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https://github.com/a-b-street/abstreet.git
synced 2024-12-28 08:53:26 +03:00
debug areas in debug mode; flags are silly
This commit is contained in:
parent
aaff183402
commit
6207540dc0
@ -27,6 +27,7 @@ impl ABTestMode {
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None,
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&state.ui.state.primary.sim,
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&ShowEverything::new(),
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false,
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);
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ctx.input.set_mode("A/B Test Mode", ctx.canvas);
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@ -51,10 +51,13 @@ impl DebugMode {
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match mode.state {
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State::Exploring => {
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ctx.canvas.handle_event(ctx.input);
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state.ui.state.primary.current_selection =
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state
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.ui
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.handle_mouseover(ctx, None, &state.ui.state.primary.sim, mode);
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state.ui.state.primary.current_selection = state.ui.handle_mouseover(
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ctx,
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None,
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&state.ui.state.primary.sim,
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mode,
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true,
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);
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let mut txt = Text::new();
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txt.add_styled_line(
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@ -66,6 +66,7 @@ impl EditMode {
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None,
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&state.ui.state.primary.sim,
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&ShowEverything::new(),
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false,
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);
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if let Some(ID::Lane(id)) = state.ui.state.primary.current_selection {
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@ -139,6 +140,7 @@ impl EditMode {
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Some(i),
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&state.ui.state.primary.sim,
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&ShowEverything::new(),
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false,
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);
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ctx.input.set_mode_with_prompt(
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@ -51,6 +51,7 @@ impl TrafficSignalEditor {
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Some(self.i),
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&ui.state.primary.sim,
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&ShowEverything::new(),
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false,
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);
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ctx.input.set_mode_with_prompt(
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@ -32,6 +32,7 @@ impl MissionEditMode {
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None,
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&state.ui.state.primary.sim,
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&ShowEverything::new(),
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false,
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);
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ctx.input.set_mode("Mission Edit Mode", ctx.canvas);
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@ -55,6 +55,7 @@ impl SandboxMode {
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None,
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&state.ui.state.primary.sim,
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&ShowEverything::new(),
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false,
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);
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if let State::Spawning(ref mut spawner) = mode.state {
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@ -26,10 +26,6 @@ pub struct Flags {
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#[structopt(long = "dont_draw_lane_markings")]
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pub dont_draw_lane_markings: bool,
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/// Allow areas to be moused over?
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#[structopt(long = "debug_areas")]
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pub debug_areas: bool,
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/// Enable cpuprofiler?
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#[structopt(long = "enable_profiler")]
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pub enable_profiler: bool,
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@ -268,8 +268,13 @@ impl UI {
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ctx.canvas.handle_event(ctx.input);
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// Always handle mouseover
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self.state.primary.current_selection =
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self.handle_mouseover(ctx, None, &self.state.primary.sim, &ShowEverything::new());
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self.state.primary.current_selection = self.handle_mouseover(
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ctx,
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None,
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&self.state.primary.sim,
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&ShowEverything::new(),
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false,
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);
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let mut recalculate_current_selection = false;
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self.state
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@ -280,6 +285,7 @@ impl UI {
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None,
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&self.state.primary.sim,
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&ShowEverything::new(),
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false,
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);
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}
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@ -335,13 +341,11 @@ impl UI {
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}
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// Still show area selection when zoomed out.
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if self.state.primary.current_flags.debug_areas {
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if let Some(ID::Area(id)) = self.state.primary.current_selection {
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g.draw_polygon(
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self.state.cs.get("selected"),
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&fill_to_boundary_polygon(ctx.draw_map.get_a(id).get_outline(&ctx.map)),
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);
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}
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if let Some(ID::Area(id)) = self.state.primary.current_selection {
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g.draw_polygon(
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self.state.cs.get("selected"),
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&fill_to_boundary_polygon(ctx.draw_map.get_a(id).get_outline(&ctx.map)),
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);
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}
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self.state
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@ -431,9 +435,16 @@ impl UI {
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show_turn_icons_for: Option<IntersectionID>,
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source: &GetDrawAgents,
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show_objs: &ShowObject,
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debug_areas: bool,
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) -> Option<ID> {
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if !ctx.canvas.is_dragging() && ctx.input.get_moved_mouse().is_some() {
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return self.mouseover_something(&ctx, show_turn_icons_for, source, show_objs);
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return self.mouseover_something(
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&ctx,
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show_turn_icons_for,
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source,
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show_objs,
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debug_areas,
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);
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}
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if ctx.input.window_lost_cursor() {
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return None;
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@ -447,11 +458,10 @@ impl UI {
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show_turn_icons_for: Option<IntersectionID>,
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source: &GetDrawAgents,
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show_objs: &ShowObject,
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debug_areas: bool,
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) -> Option<ID> {
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// Unzoomed mode. Ignore when debugging areas.
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if ctx.canvas.cam_zoom < MIN_ZOOM_FOR_DETAIL
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&& !self.state.primary.current_flags.debug_areas
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{
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if ctx.canvas.cam_zoom < MIN_ZOOM_FOR_DETAIL && !debug_areas {
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return None;
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}
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@ -468,7 +478,6 @@ impl UI {
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);
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objects.reverse();
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let debug_areas = self.state.primary.current_flags.debug_areas;
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for obj in objects {
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// Don't mouseover areas.
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// TODO Might get fancier rules in the future, so we can't mouseover irrelevant things
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