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dabreegster 2021-08-26 17:06:45 +00:00
parent c43ce0e84d
commit 609819f637
27 changed files with 198 additions and 254 deletions

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@ -50,9 +50,9 @@ the event and immediately apply the transition. <a href="#method.panel_changed">
call this to handle all other events. <a href="#method.other_event">Read more</a></p>
</div></details><div id="method.draw_baselayer-62" class="method trait-impl has-srclink"><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</h4><a href="#method.draw_baselayer-62" class="anchor"></a><a class="srclink" href="../../src/game/debug/uber_turns.rs.html#236-238" title="goto source code">[src]</a></div><div id="method.draw-63" class="method trait-impl has-srclink"><h4 class="code-header">fn <a href="#method.draw" class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4><a href="#method.draw-63" class="anchor"></a><a class="srclink" href="../../src/game/debug/uber_turns.rs.html#240-247" title="goto source code">[src]</a></div><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_click_custom-1" class="method trait-impl has-srclink"><h4 class="code-header">fn <a href="#method.on_click_custom" class="fnname">on_click_custom</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut self, <br>&nbsp;&nbsp;&nbsp;&nbsp;_ctx: &amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;_app: <a class="primitive" href="https://doc.rust-lang.org/1.54.0/std/primitive.reference.html">&amp;mut </a>A, <br>&nbsp;&nbsp;&nbsp;&nbsp;_action: <a class="struct" href="https://doc.rust-lang.org/1.54.0/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a>&lt;dyn <a class="trait" href="../../abstutil/clone/trait.CloneableAny.html" title="trait abstutil::clone::CloneableAny">CloneableAny</a> + 'static, <a class="struct" href="https://doc.rust-lang.org/1.54.0/alloc/alloc/struct.Global.html" title="struct alloc::alloc::Global">Global</a>&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;_panel: &amp;Panel<br>) -&gt; Transition&lt;A&gt;</h4><a href="#method.on_click_custom-1" class="anchor"></a></div></summary><div class='docblock'><p>Called when something on the panel has been clicked.</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_mouseover-1" class="method trait-impl has-srclink"><h4 class="code-header">fn <a href="#method.on_mouseover" class="fnname">on_mouseover</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/1.54.0/std/primitive.reference.html">&amp;mut </a>A)</h4><a href="#method.on_mouseover-1" class="anchor"></a></div></summary><div class='docblock'><p>Called when the mouse has moved.</p>
</div></details></div></details><details class="rustdoc-toggle implementors-toggle"><summary><div id="impl-SimpleState%3CApp%3E-10" class="impl has-srclink"><h3 class="code-header in-band">impl SimpleState&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../ungap/struct.About.html" title="struct game::ungap::About">About</a></h3><a href="#impl-SimpleState%3CApp%3E-10" class="anchor"></a><a class="srclink" href="../../src/game/ungap/mod.rs.html#289-302" title="goto source code">[src]</a></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_click-10" class="method trait-impl has-srclink"><h4 class="code-header">fn <a href="#tymethod.on_click" class="fnname">on_click</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut self, <br>&nbsp;&nbsp;&nbsp;&nbsp;_: &amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;_: &amp;mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;x: &amp;<a class="primitive" href="https://doc.rust-lang.org/1.54.0/std/primitive.str.html">str</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;_: &amp;Panel<br>) -&gt; Transition&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt;</h4><a href="#method.on_click-10" class="anchor"></a><a class="srclink" href="../../src/game/ungap/mod.rs.html#290-297" title="goto source code">[src]</a></div></summary><div class='docblock'><p>Called when something on the panel has been clicked. Since the action is just a string,
</div></details></div></details><details class="rustdoc-toggle implementors-toggle"><summary><div id="impl-SimpleState%3CApp%3E-10" class="impl has-srclink"><h3 class="code-header in-band">impl SimpleState&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../ungap/struct.About.html" title="struct game::ungap::About">About</a></h3><a href="#impl-SimpleState%3CApp%3E-10" class="anchor"></a><a class="srclink" href="../../src/game/ungap/mod.rs.html#253-266" title="goto source code">[src]</a></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_click-10" class="method trait-impl has-srclink"><h4 class="code-header">fn <a href="#tymethod.on_click" class="fnname">on_click</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut self, <br>&nbsp;&nbsp;&nbsp;&nbsp;_: &amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;_: &amp;mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;x: &amp;<a class="primitive" href="https://doc.rust-lang.org/1.54.0/std/primitive.str.html">str</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;_: &amp;Panel<br>) -&gt; Transition&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt;</h4><a href="#method.on_click-10" class="anchor"></a><a class="srclink" href="../../src/game/ungap/mod.rs.html#254-261" title="goto source code">[src]</a></div></summary><div class='docblock'><p>Called when something on the panel has been clicked. Since the action is just a string,
the fallback case can just use <code>unreachable!()</code>. <a href="#tymethod.on_click">Read more</a></p>
</div></details><div id="method.draw-72" class="method trait-impl has-srclink"><h4 class="code-header">fn <a href="#method.draw" class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4><a href="#method.draw-72" class="anchor"></a><a class="srclink" href="../../src/game/ungap/mod.rs.html#299-301" title="goto source code">[src]</a></div><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_click_custom-10" class="method trait-impl has-srclink"><h4 class="code-header">fn <a href="#method.on_click_custom" class="fnname">on_click_custom</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut self, <br>&nbsp;&nbsp;&nbsp;&nbsp;_ctx: &amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;_app: <a class="primitive" href="https://doc.rust-lang.org/1.54.0/std/primitive.reference.html">&amp;mut </a>A, <br>&nbsp;&nbsp;&nbsp;&nbsp;_action: <a class="struct" href="https://doc.rust-lang.org/1.54.0/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a>&lt;dyn <a class="trait" href="../../abstutil/clone/trait.CloneableAny.html" title="trait abstutil::clone::CloneableAny">CloneableAny</a> + 'static, <a class="struct" href="https://doc.rust-lang.org/1.54.0/alloc/alloc/struct.Global.html" title="struct alloc::alloc::Global">Global</a>&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;_panel: &amp;Panel<br>) -&gt; Transition&lt;A&gt;</h4><a href="#method.on_click_custom-10" class="anchor"></a></div></summary><div class='docblock'><p>Called when something on the panel has been clicked.</p>
</div></details><div id="method.draw-72" class="method trait-impl has-srclink"><h4 class="code-header">fn <a href="#method.draw" class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4><a href="#method.draw-72" class="anchor"></a><a class="srclink" href="../../src/game/ungap/mod.rs.html#263-265" title="goto source code">[src]</a></div><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_click_custom-10" class="method trait-impl has-srclink"><h4 class="code-header">fn <a href="#method.on_click_custom" class="fnname">on_click_custom</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut self, <br>&nbsp;&nbsp;&nbsp;&nbsp;_ctx: &amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;_app: <a class="primitive" href="https://doc.rust-lang.org/1.54.0/std/primitive.reference.html">&amp;mut </a>A, <br>&nbsp;&nbsp;&nbsp;&nbsp;_action: <a class="struct" href="https://doc.rust-lang.org/1.54.0/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a>&lt;dyn <a class="trait" href="../../abstutil/clone/trait.CloneableAny.html" title="trait abstutil::clone::CloneableAny">CloneableAny</a> + 'static, <a class="struct" href="https://doc.rust-lang.org/1.54.0/alloc/alloc/struct.Global.html" title="struct alloc::alloc::Global">Global</a>&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;_panel: &amp;Panel<br>) -&gt; Transition&lt;A&gt;</h4><a href="#method.on_click_custom-10" class="anchor"></a></div></summary><div class='docblock'><p>Called when something on the panel has been clicked.</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.panel_changed-11" class="method trait-impl has-srclink"><h4 class="code-header">fn <a href="#method.panel_changed" class="fnname">panel_changed</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut self, <br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;<a class="primitive" href="https://doc.rust-lang.org/1.54.0/std/primitive.reference.html">&amp;mut </a>A, <br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut Panel<br>) -&gt; <a class="enum" href="https://doc.rust-lang.org/1.54.0/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;Transition&lt;A&gt;&gt;</h4><a href="#method.panel_changed-11" class="anchor"></a></div></summary><div class='docblock'><p>Called when something on the panel has changed. If a transition is returned, stop handling
the event and immediately apply the transition. <a href="#method.panel_changed">Read more</a></p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_mouseover-10" class="method trait-impl has-srclink"><h4 class="code-header">fn <a href="#method.on_mouseover" class="fnname">on_mouseover</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/1.54.0/std/primitive.reference.html">&amp;mut </a>A)</h4><a href="#method.on_mouseover-10" class="anchor"></a></div></summary><div class='docblock'><p>Called when the mouse has moved.</p>
@ -338,20 +338,20 @@ call this to handle all other events. <a href="#method.other_event">Read more</a
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-58" class="method trait-impl has-srclink"><h4 class="code-header">fn <a href="#tymethod.draw" class="fnname">draw</a>(&amp;self, _: &amp;mut GfxCtx&lt;'_&gt;, _: &amp;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4><a href="#method.draw-58" class="anchor"></a><a class="srclink" href="../../src/game/sandbox/mod.rs.html#638" title="goto source code">[src]</a></div></summary><div class='docblock'><p>Draw</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer-57" class="method trait-impl has-srclink"><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</h4><a href="#method.draw_baselayer-57" class="anchor"></a></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_destroy-57" class="method trait-impl has-srclink"><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/1.54.0/std/primitive.reference.html">&amp;mut </a>A)</h4><a href="#method.on_destroy-57" class="anchor"></a></div></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
</div></details></div></details><details class="rustdoc-toggle implementors-toggle"><summary><div id="impl-State%3CApp%3E-58" class="impl has-srclink"><h3 class="code-header in-band">impl State&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../ungap/quick_sketch/struct.QuickSketch.html" title="struct game::ungap::quick_sketch::QuickSketch">QuickSketch</a></h3><a href="#impl-State%3CApp%3E-58" class="anchor"></a><a class="srclink" href="../../src/game/ungap/quick_sketch.rs.html#79-151" title="goto source code">[src]</a></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-58" class="method trait-impl has-srclink"><h4 class="code-header">fn <a href="#tymethod.event" class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt;</h4><a href="#method.event-58" class="anchor"></a><a class="srclink" href="../../src/game/ungap/quick_sketch.rs.html#80-144" title="goto source code">[src]</a></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-59" class="method trait-impl has-srclink"><h4 class="code-header">fn <a href="#tymethod.draw" class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4><a href="#method.draw-59" class="anchor"></a><a class="srclink" href="../../src/game/ungap/quick_sketch.rs.html#146-150" title="goto source code">[src]</a></div></summary><div class='docblock'><p>Draw</p>
</div></details></div></details><details class="rustdoc-toggle implementors-toggle"><summary><div id="impl-State%3CApp%3E-58" class="impl has-srclink"><h3 class="code-header in-band">impl State&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../ungap/quick_sketch/struct.QuickSketch.html" title="struct game::ungap::quick_sketch::QuickSketch">QuickSketch</a></h3><a href="#impl-State%3CApp%3E-58" class="anchor"></a><a class="srclink" href="../../src/game/ungap/quick_sketch.rs.html#85-126" title="goto source code">[src]</a></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-58" class="method trait-impl has-srclink"><h4 class="code-header">fn <a href="#tymethod.event" class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt;</h4><a href="#method.event-58" class="anchor"></a><a class="srclink" href="../../src/game/ungap/quick_sketch.rs.html#86-119" title="goto source code">[src]</a></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-59" class="method trait-impl has-srclink"><h4 class="code-header">fn <a href="#tymethod.draw" class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4><a href="#method.draw-59" class="anchor"></a><a class="srclink" href="../../src/game/ungap/quick_sketch.rs.html#121-125" title="goto source code">[src]</a></div></summary><div class='docblock'><p>Draw</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer-58" class="method trait-impl has-srclink"><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</h4><a href="#method.draw_baselayer-58" class="anchor"></a></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_destroy-58" class="method trait-impl has-srclink"><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/1.54.0/std/primitive.reference.html">&amp;mut </a>A)</h4><a href="#method.on_destroy-58" class="anchor"></a></div></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
</div></details></div></details><details class="rustdoc-toggle implementors-toggle"><summary><div id="impl-State%3CApp%3E-59" class="impl has-srclink"><h3 class="code-header in-band">impl State&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../ungap/route/struct.RoutePlanner.html" title="struct game::ungap::route::RoutePlanner">RoutePlanner</a></h3><a href="#impl-State%3CApp%3E-59" class="anchor"></a><a class="srclink" href="../../src/game/ungap/route.rs.html#311-424" title="goto source code">[src]</a></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-59" class="method trait-impl has-srclink"><h4 class="code-header">fn <a href="#tymethod.event" class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt;</h4><a href="#method.event-59" class="anchor"></a><a class="srclink" href="../../src/game/ungap/route.rs.html#312-413" title="goto source code">[src]</a></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-60" class="method trait-impl has-srclink"><h4 class="code-header">fn <a href="#tymethod.draw" class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4><a href="#method.draw-60" class="anchor"></a><a class="srclink" href="../../src/game/ungap/route.rs.html#415-423" title="goto source code">[src]</a></div></summary><div class='docblock'><p>Draw</p>
</div></details></div></details><details class="rustdoc-toggle implementors-toggle"><summary><div id="impl-State%3CApp%3E-59" class="impl has-srclink"><h3 class="code-header in-band">impl State&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../ungap/route/struct.RoutePlanner.html" title="struct game::ungap::route::RoutePlanner">RoutePlanner</a></h3><a href="#impl-State%3CApp%3E-59" class="anchor"></a><a class="srclink" href="../../src/game/ungap/route.rs.html#316-396" title="goto source code">[src]</a></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-59" class="method trait-impl has-srclink"><h4 class="code-header">fn <a href="#tymethod.event" class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt;</h4><a href="#method.event-59" class="anchor"></a><a class="srclink" href="../../src/game/ungap/route.rs.html#317-385" title="goto source code">[src]</a></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-60" class="method trait-impl has-srclink"><h4 class="code-header">fn <a href="#tymethod.draw" class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4><a href="#method.draw-60" class="anchor"></a><a class="srclink" href="../../src/game/ungap/route.rs.html#387-395" title="goto source code">[src]</a></div></summary><div class='docblock'><p>Draw</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer-59" class="method trait-impl has-srclink"><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</h4><a href="#method.draw_baselayer-59" class="anchor"></a></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_destroy-59" class="method trait-impl has-srclink"><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/1.54.0/std/primitive.reference.html">&amp;mut </a>A)</h4><a href="#method.on_destroy-59" class="anchor"></a></div></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
</div></details></div></details><details class="rustdoc-toggle implementors-toggle"><summary><div id="impl-State%3CApp%3E-6" class="impl has-srclink"><h3 class="code-header in-band">impl State&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../debug/floodfill/struct.Floodfiller.html" title="struct game::debug::floodfill::Floodfiller">Floodfiller</a></h3><a href="#impl-State%3CApp%3E-6" class="anchor"></a><a class="srclink" href="../../src/game/debug/floodfill.rs.html#81-117" title="goto source code">[src]</a></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-6" class="method trait-impl has-srclink"><h4 class="code-header">fn <a href="#tymethod.event" class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt;</h4><a href="#method.event-6" class="anchor"></a><a class="srclink" href="../../src/game/debug/floodfill.rs.html#82-107" title="goto source code">[src]</a></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-7" class="method trait-impl has-srclink"><h4 class="code-header">fn <a href="#tymethod.draw" class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4><a href="#method.draw-7" class="anchor"></a><a class="srclink" href="../../src/game/debug/floodfill.rs.html#109-116" title="goto source code">[src]</a></div></summary><div class='docblock'><p>Draw</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer-6" class="method trait-impl has-srclink"><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</h4><a href="#method.draw_baselayer-6" class="anchor"></a></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_destroy-6" class="method trait-impl has-srclink"><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/1.54.0/std/primitive.reference.html">&amp;mut </a>A)</h4><a href="#method.on_destroy-6" class="anchor"></a></div></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
</div></details></div></details><details class="rustdoc-toggle implementors-toggle"><summary><div id="impl-State%3CApp%3E-60" class="impl has-srclink"><h3 class="code-header in-band">impl State&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../ungap/struct.ExploreMap.html" title="struct game::ungap::ExploreMap">ExploreMap</a></h3><a href="#impl-State%3CApp%3E-60" class="anchor"></a><a class="srclink" href="../../src/game/ungap/mod.rs.html#63-189" title="goto source code">[src]</a></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-60" class="method trait-impl has-srclink"><h4 class="code-header">fn <a href="#tymethod.event" class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt;</h4><a href="#method.event-60" class="anchor"></a><a class="srclink" href="../../src/game/ungap/mod.rs.html#64-183" title="goto source code">[src]</a></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-61" class="method trait-impl has-srclink"><h4 class="code-header">fn <a href="#tymethod.draw" class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4><a href="#method.draw-61" class="anchor"></a><a class="srclink" href="../../src/game/ungap/mod.rs.html#185-188" title="goto source code">[src]</a></div></summary><div class='docblock'><p>Draw</p>
</div></details></div></details><details class="rustdoc-toggle implementors-toggle"><summary><div id="impl-State%3CApp%3E-60" class="impl has-srclink"><h3 class="code-header in-band">impl State&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../ungap/struct.ExploreMap.html" title="struct game::ungap::ExploreMap">ExploreMap</a></h3><a href="#impl-State%3CApp%3E-60" class="anchor"></a><a class="srclink" href="../../src/game/ungap/mod.rs.html#63-153" title="goto source code">[src]</a></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-60" class="method trait-impl has-srclink"><h4 class="code-header">fn <a href="#tymethod.event" class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt;</h4><a href="#method.event-60" class="anchor"></a><a class="srclink" href="../../src/game/ungap/mod.rs.html#64-147" title="goto source code">[src]</a></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw-61" class="method trait-impl has-srclink"><h4 class="code-header">fn <a href="#tymethod.draw" class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4><a href="#method.draw-61" class="anchor"></a><a class="srclink" href="../../src/game/ungap/mod.rs.html#149-152" title="goto source code">[src]</a></div></summary><div class='docblock'><p>Draw</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer-60" class="method trait-impl has-srclink"><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</h4><a href="#method.draw_baselayer-60" class="anchor"></a></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_destroy-60" class="method trait-impl has-srclink"><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/1.54.0/std/primitive.reference.html">&amp;mut </a>A)</h4><a href="#method.on_destroy-60" class="anchor"></a></div></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
</div></details></div></details><details class="rustdoc-toggle implementors-toggle"><summary><div id="impl-State%3CApp%3E-7" class="impl has-srclink"><h3 class="code-header in-band">impl State&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="../debug/path_counter/struct.PathCounter.html" title="struct game::debug::path_counter::PathCounter">PathCounter</a></h3><a href="#impl-State%3CApp%3E-7" class="anchor"></a><a class="srclink" href="../../src/game/debug/path_counter.rs.html#85-131" title="goto source code">[src]</a></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event-7" class="method trait-impl has-srclink"><h4 class="code-header">fn <a href="#tymethod.event" class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>&gt;</h4><a href="#method.event-7" class="anchor"></a><a class="srclink" href="../../src/game/debug/path_counter.rs.html#86-115" title="goto source code">[src]</a></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>

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@ -1,4 +1,4 @@
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="The build time in RFC2822, UTC."><meta name="keywords" content="rust, rustlang, rust-lang, BUILT_TIME_UTC"><title>BUILT_TIME_UTC in game::pregame::built_info - Rust</title><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled ><script id="default-settings"></script><script src="../../../storage.js"></script><script src="../../../crates.js"></script><noscript><link rel="stylesheet" href="../../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../../favicon.svg">
<link rel="alternate icon" type="image/png" href="../../../favicon-16x16.png">
<link rel="alternate icon" type="image/png" href="../../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../../down-arrow.svg");}</style></head><body class="rustdoc constant"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu" role="button">&#9776;</div><a href='../../../game/index.html'><div class='logo-container rust-logo'><img src='../../../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><h2 class="location">Other items in<br><a href="../../index.html">game</a>::<wbr><a href="../index.html">pregame</a>::<wbr><a href="index.html">built_info</a></h2><div id="sidebar-vars" data-name="BUILT_TIME_UTC" data-ty="constant" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img src="../../../brush.svg" width="18" height="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../../settings.html" title="settings"><img src="../../../wheel.svg" width="18" height="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Constant <a href="../../index.html">game</a>::<wbr><a href="../index.html">pregame</a>::<wbr><a href="index.html">built_info</a>::<wbr><a class="constant" href="#">BUILT_TIME_UTC</a><button id="copy-path" onclick="copy_path(this)" title="copy path"><img src="../../../clipboard.svg" width="19" height="18" alt="Copy item import" title="Copy item import to clipboard"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../../src/game/home/runner/work/abstreet/abstreet/target/debug/build/game-7b2f388b02b372bc/out/built.rs.html#78" title="goto source code">[src]</a></span></h1><pre class="rust const">pub const BUILT_TIME_UTC: &amp;<a class="primitive" href="https://doc.rust-lang.org/1.54.0/std/primitive.str.html">str</a> = r&quot;Thu, 26 Aug 2021 16:28:13 +0000&quot;;</pre><details class="rustdoc-toggle top-doc" open><summary class="hideme"><span>Expand description</span></summary><div class="docblock"><p>The build time in RFC2822, UTC.</p>
<link rel="alternate icon" type="image/png" href="../../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../../down-arrow.svg");}</style></head><body class="rustdoc constant"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu" role="button">&#9776;</div><a href='../../../game/index.html'><div class='logo-container rust-logo'><img src='../../../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><h2 class="location">Other items in<br><a href="../../index.html">game</a>::<wbr><a href="../index.html">pregame</a>::<wbr><a href="index.html">built_info</a></h2><div id="sidebar-vars" data-name="BUILT_TIME_UTC" data-ty="constant" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img src="../../../brush.svg" width="18" height="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../../settings.html" title="settings"><img src="../../../wheel.svg" width="18" height="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Constant <a href="../../index.html">game</a>::<wbr><a href="../index.html">pregame</a>::<wbr><a href="index.html">built_info</a>::<wbr><a class="constant" href="#">BUILT_TIME_UTC</a><button id="copy-path" onclick="copy_path(this)" title="copy path"><img src="../../../clipboard.svg" width="19" height="18" alt="Copy item import" title="Copy item import to clipboard"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../../src/game/home/runner/work/abstreet/abstreet/target/debug/build/game-7b2f388b02b372bc/out/built.rs.html#78" title="goto source code">[src]</a></span></h1><pre class="rust const">pub const BUILT_TIME_UTC: &amp;<a class="primitive" href="https://doc.rust-lang.org/1.54.0/std/primitive.str.html">str</a> = r&quot;Thu, 26 Aug 2021 17:05:33 +0000&quot;;</pre><details class="rustdoc-toggle top-doc" open><summary class="hideme"><span>Expand description</span></summary><div class="docblock"><p>The build time in RFC2822, UTC.</p>
</div></details></section><section id="search" class="content hidden"></section><div id="rustdoc-vars" data-root-path="../../../" data-current-crate="game" data-search-index-js="../../../search-index.js" data-search-js="../../../search.js"></div><script src="../../../main.js"></script></body></html>

