[−][src]Constant game::pregame::built_info::BUILT_TIME_UTC
pub const BUILT_TIME_UTC: &str = "Fri, 18 Sep 2020 15:00:52 +0000";
The built-time in RFC2822, UTC
+[−][src]Constant game::pregame::built_info::BUILT_TIME_UTC
pub const BUILT_TIME_UTC: &str = "Fri, 18 Sep 2020 15:44:39 +0000";
The built-time in RFC2822, UTC
[−][src]Function game::render::turn::make_block_geom
fn make_block_geom(
offset: f64,
pl: PolyLine,
width: Distance,
angle: Angle
) -> (Polygon, Polygon)
[−][src]Function game::render::turn::make_block_geom
fn make_block_geom(
offset: f64,
pl: PolyLine,
width: Distance,
angle: Angle
) -> (Polygon, Polygon)
[−][src]Function game::render::turn::make_circle_geom
fn make_circle_geom(
offset: f64,
pl: PolyLine,
angle: Angle
) -> (Polygon, Polygon)
[−][src]Function game::render::turn::make_circle_geom
fn make_circle_geom(
offset: f64,
pl: PolyLine,
angle: Angle
) -> (Polygon, Polygon)
[−][src]Module game::render::turn
Structs
+[−][src]Module game::render::turn
Structs
DrawMovement | |
DrawUberTurnGroup |
Constants
TURN_ICON_ARROW_LENGTH |
Functions
make_block_geom | |
make_circle_geom |
- Fields
id: MovementID
hitbox: Polygon
Implementations
impl DrawMovement
[src]
pub fn for_i(
prerender: &Prerender,
map: &Map,
cs: &ColorScheme,
i: IntersectionID,
idx: usize
) -> Vec<(DrawMovement, GeomBatch)>
[src]
prerender: &Prerender,
map: &Map,
cs: &ColorScheme,
i: IntersectionID,
idx: usize
) -> Vec<(DrawMovement, GeomBatch)>
pub fn draw_selected_movement(
&self,
app: &App,
batch: &mut GeomBatch,
next_priority: Option<TurnPriority>
)
[src]
&self,
app: &App,
batch: &mut GeomBatch,
next_priority: Option<TurnPriority>
)