mirror of
https://github.com/a-b-street/abstreet.git
synced 2024-11-29 04:35:51 +03:00
moving splash screen code to its own file
This commit is contained in:
parent
665ba52d63
commit
6c6299c1d0
@ -1,20 +1,9 @@
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use crate::abtest::setup::PickABTest;
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use crate::debug::DebugMode;
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use crate::edit::EditMode;
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use crate::mission::MissionEditMode;
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use crate::render::DrawOptions;
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use crate::sandbox::SandboxMode;
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use crate::splash_screen::SplashScreen;
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use crate::state::{State, Transition};
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use crate::tutorial::TutorialMode;
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use crate::ui::{EditorState, Flags, ShowEverything, UI};
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use abstutil::elapsed_seconds;
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use ezgui::{hotkey, Canvas, EventCtx, EventLoopMode, GfxCtx, Key, UserInput, Wizard, GUI};
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use geom::{Duration, Line, Pt2D, Speed};
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use map_model::Map;
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use rand::Rng;
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use rand_xorshift::XorShiftRng;
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use std::path::PathBuf;
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use std::time::Instant;
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use ezgui::{Canvas, EventCtx, EventLoopMode, GfxCtx, GUI};
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// This is the top-level of the GUI logic. This module should just manage interactions between the
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// top-level game states.
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@ -34,20 +23,10 @@ impl Game {
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&& !format!("{}", flags.sim_flags.load.display()).contains("data/save");
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let ui = UI::new(flags, ctx, splash);
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let states: Vec<Box<State>> = if splash {
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let mut rng = ui.primary.current_flags.sim_flags.make_rng();
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vec![Box::new(SplashScreen {
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wizard: Wizard::new(),
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maybe_screensaver: Some((
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Screensaver::start_bounce(&mut rng, ctx.canvas, &ui.primary.map),
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rng,
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)),
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})]
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vec![Box::new(SplashScreen::new_with_screensaver(ctx, &ui))]
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} else {
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vec![
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Box::new(SplashScreen {
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wizard: Wizard::new(),
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maybe_screensaver: None,
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}),
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Box::new(SplashScreen::new_without_screensaver()),
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Box::new(SandboxMode::new(ctx)),
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]
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};
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@ -135,173 +114,3 @@ impl GUI for Game {
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self.ui.primary.current_flags.enable_profiler
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}
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}
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struct SplashScreen {
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wizard: Wizard,
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maybe_screensaver: Option<(Screensaver, XorShiftRng)>,
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}
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impl State for SplashScreen {
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fn event(&mut self, ctx: &mut EventCtx, ui: &mut UI) -> (Transition, EventLoopMode) {
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if let Some((ref mut screensaver, ref mut rng)) = self.maybe_screensaver {
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screensaver.update(rng, ctx.input, ctx.canvas, &ui.primary.map);
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}
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let transition = if let Some(t) =
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splash_screen(&mut self.wizard, ctx, ui, &mut self.maybe_screensaver)
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{
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t
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} else if self.wizard.aborted() {
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Transition::Pop
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} else {
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Transition::Keep
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};
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let evloop = if self.maybe_screensaver.is_some() {
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EventLoopMode::Animation
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} else {
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EventLoopMode::InputOnly
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};
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(transition, evloop)
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}
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fn draw(&self, g: &mut GfxCtx, _: &UI) {
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self.wizard.draw(g);
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}
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}
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const SPEED: Speed = Speed::const_meters_per_second(20.0);
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struct Screensaver {
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line: Line,
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started: Instant,
