mirror of
https://github.com/a-b-street/abstreet.git
synced 2024-11-28 03:35:51 +03:00
Start a doc brainstorming the platformification of map_model. Very
tentative ideas from recent conversations with different groups
This commit is contained in:
parent
778b33bd55
commit
68b8276879
@ -22,6 +22,7 @@
|
|||||||
- [The rest](map/importing/rest.md)
|
- [The rest](map/importing/rest.md)
|
||||||
- [Live edits](map/edits.md)
|
- [Live edits](map/edits.md)
|
||||||
- [Misc](map/misc.md)
|
- [Misc](map/misc.md)
|
||||||
|
- [Exporting](map/platform.md)
|
||||||
- [Traffic simulation](trafficsim/README.md)
|
- [Traffic simulation](trafficsim/README.md)
|
||||||
- [Discrete event simulation](trafficsim/discrete_event.md)
|
- [Discrete event simulation](trafficsim/discrete_event.md)
|
||||||
- [Travel demand](trafficsim/travel_demand.md)
|
- [Travel demand](trafficsim/travel_demand.md)
|
||||||
|
81
book/src/map/platform.md
Normal file
81
book/src/map/platform.md
Normal file
@ -0,0 +1,81 @@
|
|||||||
|
# A/B Street's map model as a platform
|
||||||
|
|
||||||
|
A/B Street's representation of a city, built mostly from OSM and lots of
|
||||||
|
heuristics, is likely useful to other projects. This doc brainstorms what it
|
||||||
|
would look like to properly expose it to other users.
|
||||||
|
|
||||||
|
To sum up what the map model provides: geometry + semantics.
|
||||||
|
|
||||||
|
## Use cases
|
||||||
|
|
||||||
|
- Different UIs (particularly 3D / VR) for exploring cities as they are or as
|
||||||
|
they could be, like Streetmix 3D and Complete Street Rule
|
||||||
|
- Importing slices of a city as assets into a game engine like Godot
|
||||||
|
- Imagine a hackathon where people easily build games based on the real world
|
||||||
|
- Like <https://developers.google.com/maps/documentation/gaming/overview_musk>
|
||||||
|
but open
|
||||||
|
- A new OSM viewer/editor
|
||||||
|
|
||||||
|
TODO: Give a quick Python example of what interacting with the end goal could
|
||||||
|
look like.
|
||||||
|
|
||||||
|
## Just data is not enough
|
||||||
|
|
||||||
|
At first glance, the existing `Map` structure could be written to some format
|
||||||
|
with a nicely documented schema. This would certainly be useful, but it's not
|
||||||
|
nearly enough. Interpreting the data sometimes requires lots of code, which
|
||||||
|
already exists -- so why not expose it to users as well?
|
||||||
|
|
||||||
|
Examples in OSM where I wish "standard libraries" existed to interpret the data:
|
||||||
|
|
||||||
|
- The simple task of detecting intersections between ways
|
||||||
|
- [Figuring out what lanes a road has from tags](https://github.com/dabreegster/abstreet/blob/master/map_model/src/make/initial/lane_specs.rs)
|
||||||
|
- Gluing multipolygons together
|
||||||
|
- Inferring turns at an intersection, subject to the several types of turn
|
||||||
|
restrictions
|
||||||
|
|
||||||
|
A/B Street solves these problems (or at least it tries to), but by itself, the
|
||||||
|
resulting data isn't always useful. So some examples of where a library would be
|
||||||
|
needed too:
|
||||||
|
|
||||||
|
- Pathfinding. ABST does lots of work especially to handle "live" map edits and
|
||||||
|
cheaply regenerate contraction hierarchies. Also, pathfinding requires obeying
|
||||||
|
OSM turn restrictions that span multiple roads -- this prevents even plain old
|
||||||
|
Dijkstra's from working correctly.
|
||||||
|
- Getting geometry in different forms. Lanes are stored as a `PolyLine`, but
|
||||||
|
what if a consumer wants the thickened `Polygon`, either as points, or maybe
|
||||||
|
even pre-triangulated vertices and indices?
|
||||||
|
|
||||||
|
## How would an API/library work?
|
||||||
|
|
||||||
|
The traditional approach is to link against part of A/B Street as a library and
|
||||||
|
call it through language-specific bindings. The more language-agnostic option is
|
||||||
|
defining an API (maybe JSON or protobuf) and having clients run a local A/B
|
||||||
|
Street server, making HTTP requests to it. This is like the "sidecar" pattern in
|
||||||
|
microservice-land.
|
||||||
|
|
||||||
|
## Compatibility
|
||||||
|
|
||||||
|
Really have to think through this carefully. Some examples of big changes on the
|
||||||
|
horizon:
|
||||||
|
|
||||||
|
- Additive: separate cycleways and tramways. Likely no schema change.
|
||||||
|
- Modify: traffic signals will get
|
||||||
|
[more complex](https://github.com/dabreegster/abstreet/issues/295)
|
||||||
|
- Modify: we'll likely try again to merge tiny intersections together, which
|
||||||
|
would get rid of the current guarantees that a road/intersection is associated
|
||||||
|
to one particular OSM object
|
||||||
|
|
||||||
|
## Layering
|
||||||
|
|
||||||
|
Clients should be able to opt into different data layers. For example, A/B
|
||||||
|
Street strips out OSM building tags right now to keep filesizes small. But an
|
||||||
|
OSM viewer would want to keep this (and likely discard the large contraction
|
||||||
|
hierarchies). So some pieces of the map model need to be teased apart into
|
||||||
|
optional pieces, and probably loaded in as separate files.
|
||||||
|
|
||||||
|
## The bigger vision
|
||||||
|
|
||||||
|
Depending what other open source projects are on board, the general idea is to
|
||||||
|
start assembling an ecosystem of libraries/tooling to make it easier to build
|
||||||
|
new things off of open GIS data.
|
Loading…
Reference in New Issue
Block a user