View File

@ -1,15 +1,15 @@
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `Tab` enum in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, Tab"><title>Tab in game::ungap - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script id="default-settings"></script><script src="../../storage.js"></script><script src="../../crates.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../favicon.svg">
<link rel="alternate icon" type="image/png" href="../../favicon-16x16.png">
<link rel="alternate icon" type="image/png" href="../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc enum"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu" role="button">&#9776;</div><a href='../../game/index.html'><div class='logo-container rust-logo'><img src='../../rust-logo.png' alt='logo'></div></a><h2 class="location">Enum Tab</h2><div class="sidebar-elems"><div class="block items"><h3 class="sidebar-title"><a href="#variants">Variants</a></h3><div class="sidebar-links"><a href="#variant.Create">Create</a><a href="#variant.Explore">Explore</a><a href="#variant.Route">Route</a></div><h3 class="sidebar-title"><a href="#trait-implementations">Trait Implementations</a></h3><div class="sidebar-links"><a href="#impl-PartialEq%3CTab%3E">PartialEq&lt;Tab&gt;</a><a href="#impl-StructuralPartialEq">StructuralPartialEq</a></div><h3 class="sidebar-title"><a href="#synthetic-implementations">Auto Trait Implementations</a></h3><div class="sidebar-links"><a href="#impl-RefUnwindSafe">RefUnwindSafe</a><a href="#impl-Send">Send</a><a href="#impl-Sync">Sync</a><a href="#impl-Unpin">Unpin</a><a href="#impl-UnwindSafe">UnwindSafe</a></div><h3 class="sidebar-title"><a href="#blanket-implementations">Blanket Implementations</a></h3><div class="sidebar-links"><a href="#impl-Any">Any</a><a href="#impl-Borrow%3CT%3E">Borrow&lt;T&gt;</a><a href="#impl-BorrowMut%3CT%3E">BorrowMut&lt;T&gt;</a><a href="#impl-Downcast">Downcast</a><a href="#impl-DowncastSync">DowncastSync</a><a href="#impl-From%3CT%3E">From&lt;T&gt;</a><a href="#impl-Instrument">Instrument</a><a href="#impl-Into%3CU%3E">Into&lt;U&gt;</a><a href="#impl-Same%3CT%3E">Same&lt;T&gt;</a><a href="#impl-TryFrom%3CU%3E">TryFrom&lt;U&gt;</a><a href="#impl-TryInto%3CU%3E">TryInto&lt;U&gt;</a><a href="#impl-VZip%3CV%3E">VZip&lt;V&gt;</a></div></div><h2 class="location">Other items in<br><a href="../index.html">game</a>::<wbr><a href="index.html">ungap</a></h2><div id="sidebar-vars" data-name="Tab" data-ty="enum" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img src="../../brush.svg" width="18" height="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../settings.html" title="settings"><img src="../../wheel.svg" width="18" height="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Enum <a href="../index.html">game</a>::<wbr><a href="index.html">ungap</a>::<wbr><a class="enum" href="#">Tab</a><button id="copy-path" onclick="copy_path(this)" title="copy path"><img src="../../clipboard.svg" width="19" height="18" alt="Copy item import" title="Copy item import to clipboard"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../src/game/ungap/mod.rs.html#306-310" title="goto source code">[src]</a></span></h1><div class="docblock type-decl"><pre class="rust enum">pub enum Tab {
<link rel="alternate icon" type="image/png" href="../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc enum"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu" role="button">&#9776;</div><a href='../../game/index.html'><div class='logo-container rust-logo'><img src='../../rust-logo.png' alt='logo'></div></a><h2 class="location">Enum Tab</h2><div class="sidebar-elems"><div class="block items"><h3 class="sidebar-title"><a href="#variants">Variants</a></h3><div class="sidebar-links"><a href="#variant.Create">Create</a><a href="#variant.Explore">Explore</a><a href="#variant.Route">Route</a></div><h3 class="sidebar-title"><a href="#implementations">Methods</a></h3><div class="sidebar-links"><a href="#method.handle_action">handle_action</a><a href="#method.make_header">make_header</a></div><h3 class="sidebar-title"><a href="#trait-implementations">Trait Implementations</a></h3><div class="sidebar-links"><a href="#impl-PartialEq%3CTab%3E">PartialEq&lt;Tab&gt;</a><a href="#impl-StructuralPartialEq">StructuralPartialEq</a></div><h3 class="sidebar-title"><a href="#synthetic-implementations">Auto Trait Implementations</a></h3><div class="sidebar-links"><a href="#impl-RefUnwindSafe">RefUnwindSafe</a><a href="#impl-Send">Send</a><a href="#impl-Sync">Sync</a><a href="#impl-Unpin">Unpin</a><a href="#impl-UnwindSafe">UnwindSafe</a></div><h3 class="sidebar-title"><a href="#blanket-implementations">Blanket Implementations</a></h3><div class="sidebar-links"><a href="#impl-Any">Any</a><a href="#impl-Borrow%3CT%3E">Borrow&lt;T&gt;</a><a href="#impl-BorrowMut%3CT%3E">BorrowMut&lt;T&gt;</a><a href="#impl-Downcast">Downcast</a><a href="#impl-DowncastSync">DowncastSync</a><a href="#impl-From%3CT%3E">From&lt;T&gt;</a><a href="#impl-Instrument">Instrument</a><a href="#impl-Into%3CU%3E">Into&lt;U&gt;</a><a href="#impl-Same%3CT%3E">Same&lt;T&gt;</a><a href="#impl-TryFrom%3CU%3E">TryFrom&lt;U&gt;</a><a href="#impl-TryInto%3CU%3E">TryInto&lt;U&gt;</a><a href="#impl-VZip%3CV%3E">VZip&lt;V&gt;</a></div></div><h2 class="location">Other items in<br><a href="../index.html">game</a>::<wbr><a href="index.html">ungap</a></h2><div id="sidebar-vars" data-name="Tab" data-ty="enum" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img src="../../brush.svg" width="18" height="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../settings.html" title="settings"><img src="../../wheel.svg" width="18" height="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Enum <a href="../index.html">game</a>::<wbr><a href="index.html">ungap</a>::<wbr><a class="enum" href="#">Tab</a><button id="copy-path" onclick="copy_path(this)" title="copy path"><img src="../../clipboard.svg" width="19" height="18" alt="Copy item import" title="Copy item import to clipboard"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../src/game/ungap/mod.rs.html#270-274" title="goto source code">[src]</a></span></h1><div class="docblock type-decl"><pre class="rust enum">pub enum Tab {
Explore,
Create,
Route,
}</pre></div><h2 id="variants" class="variants small-section-header">
Variants<a href="#variants" class="anchor"></a></h2>
<div id="variant.Explore" class="variant small-section-header"><a href="#variant.Explore" class="anchor field"></a><code>Explore</code></div><div id="variant.Create" class="variant small-section-header"><a href="#variant.Create" class="anchor field"></a><code>Create</code></div><div id="variant.Route" class="variant small-section-header"><a href="#variant.Route" class="anchor field"></a><code>Route</code></div><h2 id="trait-implementations" class="small-section-header">Trait Implementations<a href="#trait-implementations" class="anchor"></a></h2><div id="trait-implementations-list"><details class="rustdoc-toggle implementors-toggle"><summary><div id="impl-PartialEq%3CTab%3E" class="impl has-srclink"><h3 class="code-header in-band">impl <a class="trait" href="https://doc.rust-lang.org/1.54.0/core/cmp/trait.PartialEq.html" title="trait core::cmp::PartialEq">PartialEq</a>&lt;<a class="enum" href="enum.Tab.html" title="enum game::ungap::Tab">Tab</a>&gt; for <a class="enum" href="enum.Tab.html" title="enum game::ungap::Tab">Tab</a></h3><a href="#impl-PartialEq%3CTab%3E" class="anchor"></a><a class="srclink" href="../../src/game/ungap/mod.rs.html#305" title="goto source code">[src]</a></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.eq" class="method trait-impl has-srclink"><h4 class="code-header">fn <a href="https://doc.rust-lang.org/1.54.0/core/cmp/trait.PartialEq.html#tymethod.eq" class="fnname">eq</a>(&amp;self, other: &amp;<a class="enum" href="enum.Tab.html" title="enum game::ungap::Tab">Tab</a>) -&gt; <a class="primitive" href="https://doc.rust-lang.org/1.54.0/std/primitive.bool.html">bool</a></h4><a href="#method.eq" class="anchor"></a><a class="srclink" href="../../src/game/ungap/mod.rs.html#305" title="goto source code">[src]</a></div></summary><div class='docblock'><p>This method tests for <code>self</code> and <code>other</code> values to be equal, and is used
<div id="variant.Explore" class="variant small-section-header"><a href="#variant.Explore" class="anchor field"></a><code>Explore</code></div><div id="variant.Create" class="variant small-section-header"><a href="#variant.Create" class="anchor field"></a><code>Create</code></div><div id="variant.Route" class="variant small-section-header"><a href="#variant.Route" class="anchor field"></a><code>Route</code></div><h2 id="implementations" class="small-section-header">Implementations<a href="#implementations" class="anchor"></a></h2><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl" class="impl has-srclink"><h3 class="code-header in-band">impl <a class="enum" href="enum.Tab.html" title="enum game::ungap::Tab">Tab</a></h3><a href="#impl" class="anchor"></a><a class="srclink" href="../../src/game/ungap/mod.rs.html#286-374" title="goto source code">[src]</a></div></summary><div class="impl-items"><div id="method.make_header" class="method has-srclink"><h4 class="code-header">pub fn <a href="#method.make_header" class="fnname">make_header</a>(self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Widget</h4><a href="#method.make_header" class="anchor"></a><a class="srclink" href="../../src/game/ungap/mod.rs.html#287-327" title="goto source code">[src]</a></div><div id="method.handle_action" class="method has-srclink"><h4 class="code-header">pub fn <a href="#method.handle_action" class="fnname">handle_action</a>&lt;T:&nbsp;<a class="trait" href="trait.TakeLayers.html" title="trait game::ungap::TakeLayers">TakeLayers</a> + State&lt;<a class="struct" href="../app/struct.App.html" title="struct game::app::App">App</a>&gt;&gt;(<br>&nbsp;&nbsp;&nbsp;&nbsp;self, <br>&nbsp;&nbsp;&nbsp;&nbsp;ctx: &amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;app: &amp;mut <a class="struct" href="../app/struct.App.html" title="struct game::app::App">App</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;action: &amp;<a class="primitive" href="https://doc.rust-lang.org/1.54.0/std/primitive.str.html">str</a><br>) -&gt; Transition&lt;<a class="struct" href="../app/struct.App.html" title="struct game::app::App">App</a>&gt;</h4><a href="#method.handle_action" class="anchor"></a><a class="srclink" href="../../src/game/ungap/mod.rs.html#329-373" title="goto source code">[src]</a></div></div></details><h2 id="trait-implementations" class="small-section-header">Trait Implementations<a href="#trait-implementations" class="anchor"></a></h2><div id="trait-implementations-list"><details class="rustdoc-toggle implementors-toggle"><summary><div id="impl-PartialEq%3CTab%3E" class="impl has-srclink"><h3 class="code-header in-band">impl <a class="trait" href="https://doc.rust-lang.org/1.54.0/core/cmp/trait.PartialEq.html" title="trait core::cmp::PartialEq">PartialEq</a>&lt;<a class="enum" href="enum.Tab.html" title="enum game::ungap::Tab">Tab</a>&gt; for <a class="enum" href="enum.Tab.html" title="enum game::ungap::Tab">Tab</a></h3><a href="#impl-PartialEq%3CTab%3E" class="anchor"></a><a class="srclink" href="../../src/game/ungap/mod.rs.html#269" title="goto source code">[src]</a></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.eq" class="method trait-impl has-srclink"><h4 class="code-header">fn <a href="https://doc.rust-lang.org/1.54.0/core/cmp/trait.PartialEq.html#tymethod.eq" class="fnname">eq</a>(&amp;self, other: &amp;<a class="enum" href="enum.Tab.html" title="enum game::ungap::Tab">Tab</a>) -&gt; <a class="primitive" href="https://doc.rust-lang.org/1.54.0/std/primitive.bool.html">bool</a></h4><a href="#method.eq" class="anchor"></a><a class="srclink" href="../../src/game/ungap/mod.rs.html#269" title="goto source code">[src]</a></div></summary><div class='docblock'><p>This method tests for <code>self</code> and <code>other</code> values to be equal, and is used
by <code>==</code>. <a href="https://doc.rust-lang.org/1.54.0/core/cmp/trait.PartialEq.html#tymethod.eq">Read more</a></p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.ne" class="method trait-impl has-srclink"><h4 class="code-header"><div class="code-attribute">#[must_use]</div>fn <a href="https://doc.rust-lang.org/1.54.0/core/cmp/trait.PartialEq.html#method.ne" class="fnname">ne</a>(&amp;self, other: <a class="primitive" href="https://doc.rust-lang.org/1.54.0/std/primitive.reference.html">&amp;</a>Rhs) -&gt; <a class="primitive" href="https://doc.rust-lang.org/1.54.0/std/primitive.bool.html">bool</a></h4><span class="since" title="Stable since Rust version 1.0.0">1.0.0</span><a href="#method.ne" class="anchor"></a><a class="srclink" href="https://doc.rust-lang.org/1.54.0/src/core/cmp.rs.html#213" title="goto source code">[src]</a></div></summary><div class='docblock'><p>This method tests for <code>!=</code>.</p>
</div></details></div></details><div id="impl-StructuralPartialEq" class="impl has-srclink"><h3 class="code-header in-band">impl <a class="trait" href="https://doc.rust-lang.org/1.54.0/core/marker/trait.StructuralPartialEq.html" title="trait core::marker::StructuralPartialEq">StructuralPartialEq</a> for <a class="enum" href="enum.Tab.html" title="enum game::ungap::Tab">Tab</a></h3><a href="#impl-StructuralPartialEq" class="anchor"></a><a class="srclink" href="../../src/game/ungap/mod.rs.html#305" title="goto source code">[src]</a></div></div><h2 id="synthetic-implementations" class="small-section-header">Auto Trait Implementations<a href="#synthetic-implementations" class="anchor"></a></h2><div id="synthetic-implementations-list"><div id="impl-RefUnwindSafe" class="impl has-srclink"><h3 class="code-header in-band">impl <a class="trait" href="https://doc.rust-lang.org/1.54.0/std/panic/trait.RefUnwindSafe.html" title="trait std::panic::RefUnwindSafe">RefUnwindSafe</a> for <a class="enum" href="enum.Tab.html" title="enum game::ungap::Tab">Tab</a></h3><a href="#impl-RefUnwindSafe" class="anchor"></a></div><div id="impl-Send" class="impl has-srclink"><h3 class="code-header in-band">impl <a class="trait" href="https://doc.rust-lang.org/1.54.0/core/marker/trait.Send.html" title="trait core::marker::Send">Send</a> for <a class="enum" href="enum.Tab.html" title="enum game::ungap::Tab">Tab</a></h3><a href="#impl-Send" class="anchor"></a></div><div id="impl-Sync" class="impl has-srclink"><h3 class="code-header in-band">impl <a class="trait" href="https://doc.rust-lang.org/1.54.0/core/marker/trait.Sync.html" title="trait core::marker::Sync">Sync</a> for <a class="enum" href="enum.Tab.html" title="enum game::ungap::Tab">Tab</a></h3><a href="#impl-Sync" class="anchor"></a></div><div id="impl-Unpin" class="impl has-srclink"><h3 class="code-header in-band">impl <a class="trait" href="https://doc.rust-lang.org/1.54.0/core/marker/trait.Unpin.html" title="trait core::marker::Unpin">Unpin</a> for <a class="enum" href="enum.Tab.html" title="enum game::ungap::Tab">Tab</a></h3><a href="#impl-Unpin" class="anchor"></a></div><div id="impl-UnwindSafe" class="impl has-srclink"><h3 class="code-header in-band">impl <a class="trait" href="https://doc.rust-lang.org/1.54.0/std/panic/trait.UnwindSafe.html" title="trait std::panic::UnwindSafe">UnwindSafe</a> for <a class="enum" href="enum.Tab.html" title="enum game::ungap::Tab">Tab</a></h3><a href="#impl-UnwindSafe" class="anchor"></a></div></div><h2 id="blanket-implementations" class="small-section-header">Blanket Implementations<a href="#blanket-implementations" class="anchor"></a></h2><div id="blanket-implementations-list"><details class="rustdoc-toggle implementors-toggle"><summary><div id="impl-Any" class="impl has-srclink"><h3 class="code-header in-band">impl&lt;T&gt; <a class="trait" href="https://doc.rust-lang.org/1.54.0/core/any/trait.Any.html" title="trait core::any::Any">Any</a> for T <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;T: 'static + ?<a class="trait" href="https://doc.rust-lang.org/1.54.0/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>,&nbsp;</span></h3><a href="#impl-Any" class="anchor"></a><a class="srclink" href="https://doc.rust-lang.org/1.54.0/src/core/any.rs.html#131-135" title="goto source code">[src]</a></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.type_id" class="method trait-impl has-srclink"><h4 class="code-header">pub fn <a href="https://doc.rust-lang.org/1.54.0/core/any/trait.Any.html#tymethod.type_id" class="fnname">type_id</a>(&amp;self) -&gt; <a class="struct" href="https://doc.rust-lang.org/1.54.0/core/any/struct.TypeId.html" title="struct core::any::TypeId">TypeId</a></h4><a href="#method.type_id" class="anchor"></a><a class="srclink" href="https://doc.rust-lang.org/1.54.0/src/core/any.rs.html#132" title="goto source code">[src]</a></div></summary><div class='docblock'><p>Gets the <code>TypeId</code> of <code>self</code>. <a href="https://doc.rust-lang.org/1.54.0/core/any/trait.Any.html#tymethod.type_id">Read more</a></p>
</div></details></div></details><div id="impl-StructuralPartialEq" class="impl has-srclink"><h3 class="code-header in-band">impl <a class="trait" href="https://doc.rust-lang.org/1.54.0/core/marker/trait.StructuralPartialEq.html" title="trait core::marker::StructuralPartialEq">StructuralPartialEq</a> for <a class="enum" href="enum.Tab.html" title="enum game::ungap::Tab">Tab</a></h3><a href="#impl-StructuralPartialEq" class="anchor"></a><a class="srclink" href="../../src/game/ungap/mod.rs.html#269" title="goto source code">[src]</a></div></div><h2 id="synthetic-implementations" class="small-section-header">Auto Trait Implementations<a href="#synthetic-implementations" class="anchor"></a></h2><div id="synthetic-implementations-list"><div id="impl-RefUnwindSafe" class="impl has-srclink"><h3 class="code-header in-band">impl <a class="trait" href="https://doc.rust-lang.org/1.54.0/std/panic/trait.RefUnwindSafe.html" title="trait std::panic::RefUnwindSafe">RefUnwindSafe</a> for <a class="enum" href="enum.Tab.html" title="enum game::ungap::Tab">Tab</a></h3><a href="#impl-RefUnwindSafe" class="anchor"></a></div><div id="impl-Send" class="impl has-srclink"><h3 class="code-header in-band">impl <a class="trait" href="https://doc.rust-lang.org/1.54.0/core/marker/trait.Send.html" title="trait core::marker::Send">Send</a> for <a class="enum" href="enum.Tab.html" title="enum game::ungap::Tab">Tab</a></h3><a href="#impl-Send" class="anchor"></a></div><div id="impl-Sync" class="impl has-srclink"><h3 class="code-header in-band">impl <a class="trait" href="https://doc.rust-lang.org/1.54.0/core/marker/trait.Sync.html" title="trait core::marker::Sync">Sync</a> for <a class="enum" href="enum.Tab.html" title="enum game::ungap::Tab">Tab</a></h3><a href="#impl-Sync" class="anchor"></a></div><div id="impl-Unpin" class="impl has-srclink"><h3 class="code-header in-band">impl <a class="trait" href="https://doc.rust-lang.org/1.54.0/core/marker/trait.Unpin.html" title="trait core::marker::Unpin">Unpin</a> for <a class="enum" href="enum.Tab.html" title="enum game::ungap::Tab">Tab</a></h3><a href="#impl-Unpin" class="anchor"></a></div><div id="impl-UnwindSafe" class="impl has-srclink"><h3 class="code-header in-band">impl <a class="trait" href="https://doc.rust-lang.org/1.54.0/std/panic/trait.UnwindSafe.html" title="trait std::panic::UnwindSafe">UnwindSafe</a> for <a class="enum" href="enum.Tab.html" title="enum game::ungap::Tab">Tab</a></h3><a href="#impl-UnwindSafe" class="anchor"></a></div></div><h2 id="blanket-implementations" class="small-section-header">Blanket Implementations<a href="#blanket-implementations" class="anchor"></a></h2><div id="blanket-implementations-list"><details class="rustdoc-toggle implementors-toggle"><summary><div id="impl-Any" class="impl has-srclink"><h3 class="code-header in-band">impl&lt;T&gt; <a class="trait" href="https://doc.rust-lang.org/1.54.0/core/any/trait.Any.html" title="trait core::any::Any">Any</a> for T <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;T: 'static + ?<a class="trait" href="https://doc.rust-lang.org/1.54.0/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>,&nbsp;</span></h3><a href="#impl-Any" class="anchor"></a><a class="srclink" href="https://doc.rust-lang.org/1.54.0/src/core/any.rs.html#131-135" title="goto source code">[src]</a></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.type_id" class="method trait-impl has-srclink"><h4 class="code-header">pub fn <a href="https://doc.rust-lang.org/1.54.0/core/any/trait.Any.html#tymethod.type_id" class="fnname">type_id</a>(&amp;self) -&gt; <a class="struct" href="https://doc.rust-lang.org/1.54.0/core/any/struct.TypeId.html" title="struct core::any::TypeId">TypeId</a></h4><a href="#method.type_id" class="anchor"></a><a class="srclink" href="https://doc.rust-lang.org/1.54.0/src/core/any.rs.html#132" title="goto source code">[src]</a></div></summary><div class='docblock'><p>Gets the <code>TypeId</code> of <code>self</code>. <a href="https://doc.rust-lang.org/1.54.0/core/any/trait.Any.html#tymethod.type_id">Read more</a></p>
</div></details></div></details><details class="rustdoc-toggle implementors-toggle"><summary><div id="impl-Borrow%3CT%3E" class="impl has-srclink"><h3 class="code-header in-band">impl&lt;T&gt; <a class="trait" href="https://doc.rust-lang.org/1.54.0/core/borrow/trait.Borrow.html" title="trait core::borrow::Borrow">Borrow</a>&lt;T&gt; for T <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;T: ?<a class="trait" href="https://doc.rust-lang.org/1.54.0/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>,&nbsp;</span></h3><a href="#impl-Borrow%3CT%3E" class="anchor"></a><a class="srclink" href="https://doc.rust-lang.org/1.54.0/src/core/borrow.rs.html#208-213" title="goto source code">[src]</a></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.borrow" class="method trait-impl has-srclink"><h4 class="code-header">pub fn <a href="https://doc.rust-lang.org/1.54.0/core/borrow/trait.Borrow.html#tymethod.borrow" class="fnname">borrow</a>(&amp;self) -&gt; <a class="primitive" href="https://doc.rust-lang.org/1.54.0/std/primitive.reference.html">&amp;</a>T</h4><a href="#method.borrow" class="anchor"></a><a class="srclink" href="https://doc.rust-lang.org/1.54.0/src/core/borrow.rs.html#210" title="goto source code">[src]</a></div></summary><div class='docblock'><p>Immutably borrows from an owned value. <a href="https://doc.rust-lang.org/1.54.0/core/borrow/trait.Borrow.html#tymethod.borrow">Read more</a></p>
</div></details></div></details><details class="rustdoc-toggle implementors-toggle"><summary><div id="impl-BorrowMut%3CT%3E" class="impl has-srclink"><h3 class="code-header in-band">impl&lt;T&gt; <a class="trait" href="https://doc.rust-lang.org/1.54.0/core/borrow/trait.BorrowMut.html" title="trait core::borrow::BorrowMut">BorrowMut</a>&lt;T&gt; for T <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;T: ?<a class="trait" href="https://doc.rust-lang.org/1.54.0/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>,&nbsp;</span></h3><a href="#impl-BorrowMut%3CT%3E" class="anchor"></a><a class="srclink" href="https://doc.rust-lang.org/1.54.0/src/core/borrow.rs.html#216-220" title="goto source code">[src]</a></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.borrow_mut" class="method trait-impl has-srclink"><h4 class="code-header">pub fn <a href="https://doc.rust-lang.org/1.54.0/core/borrow/trait.BorrowMut.html#tymethod.borrow_mut" class="fnname">borrow_mut</a>(&amp;mut self) -&gt; <a class="primitive" href="https://doc.rust-lang.org/1.54.0/std/primitive.reference.html">&amp;mut </a>T</h4><a href="#method.borrow_mut" class="anchor"></a><a class="srclink" href="https://doc.rust-lang.org/1.54.0/src/core/borrow.rs.html#217" title="goto source code">[src]</a></div></summary><div class='docblock'><p>Mutably borrows from an owned value. <a href="https://doc.rust-lang.org/1.54.0/core/borrow/trait.BorrowMut.html#tymethod.borrow_mut">Read more</a></p>
</div></details></div></details><details class="rustdoc-toggle implementors-toggle"><summary><div id="impl-Downcast" class="impl has-srclink"><h3 class="code-header in-band">impl&lt;T&gt; Downcast for T <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;T: <a class="trait" href="https://doc.rust-lang.org/1.54.0/core/any/trait.Any.html" title="trait core::any::Any">Any</a>,&nbsp;</span></h3><a href="#impl-Downcast" class="anchor"></a></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.into_any" class="method trait-impl has-srclink"><h4 class="code-header">pub fn <a href="#tymethod.into_any" class="fnname">into_any</a>(self: <a class="struct" href="https://doc.rust-lang.org/1.54.0/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a>&lt;T, <a class="struct" href="https://doc.rust-lang.org/1.54.0/alloc/alloc/struct.Global.html" title="struct alloc::alloc::Global">Global</a>&gt;) -&gt; <a class="struct" href="https://doc.rust-lang.org/1.54.0/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a>&lt;dyn <a class="trait" href="https://doc.rust-lang.org/1.54.0/core/any/trait.Any.html" title="trait core::any::Any">Any</a> + 'static, <a class="struct" href="https://doc.rust-lang.org/1.54.0/alloc/alloc/struct.Global.html" title="struct alloc::alloc::Global">Global</a>&gt;</h4><a href="#method.into_any" class="anchor"></a></div></summary><div class='docblock'><p>Convert <code>Box&lt;dyn Trait&gt;</code> (where <code>Trait: Downcast</code>) to <code>Box&lt;dyn Any&gt;</code>. <code>Box&lt;dyn Any&gt;</code> can

