mirror of
https://github.com/a-b-street/abstreet.git
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deploy: dc5bd7f904
This commit is contained in:
parent
4281fecfb0
commit
679fb6d8a0
@ -156,14 +156,14 @@ hit problems.</p>
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<a href="http://old.reddit.com/r/abstreet">r/abstreet</a>:</p>
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<a href="http://old.reddit.com/r/abstreet">r/abstreet</a>:</p>
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<ul>
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<ul>
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<li>Windows:
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<li>Windows:
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https://github.com/dabreegster/abstreet/releases/download/v0.2.8/abstreet_windows_v0_2_8.zip
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https://github.com/dabreegster/abstreet/releases/download/v0.2.9/abstreet_windows_v0_2_9.zip
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<ul>
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<ul>
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<li>Unzip the folder, then run <code>play_abstreet.bat</code>. You'll probably getting a
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<li>Unzip the folder, then run <code>play_abstreet.bat</code>. You'll probably getting a
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warning about running software from an unknown publisher.</li>
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warning about running software from an unknown publisher.</li>
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</ul>
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</ul>
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</li>
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</li>
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<li>Mac:
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<li>Mac:
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https://github.com/dabreegster/abstreet/releases/download/v0.2.8/abstreet_mac_v0_2_8.zip
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https://github.com/dabreegster/abstreet/releases/download/v0.2.9/abstreet_mac_v0_2_9.zip
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<ul>
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<ul>
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<li>Unzip the directory, then run <code>play_abstreet.sh</code>.</li>
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<li>Unzip the directory, then run <code>play_abstreet.sh</code>.</li>
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<li>If that just opens a text file instead of running the game, then instead
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<li>If that just opens a text file instead of running the game, then instead
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@ -174,7 +174,7 @@ this as a Mac .app, to make this process simpler</li>
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</ul>
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</ul>
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</li>
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</li>
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<li>Linux:
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<li>Linux:
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https://github.com/dabreegster/abstreet/releases/download/v0.2.8/abstreet_linux_v0_2_8.zip
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https://github.com/dabreegster/abstreet/releases/download/v0.2.9/abstreet_linux_v0_2_9.zip
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<ul>
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<ul>
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<li>Unzip the directory, then run <code>play_abstreet.sh</code>.</li>
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<li>Unzip the directory, then run <code>play_abstreet.sh</code>.</li>
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</ul>
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</ul>
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20
print.html
20
print.html
@ -160,14 +160,14 @@ hit problems.</p>
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<a href="http://old.reddit.com/r/abstreet">r/abstreet</a>:</p>
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<a href="http://old.reddit.com/r/abstreet">r/abstreet</a>:</p>
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<ul>
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<ul>
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<li>Windows:
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<li>Windows:
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https://github.com/dabreegster/abstreet/releases/download/v0.2.8/abstreet_windows_v0_2_8.zip
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https://github.com/dabreegster/abstreet/releases/download/v0.2.9/abstreet_windows_v0_2_9.zip
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<ul>
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<ul>
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<li>Unzip the folder, then run <code>play_abstreet.bat</code>. You'll probably getting a
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<li>Unzip the folder, then run <code>play_abstreet.bat</code>. You'll probably getting a
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warning about running software from an unknown publisher.</li>
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warning about running software from an unknown publisher.</li>
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</ul>
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</ul>
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</li>
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</li>
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<li>Mac:
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<li>Mac:
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https://github.com/dabreegster/abstreet/releases/download/v0.2.8/abstreet_mac_v0_2_8.zip
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https://github.com/dabreegster/abstreet/releases/download/v0.2.9/abstreet_mac_v0_2_9.zip
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<ul>
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<ul>
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<li>Unzip the directory, then run <code>play_abstreet.sh</code>.</li>
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<li>Unzip the directory, then run <code>play_abstreet.sh</code>.</li>
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<li>If that just opens a text file instead of running the game, then instead
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<li>If that just opens a text file instead of running the game, then instead
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@ -178,7 +178,7 @@ this as a Mac .app, to make this process simpler</li>
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</ul>
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</ul>
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</li>
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</li>
