mirror of
https://github.com/a-b-street/abstreet.git
synced 2024-11-29 12:43:38 +03:00
bring in parking code and some structures needed for it. dont use it yet. switch to Vehicle.
This commit is contained in:
parent
ff8ddc94b5
commit
6673807422
@ -197,9 +197,12 @@ fn spawn_car(
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let spawn_time = Duration::seconds(0.2) * (id % 5) as f64;
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sim.spawn_car(
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CarID::tmp_new(id, VehicleType::Car),
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vehicle_len,
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max_speed,
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new_des_model::Vehicle {
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id: CarID::tmp_new(id, VehicleType::Car),
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vehicle_type: VehicleType::Car,
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length: vehicle_len,
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max_speed,
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},
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path,
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spawn_time,
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start_dist,
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@ -1,20 +1,19 @@
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use geom::{Distance, Duration, PolyLine, Speed};
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use crate::plugins::sim::new_des_model::Vehicle;
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use geom::{Distance, Duration, PolyLine};
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use map_model::{Map, Traversable};
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use sim::{CarID, DrawCarInput};
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use sim::DrawCarInput;
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use std::collections::VecDeque;
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#[derive(Debug)]
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pub struct Car {
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pub id: CarID,
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pub vehicle_len: Distance,
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pub max_speed: Option<Speed>,
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pub vehicle: Vehicle,
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// Front is always the current step
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pub path: VecDeque<Traversable>,
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pub end_dist: Distance,
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pub state: CarState,
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// In reverse order -- most recently left is first. The sum length of these must be >=
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// vehicle_len.
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// vehicle.length.
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pub last_steps: VecDeque<Traversable>,
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}
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@ -36,7 +35,7 @@ impl Car {
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);
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let mut speed = on.speed_limit(map);
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if let Some(s) = self.max_speed {
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if let Some(s) = self.vehicle.max_speed {
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speed = speed.min(s);
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}
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let dt = (dist_int.end - dist_int.start) / speed;
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@ -49,7 +48,7 @@ impl Car {
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for on in self.last_steps.drain(..) {
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len += on.length(map);
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keep.push_back(on);
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if len >= self.vehicle_len {
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if len >= self.vehicle.length {
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break;
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}
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}
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@ -58,9 +57,9 @@ impl Car {
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pub fn get_draw_car(&self, front: Distance, map: &Map) -> DrawCarInput {
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assert!(front >= Distance::ZERO);
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let body = if front >= self.vehicle_len {
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let body = if front >= self.vehicle.length {
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self.path[0]
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.slice(front - self.vehicle_len, front, map)
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.slice(front - self.vehicle.length, front, map)
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.unwrap()
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.0
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} else {
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@ -69,11 +68,11 @@ impl Car {
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.slice(Distance::ZERO, front, map)
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.map(|(pl, _)| pl.points().clone())
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.unwrap_or_else(Vec::new);
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let mut leftover = self.vehicle_len - front;
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let mut leftover = self.vehicle.length - front;
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let mut i = 0;
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while leftover > Distance::ZERO {
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if i == self.last_steps.len() {
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panic!("{} spawned too close to short stuff", self.id);
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panic!("{} spawned too close to short stuff", self.vehicle.id);
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}
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let len = self.last_steps[i].length(map);
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let start = (len - leftover).max(Distance::ZERO);
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@ -90,7 +89,7 @@ impl Car {
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};
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DrawCarInput {
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id: self.id,
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id: self.vehicle.id,
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waiting_for_turn: None,
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stopping_trace: None,
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state: match self.state {
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@ -98,7 +97,7 @@ impl Car {
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CarState::Queued => sim::CarState::Stuck,
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CarState::Crossing(_, _) => sim::CarState::Moving,
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},
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vehicle_type: self.id.tmp_get_vehicle_type(),
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vehicle_type: self.vehicle.vehicle_type,
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on: self.path[0],
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body,
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}
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@ -1,10 +1,10 @@
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use crate::plugins::sim::new_des_model::{