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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `make_header` fn in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, make_header"><title>make_header in game::ungap - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script id="default-settings"></script><script src="../../storage.js"></script><script src="../../crates.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../favicon.svg">
<link rel="alternate icon" type="image/png" href="../../favicon-16x16.png">
<link rel="alternate icon" type="image/png" href="../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc fn"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu" role="button">&#9776;</div><a href='../../game/index.html'><div class='logo-container rust-logo'><img src='../../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><h2 class="location">Other items in<br><a href="../index.html">game</a>::<wbr><a href="index.html">ungap</a></h2><div id="sidebar-vars" data-name="make_header" data-ty="fn" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img src="../../brush.svg" width="18" height="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../settings.html" title="settings"><img src="../../wheel.svg" width="18" height="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Function <a href="../index.html">game</a>::<wbr><a href="index.html">ungap</a>::<wbr><a class="fn" href="#">make_header</a><button id="copy-path" onclick="copy_path(this)" title="copy path"><img src="../../clipboard.svg" width="19" height="18" alt="Copy item import" title="Copy item import to clipboard"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../src/game/ungap/mod.rs.html#312-352" title="goto source code">[src]</a></span></h1><pre class="rust fn">pub fn make_header(<br>&nbsp;&nbsp;&nbsp;&nbsp;ctx: &amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;app: &amp;<a class="struct" href="../app/struct.App.html" title="struct game::app::App">App</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;current_tab: <a class="enum" href="enum.Tab.html" title="enum game::ungap::Tab">Tab</a><br>) -&gt; Widget</pre></section><section id="search" class="content hidden"></section><div id="rustdoc-vars" data-root-path="../../" data-current-crate="game" data-search-index-js="../../search-index.js" data-search-js="../../search.js"></div><script src="../../main.js"></script></body></html>

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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `make_top_panel` fn in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, make_top_panel"><title>make_top_panel in game::ungap - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script id="default-settings"></script><script src="../../storage.js"></script><script src="../../crates.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../favicon.svg">
<link rel="alternate icon" type="image/png" href="../../favicon-16x16.png">
<link rel="alternate icon" type="image/png" href="../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc fn"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu" role="button">&#9776;</div><a href='../../game/index.html'><div class='logo-container rust-logo'><img src='../../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><h2 class="location">Other items in<br><a href="../index.html">game</a>::<wbr><a href="index.html">ungap</a></h2><div id="sidebar-vars" data-name="make_top_panel" data-ty="fn" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img src="../../brush.svg" width="18" height="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../settings.html" title="settings"><img src="../../wheel.svg" width="18" height="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Function <a href="../index.html">game</a>::<wbr><a href="index.html">ungap</a>::<wbr><a class="fn" href="#">make_top_panel</a><button id="copy-path" onclick="copy_path(this)" title="copy path"><img src="../../clipboard.svg" width="19" height="18" alt="Copy item import" title="Copy item import to clipboard"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../src/game/ungap/mod.rs.html#191-265" title="goto source code">[src]</a></span></h1><pre class="rust fn">fn make_top_panel(ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Panel</pre></section><section id="search" class="content hidden"></section><div id="rustdoc-vars" data-root-path="../../" data-current-crate="game" data-search-index-js="../../search-index.js" data-search-js="../../search.js"></div><script src="../../main.js"></script></body></html>
<link rel="alternate icon" type="image/png" href="../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc fn"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu" role="button">&#9776;</div><a href='../../game/index.html'><div class='logo-container rust-logo'><img src='../../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><h2 class="location">Other items in<br><a href="../index.html">game</a>::<wbr><a href="index.html">ungap</a></h2><div id="sidebar-vars" data-name="make_top_panel" data-ty="fn" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img src="../../brush.svg" width="18" height="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../settings.html" title="settings"><img src="../../wheel.svg" width="18" height="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Function <a href="../index.html">game</a>::<wbr><a href="index.html">ungap</a>::<wbr><a class="fn" href="#">make_top_panel</a><button id="copy-path" onclick="copy_path(this)" title="copy path"><img src="../../clipboard.svg" width="19" height="18" alt="Copy item import" title="Copy item import to clipboard"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../src/game/ungap/mod.rs.html#155-229" title="goto source code">[src]</a></span></h1><pre class="rust fn">fn make_top_panel(ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Panel</pre></section><section id="search" class="content hidden"></section><div id="rustdoc-vars" data-root-path="../../" data-current-crate="game" data-search-index-js="../../search-index.js" data-search-js="../../search.js"></div><script src="../../main.js"></script></body></html>

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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `ungap` mod in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, ungap"><title>game::ungap - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script id="default-settings"></script><script src="../../storage.js"></script><script src="../../crates.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../favicon.svg">
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<link rel="alternate icon" type="image/png" href="../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc mod"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu" role="button">&#9776;</div><a href='../../game/index.html'><div class='logo-container rust-logo'><img src='../../rust-logo.png' alt='logo'></div></a><h2 class="location">Module ungap</h2><div class="sidebar-elems"><div class="block items"><ul><li><a href="#modules">Modules</a></li><li><a href="#structs">Structs</a></li><li><a href="#enums">Enums</a></li><li><a href="#functions">Functions</a></li></ul></div><div id="sidebar-vars" data-name="ungap" data-ty="mod" data-relpath="./"></div><script defer src="./sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img src="../../brush.svg" width="18" height="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../settings.html" title="settings"><img src="../../wheel.svg" width="18" height="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Module <a href="../index.html">game</a>::<wbr><a class="mod" href="#">ungap</a><button id="copy-path" onclick="copy_path(this)" title="copy path"><img src="../../clipboard.svg" width="19" height="18" alt="Copy item import" title="Copy item import to clipboard"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../src/game/ungap/mod.rs.html#1-352" title="goto source code">[src]</a></span></h1><h2 id="reexports" class="section-header"><a href="#reexports">Re-exports</a></h2>
<link rel="alternate icon" type="image/png" href="../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc mod"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu" role="button">&#9776;</div><a href='../../game/index.html'><div class='logo-container rust-logo'><img src='../../rust-logo.png' alt='logo'></div></a><h2 class="location">Module ungap</h2><div class="sidebar-elems"><div class="block items"><ul><li><a href="#modules">Modules</a></li><li><a href="#structs">Structs</a></li><li><a href="#enums">Enums</a></li><li><a href="#traits">Traits</a></li><li><a href="#functions">Functions</a></li></ul></div><div id="sidebar-vars" data-name="ungap" data-ty="mod" data-relpath="./"></div><script defer src="./sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img src="../../brush.svg" width="18" height="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../settings.html" title="settings"><img src="../../wheel.svg" width="18" height="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Module <a href="../index.html">game</a>::<wbr><a class="mod" href="#">ungap</a><button id="copy-path" onclick="copy_path(this)" title="copy path"><img src="../../clipboard.svg" width="19" height="18" alt="Copy item import" title="Copy item import to clipboard"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../src/game/ungap/mod.rs.html#1-374" title="goto source code">[src]</a></span></h1><h2 id="reexports" class="section-header"><a href="#reexports">Re-exports</a></h2>
<table><tr class="import-item"><td><code>pub use self::layers::<a class="struct" href="layers/struct.Layers.html" title="struct game::ungap::layers::Layers">Layers</a>;</code></td><td class="docblock-short"></td></tr><tr class="import-item"><td><code>pub use share::<a class="constant" href="share/constant.PROPOSAL_HOST_URL.html" title="constant game::ungap::share::PROPOSAL_HOST_URL">PROPOSAL_HOST_URL</a>;</code></td><td class="docblock-short"></td></tr></table><h2 id="modules" class="section-header"><a href="#modules">Modules</a></h2>
<table><tr class="module-item"><td><a class="mod" href="bike_network/index.html" title="game::ungap::bike_network mod">bike_network</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="mod" href="labels/index.html" title="game::ungap::labels mod">labels</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="mod" href="layers/index.html" title="game::ungap::layers mod">layers</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="mod" href="quick_sketch/index.html" title="game::ungap::quick_sketch mod">quick_sketch</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="mod" href="route/index.html" title="game::ungap::route mod">route</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="mod" href="share/index.html" title="game::ungap::share mod">share</a></td><td class="docblock-short"></td></tr></table><h2 id="structs" class="section-header"><a href="#structs">Structs</a></h2>
<table><tr class="module-item"><td><a class="struct" href="struct.About.html" title="game::ungap::About struct">About</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="struct" href="struct.ExploreMap.html" title="game::ungap::ExploreMap struct">ExploreMap</a></td><td class="docblock-short"></td></tr></table><h2 id="enums" class="section-header"><a href="#enums">Enums</a></h2>
<table><tr class="module-item"><td><a class="enum" href="enum.Tab.html" title="game::ungap::Tab enum">Tab</a></td><td class="docblock-short"></td></tr></table><h2 id="functions" class="section-header"><a href="#functions">Functions</a></h2>
<table><tr class="module-item"><td><a class="fn" href="fn.make_header.html" title="game::ungap::make_header fn">make_header</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="fn" href="fn.make_top_panel.html" title="game::ungap::make_top_panel fn">make_top_panel</a></td><td class="docblock-short"></td></tr></table></section><section id="search" class="content hidden"></section><div id="rustdoc-vars" data-root-path="../../" data-current-crate="game" data-search-index-js="../../search-index.js" data-search-js="../../search.js"></div><script src="../../main.js"></script></body></html>
<table><tr class="module-item"><td><a class="enum" href="enum.Tab.html" title="game::ungap::Tab enum">Tab</a></td><td class="docblock-short"></td></tr></table><h2 id="traits" class="section-header"><a href="#traits">Traits</a></h2>
<table><tr class="module-item"><td><a class="trait" href="trait.TakeLayers.html" title="game::ungap::TakeLayers trait">TakeLayers</a></td><td class="docblock-short"></td></tr></table><h2 id="functions" class="section-header"><a href="#functions">Functions</a></h2>
<table><tr class="module-item"><td><a class="fn" href="fn.make_top_panel.html" title="game::ungap::make_top_panel fn">make_top_panel</a></td><td class="docblock-short"></td></tr></table></section><section id="search" class="content hidden"></section><div id="rustdoc-vars" data-root-path="../../" data-current-crate="game" data-search-index-js="../../search-index.js" data-search-js="../../search.js"></div><script src="../../main.js"></script></body></html>

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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `make_quick_changes` fn in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, make_quick_changes"><title>make_quick_changes in game::ungap::quick_sketch - Rust</title><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled ><script id="default-settings"></script><script src="../../../storage.js"></script><script src="../../../crates.js"></script><noscript><link rel="stylesheet" href="../../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../../favicon.svg">
<link rel="alternate icon" type="image/png" href="../../../favicon-16x16.png">
<link rel="alternate icon" type="image/png" href="../../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../../down-arrow.svg");}</style></head><body class="rustdoc fn"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu" role="button">&#9776;</div><a href='../../../game/index.html'><div class='logo-container rust-logo'><img src='../../../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><h2 class="location">Other items in<br><a href="../../index.html">game</a>::<wbr><a href="../index.html">ungap</a>::<wbr><a href="index.html">quick_sketch</a></h2><div id="sidebar-vars" data-name="make_quick_changes" data-ty="fn" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img src="../../../brush.svg" width="18" height="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../../settings.html" title="settings"><img src="../../../wheel.svg" width="18" height="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Function <a href="../../index.html">game</a>::<wbr><a href="../index.html">ungap</a>::<wbr><a href="index.html">quick_sketch</a>::<wbr><a class="fn" href="#">make_quick_changes</a><button id="copy-path" onclick="copy_path(this)" title="copy path"><img src="../../../clipboard.svg" width="19" height="18" alt="Copy item import" title="Copy item import to clipboard"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../../src/game/ungap/quick_sketch.rs.html#153-179" title="goto source code">[src]</a></span></h1><pre class="rust fn">fn make_quick_changes(<br>&nbsp;&nbsp;&nbsp;&nbsp;ctx: &amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;app: &amp;mut <a class="struct" href="../../app/struct.App.html" title="struct game::app::App">App</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;roads: <a class="struct" href="https://doc.rust-lang.org/1.54.0/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a>&lt;<a class="struct" href="../../../map_model/objects/road/struct.RoadID.html" title="struct map_model::objects::road::RoadID">RoadID</a>&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;buffer_type: <a class="enum" href="https://doc.rust-lang.org/1.54.0/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;<a class="enum" href="../../../map_model/objects/lane/enum.BufferType.html" title="enum map_model::objects::lane::BufferType">BufferType</a>&gt;<br>) -&gt; <a class="struct" href="https://doc.rust-lang.org/1.54.0/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a>&lt;<a class="struct" href="https://doc.rust-lang.org/1.54.0/alloc/string/struct.String.html" title="struct alloc::string::String">String</a>&gt;</pre></section><section id="search" class="content hidden"></section><div id="rustdoc-vars" data-root-path="../../../" data-current-crate="game" data-search-index-js="../../../search-index.js" data-search-js="../../../search.js"></div><script src="../../../main.js"></script></body></html>
<link rel="alternate icon" type="image/png" href="../../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../../down-arrow.svg");}</style></head><body class="rustdoc fn"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu" role="button">&#9776;</div><a href='../../../game/index.html'><div class='logo-container rust-logo'><img src='../../../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><h2 class="location">Other items in<br><a href="../../index.html">game</a>::<wbr><a href="../index.html">ungap</a>::<wbr><a href="index.html">quick_sketch</a></h2><div id="sidebar-vars" data-name="make_quick_changes" data-ty="fn" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img src="../../../brush.svg" width="18" height="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../../settings.html" title="settings"><img src="../../../wheel.svg" width="18" height="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Function <a href="../../index.html">game</a>::<wbr><a href="../index.html">ungap</a>::<wbr><a href="index.html">quick_sketch</a>::<wbr><a class="fn" href="#">make_quick_changes</a><button id="copy-path" onclick="copy_path(this)" title="copy path"><img src="../../../clipboard.svg" width="19" height="18" alt="Copy item import" title="Copy item import to clipboard"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../../src/game/ungap/quick_sketch.rs.html#128-154" title="goto source code">[src]</a></span></h1><pre class="rust fn">fn make_quick_changes(<br>&nbsp;&nbsp;&nbsp;&nbsp;ctx: &amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;app: &amp;mut <a class="struct" href="../../app/struct.App.html" title="struct game::app::App">App</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;roads: <a class="struct" href="https://doc.rust-lang.org/1.54.0/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a>&lt;<a class="struct" href="../../../map_model/objects/road/struct.RoadID.html" title="struct map_model::objects::road::RoadID">RoadID</a>&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;buffer_type: <a class="enum" href="https://doc.rust-lang.org/1.54.0/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;<a class="enum" href="../../../map_model/objects/lane/enum.BufferType.html" title="enum map_model::objects::lane::BufferType">BufferType</a>&gt;<br>) -&gt; <a class="struct" href="https://doc.rust-lang.org/1.54.0/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a>&lt;<a class="struct" href="https://doc.rust-lang.org/1.54.0/alloc/string/struct.String.html" title="struct alloc::string::String">String</a>&gt;</pre></section><section id="search" class="content hidden"></section><div id="rustdoc-vars" data-root-path="../../../" data-current-crate="game" data-search-index-js="../../../search-index.js" data-search-js="../../../search.js"></div><script src="../../../main.js"></script></body></html>

