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Swap left/right turns when generating traffic signal policies in the UK.
Verified by trying the "four-stage" template at some intersections. Now regenerating data.
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6f0751111e
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@ -61,9 +61,9 @@
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@ -716,9 +716,9 @@
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@ -731,9 +731,9 @@
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@ -751,29 +751,29 @@
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"data/system/london/maps/southbank.bin": {
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"data/system/montreal/maps/plateau.bin": {
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@ -3,8 +3,8 @@ use std::collections::HashSet;
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use geom::Duration;
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use crate::{
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ControlTrafficSignal, IntersectionCluster, IntersectionID, Map, Movement, MovementID, RoadID,
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Stage, StageType, TurnPriority, TurnType,
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ControlTrafficSignal, DrivingSide, IntersectionCluster, IntersectionID, Map, Movement,
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MovementID, RoadID, Stage, StageType, TurnPriority, TurnType,
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};
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/// Applies a bunch of heuristics to a single intersection, returning the valid results in
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@ -145,6 +145,7 @@ fn degenerate(map: &Map, i: IntersectionID) -> Option<ControlTrafficSignal> {
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let mut ts = new(i, map);
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make_stages(
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&mut ts,
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map.config.driving_side,
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vec![vec![(vec![r1, r2], TurnType::Straight, PROTECTED)]],
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);
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Some(ts)
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@ -193,6 +194,7 @@ fn three_way(map: &Map, i: IntersectionID) -> Option<ControlTrafficSignal> {
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// Two-stage with no protected lefts, right turn on red, turning cars yield to peds
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make_stages(
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&mut ts,
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map.config.driving_side,
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vec![
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vec![
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(vec![north, south], TurnType::Straight, PROTECTED),
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@ -226,6 +228,7 @@ fn four_way_four_stage(map: &Map, i: IntersectionID) -> Option<ControlTrafficSig
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let mut ts = new(i, map);
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make_stages(
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&mut ts,
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map.config.driving_side,
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vec![
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vec![
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(vec![north, south], TurnType::Straight, PROTECTED),
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@ -257,6 +260,7 @@ fn four_way_two_stage(map: &Map, i: IntersectionID) -> Option<ControlTrafficSign
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let mut ts = new(i, map);
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make_stages(
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&mut ts,
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map.config.driving_side,
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vec![
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vec![
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(vec![north, south], TurnType::Straight, PROTECTED),
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@ -341,12 +345,23 @@ const YIELD: bool = false;
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fn make_stages(
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ts: &mut ControlTrafficSignal,
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driving_side: DrivingSide,
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stage_specs: Vec<Vec<(Vec<RoadID>, TurnType, bool)>>,
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) {
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for specs in stage_specs {
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let mut stage = Stage::new();
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for (roads, turn_type, protected) in specs.into_iter() {
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for (roads, mut turn_type, protected) in specs.into_iter() {
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// The heuristics are written assuming right turns are easy and lefts are hard, so
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// invert in the UK.
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if driving_side == DrivingSide::Left {
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if turn_type == TurnType::Right {
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turn_type = TurnType::Left;
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} else if turn_type == TurnType::Left {
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turn_type = TurnType::Right;
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}
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}
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for movement in ts.movements.values() {
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if !roads.contains(&movement.id.from.id) || turn_type != movement.turn_type {
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continue;
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