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Car, CarState, IntersectionController, Queue, FOLLOWING_DISTANCE, MAX_VEHICLE_LENGTH,
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Car, CarState, IntersectionController, Queue, Vehicle, FOLLOWING_DISTANCE, MAX_VEHICLE_LENGTH,
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};
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use ezgui::{Color, GfxCtx};
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use geom::{Distance, Duration, Speed};
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use geom::{Distance, Duration};
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use map_model::{IntersectionID, Map, Traversable, LANE_THICKNESS};
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use sim::{CarID, DrawCarInput};
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use sim::DrawCarInput;
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use std::collections::{BTreeMap, VecDeque};
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const FREEFLOW: Color = Color::CYAN;
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@ -14,15 +14,7 @@ pub struct DrivingSimState {
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queues: BTreeMap<Traversable, Queue>,
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intersections: BTreeMap<IntersectionID, IntersectionController>,
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spawn_later: Vec<(
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CarID,
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Distance,
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Option<Speed>,
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Vec<Traversable>,
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Duration,
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Distance,
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Distance,
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)>,
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spawn_later: Vec<(Vehicle, Vec<Traversable>, Duration, Distance, Distance)>,
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}
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impl DrivingSimState {
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@ -136,16 +128,14 @@ impl DrivingSimState {
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pub fn spawn_car(
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&mut self,
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id: CarID,
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vehicle_len: Distance,
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max_speed: Option<Speed>,
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vehicle: Vehicle,
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path: Vec<Traversable>,
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start_time: Duration,
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start_dist: Distance,
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end_dist: Distance,
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map: &Map,
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) {
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if start_dist < vehicle_len {
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if start_dist < vehicle.length {
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panic!(
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"Can't spawn a car at {}; too close to the start",
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start_dist
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@ -171,15 +161,8 @@ impl DrivingSimState {
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);
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}
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self.spawn_later.push((
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id,
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vehicle_len,
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max_speed,
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path,
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start_time,
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start_dist,
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end_dist,
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));
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self.spawn_later
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.push((vehicle, path, start_time, start_dist, end_dist));
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}
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pub fn step_if_needed(&mut self, time: Duration, map: &Map) {
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@ -219,7 +202,7 @@ impl DrivingSimState {
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// Carry out the transitions.
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for from in head_cars_ready_to_advance {
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let car_id = self.queues[&from].cars[0].id;
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let car_id = self.queues[&from].cars[0].vehicle.id;
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let goto = self.queues[&from].cars[0].path[1];
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// Always need to do this check.
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@ -254,7 +237,7 @@ impl DrivingSimState {
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CarState::Queued => {
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follower.state = follower.crossing_state(
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// Since the follower was Queued, this must be where they are
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from.length(map) - car.vehicle_len - FOLLOWING_DISTANCE,
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from.length(map) - car.vehicle.length - FOLLOWING_DISTANCE,
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time,
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from,
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map,
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@ -271,13 +254,13 @@ impl DrivingSimState {
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car.state = car.crossing_state(Distance::ZERO, time, goto, map);
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if goto.maybe_lane().is_some() {
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// TODO Actually, don't call turn_finished until the car is at least vehicle_len +
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// FOLLOWING_DISTANCE into the next lane. This'll be hard to predict when we're
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// TODO Actually, don't call turn_finished until the car is at least vehicle.length
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// + FOLLOWING_DISTANCE into the next lane. This'll be hard to predict when we're
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// event-based, so hold off on this bit of realism.
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self.intersections
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.get_mut(&last_step.as_turn().parent)
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.unwrap()
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.turn_finished(car.id, last_step.as_turn());
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.turn_finished(car.vehicle.id, last_step.as_turn());
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}
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self.queues.get_mut(&goto).unwrap().cars.push_back(car);
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@ -285,9 +268,7 @@ impl DrivingSimState {
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// Spawn cars at the end, so we can see the correct state of everything else at this time.
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let mut retain_spawn = Vec::new();
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for (id, vehicle_len, max_speed, path, start_time, start_dist, end_dist) in
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self.spawn_later.drain(..)