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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `maybe_add_bike_lanes` fn in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, maybe_add_bike_lanes"><title>maybe_add_bike_lanes in game::ungap::quick_sketch - Rust</title><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled ><script id="default-settings"></script><script src="../../../storage.js"></script><script src="../../../crates.js"></script><noscript><link rel="stylesheet" href="../../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../../favicon.svg">
<link rel="alternate icon" type="image/png" href="../../../favicon-16x16.png">
<link rel="alternate icon" type="image/png" href="../../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../../down-arrow.svg");}</style></head><body class="rustdoc fn"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu" role="button">&#9776;</div><a href='../../../game/index.html'><div class='logo-container rust-logo'><img src='../../../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><h2 class="location">Other items in<br><a href="../../index.html">game</a>::<wbr><a href="../index.html">ungap</a>::<wbr><a href="index.html">quick_sketch</a></h2><div id="sidebar-vars" data-name="maybe_add_bike_lanes" data-ty="fn" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img src="../../../brush.svg" width="18" height="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../../settings.html" title="settings"><img src="../../../wheel.svg" width="18" height="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Function <a href="../../index.html">game</a>::<wbr><a href="../index.html">ungap</a>::<wbr><a href="index.html">quick_sketch</a>::<wbr><a class="fn" href="#">maybe_add_bike_lanes</a><button id="copy-path" onclick="copy_path(this)" title="copy path"><img src="../../../clipboard.svg" width="19" height="18" alt="Copy item import" title="Copy item import to clipboard"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../../src/game/ungap/quick_sketch.rs.html#181-254" title="goto source code">[src]</a></span></h1><pre class="rust fn">fn maybe_add_bike_lanes(r: &amp;mut <a class="struct" href="../../../map_model/edits/struct.EditRoad.html" title="struct map_model::edits::EditRoad">EditRoad</a>, buffer_type: <a class="enum" href="https://doc.rust-lang.org/1.54.0/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;<a class="enum" href="../../../map_model/objects/lane/enum.BufferType.html" title="enum map_model::objects::lane::BufferType">BufferType</a>&gt;)</pre></section><section id="search" class="content hidden"></section><div id="rustdoc-vars" data-root-path="../../../" data-current-crate="game" data-search-index-js="../../../search-index.js" data-search-js="../../../search.js"></div><script src="../../../main.js"></script></body></html>
<link rel="alternate icon" type="image/png" href="../../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../../down-arrow.svg");}</style></head><body class="rustdoc fn"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu" role="button">&#9776;</div><a href='../../../game/index.html'><div class='logo-container rust-logo'><img src='../../../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><h2 class="location">Other items in<br><a href="../../index.html">game</a>::<wbr><a href="../index.html">ungap</a>::<wbr><a href="index.html">quick_sketch</a></h2><div id="sidebar-vars" data-name="maybe_add_bike_lanes" data-ty="fn" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img src="../../../brush.svg" width="18" height="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../../settings.html" title="settings"><img src="../../../wheel.svg" width="18" height="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Function <a href="../../index.html">game</a>::<wbr><a href="../index.html">ungap</a>::<wbr><a href="index.html">quick_sketch</a>::<wbr><a class="fn" href="#">maybe_add_bike_lanes</a><button id="copy-path" onclick="copy_path(this)" title="copy path"><img src="../../../clipboard.svg" width="19" height="18" alt="Copy item import" title="Copy item import to clipboard"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../../src/game/ungap/quick_sketch.rs.html#156-229" title="goto source code">[src]</a></span></h1><pre class="rust fn">fn maybe_add_bike_lanes(r: &amp;mut <a class="struct" href="../../../map_model/edits/struct.EditRoad.html" title="struct map_model::edits::EditRoad">EditRoad</a>, buffer_type: <a class="enum" href="https://doc.rust-lang.org/1.54.0/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;<a class="enum" href="../../../map_model/objects/lane/enum.BufferType.html" title="enum map_model::objects::lane::BufferType">BufferType</a>&gt;)</pre></section><section id="search" class="content hidden"></section><div id="rustdoc-vars" data-root-path="../../../" data-current-crate="game" data-search-index-js="../../../search-index.js" data-search-js="../../../search.js"></div><script src="../../../main.js"></script></body></html>

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@ -1,5 +1,5 @@
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `quick_sketch` mod in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, quick_sketch"><title>game::ungap::quick_sketch - Rust</title><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled ><script id="default-settings"></script><script src="../../../storage.js"></script><script src="../../../crates.js"></script><noscript><link rel="stylesheet" href="../../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../../favicon.svg">
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<table><tr class="module-item"><td><a class="struct" href="struct.QuickSketch.html" title="game::ungap::quick_sketch::QuickSketch struct">QuickSketch</a></td><td class="docblock-short"></td></tr></table><h2 id="functions" class="section-header"><a href="#functions">Functions</a></h2>
<table><tr class="module-item"><td><a class="fn" href="fn.make_quick_changes.html" title="game::ungap::quick_sketch::make_quick_changes fn">make_quick_changes</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="fn" href="fn.maybe_add_bike_lanes.html" title="game::ungap::quick_sketch::maybe_add_bike_lanes fn">maybe_add_bike_lanes</a></td><td class="docblock-short"></td></tr></table></section><section id="search" class="content hidden"></section><div id="rustdoc-vars" data-root-path="../../../" data-current-crate="game" data-search-index-js="../../../search-index.js" data-search-js="../../../search.js"></div><script src="../../../main.js"></script></body></html>

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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `QuickSketch` struct in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, QuickSketch"><title>QuickSketch in game::ungap::quick_sketch - Rust</title><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled ><script id="default-settings"></script><script src="../../../storage.js"></script><script src="../../../crates.js"></script><noscript><link rel="stylesheet" href="../../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../../favicon.svg">
<link rel="alternate icon" type="image/png" href="../../../favicon-16x16.png">
<link rel="alternate icon" type="image/png" href="../../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../../down-arrow.svg");}</style></head><body class="rustdoc struct"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu" role="button">&#9776;</div><a href='../../../game/index.html'><div class='logo-container rust-logo'><img src='../../../rust-logo.png' alt='logo'></div></a><h2 class="location">Struct QuickSketch</h2><div class="sidebar-elems"><div class="block items"><h3 class="sidebar-title"><a href="#fields">Fields</a></h3><div class="sidebar-links"><a href="#structfield.layers">layers</a><a href="#structfield.route_sketcher">route_sketcher</a><a href="#structfield.top_panel">top_panel</a></div><h3 class="sidebar-title"><a href="#implementations">Methods</a></h3><div class="sidebar-links"><a href="#method.new_state">new_state</a><a href="#method.update_top_panel">update_top_panel</a></div><h3 class="sidebar-title"><a href="#trait-implementations">Trait Implementations</a></h3><div class="sidebar-links"><a href="#impl-State%3CApp%3E">State&lt;App&gt;</a></div><h3 class="sidebar-title"><a href="#synthetic-implementations">Auto Trait Implementations</a></h3><div class="sidebar-links"><a href="#impl-RefUnwindSafe">!RefUnwindSafe</a><a href="#impl-Send">!Send</a><a href="#impl-Sync">!Sync</a><a href="#impl-Unpin">Unpin</a><a href="#impl-UnwindSafe">!UnwindSafe</a></div><h3 class="sidebar-title"><a href="#blanket-implementations">Blanket Implementations</a></h3><div class="sidebar-links"><a href="#impl-Any">Any</a><a href="#impl-Borrow%3CT%3E">Borrow&lt;T&gt;</a><a href="#impl-BorrowMut%3CT%3E">BorrowMut&lt;T&gt;</a><a href="#impl-Downcast">Downcast</a><a href="#impl-From%3CT%3E">From&lt;T&gt;</a><a href="#impl-Instrument">Instrument</a><a href="#impl-Into%3CU%3E">Into&lt;U&gt;</a><a href="#impl-Same%3CT%3E">Same&lt;T&gt;</a><a href="#impl-TryFrom%3CU%3E">TryFrom&lt;U&gt;</a><a href="#impl-TryInto%3CU%3E">TryInto&lt;U&gt;</a><a href="#impl-VZip%3CV%3E">VZip&lt;V&gt;</a></div></div><h2 class="location">Other items in<br><a href="../../index.html">game</a>::<wbr><a href="../index.html">ungap</a>::<wbr><a href="index.html">quick_sketch</a></h2><div id="sidebar-vars" data-name="QuickSketch" data-ty="struct" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img src="../../../brush.svg" width="18" height="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../../settings.html" title="settings"><img src="../../../wheel.svg" width="18" height="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Struct <a href="../../index.html">game</a>::<wbr><a href="../index.html">ungap</a>::<wbr><a href="index.html">quick_sketch</a>::<wbr><a class="struct" href="#">QuickSketch</a><button id="copy-path" onclick="copy_path(this)" title="copy path"><img src="../../../clipboard.svg" width="19" height="18" alt="Copy item import" title="Copy item import to clipboard"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../../src/game/ungap/quick_sketch.rs.html#14-18" title="goto source code">[src]</a></span></h1><div class="docblock type-decl"><pre class="rust struct">pub struct QuickSketch {
<link rel="alternate icon" type="image/png" href="../../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../../down-arrow.svg");}</style></head><body class="rustdoc struct"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu" role="button">&#9776;</div><a href='../../../game/index.html'><div class='logo-container rust-logo'><img src='../../../rust-logo.png' alt='logo'></div></a><h2 class="location">Struct QuickSketch</h2><div class="sidebar-elems"><div class="block items"><h3 class="sidebar-title"><a href="#fields">Fields</a></h3><div class="sidebar-links"><a href="#structfield.layers">layers</a><a href="#structfield.route_sketcher">route_sketcher</a><a href="#structfield.top_panel">top_panel</a></div><h3 class="sidebar-title"><a href="#implementations">Methods</a></h3><div class="sidebar-links"><a href="#method.new_state">new_state</a><a href="#method.update_top_panel">update_top_panel</a></div><h3 class="sidebar-title"><a href="#trait-implementations">Trait Implementations</a></h3><div class="sidebar-links"><a href="#impl-State%3CApp%3E">State&lt;App&gt;</a><a href="#impl-TakeLayers">TakeLayers</a></div><h3 class="sidebar-title"><a href="#synthetic-implementations">Auto Trait Implementations</a></h3><div class="sidebar-links"><a href="#impl-RefUnwindSafe">!RefUnwindSafe</a><a href="#impl-Send">!Send</a><a href="#impl-Sync">!Sync</a><a href="#impl-Unpin">Unpin</a><a href="#impl-UnwindSafe">!UnwindSafe</a></div><h3 class="sidebar-title"><a href="#blanket-implementations">Blanket Implementations</a></h3><div class="sidebar-links"><a href="#impl-Any">Any</a><a href="#impl-Borrow%3CT%3E">Borrow&lt;T&gt;</a><a href="#impl-BorrowMut%3CT%3E">BorrowMut&lt;T&gt;</a><a href="#impl-Downcast">Downcast</a><a href="#impl-From%3CT%3E">From&lt;T&gt;</a><a href="#impl-Instrument">Instrument</a><a href="#impl-Into%3CU%3E">Into&lt;U&gt;</a><a href="#impl-Same%3CT%3E">Same&lt;T&gt;</a><a href="#impl-TryFrom%3CU%3E">TryFrom&lt;U&gt;</a><a href="#impl-TryInto%3CU%3E">TryInto&lt;U&gt;</a><a href="#impl-VZip%3CV%3E">VZip&lt;V&gt;</a></div></div><h2 class="location">Other items in<br><a href="../../index.html">game</a>::<wbr><a href="../index.html">ungap</a>::<wbr><a href="index.html">quick_sketch</a></h2><div id="sidebar-vars" data-name="QuickSketch" data-ty="struct" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img src="../../../brush.svg" width="18" height="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../../settings.html" title="settings"><img src="../../../wheel.svg" width="18" height="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Struct <a href="../../index.html">game</a>::<wbr><a href="../index.html">ungap</a>::<wbr><a href="index.html">quick_sketch</a>::<wbr><a class="struct" href="#">QuickSketch</a><button id="copy-path" onclick="copy_path(this)" title="copy path"><img src="../../../clipboard.svg" width="19" height="18" alt="Copy item import" title="Copy item import to clipboard"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../../src/game/ungap/quick_sketch.rs.html#14-18" title="goto source code">[src]</a></span></h1><div class="docblock type-decl"><pre class="rust struct">pub struct QuickSketch {
top_panel: Panel,
layers: <a class="struct" href="../layers/struct.Layers.html" title="struct game::ungap::layers::Layers">Layers</a>,
route_sketcher: <a class="struct" href="../../common/route_sketcher/struct.RouteSketcher.html" title="struct game::common::route_sketcher::RouteSketcher">RouteSketcher</a>,
}</pre></div><h2 id="fields" class="fields small-section-header">
Fields<a href="#fields" class="anchor"></a></h2><span id="structfield.top_panel" class="structfield small-section-header"><a href="#structfield.top_panel" class="anchor field"></a><code>top_panel: Panel</code></span><span id="structfield.layers" class="structfield small-section-header"><a href="#structfield.layers" class="anchor field"></a><code>layers: <a class="struct" href="../layers/struct.Layers.html" title="struct game::ungap::layers::Layers">Layers</a></code></span><span id="structfield.route_sketcher" class="structfield small-section-header"><a href="#structfield.route_sketcher" class="anchor field"></a><code>route_sketcher: <a class="struct" href="../../common/route_sketcher/struct.RouteSketcher.html" title="struct game::common::route_sketcher::RouteSketcher">RouteSketcher</a></code></span><h2 id="implementations" class="small-section-header">Implementations<a href="#implementations" class="anchor"></a></h2><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl" class="impl has-srclink"><h3 class="code-header in-band">impl <a class="struct" href="struct.QuickSketch.html" title="struct game::ungap::quick_sketch::QuickSketch">QuickSketch</a></h3><a href="#impl" class="anchor"></a><a class="srclink" href="../../../src/game/ungap/quick_sketch.rs.html#20-77" title="goto source code">[src]</a></div></summary><div class="impl-items"><div id="method.new_state" class="method has-srclink"><h4 class="code-header">pub fn <a href="#method.new_state" class="fnname">new_state</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;ctx: &amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;app: &amp;mut <a class="struct" href="../../app/struct.App.html" title="struct game::app::App">App</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;layers: <a class="struct" href="../layers/struct.Layers.html" title="struct game::ungap::layers::Layers">Layers</a><br>) -&gt; <a class="struct" href="https://doc.rust-lang.org/1.54.0/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a>&lt;dyn State&lt;<a class="struct" href="../../app/struct.App.html" title="struct game::app::App">App</a>&gt;&gt;</h4><a href="#method.new_state" class="anchor"></a><a class="srclink" href="../../../src/game/ungap/quick_sketch.rs.html#21-29" title="goto source code">[src]</a></div><div id="method.update_top_panel" class="method has-srclink"><h4 class="code-header">fn <a href="#method.update_top_panel" class="fnname">update_top_panel</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../app/struct.App.html" title="struct game::app::App">App</a>)</h4><a href="#method.update_top_panel" class="anchor"></a><a class="srclink" href="../../../src/game/ungap/quick_sketch.rs.html#31-76" title="goto source code">[src]</a></div></div></details><h2 id="trait-implementations" class="small-section-header">Trait Implementations<a href="#trait-implementations" class="anchor"></a></h2><div id="trait-implementations-list"><details class="rustdoc-toggle implementors-toggle"><summary><div id="impl-State%3CApp%3E" class="impl has-srclink"><h3 class="code-header in-band">impl State&lt;<a class="struct" href="../../app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="struct.QuickSketch.html" title="struct game::ungap::quick_sketch::QuickSketch">QuickSketch</a></h3><a href="#impl-State%3CApp%3E" class="anchor"></a><a class="srclink" href="../../../src/game/ungap/quick_sketch.rs.html#79-151" title="goto source code">[src]</a></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event" class="method trait-impl has-srclink"><h4 class="code-header">fn <a href="#tymethod.event" class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../app/struct.App.html" title="struct game::app::App">App</a>&gt;</h4><a href="#method.event" class="anchor"></a><a class="srclink" href="../../../src/game/ungap/quick_sketch.rs.html#80-144" title="goto source code">[src]</a></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw" class="method trait-impl has-srclink"><h4 class="code-header">fn <a href="#tymethod.draw" class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../app/struct.App.html" title="struct game::app::App">App</a>)</h4><a href="#method.draw" class="anchor"></a><a class="srclink" href="../../../src/game/ungap/quick_sketch.rs.html#146-150" title="goto source code">[src]</a></div></summary><div class='docblock'><p>Draw</p>
Fields<a href="#fields" class="anchor"></a></h2><span id="structfield.top_panel" class="structfield small-section-header"><a href="#structfield.top_panel" class="anchor field"></a><code>top_panel: Panel</code></span><span id="structfield.layers" class="structfield small-section-header"><a href="#structfield.layers" class="anchor field"></a><code>layers: <a class="struct" href="../layers/struct.Layers.html" title="struct game::ungap::layers::Layers">Layers</a></code></span><span id="structfield.route_sketcher" class="structfield small-section-header"><a href="#structfield.route_sketcher" class="anchor field"></a><code>route_sketcher: <a class="struct" href="../../common/route_sketcher/struct.RouteSketcher.html" title="struct game::common::route_sketcher::RouteSketcher">RouteSketcher</a></code></span><h2 id="implementations" class="small-section-header">Implementations<a href="#implementations" class="anchor"></a></h2><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl" class="impl has-srclink"><h3 class="code-header in-band">impl <a class="struct" href="struct.QuickSketch.html" title="struct game::ungap::quick_sketch::QuickSketch">QuickSketch</a></h3><a href="#impl" class="anchor"></a><a class="srclink" href="../../../src/game/ungap/quick_sketch.rs.html#26-83" title="goto source code">[src]</a></div></summary><div class="impl-items"><div id="method.new_state" class="method has-srclink"><h4 class="code-header">pub fn <a href="#method.new_state" class="fnname">new_state</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;ctx: &amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;app: &amp;mut <a class="struct" href="../../app/struct.App.html" title="struct game::app::App">App</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;layers: <a class="struct" href="../layers/struct.Layers.html" title="struct game::ungap::layers::Layers">Layers</a><br>) -&gt; <a class="struct" href="https://doc.rust-lang.org/1.54.0/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a>&lt;dyn State&lt;<a class="struct" href="../../app/struct.App.html" title="struct game::app::App">App</a>&gt;&gt;</h4><a href="#method.new_state" class="anchor"></a><a class="srclink" href="../../../src/game/ungap/quick_sketch.rs.html#27-35" title="goto source code">[src]</a></div><div id="method.update_top_panel" class="method has-srclink"><h4 class="code-header">fn <a href="#method.update_top_panel" class="fnname">update_top_panel</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../app/struct.App.html" title="struct game::app::App">App</a>)</h4><a href="#method.update_top_panel" class="anchor"></a><a class="srclink" href="../../../src/game/ungap/quick_sketch.rs.html#37-82" title="goto source code">[src]</a></div></div></details><h2 id="trait-implementations" class="small-section-header">Trait Implementations<a href="#trait-implementations" class="anchor"></a></h2><div id="trait-implementations-list"><details class="rustdoc-toggle implementors-toggle"><summary><div id="impl-State%3CApp%3E" class="impl has-srclink"><h3 class="code-header in-band">impl State&lt;<a class="struct" href="../../app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="struct.QuickSketch.html" title="struct game::ungap::quick_sketch::QuickSketch">QuickSketch</a></h3><a href="#impl-State%3CApp%3E" class="anchor"></a><a class="srclink" href="../../../src/game/ungap/quick_sketch.rs.html#85-126" title="goto source code">[src]</a></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event" class="method trait-impl has-srclink"><h4 class="code-header">fn <a href="#tymethod.event" class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../../app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../../app/struct.App.html" title="struct game::app::App">App</a>&gt;</h4><a href="#method.event" class="anchor"></a><a class="srclink" href="../../../src/game/ungap/quick_sketch.rs.html#86-119" title="goto source code">[src]</a></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw" class="method trait-impl has-srclink"><h4 class="code-header">fn <a href="#tymethod.draw" class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../../app/struct.App.html" title="struct game::app::App">App</a>)</h4><a href="#method.draw" class="anchor"></a><a class="srclink" href="../../../src/game/ungap/quick_sketch.rs.html#121-125" title="goto source code">[src]</a></div></summary><div class='docblock'><p>Draw</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer" class="method trait-impl has-srclink"><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</h4><a href="#method.draw_baselayer" class="anchor"></a></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_destroy" class="method trait-impl has-srclink"><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/1.54.0/std/primitive.reference.html">&amp;mut </a>A)</h4><a href="#method.on_destroy" class="anchor"></a></div></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
</div></details></div></details></div><h2 id="synthetic-implementations" class="small-section-header">Auto Trait Implementations<a href="#synthetic-implementations" class="anchor"></a></h2><div id="synthetic-implementations-list"><div id="impl-RefUnwindSafe" class="impl has-srclink"><h3 class="code-header in-band">impl !<a class="trait" href="https://doc.rust-lang.org/1.54.0/std/panic/trait.RefUnwindSafe.html" title="trait std::panic::RefUnwindSafe">RefUnwindSafe</a> for <a class="struct" href="struct.QuickSketch.html" title="struct game::ungap::quick_sketch::QuickSketch">QuickSketch</a></h3><a href="#impl-RefUnwindSafe" class="anchor"></a></div><div id="impl-Send" class="impl has-srclink"><h3 class="code-header in-band">impl !<a class="trait" href="https://doc.rust-lang.org/1.54.0/core/marker/trait.Send.html" title="trait core::marker::Send">Send</a> for <a class="struct" href="struct.QuickSketch.html" title="struct game::ungap::quick_sketch::QuickSketch">QuickSketch</a></h3><a href="#impl-Send" class="anchor"></a></div><div id="impl-Sync" class="impl has-srclink"><h3 class="code-header in-band">impl !<a class="trait" href="https://doc.rust-lang.org/1.54.0/core/marker/trait.Sync.html" title="trait core::marker::Sync">Sync</a> for <a class="struct" href="struct.QuickSketch.html" title="struct game::ungap::quick_sketch::QuickSketch">QuickSketch</a></h3><a href="#impl-Sync" class="anchor"></a></div><div id="impl-Unpin" class="impl has-srclink"><h3 class="code-header in-band">impl <a class="trait" href="https://doc.rust-lang.org/1.54.0/core/marker/trait.Unpin.html" title="trait core::marker::Unpin">Unpin</a> for <a class="struct" href="struct.QuickSketch.html" title="struct game::ungap::quick_sketch::QuickSketch">QuickSketch</a></h3><a href="#impl-Unpin" class="anchor"></a></div><div id="impl-UnwindSafe" class="impl has-srclink"><h3 class="code-header in-band">impl !<a class="trait" href="https://doc.rust-lang.org/1.54.0/std/panic/trait.UnwindSafe.html" title="trait std::panic::UnwindSafe">UnwindSafe</a> for <a class="struct" href="struct.QuickSketch.html" title="struct game::ungap::quick_sketch::QuickSketch">QuickSketch</a></h3><a href="#impl-UnwindSafe" class="anchor"></a></div></div><h2 id="blanket-implementations" class="small-section-header">Blanket Implementations<a href="#blanket-implementations" class="anchor"></a></h2><div id="blanket-implementations-list"><details class="rustdoc-toggle implementors-toggle"><summary><div id="impl-Any" class="impl has-srclink"><h3 class="code-header in-band">impl&lt;T&gt; <a class="trait" href="https://doc.rust-lang.org/1.54.0/core/any/trait.Any.html" title="trait core::any::Any">Any</a> for T <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;T: 'static + ?<a class="trait" href="https://doc.rust-lang.org/1.54.0/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>,&nbsp;</span></h3><a href="#impl-Any" class="anchor"></a><a class="srclink" href="https://doc.rust-lang.org/1.54.0/src/core/any.rs.html#131-135" title="goto source code">[src]</a></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.type_id" class="method trait-impl has-srclink"><h4 class="code-header">pub fn <a href="https://doc.rust-lang.org/1.54.0/core/any/trait.Any.html#tymethod.type_id" class="fnname">type_id</a>(&amp;self) -&gt; <a class="struct" href="https://doc.rust-lang.org/1.54.0/core/any/struct.TypeId.html" title="struct core::any::TypeId">TypeId</a></h4><a href="#method.type_id" class="anchor"></a><a class="srclink" href="https://doc.rust-lang.org/1.54.0/src/core/any.rs.html#132" title="goto source code">[src]</a></div></summary><div class='docblock'><p>Gets the <code>TypeId</code> of <code>self</code>. <a href="https://doc.rust-lang.org/1.54.0/core/any/trait.Any.html#tymethod.type_id">Read more</a></p>
</div></details></div></details><details class="rustdoc-toggle implementors-toggle"><summary><div id="impl-TakeLayers" class="impl has-srclink"><h3 class="code-header in-band">impl <a class="trait" href="../trait.TakeLayers.html" title="trait game::ungap::TakeLayers">TakeLayers</a> for <a class="struct" href="struct.QuickSketch.html" title="struct game::ungap::quick_sketch::QuickSketch">QuickSketch</a></h3><a href="#impl-TakeLayers" class="anchor"></a><a class="srclink" href="../../../src/game/ungap/quick_sketch.rs.html#20-24" title="goto source code">[src]</a></div></summary><div class="impl-items"><div id="method.take_layers" class="method trait-impl has-srclink"><h4 class="code-header">fn <a href="../trait.TakeLayers.html#tymethod.take_layers" class="fnname">take_layers</a>(self) -&gt; <a class="struct" href="../layers/struct.Layers.html" title="struct game::ungap::layers::Layers">Layers</a></h4><a href="#method.take_layers" class="anchor"></a><a class="srclink" href="../../../src/game/ungap/quick_sketch.rs.html#21-23" title="goto source code">[src]</a></div></div></details></div><h2 id="synthetic-implementations" class="small-section-header">Auto Trait Implementations<a href="#synthetic-implementations" class="anchor"></a></h2><div id="synthetic-implementations-list"><div id="impl-RefUnwindSafe" class="impl has-srclink"><h3 class="code-header in-band">impl !<a class="trait" href="https://doc.rust-lang.org/1.54.0/std/panic/trait.RefUnwindSafe.html" title="trait std::panic::RefUnwindSafe">RefUnwindSafe</a> for <a class="struct" href="struct.QuickSketch.html" title="struct game::ungap::quick_sketch::QuickSketch">QuickSketch</a></h3><a href="#impl-RefUnwindSafe" class="anchor"></a></div><div id="impl-Send" class="impl has-srclink"><h3 class="code-header in-band">impl !<a class="trait" href="https://doc.rust-lang.org/1.54.0/core/marker/trait.Send.html" title="trait core::marker::Send">Send</a> for <a class="struct" href="struct.QuickSketch.html" title="struct game::ungap::quick_sketch::QuickSketch">QuickSketch</a></h3><a href="#impl-Send" class="anchor"></a></div><div id="impl-Sync" class="impl has-srclink"><h3 class="code-header in-band">impl !<a class="trait" href="https://doc.rust-lang.org/1.54.0/core/marker/trait.Sync.html" title="trait core::marker::Sync">Sync</a> for <a class="struct" href="struct.QuickSketch.html" title="struct game::ungap::quick_sketch::QuickSketch">QuickSketch</a></h3><a href="#impl-Sync" class="anchor"></a></div><div id="impl-Unpin" class="impl has-srclink"><h3 class="code-header in-band">impl <a class="trait" href="https://doc.rust-lang.org/1.54.0/core/marker/trait.Unpin.html" title="trait core::marker::Unpin">Unpin</a> for <a class="struct" href="struct.QuickSketch.html" title="struct game::ungap::quick_sketch::QuickSketch">QuickSketch</a></h3><a href="#impl-Unpin" class="anchor"></a></div><div id="impl-UnwindSafe" class="impl has-srclink"><h3 class="code-header in-band">impl !<a class="trait" href="https://doc.rust-lang.org/1.54.0/std/panic/trait.UnwindSafe.html" title="trait std::panic::UnwindSafe">UnwindSafe</a> for <a class="struct" href="struct.QuickSketch.html" title="struct game::ungap::quick_sketch::QuickSketch">QuickSketch</a></h3><a href="#impl-UnwindSafe" class="anchor"></a></div></div><h2 id="blanket-implementations" class="small-section-header">Blanket Implementations<a href="#blanket-implementations" class="anchor"></a></h2><div id="blanket-implementations-list"><details class="rustdoc-toggle implementors-toggle"><summary><div id="impl-Any" class="impl has-srclink"><h3 class="code-header in-band">impl&lt;T&gt; <a class="trait" href="https://doc.rust-lang.org/1.54.0/core/any/trait.Any.html" title="trait core::any::Any">Any</a> for T <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;T: 'static + ?<a class="trait" href="https://doc.rust-lang.org/1.54.0/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>,&nbsp;</span></h3><a href="#impl-Any" class="anchor"></a><a class="srclink" href="https://doc.rust-lang.org/1.54.0/src/core/any.rs.html#131-135" title="goto source code">[src]</a></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.type_id" class="method trait-impl has-srclink"><h4 class="code-header">pub fn <a href="https://doc.rust-lang.org/1.54.0/core/any/trait.Any.html#tymethod.type_id" class="fnname">type_id</a>(&amp;self) -&gt; <a class="struct" href="https://doc.rust-lang.org/1.54.0/core/any/struct.TypeId.html" title="struct core::any::TypeId">TypeId</a></h4><a href="#method.type_id" class="anchor"></a><a class="srclink" href="https://doc.rust-lang.org/1.54.0/src/core/any.rs.html#132" title="goto source code">[src]</a></div></summary><div class='docblock'><p>Gets the <code>TypeId</code> of <code>self</code>. <a href="https://doc.rust-lang.org/1.54.0/core/any/trait.Any.html#tymethod.type_id">Read more</a></p>
</div></details></div></details><details class="rustdoc-toggle implementors-toggle"><summary><div id="impl-Borrow%3CT%3E" class="impl has-srclink"><h3 class="code-header in-band">impl&lt;T&gt; <a class="trait" href="https://doc.rust-lang.org/1.54.0/core/borrow/trait.Borrow.html" title="trait core::borrow::Borrow">Borrow</a>&lt;T&gt; for T <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;T: ?<a class="trait" href="https://doc.rust-lang.org/1.54.0/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>,&nbsp;</span></h3><a href="#impl-Borrow%3CT%3E" class="anchor"></a><a class="srclink" href="https://doc.rust-lang.org/1.54.0/src/core/borrow.rs.html#208-213" title="goto source code">[src]</a></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.borrow" class="method trait-impl has-srclink"><h4 class="code-header">pub fn <a href="https://doc.rust-lang.org/1.54.0/core/borrow/trait.Borrow.html#tymethod.borrow" class="fnname">borrow</a>(&amp;self) -&gt; <a class="primitive" href="https://doc.rust-lang.org/1.54.0/std/primitive.reference.html">&amp;</a>T</h4><a href="#method.borrow" class="anchor"></a><a class="srclink" href="https://doc.rust-lang.org/1.54.0/src/core/borrow.rs.html#210" title="goto source code">[src]</a></div></summary><div class='docblock'><p>Immutably borrows from an owned value. <a href="https://doc.rust-lang.org/1.54.0/core/borrow/trait.Borrow.html#tymethod.borrow">Read more</a></p>
</div></details></div></details><details class="rustdoc-toggle implementors-toggle"><summary><div id="impl-BorrowMut%3CT%3E" class="impl has-srclink"><h3 class="code-header in-band">impl&lt;T&gt; <a class="trait" href="https://doc.rust-lang.org/1.54.0/core/borrow/trait.BorrowMut.html" title="trait core::borrow::BorrowMut">BorrowMut</a>&lt;T&gt; for T <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;T: ?<a class="trait" href="https://doc.rust-lang.org/1.54.0/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>,&nbsp;</span></h3><a href="#impl-BorrowMut%3CT%3E" class="anchor"></a><a class="srclink" href="https://doc.rust-lang.org/1.54.0/src/core/borrow.rs.html#216-220" title="goto source code">[src]</a></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.borrow_mut" class="method trait-impl has-srclink"><h4 class="code-header">pub fn <a href="https://doc.rust-lang.org/1.54.0/core/borrow/trait.BorrowMut.html#tymethod.borrow_mut" class="fnname">borrow_mut</a>(&amp;mut self) -&gt; <a class="primitive" href="https://doc.rust-lang.org/1.54.0/std/primitive.reference.html">&amp;mut </a>T</h4><a href="#method.borrow_mut" class="anchor"></a><a class="srclink" href="https://doc.rust-lang.org/1.54.0/src/core/borrow.rs.html#217" title="goto source code">[src]</a></div></summary><div class='docblock'><p>Mutably borrows from an owned value. <a href="https://doc.rust-lang.org/1.54.0/core/borrow/trait.BorrowMut.html#tymethod.borrow_mut">Read more</a></p>
</div></details></div></details><details class="rustdoc-toggle implementors-toggle"><summary><div id="impl-Downcast" class="impl has-srclink"><h3 class="code-header in-band">impl&lt;T&gt; Downcast for T <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;T: <a class="trait" href="https://doc.rust-lang.org/1.54.0/core/any/trait.Any.html" title="trait core::any::Any">Any</a>,&nbsp;</span></h3><a href="#impl-Downcast" class="anchor"></a></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.into_any" class="method trait-impl has-srclink"><h4 class="code-header">pub fn <a href="#tymethod.into_any" class="fnname">into_any</a>(self: <a class="struct" href="https://doc.rust-lang.org/1.54.0/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a>&lt;T, <a class="struct" href="https://doc.rust-lang.org/1.54.0/alloc/alloc/struct.Global.html" title="struct alloc::alloc::Global">Global</a>&gt;) -&gt; <a class="struct" href="https://doc.rust-lang.org/1.54.0/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a>&lt;dyn <a class="trait" href="https://doc.rust-lang.org/1.54.0/core/any/trait.Any.html" title="trait core::any::Any">Any</a> + 'static, <a class="struct" href="https://doc.rust-lang.org/1.54.0/alloc/alloc/struct.Global.html" title="struct alloc::alloc::Global">Global</a>&gt;</h4><a href="#method.into_any" class="anchor"></a></div></summary><div class='docblock'><p>Convert <code>Box&lt;dyn Trait&gt;</code> (where <code>Trait: Downcast</code>) to <code>Box&lt;dyn Any&gt;</code>. <code>Box&lt;dyn Any&gt;</code> can