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}
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impl Screensaver {
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fn start_bounce(rng: &mut XorShiftRng, canvas: &mut Canvas, map: &Map) -> Screensaver {
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let at = canvas.center_to_map_pt();
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let bounds = map.get_bounds();
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// TODO Ideally bounce off the edge of the map
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let goto = Pt2D::new(
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rng.gen_range(0.0, bounds.max_x),
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rng.gen_range(0.0, bounds.max_y),
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);
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canvas.cam_zoom = 10.0;
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canvas.center_on_map_pt(at);
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Screensaver {
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line: Line::new(at, goto),
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started: Instant::now(),
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}
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}
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fn update(
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&mut self,
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rng: &mut XorShiftRng,
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input: &mut UserInput,
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canvas: &mut Canvas,
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map: &Map,
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) {
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if input.nonblocking_is_update_event() {
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input.use_update_event();
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let dist_along = Duration::seconds(elapsed_seconds(self.started)) * SPEED;
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if dist_along < self.line.length() {
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canvas.center_on_map_pt(self.line.dist_along(dist_along));
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} else {
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*self = Screensaver::start_bounce(rng, canvas, map)
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}
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}
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}
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}
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fn splash_screen(
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raw_wizard: &mut Wizard,
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ctx: &mut EventCtx,
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ui: &mut UI,
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maybe_screensaver: &mut Option<(Screensaver, XorShiftRng)>,
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) -> Option<Transition> {
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let mut wizard = raw_wizard.wrap(ctx);
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let sandbox = "Sandbox mode";
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let load_map = "Load another map";
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let edit = "Edit map";
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let tutorial = "Tutorial";
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let debug = "Debug mode";
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let mission = "Mission Edit Mode";
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let abtest = "A/B Test Mode";
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let about = "About";
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let quit = "Quit";
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// TODO No hotkey for quit because it's just the normal menu escape?
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match wizard
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.choose_string_hotkeys(
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"Welcome to A/B Street!",
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vec![
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(hotkey(Key::S), sandbox),
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(hotkey(Key::L), load_map),
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(hotkey(Key::E), edit),
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(hotkey(Key::T), tutorial),
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(hotkey(Key::D), debug),
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(hotkey(Key::M), mission),
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(hotkey(Key::A), abtest),
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(None, about),
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(None, quit),
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],
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)?
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.as_str()
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{
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x if x == sandbox => Some(Transition::Push(Box::new(SandboxMode::new(ctx)))),
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x if x == load_map => {
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let current_map = ui.primary.map.get_name().to_string();
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if let Some((name, _)) = wizard.choose_something_no_keys::<String>(
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"Load which map?",
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Box::new(move || {
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abstutil::list_all_objects("maps", "")
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.into_iter()
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.filter(|(n, _)| n != ¤t_map)
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.collect()
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}),
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) {
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// This retains no state, but that's probably fine.
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let mut flags = ui.primary.current_flags.clone();
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flags.sim_flags.load = PathBuf::from(format!("../data/maps/{}.bin", name));
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*ui = UI::new(flags, ctx, false);
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// TODO want to clear wizard and screensaver as we leave this state.