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<li>Linux:
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<li>Linux:
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https://github.com/dabreegster/abstreet/releases/download/v0.2.8/abstreet_linux_v0_2_8.zip
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https://github.com/dabreegster/abstreet/releases/download/v0.2.9/abstreet_linux_v0_2_9.zip
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<ul>
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<ul>
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<li>Unzip the directory, then run <code>play_abstreet.sh</code>.</li>
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<li>Unzip the directory, then run <code>play_abstreet.sh</code>.</li>
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</ul>
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</ul>
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@ -2924,6 +2924,20 @@ changes here.</p>
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<li>got a bunch of huge cities importing and loading quickly</li>
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<li>got a bunch of huge cities importing and loading quickly</li>
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<li>you can now save the trips you manually spawn in freeform mode, then replay them later</li>
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<li>you can now save the trips you manually spawn in freeform mode, then replay them later</li>
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</ul>
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</ul>
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<p>0.2.9</p>
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<ul>
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<li>import Xi'an, add a Chinese font, and add a tool for that group to import their external demand data</li>
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<li>control A/B Street through a graphics-less API, with a Python example</li>
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<li>improve UI for per-direction traffic signal demand</li>
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<li>on/off ramp geometry fixed in a few more cases</li>
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<li>fix some missing parking lot aisles, handle parking lots with 0 spots, and extract parking garages from OSM</li>
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<li>switch road/building language in settings, if OSM data exists</li>
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<li>congestion capping prototype: declare a max number of vehicles that can pass through a zone per hour, view/edit it, and very simple implementation in the sim layer</li>
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<li>add custom-drawn trips to the main scenario, for exploring new demand from a new building</li>
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<li>mkirk fixed up the glow/wasm ezgui backends, letting us remove glium</li>
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<li>make map edit JSON backwards compatible</li>
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<li>better lane/turn markings</li>
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</ul>
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<h1><a class="header" href="#references" id="references">References</a></h1>
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<h1><a class="header" href="#references" id="references">References</a></h1>
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<h2><a class="header" href="#example-use-cases" id="example-use-cases">Example use cases</a></h2>
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<h2><a class="header" href="#example-use-cases" id="example-use-cases">Example use cases</a></h2>
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<ul>
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<ul>
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@ -715,6 +715,20 @@ changes here.</p>
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<li>epic ezgui fix by Michael to consolidate handling of HiDPI scaling</li>
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<li>epic ezgui fix by Michael to consolidate handling of HiDPI scaling</li>
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<li>got a bunch of huge cities importing and loading quickly</li>
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<li>got a bunch of huge cities importing and loading quickly</li>
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<li>you can now save the trips you manually spawn in freeform mode, then replay them later</li>
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<li>you can now save the trips you manually spawn in freeform mode, then replay them later</li>
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</ul>
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<p>0.2.9</p>
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<ul>
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<li>import Xi'an, add a Chinese font, and add a tool for that group to import their external demand data</li>
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<li>control A/B Street through a graphics-less API, with a Python example</li>
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<li>improve UI for per-direction traffic signal demand</li>
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<li>on/off ramp geometry fixed in a few more cases</li>
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<li>fix some missing parking lot aisles, handle parking lots with 0 spots, and extract parking garages from OSM</li>
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<li>switch road/building language in settings, if OSM data exists</li>
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<li>congestion capping prototype: declare a max number of vehicles that can pass through a zone per hour, view/edit it, and very simple implementation in the sim layer</li>
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<li>add custom-drawn trips to the main scenario, for exploring new demand from a new building</li>
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<li>mkirk fixed up the glow/wasm ezgui backends, letting us remove glium</li>
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<li>make map edit JSON backwards compatible</li>
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<li>better lane/turn markings</li>
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</ul>
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</ul>
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</main>
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</main>
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@ -1,2 +1,2 @@