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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `route` mod in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, route"><title>game::ungap::route - Rust</title><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled ><script id="default-settings"></script><script src="../../../storage.js"></script><script src="../../../crates.js"></script><noscript><link rel="stylesheet" href="../../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../../favicon.svg">
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<table><tr class="module-item"><td><a class="struct" href="struct.RoutePlanner.html" title="game::ungap::route::RoutePlanner struct">RoutePlanner</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="struct" href="struct.Waypoint.html" title="game::ungap::route::Waypoint struct">Waypoint</a></td><td class="docblock-short"></td></tr></table></section><section id="search" class="content hidden"></section><div id="rustdoc-vars" data-root-path="../../../" data-current-crate="game" data-search-index-js="../../../search-index.js" data-search-js="../../../search.js"></div><script src="../../../main.js"></script></body></html>

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initSidebarItems({"enum":[["Tab",""]],"fn":[["make_header",""],["make_top_panel",""]],"mod":[["bike_network",""],["labels",""],["layers",""],["quick_sketch",""],["route",""],["share",""]],"struct":[["About",""],["ExploreMap",""]]});
initSidebarItems({"enum":[["Tab",""]],"fn":[["make_top_panel",""]],"mod":[["bike_network",""],["labels",""],["layers",""],["quick_sketch",""],["route",""],["share",""]],"struct":[["About",""],["ExploreMap",""]],"trait":[["TakeLayers",""]]});