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{
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for (vehicle, path, start_time, start_dist, end_dist) in self.spawn_later.drain(..) {
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let mut spawned = false;
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let first_lane = path[0].as_lane();
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@ -296,12 +277,10 @@ impl DrivingSimState {
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.nobody_headed_towards(first_lane)
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{
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if let Some(idx) = self.queues[&Traversable::Lane(first_lane)]
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.get_idx_to_insert_car(start_dist, vehicle_len, time)
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.get_idx_to_insert_car(start_dist, vehicle.length, time)
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{
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let mut car = Car {
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id,
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vehicle_len,
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max_speed,
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vehicle: vehicle.clone(),
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path: VecDeque::from(path.clone()),
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end_dist,
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state: CarState::Queued,
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@ -315,19 +294,11 @@ impl DrivingSimState {
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.cars
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.insert(idx, car);
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spawned = true;
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//println!("{} spawned at {}", id, time);
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//println!("{} spawned at {}", vehicle.id, time);
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}
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}
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if !spawned {
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retain_spawn.push((
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id,
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vehicle_len,
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max_speed,
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path,
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start_time,
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start_dist,
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end_dist,
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));
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retain_spawn.push((vehicle, path, start_time, start_dist, end_dist));
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}
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}
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self.spawn_later = retain_spawn;
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@ -1,14 +1,64 @@
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mod car;
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mod driving;
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mod intersection;
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mod parking;
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mod queue;
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pub use self::car::{Car, CarState};
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pub use self::driving::DrivingSimState;
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pub use self::intersection::IntersectionController;
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pub use self::queue::Queue;
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use geom::Distance;
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use geom::{Distance, Speed};
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use map_model::{BuildingID, LaneID};
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use serde_derive::{Deserialize, Serialize};
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use sim::{CarID, VehicleType};
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pub const MIN_VEHICLE_LENGTH: Distance = Distance::const_meters(2.0);
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pub const MAX_VEHICLE_LENGTH: Distance = Distance::const_meters(7.0);
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pub const FOLLOWING_DISTANCE: Distance = Distance::const_meters(1.0);
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#[derive(Serialize, Deserialize, Debug, Clone, PartialEq)]
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pub struct Vehicle {
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pub id: CarID,
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pub vehicle_type: VehicleType,
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pub length: Distance,
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pub max_speed: Option<Speed>,
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}
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#[derive(Debug, Copy, Clone, PartialEq, Eq, Serialize, Deserialize)]
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pub struct ParkingSpot {
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pub lane: LaneID,
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pub idx: usize,
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}
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impl ParkingSpot {
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pub fn new(lane: LaneID, idx: usize) -> ParkingSpot {
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ParkingSpot { lane, idx }
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}
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}
