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Recreate the road in the quadtree when modifying width. #597
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@ -690,7 +690,7 @@ pub fn apply_map_edits(ctx: &mut EventCtx, app: &mut App, edits: MapEdits) {
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for r in roads_changed {
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for r in roads_changed {
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let road = app.primary.map.get_r(r);
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let road = app.primary.map.get_r(r);
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app.primary.draw_map.roads[r.0].clear_rendering();
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app.primary.draw_map.recreate_road(road, &app.primary.map);
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// An edit to one lane potentially affects markings in all lanes in the same road, because
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// An edit to one lane potentially affects markings in all lanes in the same road, because
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// of one-way markings, driving lines, etc.
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// of one-way markings, driving lines, etc.
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@ -4,7 +4,9 @@ use aabb_quadtree::QuadTree;
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use abstutil::Timer;
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use abstutil::Timer;
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use geom::{Bounds, Polygon};
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use geom::{Bounds, Polygon};
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use map_model::{AreaID, BuildingID, BusStopID, IntersectionID, LaneID, Map, ParkingLotID, RoadID};
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use map_model::{
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AreaID, BuildingID, BusStopID, IntersectionID, LaneID, Map, ParkingLotID, Road, RoadID,
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};
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use widgetry::{Color, Drawable, EventCtx, GeomBatch};
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use widgetry::{Color, Drawable, EventCtx, GeomBatch};
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use crate::colors::ColorScheme;
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use crate::colors::ColorScheme;
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@ -145,7 +147,9 @@ impl DrawMap {
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let mut quadtree_ids = HashMap::new();
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let mut quadtree_ids = HashMap::new();
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// TODO use iter chain if everything was boxed as a renderable...
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// TODO use iter chain if everything was boxed as a renderable...
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for obj in &roads {
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for obj in &roads {
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let item_id =
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quadtree.insert_with_box(obj.get_id(), obj.get_outline(map).get_bounds().as_bbox());
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quadtree.insert_with_box(obj.get_id(), obj.get_outline(map).get_bounds().as_bbox());
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quadtree_ids.insert(obj.get_id(), item_id);
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}
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}
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for (_, obj) in &lanes {
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for (_, obj) in &lanes {
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let item_id =
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let item_id =
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@ -480,4 +484,16 @@ impl DrawMap {
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self.quadtree_ids.insert(draw.get_id(), item_id);
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self.quadtree_ids.insert(draw.get_id(), item_id);
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self.intersections[i.0] = draw;
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self.intersections[i.0] = draw;
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}
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}
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pub fn recreate_road(&mut self, road: &Road, map: &Map) {
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let item_id = self.quadtree_ids.remove(&ID::Road(road.id)).unwrap();
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self.quadtree.remove(item_id).unwrap();
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let draw = DrawRoad::new(road);
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let item_id = self
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.quadtree
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.insert_with_box(draw.get_id(), draw.get_outline(map).get_bounds().as_bbox());
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self.quadtree_ids.insert(draw.get_id(), item_id);
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self.roads[road.id.0] = draw;
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}
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}
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}
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