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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `ExploreMap` struct in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, ExploreMap"><title>ExploreMap in game::ungap - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script id="default-settings"></script><script src="../../storage.js"></script><script src="../../crates.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../favicon.svg">
<link rel="alternate icon" type="image/png" href="../../favicon-16x16.png">
<link rel="alternate icon" type="image/png" href="../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc struct"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu" role="button">&#9776;</div><a href='../../game/index.html'><div class='logo-container rust-logo'><img src='../../rust-logo.png' alt='logo'></div></a><h2 class="location">Struct ExploreMap</h2><div class="sidebar-elems"><div class="block items"><h3 class="sidebar-title"><a href="#fields">Fields</a></h3><div class="sidebar-links"><a href="#structfield.layers">layers</a><a href="#structfield.map_edit_key">map_edit_key</a><a href="#structfield.top_panel">top_panel</a></div><h3 class="sidebar-title"><a href="#implementations">Methods</a></h3><div class="sidebar-links"><a href="#method.launch">launch</a><a href="#method.new_state">new_state</a></div><h3 class="sidebar-title"><a href="#trait-implementations">Trait Implementations</a></h3><div class="sidebar-links"><a href="#impl-State%3CApp%3E">State&lt;App&gt;</a></div><h3 class="sidebar-title"><a href="#synthetic-implementations">Auto Trait Implementations</a></h3><div class="sidebar-links"><a href="#impl-RefUnwindSafe">!RefUnwindSafe</a><a href="#impl-Send">!Send</a><a href="#impl-Sync">!Sync</a><a href="#impl-Unpin">Unpin</a><a href="#impl-UnwindSafe">!UnwindSafe</a></div><h3 class="sidebar-title"><a href="#blanket-implementations">Blanket Implementations</a></h3><div class="sidebar-links"><a href="#impl-Any">Any</a><a href="#impl-Borrow%3CT%3E">Borrow&lt;T&gt;</a><a href="#impl-BorrowMut%3CT%3E">BorrowMut&lt;T&gt;</a><a href="#impl-Downcast">Downcast</a><a href="#impl-From%3CT%3E">From&lt;T&gt;</a><a href="#impl-Instrument">Instrument</a><a href="#impl-Into%3CU%3E">Into&lt;U&gt;</a><a href="#impl-Same%3CT%3E">Same&lt;T&gt;</a><a href="#impl-TryFrom%3CU%3E">TryFrom&lt;U&gt;</a><a href="#impl-TryInto%3CU%3E">TryInto&lt;U&gt;</a><a href="#impl-VZip%3CV%3E">VZip&lt;V&gt;</a></div></div><h2 class="location">Other items in<br><a href="../index.html">game</a>::<wbr><a href="index.html">ungap</a></h2><div id="sidebar-vars" data-name="ExploreMap" data-ty="struct" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img src="../../brush.svg" width="18" height="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../settings.html" title="settings"><img src="../../wheel.svg" width="18" height="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Struct <a href="../index.html">game</a>::<wbr><a href="index.html">ungap</a>::<wbr><a class="struct" href="#">ExploreMap</a><button id="copy-path" onclick="copy_path(this)" title="copy path"><img src="../../clipboard.svg" width="19" height="18" alt="Copy item import" title="Copy item import to clipboard"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../src/game/ungap/mod.rs.html#25-30" title="goto source code">[src]</a></span></h1><div class="docblock type-decl"><pre class="rust struct">pub struct ExploreMap {
<link rel="alternate icon" type="image/png" href="../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc struct"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu" role="button">&#9776;</div><a href='../../game/index.html'><div class='logo-container rust-logo'><img src='../../rust-logo.png' alt='logo'></div></a><h2 class="location">Struct ExploreMap</h2><div class="sidebar-elems"><div class="block items"><h3 class="sidebar-title"><a href="#fields">Fields</a></h3><div class="sidebar-links"><a href="#structfield.layers">layers</a><a href="#structfield.map_edit_key">map_edit_key</a><a href="#structfield.top_panel">top_panel</a></div><h3 class="sidebar-title"><a href="#implementations">Methods</a></h3><div class="sidebar-links"><a href="#method.launch">launch</a><a href="#method.new_state">new_state</a></div><h3 class="sidebar-title"><a href="#trait-implementations">Trait Implementations</a></h3><div class="sidebar-links"><a href="#impl-State%3CApp%3E">State&lt;App&gt;</a><a href="#impl-TakeLayers">TakeLayers</a></div><h3 class="sidebar-title"><a href="#synthetic-implementations">Auto Trait Implementations</a></h3><div class="sidebar-links"><a href="#impl-RefUnwindSafe">!RefUnwindSafe</a><a href="#impl-Send">!Send</a><a href="#impl-Sync">!Sync</a><a href="#impl-Unpin">Unpin</a><a href="#impl-UnwindSafe">!UnwindSafe</a></div><h3 class="sidebar-title"><a href="#blanket-implementations">Blanket Implementations</a></h3><div class="sidebar-links"><a href="#impl-Any">Any</a><a href="#impl-Borrow%3CT%3E">Borrow&lt;T&gt;</a><a href="#impl-BorrowMut%3CT%3E">BorrowMut&lt;T&gt;</a><a href="#impl-Downcast">Downcast</a><a href="#impl-From%3CT%3E">From&lt;T&gt;</a><a href="#impl-Instrument">Instrument</a><a href="#impl-Into%3CU%3E">Into&lt;U&gt;</a><a href="#impl-Same%3CT%3E">Same&lt;T&gt;</a><a href="#impl-TryFrom%3CU%3E">TryFrom&lt;U&gt;</a><a href="#impl-TryInto%3CU%3E">TryInto&lt;U&gt;</a><a href="#impl-VZip%3CV%3E">VZip&lt;V&gt;</a></div></div><h2 class="location">Other items in<br><a href="../index.html">game</a>::<wbr><a href="index.html">ungap</a></h2><div id="sidebar-vars" data-name="ExploreMap" data-ty="struct" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img src="../../brush.svg" width="18" height="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../settings.html" title="settings"><img src="../../wheel.svg" width="18" height="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Struct <a href="../index.html">game</a>::<wbr><a href="index.html">ungap</a>::<wbr><a class="struct" href="#">ExploreMap</a><button id="copy-path" onclick="copy_path(this)" title="copy path"><img src="../../clipboard.svg" width="19" height="18" alt="Copy item import" title="Copy item import to clipboard"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../src/game/ungap/mod.rs.html#25-30" title="goto source code">[src]</a></span></h1><div class="docblock type-decl"><pre class="rust struct">pub struct ExploreMap {
top_panel: Panel,
layers: <a class="struct" href="layers/struct.Layers.html" title="struct game::ungap::layers::Layers">Layers</a>,
map_edit_key: <a class="primitive" href="https://doc.rust-lang.org/1.54.0/std/primitive.usize.html">usize</a>,
}</pre></div><h2 id="fields" class="fields small-section-header">
Fields<a href="#fields" class="anchor"></a></h2><span id="structfield.top_panel" class="structfield small-section-header"><a href="#structfield.top_panel" class="anchor field"></a><code>top_panel: Panel</code></span><span id="structfield.layers" class="structfield small-section-header"><a href="#structfield.layers" class="anchor field"></a><code>layers: <a class="struct" href="layers/struct.Layers.html" title="struct game::ungap::layers::Layers">Layers</a></code></span><span id="structfield.map_edit_key" class="structfield small-section-header"><a href="#structfield.map_edit_key" class="anchor field"></a><code>map_edit_key: <a class="primitive" href="https://doc.rust-lang.org/1.54.0/std/primitive.usize.html">usize</a></code></span><h2 id="implementations" class="small-section-header">Implementations<a href="#implementations" class="anchor"></a></h2><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl" class="impl has-srclink"><h3 class="code-header in-band">impl <a class="struct" href="struct.ExploreMap.html" title="struct game::ungap::ExploreMap">ExploreMap</a></h3><a href="#impl" class="anchor"></a><a class="srclink" href="../../src/game/ungap/mod.rs.html#32-61" title="goto source code">[src]</a></div></summary><div class="impl-items"><div id="method.launch" class="method has-srclink"><h4 class="code-header">pub fn <a href="#method.launch" class="fnname">launch</a>(ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../app/struct.App.html" title="struct game::app::App">App</a>) -&gt; <a class="struct" href="https://doc.rust-lang.org/1.54.0/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a>&lt;dyn State&lt;<a class="struct" href="../app/struct.App.html" title="struct game::app::App">App</a>&gt;&gt;</h4><a href="#method.launch" class="anchor"></a><a class="srclink" href="../../src/game/ungap/mod.rs.html#33-36" title="goto source code">[src]</a></div><div id="method.new_state" class="method has-srclink"><h4 class="code-header">pub fn <a href="#method.new_state" class="fnname">new_state</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;ctx: &amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;app: &amp;mut <a class="struct" href="../app/struct.App.html" title="struct game::app::App">App</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;layers: <a class="struct" href="layers/struct.Layers.html" title="struct game::ungap::layers::Layers">Layers</a><br>) -&gt; <a class="struct" href="https://doc.rust-lang.org/1.54.0/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a>&lt;dyn State&lt;<a class="struct" href="../app/struct.App.html" title="struct game::app::App">App</a>&gt;&gt;</h4><a href="#method.new_state" class="anchor"></a><a class="srclink" href="../../src/game/ungap/mod.rs.html#38-60" title="goto source code">[src]</a></div></div></details><h2 id="trait-implementations" class="small-section-header">Trait Implementations<a href="#trait-implementations" class="anchor"></a></h2><div id="trait-implementations-list"><details class="rustdoc-toggle implementors-toggle"><summary><div id="impl-State%3CApp%3E" class="impl has-srclink"><h3 class="code-header in-band">impl State&lt;<a class="struct" href="../app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="struct.ExploreMap.html" title="struct game::ungap::ExploreMap">ExploreMap</a></h3><a href="#impl-State%3CApp%3E" class="anchor"></a><a class="srclink" href="../../src/game/ungap/mod.rs.html#63-189" title="goto source code">[src]</a></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event" class="method trait-impl has-srclink"><h4 class="code-header">fn <a href="#tymethod.event" class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../app/struct.App.html" title="struct game::app::App">App</a>&gt;</h4><a href="#method.event" class="anchor"></a><a class="srclink" href="../../src/game/ungap/mod.rs.html#64-183" title="goto source code">[src]</a></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw" class="method trait-impl has-srclink"><h4 class="code-header">fn <a href="#tymethod.draw" class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../app/struct.App.html" title="struct game::app::App">App</a>)</h4><a href="#method.draw" class="anchor"></a><a class="srclink" href="../../src/game/ungap/mod.rs.html#185-188" title="goto source code">[src]</a></div></summary><div class='docblock'><p>Draw</p>
Fields<a href="#fields" class="anchor"></a></h2><span id="structfield.top_panel" class="structfield small-section-header"><a href="#structfield.top_panel" class="anchor field"></a><code>top_panel: Panel</code></span><span id="structfield.layers" class="structfield small-section-header"><a href="#structfield.layers" class="anchor field"></a><code>layers: <a class="struct" href="layers/struct.Layers.html" title="struct game::ungap::layers::Layers">Layers</a></code></span><span id="structfield.map_edit_key" class="structfield small-section-header"><a href="#structfield.map_edit_key" class="anchor field"></a><code>map_edit_key: <a class="primitive" href="https://doc.rust-lang.org/1.54.0/std/primitive.usize.html">usize</a></code></span><h2 id="implementations" class="small-section-header">Implementations<a href="#implementations" class="anchor"></a></h2><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl" class="impl has-srclink"><h3 class="code-header in-band">impl <a class="struct" href="struct.ExploreMap.html" title="struct game::ungap::ExploreMap">ExploreMap</a></h3><a href="#impl" class="anchor"></a><a class="srclink" href="../../src/game/ungap/mod.rs.html#32-61" title="goto source code">[src]</a></div></summary><div class="impl-items"><div id="method.launch" class="method has-srclink"><h4 class="code-header">pub fn <a href="#method.launch" class="fnname">launch</a>(ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../app/struct.App.html" title="struct game::app::App">App</a>) -&gt; <a class="struct" href="https://doc.rust-lang.org/1.54.0/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a>&lt;dyn State&lt;<a class="struct" href="../app/struct.App.html" title="struct game::app::App">App</a>&gt;&gt;</h4><a href="#method.launch" class="anchor"></a><a class="srclink" href="../../src/game/ungap/mod.rs.html#33-36" title="goto source code">[src]</a></div><div id="method.new_state" class="method has-srclink"><h4 class="code-header">pub fn <a href="#method.new_state" class="fnname">new_state</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;ctx: &amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;app: &amp;mut <a class="struct" href="../app/struct.App.html" title="struct game::app::App">App</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;layers: <a class="struct" href="layers/struct.Layers.html" title="struct game::ungap::layers::Layers">Layers</a><br>) -&gt; <a class="struct" href="https://doc.rust-lang.org/1.54.0/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a>&lt;dyn State&lt;<a class="struct" href="../app/struct.App.html" title="struct game::app::App">App</a>&gt;&gt;</h4><a href="#method.new_state" class="anchor"></a><a class="srclink" href="../../src/game/ungap/mod.rs.html#38-60" title="goto source code">[src]</a></div></div></details><h2 id="trait-implementations" class="small-section-header">Trait Implementations<a href="#trait-implementations" class="anchor"></a></h2><div id="trait-implementations-list"><details class="rustdoc-toggle implementors-toggle"><summary><div id="impl-State%3CApp%3E" class="impl has-srclink"><h3 class="code-header in-band">impl State&lt;<a class="struct" href="../app/struct.App.html" title="struct game::app::App">App</a>&gt; for <a class="struct" href="struct.ExploreMap.html" title="struct game::ungap::ExploreMap">ExploreMap</a></h3><a href="#impl-State%3CApp%3E" class="anchor"></a><a class="srclink" href="../../src/game/ungap/mod.rs.html#63-153" title="goto source code">[src]</a></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.event" class="method trait-impl has-srclink"><h4 class="code-header">fn <a href="#tymethod.event" class="fnname">event</a>(&amp;mut self, ctx: &amp;mut EventCtx&lt;'_&gt;, app: &amp;mut <a class="struct" href="../app/struct.App.html" title="struct game::app::App">App</a>) -&gt; Transition&lt;<a class="struct" href="../app/struct.App.html" title="struct game::app::App">App</a>&gt;</h4><a href="#method.event" class="anchor"></a><a class="srclink" href="../../src/game/ungap/mod.rs.html#64-147" title="goto source code">[src]</a></div></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw" class="method trait-impl has-srclink"><h4 class="code-header">fn <a href="#tymethod.draw" class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../app/struct.App.html" title="struct game::app::App">App</a>)</h4><a href="#method.draw" class="anchor"></a><a class="srclink" href="../../src/game/ungap/mod.rs.html#149-152" title="goto source code">[src]</a></div></summary><div class='docblock'><p>Draw</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.draw_baselayer" class="method trait-impl has-srclink"><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&amp;self) -&gt; DrawBaselayer</h4><a href="#method.draw_baselayer" class="anchor"></a></div></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.on_destroy" class="method trait-impl has-srclink"><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&amp;mut self, &amp;mut EventCtx&lt;'_&gt;, <a class="primitive" href="https://doc.rust-lang.org/1.54.0/std/primitive.reference.html">&amp;mut </a>A)</h4><a href="#method.on_destroy" class="anchor"></a></div></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
</div></details></div></details></div><h2 id="synthetic-implementations" class="small-section-header">Auto Trait Implementations<a href="#synthetic-implementations" class="anchor"></a></h2><div id="synthetic-implementations-list"><div id="impl-RefUnwindSafe" class="impl has-srclink"><h3 class="code-header in-band">impl !<a class="trait" href="https://doc.rust-lang.org/1.54.0/std/panic/trait.RefUnwindSafe.html" title="trait std::panic::RefUnwindSafe">RefUnwindSafe</a> for <a class="struct" href="struct.ExploreMap.html" title="struct game::ungap::ExploreMap">ExploreMap</a></h3><a href="#impl-RefUnwindSafe" class="anchor"></a></div><div id="impl-Send" class="impl has-srclink"><h3 class="code-header in-band">impl !<a class="trait" href="https://doc.rust-lang.org/1.54.0/core/marker/trait.Send.html" title="trait core::marker::Send">Send</a> for <a class="struct" href="struct.ExploreMap.html" title="struct game::ungap::ExploreMap">ExploreMap</a></h3><a href="#impl-Send" class="anchor"></a></div><div id="impl-Sync" class="impl has-srclink"><h3 class="code-header in-band">impl !<a class="trait" href="https://doc.rust-lang.org/1.54.0/core/marker/trait.Sync.html" title="trait core::marker::Sync">Sync</a> for <a class="struct" href="struct.ExploreMap.html" title="struct game::ungap::ExploreMap">ExploreMap</a></h3><a href="#impl-Sync" class="anchor"></a></div><div id="impl-Unpin" class="impl has-srclink"><h3 class="code-header in-band">impl <a class="trait" href="https://doc.rust-lang.org/1.54.0/core/marker/trait.Unpin.html" title="trait core::marker::Unpin">Unpin</a> for <a class="struct" href="struct.ExploreMap.html" title="struct game::ungap::ExploreMap">ExploreMap</a></h3><a href="#impl-Unpin" class="anchor"></a></div><div id="impl-UnwindSafe" class="impl has-srclink"><h3 class="code-header in-band">impl !<a class="trait" href="https://doc.rust-lang.org/1.54.0/std/panic/trait.UnwindSafe.html" title="trait std::panic::UnwindSafe">UnwindSafe</a> for <a class="struct" href="struct.ExploreMap.html" title="struct game::ungap::ExploreMap">ExploreMap</a></h3><a href="#impl-UnwindSafe" class="anchor"></a></div></div><h2 id="blanket-implementations" class="small-section-header">Blanket Implementations<a href="#blanket-implementations" class="anchor"></a></h2><div id="blanket-implementations-list"><details class="rustdoc-toggle implementors-toggle"><summary><div id="impl-Any" class="impl has-srclink"><h3 class="code-header in-band">impl&lt;T&gt; <a class="trait" href="https://doc.rust-lang.org/1.54.0/core/any/trait.Any.html" title="trait core::any::Any">Any</a> for T <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;T: 'static + ?<a class="trait" href="https://doc.rust-lang.org/1.54.0/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>,&nbsp;</span></h3><a href="#impl-Any" class="anchor"></a><a class="srclink" href="https://doc.rust-lang.org/1.54.0/src/core/any.rs.html#131-135" title="goto source code">[src]</a></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.type_id" class="method trait-impl has-srclink"><h4 class="code-header">pub fn <a href="https://doc.rust-lang.org/1.54.0/core/any/trait.Any.html#tymethod.type_id" class="fnname">type_id</a>(&amp;self) -&gt; <a class="struct" href="https://doc.rust-lang.org/1.54.0/core/any/struct.TypeId.html" title="struct core::any::TypeId">TypeId</a></h4><a href="#method.type_id" class="anchor"></a><a class="srclink" href="https://doc.rust-lang.org/1.54.0/src/core/any.rs.html#132" title="goto source code">[src]</a></div></summary><div class='docblock'><p>Gets the <code>TypeId</code> of <code>self</code>. <a href="https://doc.rust-lang.org/1.54.0/core/any/trait.Any.html#tymethod.type_id">Read more</a></p>
</div></details></div></details><details class="rustdoc-toggle implementors-toggle"><summary><div id="impl-TakeLayers" class="impl has-srclink"><h3 class="code-header in-band">impl <a class="trait" href="trait.TakeLayers.html" title="trait game::ungap::TakeLayers">TakeLayers</a> for <a class="struct" href="struct.ExploreMap.html" title="struct game::ungap::ExploreMap">ExploreMap</a></h3><a href="#impl-TakeLayers" class="anchor"></a><a class="srclink" href="../../src/game/ungap/mod.rs.html#280-284" title="goto source code">[src]</a></div></summary><div class="impl-items"><div id="method.take_layers" class="method trait-impl has-srclink"><h4 class="code-header">fn <a href="trait.TakeLayers.html#tymethod.take_layers" class="fnname">take_layers</a>(self) -&gt; <a class="struct" href="layers/struct.Layers.html" title="struct game::ungap::layers::Layers">Layers</a></h4><a href="#method.take_layers" class="anchor"></a><a class="srclink" href="../../src/game/ungap/mod.rs.html#281-283" title="goto source code">[src]</a></div></div></details></div><h2 id="synthetic-implementations" class="small-section-header">Auto Trait Implementations<a href="#synthetic-implementations" class="anchor"></a></h2><div id="synthetic-implementations-list"><div id="impl-RefUnwindSafe" class="impl has-srclink"><h3 class="code-header in-band">impl !<a class="trait" href="https://doc.rust-lang.org/1.54.0/std/panic/trait.RefUnwindSafe.html" title="trait std::panic::RefUnwindSafe">RefUnwindSafe</a> for <a class="struct" href="struct.ExploreMap.html" title="struct game::ungap::ExploreMap">ExploreMap</a></h3><a href="#impl-RefUnwindSafe" class="anchor"></a></div><div id="impl-Send" class="impl has-srclink"><h3 class="code-header in-band">impl !<a class="trait" href="https://doc.rust-lang.org/1.54.0/core/marker/trait.Send.html" title="trait core::marker::Send">Send</a> for <a class="struct" href="struct.ExploreMap.html" title="struct game::ungap::ExploreMap">ExploreMap</a></h3><a href="#impl-Send" class="anchor"></a></div><div id="impl-Sync" class="impl has-srclink"><h3 class="code-header in-band">impl !<a class="trait" href="https://doc.rust-lang.org/1.54.0/core/marker/trait.Sync.html" title="trait core::marker::Sync">Sync</a> for <a class="struct" href="struct.ExploreMap.html" title="struct game::ungap::ExploreMap">ExploreMap</a></h3><a href="#impl-Sync" class="anchor"></a></div><div id="impl-Unpin" class="impl has-srclink"><h3 class="code-header in-band">impl <a class="trait" href="https://doc.rust-lang.org/1.54.0/core/marker/trait.Unpin.html" title="trait core::marker::Unpin">Unpin</a> for <a class="struct" href="struct.ExploreMap.html" title="struct game::ungap::ExploreMap">ExploreMap</a></h3><a href="#impl-Unpin" class="anchor"></a></div><div id="impl-UnwindSafe" class="impl has-srclink"><h3 class="code-header in-band">impl !<a class="trait" href="https://doc.rust-lang.org/1.54.0/std/panic/trait.UnwindSafe.html" title="trait std::panic::UnwindSafe">UnwindSafe</a> for <a class="struct" href="struct.ExploreMap.html" title="struct game::ungap::ExploreMap">ExploreMap</a></h3><a href="#impl-UnwindSafe" class="anchor"></a></div></div><h2 id="blanket-implementations" class="small-section-header">Blanket Implementations<a href="#blanket-implementations" class="anchor"></a></h2><div id="blanket-implementations-list"><details class="rustdoc-toggle implementors-toggle"><summary><div id="impl-Any" class="impl has-srclink"><h3 class="code-header in-band">impl&lt;T&gt; <a class="trait" href="https://doc.rust-lang.org/1.54.0/core/any/trait.Any.html" title="trait core::any::Any">Any</a> for T <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;T: 'static + ?<a class="trait" href="https://doc.rust-lang.org/1.54.0/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>,&nbsp;</span></h3><a href="#impl-Any" class="anchor"></a><a class="srclink" href="https://doc.rust-lang.org/1.54.0/src/core/any.rs.html#131-135" title="goto source code">[src]</a></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.type_id" class="method trait-impl has-srclink"><h4 class="code-header">pub fn <a href="https://doc.rust-lang.org/1.54.0/core/any/trait.Any.html#tymethod.type_id" class="fnname">type_id</a>(&amp;self) -&gt; <a class="struct" href="https://doc.rust-lang.org/1.54.0/core/any/struct.TypeId.html" title="struct core::any::TypeId">TypeId</a></h4><a href="#method.type_id" class="anchor"></a><a class="srclink" href="https://doc.rust-lang.org/1.54.0/src/core/any.rs.html#132" title="goto source code">[src]</a></div></summary><div class='docblock'><p>Gets the <code>TypeId</code> of <code>self</code>. <a href="https://doc.rust-lang.org/1.54.0/core/any/trait.Any.html#tymethod.type_id">Read more</a></p>
</div></details></div></details><details class="rustdoc-toggle implementors-toggle"><summary><div id="impl-Borrow%3CT%3E" class="impl has-srclink"><h3 class="code-header in-band">impl&lt;T&gt; <a class="trait" href="https://doc.rust-lang.org/1.54.0/core/borrow/trait.Borrow.html" title="trait core::borrow::Borrow">Borrow</a>&lt;T&gt; for T <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;T: ?<a class="trait" href="https://doc.rust-lang.org/1.54.0/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>,&nbsp;</span></h3><a href="#impl-Borrow%3CT%3E" class="anchor"></a><a class="srclink" href="https://doc.rust-lang.org/1.54.0/src/core/borrow.rs.html#208-213" title="goto source code">[src]</a></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.borrow" class="method trait-impl has-srclink"><h4 class="code-header">pub fn <a href="https://doc.rust-lang.org/1.54.0/core/borrow/trait.Borrow.html#tymethod.borrow" class="fnname">borrow</a>(&amp;self) -&gt; <a class="primitive" href="https://doc.rust-lang.org/1.54.0/std/primitive.reference.html">&amp;</a>T</h4><a href="#method.borrow" class="anchor"></a><a class="srclink" href="https://doc.rust-lang.org/1.54.0/src/core/borrow.rs.html#210" title="goto source code">[src]</a></div></summary><div class='docblock'><p>Immutably borrows from an owned value. <a href="https://doc.rust-lang.org/1.54.0/core/borrow/trait.Borrow.html#tymethod.borrow">Read more</a></p>
</div></details></div></details><details class="rustdoc-toggle implementors-toggle"><summary><div id="impl-BorrowMut%3CT%3E" class="impl has-srclink"><h3 class="code-header in-band">impl&lt;T&gt; <a class="trait" href="https://doc.rust-lang.org/1.54.0/core/borrow/trait.BorrowMut.html" title="trait core::borrow::BorrowMut">BorrowMut</a>&lt;T&gt; for T <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;T: ?<a class="trait" href="https://doc.rust-lang.org/1.54.0/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>,&nbsp;</span></h3><a href="#impl-BorrowMut%3CT%3E" class="anchor"></a><a class="srclink" href="https://doc.rust-lang.org/1.54.0/src/core/borrow.rs.html#216-220" title="goto source code">[src]</a></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.borrow_mut" class="method trait-impl has-srclink"><h4 class="code-header">pub fn <a href="https://doc.rust-lang.org/1.54.0/core/borrow/trait.BorrowMut.html#tymethod.borrow_mut" class="fnname">borrow_mut</a>(&amp;mut self) -&gt; <a class="primitive" href="https://doc.rust-lang.org/1.54.0/std/primitive.reference.html">&amp;mut </a>T</h4><a href="#method.borrow_mut" class="anchor"></a><a class="srclink" href="https://doc.rust-lang.org/1.54.0/src/core/borrow.rs.html#217" title="goto source code">[src]</a></div></summary><div class='docblock'><p>Mutably borrows from an owned value. <a href="https://doc.rust-lang.org/1.54.0/core/borrow/trait.BorrowMut.html#tymethod.borrow_mut">Read more</a></p>
</div></details></div></details><details class="rustdoc-toggle implementors-toggle"><summary><div id="impl-Downcast" class="impl has-srclink"><h3 class="code-header in-band">impl&lt;T&gt; Downcast for T <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;T: <a class="trait" href="https://doc.rust-lang.org/1.54.0/core/any/trait.Any.html" title="trait core::any::Any">Any</a>,&nbsp;</span></h3><a href="#impl-Downcast" class="anchor"></a></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.into_any" class="method trait-impl has-srclink"><h4 class="code-header">pub fn <a href="#tymethod.into_any" class="fnname">into_any</a>(self: <a class="struct" href="https://doc.rust-lang.org/1.54.0/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a>&lt;T, <a class="struct" href="https://doc.rust-lang.org/1.54.0/alloc/alloc/struct.Global.html" title="struct alloc::alloc::Global">Global</a>&gt;) -&gt; <a class="struct" href="https://doc.rust-lang.org/1.54.0/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a>&lt;dyn <a class="trait" href="https://doc.rust-lang.org/1.54.0/core/any/trait.Any.html" title="trait core::any::Any">Any</a> + 'static, <a class="struct" href="https://doc.rust-lang.org/1.54.0/alloc/alloc/struct.Global.html" title="struct alloc::alloc::Global">Global</a>&gt;</h4><a href="#method.into_any" class="anchor"></a></div></summary><div class='docblock'><p>Convert <code>Box&lt;dyn Trait&gt;</code> (where <code>Trait: Downcast</code>) to <code>Box&lt;dyn Any&gt;</code>. <code>Box&lt;dyn Any&gt;</code> can

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@ -0,0 +1,5 @@
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `TakeLayers` trait in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, TakeLayers"><title>TakeLayers in game::ungap - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script id="default-settings"></script><script src="../../storage.js"></script><script src="../../crates.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../favicon.svg">
<link rel="alternate icon" type="image/png" href="../../favicon-16x16.png">
<link rel="alternate icon" type="image/png" href="../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc trait"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu" role="button">&#9776;</div><a href='../../game/index.html'><div class='logo-container rust-logo'><img src='../../rust-logo.png' alt='logo'></div></a><h2 class="location">Trait TakeLayers</h2><div class="sidebar-elems"><div class="block items"><h3 class="sidebar-title"><a href="#required-methods">Required Methods</a></h3><div class="sidebar-links"><a href="#tymethod.take_layers">take_layers</a></div><h3 class="sidebar-title"><a href="#implementors">Implementors</a></h3></div><h2 class="location">Other items in<br><a href="../index.html">game</a>::<wbr><a href="index.html">ungap</a></h2><div id="sidebar-vars" data-name="TakeLayers" data-ty="trait" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img src="../../brush.svg" width="18" height="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../settings.html" title="settings"><img src="../../wheel.svg" width="18" height="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Trait <a href="../index.html">game</a>::<wbr><a href="index.html">ungap</a>::<wbr><a class="trait" href="#">TakeLayers</a><button id="copy-path" onclick="copy_path(this)" title="copy path"><img src="../../clipboard.svg" width="19" height="18" alt="Copy item import" title="Copy item import to clipboard"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../src/game/ungap/mod.rs.html#276-278" title="goto source code">[src]</a></span></h1><div class="docblock type-decl"><pre class="rust trait">pub trait TakeLayers {
fn <a href="#tymethod.take_layers" class="fnname">take_layers</a>(self) -&gt; <a class="struct" href="layers/struct.Layers.html" title="struct game::ungap::layers::Layers">Layers</a>;
}</pre></div><h2 id="required-methods" class="small-section-header">Required methods<a href="#required-methods" class="anchor"></a></h2><div class="methods"><div id="tymethod.take_layers" class="method has-srclink"><h4 class="code-header">fn <a href="#tymethod.take_layers" class="fnname">take_layers</a>(self) -&gt; <a class="struct" href="layers/struct.Layers.html" title="struct game::ungap::layers::Layers">Layers</a></h4><a class="srclink" href="../../src/game/ungap/mod.rs.html#277" title="goto source code">[src]</a></div></div><h2 id="implementors" class="small-section-header">Implementors<a href="#implementors" class="anchor"></a></h2><div class="item-list" id="implementors-list"><details class="rustdoc-toggle implementors-toggle"><summary><div id="impl-TakeLayers" class="impl has-srclink"><h3 class="code-header in-band">impl <a class="trait" href="trait.TakeLayers.html" title="trait game::ungap::TakeLayers">TakeLayers</a> for <a class="struct" href="quick_sketch/struct.QuickSketch.html" title="struct game::ungap::quick_sketch::QuickSketch">QuickSketch</a></h3><a href="#impl-TakeLayers" class="anchor"></a><a class="srclink" href="../../src/game/ungap/quick_sketch.rs.html#20-24" title="goto source code">[src]</a></div></summary><div class="impl-items"><div id="method.take_layers" class="method trait-impl has-srclink"><h4 class="code-header">fn <a href="#tymethod.take_layers" class="fnname">take_layers</a>(self) -&gt; <a class="struct" href="layers/struct.Layers.html" title="struct game::ungap::layers::Layers">Layers</a></h4><a href="#method.take_layers" class="anchor"></a><a class="srclink" href="../../src/game/ungap/quick_sketch.rs.html#21-23" title="goto source code">[src]</a></div></div></details><details class="rustdoc-toggle implementors-toggle"><summary><div id="impl-TakeLayers-1" class="impl has-srclink"><h3 class="code-header in-band">impl <a class="trait" href="trait.TakeLayers.html" title="trait game::ungap::TakeLayers">TakeLayers</a> for <a class="struct" href="route/struct.RoutePlanner.html" title="struct game::ungap::route::RoutePlanner">RoutePlanner</a></h3><a href="#impl-TakeLayers-1" class="anchor"></a><a class="srclink" href="../../src/game/ungap/route.rs.html#38-42" title="goto source code">[src]</a></div></summary><div class="impl-items"><div id="method.take_layers-1" class="method trait-impl has-srclink"><h4 class="code-header">fn <a href="#tymethod.take_layers" class="fnname">take_layers</a>(self) -&gt; <a class="struct" href="layers/struct.Layers.html" title="struct game::ungap::layers::Layers">Layers</a></h4><a href="#method.take_layers-1" class="anchor"></a><a class="srclink" href="../../src/game/ungap/route.rs.html#39-41" title="goto source code">[src]</a></div></div></details><details class="rustdoc-toggle implementors-toggle"><summary><div id="impl-TakeLayers-2" class="impl has-srclink"><h3 class="code-header in-band">impl <a class="trait" href="trait.TakeLayers.html" title="trait game::ungap::TakeLayers">TakeLayers</a> for <a class="struct" href="struct.ExploreMap.html" title="struct game::ungap::ExploreMap">ExploreMap</a></h3><a href="#impl-TakeLayers-2" class="anchor"></a><a class="srclink" href="../../src/game/ungap/mod.rs.html#280-284" title="goto source code">[src]</a></div></summary><div class="impl-items"><div id="method.take_layers-2" class="method trait-impl has-srclink"><h4 class="code-header">fn <a href="#tymethod.take_layers" class="fnname">take_layers</a>(self) -&gt; <a class="struct" href="layers/struct.Layers.html" title="struct game::ungap::layers::Layers">Layers</a></h4><a href="#method.take_layers-2" class="anchor"></a><a class="srclink" href="../../src/game/ungap/mod.rs.html#281-283" title="goto source code">[src]</a></div></div></details></div><script type="text/javascript" src="../../implementors/game/ungap/trait.TakeLayers.js" async></script></section><section id="search" class="content hidden"></section><div id="rustdoc-vars" data-root-path="../../" data-current-crate="game" data-search-index-js="../../search-index.js" data-search-js="../../search.js"></div><script src="../../main.js"></script></body></html>

