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synced 2024-11-28 03:35:51 +03:00
tiny refactor of rounded_rectangle. pad time panel
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parent
c4c4a5be08
commit
67ebb76f94
@ -424,23 +424,12 @@ impl ManagedWidget {
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{
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let mut batch = GeomBatch::new();
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if let Some(c) = self.style.bg_color {
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batch.push(
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c,
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Polygon::rounded_rectangle(
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Distance::meters(width),
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Distance::meters(height),
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Distance::meters(5.0),
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),
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);
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batch.push(c, Polygon::rounded_rectangle(width, height, 5.0));
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}
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if let Some(c) = self.style.outline_color {
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batch.push(
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c,
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Polygon::rounded_rectangle(
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Distance::meters(width),
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Distance::meters(height),
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Distance::meters(5.0),
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)
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Polygon::rounded_rectangle(width, height, 5.0)
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.to_outline(Distance::meters(10.0)),
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);
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}
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@ -4,7 +4,7 @@ use crate::{
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text, Color, DrawBoth, EventCtx, GeomBatch, GfxCtx, Line, MultiKey, RewriteColor, ScreenDims,
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ScreenPt, Text,
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};
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use geom::{Distance, Polygon};
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use geom::Polygon;
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pub struct Button {
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pub action: String,
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@ -138,9 +138,9 @@ impl Button {
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let img_rect =
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Polygon::rectangle(dims.width, dims.height).translate(HORIZ_PADDING, VERT_PADDING);
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let bg = Polygon::rounded_rectangle(
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Distance::meters(dims.width + 2.0 * HORIZ_PADDING),
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Distance::meters(dims.height + 2.0 * VERT_PADDING),
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Distance::meters(VERT_PADDING),
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dims.width + 2.0 * HORIZ_PADDING,
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dims.height + 2.0 * VERT_PADDING,
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VERT_PADDING,
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);
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let normal = DrawBoth::new(
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@ -246,9 +246,9 @@ impl Button {
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) -> Button {
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let dims = ctx.text_dims(&text);
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let geom = Polygon::rounded_rectangle(
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Distance::meters(dims.width + 2.0 * HORIZ_PADDING),
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Distance::meters(dims.height + 2.0 * VERT_PADDING),
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Distance::meters(VERT_PADDING),
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dims.width + 2.0 * HORIZ_PADDING,
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dims.height + 2.0 * VERT_PADDING,
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VERT_PADDING,
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);
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let draw_text = vec![(text, ScreenPt::new(HORIZ_PADDING, VERT_PADDING))];
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@ -628,14 +628,7 @@ impl Overlays {
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let y_len = ctx.default_line_height() * (route.stops.len() as f64);
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let mut batch = GeomBatch::new();
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batch.push(
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Color::CYAN,
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Polygon::rounded_rectangle(
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Distance::meters(15.0),
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Distance::meters(y_len),
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Distance::meters(4.0),
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),
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);
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batch.push(Color::CYAN, Polygon::rounded_rectangle(15.0, y_len, 4.0));
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for (_, stop_idx, percent_next_stop) in ui.primary.sim.status_of_buses(route.id) {
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// TODO Line it up right in the middle of the line of text. This is probably a bit wrong.
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let base_percent_y = if stop_idx == route.stops.len() - 1 {
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@ -5,7 +5,7 @@ use ezgui::{
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hotkey, Button, Color, EventCtx, EventLoopMode, GeomBatch, GfxCtx, HorizontalAlignment, Key,
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Line, ManagedWidget, RewriteColor, Text, VerticalAlignment, Wizard,
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};
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use geom::{Distance, Duration, Line, Pt2D, Time};
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use geom::{Duration, Polygon, Time};
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use std::time::Instant;
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pub struct SpeedControls {
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@ -387,32 +387,29 @@ impl TimePanel {
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time: ui.primary.sim.time(),
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composite: ezgui::Composite::new(
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ManagedWidget::col(vec![
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ManagedWidget::draw_text(
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ManagedWidget::row(vec![ManagedWidget::draw_text(
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ctx,
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Text::from(Line(ui.primary.sim.time().ampm_tostring()).size(30)),
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)
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.centered(),
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.centered()])
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.padding(10),
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{
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let mut batch = GeomBatch::new();
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// This is manually tuned
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let width = 300.0;
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let y1 = 5.0;
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let height = Distance::meters(15.0);
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let height = 15.0;
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// Just clamp past 24 hours
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let percent = ui.primary.sim.time().to_percent(Time::END_OF_DAY).min(1.0);
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// TODO rounded
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batch.push(Color::WHITE, Polygon::rectangle(width, height));
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if percent != 0.0 {
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batch.push(
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Color::WHITE,
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Line::new(Pt2D::new(0.0, y1), Pt2D::new(width, y1))
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.make_polygons(height),
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Color::grey(0.5),
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Polygon::rectangle(percent * width, height),
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);
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if let Some(l) =
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Line::maybe_new(Pt2D::new(0.0, y1), Pt2D::new(percent * width, y1))
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{
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batch.push(Color::grey(0.5), l.make_polygons(height));
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}
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ManagedWidget::draw_batch(ctx, batch).padding(5)
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ManagedWidget::draw_batch(ctx, batch)
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},
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ManagedWidget::row(vec![
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ManagedWidget::draw_text(ctx, Text::from(Line("00:00").size(12).roboto())),
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@ -421,10 +418,11 @@ impl TimePanel {
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ManagedWidget::draw_svg(ctx, "assets/speed/sunset.svg"),
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ManagedWidget::draw_text(ctx, Text::from(Line("24:00").size(12).roboto())),
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])
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.padding(10)
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.evenly_spaced(),
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])
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.bg(Color::hex("#4C4C4C"))
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.padding(10),
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.padding(10)
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.bg(Color::hex("#4C4C4C")),
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)
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.aligned(HorizontalAlignment::Left, VerticalAlignment::Top)
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.build(ctx),
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@ -229,14 +229,11 @@ impl Polygon {
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Some(Polygon::rectangle(width, height).translate(x1, y1))
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}
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// Top-left at the origin; use translate
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pub fn rounded_rectangle(width: Distance, height: Distance, radius: Distance) -> Polygon {
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assert!(2.0 * radius <= width);
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assert!(2.0 * radius <= height);
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// Top-left at the origin. Doesn't take Distance, because this is usually pixels, actually.
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pub fn rounded_rectangle(w: f64, h: f64, r: f64) -> Polygon {
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assert!(2.0 * r <= w);
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assert!(2.0 * r <= h);
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let w = width.inner_meters();
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let h = height.inner_meters();
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let r = radius.inner_meters();
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let mut pts = vec![];
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const RESOLUTION: usize = 5;
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@ -245,7 +242,7 @@ impl Polygon {
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let angle = Angle::new_degs(
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angle1_degs + (angle2_degs - angle1_degs) * ((i as f64) / (RESOLUTION as f64)),
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);
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pts.push(center.project_away(radius, angle.invert_y()));
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pts.push(center.project_away(Distance::meters(r), angle.invert_y()));
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}
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};
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