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dabreegster 2021-02-11 23:21:02 +00:00
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `add_study_area` fn in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, add_study_area"><title>game::app::add_study_area - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script id="default-settings"></script><script src="../../storage.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../favicon.svg">
<link rel="alternate icon" type="image/png" href="../../favicon-16x16.png">
<link rel="alternate icon" type="image/png" href="../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc fn"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">&#9776;</div><a href='../../game/index.html'><div class='logo-container rust-logo'><img src='../../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><p class="location"><a href="../index.html">game</a>::<wbr><a href="index.html">app</a></p><script>window.sidebarCurrent = {name: "add_study_area", ty: "fn", relpath: ""};</script><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu"><img src="../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><script src="../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><button type="button" class="help-button">?</button>
<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../src/game/app.rs.html#843-875" title="goto source code">[src]</a></span><span class="in-band">Function <a href="../index.html">game</a>::<wbr><a href="index.html">app</a>::<wbr><a class="fn" href="">add_study_area</a></span></h1><pre class="rust fn">fn add_study_area(map: &amp;mut <a class="struct" href="../../map_model/struct.Map.html" title="struct map_model::Map">Map</a>, name: &amp;<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.str.html">str</a>) -&gt; <a class="type" href="https://docs.rs/anyhow/1.0.38/anyhow/type.Result.html" title="type anyhow::Result">Result</a>&lt;<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.unit.html">()</a>&gt;</pre><div class="docblock"><p>Load an extra GeoJSON file, and add the area to the map dynamically.</p>
<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../src/game/app.rs.html#875-907" title="goto source code">[src]</a></span><span class="in-band">Function <a href="../index.html">game</a>::<wbr><a href="index.html">app</a>::<wbr><a class="fn" href="">add_study_area</a></span></h1><pre class="rust fn">fn add_study_area(map: &amp;mut <a class="struct" href="../../map_model/struct.Map.html" title="struct map_model::Map">Map</a>, name: &amp;<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.str.html">str</a>) -&gt; <a class="type" href="https://docs.rs/anyhow/1.0.38/anyhow/type.Result.html" title="type anyhow::Result">Result</a>&lt;<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.unit.html">()</a>&gt;</pre><div class="docblock"><p>Load an extra GeoJSON file, and add the area to the map dynamically.</p>
</div></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../";window.currentCrate = "game";</script><script src="../../main.js"></script><script defer src="../../search-index.js"></script></body></html>

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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `app` mod in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, app"><title>game::app - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script id="default-settings"></script><script src="../../storage.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../favicon.svg">
<link rel="alternate icon" type="image/png" href="../../favicon-16x16.png">
<link rel="alternate icon" type="image/png" href="../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc mod"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">&#9776;</div><a href='../../game/index.html'><div class='logo-container rust-logo'><img src='../../rust-logo.png' alt='logo'></div></a><p class="location">Module app</p><div class="sidebar-elems"><div class="block items"><ul><li><a href="#structs">Structs</a></li><li><a href="#traits">Traits</a></li><li><a href="#functions">Functions</a></li><li><a href="#types">Type Definitions</a></li></ul></div><p class="location"><a href="../index.html">game</a></p><script>window.sidebarCurrent = {name: "app", ty: "mod", relpath: "../"};</script><script defer src="../sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu"><img src="../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><script src="../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><button type="button" class="help-button">?</button>
<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../src/game/app.rs.html#1-875" title="goto source code">[src]</a></span><span class="in-band">Module <a href="../index.html">game</a>::<wbr><a class="mod" href="">app</a></span></h1><h2 id="structs" class="section-header"><a href="#structs">Structs</a></h2>
<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../src/game/app.rs.html#1-907" title="goto source code">[src]</a></span><span class="in-band">Module <a href="../index.html">game</a>::<wbr><a class="mod" href="">app</a></span></h1><h2 id="structs" class="section-header"><a href="#structs">Structs</a></h2>
<table><tr class="module-item"><td><a class="struct" href="struct.App.html" title="game::app::App struct">App</a></td><td class="docblock-short"><p>The top-level data that lasts through the entire game, no matter what state the game is in.</p>
</td></tr><tr class="module-item"><td><a class="struct" href="struct.FindDelayedIntersections.html" title="game::app::FindDelayedIntersections struct">FindDelayedIntersections</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="struct" href="struct.Flags.html" title="game::app::Flags struct">Flags</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="struct" href="struct.PerMap.html" title="game::app::PerMap struct">PerMap</a></td><td class="docblock-short"><p>All of the state that's bound to a specific map.</p>
</td></tr><tr class="module-item"><td><a class="struct" href="struct.PerObjectActions.html" title="game::app::PerObjectActions struct">PerObjectActions</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="struct" href="struct.SessionState.html" title="game::app::SessionState struct">SessionState</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="struct" href="struct.ShowEverything.html" title="game::app::ShowEverything struct">ShowEverything</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="struct" href="struct.ShowLayers.html" title="game::app::ShowLayers struct">ShowLayers</a></td><td class="docblock-short"></td></tr></table><h2 id="traits" class="section-header"><a href="#traits">Traits</a></h2>

