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https://github.com/a-b-street/abstreet.git
synced 2024-12-25 15:33:44 +03:00
Add a warning when low on time or blood sugar
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parent
57ea1b898d
commit
631b164cf8
@ -2,17 +2,19 @@ use rand::{Rng, SeedableRng};
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use rand_xorshift::XorShiftRng;
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use rand_xorshift::XorShiftRng;
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use geom::{Distance, Duration, PolyLine, Pt2D, Time};
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use geom::{Distance, Duration, PolyLine, Pt2D, Time};
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use widgetry::{Color, Drawable, EventCtx, GeomBatch, GfxCtx};
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use widgetry::{Color, Drawable, EventCtx, GeomBatch, GfxCtx, RewriteColor};
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pub struct Animator {
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pub struct Animator {
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active: Vec<Animation>,
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active: Vec<Animation>,
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draw_current: Drawable,
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draw_mapspace: Drawable,
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draw_screenspace: Option<Drawable>,
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}
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}
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struct Animation {
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struct Animation {
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start: Time,
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start: Time,
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end: Time,
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end: Time,
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effect: Effect,
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effect: Effect,
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screenspace: bool,
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}
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}
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pub enum Effect {
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pub enum Effect {
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@ -26,13 +28,19 @@ pub enum Effect {
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width: Distance,
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width: Distance,
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pl: PolyLine,
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pl: PolyLine,
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},
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},
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Flash {
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orig: GeomBatch,
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alpha_scale: (f32, f32),
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cycles: usize,
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},
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}
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}
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impl Animator {
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impl Animator {
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pub fn new(ctx: &EventCtx) -> Animator {
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pub fn new(ctx: &EventCtx) -> Animator {
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Animator {
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Animator {
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active: Vec::new(),
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active: Vec::new(),
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draw_current: Drawable::empty(ctx),
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draw_mapspace: Drawable::empty(ctx),
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draw_screenspace: None,
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}
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}
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}
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}
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@ -42,6 +50,16 @@ impl Animator {
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start: now,
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start: now,
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end: now + duration,
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end: now + duration,
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effect,
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effect,
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screenspace: false,
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});
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}
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pub fn add_screenspace(&mut self, now: Time, duration: Duration, effect: Effect) {
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self.active.push(Animation {
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start: now,
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end: now + duration,
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effect,
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screenspace: true,
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});
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});
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}
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}
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@ -49,7 +67,8 @@ impl Animator {
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if self.active.is_empty() {
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if self.active.is_empty() {
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return;
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return;
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}
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}
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let mut batch = GeomBatch::new();
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let mut mapspace = GeomBatch::new();
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let mut screenspace = GeomBatch::new();
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self.active.retain(|anim| {
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self.active.retain(|anim| {
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let pct = (now - anim.start) / (anim.end - anim.start);
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let pct = (now - anim.start) / (anim.end - anim.start);
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if pct < 0.0 {
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if pct < 0.0 {
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@ -58,15 +77,29 @@ impl Animator {
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} else if pct > 1.0 {
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} else if pct > 1.0 {
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false
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false
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} else {
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} else {
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anim.effect.render(pct, &mut batch);
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if anim.screenspace {
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anim.effect.render(pct, &mut screenspace);
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} else {
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anim.effect.render(pct, &mut mapspace);
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}
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true
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true
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}
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}
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});
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});
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self.draw_current = ctx.upload(batch);
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self.draw_mapspace = ctx.upload(mapspace);
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if screenspace.is_empty() {
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self.draw_screenspace = None;
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} else {
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self.draw_screenspace = Some(ctx.upload(screenspace));
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}
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}
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}
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pub fn draw(&self, g: &mut GfxCtx) {
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pub fn draw(&self, g: &mut GfxCtx) {
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g.redraw(&self.draw_current);
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g.redraw(&self.draw_mapspace);
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if let Some(ref d) = self.draw_screenspace {
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g.fork_screenspace();
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g.redraw(d);
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g.unfork();
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}
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}
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}
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pub fn is_done(&self) -> bool {
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pub fn is_done(&self) -> bool {
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@ -94,6 +127,19 @@ impl Effect {
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batch.push(*color, pl.make_polygons(*width));
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batch.push(*color, pl.make_polygons(*width));
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}
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}
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}
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}
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Effect::Flash {
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ref orig,
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alpha_scale,
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cycles,
