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recalculate stop signs when lanes change; construction->driving was
breaking the west seattle bridge. fixes #68. include a built-in proposal to fix the bridge. ;)
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data/system/proposals/repair west seattle bridge.json
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data/system/proposals/repair west seattle bridge.json
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@ -1,6 +1,6 @@
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# West Seattle mitigations
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_Draft, updated May 14, 2020 by Dustin Carlino (<dabreegster@gmail.com>)_
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_Draft, updated June 23, 2020 by Dustin Carlino (<dabreegster@gmail.com>)_
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In March 2020, the West Seattle bridge was closed due to cracks forming. As of
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May, COVID-19's impact on commuting means the area still hasn't seen how the
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@ -55,7 +55,8 @@ Once the simulation is running smoothly, A/B Street can be used to make changes
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part of the road into a bus lane -- and evaluate the effects on individual trips
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and aggregate groups.
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## Next steps
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## Repair the bridge
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It'd be useful to first get a baseline with the high bridge restored. Should now
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be possible using edits.
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Community proposals now includes a "repair the bridge" option, which should
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restore things to how they were before March 2020. This is useful as a baseline,
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to explore what traffic patterns were like before the closure.
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@ -353,7 +353,8 @@ impl Proposals {
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buttons.push(
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Btn::text_bg2(&edits.proposal_description[0])
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.tooltip(Text::new())
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.build(ctx, &name, None),
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.build(ctx, &name, None)
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.margin_below(10),
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);
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}
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@ -1375,8 +1375,13 @@ fn recalculate_turns(
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// TODO Deal with turn_lookup
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match i.intersection_type {
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// Stop sign policy doesn't depend on incoming lane types. Leave edits alone.
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IntersectionType::StopSign => {}
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IntersectionType::StopSign => {
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// Stop sign policy usually doesn't depend on incoming lane types, except when changing
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// to/from construction. To be safe, always regenerate. Edits to stop signs are rare
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// anyway. And when we're smarter about preserving traffic signal changes in the face
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// of lane changes, we can do the same here.
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map.stop_signs.insert(id, ControlStopSign::new(map, id));
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}
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IntersectionType::TrafficSignal => {
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map.traffic_signals
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.insert(id, ControlTrafficSignal::new(map, id, timer));
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