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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `Flags` struct in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, Flags"><title>game::app::Flags - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script id="default-settings"></script><script src="../../storage.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../favicon.svg">
<link rel="alternate icon" type="image/png" href="../../favicon-16x16.png">
<link rel="alternate icon" type="image/png" href="../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc struct"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">&#9776;</div><a href='../../game/index.html'><div class='logo-container rust-logo'><img src='../../rust-logo.png' alt='logo'></div></a><p class="location">Struct Flags</p><div class="sidebar-elems"><div class="block items"><a class="sidebar-title" href="#fields">Fields</a><div class="sidebar-links"><a href="#structfield.live_map_edits">live_map_edits</a><a href="#structfield.sim_flags">sim_flags</a><a href="#structfield.study_area">study_area</a></div><a class="sidebar-title" href="#trait-implementations">Trait Implementations</a><div class="sidebar-links"><a href="#impl-Clone">Clone</a></div><a class="sidebar-title" href="#synthetic-implementations">Auto Trait Implementations</a><div class="sidebar-links"><a href="#impl-RefUnwindSafe">RefUnwindSafe</a><a href="#impl-Send">Send</a><a href="#impl-Sync">Sync</a><a href="#impl-Unpin">Unpin</a><a href="#impl-UnwindSafe">UnwindSafe</a></div><a class="sidebar-title" href="#blanket-implementations">Blanket Implementations</a><div class="sidebar-links"><a href="#impl-Any">Any</a><a href="#impl-Borrow%3CT%3E">Borrow&lt;T&gt;</a><a href="#impl-BorrowMut%3CT%3E">BorrowMut&lt;T&gt;</a><a href="#impl-Downcast">Downcast</a><a href="#impl-DowncastSync">DowncastSync</a><a href="#impl-From%3CT%3E">From&lt;T&gt;</a><a href="#impl-Instrument">Instrument</a><a href="#impl-Into%3CU%3E">Into&lt;U&gt;</a><a href="#impl-Same%3CT%3E">Same&lt;T&gt;</a><a href="#impl-ToOwned">ToOwned</a><a href="#impl-TryFrom%3CU%3E">TryFrom&lt;U&gt;</a><a href="#impl-TryInto%3CU%3E">TryInto&lt;U&gt;</a><a href="#impl-VZip%3CV%3E">VZip&lt;V&gt;</a></div></div><p class="location"><a href="../index.html">game</a>::<wbr><a href="index.html">app</a></p><script>window.sidebarCurrent = {name: "Flags", ty: "struct", relpath: ""};</script><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu"><img src="../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><script src="../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><button type="button" class="help-button">?</button>
<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../src/game/app.rs.html#568-576" title="goto source code">[src]</a></span><span class="in-band">Struct <a href="../index.html">game</a>::<wbr><a href="index.html">app</a>::<wbr><a class="struct" href="">Flags</a></span></h1><div class="docblock type-decl hidden-by-usual-hider"><pre class="rust struct">pub struct Flags {
<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../src/game/app.rs.html#600-608" title="goto source code">[src]</a></span><span class="in-band">Struct <a href="../index.html">game</a>::<wbr><a href="index.html">app</a>::<wbr><a class="struct" href="">Flags</a></span></h1><div class="docblock type-decl hidden-by-usual-hider"><pre class="rust struct">pub struct Flags {
pub sim_flags: <a class="struct" href="../../sim/make/load/struct.SimFlags.html" title="struct sim::make::load::SimFlags">SimFlags</a>,
pub live_map_edits: <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.bool.html">bool</a>,
pub study_area: <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;<a class="struct" href="https://doc.rust-lang.org/nightly/alloc/string/struct.String.html" title="struct alloc::string::String">String</a>&gt;,
@ -10,7 +10,7 @@
require resetting to midnight.</p>
</div><span id="structfield.study_area" class="structfield small-section-header"><a href="#structfield.study_area" class="anchor field"></a><code>study_area: <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;<a class="struct" href="https://doc.rust-lang.org/nightly/alloc/string/struct.String.html" title="struct alloc::string::String">String</a>&gt;</code></span><div class="docblock"><p>Display an extra area with this name on the map. This gets applied to every map loaded, if
the area is within map bounds.</p>
</div><h2 id="trait-implementations" class="small-section-header">Trait Implementations<a href="#trait-implementations" class="anchor"></a></h2><div id="trait-implementations-list"><h3 id="impl-Clone" class="impl"><code class="in-band">impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/clone/trait.Clone.html" title="trait core::clone::Clone">Clone</a> for <a class="struct" href="../../game/app/struct.Flags.html" title="struct game::app::Flags">Flags</a></code><a href="#impl-Clone" class="anchor"></a><a class="srclink" href="../../src/game/app.rs.html#567" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.clone" class="method hidden"><code>fn <a href="https://doc.rust-lang.org/nightly/core/clone/trait.Clone.html#tymethod.clone" class="fnname">clone</a>(&amp;self) -&gt; <a class="struct" href="../../game/app/struct.Flags.html" title="struct game::app::Flags">Flags</a></code><a class="srclink" href="../../src/game/app.rs.html#567" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Returns a copy of the value. <a href="https://doc.rust-lang.org/nightly/core/clone/trait.Clone.html#tymethod.clone">Read more</a></p>
</div><h2 id="trait-implementations" class="small-section-header">Trait Implementations<a href="#trait-implementations" class="anchor"></a></h2><div id="trait-implementations-list"><h3 id="impl-Clone" class="impl"><code class="in-band">impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/clone/trait.Clone.html" title="trait core::clone::Clone">Clone</a> for <a class="struct" href="../../game/app/struct.Flags.html" title="struct game::app::Flags">Flags</a></code><a href="#impl-Clone" class="anchor"></a><a class="srclink" href="../../src/game/app.rs.html#599" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.clone" class="method hidden"><code>fn <a href="https://doc.rust-lang.org/nightly/core/clone/trait.Clone.html#tymethod.clone" class="fnname">clone</a>(&amp;self) -&gt; <a class="struct" href="../../game/app/struct.Flags.html" title="struct game::app::Flags">Flags</a></code><a class="srclink" href="../../src/game/app.rs.html#599" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Returns a copy of the value. <a href="https://doc.rust-lang.org/nightly/core/clone/trait.Clone.html#tymethod.clone">Read more</a></p>
</div><h4 id="method.clone_from" class="method hidden"><code>pub fn <a href="https://doc.rust-lang.org/nightly/core/clone/trait.Clone.html#method.clone_from" class="fnname">clone_from</a>(&amp;mut self, source: <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;</a>Self)</code><span class="since" title="Stable since Rust version 1.0.0">1.0.0</span><a class="srclink" href="https://doc.rust-lang.org/nightly/src/core/clone.rs.html#128-130" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Performs copy-assignment from <code>source</code>. <a href="https://doc.rust-lang.org/nightly/core/clone/trait.Clone.html#method.clone_from">Read more</a></p>
</div></div></div><h2 id="synthetic-implementations" class="small-section-header">Auto Trait Implementations<a href="#synthetic-implementations" class="anchor"></a></h2><div id="synthetic-implementations-list"><h3 id="impl-RefUnwindSafe" class="impl"><code class="in-band">impl <a class="trait" href="https://doc.rust-lang.org/nightly/std/panic/trait.RefUnwindSafe.html" title="trait std::panic::RefUnwindSafe">RefUnwindSafe</a> for <a class="struct" href="../../game/app/struct.Flags.html" title="struct game::app::Flags">Flags</a></code><a href="#impl-RefUnwindSafe" class="anchor"></a><a class="srclink" href="../../src/game/lib.rs.html#1" title="goto source code">[src]</a></h3><div class="impl-items"></div><h3 id="impl-Send" class="impl"><code class="in-band">impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Send.html" title="trait core::marker::Send">Send</a> for <a class="struct" href="../../game/app/struct.Flags.html" title="struct game::app::Flags">Flags</a></code><a href="#impl-Send" class="anchor"></a><a class="srclink" href="../../src/game/lib.rs.html#1" title="goto source code">[src]</a></h3><div class="impl-items"></div><h3 id="impl-Sync" class="impl"><code class="in-band">impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sync.html" title="trait core::marker::Sync">Sync</a> for <a class="struct" href="../../game/app/struct.Flags.html" title="struct game::app::Flags">Flags</a></code><a href="#impl-Sync" class="anchor"></a><a class="srclink" href="../../src/game/lib.rs.html#1" title="goto source code">[src]</a></h3><div class="impl-items"></div><h3 id="impl-Unpin" class="impl"><code class="in-band">impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Unpin.html" title="trait core::marker::Unpin">Unpin</a> for <a class="struct" href="../../game/app/struct.Flags.html" title="struct game::app::Flags">Flags</a></code><a href="#impl-Unpin" class="anchor"></a><a class="srclink" href="../../src/game/lib.rs.html#1" title="goto source code">[src]</a></h3><div class="impl-items"></div><h3 id="impl-UnwindSafe" class="impl"><code class="in-band">impl <a class="trait" href="https://doc.rust-lang.org/nightly/std/panic/trait.UnwindSafe.html" title="trait std::panic::UnwindSafe">UnwindSafe</a> for <a class="struct" href="../../game/app/struct.Flags.html" title="struct game::app::Flags">Flags</a></code><a href="#impl-UnwindSafe" class="anchor"></a><a class="srclink" href="../../src/game/lib.rs.html#1" title="goto source code">[src]</a></h3><div class="impl-items"></div></div><h2 id="blanket-implementations" class="small-section-header">Blanket Implementations<a href="#blanket-implementations" class="anchor"></a></h2><div id="blanket-implementations-list"><h3 id="impl-Any" class="impl"><code class="in-band">impl&lt;T&gt; <a class="trait" href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html" title="trait core::any::Any">Any</a> for T <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;T: 'static + ?<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>,&nbsp;</span></code><a href="#impl-Any" class="anchor"></a><a class="srclink" href="https://doc.rust-lang.org/nightly/src/core/any.rs.html#108-112" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.type_id" class="method hidden"><code>pub fn <a href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html#tymethod.type_id" class="fnname">type_id</a>(&amp;self) -&gt; <a class="struct" href="https://doc.rust-lang.org/nightly/core/any/struct.TypeId.html" title="struct core::any::TypeId">TypeId</a></code><a class="srclink" href="https://doc.rust-lang.org/nightly/src/core/any.rs.html#109-111" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Gets the <code>TypeId</code> of <code>self</code>. <a href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html#tymethod.type_id">Read more</a></p>
</div></div><h3 id="impl-Borrow%3CT%3E" class="impl"><code class="in-band">impl&lt;T&gt; <a class="trait" href="https://doc.rust-lang.org/nightly/core/borrow/trait.Borrow.html" title="trait core::borrow::Borrow">Borrow</a>&lt;T&gt; for T <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;T: ?<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>,&nbsp;</span></code><a href="#impl-Borrow%3CT%3E" class="anchor"></a><a class="srclink" href="https://doc.rust-lang.org/nightly/src/core/borrow.rs.html#210-214" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.borrow" class="method hidden"><code>pub fn <a href="https://doc.rust-lang.org/nightly/core/borrow/trait.Borrow.html#tymethod.borrow" class="fnname">borrow</a>(&amp;self) -&gt; <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;</a>T</code><a class="srclink" href="https://doc.rust-lang.org/nightly/src/core/borrow.rs.html#211-213" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Immutably borrows from an owned value. <a href="https://doc.rust-lang.org/nightly/core/borrow/trait.Borrow.html#tymethod.borrow">Read more</a></p>