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} => {
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// -1 to 1
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let shift = (pct * (*cycles as f64) * (2.0 * std::f64::consts::PI)).sin() as f32;
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let midpt = (alpha_scale.0 + alpha_scale.1) / 2.0;
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let half_range = (alpha_scale.1 - alpha_scale.0) / 2.0;
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let alpha = midpt + shift * half_range;
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batch.append(orig.clone().color(RewriteColor::ChangeAlpha(alpha)));
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}
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}
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}
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}
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}
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}
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}
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@ -255,6 +255,7 @@ impl Game {
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let refill = self.state.vehicle.max_energy - self.state.energy;
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let refill = self.state.vehicle.max_energy - self.state.energy;
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if refill > 0 {
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if refill > 0 {
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self.state.energy += refill;
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self.state.energy += refill;
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self.state.warned_low_energy = false;
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let path_speed = Duration::seconds(0.2);
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let path_speed = Duration::seconds(0.2);
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self.animator.add(
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self.animator.add(
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app.time,
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app.time,
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@ -387,6 +388,69 @@ impl State<App> for Game {
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);
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);
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}
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}
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if !self.state.warned_low_time
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&& self.state.level.time_limit - (app.time - Time::START_OF_DAY)
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<= Duration::seconds(20.0)
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{
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self.state.warned_low_time = true;
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self.animator.add(
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app.time,
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Duration::seconds(2.0),
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Effect::Flash {
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alpha_scale: (0.1, 0.5),
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cycles: 2,
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orig: GeomBatch::from(vec![(
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Color::RED,
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app.map.get_boundary_polygon().clone(),
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)]),
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},
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);
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self.animator.add_screenspace(
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app.time,
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Duration::seconds(2.0),
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Effect::Scale {
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lerp_scale: (1.0, 4.0),
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center: {
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let pt = ctx.canvas.center_to_screen_pt();
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Pt2D::new(pt.x, pt.y / 2.0)
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},
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orig: Text::from(Line("Almost out of time!"))
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.bg(Color::RED)
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.render_autocropped(ctx),
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},
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);
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}
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if !self.state.warned_low_energy && self.state.energy < 30 {
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self.state.warned_low_energy = true;
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self.animator.add(
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app.time,
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Duration::seconds(2.0),
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Effect::Flash {
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alpha_scale: (0.1, 0.5),
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cycles: 2,
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orig: GeomBatch::from(vec![(
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Color::RED,
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app.map.get_boundary_polygon().clone(),
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)]),
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},
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);
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self.animator.add_screenspace(
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app.time,
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Duration::seconds(2.0),
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Effect::Scale {
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lerp_scale: (1.0, 4.0),
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center: {
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let pt = ctx.canvas.center_to_screen_pt();
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Pt2D::new(pt.x, pt.y / 2.0)
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},
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orig: Text::from(Line("Low on blood sugar, refill soon!"))
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.bg(Color::RED)
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.render_autocropped(ctx),
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},
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);
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}
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ctx.request_update(UpdateType::Game);
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ctx.request_update(UpdateType::Game);
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return Transition::Keep;
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return Transition::Keep;
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}
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}
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@ -504,6 +568,8 @@ struct GameState {
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idle_time: Duration,
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idle_time: Duration,
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game_over: bool,
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game_over: bool,
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warned_low_time: bool,
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warned_low_energy: bool,
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}
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}
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impl GameState {
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impl GameState {
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@ -524,6 +590,8 @@ impl GameState {
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idle_time: Duration::ZERO,
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idle_time: Duration::ZERO,
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game_over: false,
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game_over: false,
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warned_low_time: false,
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warned_low_energy: false,
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}
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}
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}
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}
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@ -19,7 +19,7 @@ impl Vehicle {
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name: "bike".to_string(),
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name: "bike".to_string(),
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speed: Speed::miles_per_hour(30.0),
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speed: Speed::miles_per_hour(30.0),
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max_energy: 100,
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max_energy: 50,
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draw_frames: vec!["bike1.svg", "bike2.svg", "bike1.svg", "bike3.svg"],
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draw_frames: vec!["bike1.svg", "bike2.svg", "bike1.svg", "bike3.svg"],
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scale: 0.05,
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scale: 0.05,
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@ -123,7 +123,7 @@ impl GeomBatch {
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}
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}
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/// True when the batch is empty.
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/// True when the batch is empty.
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pub(crate) fn is_empty(&self) -> bool {
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pub fn is_empty(&self) -> bool {
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self.list.is_empty()
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self.list.is_empty()
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}
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}
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