tiny refactor of rounded_rectangle. pad time panel

This commit is contained in:
Dustin Carlino 2020-01-20 12:36:27 -08:00
parent c4c4a5be08
commit 67ebb76f94
5 changed files with 31 additions and 54 deletions

View File

@ -424,23 +424,12 @@ impl ManagedWidget {
{
let mut batch = GeomBatch::new();
if let Some(c) = self.style.bg_color {
batch.push(
c,
Polygon::rounded_rectangle(
Distance::meters(width),
Distance::meters(height),
Distance::meters(5.0),
),
);
batch.push(c, Polygon::rounded_rectangle(width, height, 5.0));
}
if let Some(c) = self.style.outline_color {
batch.push(
c,
Polygon::rounded_rectangle(
Distance::meters(width),
Distance::meters(height),
Distance::meters(5.0),
)
Polygon::rounded_rectangle(width, height, 5.0)
.to_outline(Distance::meters(10.0)),
);
}

View File

@ -4,7 +4,7 @@ use crate::{
text, Color, DrawBoth, EventCtx, GeomBatch, GfxCtx, Line, MultiKey, RewriteColor, ScreenDims,
ScreenPt, Text,
};
use geom::{Distance, Polygon};
use geom::Polygon;
pub struct Button {
pub action: String,
@ -138,9 +138,9 @@ impl Button {
let img_rect =
Polygon::rectangle(dims.width, dims.height).translate(HORIZ_PADDING, VERT_PADDING);
let bg = Polygon::rounded_rectangle(
Distance::meters(dims.width + 2.0 * HORIZ_PADDING),
Distance::meters(dims.height + 2.0 * VERT_PADDING),
Distance::meters(VERT_PADDING),
dims.width + 2.0 * HORIZ_PADDING,
dims.height + 2.0 * VERT_PADDING,
VERT_PADDING,
);
let normal = DrawBoth::new(
@ -246,9 +246,9 @@ impl Button {
) -> Button {
let dims = ctx.text_dims(&text);
let geom = Polygon::rounded_rectangle(
Distance::meters(dims.width + 2.0 * HORIZ_PADDING),
Distance::meters(dims.height + 2.0 * VERT_PADDING),
Distance::meters(VERT_PADDING),
dims.width + 2.0 * HORIZ_PADDING,
dims.height + 2.0 * VERT_PADDING,
VERT_PADDING,
);
let draw_text = vec![(text, ScreenPt::new(HORIZ_PADDING, VERT_PADDING))];

View File

@ -628,14 +628,7 @@ impl Overlays {
let y_len = ctx.default_line_height() * (route.stops.len() as f64);
let mut batch = GeomBatch::new();
batch.push(
Color::CYAN,
Polygon::rounded_rectangle(
Distance::meters(15.0),
Distance::meters(y_len),
Distance::meters(4.0),
),
);
batch.push(Color::CYAN, Polygon::rounded_rectangle(15.0, y_len, 4.0));
for (_, stop_idx, percent_next_stop) in ui.primary.sim.status_of_buses(route.id) {
// TODO Line it up right in the middle of the line of text. This is probably a bit wrong.
let base_percent_y = if stop_idx == route.stops.len() - 1 {

View File

@ -5,7 +5,7 @@ use ezgui::{
hotkey, Button, Color, EventCtx, EventLoopMode, GeomBatch, GfxCtx, HorizontalAlignment, Key,
Line, ManagedWidget, RewriteColor, Text, VerticalAlignment, Wizard,
};
use geom::{Distance, Duration, Line, Pt2D, Time};
use geom::{Duration, Polygon, Time};
use std::time::Instant;
pub struct SpeedControls {
@ -387,32 +387,29 @@ impl TimePanel {
time: ui.primary.sim.time(),
composite: ezgui::Composite::new(
ManagedWidget::col(vec![
ManagedWidget::draw_text(
ManagedWidget::row(vec![ManagedWidget::draw_text(
ctx,
Text::from(Line(ui.primary.sim.time().ampm_tostring()).size(30)),
)
.centered(),
.centered()])
.padding(10),
{
let mut batch = GeomBatch::new();
// This is manually tuned
let width = 300.0;
let y1 = 5.0;
let height = Distance::meters(15.0);
let height = 15.0;
// Just clamp past 24 hours
let percent = ui.primary.sim.time().to_percent(Time::END_OF_DAY).min(1.0);
// TODO rounded
batch.push(Color::WHITE, Polygon::rectangle(width, height));
if percent != 0.0 {
batch.push(
Color::WHITE,
Line::new(Pt2D::new(0.0, y1), Pt2D::new(width, y1))
.make_polygons(height),
Color::grey(0.5),
Polygon::rectangle(percent * width, height),
);
if let Some(l) =
Line::maybe_new(Pt2D::new(0.0, y1), Pt2D::new(percent * width, y1))
{
batch.push(Color::grey(0.5), l.make_polygons(height));
}
ManagedWidget::draw_batch(ctx, batch).padding(5)
ManagedWidget::draw_batch(ctx, batch)
},
ManagedWidget::row(vec![
ManagedWidget::draw_text(ctx, Text::from(Line("00:00").size(12).roboto())),
@ -421,10 +418,11 @@ impl TimePanel {
ManagedWidget::draw_svg(ctx, "assets/speed/sunset.svg"),
ManagedWidget::draw_text(ctx, Text::from(Line("24:00").size(12).roboto())),
])
.padding(10)
.evenly_spaced(),
])
.bg(Color::hex("#4C4C4C"))
.padding(10),
.padding(10)
.bg(Color::hex("#4C4C4C")),
)
.aligned(HorizontalAlignment::Left, VerticalAlignment::Top)
.build(ctx),

View File

@ -229,14 +229,11 @@ impl Polygon {
Some(Polygon::rectangle(width, height).translate(x1, y1))
}
// Top-left at the origin; use translate
pub fn rounded_rectangle(width: Distance, height: Distance, radius: Distance) -> Polygon {
assert!(2.0 * radius <= width);
assert!(2.0 * radius <= height);
// Top-left at the origin. Doesn't take Distance, because this is usually pixels, actually.
pub fn rounded_rectangle(w: f64, h: f64, r: f64) -> Polygon {
assert!(2.0 * r <= w);
assert!(2.0 * r <= h);
let w = width.inner_meters();
let h = height.inner_meters();
let r = radius.inner_meters();
let mut pts = vec![];
const RESOLUTION: usize = 5;
@ -245,7 +242,7 @@ impl Polygon {
let angle = Angle::new_degs(
angle1_degs + (angle2_degs - angle1_degs) * ((i as f64) / (RESOLUTION as f64)),
);
pts.push(center.project_away(radius, angle.invert_y()));
pts.push(center.project_away(Distance::meters(r), angle.invert_y()));
}
};