make ModalMenu optional for gameplay modes, now that we dont need it for unfollowing agents. stop using it in freeform and play scenario modes.

This commit is contained in:
Dustin Carlino 2020-01-17 11:24:13 -08:00
parent 44310ffe28
commit 6bdd557c80
7 changed files with 105 additions and 139 deletions

View File

@ -6,44 +6,40 @@ use crate::sandbox::gameplay::{cmp_count_fewer, manage_acs, GameplayMode, Gamepl
use crate::sandbox::overlays::Overlays;
use crate::ui::UI;
use abstutil::prettyprint_usize;
use ezgui::{hotkey, EventCtx, Key, Line, ModalMenu, Text};
use ezgui::{hotkey, layout, EventCtx, GfxCtx, Key, Line, ModalMenu, Text};
use geom::Time;
use sim::TripMode;
pub struct CreateGridlock {
time: Time,
menu: ModalMenu,
}
impl CreateGridlock {
pub fn new(ctx: &mut EventCtx) -> (ModalMenu, Composite, Box<dyn GameplayState>) {
pub fn new(ctx: &mut EventCtx) -> (Composite, Box<dyn GameplayState>) {
(
ModalMenu::new(
edit_map_panel(ctx, GameplayMode::CreateGridlock),
Box::new(CreateGridlock {
time: Time::START_OF_DAY,
menu: ModalMenu::new(
"Cause gridlock",
vec![
(hotkey(Key::E), "show agent delay"),
(hotkey(Key::H), "help"),
],
ctx,
),
edit_map_panel(ctx, GameplayMode::CreateGridlock),
Box::new(CreateGridlock {
time: Time::START_OF_DAY,
)
.set_standalone_layout(layout::ContainerOrientation::TopLeftButDownABit(150.0)),
}),
)
}
}
impl GameplayState for CreateGridlock {
fn event(
&mut self,
ctx: &mut EventCtx,
ui: &mut UI,
_: &mut Overlays,
menu: &mut ModalMenu,
) -> Option<Transition> {
menu.event(ctx);
fn event(&mut self, ctx: &mut EventCtx, ui: &mut UI, _: &mut Overlays) -> Option<Transition> {
self.menu.event(ctx);
manage_acs(
menu,
&mut self.menu,
ctx,
ui,
"show agent delay",
@ -53,10 +49,10 @@ impl GameplayState for CreateGridlock {
if self.time != ui.primary.sim.time() {
self.time = ui.primary.sim.time();
menu.set_info(ctx, gridlock_panel(ui));
self.menu.set_info(ctx, gridlock_panel(ui));
}
if menu.action("help") {
if self.menu.action("help") {
return Some(Transition::Push(msg("Help", vec![
"You might notice a few places in the map where gridlock forms already.",
"You can make things worse!",
@ -65,6 +61,10 @@ impl GameplayState for CreateGridlock {
}
None
}
fn draw(&self, g: &mut GfxCtx, _: &UI) {
self.menu.draw(g);
}
}
fn gridlock_panel(ui: &UI) -> Text {