View File

@ -1,7 +1,7 @@
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `PerMap` struct in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, PerMap"><title>game::app::PerMap - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script id="default-settings"></script><script src="../../storage.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../favicon.svg">
<link rel="alternate icon" type="image/png" href="../../favicon-16x16.png">
<link rel="alternate icon" type="image/png" href="../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc struct"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">&#9776;</div><a href='../../game/index.html'><div class='logo-container rust-logo'><img src='../../rust-logo.png' alt='logo'></div></a><p class="location">Struct PerMap</p><div class="sidebar-elems"><div class="block items"><a class="sidebar-title" href="#fields">Fields</a><div class="sidebar-links"><a href="#structfield.agents">agents</a><a href="#structfield.current_flags">current_flags</a><a href="#structfield.current_selection">current_selection</a><a href="#structfield.dirty_from_edits">dirty_from_edits</a><a href="#structfield.draw_map">draw_map</a><a href="#structfield.has_modified_trips">has_modified_trips</a><a href="#structfield.last_warped_from">last_warped_from</a><a href="#structfield.layer">layer</a><a href="#structfield.map">map</a><a href="#structfield.prebaked">prebaked</a><a href="#structfield.scenario">scenario</a><a href="#structfield.sim">sim</a><a href="#structfield.sim_cb">sim_cb</a><a href="#structfield.suspended_sim">suspended_sim</a><a href="#structfield.unedited_map">unedited_map</a></div><a class="sidebar-title" href="#implementations">Methods</a><div class="sidebar-links"><a href="#method.calculate_unedited_map">calculate_unedited_map</a><a href="#method.canonical_point">canonical_point</a><a href="#method.clear_sim">clear_sim</a><a href="#method.init_camera_for_loaded_map">init_camera_for_loaded_map</a><a href="#method.map_loaded">map_loaded</a></div><a class="sidebar-title" href="#synthetic-implementations">Auto Trait Implementations</a><div class="sidebar-links"><a href="#impl-RefUnwindSafe">!RefUnwindSafe</a><a href="#impl-Send">!Send</a><a href="#impl-Sync">!Sync</a><a href="#impl-Unpin">Unpin</a><a href="#impl-UnwindSafe">!UnwindSafe</a></div><a class="sidebar-title" href="#blanket-implementations">Blanket Implementations</a><div class="sidebar-links"><a href="#impl-Any">Any</a><a href="#impl-Borrow%3CT%3E">Borrow&lt;T&gt;</a><a href="#impl-BorrowMut%3CT%3E">BorrowMut&lt;T&gt;</a><a href="#impl-Downcast">Downcast</a><a href="#impl-From%3CT%3E">From&lt;T&gt;</a><a href="#impl-Instrument">Instrument</a><a href="#impl-Into%3CU%3E">Into&lt;U&gt;</a><a href="#impl-Same%3CT%3E">Same&lt;T&gt;</a><a href="#impl-TryFrom%3CU%3E">TryFrom&lt;U&gt;</a><a href="#impl-TryInto%3CU%3E">TryInto&lt;U&gt;</a><a href="#impl-VZip%3CV%3E">VZip&lt;V&gt;</a></div></div><p class="location"><a href="../index.html">game</a>::<wbr><a href="index.html">app</a></p><script>window.sidebarCurrent = {name: "PerMap", ty: "struct", relpath: ""};</script><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu"><img src="../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><script src="../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><button type="button" class="help-button">?</button>
<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../src/game/app.rs.html#579-610" title="goto source code">[src]</a></span><span class="in-band">Struct <a href="../index.html">game</a>::<wbr><a href="index.html">app</a>::<wbr><a class="struct" href="">PerMap</a></span></h1><div class="docblock type-decl hidden-by-usual-hider"><pre class="rust struct">pub struct PerMap {
<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../src/game/app.rs.html#611-642" title="goto source code">[src]</a></span><span class="in-band">Struct <a href="../index.html">game</a>::<wbr><a href="index.html">app</a>::<wbr><a class="struct" href="">PerMap</a></span></h1><div class="docblock type-decl hidden-by-usual-hider"><pre class="rust struct">pub struct PerMap {
pub map: <a class="struct" href="../../map_model/struct.Map.html" title="struct map_model::Map">Map</a>,
pub draw_map: <a class="struct" href="../../map_gui/render/map/struct.DrawMap.html" title="struct map_gui::render::map::DrawMap">DrawMap</a>,
pub sim: <a class="struct" href="../../sim/sim/struct.Sim.html" title="struct sim::sim::Sim">Sim</a>,
@ -29,10 +29,10 @@ scenario name too.</p>
gameplay mode; always verify the name matches what's needed.</p>
<p>Storing this may cost some memory, but otherwise resetting to midnight would require
loading it again from a file. This is particularly painful on the web!</p>
</div><h2 id="implementations" class="small-section-header">Implementations<a href="#implementations" class="anchor"></a></h2><h3 id="impl" class="impl"><code class="in-band">impl <a class="struct" href="../../game/app/struct.PerMap.html" title="struct game::app::PerMap">PerMap</a></code><a href="#impl" class="anchor"></a><a class="srclink" href="../../src/game/app.rs.html#612-721" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.map_loaded" class="method"><code>pub fn <a href="#method.map_loaded" class="fnname">map_loaded</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;map: <a class="struct" href="../../map_model/struct.Map.html" title="struct map_model::Map">Map</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;sim: <a class="struct" href="../../sim/sim/struct.Sim.html" title="struct sim::sim::Sim">Sim</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;flags: <a class="struct" href="../../game/app/struct.Flags.html" title="struct game::app::Flags">Flags</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;opts: &amp;<a class="struct" href="../../map_gui/options/struct.Options.html" title="struct map_gui::options::Options">Options</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;cs: &amp;<a class="struct" href="../../map_gui/colors/struct.ColorScheme.html" title="struct map_gui::colors::ColorScheme">ColorScheme</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;ctx: &amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;timer: &amp;mut <a class="struct" href="../../abstutil/time/struct.Timer.html" title="struct abstutil::time::Timer">Timer</a>&lt;'_&gt;<br>) -&gt; <a class="struct" href="../../game/app/struct.PerMap.html" title="struct game::app::PerMap">PerMap</a></code><a class="srclink" href="../../src/game/app.rs.html#613-649" title="goto source code">[src]</a></h4><h4 id="method.init_camera_for_loaded_map" class="method"><code>pub fn <a href="#method.init_camera_for_loaded_map" class="fnname">init_camera_for_loaded_map</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut self, <br>&nbsp;&nbsp;&nbsp;&nbsp;ctx: &amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;splash: <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.bool.html">bool</a><br>)</code><a class="srclink" href="../../src/game/app.rs.html#651-674" title="goto source code">[src]</a></h4><h4 id="method.clear_sim" class="method"><code>pub fn <a href="#method.clear_sim" class="fnname">clear_sim</a>(&amp;mut self) -&gt; <a class="struct" href="../../sim/sim/struct.Sim.html" title="struct sim::sim::Sim">Sim</a></code><a class="srclink" href="../../src/game/app.rs.html#677-683" title="goto source code">[src]</a></h4><div class="docblock"><p>Returns whatever was there</p>
</div><h4 id="method.calculate_unedited_map" class="method"><code>pub fn <a href="#method.calculate_unedited_map" class="fnname">calculate_unedited_map</a>(&amp;self)</code><a class="srclink" href="../../src/game/app.rs.html#688-698" title="goto source code">[src]</a></h4><div class="docblock"><p>If needed, makes sure the unedited_map is populated. Callers can then do
</div><h2 id="implementations" class="small-section-header">Implementations<a href="#implementations" class="anchor"></a></h2><h3 id="impl" class="impl"><code class="in-band">impl <a class="struct" href="../../game/app/struct.PerMap.html" title="struct game::app::PerMap">PerMap</a></code><a href="#impl" class="anchor"></a><a class="srclink" href="../../src/game/app.rs.html#644-753" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.map_loaded" class="method"><code>pub fn <a href="#method.map_loaded" class="fnname">map_loaded</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;map: <a class="struct" href="../../map_model/struct.Map.html" title="struct map_model::Map">Map</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;sim: <a class="struct" href="../../sim/sim/struct.Sim.html" title="struct sim::sim::Sim">Sim</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;flags: <a class="struct" href="../../game/app/struct.Flags.html" title="struct game::app::Flags">Flags</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;opts: &amp;<a class="struct" href="../../map_gui/options/struct.Options.html" title="struct map_gui::options::Options">Options</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;cs: &amp;<a class="struct" href="../../map_gui/colors/struct.ColorScheme.html" title="struct map_gui::colors::ColorScheme">ColorScheme</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;ctx: &amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;timer: &amp;mut <a class="struct" href="../../abstutil/time/struct.Timer.html" title="struct abstutil::time::Timer">Timer</a>&lt;'_&gt;<br>) -&gt; <a class="struct" href="../../game/app/struct.PerMap.html" title="struct game::app::PerMap">PerMap</a></code><a class="srclink" href="../../src/game/app.rs.html#645-681" title="goto source code">[src]</a></h4><h4 id="method.init_camera_for_loaded_map" class="method"><code>pub fn <a href="#method.init_camera_for_loaded_map" class="fnname">init_camera_for_loaded_map</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut self, <br>&nbsp;&nbsp;&nbsp;&nbsp;ctx: &amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;splash: <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.bool.html">bool</a><br>)</code><a class="srclink" href="../../src/game/app.rs.html#683-706" title="goto source code">[src]</a></h4><h4 id="method.clear_sim" class="method"><code>pub fn <a href="#method.clear_sim" class="fnname">clear_sim</a>(&amp;mut self) -&gt; <a class="struct" href="../../sim/sim/struct.Sim.html" title="struct sim::sim::Sim">Sim</a></code><a class="srclink" href="../../src/game/app.rs.html#709-715" title="goto source code">[src]</a></h4><div class="docblock"><p>Returns whatever was there</p>
</div><h4 id="method.calculate_unedited_map" class="method"><code>pub fn <a href="#method.calculate_unedited_map" class="fnname">calculate_unedited_map</a>(&amp;self)</code><a class="srclink" href="../../src/game/app.rs.html#720-730" title="goto source code">[src]</a></h4><div class="docblock"><p>If needed, makes sure the unedited_map is populated. Callers can then do
<code>self.unedited_map.borrow().unwrap_or(&amp;self.map)</code>.</p>
</div><h4 id="method.canonical_point" class="method"><code>pub fn <a href="#method.canonical_point" class="fnname">canonical_point</a>(&amp;self, id: <a class="enum" href="../../map_gui/enum.ID.html" title="enum map_gui::ID">ID</a>) -&gt; <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;<a class="struct" href="../../geom/pt/struct.Pt2D.html" title="struct geom::pt::Pt2D">Pt2D</a>&gt;</code><a class="srclink" href="../../src/game/app.rs.html#700-720" title="goto source code">[src]</a></h4></div><h2 id="synthetic-implementations" class="small-section-header">Auto Trait Implementations<a href="#synthetic-implementations" class="anchor"></a></h2><div id="synthetic-implementations-list"><h3 id="impl-RefUnwindSafe" class="impl"><code class="in-band">impl !<a class="trait" href="https://doc.rust-lang.org/nightly/std/panic/trait.RefUnwindSafe.html" title="trait std::panic::RefUnwindSafe">RefUnwindSafe</a> for <a class="struct" href="../../game/app/struct.PerMap.html" title="struct game::app::PerMap">PerMap</a></code><a href="#impl-RefUnwindSafe" class="anchor"></a><a class="srclink" href="../../src/game/lib.rs.html#1" title="goto source code">[src]</a></h3><div class="impl-items"></div><h3 id="impl-Send" class="impl"><code class="in-band">impl !<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Send.html" title="trait core::marker::Send">Send</a> for <a class="struct" href="../../game/app/struct.PerMap.html" title="struct game::app::PerMap">PerMap</a></code><a href="#impl-Send" class="anchor"></a><a class="srclink" href="../../src/game/lib.rs.html#1" title="goto source code">[src]</a></h3><div class="impl-items"></div><h3 id="impl-Sync" class="impl"><code class="in-band">impl !<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sync.html" title="trait core::marker::Sync">Sync</a> for <a class="struct" href="../../game/app/struct.PerMap.html" title="struct game::app::PerMap">PerMap</a></code><a href="#impl-Sync" class="anchor"></a><a class="srclink" href="../../src/game/lib.rs.html#1" title="goto source code">[src]</a></h3><div class="impl-items"></div><h3 id="impl-Unpin" class="impl"><code class="in-band">impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Unpin.html" title="trait core::marker::Unpin">Unpin</a> for <a class="struct" href="../../game/app/struct.PerMap.html" title="struct game::app::PerMap">PerMap</a></code><a href="#impl-Unpin" class="anchor"></a><a class="srclink" href="../../src/game/lib.rs.html#1" title="goto source code">[src]</a></h3><div class="impl-items"></div><h3 id="impl-UnwindSafe" class="impl"><code class="in-band">impl !<a class="trait" href="https://doc.rust-lang.org/nightly/std/panic/trait.UnwindSafe.html" title="trait std::panic::UnwindSafe">UnwindSafe</a> for <a class="struct" href="../../game/app/struct.PerMap.html" title="struct game::app::PerMap">PerMap</a></code><a href="#impl-UnwindSafe" class="anchor"></a><a class="srclink" href="../../src/game/lib.rs.html#1" title="goto source code">[src]</a></h3><div class="impl-items"></div></div><h2 id="blanket-implementations" class="small-section-header">Blanket Implementations<a href="#blanket-implementations" class="anchor"></a></h2><div id="blanket-implementations-list"><h3 id="impl-Any" class="impl"><code class="in-band">impl&lt;T&gt; <a class="trait" href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html" title="trait core::any::Any">Any</a> for T <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;T: 'static + ?<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>,&nbsp;</span></code><a href="#impl-Any" class="anchor"></a><a class="srclink" href="https://doc.rust-lang.org/nightly/src/core/any.rs.html#108-112" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.type_id" class="method hidden"><code>pub fn <a href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html#tymethod.type_id" class="fnname">type_id</a>(&amp;self) -&gt; <a class="struct" href="https://doc.rust-lang.org/nightly/core/any/struct.TypeId.html" title="struct core::any::TypeId">TypeId</a></code><a class="srclink" href="https://doc.rust-lang.org/nightly/src/core/any.rs.html#109-111" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Gets the <code>TypeId</code> of <code>self</code>. <a href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html#tymethod.type_id">Read more</a></p>
</div><h4 id="method.canonical_point" class="method"><code>pub fn <a href="#method.canonical_point" class="fnname">canonical_point</a>(&amp;self, id: <a class="enum" href="../../map_gui/enum.ID.html" title="enum map_gui::ID">ID</a>) -&gt; <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;<a class="struct" href="../../geom/pt/struct.Pt2D.html" title="struct geom::pt::Pt2D">Pt2D</a>&gt;</code><a class="srclink" href="../../src/game/app.rs.html#732-752" title="goto source code">[src]</a></h4></div><h2 id="synthetic-implementations" class="small-section-header">Auto Trait Implementations<a href="#synthetic-implementations" class="anchor"></a></h2><div id="synthetic-implementations-list"><h3 id="impl-RefUnwindSafe" class="impl"><code class="in-band">impl !<a class="trait" href="https://doc.rust-lang.org/nightly/std/panic/trait.RefUnwindSafe.html" title="trait std::panic::RefUnwindSafe">RefUnwindSafe</a> for <a class="struct" href="../../game/app/struct.PerMap.html" title="struct game::app::PerMap">PerMap</a></code><a href="#impl-RefUnwindSafe" class="anchor"></a><a class="srclink" href="../../src/game/lib.rs.html#1" title="goto source code">[src]</a></h3><div class="impl-items"></div><h3 id="impl-Send" class="impl"><code class="in-band">impl !<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Send.html" title="trait core::marker::Send">Send</a> for <a class="struct" href="../../game/app/struct.PerMap.html" title="struct game::app::PerMap">PerMap</a></code><a href="#impl-Send" class="anchor"></a><a class="srclink" href="../../src/game/lib.rs.html#1" title="goto source code">[src]</a></h3><div class="impl-items"></div><h3 id="impl-Sync" class="impl"><code class="in-band">impl !<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sync.html" title="trait core::marker::Sync">Sync</a> for <a class="struct" href="../../game/app/struct.PerMap.html" title="struct game::app::PerMap">PerMap</a></code><a href="#impl-Sync" class="anchor"></a><a class="srclink" href="../../src/game/lib.rs.html#1" title="goto source code">[src]</a></h3><div class="impl-items"></div><h3 id="impl-Unpin" class="impl"><code class="in-band">impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Unpin.html" title="trait core::marker::Unpin">Unpin</a> for <a class="struct" href="../../game/app/struct.PerMap.html" title="struct game::app::PerMap">PerMap</a></code><a href="#impl-Unpin" class="anchor"></a><a class="srclink" href="../../src/game/lib.rs.html#1" title="goto source code">[src]</a></h3><div class="impl-items"></div><h3 id="impl-UnwindSafe" class="impl"><code class="in-band">impl !<a class="trait" href="https://doc.rust-lang.org/nightly/std/panic/trait.UnwindSafe.html" title="trait std::panic::UnwindSafe">UnwindSafe</a> for <a class="struct" href="../../game/app/struct.PerMap.html" title="struct game::app::PerMap">PerMap</a></code><a href="#impl-UnwindSafe" class="anchor"></a><a class="srclink" href="../../src/game/lib.rs.html#1" title="goto source code">[src]</a></h3><div class="impl-items"></div></div><h2 id="blanket-implementations" class="small-section-header">Blanket Implementations<a href="#blanket-implementations" class="anchor"></a></h2><div id="blanket-implementations-list"><h3 id="impl-Any" class="impl"><code class="in-band">impl&lt;T&gt; <a class="trait" href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html" title="trait core::any::Any">Any</a> for T <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;T: 'static + ?<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>,&nbsp;</span></code><a href="#impl-Any" class="anchor"></a><a class="srclink" href="https://doc.rust-lang.org/nightly/src/core/any.rs.html#108-112" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.type_id" class="method hidden"><code>pub fn <a href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html#tymethod.type_id" class="fnname">type_id</a>(&amp;self) -&gt; <a class="struct" href="https://doc.rust-lang.org/nightly/core/any/struct.TypeId.html" title="struct core::any::TypeId">TypeId</a></code><a class="srclink" href="https://doc.rust-lang.org/nightly/src/core/any.rs.html#109-111" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Gets the <code>TypeId</code> of <code>self</code>. <a href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html#tymethod.type_id">Read more</a></p>
</div></div><h3 id="impl-Borrow%3CT%3E" class="impl"><code class="in-band">impl&lt;T&gt; <a class="trait" href="https://doc.rust-lang.org/nightly/core/borrow/trait.Borrow.html" title="trait core::borrow::Borrow">Borrow</a>&lt;T&gt; for T <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;T: ?<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>,&nbsp;</span></code><a href="#impl-Borrow%3CT%3E" class="anchor"></a><a class="srclink" href="https://doc.rust-lang.org/nightly/src/core/borrow.rs.html#210-214" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.borrow" class="method hidden"><code>pub fn <a href="https://doc.rust-lang.org/nightly/core/borrow/trait.Borrow.html#tymethod.borrow" class="fnname">borrow</a>(&amp;self) -&gt; <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;</a>T</code><a class="srclink" href="https://doc.rust-lang.org/nightly/src/core/borrow.rs.html#211-213" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Immutably borrows from an owned value. <a href="https://doc.rust-lang.org/nightly/core/borrow/trait.Borrow.html#tymethod.borrow">Read more</a></p>
</div></div><h3 id="impl-BorrowMut%3CT%3E" class="impl"><code class="in-band">impl&lt;T&gt; <a class="trait" href="https://doc.rust-lang.org/nightly/core/borrow/trait.BorrowMut.html" title="trait core::borrow::BorrowMut">BorrowMut</a>&lt;T&gt; for T <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;T: ?<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>,&nbsp;</span></code><a href="#impl-BorrowMut%3CT%3E" class="anchor"></a><a class="srclink" href="https://doc.rust-lang.org/nightly/src/core/borrow.rs.html#217-221" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.borrow_mut" class="method hidden"><code>pub fn <a href="https://doc.rust-lang.org/nightly/core/borrow/trait.BorrowMut.html#tymethod.borrow_mut" class="fnname">borrow_mut</a>(&amp;mut self) -&gt; <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;mut </a>T</code><a class="srclink" href="https://doc.rust-lang.org/nightly/src/core/borrow.rs.html#218-220" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Mutably borrows from an owned value. <a href="https://doc.rust-lang.org/nightly/core/borrow/trait.BorrowMut.html#tymethod.borrow_mut">Read more</a></p>
</div></div><h3 id="impl-Downcast" class="impl"><code class="in-band">impl&lt;T&gt; Downcast for T <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;T: <a class="trait" href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html" title="trait core::any::Any">Any</a>,&nbsp;</span></code><a href="#impl-Downcast" class="anchor"></a></h3><div class="impl-items"><h4 id="method.into_any" class="method hidden"><code>pub fn <a href="#method.into_any" class="fnname">into_any</a>(self: <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a>&lt;T, <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/alloc/struct.Global.html" title="struct alloc::alloc::Global">Global</a>&gt;) -&gt; <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a>&lt;dyn <a class="trait" href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html" title="trait core::any::Any">Any</a> + 'static, <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/alloc/struct.Global.html" title="struct alloc::alloc::Global">Global</a>&gt;</code></h4><div class='docblock hidden'><p>Convert <code>Box&lt;dyn Trait&gt;</code> (where <code>Trait: Downcast</code>) to <code>Box&lt;dyn Any&gt;</code>. <code>Box&lt;dyn Any&gt;</code> can