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `BUILT_TIME_UTC` constant in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, BUILT_TIME_UTC"><title>game::pregame::built_info::BUILT_TIME_UTC - Rust</title><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../dark.css"><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><script src="../../../storage.js"></script><noscript><link rel="stylesheet" href="../../../noscript.css"></noscript><link rel="shortcut icon" href="../../../favicon.ico"><style type="text/css">#crate-search{background-image:url("../../../down-arrow.svg");}</style></head><body class="rustdoc constant"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">☰</div><a href='../../../game/index.html'><div class='logo-container'><img src='../../../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><p class='location'><a href='../../index.html'>game</a>::<wbr><a href='../index.html'>pregame</a>::<wbr><a href='index.html'>built_info</a></p><script>window.sidebarCurrent = {name: 'BUILT_TIME_UTC', ty: 'constant', relpath: ''};</script><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!"><img src="../../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices"></div></div><script src="../../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><a id="settings-menu" href="../../../settings.html"><img src="../../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class='fqn'><span class='out-of-band'><span id='render-detail'><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class='inner'>−</span>]</a></span><a class='srclink' href='../../../src/game/home/runner/work/abstreet/abstreet/target/debug/build/game-c6448dba6984e0e2/out/built.rs.html#49' title='goto source code'>[src]</a></span><span class='in-band'>Constant <a href='../../index.html'>game</a>::<wbr><a href='../index.html'>pregame</a>::<wbr><a href='index.html'>built_info</a>::<wbr><a class="constant" href=''>BUILT_TIME_UTC</a></span></h1><pre class='rust const'>pub const BUILT_TIME_UTC: &<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.str.html">str</a> = "Sun, 23 Aug 2020 19:08:10 +0000";</pre><div class='docblock'><p>The built-time in RFC2822, UTC</p>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `BUILT_TIME_UTC` constant in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, BUILT_TIME_UTC"><title>game::pregame::built_info::BUILT_TIME_UTC - Rust</title><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../dark.css"><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><script src="../../../storage.js"></script><noscript><link rel="stylesheet" href="../../../noscript.css"></noscript><link rel="shortcut icon" href="../../../favicon.ico"><style type="text/css">#crate-search{background-image:url("../../../down-arrow.svg");}</style></head><body class="rustdoc constant"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">☰</div><a href='../../../game/index.html'><div class='logo-container'><img src='../../../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><p class='location'><a href='../../index.html'>game</a>::<wbr><a href='../index.html'>pregame</a>::<wbr><a href='index.html'>built_info</a></p><script>window.sidebarCurrent = {name: 'BUILT_TIME_UTC', ty: 'constant', relpath: ''};</script><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!"><img src="../../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices"></div></div><script src="../../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><a id="settings-menu" href="../../../settings.html"><img src="../../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class='fqn'><span class='out-of-band'><span id='render-detail'><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class='inner'>−</span>]</a></span><a class='srclink' href='../../../src/game/home/runner/work/abstreet/abstreet/target/debug/build/game-c6448dba6984e0e2/out/built.rs.html#49' title='goto source code'>[src]</a></span><span class='in-band'>Constant <a href='../../index.html'>game</a>::<wbr><a href='../index.html'>pregame</a>::<wbr><a href='index.html'>built_info</a>::<wbr><a class="constant" href=''>BUILT_TIME_UTC</a></span></h1><pre class='rust const'>pub const BUILT_TIME_UTC: &<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.str.html">str</a> = "Sun, 23 Aug 2020 20:40:36 +0000";</pre><div class='docblock'><p>The built-time in RFC2822, UTC</p>
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</div></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../../";window.currentCrate = "game";</script><script src="../../../main.js"></script><script defer src="../../../search-index.js"></script></body></html>
|
</div></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../../";window.currentCrate = "game";</script><script src="../../../main.js"></script><script defer src="../../../search-index.js"></script></body></html>
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@ -111,7 +111,7 @@
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<span class="doccomment">/// The output of `rustdoc -V`</span>
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<span class="doccomment">/// The output of `rustdoc -V`</span>
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<span class="kw">pub</span> <span class="kw">const</span> <span class="ident">RUSTDOC_VERSION</span>: <span class="kw-2">&</span><span class="ident">str</span> <span class="op">=</span> <span class="string">"rustdoc 1.45.2 (d3fb005a3 2020-07-31)"</span>;
|
<span class="kw">pub</span> <span class="kw">const</span> <span class="ident">RUSTDOC_VERSION</span>: <span class="kw-2">&</span><span class="ident">str</span> <span class="op">=</span> <span class="string">"rustdoc 1.45.2 (d3fb005a3 2020-07-31)"</span>;
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<span class="doccomment">/// The built-time in RFC2822, UTC</span>
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<span class="doccomment">/// The built-time in RFC2822, UTC</span>
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<span class="kw">pub</span> <span class="kw">const</span> <span class="ident">BUILT_TIME_UTC</span>: <span class="kw-2">&</span><span class="ident">str</span> <span class="op">=</span> <span class="string">"Sun, 23 Aug 2020 19:08:10 +0000"</span>;
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<span class="kw">pub</span> <span class="kw">const</span> <span class="ident">BUILT_TIME_UTC</span>: <span class="kw-2">&</span><span class="ident">str</span> <span class="op">=</span> <span class="string">"Sun, 23 Aug 2020 20:40:36 +0000"</span>;
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<span class="doccomment">/// The target architecture, given by `cfg!(target_arch)`.</span>
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<span class="doccomment">/// The target architecture, given by `cfg!(target_arch)`.</span>
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<span class="kw">pub</span> <span class="kw">const</span> <span class="ident">CFG_TARGET_ARCH</span>: <span class="kw-2">&</span><span class="ident">str</span> <span class="op">=</span> <span class="string">"x86_64"</span>;
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<span class="kw">pub</span> <span class="kw">const</span> <span class="ident">CFG_TARGET_ARCH</span>: <span class="kw-2">&</span><span class="ident">str</span> <span class="op">=</span> <span class="string">"x86_64"</span>;
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<span class="doccomment">/// The endianness, given by `cfg!(target_endian)`.</span>
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<span class="doccomment">/// The endianness, given by `cfg!(target_endian)`.</span>
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