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#[derive(Debug, PartialEq, Clone, Serialize, Deserialize)]
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pub struct ParkedCar {
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pub car: CarID,
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pub spot: ParkingSpot,
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pub vehicle: Vehicle,
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pub owner: Option<BuildingID>,
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}
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impl ParkedCar {
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pub fn new(
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car: CarID,
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spot: ParkingSpot,
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vehicle: Vehicle,
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owner: Option<BuildingID>,
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) -> ParkedCar {
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assert_eq!(vehicle.vehicle_type, VehicleType::Car);
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ParkedCar {
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car,
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spot,
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vehicle,
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owner,
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}
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}
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}
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258
editor/src/plugins/sim/new_des_model/parking.rs
Normal file
258
editor/src/plugins/sim/new_des_model/parking.rs
Normal file
@ -0,0 +1,258 @@
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use crate::plugins::sim::new_des_model::{ParkedCar, ParkingSpot, Vehicle};
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use abstutil::{deserialize_btreemap, serialize_btreemap};
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use geom::{Angle, Distance, Pt2D};
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use map_model;
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use map_model::{BuildingID, Lane, LaneID, LaneType, Map, Position, Traversable};
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use serde_derive::{Deserialize, Serialize};
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use sim::{CarID, CarState, DrawCarInput, VehicleType};
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use std::collections::{BTreeMap, HashSet};
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use std::iter;
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#[derive(Serialize, Deserialize, PartialEq)]
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pub struct ParkingSimState {
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#[serde(
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serialize_with = "serialize_btreemap",
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deserialize_with = "deserialize_btreemap"
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)]
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cars: BTreeMap<CarID, ParkedCar>,
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// TODO hacky, but other types of lanes just mark 0 spots. :\
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lanes: Vec<ParkingLane>,
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}
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impl ParkingSimState {
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pub fn new(map: &Map) -> ParkingSimState {
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ParkingSimState {
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cars: BTreeMap::new(),
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lanes: map
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.all_lanes()
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.iter()
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.map(|l| ParkingLane::new(l))
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.collect(),
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}
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}
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pub fn edit_remove_lane(&mut self, id: LaneID) {
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assert!(self.lanes[id.0].is_empty());
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self.lanes[id.0] = ParkingLane {
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id,
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spots: Vec::new(),
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occupants: Vec::new(),
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};
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}
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pub fn edit_add_lane(&mut self, l: &Lane) {
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self.lanes[l.id.0] = ParkingLane::new(l);
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}
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// TODO bad name
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pub fn total_count(&self) -> usize {
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self.cars.len()
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}
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pub fn get_free_spots(&self, lane: LaneID) -> Vec<ParkingSpot> {
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let l = &self.lanes[lane.0];
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let mut spots: Vec<ParkingSpot> = Vec::new();
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for (idx, maybe_occupant) in l.occupants.iter().enumerate() {
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if maybe_occupant.is_none() {
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spots.push(ParkingSpot::new(l.id, idx));
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}