View File

@ -5,51 +5,44 @@ use crate::sandbox::gameplay::{cmp_count_more, cmp_duration_shorter, GameplayMod
use crate::sandbox::overlays::Overlays;
use crate::ui::UI;
use abstutil::prettyprint_usize;
use ezgui::{hotkey, EventCtx, Key, Line, ModalMenu, Text};
use ezgui::{hotkey, layout, EventCtx, GfxCtx, Key, Line, ModalMenu, Text};
use geom::{Statistic, Time};
use sim::TripMode;
pub struct FasterTrips {
mode: TripMode,
time: Time,
menu: ModalMenu,
}
impl FasterTrips {
pub fn new(
trip_mode: TripMode,
ctx: &mut EventCtx,
) -> (ModalMenu, Composite, Box<dyn GameplayState>) {
pub fn new(trip_mode: TripMode, ctx: &mut EventCtx) -> (Composite, Box<dyn GameplayState>) {
(
ModalMenu::new(
format!("Speed up {} trips", trip_mode),
vec![(hotkey(Key::H), "help")],
ctx,
),
edit_map_panel(ctx, GameplayMode::FasterTrips(trip_mode)),
Box::new(FasterTrips {
mode: trip_mode,
time: Time::START_OF_DAY,
menu: ModalMenu::new(
format!("Speed up {} trips", trip_mode),
vec![(hotkey(Key::H), "help")],
ctx,
)
.set_standalone_layout(layout::ContainerOrientation::TopLeftButDownABit(150.0)),
}),
)
}
}
impl GameplayState for FasterTrips {
fn event(
&mut self,
ctx: &mut EventCtx,
ui: &mut UI,
_: &mut Overlays,
menu: &mut ModalMenu,
) -> Option<Transition> {
menu.event(ctx);
fn event(&mut self, ctx: &mut EventCtx, ui: &mut UI, _: &mut Overlays) -> Option<Transition> {
self.menu.event(ctx);
if self.time != ui.primary.sim.time() {
self.time = ui.primary.sim.time();
menu.set_info(ctx, faster_trips_panel(self.mode, ui));
self.menu.set_info(ctx, faster_trips_panel(self.mode, ui));
}
if menu.action("help") {
if self.menu.action("help") {
return Some(Transition::Push(msg(
"Help",
vec!["How can you possibly speed up all trips of some mode?"],
@ -57,6 +50,10 @@ impl GameplayState for FasterTrips {
}
None
}
fn draw(&self, g: &mut GfxCtx, _: &UI) {
self.menu.draw(g);
}
}
pub fn faster_trips_panel(mode: TripMode, ui: &UI) -> Text {

View File

@ -5,7 +5,7 @@ use crate::sandbox::gameplay::faster_trips::small_faster_trips_panel;
use crate::sandbox::gameplay::{manage_overlays, GameplayMode, GameplayState};
use crate::sandbox::overlays::Overlays;
use crate::ui::UI;
use ezgui::{hotkey, EventCtx, Key, ModalMenu};
use ezgui::{hotkey, layout, EventCtx, GfxCtx, Key, ModalMenu};
use geom::{Duration, Statistic, Time};
use map_model::{IntersectionID, Map};
use sim::{BorderSpawnOverTime, OriginDestination, Scenario, TripMode};
@ -13,15 +13,17 @@ use sim::{BorderSpawnOverTime, OriginDestination, Scenario, TripMode};
pub struct FixTrafficSignals {
time: Time,
once: bool,
menu: ModalMenu,
}
impl FixTrafficSignals {
pub fn new(
ctx: &mut EventCtx,
mode: GameplayMode,
) -> (ModalMenu, Composite, Box<dyn GameplayState>) {
pub fn new(ctx: &mut EventCtx, mode: GameplayMode) -> (Composite, Box<dyn GameplayState>) {
(
ModalMenu::new(
edit_map_panel(ctx, mode),
Box::new(FixTrafficSignals {
time: Time::START_OF_DAY,
once: true,
menu: ModalMenu::new(
"Fix traffic signals",
vec![
(hotkey(Key::F), "find slowest traffic signals"),
@ -30,11 +32,8 @@ impl FixTrafficSignals {
(hotkey(Key::S), "final score"),
],
ctx,
),
edit_map_panel(ctx, mode),
Box::new(FixTrafficSignals {
time: Time::START_OF_DAY,
once: true,
)
.set_standalone_layout(layout::ContainerOrientation::TopLeftButDownABit(150.0)),
}),
)
}
@ -46,7 +45,6 @@ impl GameplayState for FixTrafficSignals {
ctx: &mut EventCtx,
ui: &mut UI,
overlays: &mut Overlays,
menu: &mut ModalMenu,
) -> Option<Transition> {
// Once is never...
if self.once {
@ -54,11 +52,11 @@ impl GameplayState for FixTrafficSignals {
self.once = false;
}
menu.event(ctx);
self.menu.event(ctx);
// Technically this shows stop signs too, but mostly the bottlenecks are signals.
if manage_overlays(
menu,
&mut self.menu,
ctx,
"find slowest traffic signals",
"hide slowest traffic signals",
@ -71,7 +69,7 @@ impl GameplayState for FixTrafficSignals {
*overlays = Overlays::intersection_delay(ctx, ui);
}
if manage_overlays(
menu,
&mut self.menu,
ctx,
"show finished trip distribution",
"hide finished trip distribution",
@ -86,10 +84,11 @@ impl GameplayState for FixTrafficSignals {
if self.time != ui.primary.sim.time() {
self.time = ui.primary.sim.time();
menu.set_info(ctx, small_faster_trips_panel(TripMode::Drive, ui));
self.menu
.set_info(ctx, small_faster_trips_panel(TripMode::Drive, ui));
}
if menu.action("help") {
if self.menu.action("help") {
return Some(Transition::Push(msg(
"Help",
vec![
@ -98,7 +97,7 @@ impl GameplayState for FixTrafficSignals {
])));
}
if menu.action("final score") {
if self.menu.action("final score") {
return Some(Transition::Push(msg("Final score", final_score(ui))));
}
@ -109,6 +108,10 @@ impl GameplayState for FixTrafficSignals {
None
}
fn draw(&self, g: &mut GfxCtx, _: &UI) {
self.menu.draw(g);
}
}
fn final_score(ui: &UI) -> Vec<String> {