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Some(Transition::Push(Box::new(SandboxMode::new(ctx))))
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} else if wizard.aborted() {
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Some(Transition::Replace(Box::new(SplashScreen {
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wizard: Wizard::new(),
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maybe_screensaver: maybe_screensaver.take(),
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})))
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} else {
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None
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}
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}
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x if x == edit => Some(Transition::Push(Box::new(EditMode::new(ctx, ui)))),
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x if x == tutorial => Some(Transition::Push(Box::new(TutorialMode::new(ctx, ui)))),
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x if x == debug => Some(Transition::Push(Box::new(DebugMode::new(ctx, ui)))),
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x if x == mission => Some(Transition::Push(Box::new(MissionEditMode::new(ctx, ui)))),
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x if x == abtest => Some(Transition::Push(Box::new(PickABTest::new()))),
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x if x == about => {
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if wizard.acknowledge(
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"About A/B Street",
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vec![
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"Author: Dustin Carlino (dabreegster@gmail.com)",
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"http://github.com/dabreegster/abstreet",
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"Map data from OpenStreetMap and King County GIS",
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"",
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"Press ENTER to continue",
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],
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) {
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Some(Transition::Replace(Box::new(SplashScreen {
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wizard: Wizard::new(),
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maybe_screensaver: maybe_screensaver.take(),
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})))
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} else {
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None
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}
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}
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x if x == quit => Some(Transition::Pop),
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_ => unreachable!(),
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}
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}
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@ -7,6 +7,7 @@ mod helpers;
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mod mission;
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mod render;
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mod sandbox;
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mod splash_screen;
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mod state;
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mod tutorial;
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mod ui;
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206
editor/src/splash_screen.rs
Normal file
206
editor/src/splash_screen.rs
Normal file
@ -0,0 +1,206 @@
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use crate::abtest::setup::PickABTest;
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use crate::debug::DebugMode;
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use crate::edit::EditMode;
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use crate::mission::MissionEditMode;
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use crate::sandbox::SandboxMode;
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use crate::state::{State, Transition};
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use crate::tutorial::TutorialMode;
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use crate::ui::UI;
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use abstutil::elapsed_seconds;
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use ezgui::{hotkey, Canvas, EventCtx, EventLoopMode, GfxCtx, Key, UserInput, Wizard};
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use geom::{Duration, Line, Pt2D, Speed};
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use map_model::Map;
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use rand::Rng;
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use rand_xorshift::XorShiftRng;
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use std::path::PathBuf;
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use std::time::Instant;
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pub struct SplashScreen {
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wizard: Wizard,
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maybe_screensaver: Option<(Screensaver, XorShiftRng)>,
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}
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impl SplashScreen {
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pub fn new_without_screensaver() -> SplashScreen {
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SplashScreen {
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wizard: Wizard::new(),
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maybe_screensaver: None,
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}
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}
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pub fn new_with_screensaver(ctx: &mut EventCtx, ui: &UI) -> SplashScreen {
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let mut rng = ui.primary.current_flags.sim_flags.make_rng();
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SplashScreen {
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wizard: Wizard::new(),
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maybe_screensaver: Some((
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Screensaver::start_bounce(&mut rng, ctx.canvas, &ui.primary.map),
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rng,
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)),
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}
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}
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}
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impl State for SplashScreen {
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fn event(&mut self, ctx: &mut EventCtx, ui: &mut UI) -> (Transition, EventLoopMode) {
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if let Some((ref mut screensaver, ref mut rng)) = self.maybe_screensaver {
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screensaver.update(rng, ctx.input, ctx.canvas, &ui.primary.map);
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}
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let transition = if let Some(t) =
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splash_screen(&mut self.wizard, ctx, ui, &mut self.maybe_screensaver)
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{
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t
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} else if self.wizard.aborted() {
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Transition::Pop
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} else {
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Transition::Keep
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};
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let evloop = if self.maybe_screensaver.is_some() {
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EventLoopMode::Animation
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} else {
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EventLoopMode::InputOnly
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};
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(transition, evloop)
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}
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fn draw(&self, g: &mut GfxCtx, _: &UI) {
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self.wizard.draw(g);
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}
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}
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const SPEED: Speed = Speed::const_meters_per_second(20.0);
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struct Screensaver {
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line: Line,
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started: Instant,
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}
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impl Screensaver {
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fn start_bounce(rng: &mut XorShiftRng, canvas: &mut Canvas, map: &Map) -> Screensaver {
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let at = canvas.center_to_map_pt();
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let bounds = map.get_bounds();