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}
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spots
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}
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pub fn remove_parked_car(&mut self, p: ParkedCar) {
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self.cars.remove(&p.car);
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self.lanes[p.spot.lane.0].remove_parked_car(p.car);
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}
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pub fn add_parked_car(&mut self, p: ParkedCar) {
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let spot = p.spot;
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assert_eq!(self.lanes[spot.lane.0].occupants[spot.idx], None);
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self.lanes[spot.lane.0].occupants[spot.idx] = Some(p.car);
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self.cars.insert(p.car, p);
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}
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pub fn get_draw_cars(&self, id: LaneID, map: &Map) -> Vec<DrawCarInput> {
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self.lanes[id.0]
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.occupants
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.iter()
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.filter_map(|maybe_occupant| {
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if let Some(car) = maybe_occupant {
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Some(self.get_draw_car(*car, map).unwrap())
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} else {
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None
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}
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})
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.collect()
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}
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pub fn get_draw_car(&self, id: CarID, map: &Map) -> Option<DrawCarInput> {
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let p = self.cars.get(&id)?;
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let lane = p.spot.lane;
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let front_dist = self.lanes[lane.0].spots[p.spot.idx].dist_along_for_car(&p.vehicle);
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Some(DrawCarInput {
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id: p.car,
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waiting_for_turn: None,
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stopping_trace: None,
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state: CarState::Parked,
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vehicle_type: VehicleType::Car,
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on: Traversable::Lane(lane),
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body: map
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.get_l(lane)
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.lane_center_pts
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.slice(front_dist - p.vehicle.length, front_dist)
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.unwrap()
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.0,
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})
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}
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pub fn get_all_draw_cars(&self, map: &Map) -> Vec<DrawCarInput> {
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self.cars
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.keys()
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.map(|id| self.get_draw_car(*id, map).unwrap())
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.collect()
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}
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pub fn lookup_car(&self, id: CarID) -> Option<&ParkedCar> {
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self.cars.get(&id)
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}
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pub fn get_first_free_spot(
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&self,
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parking_pos: Position,
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vehicle: &Vehicle,
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) -> Option<ParkingSpot> {
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let l = &self.lanes[parking_pos.lane().0];
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let idx = l.occupants.iter().enumerate().position(|(idx, x)| {
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x.is_none() && parking_pos.dist_along() <= l.spots[idx].dist_along_for_car(vehicle)
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})?;
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Some(ParkingSpot::new(parking_pos.lane(), idx))
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}
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pub fn get_car_at_spot(&self, spot: ParkingSpot) -> Option<ParkedCar> {
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let car = self.lanes[spot.lane.0].occupants[spot.idx]?;
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Some(self.cars[&car].clone())
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}
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pub fn spot_to_driving_pos(
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&self,
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spot: ParkingSpot,
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vehicle: &Vehicle,
|
||||
driving_lane: LaneID,
|
||||
map: &Map,
|
||||
) -> Position {
|
||||
Position::new(spot.lane, self.get_spot(spot).dist_along_for_car(vehicle))
|
||||
.equiv_pos(driving_lane, map)
|
||||
}
|
||||
|
||||
pub fn spot_to_sidewalk_pos(&self, spot: ParkingSpot, sidewalk: LaneID, map: &Map) -> Position {