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(function() {var implementors = {};
implementors["game"] = [];
if (window.register_implementors) {window.register_implementors(implementors);} else {window.pending_implementors = implementors;}})()

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@ -177,7 +177,7 @@
<span class="kw">pub</span> <span class="kw">const</span> <span class="ident">RUSTDOC_VERSION</span>: <span class="kw-2">&amp;</span><span class="ident">str</span> <span class="op">=</span> <span class="string">r&quot;rustdoc 1.54.0 (a178d0322 2021-07-26)&quot;</span>;
<span class="attribute">#[<span class="ident">doc</span><span class="op">=</span><span class="string">r#&quot;The build time in RFC2822, UTC.&quot;#</span>]</span>
<span class="attribute">#[<span class="ident">allow</span>(<span class="ident">dead_code</span>)]</span>
<span class="kw">pub</span> <span class="kw">const</span> <span class="ident">BUILT_TIME_UTC</span>: <span class="kw-2">&amp;</span><span class="ident">str</span> <span class="op">=</span> <span class="string">r&quot;Thu, 26 Aug 2021 16:28:13 +0000&quot;</span>;
<span class="kw">pub</span> <span class="kw">const</span> <span class="ident">BUILT_TIME_UTC</span>: <span class="kw-2">&amp;</span><span class="ident">str</span> <span class="op">=</span> <span class="string">r&quot;Thu, 26 Aug 2021 17:05:33 +0000&quot;</span>;
<span class="attribute">#[<span class="ident">doc</span><span class="op">=</span><span class="string">r#&quot;The target architecture, given by `CARGO_CFG_TARGET_ARCH`.&quot;#</span>]</span>
<span class="attribute">#[<span class="ident">allow</span>(<span class="ident">dead_code</span>)]</span>
<span class="kw">pub</span> <span class="kw">const</span> <span class="ident">CFG_TARGET_ARCH</span>: <span class="kw-2">&amp;</span><span class="ident">str</span> <span class="op">=</span> <span class="string">r&quot;x86_64&quot;</span>;

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@ -352,6 +352,28 @@
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</pre><pre class="rust">
<span class="kw">mod</span> <span class="ident">bike_network</span>;
<span class="kw">mod</span> <span class="ident">labels</span>;
@ -464,44 +486,6 @@
<span class="kw">if</span> <span class="kw">let</span> <span class="ident">Outcome::Clicked</span>(<span class="ident">x</span>) <span class="op">=</span> <span class="self">self</span>.<span class="ident">top_panel</span>.<span class="ident">event</span>(<span class="ident">ctx</span>) {
<span class="kw">match</span> <span class="ident">x</span>.<span class="ident">as_ref</span>() {
<span class="string">&quot;about A/B Street&quot;</span> <span class="op">=</span><span class="op">&gt;</span> {
<span class="kw">return</span> <span class="ident">Transition::Push</span>(<span class="ident">About::new_state</span>(<span class="ident">ctx</span>));
}
<span class="string">&quot;change map&quot;</span> <span class="op">=</span><span class="op">&gt;</span> {
<span class="kw">return</span> <span class="ident">Transition::Push</span>(<span class="ident">CityPicker::new_state</span>(
<span class="ident">ctx</span>,
<span class="ident">app</span>,
<span class="ident">Box::new</span>(<span class="op">|</span><span class="ident">ctx</span>, <span class="ident">app</span><span class="op">|</span> {
<span class="ident">Transition::Multi</span>(<span class="macro">vec!</span>[
<span class="ident">Transition::Pop</span>,
<span class="comment">// Since we&#39;re totally changing maps, don&#39;t reuse the Layers</span>
<span class="ident">Transition::Replace</span>(<span class="ident">ExploreMap::launch</span>(<span class="ident">ctx</span>, <span class="ident">app</span>)),
])
}),
));
}
<span class="string">&quot;Create new bike lanes&quot;</span> <span class="op">=</span><span class="op">&gt;</span> {
<span class="ident">app</span>.<span class="ident">primary</span>.<span class="ident">current_selection</span> <span class="op">=</span> <span class="prelude-val">None</span>;
<span class="kw">return</span> <span class="ident">Transition::ConsumeState</span>(<span class="ident">Box::new</span>(<span class="op">|</span><span class="ident">state</span>, <span class="ident">ctx</span>, <span class="ident">app</span><span class="op">|</span> {
<span class="kw">let</span> <span class="ident">state</span> <span class="op">=</span> <span class="ident">state</span>.<span class="ident">downcast</span>::<span class="op">&lt;</span><span class="ident">ExploreMap</span><span class="op">&gt;</span>().<span class="ident">ok</span>().<span class="ident">unwrap</span>();
<span class="macro">vec!</span>[<span class="kw">crate</span><span class="ident">::ungap::quick_sketch::QuickSketch::new_state</span>(
<span class="ident">ctx</span>,
<span class="ident">app</span>,
<span class="ident">state</span>.<span class="ident">layers</span>,
)]
}));
}
<span class="string">&quot;Plan a route&quot;</span> <span class="op">=</span><span class="op">&gt;</span> {
<span class="ident">app</span>.<span class="ident">primary</span>.<span class="ident">current_selection</span> <span class="op">=</span> <span class="prelude-val">None</span>;
<span class="kw">return</span> <span class="ident">Transition::ConsumeState</span>(<span class="ident">Box::new</span>(<span class="op">|</span><span class="ident">state</span>, <span class="ident">ctx</span>, <span class="ident">app</span><span class="op">|</span> {
<span class="kw">let</span> <span class="ident">state</span> <span class="op">=</span> <span class="ident">state</span>.<span class="ident">downcast</span>::<span class="op">&lt;</span><span class="ident">ExploreMap</span><span class="op">&gt;</span>().<span class="ident">ok</span>().<span class="ident">unwrap</span>();
<span class="macro">vec!</span>[<span class="kw">crate</span><span class="ident">::ungap::route::RoutePlanner::new_state</span>(
<span class="ident">ctx</span>,
<span class="ident">app</span>,
<span class="ident">state</span>.<span class="ident">layers</span>,
)]
}));
}
<span class="string">&quot;Open a proposal&quot;</span> <span class="op">=</span><span class="op">&gt;</span> {
<span class="comment">// Dummy mode, just to allow all edits</span>
<span class="comment">// TODO Actually, should we make one to express that only road edits are</span>
@ -526,7 +510,9 @@
<span class="string">&quot;Share proposal&quot;</span> <span class="op">=</span><span class="op">&gt;</span> {
<span class="kw">return</span> <span class="ident">Transition::Push</span>(<span class="ident">share::upload_proposal</span>(<span class="ident">ctx</span>, <span class="ident">app</span>));
}
<span class="kw">_</span> <span class="op">=</span><span class="op">&gt;</span> <span class="macro">unreachable!</span>(),
<span class="ident">x</span> <span class="op">=</span><span class="op">&gt;</span> {
<span class="kw">return</span> <span class="ident">Tab::Explore</span>.<span class="ident">handle_action</span>::<span class="op">&lt;</span><span class="ident">ExploreMap</span><span class="op">&gt;</span>(<span class="ident">ctx</span>, <span class="ident">app</span>, <span class="ident">x</span>);
}
}
}
@ -612,7 +598,7 @@
<span class="comment">// TODO Should undo/redo, save, share functionality also live here?</span>
<span class="ident">Panel::new_builder</span>(<span class="ident">Widget::col</span>(<span class="macro">vec!</span>[
<span class="ident">make_header</span>(<span class="ident">ctx</span>, <span class="ident">app</span>, <span class="ident">Tab::Explore</span>),
<span class="ident">Tab::Explore</span>.<span class="ident">make_header</span>(<span class="ident">ctx</span>, <span class="ident">app</span>),
<span class="ident">Widget::col</span>(<span class="ident">file_management</span>).<span class="ident">section</span>(<span class="ident">ctx</span>),
]))
.<span class="ident">aligned</span>(<span class="ident">HorizontalAlignment::Left</span>, <span class="ident">VerticalAlignment::Top</span>)
@ -622,7 +608,7 @@
<span class="kw">struct</span> <span class="ident">About</span>;
<span class="kw">impl</span> <span class="ident">About</span> {
<span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">new_state</span>(<span class="ident">ctx</span>: <span class="kw-2">&amp;</span><span class="kw-2">mut</span> <span class="ident">EventCtx</span>) <span class="op">-</span><span class="op">&gt;</span> <span class="ident">Box</span><span class="op">&lt;</span><span class="kw">dyn</span> <span class="ident">State</span><span class="op">&lt;</span><span class="ident">App</span><span class="op">&gt;</span><span class="op">&gt;</span> {
<span class="kw">fn</span> <span class="ident">new_state</span>(<span class="ident">ctx</span>: <span class="kw-2">&amp;</span><span class="kw-2">mut</span> <span class="ident">EventCtx</span>) <span class="op">-</span><span class="op">&gt;</span> <span class="ident">Box</span><span class="op">&lt;</span><span class="kw">dyn</span> <span class="ident">State</span><span class="op">&lt;</span><span class="ident">App</span><span class="op">&gt;</span><span class="op">&gt;</span> {
<span class="kw">let</span> <span class="ident">panel</span> <span class="op">=</span> <span class="ident">Panel::new_builder</span>(<span class="ident">Widget::col</span>(<span class="macro">vec!</span>[
<span class="ident">Widget::row</span>(<span class="macro">vec!</span>[
<span class="ident">Line</span>(<span class="string">&quot;About A/B Street&quot;</span>).<span class="ident">small_heading</span>().<span class="ident">into_widget</span>(<span class="ident">ctx</span>),
@ -664,46 +650,104 @@
<span class="ident">Route</span>,
}
<span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">make_header</span>(<span class="ident">ctx</span>: <span class="kw-2">&amp;</span><span class="kw-2">mut</span> <span class="ident">EventCtx</span>, <span class="ident">app</span>: <span class="kw-2">&amp;</span><span class="ident">App</span>, <span class="ident">current_tab</span>: <span class="ident">Tab</span>) <span class="op">-</span><span class="op">&gt;</span> <span class="ident">Widget</span> {
<span class="ident">Widget::col</span>(<span class="macro">vec!</span>[
<span class="ident">Widget::row</span>(<span class="macro">vec!</span>[
<span class="ident">ctx</span>.<span class="ident">style</span>()
.<span class="ident">btn_plain</span>
.<span class="ident">btn</span>()
.<span class="ident">image_path</span>(<span class="string">&quot;system/assets/pregame/logo.svg&quot;</span>)
.<span class="ident">image_dims</span>(<span class="number">50.0</span>)
.<span class="ident">build_widget</span>(<span class="ident">ctx</span>, <span class="string">&quot;about A/B Street&quot;</span>),
<span class="ident">ctx</span>.<span class="ident">style</span>()
.<span class="ident">btn_popup_icon_text</span>(
<span class="string">&quot;system/assets/tools/map.svg&quot;</span>,
<span class="ident">nice_map_name</span>(<span class="ident">app</span>.<span class="ident">primary</span>.<span class="ident">map</span>.<span class="ident">get_name</span>()),
)
.<span class="ident">hotkey</span>(<span class="ident">lctrl</span>(<span class="ident">Key::L</span>))
.<span class="ident">build_widget</span>(<span class="ident">ctx</span>, <span class="string">&quot;change map&quot;</span>)
.<span class="ident">centered_vert</span>()
.<span class="ident">align_right</span>(),
]),
<span class="ident">Widget::row</span>(<span class="macro">vec!</span>[
<span class="ident">ctx</span>.<span class="ident">style</span>()
.<span class="ident">btn_tab</span>
.<span class="ident">icon_text</span>(<span class="string">&quot;system/assets/tools/pan.svg&quot;</span>, <span class="string">&quot;Explore&quot;</span>)
.<span class="ident">hotkey</span>(<span class="ident">Key::E</span>)
.<span class="ident">disabled</span>(<span class="ident">current_tab</span> <span class="op">=</span><span class="op">=</span> <span class="ident">Tab::Explore</span>)
.<span class="ident">build_def</span>(<span class="ident">ctx</span>),
<span class="ident">ctx</span>.<span class="ident">style</span>()
.<span class="ident">btn_tab</span>
.<span class="ident">icon_text</span>(<span class="string">&quot;system/assets/tools/pencil.svg&quot;</span>, <span class="string">&quot;Create new bike lanes&quot;</span>)
.<span class="ident">hotkey</span>(<span class="ident">Key::C</span>)
.<span class="ident">disabled</span>(<span class="ident">current_tab</span> <span class="op">=</span><span class="op">=</span> <span class="ident">Tab::Create</span>)
.<span class="ident">build_def</span>(<span class="ident">ctx</span>),
<span class="ident">ctx</span>.<span class="ident">style</span>()
.<span class="ident">btn_tab</span>
.<span class="ident">icon_text</span>(<span class="string">&quot;system/assets/tools/pin.svg&quot;</span>, <span class="string">&quot;Plan a route&quot;</span>)
.<span class="ident">hotkey</span>(<span class="ident">Key::R</span>)
.<span class="ident">disabled</span>(<span class="ident">current_tab</span> <span class="op">=</span><span class="op">=</span> <span class="ident">Tab::Route</span>)
.<span class="ident">build_def</span>(<span class="ident">ctx</span>),
]),
])
<span class="kw">pub</span> <span class="kw">trait</span> <span class="ident">TakeLayers</span> {
<span class="kw">fn</span> <span class="ident">take_layers</span>(<span class="self">self</span>) <span class="op">-</span><span class="op">&gt;</span> <span class="ident">Layers</span>;
}
<span class="kw">impl</span> <span class="ident">TakeLayers</span> <span class="kw">for</span> <span class="ident">ExploreMap</span> {
<span class="kw">fn</span> <span class="ident">take_layers</span>(<span class="self">self</span>) <span class="op">-</span><span class="op">&gt;</span> <span class="ident">Layers</span> {
<span class="self">self</span>.<span class="ident">layers</span>
}
}
<span class="kw">impl</span> <span class="ident">Tab</span> {
<span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">make_header</span>(<span class="self">self</span>, <span class="ident">ctx</span>: <span class="kw-2">&amp;</span><span class="kw-2">mut</span> <span class="ident">EventCtx</span>, <span class="ident">app</span>: <span class="kw-2">&amp;</span><span class="ident">App</span>) <span class="op">-</span><span class="op">&gt;</span> <span class="ident">Widget</span> {
<span class="ident">Widget::col</span>(<span class="macro">vec!</span>[
<span class="ident">Widget::row</span>(<span class="macro">vec!</span>[
<span class="ident">ctx</span>.<span class="ident">style</span>()
.<span class="ident">btn_plain</span>
.<span class="ident">btn</span>()
.<span class="ident">image_path</span>(<span class="string">&quot;system/assets/pregame/logo.svg&quot;</span>)
.<span class="ident">image_dims</span>(<span class="number">50.0</span>)
.<span class="ident">build_widget</span>(<span class="ident">ctx</span>, <span class="string">&quot;about A/B Street&quot;</span>),
<span class="ident">ctx</span>.<span class="ident">style</span>()
.<span class="ident">btn_popup_icon_text</span>(
<span class="string">&quot;system/assets/tools/map.svg&quot;</span>,
<span class="ident">nice_map_name</span>(<span class="ident">app</span>.<span class="ident">primary</span>.<span class="ident">map</span>.<span class="ident">get_name</span>()),
)
.<span class="ident">hotkey</span>(<span class="ident">lctrl</span>(<span class="ident">Key::L</span>))
.<span class="ident">build_widget</span>(<span class="ident">ctx</span>, <span class="string">&quot;change map&quot;</span>)
.<span class="ident">centered_vert</span>()
.<span class="ident">align_right</span>(),
]),
<span class="ident">Widget::row</span>(<span class="macro">vec!</span>[
<span class="ident">ctx</span>.<span class="ident">style</span>()
.<span class="ident">btn_tab</span>
.<span class="ident">icon_text</span>(<span class="string">&quot;system/assets/tools/pan.svg&quot;</span>, <span class="string">&quot;Explore&quot;</span>)
.<span class="ident">hotkey</span>(<span class="ident">Key::E</span>)
.<span class="ident">disabled</span>(<span class="self">self</span> <span class="op">=</span><span class="op">=</span> <span class="ident">Tab::Explore</span>)
.<span class="ident">build_def</span>(<span class="ident">ctx</span>),
<span class="ident">ctx</span>.<span class="ident">style</span>()
.<span class="ident">btn_tab</span>
.<span class="ident">icon_text</span>(<span class="string">&quot;system/assets/tools/pencil.svg&quot;</span>, <span class="string">&quot;Create new bike lanes&quot;</span>)
.<span class="ident">hotkey</span>(<span class="ident">Key::C</span>)
.<span class="ident">disabled</span>(<span class="self">self</span> <span class="op">=</span><span class="op">=</span> <span class="ident">Tab::Create</span>)
.<span class="ident">build_def</span>(<span class="ident">ctx</span>),
<span class="ident">ctx</span>.<span class="ident">style</span>()
.<span class="ident">btn_tab</span>
.<span class="ident">icon_text</span>(<span class="string">&quot;system/assets/tools/pin.svg&quot;</span>, <span class="string">&quot;Plan a route&quot;</span>)
.<span class="ident">hotkey</span>(<span class="ident">Key::R</span>)
.<span class="ident">disabled</span>(<span class="self">self</span> <span class="op">=</span><span class="op">=</span> <span class="ident">Tab::Route</span>)
.<span class="ident">build_def</span>(<span class="ident">ctx</span>),
]),
])
}
<span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">handle_action</span><span class="op">&lt;</span><span class="ident">T</span>: <span class="ident">TakeLayers</span> <span class="op">+</span> <span class="ident">State</span><span class="op">&lt;</span><span class="ident">App</span><span class="op">&gt;</span><span class="op">&gt;</span>(
<span class="self">self</span>,
<span class="ident">ctx</span>: <span class="kw-2">&amp;</span><span class="kw-2">mut</span> <span class="ident">EventCtx</span>,
<span class="ident">app</span>: <span class="kw-2">&amp;</span><span class="kw-2">mut</span> <span class="ident">App</span>,
<span class="ident">action</span>: <span class="kw-2">&amp;</span><span class="ident">str</span>,
) <span class="op">-</span><span class="op">&gt;</span> <span class="ident">Transition</span> {
<span class="kw">match</span> <span class="ident">action</span> {
<span class="string">&quot;about A/B Street&quot;</span> <span class="op">=</span><span class="op">&gt;</span> <span class="ident">Transition::Push</span>(<span class="ident">About::new_state</span>(<span class="ident">ctx</span>)),
<span class="string">&quot;change map&quot;</span> <span class="op">=</span><span class="op">&gt;</span> {
<span class="ident">Transition::Push</span>(<span class="ident">CityPicker::new_state</span>(
<span class="ident">ctx</span>,
<span class="ident">app</span>,
<span class="ident">Box::new</span>(<span class="op">|</span><span class="ident">ctx</span>, <span class="ident">app</span><span class="op">|</span> {
<span class="ident">Transition::Multi</span>(<span class="macro">vec!</span>[
<span class="ident">Transition::Pop</span>,
<span class="comment">// Since we&#39;re totally changing maps, don&#39;t reuse the Layers</span>
<span class="comment">// TODO Keep current tab...</span>
<span class="ident">Transition::Replace</span>(<span class="ident">ExploreMap::launch</span>(<span class="ident">ctx</span>, <span class="ident">app</span>)),
])
}),
))
}
<span class="string">&quot;Create new bike lanes&quot;</span> <span class="op">=</span><span class="op">&gt;</span> {
<span class="comment">// This is only necessary to do coming from ExploreMap, but eh</span>
<span class="ident">app</span>.<span class="ident">primary</span>.<span class="ident">current_selection</span> <span class="op">=</span> <span class="prelude-val">None</span>;
<span class="ident">Transition::ConsumeState</span>(<span class="ident">Box::new</span>(<span class="op">|</span><span class="ident">state</span>, <span class="ident">ctx</span>, <span class="ident">app</span><span class="op">|</span> {
<span class="kw">let</span> <span class="ident">state</span> <span class="op">=</span> <span class="ident">state</span>.<span class="ident">downcast</span>::<span class="op">&lt;</span><span class="ident">T</span><span class="op">&gt;</span>().<span class="ident">ok</span>().<span class="ident">unwrap</span>();
<span class="macro">vec!</span>[<span class="ident">quick_sketch::QuickSketch::new_state</span>(
<span class="ident">ctx</span>,
<span class="ident">app</span>,
<span class="ident">state</span>.<span class="ident">take_layers</span>(),
)]
}))
}
<span class="string">&quot;Plan a route&quot;</span> <span class="op">=</span><span class="op">&gt;</span> <span class="ident">Transition::ConsumeState</span>(<span class="ident">Box::new</span>(<span class="op">|</span><span class="ident">state</span>, <span class="ident">ctx</span>, <span class="ident">app</span><span class="op">|</span> {
<span class="kw">let</span> <span class="ident">state</span> <span class="op">=</span> <span class="ident">state</span>.<span class="ident">downcast</span>::<span class="op">&lt;</span><span class="ident">T</span><span class="op">&gt;</span>().<span class="ident">ok</span>().<span class="ident">unwrap</span>();
<span class="macro">vec!</span>[<span class="ident">route::RoutePlanner::new_state</span>(
<span class="ident">ctx</span>,
<span class="ident">app</span>,
<span class="ident">state</span>.<span class="ident">take_layers</span>(),
)]
})),
<span class="kw">_</span> <span class="op">=</span><span class="op">&gt;</span> <span class="macro">unreachable!</span>(),
}
}
}
</pre></div>
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@ -300,34 +300,9 @@
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<span id="324">324</span>
<span id="325">325</span>
</pre><pre class="rust">
<span class="kw">use</span> <span class="ident">abstutil::Tags</span>;
<span class="kw">use</span> <span class="ident">map_gui::tools</span>::{<span class="ident">CityPicker</span>, <span class="ident">PopupMsg</span>};
<span class="kw">use</span> <span class="ident">map_gui::tools::PopupMsg</span>;
<span class="kw">use</span> <span class="ident">map_model</span>::{<span class="ident">BufferType</span>, <span class="ident">Direction</span>, <span class="ident">EditCmd</span>, <span class="ident">EditRoad</span>, <span class="ident">LaneSpec</span>, <span class="ident">LaneType</span>, <span class="ident">RoadID</span>};
<span class="kw">use</span> <span class="ident">widgetry</span>::{
<span class="ident">Choice</span>, <span class="ident">EventCtx</span>, <span class="ident">GfxCtx</span>, <span class="ident">HorizontalAlignment</span>, <span class="ident">Key</span>, <span class="ident">Outcome</span>, <span class="ident">Panel</span>, <span class="ident">State</span>, <span class="ident">TextExt</span>,
@ -337,7 +312,7 @@
<span class="kw">use</span> <span class="kw">crate</span><span class="ident">::app</span>::{<span class="ident">App</span>, <span class="ident">Transition</span>};
<span class="kw">use</span> <span class="kw">crate</span><span class="ident">::common::RouteSketcher</span>;
<span class="kw">use</span> <span class="kw">crate</span><span class="ident">::edit::apply_map_edits</span>;
<span class="kw">use</span> <span class="kw">crate</span><span class="ident">::ungap</span>::{<span class="ident">make_header</span>, <span class="ident">Layers</span>, <span class="ident">Tab</span>};
<span class="kw">use</span> <span class="kw">crate</span><span class="ident">::ungap</span>::{<span class="ident">Layers</span>, <span class="ident">Tab</span>, <span class="ident">TakeLayers</span>};
<span class="kw">pub</span> <span class="kw">struct</span> <span class="ident">QuickSketch</span> {
<span class="ident">top_panel</span>: <span class="ident">Panel</span>,
@ -345,6 +320,12 @@
<span class="ident">route_sketcher</span>: <span class="ident">RouteSketcher</span>,
}
<span class="kw">impl</span> <span class="ident">TakeLayers</span> <span class="kw">for</span> <span class="ident">QuickSketch</span> {
<span class="kw">fn</span> <span class="ident">take_layers</span>(<span class="self">self</span>) <span class="op">-</span><span class="op">&gt;</span> <span class="ident">Layers</span> {
<span class="self">self</span>.<span class="ident">layers</span>
}
}
<span class="kw">impl</span> <span class="ident">QuickSketch</span> {
<span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">new_state</span>(<span class="ident">ctx</span>: <span class="kw-2">&amp;</span><span class="kw-2">mut</span> <span class="ident">EventCtx</span>, <span class="ident">app</span>: <span class="kw-2">&amp;</span><span class="kw-2">mut</span> <span class="ident">App</span>, <span class="ident">layers</span>: <span class="ident">Layers</span>) <span class="op">-</span><span class="op">&gt;</span> <span class="ident">Box</span><span class="op">&lt;</span><span class="kw">dyn</span> <span class="ident">State</span><span class="op">&lt;</span><span class="ident">App</span><span class="op">&gt;</span><span class="op">&gt;</span> {
<span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">qs</span> <span class="op">=</span> <span class="ident">QuickSketch</span> {
@ -358,7 +339,7 @@
<span class="kw">fn</span> <span class="ident">update_top_panel</span>(<span class="kw-2">&amp;</span><span class="kw-2">mut</span> <span class="self">self</span>, <span class="ident">ctx</span>: <span class="kw-2">&amp;</span><span class="kw-2">mut</span> <span class="ident">EventCtx</span>, <span class="ident">app</span>: <span class="kw-2">&amp;</span><span class="ident">App</span>) {
<span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">col</span> <span class="op">=</span> <span class="macro">vec!</span>[
<span class="ident">make_header</span>(<span class="ident">ctx</span>, <span class="ident">app</span>, <span class="ident">Tab::Create</span>),
<span class="ident">Tab::Create</span>.<span class="ident">make_header</span>(<span class="ident">ctx</span>, <span class="ident">app</span>),
<span class="self">self</span>.<span class="ident">route_sketcher</span>.<span class="ident">get_widget_to_describe</span>(<span class="ident">ctx</span>),
];
@ -408,39 +389,6 @@
<span class="kw">fn</span> <span class="ident">event</span>(<span class="kw-2">&amp;</span><span class="kw-2">mut</span> <span class="self">self</span>, <span class="ident">ctx</span>: <span class="kw-2">&amp;</span><span class="kw-2">mut</span> <span class="ident">EventCtx</span>, <span class="ident">app</span>: <span class="kw-2">&amp;</span><span class="kw-2">mut</span> <span class="ident">App</span>) <span class="op">-</span><span class="op">&gt;</span> <span class="ident">Transition</span> {
<span class="kw">if</span> <span class="kw">let</span> <span class="ident">Outcome::Clicked</span>(<span class="ident">x</span>) <span class="op">=</span> <span class="self">self</span>.<span class="ident">top_panel</span>.<span class="ident">event</span>(<span class="ident">ctx</span>) {
<span class="kw">match</span> <span class="ident">x</span>.<span class="ident">as_ref</span>() {
<span class="string">&quot;about A/B Street&quot;</span> <span class="op">=</span><span class="op">&gt;</span> {
<span class="kw">return</span> <span class="ident">Transition::Push</span>(<span class="kw">crate</span><span class="ident">::ungap::About::new_state</span>(<span class="ident">ctx</span>));
}
<span class="string">&quot;change map&quot;</span> <span class="op">=</span><span class="op">&gt;</span> {
<span class="kw">return</span> <span class="ident">Transition::Push</span>(<span class="ident">CityPicker::new_state</span>(
<span class="ident">ctx</span>,
<span class="ident">app</span>,
<span class="ident">Box::new</span>(<span class="op">|</span><span class="ident">ctx</span>, <span class="ident">app</span><span class="op">|</span> {
<span class="ident">Transition::Multi</span>(<span class="macro">vec!</span>[
<span class="ident">Transition::Pop</span>,
<span class="comment">// Since we&#39;re totally changing maps, don&#39;t reuse the Layers</span>
<span class="comment">// TODO Should we keep the current tab or always reset here?</span>
<span class="ident">Transition::Replace</span>(<span class="kw">crate</span><span class="ident">::ungap::ExploreMap::launch</span>(<span class="ident">ctx</span>, <span class="ident">app</span>)),
])
}),
));
}
<span class="string">&quot;Explore&quot;</span> <span class="op">=</span><span class="op">&gt;</span> {
<span class="kw">return</span> <span class="ident">Transition::ConsumeState</span>(<span class="ident">Box::new</span>(<span class="op">|</span><span class="ident">state</span>, <span class="ident">ctx</span>, <span class="ident">app</span><span class="op">|</span> {
<span class="kw">let</span> <span class="ident">state</span> <span class="op">=</span> <span class="ident">state</span>.<span class="ident">downcast</span>::<span class="op">&lt;</span><span class="ident">QuickSketch</span><span class="op">&gt;</span>().<span class="ident">ok</span>().<span class="ident">unwrap</span>();
<span class="macro">vec!</span>[<span class="kw">crate</span><span class="ident">::ungap::ExploreMap::new_state</span>(<span class="ident">ctx</span>, <span class="ident">app</span>, <span class="ident">state</span>.<span class="ident">layers</span>)]
}));
}
<span class="string">&quot;Plan a route&quot;</span> <span class="op">=</span><span class="op">&gt;</span> {
<span class="kw">return</span> <span class="ident">Transition::ConsumeState</span>(<span class="ident">Box::new</span>(<span class="op">|</span><span class="ident">state</span>, <span class="ident">ctx</span>, <span class="ident">app</span><span class="op">|</span> {
<span class="kw">let</span> <span class="ident">state</span> <span class="op">=</span> <span class="ident">state</span>.<span class="ident">downcast</span>::<span class="op">&lt;</span><span class="ident">QuickSketch</span><span class="op">&gt;</span>().<span class="ident">ok</span>().<span class="ident">unwrap</span>();
<span class="macro">vec!</span>[<span class="kw">crate</span><span class="ident">::ungap::route::RoutePlanner::new_state</span>(
<span class="ident">ctx</span>,
<span class="ident">app</span>,
<span class="ident">state</span>.<span class="ident">layers</span>,
)]
}));
}
<span class="string">&quot;Add bike lanes&quot;</span> <span class="op">=</span><span class="op">&gt;</span> {
<span class="kw">let</span> <span class="ident">messages</span> <span class="op">=</span> <span class="ident">make_quick_changes</span>(
<span class="ident">ctx</span>,
@ -456,7 +404,9 @@
]
}));
}
<span class="kw">_</span> <span class="op">=</span><span class="op">&gt;</span> <span class="macro">unreachable!</span>(),
<span class="ident">x</span> <span class="op">=</span><span class="op">&gt;</span> {
<span class="kw">return</span> <span class="ident">Tab::Create</span>.<span class="ident">handle_action</span>::<span class="op">&lt;</span><span class="ident">QuickSketch</span><span class="op">&gt;</span>(<span class="ident">ctx</span>, <span class="ident">app</span>, <span class="ident">x</span>);
}
}
}

