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https://github.com/a-b-street/abstreet.git
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encoding ability to go to a border node in scenarios
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8e7021e958
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@ -32,7 +32,10 @@ use downcast::Any;
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use ezgui::{Color, GfxCtx, WrappedWizard};
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use map_model::{IntersectionID, Map};
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use objects::{Ctx, ID};
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use sim::{ABTest, Neighborhood, NeighborhoodBuilder, Scenario, Tick, WeightedUsizeChoice};
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use sim::{
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ABTest, Neighborhood, NeighborhoodBuilder, OriginDestination, Scenario, Tick,
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WeightedUsizeChoice,
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};
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use ui::PluginCtx;
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pub trait Plugin: Any {
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@ -133,3 +136,17 @@ pub fn choose_intersection(wizard: &mut WrappedWizard, query: &str) -> Option<In
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}),
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)
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}
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pub fn choose_origin_destination(
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map: &Map,
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wizard: &mut WrappedWizard,
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query: &str,
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) -> Option<OriginDestination> {
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let neighborhood = "Neighborhood";
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let border = "Border intersection";
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if wizard.choose_string(query, vec![neighborhood, border])? == neighborhood {
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choose_neighborhood(map, wizard, query).map(|n| OriginDestination::Neighborhood(n))
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} else {
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choose_intersection(wizard, query).map(|i| OriginDestination::Border(i))
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}
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}
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@ -3,8 +3,8 @@ use map_model::Map;
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use objects::{Ctx, SIM_SETUP};
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use piston::input::Key;
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use plugins::{
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choose_intersection, choose_neighborhood, input_tick, input_weighted_usize, load_scenario,
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Plugin, PluginCtx,
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choose_intersection, choose_neighborhood, choose_origin_destination, input_tick,
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input_weighted_usize, load_scenario, Plugin, PluginCtx,
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};
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use sim::{BorderSpawnOverTime, Neighborhood, Scenario, SeedParkedCars, SpawnOverTime};
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@ -151,11 +151,7 @@ fn edit_scenario(map: &Map, scenario: &mut Scenario, mut wizard: WrappedWizard)
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&mut wizard,
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"Where should the agents start?",
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)?,
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go_to_neighborhood: choose_neighborhood(
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map,
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&mut wizard,
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"Where should the agents go?",
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)?,
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goal: choose_origin_destination(map, &mut wizard, "Where should the agents go?")?,
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});
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}
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x if x == spawn_border => {
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@ -59,6 +59,14 @@ impl Intersection {
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self.roads.len() == 2
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}
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pub fn get_incoming_lanes(&self, map: &Map, lt: LaneType) -> Vec<LaneID> {
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self.incoming_lanes
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.iter()
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.filter(|l| map.get_l(**l).lane_type == lt)
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.map(|l| *l)
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.collect()
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}
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pub fn get_outgoing_lanes(&self, map: &Map, lt: LaneType) -> Vec<LaneID> {
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self.outgoing_lanes
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.iter()
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@ -4,8 +4,8 @@ use map_model::{BuildingID, BusRoute, BusStopID, LaneID, LaneType, Map, RoadID};
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use spawn::WalkingEndpoint;
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use std::collections::{BTreeSet, VecDeque};
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use {
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BorderSpawnOverTime, CarID, Event, MapEdits, PedestrianID, RouteID, Scenario, SeedParkedCars,
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Sim, SpawnOverTime, Tick, WeightedUsizeChoice,
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BorderSpawnOverTime, CarID, Event, MapEdits, OriginDestination, PedestrianID, RouteID,
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Scenario, SeedParkedCars, Sim, SpawnOverTime, Tick, WeightedUsizeChoice,
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};
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#[derive(StructOpt, Debug, Clone)]
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@ -223,7 +223,7 @@ impl Sim {
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start_tick: Tick::zero(),
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stop_tick: Tick::from_seconds(5),
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start_from_neighborhood: "_everywhere_".to_string(),
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go_to_neighborhood: "_everywhere_".to_string(),
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goal: OriginDestination::Neighborhood("_everywhere_".to_string()),
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}],
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border_spawn_over_time: map
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.all_incoming_borders()
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@ -275,7 +275,7 @@ impl Sim {
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start_tick: Tick::zero(),
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stop_tick: Tick::from_seconds(5),
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start_from_neighborhood: "_everywhere_".to_string(),
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go_to_neighborhood: "_everywhere_".to_string(),
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goal: OriginDestination::Neighborhood("_everywhere_".to_string()),
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}],
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border_spawn_over_time: map
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.all_incoming_borders()
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@ -61,7 +61,8 @@ pub use instrument::save_backtraces;
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use map_model::{BuildingID, LaneID, Trace, TurnID};
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use rand::{RngCore, SeedableRng, XorShiftRng};
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pub use scenario::{
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BorderSpawnOverTime, Neighborhood, NeighborhoodBuilder, Scenario, SeedParkedCars, SpawnOverTime,
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BorderSpawnOverTime, Neighborhood, NeighborhoodBuilder, OriginDestination, Scenario,
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SeedParkedCars, SpawnOverTime,
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};
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pub use sim::{Benchmark, Sim, Summary};
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pub use stats::SimStats;
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@ -19,6 +19,13 @@ pub struct Scenario {
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pub border_spawn_over_time: Vec<BorderSpawnOverTime>,
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}
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#[derive(Clone, Serialize, Deserialize, Debug)]
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pub enum OriginDestination {
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Neighborhood(String),
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// TODO A serialized Scenario won't last well as the map changes...