View File

@ -1,5 +1,5 @@
use crate::edit::EditMode;
use crate::game::{msg, State, Transition, WizardState};
use crate::game::{State, Transition, WizardState};
use crate::helpers::ID;
use crate::managed::Composite;
use crate::sandbox::gameplay::{change_scenario, spawner, GameplayMode, GameplayState};
@ -7,8 +7,8 @@ use crate::sandbox::overlays::Overlays;
use crate::sandbox::SandboxMode;
use crate::ui::UI;
use ezgui::{
hotkey, lctrl, Color, EventCtx, GfxCtx, HorizontalAlignment, Key, Line, ManagedWidget,
ModalMenu, Text, VerticalAlignment,
hotkey, lctrl, Color, EventCtx, GfxCtx, HorizontalAlignment, Key, Line, ManagedWidget, Text,
VerticalAlignment,
};
use map_model::IntersectionID;
use std::collections::BTreeSet;
@ -20,9 +20,8 @@ pub struct Freeform {
}
impl Freeform {
pub fn new(ctx: &mut EventCtx, ui: &UI) -> (ModalMenu, Composite, Box<dyn GameplayState>) {
pub fn new(ctx: &mut EventCtx, ui: &UI) -> (Composite, Box<dyn GameplayState>) {
(
ModalMenu::new("Freeform mode", vec![(hotkey(Key::H), "help")], ctx),
freeform_controller(ctx, ui, GameplayMode::Freeform, "empty scenario"),
Box::new(Freeform {
spawn_pts: BTreeSet::new(),
@ -32,17 +31,7 @@ impl Freeform {
}
impl GameplayState for Freeform {
fn event(
&mut self,
ctx: &mut EventCtx,
ui: &mut UI,
_: &mut Overlays,
menu: &mut ModalMenu,
) -> Option<Transition> {
menu.event(ctx);
if menu.action("help") {
return Some(Transition::Push(msg("Help", vec!["This simulation is empty by default.", "Try right-clicking an intersection and choosing to spawn agents (or just hover over it and press Z).", "You can also spawn agents from buildings or lanes.", "You can also start a full scenario to get realistic traffic."])));
}
fn event(&mut self, ctx: &mut EventCtx, ui: &mut UI, _: &mut Overlays) -> Option<Transition> {
if let Some(new_state) = spawner::AgentSpawner::new(ctx, ui) {
return Some(Transition::Push(new_state));
}

