always draw brake light with turn signals

This commit is contained in:
Dustin Carlino 2020-01-13 09:08:51 -08:00
parent 288538b14b
commit 649d0ddbda

View File

@ -77,26 +77,27 @@ impl DrawCar {
.unwrap(), .unwrap(),
); );
} }
TurnType::Straight => { TurnType::Straight => {}
let (pos, angle) = input.body.dist_along(Distance::meters(0.5));
// TODO rounded
let window_length_gap = Distance::meters(0.2);
let window_thickness = Distance::meters(0.3);
draw_default.push(
cs.get_def("brake light", Color::hex("#FF1300")),
thick_line_from_angle(
window_thickness,
CAR_WIDTH - window_length_gap * 2.0,
pos.project_away(
CAR_WIDTH / 2.0 - window_length_gap,
angle.rotate_degs(-90.0),
),
angle.rotate_degs(90.0),
),
);
}
TurnType::Crosswalk | TurnType::SharedSidewalkCorner => unreachable!(), TurnType::Crosswalk | TurnType::SharedSidewalkCorner => unreachable!(),
} }
// Always draw the brake light
let (pos, angle) = input.body.dist_along(Distance::meters(0.5));
// TODO rounded
let window_length_gap = Distance::meters(0.2);
let window_thickness = Distance::meters(0.3);
draw_default.push(
cs.get_def("brake light", Color::hex("#FF1300")),
thick_line_from_angle(
window_thickness,
CAR_WIDTH - window_length_gap * 2.0,
pos.project_away(
CAR_WIDTH / 2.0 - window_length_gap,
angle.rotate_degs(-90.0),
),
angle.rotate_degs(90.0),
),
);
} }
} }