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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `ShowObject` trait in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, ShowObject"><title>game::app::ShowObject - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script id="default-settings"></script><script src="../../storage.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../favicon.svg">
<link rel="alternate icon" type="image/png" href="../../favicon-16x16.png">
<link rel="alternate icon" type="image/png" href="../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc trait"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">&#9776;</div><a href='../../game/index.html'><div class='logo-container rust-logo'><img src='../../rust-logo.png' alt='logo'></div></a><p class="location">Trait ShowObject</p><div class="sidebar-elems"><div class="block items"><a class="sidebar-title" href="#required-methods">Required Methods</a><div class="sidebar-links"><a href="#tymethod.layers">layers</a><a href="#tymethod.show">show</a></div><a class="sidebar-title" href="#implementors">Implementors</a></div><p class="location"><a href="../index.html">game</a>::<wbr><a href="index.html">app</a></p><script>window.sidebarCurrent = {name: "ShowObject", ty: "trait", relpath: ""};</script><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu"><img src="../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><script src="../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><button type="button" class="help-button">?</button>
<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../src/game/app.rs.html#540-543" title="goto source code">[src]</a></span><span class="in-band">Trait <a href="../index.html">game</a>::<wbr><a href="index.html">app</a>::<wbr><a class="trait" href="">ShowObject</a></span></h1><div class="docblock type-decl hidden-by-usual-hider"><pre class="rust trait">pub trait ShowObject {
<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../src/game/app.rs.html#572-575" title="goto source code">[src]</a></span><span class="in-band">Trait <a href="../index.html">game</a>::<wbr><a href="index.html">app</a>::<wbr><a class="trait" href="">ShowObject</a></span></h1><div class="docblock type-decl hidden-by-usual-hider"><pre class="rust trait">pub trait ShowObject {
fn <a href="#tymethod.show" class="fnname">show</a>(&amp;self, obj: &amp;<a class="enum" href="../../map_gui/enum.ID.html" title="enum map_gui::ID">ID</a>) -&gt; <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.bool.html">bool</a>;
<div class="item-spacer"></div> fn <a href="#tymethod.layers" class="fnname">layers</a>(&amp;self) -&gt; &amp;<a class="struct" href="../../game/app/struct.ShowLayers.html" title="struct game::app::ShowLayers">ShowLayers</a>;
}</pre></div><h2 id="required-methods" class="small-section-header">Required methods<a href="#required-methods" class="anchor"></a></h2><div class="methods"><h3 id="tymethod.show" class="method"><code>fn <a href="#tymethod.show" class="fnname">show</a>(&amp;self, obj: &amp;<a class="enum" href="../../map_gui/enum.ID.html" title="enum map_gui::ID">ID</a>) -&gt; <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.bool.html">bool</a></code><a class="srclink" href="../../src/game/app.rs.html#541" title="goto source code">[src]</a></h3><h3 id="tymethod.layers" class="method"><code>fn <a href="#tymethod.layers" class="fnname">layers</a>(&amp;self) -&gt; &amp;<a class="struct" href="../../game/app/struct.ShowLayers.html" title="struct game::app::ShowLayers">ShowLayers</a></code><a class="srclink" href="../../src/game/app.rs.html#542" title="goto source code">[src]</a></h3></div><span class="loading-content">Loading content...</span><h2 id="implementors" class="small-section-header">Implementors<a href="#implementors" class="anchor"></a></h2><div class="item-list" id="implementors-list"><h3 id="impl-ShowObject" class="impl"><code class="in-band">impl ShowObject for <a class="struct" href="../../game/app/struct.ShowEverything.html" title="struct game::app::ShowEverything">ShowEverything</a></code><a href="#impl-ShowObject" class="anchor"></a><a class="srclink" href="../../src/game/app.rs.html#557-565" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.show" class="method hidden"><code>fn <a href="#method.show" class="fnname">show</a>(&amp;self, _: &amp;<a class="enum" href="../../map_gui/enum.ID.html" title="enum map_gui::ID">ID</a>) -&gt; <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.bool.html">bool</a></code><a class="srclink" href="../../src/game/app.rs.html#558-560" title="goto source code">[src]</a></h4><h4 id="method.layers" class="method hidden"><code>fn <a href="#method.layers" class="fnname">layers</a>(&amp;self) -&gt; &amp;<a class="struct" href="../../game/app/struct.ShowLayers.html" title="struct game::app::ShowLayers">ShowLayers</a></code><a class="srclink" href="../../src/game/app.rs.html#562-564" title="goto source code">[src]</a></h4></div><h3 id="impl-ShowObject-1" class="impl"><code class="in-band">impl ShowObject for <a class="struct" href="../../game/debug/struct.DebugMode.html" title="struct game::debug::DebugMode">DebugMode</a></code><a href="#impl-ShowObject-1" class="anchor"></a><a class="srclink" href="../../src/game/debug/mod.rs.html#421-439" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.show-1" class="method hidden"><code>fn <a href="#method.show-1" class="fnname">show</a>(&amp;self, obj: &amp;<a class="enum" href="../../map_gui/enum.ID.html" title="enum map_gui::ID">ID</a>) -&gt; <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.bool.html">bool</a></code><a class="srclink" href="../../src/game/debug/mod.rs.html#422-434" title="goto source code">[src]</a></h4><h4 id="method.layers-1" class="method hidden"><code>fn <a href="#method.layers-1" class="fnname">layers</a>(&amp;self) -&gt; &amp;<a class="struct" href="../../game/app/struct.ShowLayers.html" title="struct game::app::ShowLayers">ShowLayers</a></code><a class="srclink" href="../../src/game/debug/mod.rs.html#436-438" title="goto source code">[src]</a></h4></div></div><span class="loading-content">Loading content...</span><script type="text/javascript" src="../../implementors/game/app/trait.ShowObject.js" async></script></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../";window.currentCrate = "game";</script><script src="../../main.js"></script><script defer src="../../search-index.js"></script></body></html>
}</pre></div><h2 id="required-methods" class="small-section-header">Required methods<a href="#required-methods" class="anchor"></a></h2><div class="methods"><h3 id="tymethod.show" class="method"><code>fn <a href="#tymethod.show" class="fnname">show</a>(&amp;self, obj: &amp;<a class="enum" href="../../map_gui/enum.ID.html" title="enum map_gui::ID">ID</a>) -&gt; <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.bool.html">bool</a></code><a class="srclink" href="../../src/game/app.rs.html#573" title="goto source code">[src]</a></h3><h3 id="tymethod.layers" class="method"><code>fn <a href="#tymethod.layers" class="fnname">layers</a>(&amp;self) -&gt; &amp;<a class="struct" href="../../game/app/struct.ShowLayers.html" title="struct game::app::ShowLayers">ShowLayers</a></code><a class="srclink" href="../../src/game/app.rs.html#574" title="goto source code">[src]</a></h3></div><span class="loading-content">Loading content...</span><h2 id="implementors" class="small-section-header">Implementors<a href="#implementors" class="anchor"></a></h2><div class="item-list" id="implementors-list"><h3 id="impl-ShowObject" class="impl"><code class="in-band">impl ShowObject for <a class="struct" href="../../game/app/struct.ShowEverything.html" title="struct game::app::ShowEverything">ShowEverything</a></code><a href="#impl-ShowObject" class="anchor"></a><a class="srclink" href="../../src/game/app.rs.html#589-597" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.show" class="method hidden"><code>fn <a href="#method.show" class="fnname">show</a>(&amp;self, _: &amp;<a class="enum" href="../../map_gui/enum.ID.html" title="enum map_gui::ID">ID</a>) -&gt; <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.bool.html">bool</a></code><a class="srclink" href="../../src/game/app.rs.html#590-592" title="goto source code">[src]</a></h4><h4 id="method.layers" class="method hidden"><code>fn <a href="#method.layers" class="fnname">layers</a>(&amp;self) -&gt; &amp;<a class="struct" href="../../game/app/struct.ShowLayers.html" title="struct game::app::ShowLayers">ShowLayers</a></code><a class="srclink" href="../../src/game/app.rs.html#594-596" title="goto source code">[src]</a></h4></div><h3 id="impl-ShowObject-1" class="impl"><code class="in-band">impl ShowObject for <a class="struct" href="../../game/debug/struct.DebugMode.html" title="struct game::debug::DebugMode">DebugMode</a></code><a href="#impl-ShowObject-1" class="anchor"></a><a class="srclink" href="../../src/game/debug/mod.rs.html#421-439" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.show-1" class="method hidden"><code>fn <a href="#method.show-1" class="fnname">show</a>(&amp;self, obj: &amp;<a class="enum" href="../../map_gui/enum.ID.html" title="enum map_gui::ID">ID</a>) -&gt; <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.bool.html">bool</a></code><a class="srclink" href="../../src/game/debug/mod.rs.html#422-434" title="goto source code">[src]</a></h4><h4 id="method.layers-1" class="method hidden"><code>fn <a href="#method.layers-1" class="fnname">layers</a>(&amp;self) -&gt; &amp;<a class="struct" href="../../game/app/struct.ShowLayers.html" title="struct game::app::ShowLayers">ShowLayers</a></code><a class="srclink" href="../../src/game/debug/mod.rs.html#436-438" title="goto source code">[src]</a></h4></div></div><span class="loading-content">Loading content...</span><script type="text/javascript" src="../../implementors/game/app/trait.ShowObject.js" async></script></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../";window.currentCrate = "game";</script><script src="../../main.js"></script><script defer src="../../search-index.js"></script></body></html>