View File

@ -13,14 +13,13 @@ use crate::sandbox::overlays::Overlays;
use crate::sandbox::SandboxMode;
use crate::ui::UI;
use abstutil::{prettyprint_usize, Timer};
use ezgui::{layout, Color, EventCtx, GfxCtx, Line, ModalMenu, TextSpan, Wizard};
use ezgui::{Color, EventCtx, GfxCtx, Line, ModalMenu, TextSpan, Wizard};
use geom::Duration;
use map_model::{EditCmd, Map, MapEdits};
use sim::{Analytics, Scenario, TripMode};
pub struct GameplayRunner {
pub mode: GameplayMode,
pub menu: ModalMenu,
controller: Composite,
state: Box<dyn GameplayState>,
}
@ -46,9 +45,8 @@ pub trait GameplayState: downcast_rs::Downcast {
ctx: &mut EventCtx,
ui: &mut UI,
overlays: &mut Overlays,
menu: &mut ModalMenu,
) -> Option<Transition>;
fn draw(&self, _: &mut GfxCtx, _: &UI) {}
fn draw(&self, g: &mut GfxCtx, ui: &UI);
}
downcast_rs::impl_downcast!(GameplayState);
@ -135,7 +133,7 @@ impl GameplayMode {
impl GameplayRunner {
pub fn initialize(mode: GameplayMode, ui: &mut UI, ctx: &mut EventCtx) -> GameplayRunner {
let (menu, controller, state) = match mode.clone() {
let (controller, state) = match mode.clone() {
GameplayMode::Freeform => freeform::Freeform::new(ctx, ui),
GameplayMode::PlayScenario(scenario) => {
play_scenario::PlayScenario::new(&scenario, ctx, ui)
@ -179,8 +177,6 @@ impl GameplayRunner {
ui.set_prebaked(Some(prebaked));
GameplayRunner {
mode,
menu: menu
.set_standalone_layout(layout::ContainerOrientation::TopLeftButDownABit(150.0)),
controller,
state,
}
@ -199,11 +195,10 @@ impl GameplayRunner {
Some(Outcome::Clicked(_)) => unreachable!(),
None => {}
}
self.state.event(ctx, ui, overlays, &mut self.menu)
self.state.event(ctx, ui, overlays)
}
pub fn draw(&self, g: &mut GfxCtx, ui: &UI) {
self.menu.draw(g);
self.controller.draw(g);
self.state.draw(g, ui);
}