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// TODO Ideally bounce off the edge of the map
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let goto = Pt2D::new(
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rng.gen_range(0.0, bounds.max_x),
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rng.gen_range(0.0, bounds.max_y),
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);
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canvas.cam_zoom = 10.0;
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canvas.center_on_map_pt(at);
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Screensaver {
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line: Line::new(at, goto),
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started: Instant::now(),
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}
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}
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fn update(
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&mut self,
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rng: &mut XorShiftRng,
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input: &mut UserInput,
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canvas: &mut Canvas,
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map: &Map,
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) {
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if input.nonblocking_is_update_event() {
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input.use_update_event();
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let dist_along = Duration::seconds(elapsed_seconds(self.started)) * SPEED;
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if dist_along < self.line.length() {
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canvas.center_on_map_pt(self.line.dist_along(dist_along));
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} else {
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*self = Screensaver::start_bounce(rng, canvas, map)
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}
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}
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}
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}
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fn splash_screen(
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raw_wizard: &mut Wizard,
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ctx: &mut EventCtx,
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ui: &mut UI,
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maybe_screensaver: &mut Option<(Screensaver, XorShiftRng)>,
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) -> Option<Transition> {
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let mut wizard = raw_wizard.wrap(ctx);
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let sandbox = "Sandbox mode";
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let load_map = "Load another map";
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let edit = "Edit map";
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let tutorial = "Tutorial";
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let debug = "Debug mode";
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let mission = "Mission Edit Mode";
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let abtest = "A/B Test Mode";
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let about = "About";
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let quit = "Quit";
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// TODO No hotkey for quit because it's just the normal menu escape?
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match wizard
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.choose_string_hotkeys(
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"Welcome to A/B Street!",
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vec![
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(hotkey(Key::S), sandbox),
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(hotkey(Key::L), load_map),
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(hotkey(Key::E), edit),
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(hotkey(Key::T), tutorial),
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(hotkey(Key::D), debug),
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(hotkey(Key::M), mission),
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(hotkey(Key::A), abtest),
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(None, about),
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(None, quit),
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],
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)?
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.as_str()
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{
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x if x == sandbox => Some(Transition::Push(Box::new(SandboxMode::new(ctx)))),
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x if x == load_map => {
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let current_map = ui.primary.map.get_name().to_string();
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if let Some((name, _)) = wizard.choose_something_no_keys::<String>(
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"Load which map?",
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Box::new(move || {
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abstutil::list_all_objects("maps", "")
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.into_iter()
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.filter(|(n, _)| n != ¤t_map)
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.collect()
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}),
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) {
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// This retains no state, but that's probably fine.
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let mut flags = ui.primary.current_flags.clone();
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flags.sim_flags.load = PathBuf::from(format!("../data/maps/{}.bin", name));
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*ui = UI::new(flags, ctx, false);
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// TODO want to clear wizard and screensaver as we leave this state.
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Some(Transition::Push(Box::new(SandboxMode::new(ctx))))
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} else if wizard.aborted() {
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Some(Transition::Replace(Box::new(SplashScreen {
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wizard: Wizard::new(),
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maybe_screensaver: maybe_screensaver.take(),
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})))
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} else {
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None
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}
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}
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x if x == edit => Some(Transition::Push(Box::new(EditMode::new(ctx, ui)))),
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x if x == tutorial => Some(Transition::Push(Box::new(TutorialMode::new(ctx, ui)))),
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x if x == debug => Some(Transition::Push(Box::new(DebugMode::new(ctx, ui)))),
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x if x == mission => Some(Transition::Push(Box::new(MissionEditMode::new(ctx, ui)))),
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x if x == abtest => Some(Transition::Push(Box::new(PickABTest::new()))),
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x if x == about => {
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if wizard.acknowledge(
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"About A/B Street",
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vec![
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"Author: Dustin Carlino (dabreegster@gmail.com)",
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"http://github.com/dabreegster/abstreet",
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"Map data from OpenStreetMap and King County GIS",
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"",
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"Press ENTER to continue",
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],
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) {
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Some(Transition::Replace(Box::new(SplashScreen {
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wizard: Wizard::new(),
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maybe_screensaver: maybe_screensaver.take(),
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})))
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} else {
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None
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}
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}
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x if x == quit => Some(Transition::Pop),
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_ => unreachable!(),
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}
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}
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