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@ -1,5 +1,5 @@
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `BUILT_TIME_UTC` constant in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, BUILT_TIME_UTC"><title>game::pregame::built_info::BUILT_TIME_UTC - Rust</title><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled ><script id="default-settings"></script><script src="../../../storage.js"></script><noscript><link rel="stylesheet" href="../../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../../favicon.svg">
<link rel="alternate icon" type="image/png" href="../../../favicon-16x16.png">
<link rel="alternate icon" type="image/png" href="../../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../../down-arrow.svg");}</style></head><body class="rustdoc constant"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">&#9776;</div><a href='../../../game/index.html'><div class='logo-container rust-logo'><img src='../../../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><p class="location"><a href="../../index.html">game</a>::<wbr><a href="../index.html">pregame</a>::<wbr><a href="index.html">built_info</a></p><script>window.sidebarCurrent = {name: "BUILT_TIME_UTC", ty: "constant", relpath: ""};</script><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu"><img src="../../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><script src="../../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><button type="button" class="help-button">?</button>
<a id="settings-menu" href="../../../settings.html"><img src="../../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../../src/game/home/runner/work/abstreet/abstreet/target/debug/build/game-a95c4551e63dceca/out/built.rs.html#53" title="goto source code">[src]</a></span><span class="in-band">Constant <a href="../../index.html">game</a>::<wbr><a href="../index.html">pregame</a>::<wbr><a href="index.html">built_info</a>::<wbr><a class="constant" href="">BUILT_TIME_UTC</a></span></h1><pre class="rust const">pub const BUILT_TIME_UTC: &amp;<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.str.html">str</a> = &quot;Thu, 11 Feb 2021 23:17:34 +0000&quot;;</pre><div class="docblock"><p>The built-time in RFC2822, UTC</p>
<a id="settings-menu" href="../../../settings.html"><img src="../../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../../src/game/home/runner/work/abstreet/abstreet/target/debug/build/game-a95c4551e63dceca/out/built.rs.html#53" title="goto source code">[src]</a></span><span class="in-band">Constant <a href="../../index.html">game</a>::<wbr><a href="../index.html">pregame</a>::<wbr><a href="index.html">built_info</a>::<wbr><a class="constant" href="">BUILT_TIME_UTC</a></span></h1><pre class="rust const">pub const BUILT_TIME_UTC: &amp;<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.str.html">str</a> = &quot;Thu, 11 Feb 2021 23:18:24 +0000&quot;;</pre><div class="docblock"><p>The built-time in RFC2822, UTC</p>
</div></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../../";window.currentCrate = "game";</script><script src="../../../main.js"></script><script defer src="../../../search-index.js"></script></body></html>

