, <span class="ident">IsochroneViewer</span>, <span class="ident">Minimap</span>};
<span class="kw">use</span> <span class="kw">crate</span>::<span class="ident">common</span>::{<span class="ident">tool_panel</span>, <span class="ident">CommonState</span>, <span class="ident">ContextualActions</span>, <span class="ident">Minimap</span>};
<span class="kw">use</span> <span class="kw">crate</span>::<span class="ident">debug</span>::<span class="ident">DebugMode</span>;
<span class="kw">use</span> <span class="kw">crate</span>::<span class="ident">edit</span>::{
<span class="ident">can_edit_lane</span>, <span class="ident">EditMode</span>, <span class="ident">LaneEditor</span>, <span class="ident">SaveEdits</span>, <span class="ident">StopSignEditor</span>, <span class="ident">TrafficSignalEditor</span>,
@ -1446,11 +1438,6 @@
<span class="ident">actions</span>.<span class="ident">push</span>((<span class="ident">Key</span>::<span class="ident">E</span>, <span class="string">&quot;edit lane&quot;</span>.<span class="ident">to_string</span>()));
}
}
<span class="ident">ID</span>::<span class="ident">Building</span>(<span class="kw">_</span>) <span class="op">=</span><span class="op">&gt;</span> {
<span class="kw">if</span> <span class="ident">app</span>.<span class="ident">opts</span>.<span class="ident">dev</span> {
<span class="ident">actions</span>.<span class="ident">push</span>((<span class="ident">Key</span>::<span class="ident">I</span>, <span class="string">&quot;explore isochrone from here&quot;</span>.<span class="ident">to_string</span>()));
}
}
<span class="kw">_</span> <span class="op">=</span><span class="op">&gt;</span> {}
}
}
@ -1496,9 +1483,6 @@
<span class="ident">Transition</span>::<span class="ident">Push</span>(<span class="ident">EditMode</span>::<span class="ident">new</span>(<span class="ident">ctx</span>, <span class="ident">app</span>, <span class="self">self</span>.<span class="ident">gameplay</span>.<span class="ident">clone</span>())),
<span class="ident">Transition</span>::<span class="ident">Push</span>(<span class="ident">LaneEditor</span>::<span class="ident">new</span>(<span class="ident">ctx</span>, <span class="ident">app</span>, <span class="ident">l</span>, <span class="self">self</span>.<span class="ident">gameplay</span>.<span class="ident">clone</span>())),
]),
(<span class="ident">ID</span>::<span class="ident">Building</span>(<span class="ident">b</span>), <span class="string">&quot;explore isochrone from here&quot;</span>) <span class="op">=</span><span class="op">&gt;</span> {
<span class="ident">Transition</span>::<span class="ident">Push</span>(<span class="ident">IsochroneViewer</span>::<span class="ident">new</span>(<span class="ident">ctx</span>, <span class="ident">app</span>, <span class="ident">b</span>))
}
(<span class="kw">_</span>, <span class="string">&quot;follow (run the simulation)&quot;</span>) <span class="op">=</span><span class="op">&gt;</span> {
<span class="kw-2">*</span><span class="ident">close_panel</span> <span class="op">=</span> <span class="bool-val">false</span>;
<span class="ident">Transition</span>::<span class="ident">ModifyState</span>(<span class="ident">Box</span>::<span class="ident">new</span>(<span class="op">|</span><span class="ident">state</span>, <span class="ident">ctx</span>, <span class="ident">app</span><span class="op">|</span> {