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Border(IntersectionID),
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}
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#[derive(Clone, Serialize, Deserialize, Debug)]
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pub struct SpawnOverTime {
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pub num_agents: usize,
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@ -26,7 +33,7 @@ pub struct SpawnOverTime {
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pub start_tick: Tick,
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pub stop_tick: Tick,
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pub start_from_neighborhood: String,
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pub go_to_neighborhood: String,
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pub goal: OriginDestination,
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}
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#[derive(Clone, Serialize, Deserialize, Debug)]
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@ -209,8 +216,13 @@ impl Scenario {
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if !neighborhoods.contains_key(&s.start_from_neighborhood) {
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panic!("Neighborhood {} isn't defined", s.start_from_neighborhood);
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}
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if !neighborhoods.contains_key(&s.go_to_neighborhood) {
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panic!("Neighborhood {} isn't defined", s.go_to_neighborhood);
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match s.goal {
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OriginDestination::Neighborhood(ref n) => {
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if !neighborhoods.contains_key(n) {
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panic!("Neighborhood {} isn't defined", n);
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}
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}
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_ => {}
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}
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for _ in 0..s.num_agents {
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@ -222,10 +234,6 @@ impl Scenario {
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.rng
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.choose(&bldgs_per_neighborhood[&s.start_from_neighborhood])
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.unwrap();
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let to_bldg = *sim
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.rng
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.choose(&bldgs_per_neighborhood[&s.go_to_neighborhood])
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.unwrap();
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// Will they drive or not?
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if let Some(parked_car) = sim
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@ -234,6 +242,14 @@ impl Scenario {
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.into_iter()
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.find(|p| !reserved_cars.contains(&p.car))
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{
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// TODO need to change driving goals too
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let to_bldg = match s.goal {
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OriginDestination::Neighborhood(ref n) => {
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*sim.rng.choose(&bldgs_per_neighborhood[n]).unwrap()
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}
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OriginDestination::Border(_) => BuildingID(42),
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};
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reserved_cars.insert(parked_car.car);
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sim.spawner.start_trip_using_parked_car(
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spawn_time,
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@ -245,11 +261,26 @@ impl Scenario {
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&mut sim.trips_state,
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);
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} else {
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let goal = match s.goal {
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OriginDestination::Neighborhood(ref n) => {
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WalkingEndpoint::Spot(SidewalkSpot::building(
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*sim.rng.choose(&bldgs_per_neighborhood[n]).unwrap(),
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map,
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))
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}
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// TODO get only element, and dont do this computation every iter
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OriginDestination::Border(i) => WalkingEndpoint::Border(
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i,
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map.get_i(i).get_incoming_lanes(map, LaneType::Sidewalk)[0],
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),
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};
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sim.spawner.start_trip_just_walking(
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spawn_time,
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map,
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WalkingEndpoint::Spot(SidewalkSpot::building(from_bldg, map)),
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to_bldg,
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BuildingID(42), // TODO tmp
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//goal,
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&mut sim.trips_state,
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);
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}
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