View File

@ -431,34 +431,6 @@
<span id="429">429</span>
<span id="430">430</span>
<span id="431">431</span>
<span id="432">432</span>
<span id="433">433</span>
<span id="434">434</span>
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<span id="452">452</span>
<span id="453">453</span>
<span id="454">454</span>
<span id="455">455</span>
<span id="456">456</span>
<span id="457">457</span>
<span id="458">458</span>
<span id="459">459</span>
</pre><pre class="rust">
<span class="kw">use</span> <span class="ident">std::collections::HashSet</span>;
@ -467,7 +439,6 @@
<span class="kw">use</span> <span class="ident">rand_xorshift::XorShiftRng</span>;
<span class="kw">use</span> <span class="ident">geom</span>::{<span class="ident">Circle</span>, <span class="ident">Distance</span>, <span class="ident">Duration</span>, <span class="ident">FindClosest</span>, <span class="ident">Polygon</span>};
<span class="kw">use</span> <span class="ident">map_gui::tools::CityPicker</span>;
<span class="kw">use</span> <span class="ident">map_model</span>::{<span class="ident">PathStep</span>, <span class="ident">NORMAL_LANE_THICKNESS</span>};
<span class="kw">use</span> <span class="ident">sim</span>::{<span class="ident">TripEndpoint</span>, <span class="ident">TripMode</span>};
<span class="kw">use</span> <span class="ident">widgetry</span>::{
@ -476,7 +447,7 @@
};
<span class="kw">use</span> <span class="kw">crate</span><span class="ident">::app</span>::{<span class="ident">App</span>, <span class="ident">Transition</span>};
<span class="kw">use</span> <span class="kw">crate</span><span class="ident">::ungap</span>::{<span class="ident">make_header</span>, <span class="ident">Layers</span>, <span class="ident">Tab</span>};
<span class="kw">use</span> <span class="kw">crate</span><span class="ident">::ungap</span>::{<span class="ident">Layers</span>, <span class="ident">Tab</span>, <span class="ident">TakeLayers</span>};
<span class="kw">pub</span> <span class="kw">struct</span> <span class="ident">RoutePlanner</span> {
<span class="ident">layers</span>: <span class="ident">Layers</span>,
@ -498,6 +469,12 @@
<span class="ident">results_panel</span>: <span class="ident">Panel</span>,
}
<span class="kw">impl</span> <span class="ident">TakeLayers</span> <span class="kw">for</span> <span class="ident">RoutePlanner</span> {
<span class="kw">fn</span> <span class="ident">take_layers</span>(<span class="self">self</span>) <span class="op">-</span><span class="op">&gt;</span> <span class="ident">Layers</span> {
<span class="self">self</span>.<span class="ident">layers</span>
}
}
<span class="comment">// TODO Maybe it&#39;s been a while and I&#39;ve forgotten some UI patterns, but this is painfully manual.</span>
<span class="comment">// I think we need a draggable map-space thing.</span>
<span class="kw">struct</span> <span class="ident">Waypoint</span> {
@ -544,7 +521,7 @@
}
<span class="kw">fn</span> <span class="ident">update_input_panel</span>(<span class="kw-2">&amp;</span><span class="kw-2">mut</span> <span class="self">self</span>, <span class="ident">ctx</span>: <span class="kw-2">&amp;</span><span class="kw-2">mut</span> <span class="ident">EventCtx</span>, <span class="ident">app</span>: <span class="kw-2">&amp;</span><span class="ident">App</span>) {
<span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">col</span> <span class="op">=</span> <span class="macro">vec!</span>[<span class="ident">make_header</span>(<span class="ident">ctx</span>, <span class="ident">app</span>, <span class="ident">Tab::Route</span>)];
<span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">col</span> <span class="op">=</span> <span class="macro">vec!</span>[<span class="ident">Tab::Route</span>.<span class="ident">make_header</span>(<span class="ident">ctx</span>, <span class="ident">app</span>)];
<span class="kw">for</span> (<span class="ident">idx</span>, <span class="ident">waypt</span>) <span class="kw">in</span> <span class="self">self</span>.<span class="ident">waypoints</span>.<span class="ident">iter</span>().<span class="ident">enumerate</span>() {
<span class="ident">col</span>.<span class="ident">push</span>(<span class="ident">Widget::row</span>(<span class="macro">vec!</span>[
@ -808,39 +785,6 @@
<span class="kw">if</span> <span class="kw">let</span> <span class="ident">Outcome::Clicked</span>(<span class="ident">x</span>) <span class="op">=</span> <span class="self">self</span>.<span class="ident">input_panel</span>.<span class="ident">event</span>(<span class="ident">ctx</span>) {
<span class="kw">match</span> <span class="ident">x</span>.<span class="ident">as_ref</span>() {
<span class="string">&quot;about A/B Street&quot;</span> <span class="op">=</span><span class="op">&gt;</span> {
<span class="kw">return</span> <span class="ident">Transition::Push</span>(<span class="kw">crate</span><span class="ident">::ungap::About::new_state</span>(<span class="ident">ctx</span>));
}
<span class="string">&quot;change map&quot;</span> <span class="op">=</span><span class="op">&gt;</span> {
<span class="kw">return</span> <span class="ident">Transition::Push</span>(<span class="ident">CityPicker::new_state</span>(
<span class="ident">ctx</span>,
<span class="ident">app</span>,
<span class="ident">Box::new</span>(<span class="op">|</span><span class="ident">ctx</span>, <span class="ident">app</span><span class="op">|</span> {
<span class="ident">Transition::Multi</span>(<span class="macro">vec!</span>[
<span class="ident">Transition::Pop</span>,
<span class="comment">// Since we&#39;re totally changing maps, don&#39;t reuse the Layers</span>
<span class="comment">// TODO Should we keep the current tab or always reset here?</span>
<span class="ident">Transition::Replace</span>(<span class="kw">crate</span><span class="ident">::ungap::ExploreMap::launch</span>(<span class="ident">ctx</span>, <span class="ident">app</span>)),
])
}),
));
}
<span class="string">&quot;Explore&quot;</span> <span class="op">=</span><span class="op">&gt;</span> {
<span class="kw">return</span> <span class="ident">Transition::ConsumeState</span>(<span class="ident">Box::new</span>(<span class="op">|</span><span class="ident">state</span>, <span class="ident">ctx</span>, <span class="ident">app</span><span class="op">|</span> {
<span class="kw">let</span> <span class="ident">state</span> <span class="op">=</span> <span class="ident">state</span>.<span class="ident">downcast</span>::<span class="op">&lt;</span><span class="ident">RoutePlanner</span><span class="op">&gt;</span>().<span class="ident">ok</span>().<span class="ident">unwrap</span>();
<span class="macro">vec!</span>[<span class="kw">crate</span><span class="ident">::ungap::ExploreMap::new_state</span>(<span class="ident">ctx</span>, <span class="ident">app</span>, <span class="ident">state</span>.<span class="ident">layers</span>)]
}));
}
<span class="string">&quot;Create new bike lanes&quot;</span> <span class="op">=</span><span class="op">&gt;</span> {
<span class="kw">return</span> <span class="ident">Transition::ConsumeState</span>(<span class="ident">Box::new</span>(<span class="op">|</span><span class="ident">state</span>, <span class="ident">ctx</span>, <span class="ident">app</span><span class="op">|</span> {
<span class="kw">let</span> <span class="ident">state</span> <span class="op">=</span> <span class="ident">state</span>.<span class="ident">downcast</span>::<span class="op">&lt;</span><span class="ident">RoutePlanner</span><span class="op">&gt;</span>().<span class="ident">ok</span>().<span class="ident">unwrap</span>();
<span class="macro">vec!</span>[<span class="kw">crate</span><span class="ident">::ungap::quick_sketch::QuickSketch::new_state</span>(
<span class="ident">ctx</span>,
<span class="ident">app</span>,
<span class="ident">state</span>.<span class="ident">layers</span>,
)]
}));
}
<span class="string">&quot;Add waypoint&quot;</span> <span class="op">=</span><span class="op">&gt;</span> {
<span class="self">self</span>.<span class="ident">waypoints</span>.<span class="ident">push</span>(<span class="self">self</span>.<span class="ident">make_new_waypt</span>(<span class="ident">ctx</span>, <span class="ident">app</span>));
<span class="self">self</span>.<span class="ident">update_input_panel</span>(<span class="ident">ctx</span>, <span class="ident">app</span>);
@ -861,7 +805,7 @@
<span class="self">self</span>.<span class="ident">update_waypoints_drawable</span>(<span class="ident">ctx</span>);
<span class="self">self</span>.<span class="ident">update_route</span>(<span class="ident">ctx</span>, <span class="ident">app</span>);
} <span class="kw">else</span> {
<span class="macro">unreachable!</span>()
<span class="kw">return</span> <span class="ident">Tab::Route</span>.<span class="ident">handle_action</span>::<span class="op">&lt;</span><span class="ident">RoutePlanner</span><span class="op">&gt;</span>(<span class="ident">ctx</span>, <span class="ident">app</span>, <span class="ident">x</span>);
}
}
}

View File

@ -529,7 +529,7 @@
<span class="kw">impl</span><span class="op">&lt;</span><span class="ident">A</span>: <span class="ident">AppLike</span> <span class="op">+</span> <span class="lifetime">&#39;static</span><span class="op">&gt;</span> <span class="ident">CityPicker</span><span class="op">&lt;</span><span class="ident">A</span><span class="op">&gt;</span> {
<span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">new_state</span>(
<span class="ident">ctx</span>: <span class="kw-2">&amp;</span><span class="kw-2">mut</span> <span class="ident">EventCtx</span>,
<span class="ident">app</span>: <span class="kw-2">&amp;</span><span class="kw-2">mut</span> <span class="ident">A</span>,
<span class="ident">app</span>: <span class="kw-2">&amp;</span><span class="ident">A</span>,
<span class="ident">on_load</span>: <span class="ident">Box</span><span class="op">&lt;</span><span class="kw">dyn</span> <span class="ident">FnOnce</span>(<span class="kw-2">&amp;</span><span class="kw-2">mut</span> <span class="ident">EventCtx</span>, <span class="kw-2">&amp;</span><span class="kw-2">mut</span> <span class="ident">A</span>) <span class="op">-</span><span class="op">&gt;</span> <span class="ident">Transition</span><span class="op">&lt;</span><span class="ident">A</span><span class="op">&gt;</span><span class="op">&gt;</span>,
) <span class="op">-</span><span class="op">&gt;</span> <span class="ident">Box</span><span class="op">&lt;</span><span class="kw">dyn</span> <span class="ident">State</span><span class="op">&lt;</span><span class="ident">A</span><span class="op">&gt;</span><span class="op">&gt;</span> {
<span class="kw">let</span> <span class="ident">city</span> <span class="op">=</span> <span class="ident">app</span>.<span class="ident">map</span>().<span class="ident">get_city_name</span>().<span class="ident">clone</span>();