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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `bike` mod in crate `map_gui`."><meta name="keywords" content="rust, rustlang, rust-lang, bike"><title>map_gui::render::bike - Rust</title><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled ><script id="default-settings"></script><script src="../../../storage.js"></script><noscript><link rel="stylesheet" href="../../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../../favicon.svg">
<link rel="alternate icon" type="image/png" href="../../../favicon-16x16.png">
<link rel="alternate icon" type="image/png" href="../../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../../down-arrow.svg");}</style></head><body class="rustdoc mod"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">&#9776;</div><a href='../../../map_gui/index.html'><div class='logo-container rust-logo'><img src='../../../rust-logo.png' alt='logo'></div></a><p class="location">Module bike</p><div class="sidebar-elems"><div class="block items"><ul><li><a href="#structs">Structs</a></li></ul></div><p class="location"><a href="../../index.html">map_gui</a>::<wbr><a href="../index.html">render</a></p><script>window.sidebarCurrent = {name: "bike", ty: "mod", relpath: "../"};</script><script defer src="../sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu"><img src="../../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><script src="../../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><button type="button" class="help-button">?</button>
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<table><tr class="module-item"><td><a class="struct" href="struct.DrawBike.html" title="map_gui::render::bike::DrawBike struct">DrawBike</a></td><td class="docblock-short"></td></tr></table></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../../";window.currentCrate = "map_gui";</script><script src="../../../main.js"></script><script defer src="../../../search-index.js"></script></body></html>

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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `pedestrian` mod in crate `map_gui`."><meta name="keywords" content="rust, rustlang, rust-lang, pedestrian"><title>map_gui::render::pedestrian - Rust</title><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled ><script id="default-settings"></script><script src="../../../storage.js"></script><noscript><link rel="stylesheet" href="../../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../../favicon.svg">
<link rel="alternate icon" type="image/png" href="../../../favicon-16x16.png">
<link rel="alternate icon" type="image/png" href="../../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../../down-arrow.svg");}</style></head><body class="rustdoc mod"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">&#9776;</div><a href='../../../map_gui/index.html'><div class='logo-container rust-logo'><img src='../../../rust-logo.png' alt='logo'></div></a><p class="location">Module pedestrian</p><div class="sidebar-elems"><div class="block items"><ul><li><a href="#structs">Structs</a></li></ul></div><p class="location"><a href="../../index.html">map_gui</a>::<wbr><a href="../index.html">render</a></p><script>window.sidebarCurrent = {name: "pedestrian", ty: "mod", relpath: "../"};</script><script defer src="../sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu"><img src="../../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><script src="../../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><button type="button" class="help-button">?</button>
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<table><tr class="module-item"><td><a class="struct" href="struct.DrawPedCrowd.html" title="map_gui::render::pedestrian::DrawPedCrowd struct">DrawPedCrowd</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="struct" href="struct.DrawPedestrian.html" title="map_gui::render::pedestrian::DrawPedestrian struct">DrawPedestrian</a></td><td class="docblock-short"></td></tr></table></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../../";window.currentCrate = "map_gui";</script><script src="../../../main.js"></script><script defer src="../../../search-index.js"></script></body></html>

