stop recalculating everything constantly

This commit is contained in:
Dustin Carlino 2019-02-07 10:57:59 -08:00
parent 6354a09293
commit 6387853fa0
2 changed files with 98 additions and 66 deletions

View File

@ -2,69 +2,74 @@ use geom::{Acceleration, Distance, Duration, Speed};
use map_model::{LaneID, Map, Traversable};
use sim::{CarID, CarState, DrawCarInput, VehicleType};
pub fn get_state(time: Duration, map: &Map) -> Vec<DrawCarInput> {
let lane = map.get_l(LaneID(1250));
let speed_limit = map.get_parent(lane.id).get_speed_limit();
pub struct World {
leader: Car,
follower: Car,
}
let mut leader = Car {
id: CarID::tmp_new(0, VehicleType::Car),
state: CarState::Moving,
car_length: Distance::meters(5.0),
max_accel: Acceleration::meters_per_second_squared(2.5),
max_deaccel: Acceleration::meters_per_second_squared(-3.0),
intervals: Vec::new(),
start_dist: Distance::meters(5.0),
start_time: Duration::ZERO,
};
leader.accel_from_rest_to_speed_limit(0.5 * speed_limit);
leader.freeflow(Duration::seconds(10.0));
leader.deaccel_to_rest();
impl World {
pub fn new(map: &Map) -> World {
let lane = map.get_l(LaneID(1250));
let speed_limit = map.get_parent(lane.id).get_speed_limit();
let mut follower = Car {
id: CarID::tmp_new(1, VehicleType::Car),
state: CarState::Stuck,
car_length: Distance::meters(5.0),
max_accel: Acceleration::meters_per_second_squared(4.5),
max_deaccel: Acceleration::meters_per_second_squared(-2.0),
intervals: Vec::new(),
start_dist: Distance::meters(5.0),
start_time: Duration::seconds(4.0),
};
follower.accel_from_rest_to_speed_limit(speed_limit);
follower.freeflow(Duration::seconds(10.0));
follower.deaccel_to_rest();
let mut leader = Car {
id: CarID::tmp_new(0, VehicleType::Car),
state: CarState::Moving,
car_length: Distance::meters(5.0),
max_accel: Acceleration::meters_per_second_squared(2.5),
max_deaccel: Acceleration::meters_per_second_squared(-3.0),
intervals: Vec::new(),
start_dist: Distance::meters(5.0),
start_time: Duration::ZERO,
};
leader.accel_from_rest_to_speed_limit(0.5 * speed_limit);
leader.freeflow(Duration::seconds(10.0));
leader.deaccel_to_rest();
for i in &leader.intervals {
println!(
"- Leader: {}->{} during {}->{} ({}->{})",
i.start_dist, i.end_dist, i.start_time, i.end_time, i.start_speed, i.end_speed
);
}
for i in &follower.intervals {
println!(
"- Follower: {}->{} during {}->{} ({}->{})",
i.start_dist, i.end_dist, i.start_time, i.end_time, i.start_speed, i.end_speed
);
let mut follower = Car {
id: CarID::tmp_new(1, VehicleType::Car),
state: CarState::Stuck,
car_length: Distance::meters(5.0),
max_accel: Acceleration::meters_per_second_squared(4.5),
max_deaccel: Acceleration::meters_per_second_squared(-2.0),
intervals: Vec::new(),
start_dist: Distance::meters(5.0),
start_time: Duration::seconds(4.0),
};
follower.accel_from_rest_to_speed_limit(speed_limit);
follower.freeflow(Duration::seconds(10.0));
follower.deaccel_to_rest();
for i in &leader.intervals {
println!(
"- Leader: {}->{} during {}->{} ({}->{})",
i.start_dist, i.end_dist, i.start_time, i.end_time, i.start_speed, i.end_speed
);
}
println!("");
for i in &follower.intervals {
println!(
"- Follower: {}->{} during {}->{} ({}->{})",
i.start_dist, i.end_dist, i.start_time, i.end_time, i.start_speed, i.end_speed
);
}
println!("");
follower.maybe_follow(&mut leader);
World { leader, follower }
}
// TODO Adjust the follower's intervals somehow.
println!(
"Collision (leader, follower) at {:?}",
leader.find_hit(&follower)
);
println!(
"Collision (follower, leader) at {:?}",
follower.find_hit(&leader)
);
let mut draw = Vec::new();
if let Some(d) = leader.dist_at(time) {
draw.push(draw_car(&leader, d, map));
pub fn get_draw_cars(&self, time: Duration, map: &Map) -> Vec<DrawCarInput> {
let mut draw = Vec::new();
if let Some(d) = self.leader.dist_at(time) {
draw.push(draw_car(&self.leader, d, map));
}
if let Some(d) = self.follower.dist_at(time) {
draw.push(draw_car(&self.follower, d, map));
}
draw
}
if let Some(d) = follower.dist_at(time) {
draw.push(draw_car(&follower, d, map));
}
draw
}
fn draw_car(car: &Car, front: Distance, map: &Map) -> DrawCarInput {
@ -288,18 +293,35 @@ impl Car {
}
// TODO Can we add in the following distance to our query?
// TODO Find "earliest" intersection... we could have intervals that wind up equivalent for a
// stretch.
fn find_hit(&self, other: &Car) -> Option<(Duration, Distance)> {
for i1 in &self.intervals {
for i2 in &other.intervals {
if let Some(hit) = i1.intersection(i2) {
return Some(hit);
// Returns interval indices too.
fn find_earliest_hit(&self, other: &Car) -> Option<(Duration, Distance, usize, usize)> {
// TODO Do we ever have to worry about having the same intervals? I think this should
// always find the earliest hit.
// TODO A good unit test... Make sure find_hit is symmetric
for (idx1, i1) in self.intervals.iter().enumerate() {
for (idx2, i2) in other.intervals.iter().enumerate() {
if let Some((time, dist)) = i1.intersection(i2) {
return Some((time, dist, idx1, idx2));
}
}
}
None
}
fn maybe_follow(&mut self, leader: &mut Car) {
let (time, dist, idx1, idx2) = match self.find_earliest_hit(leader) {
Some(hit) => hit,
None => {
return;
}
};
// TODO Adjust the follower's intervals somehow.
println!(
"Collision at {}, {}. follower interval {}, leader interval {}",
time, dist, idx1, idx2
);
}
}
fn overlap<A: PartialOrd>((a_start, a_end): (A, A), (b_start, b_end): (A, A)) -> bool {

View File

@ -5,11 +5,15 @@ use sim::{CarID, DrawCarInput, DrawPedestrianInput, GetDrawAgents, PedestrianID,
pub struct SimpleModelController {
current_tick: Option<Tick>,
world: Option<des_model::World>,
}
impl SimpleModelController {
pub fn new() -> SimpleModelController {
SimpleModelController { current_tick: None }
SimpleModelController {
current_tick: None,
world: None,
}
}
pub fn is_active(&self) -> bool {
@ -33,11 +37,17 @@ impl SimpleModelController {
}
} else if ctx.input.action_chosen("start simple model") {
self.current_tick = Some(Tick::zero());
if self.world.is_none() {
self.world = Some(des_model::World::new(&ctx.primary.map));
}
}
}
fn get_cars(&self, map: &Map) -> Vec<DrawCarInput> {
des_model::get_state(self.current_tick.unwrap().as_time(), map)
self.world
.as_ref()
.unwrap()
.get_draw_cars(self.current_tick.unwrap().as_time(), map)
}
}