|
||||
Position::new(spot.lane, self.get_spot(spot).dist_along_for_ped()).equiv_pos(sidewalk, map)
|
||||
}
|
||||
|
||||
fn get_spot(&self, spot: ParkingSpot) -> &ParkingSpotGeometry {
|
||||
&self.lanes[spot.lane.0].spots[spot.idx]
|
||||
}
|
||||
|
||||
pub fn tooltip_lines(&self, id: CarID) -> Vec<String> {
|
||||
let c = self.lookup_car(id).unwrap();
|
||||
vec![format!("{} is parked, owned by {:?}", c.car, c.owner)]
|
||||
}
|
||||
|
||||
pub fn get_parked_cars_by_owner(&self, id: BuildingID) -> Vec<&ParkedCar> {
|
||||
let mut result: Vec<&ParkedCar> = Vec::new();
|
||||
for p in self.cars.values() {
|
||||
if p.owner == Some(id) {
|
||||
result.push(p);
|
||||
}
|
||||
}
|
||||
result
|
||||
}
|
||||
|
||||
pub fn get_owner_of_car(&self, id: CarID) -> Option<BuildingID> {
|
||||
self.lookup_car(id).and_then(|p| p.owner)
|
||||
}
|
||||
|
||||
pub fn count(&self, lanes: &HashSet<LaneID>) -> (usize, usize) {
|
||||
// TODO self.cars.len() works for cars_parked; we could maintain the other value easily too
|
||||
let mut cars_parked = 0;
|
||||
let mut open_parking_spots = 0;
|
||||
|
||||
for id in lanes {
|
||||
for maybe_car in &self.lanes[id.0].occupants {
|
||||
if maybe_car.is_some() {
|
||||
cars_parked += 1;
|
||||
} else {
|
||||
open_parking_spots += 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
(cars_parked, open_parking_spots)
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Serialize, Deserialize, PartialEq)]
|
||||
struct ParkingLane {
|
||||
id: LaneID,
|
||||
spots: Vec<ParkingSpotGeometry>,
|
||||
occupants: Vec<Option<CarID>>,
|
||||
}
|
||||
|
||||
impl ParkingLane {
|
||||
fn new(l: &Lane) -> ParkingLane {
|
||||
if l.lane_type != LaneType::Parking {
|
||||
return ParkingLane {
|
||||
id: l.id,
|
||||
spots: Vec::new(),
|
||||
occupants: Vec::new(),
|
||||
};
|
||||
}
|
||||
|
||||
ParkingLane {
|
||||
id: l.id,
|
||||
occupants: iter::repeat(None).take(l.number_parking_spots()).collect(),
|
||||
spots: (0..l.number_parking_spots())
|
||||
.map(|idx| {
|
||||
let spot_start = map_model::PARKING_SPOT_LENGTH * (2.0 + idx as f64);
|
||||
let (pos, angle) = l.dist_along(spot_start);
|
||||
ParkingSpotGeometry {
|
||||
dist_along: spot_start,
|
||||
pos,
|
||||
angle,
|
||||
}
|
||||
})
|
||||
.collect(),
|
||||
}
|
||||
}
|
||||
|
||||
fn remove_parked_car(&mut self, car: CarID) {
|
||||
let idx = self.occupants.iter().position(|x| *x == Some(car)).unwrap();
|
||||
self.occupants[idx] = None;
|
||||
}
|
||||
|
||||
fn is_empty(&self) -> bool {
|
||||
!self.occupants.iter().any(|x| x.is_some())
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Serialize, Deserialize, PartialEq)]
|
||||
struct ParkingSpotGeometry {
|
||||
// These 3 are of the front of the parking spot (farthest along)
|
||||
dist_along: Distance,
|
||||
pos: Pt2D,
|
||||
angle: Angle,
|
||||
}
|
||||
|
||||
impl ParkingSpotGeometry {
|
||||
fn dist_along_for_ped(&self) -> Distance {
|
||||
// Always centered in the entire parking spot
|
||||
self.dist_along - (map_model::PARKING_SPOT_LENGTH / 2.0)
|
||||
}
|
||||
|
||||
fn dist_along_for_car(&self, vehicle: &Vehicle) -> Distance {
|
||||
// Find the offset to center this particular car in the parking spot
|
||||
self.dist_along - (map_model::PARKING_SPOT_LENGTH - vehicle.length) / 2.0
|
||||
}
|
||||
}
|
@ -33,7 +33,9 @@ impl Queue {
|
||||
|
||||
for car in &self.cars {
|
||||
let bound = match result.last() {
|
||||
Some((leader, last_dist)) => *last_dist - leader.vehicle_len - FOLLOWING_DISTANCE,
|
||||
Some((leader, last_dist)) => {
|
||||
*last_dist - leader.vehicle.length - FOLLOWING_DISTANCE
|
||||
}
|
||||
None => self.geom_len,
|
||||
};
|
||||
|
||||
@ -42,7 +44,7 @@ impl Queue {
|
||||
dump_cars(&result, self.id, time);
|
||||
panic!(
|
||||
"Queue has spillover on {:?} at {} -- can't draw {}, bound is {}",
|
||||
self.id, time, car.id, bound
|
||||
self.id, time, car.vehicle.id, bound
|
||||
);
|
||||
}
|
||||
|
||||
@ -80,7 +82,7 @@ impl Queue {
|
||||
|
||||
// Are we too close to the leader?
|
||||
if idx != 0
|
||||
&& dists[idx - 1].1 - dists[idx - 1].0.vehicle_len - FOLLOWING_DISTANCE < start_dist
|
||||
&& dists[idx - 1].1 - dists[idx - 1].0.vehicle.length - FOLLOWING_DISTANCE < start_dist
|
||||
{
|
||||
return None;
|
||||
}
|
||||
@ -96,7 +98,7 @@ impl Queue {
|
||||
// This could also be implemented by calling get_idx_to_insert_car with start_dist =
|
||||
// self.geom_len
|
||||
match self.get_car_positions(time).last() {
|
||||
Some((car, front)) => *front >= car.vehicle_len + FOLLOWING_DISTANCE,
|
||||
Some((car, front)) => *front >= car.vehicle.length + FOLLOWING_DISTANCE,
|
||||
None => true,
|
||||
}
|
||||
}
|
||||
@ -108,7 +110,7 @@ fn validate_positions(
|
||||
id: Traversable,
|
||||
) -> Vec<(&Car, Distance)> {
|
||||
for pair in cars.windows(2) {
|
||||
if pair[0].1 - pair[0].0.vehicle_len - FOLLOWING_DISTANCE < pair[1].1 {
|
||||
if pair[0].1 - pair[0].0.vehicle.length - FOLLOWING_DISTANCE < pair[1].1 {
|
||||
dump_cars(&cars, id, time);
|
||||
panic!(
|
||||
"get_car_positions wound up with bad positioning: {} then {}\n{:?}",
|
||||
@ -122,7 +124,10 @@ fn validate_positions(
|
||||
fn dump_cars(cars: &Vec<(&Car, Distance)>, id: Traversable, time: Duration) {
|
||||
println!("\nOn {:?} at {}...", id, time);
|
||||
for (car, dist) in cars {
|
||||
println!("- {} @ {} (length {})", car.id, dist, car.vehicle_len);
|
||||
println!(
|
||||
"- {} @ {} (length {})",
|
||||
car.vehicle.id, dist, car.vehicle.length
|
||||
);
|
||||
match car.state {
|
||||
CarState::Crossing(ref time_int, ref dist_int) => {
|
||||
println!(
|
||||
|
@ -45,11 +45,6 @@ impl CarID {
|
||||
pub fn tmp_new(idx: usize, vt: VehicleType) -> CarID {
|
||||
CarID(idx, vt)
|
||||
}
|
||||
|
||||
// TODO Not sure if the new DES model should do this
|
||||
pub fn tmp_get_vehicle_type(self) -> VehicleType {
|
||||
self.1
|
||||
}
|
||||
}
|
||||
|
||||
impl fmt::Display for CarID {
|
||||
|
Loading…
Reference in New Issue
Block a user