View File

@ -6,7 +6,7 @@ use crate::sandbox::gameplay::{
use crate::sandbox::overlays::Overlays;
use crate::sandbox::SandboxMode;
use crate::ui::UI;
use ezgui::{hotkey, Choice, EventCtx, Key, Line, ModalMenu, Text};
use ezgui::{hotkey, layout, Choice, EventCtx, GfxCtx, Key, Line, ModalMenu, Text};
use geom::{Statistic, Time};
use map_model::BusRouteID;
@ -14,6 +14,7 @@ pub struct OptimizeBus {
route: BusRouteID,
time: Time,
stat: Statistic,
menu: ModalMenu,
}
impl OptimizeBus {
@ -21,10 +22,15 @@ impl OptimizeBus {
route_name: String,
ctx: &mut EventCtx,
ui: &UI,
) -> (ModalMenu, crate::managed::Composite, Box<dyn GameplayState>) {
) -> (crate::managed::Composite, Box<dyn GameplayState>) {
let route = ui.primary.map.get_bus_route(&route_name).unwrap();
(
ModalMenu::new(
edit_map_panel(ctx, GameplayMode::OptimizeBus(route_name.clone())),
Box::new(OptimizeBus {
route: route.id,
time: Time::START_OF_DAY,
stat: Statistic::Max,
menu: ModalMenu::new(
format!("Optimize {}", route_name),
vec![
(hotkey(Key::E), "show bus route"),
@ -34,12 +40,8 @@ impl OptimizeBus {
(hotkey(Key::H), "help"),
],
ctx,
),
edit_map_panel(ctx, GameplayMode::OptimizeBus(route_name.clone())),
Box::new(OptimizeBus {
route: route.id,
time: Time::START_OF_DAY,
stat: Statistic::Max,
)
.set_standalone_layout(layout::ContainerOrientation::TopLeftButDownABit(150.0)),
}),
)
}
@ -51,11 +53,10 @@ impl GameplayState for OptimizeBus {
ctx: &mut EventCtx,
ui: &mut UI,
overlays: &mut Overlays,
menu: &mut ModalMenu,
) -> Option<Transition> {
menu.event(ctx);
self.menu.event(ctx);
if manage_overlays(
menu,
&mut self.menu,
ctx,
"show bus route",
"hide bus route",
@ -68,7 +69,7 @@ impl GameplayState for OptimizeBus {
*overlays = Overlays::show_bus_route(self.route, ctx, ui);
}
if manage_overlays(
menu,
&mut self.menu,
ctx,
"show delays over time",
"hide delays over time",
@ -81,7 +82,7 @@ impl GameplayState for OptimizeBus {
*overlays = Overlays::delays_over_time(self.route, ctx, ui);
}
if manage_overlays(
menu,
&mut self.menu,
ctx,
"show bus passengers",
"hide bus passengers",
@ -97,10 +98,11 @@ impl GameplayState for OptimizeBus {
// TODO Expensive
if self.time != ui.primary.sim.time() {
self.time = ui.primary.sim.time();
menu.set_info(ctx, bus_route_panel(self.route, self.stat, ui));
self.menu
.set_info(ctx, bus_route_panel(self.route, self.stat, ui));
}
if menu.action("change statistic") {
if self.menu.action("change statistic") {
return Some(Transition::Push(WizardState::new(Box::new(
move |wiz, ctx, _| {
// TODO Filter out existing. Make this kind of thing much easier.
@ -127,7 +129,7 @@ impl GameplayState for OptimizeBus {
},
))));
}
if menu.action("help") {
if self.menu.action("help") {
return Some(Transition::Push(msg(
"Help",
vec![
@ -140,6 +142,10 @@ impl GameplayState for OptimizeBus {
}
None
}
fn draw(&self, g: &mut GfxCtx, _: &UI) {
self.menu.draw(g);
}
}
fn bus_route_panel(id: BusRouteID, stat: Statistic, ui: &UI) -> Text {

View File

@ -1,25 +1,16 @@
use crate::game::{msg, Transition};
use crate::game::Transition;
use crate::managed::Composite;
use crate::sandbox::gameplay::freeform::freeform_controller;
use crate::sandbox::gameplay::{GameplayMode, GameplayState};
use crate::sandbox::overlays::Overlays;
use crate::ui::UI;
use ezgui::{hotkey, EventCtx, Key, ModalMenu};
use ezgui::{EventCtx, GfxCtx};
pub struct PlayScenario;
impl PlayScenario {
pub fn new(
name: &String,
ctx: &mut EventCtx,
ui: &UI,
) -> (ModalMenu, Composite, Box<dyn GameplayState>) {
pub fn new(name: &String, ctx: &mut EventCtx, ui: &UI) -> (Composite, Box<dyn GameplayState>) {
(
ModalMenu::new(
format!("Playing {}", name),
vec![(hotkey(Key::H), "help")],
ctx,
),
freeform_controller(ctx, ui, GameplayMode::PlayScenario(name.to_string()), name),
Box::new(PlayScenario),
)
@ -27,24 +18,9 @@ impl PlayScenario {
}
impl GameplayState for PlayScenario {
fn event(
&mut self,
ctx: &mut EventCtx,
_: &mut UI,
_: &mut Overlays,
menu: &mut ModalMenu,
) -> Option<Transition> {
menu.event(ctx);
if menu.action("help") {
return Some(Transition::Push(msg(
"Help",
vec![
"Do things seem a bit quiet?",
"The simulation starts at midnight, so you might need to wait a bit.",
"Try using the speed controls on the left.",
],
)));
}
fn event(&mut self, _: &mut EventCtx, _: &mut UI, _: &mut Overlays) -> Option<Transition> {
None
}
fn draw(&self, _: &mut GfxCtx, _: &UI) {}
}