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</pre><div class="example-wrap"><pre class="rust ">
<span class="kw">use</span> <span class="ident">std</span>::<span class="ident">cell</span>::<span class="ident">RefCell</span>;
<span class="kw">use</span> <span class="ident">std</span>::<span class="ident">collections</span>::<span class="ident">BTreeMap</span>;
@ -894,7 +926,7 @@
<span class="kw">use</span> <span class="ident">map_gui</span>::<span class="ident">ID</span>;
<span class="kw">use</span> <span class="ident">map_model</span>::<span class="ident">AreaType</span>;
<span class="kw">use</span> <span class="ident">map_model</span>::{<span class="ident">IntersectionID</span>, <span class="ident">LaneID</span>, <span class="ident">Map</span>, <span class="ident">Traversable</span>};
<span class="kw">use</span> <span class="ident">sim</span>::{<span class="ident">AgentID</span>, <span class="ident">Analytics</span>, <span class="ident">Scenario</span>, <span class="ident">Sim</span>, <span class="ident">SimCallback</span>, <span class="ident">SimFlags</span>};
<span class="kw">use</span> <span class="ident">sim</span>::{<span class="ident">AgentID</span>, <span class="ident">Analytics</span>, <span class="ident">Scenario</span>, <span class="ident">Sim</span>, <span class="ident">SimCallback</span>, <span class="ident">SimFlags</span>, <span class="ident">VehicleType</span>};
<span class="kw">use</span> <span class="ident">widgetry</span>::{<span class="ident">Canvas</span>, <span class="ident">EventCtx</span>, <span class="ident">GfxCtx</span>, <span class="ident">Prerender</span>, <span class="ident">SharedAppState</span>, <span class="ident">State</span>};
<span class="kw">use</span> <span class="kw">crate</span>::<span class="ident">challenges</span>::<span class="ident">HighScore</span>;
@ -1138,10 +1170,10 @@
<span class="ident">unzoomed_roads_and_intersections</span>: <span class="ident">bool</span>,
<span class="ident">unzoomed_buildings</span>: <span class="ident">bool</span>,
) <span class="op">-</span><span class="op">&gt;</span> <span class="prelude-ty">Option</span><span class="op">&lt;</span><span class="ident">ID</span><span class="op">&gt;</span> {
<span class="kw">let</span> <span class="ident">unzoomed</span> <span class="op">=</span> <span class="ident">ctx</span>.<span class="ident">canvas</span>.<span class="ident">cam_zoom</span> <span class="op">&lt;</span> <span class="self">self</span>.<span class="ident">opts</span>.<span class="ident">min_zoom_for_detail</span>;
<span class="comment">// Unzoomed mode. Ignore when debugging areas.</span>
<span class="kw">if</span> <span class="ident">ctx</span>.<span class="ident">canvas</span>.<span class="ident">cam_zoom</span> <span class="op">&lt;</span> <span class="self">self</span>.<span class="ident">opts</span>.<span class="ident">min_zoom_for_detail</span>
<span class="op">&amp;&amp;</span> <span class="op">!</span>(<span class="ident">debug_mode</span> <span class="op">|</span><span class="op">|</span> <span class="ident">unzoomed_roads_and_intersections</span> <span class="op">|</span><span class="op">|</span> <span class="ident">unzoomed_buildings</span>)
{
<span class="kw">if</span> <span class="ident">unzoomed</span> <span class="op">&amp;&amp;</span> <span class="op">!</span>(<span class="ident">debug_mode</span> <span class="op">|</span><span class="op">|</span> <span class="ident">unzoomed_roads_and_intersections</span> <span class="op">|</span><span class="op">|</span> <span class="ident">unzoomed_buildings</span>) {
<span class="kw">return</span> <span class="prelude-val">None</span>;
}
@ -1156,43 +1188,75 @@
);
<span class="ident">objects</span>.<span class="ident">reverse</span>();
<span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">small_agents</span>: <span class="ident">Vec</span><span class="op">&lt;</span>(<span class="ident">ID</span>, <span class="ident">Pt2D</span>)<span class="op">&gt;</span> <span class="op">=</span> <span class="ident">Vec</span>::<span class="ident">new</span>();
<span class="comment">// In most cases, this loop is greedy -- as soon as we find the first object containing the</span>
<span class="comment">// cursor, return it. But if we happen to match a pedestrian or bike while zoomed in, there</span>
<span class="comment">// might be several overlapping hitboxes. Collect them all in small_agents, then pick the</span>
<span class="comment">// closest to the cursor.</span>
<span class="kw">for</span> <span class="ident">obj</span> <span class="kw">in</span> <span class="ident">objects</span> {
<span class="kw">match</span> <span class="ident">obj</span>.<span class="ident">get_id</span>() {
<span class="kw">let</span> <span class="ident">id</span> <span class="op">=</span> <span class="ident">obj</span>.<span class="ident">get_id</span>();
<span class="kw">match</span> <span class="ident">id</span> {
<span class="ident">ID</span>::<span class="ident">Area</span>(<span class="kw">_</span>) <span class="op">=</span><span class="op">&gt;</span> {
<span class="kw">if</span> <span class="op">!</span><span class="ident">debug_mode</span> {
<span class="kw">continue</span>;
}
}
<span class="ident">ID</span>::<span class="ident">Road</span>(<span class="kw">_</span>) <span class="op">=</span><span class="op">&gt;</span> {
<span class="kw">if</span> <span class="op">!</span><span class="ident">unzoomed_roads_and_intersections</span>
<span class="op">|</span><span class="op">|</span> <span class="ident">ctx</span>.<span class="ident">canvas</span>.<span class="ident">cam_zoom</span> <span class="op">&gt;</span><span class="op">=</span> <span class="self">self</span>.<span class="ident">opts</span>.<span class="ident">min_zoom_for_detail</span>
{
<span class="kw">if</span> <span class="op">!</span><span class="ident">unzoomed_roads_and_intersections</span> <span class="op">|</span><span class="op">|</span> <span class="op">!</span><span class="ident">unzoomed</span> {
<span class="kw">continue</span>;
}
}
<span class="ident">ID</span>::<span class="ident">Intersection</span>(<span class="kw">_</span>) <span class="op">=</span><span class="op">&gt;</span> {
<span class="kw">if</span> <span class="ident">ctx</span>.<span class="ident">canvas</span>.<span class="ident">cam_zoom</span> <span class="op">&lt;</span> <span class="self">self</span>.<span class="ident">opts</span>.<span class="ident">min_zoom_for_detail</span>
<span class="op">&amp;&amp;</span> <span class="op">!</span><span class="ident">unzoomed_roads_and_intersections</span>
{
<span class="kw">if</span> <span class="ident">unzoomed</span> <span class="op">&amp;&amp;</span> <span class="op">!</span><span class="ident">unzoomed_roads_and_intersections</span> {
<span class="kw">continue</span>;
}
}
<span class="ident">ID</span>::<span class="ident">Building</span>(<span class="kw">_</span>) <span class="op">=</span><span class="op">&gt;</span> {
<span class="kw">if</span> <span class="ident">ctx</span>.<span class="ident">canvas</span>.<span class="ident">cam_zoom</span> <span class="op">&lt;</span> <span class="self">self</span>.<span class="ident">opts</span>.<span class="ident">min_zoom_for_detail</span> <span class="op">&amp;&amp;</span> <span class="op">!</span><span class="ident">unzoomed_buildings</span> {
<span class="kw">if</span> <span class="ident">unzoomed</span> <span class="op">&amp;&amp;</span> <span class="op">!</span><span class="ident">unzoomed_buildings</span> {
<span class="kw">continue</span>;
}
}
<span class="kw">_</span> <span class="op">=</span><span class="op">&gt;</span> {
<span class="kw">if</span> <span class="ident">ctx</span>.<span class="ident">canvas</span>.<span class="ident">cam_zoom</span> <span class="op">&lt;</span> <span class="self">self</span>.<span class="ident">opts</span>.<span class="ident">min_zoom_for_detail</span> {
<span class="kw">if</span> <span class="ident">unzoomed</span> {
<span class="kw">continue</span>;
}
}
}
<span class="kw">if</span> <span class="ident">obj</span>.<span class="ident">contains_pt</span>(<span class="ident">pt</span>, <span class="kw-2">&amp;</span><span class="self">self</span>.<span class="ident">primary</span>.<span class="ident">map</span>) {
<span class="kw">return</span> <span class="prelude-val">Some</span>(<span class="ident">obj</span>.<span class="ident">get_id</span>());
<span class="kw">if</span> <span class="ident">unzoomed</span> {
<span class="comment">// If we&#39;re selecting agents unzoomed, they&#39;re all tiny circles, and we really</span>
<span class="comment">// don&#39;t care about picking the one closest to the cursor.</span>
<span class="kw">return</span> <span class="prelude-val">Some</span>(<span class="ident">id</span>);
}
<span class="kw">match</span> <span class="ident">id</span> {
<span class="ident">ID</span>::<span class="ident">Pedestrian</span>(<span class="kw">_</span>) <span class="op">=</span><span class="op">&gt;</span> {}
<span class="ident">ID</span>::<span class="ident">Car</span>(<span class="ident">c</span>) <span class="op">=</span><span class="op">&gt;</span> {
<span class="kw">if</span> <span class="ident">c</span>.<span class="number">1</span> <span class="op">!</span><span class="op">=</span> <span class="ident">VehicleType</span>::<span class="ident">Bike</span> {
<span class="kw">return</span> <span class="prelude-val">Some</span>(<span class="ident">id</span>);
}
}
<span class="kw">_</span> <span class="op">=</span><span class="op">&gt;</span> {
<span class="comment">// Once we match at least one small agent, keep scanning through all</span>
<span class="comment">// possible hits. Ignore lanes and intersections and other thngs; they have</span>
<span class="comment">// a lower z-order.</span>
<span class="kw">if</span> <span class="ident">small_agents</span>.<span class="ident">is_empty</span>() {
<span class="kw">return</span> <span class="prelude-val">Some</span>(<span class="ident">id</span>);
} <span class="kw">else</span> {
<span class="kw">continue</span>;
}
}
}
<span class="ident">small_agents</span>.<span class="ident">push</span>((<span class="ident">id</span>, <span class="ident">obj</span>.<span class="ident">get_outline</span>(<span class="kw-2">&amp;</span><span class="self">self</span>.<span class="ident">primary</span>.<span class="ident">map</span>).<span class="ident">center</span>()));
}
}
<span class="prelude-val">None</span>
<span class="kw">let</span> (<span class="ident">id</span>, <span class="kw">_</span>) <span class="op">=</span> <span class="ident">small_agents</span>
.<span class="ident">into_iter</span>()
.<span class="ident">min_by_key</span>(<span class="op">|</span>(<span class="kw">_</span>, <span class="ident">center</span>)<span class="op">|</span> <span class="ident">center</span>.<span class="ident">fast_dist</span>(<span class="ident">pt</span>))<span class="question-mark">?</span>;
<span class="prelude-val">Some</span>(<span class="ident">id</span>)
}
<span class="comment">// TODO This could probably belong to DrawMap again, but it&#39;s annoying to plumb things that</span>

View File

@ -122,7 +122,7 @@
<span class="doccomment">/// The output of `rustdoc -V`</span>
<span class="kw">pub</span> <span class="kw">const</span> <span class="ident">RUSTDOC_VERSION</span>: <span class="kw-2">&amp;</span><span class="ident">str</span> <span class="op">=</span> <span class="string">&quot;rustdoc 1.50.0 (cb75ad5db 2021-02-10)&quot;</span>;
<span class="doccomment">/// The built-time in RFC2822, UTC</span>
<span class="kw">pub</span> <span class="kw">const</span> <span class="ident">BUILT_TIME_UTC</span>: <span class="kw-2">&amp;</span><span class="ident">str</span> <span class="op">=</span> <span class="string">&quot;Thu, 11 Feb 2021 23:17:34 +0000&quot;</span>;
<span class="kw">pub</span> <span class="kw">const</span> <span class="ident">BUILT_TIME_UTC</span>: <span class="kw-2">&amp;</span><span class="ident">str</span> <span class="op">=</span> <span class="string">&quot;Thu, 11 Feb 2021 23:18:24 +0000&quot;</span>;
<span class="doccomment">/// The target architecture, given by `cfg!(target_arch)`.</span>
<span class="kw">pub</span> <span class="kw">const</span> <span class="ident">CFG_TARGET_ARCH</span>: <span class="kw-2">&amp;</span><span class="ident">str</span> <span class="op">=</span> <span class="string">&quot;x86_64&quot;</span>;
<span class="doccomment">/// The endianness, given by `cfg!(target_endian)`.</span>

View File

@ -131,14 +131,19 @@
<span id="128">128</span>
<span id="129">129</span>
<span id="130">130</span>
<span id="131">131</span>
<span id="132">132</span>
<span id="133">133</span>
<span id="134">134</span>
<span id="135">135</span>
</pre><div class="example-wrap"><pre class="rust ">
<span class="kw">use</span> <span class="ident">geom</span>::{<span class="ident">ArrowCap</span>, <span class="ident">Circle</span>, <span class="ident">Distance</span>, <span class="ident">Line</span>, <span class="ident">PolyLine</span>, <span class="ident">Polygon</span>};
<span class="kw">use</span> <span class="ident">geom</span>::{<span class="ident">ArrowCap</span>, <span class="ident">Circle</span>, <span class="ident">Distance</span>, <span class="ident">Line</span>, <span class="ident">PolyLine</span>, <span class="ident">Polygon</span>, <span class="ident">Pt2D</span>};
<span class="kw">use</span> <span class="ident">map_model</span>::{<span class="ident">Map</span>, <span class="ident">SIDEWALK_THICKNESS</span>};
<span class="kw">use</span> <span class="ident">sim</span>::{<span class="ident">CarID</span>, <span class="ident">DrawCarInput</span>};
<span class="kw">use</span> <span class="ident">widgetry</span>::{<span class="ident">Drawable</span>, <span class="ident">GeomBatch</span>, <span class="ident">GfxCtx</span>, <span class="ident">Prerender</span>};
<span class="kw">use</span> <span class="kw">crate</span>::<span class="ident">colors</span>::<span class="ident">ColorScheme</span>;
<span class="kw">use</span> <span class="kw">crate</span>::<span class="ident">render</span>::{<span class="ident">DrawOptions</span>, <span class="ident">Renderable</span>};
<span class="kw">use</span> <span class="kw">crate</span>::<span class="ident">render</span>::{<span class="ident">DrawOptions</span>, <span class="ident">Renderable</span>, <span class="ident">OUTLINE_THICKNESS</span>};
<span class="kw">use</span> <span class="kw">crate</span>::{<span class="ident">AppLike</span>, <span class="ident">ID</span>};
<span class="kw">pub</span> <span class="kw">struct</span> <span class="ident">DrawBike</span> {
@ -254,8 +259,13 @@
}
<span class="kw">fn</span> <span class="ident">get_outline</span>(<span class="kw-2">&amp;</span><span class="self">self</span>, <span class="kw">_</span>: <span class="kw-2">&amp;</span><span class="ident">Map</span>) <span class="op">-</span><span class="op">&gt;</span> <span class="ident">Polygon</span> {
<span class="comment">// TODO ideally a thin ring</span>
<span class="self">self</span>.<span class="ident">body_circle</span>.<span class="ident">to_polygon</span>()
<span class="ident">Circle</span>::<span class="ident">new</span>(<span class="self">self</span>.<span class="ident">body_circle</span>.<span class="ident">center</span>, <span class="ident">Distance</span>::<span class="ident">meters</span>(<span class="number">2.0</span>))
.<span class="ident">to_outline</span>(<span class="ident">OUTLINE_THICKNESS</span>)
.<span class="ident">unwrap</span>()
}
<span class="kw">fn</span> <span class="ident">contains_pt</span>(<span class="kw-2">&amp;</span><span class="self">self</span>, <span class="ident">pt</span>: <span class="ident">Pt2D</span>, <span class="kw">_</span>: <span class="kw-2">&amp;</span><span class="ident">Map</span>) <span class="op">-</span><span class="op">&gt;</span> <span class="ident">bool</span> {
<span class="ident">Circle</span>::<span class="ident">new</span>(<span class="self">self</span>.<span class="ident">body_circle</span>.<span class="ident">center</span>, <span class="ident">Distance</span>::<span class="ident">meters</span>(<span class="number">2.0</span>)).<span class="ident">contains_pt</span>(<span class="ident">pt</span>)
}
<span class="kw">fn</span> <span class="ident">get_zorder</span>(<span class="kw-2">&amp;</span><span class="self">self</span>) <span class="op">-</span><span class="op">&gt;</span> <span class="ident">isize</span> {

View File

@ -269,8 +269,13 @@
<span id="266">266</span>
<span id="267">267</span>
<span id="268">268</span>
<span id="269">269</span>
<span id="270">270</span>
<span id="271">271</span>
<span id="272">272</span>
<span id="273">273</span>
</pre><div class="example-wrap"><pre class="rust ">
<span class="kw">use</span> <span class="ident">geom</span>::{<span class="ident">ArrowCap</span>, <span class="ident">Circle</span>, <span class="ident">Distance</span>, <span class="ident">PolyLine</span>, <span class="ident">Polygon</span>};
<span class="kw">use</span> <span class="ident">geom</span>::{<span class="ident">ArrowCap</span>, <span class="ident">Circle</span>, <span class="ident">Distance</span>, <span class="ident">PolyLine</span>, <span class="ident">Polygon</span>, <span class="ident">Pt2D</span>};
<span class="kw">use</span> <span class="ident">map_model</span>::{<span class="ident">DrivingSide</span>, <span class="ident">Map</span>, <span class="ident">SIDEWALK_THICKNESS</span>};
<span class="kw">use</span> <span class="ident">sim</span>::{<span class="ident">DrawPedCrowdInput</span>, <span class="ident">DrawPedestrianInput</span>, <span class="ident">PedCrowdLocation</span>, <span class="ident">PedestrianID</span>};
<span class="kw">use</span> <span class="ident">widgetry</span>::{<span class="ident">Color</span>, <span class="ident">Drawable</span>, <span class="ident">GeomBatch</span>, <span class="ident">GfxCtx</span>, <span class="ident">Line</span>, <span class="ident">Prerender</span>, <span class="ident">Text</span>};
@ -449,8 +454,13 @@
}
<span class="kw">fn</span> <span class="ident">get_outline</span>(<span class="kw-2">&amp;</span><span class="self">self</span>, <span class="kw">_</span>: <span class="kw-2">&amp;</span><span class="ident">Map</span>) <span class="op">-</span><span class="op">&gt;</span> <span class="ident">Polygon</span> {
<span class="comment">// TODO thin ring</span>
<span class="self">self</span>.<span class="ident">body_circle</span>.<span class="ident">to_polygon</span>()
<span class="ident">Circle</span>::<span class="ident">new</span>(<span class="self">self</span>.<span class="ident">body_circle</span>.<span class="ident">center</span>, <span class="ident">Distance</span>::<span class="ident">meters</span>(<span class="number">2.0</span>))
.<span class="ident">to_outline</span>(<span class="ident">OUTLINE_THICKNESS</span>)
.<span class="ident">unwrap</span>()
}
<span class="kw">fn</span> <span class="ident">contains_pt</span>(<span class="kw-2">&amp;</span><span class="self">self</span>, <span class="ident">pt</span>: <span class="ident">Pt2D</span>, <span class="kw">_</span>: <span class="kw-2">&amp;</span><span class="ident">Map</span>) <span class="op">-</span><span class="op">&gt;</span> <span class="ident">bool</span> {
<span class="ident">Circle</span>::<span class="ident">new</span>(<span class="self">self</span>.<span class="ident">body_circle</span>.<span class="ident">center</span>, <span class="ident">Distance</span>::<span class="ident">meters</span>(<span class="number">2.0</span>)).<span class="ident">contains_pt</span>(<span class="ident">pt</span>)
}
<span class="kw">fn</span> <span class="ident">get_zorder</span>(<span class="kw-2">&amp;</span><span class="self">self</span>) <span class="op">-</span><span class="op">&gt;</span> <span class="ident">isize</span> {