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https://github.com/a-b-street/abstreet.git
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Parallelize part of scenario spawning. One of the code paths calls
biking_connection, which does a slow graph floodfill. Prolet robot in Krakow: from 22.6s to 10.1s Because Krakow now uses separate sidewalks and they're not properly connected to the road graph yet, biking_connection has to search very far. The speedup isn't noticeable in other cases.
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@ -485,7 +485,7 @@ pub fn spawn_agents_around(i: IntersectionID, app: &mut App) {
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vec![vehicle_spec.clone()],
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);
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spawner.schedule_trip(
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person,
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person.id,
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now,
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TripSpec::VehicleAppearing {
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start_pos: Position::new(
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@ -509,7 +509,8 @@ pub fn spawn_agents_around(i: IntersectionID, app: &mut App) {
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} else if lane.is_walkable() {
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for _ in 0..5 {
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spawner.schedule_trip(
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sim.random_person(Scenario::rand_ped_speed(&mut rng), Vec::new()),
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sim.random_person(Scenario::rand_ped_speed(&mut rng), Vec::new())
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.id,
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now,
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TripSpec::JustWalking {
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start: SidewalkSpot::suddenly_appear(
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@ -6,7 +6,7 @@ use rand::{Rng, SeedableRng};
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use rand_xorshift::XorShiftRng;
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use serde::{Deserialize, Serialize};
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use abstutil::{prettyprint_usize, Counter, MapName, Timer};
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use abstutil::{prettyprint_usize, Counter, MapName, Parallelism, Timer};
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use geom::{Distance, Duration, LonLat, Speed, Time};
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use map_model::{
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BuildingID, BusRouteID, BusStopID, DirectedRoadID, Map, OffstreetParking, PathConstraints,
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@ -161,8 +161,8 @@ impl Scenario {
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}
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timer.start_iter("trips for People", self.people.len());
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let mut spawner = sim.make_spawner();
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let mut parked_cars: Vec<(Vehicle, BuildingID)> = Vec::new();
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let mut schedule_trips = Vec::new();
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for p in &self.people {
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timer.next();
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@ -191,8 +191,8 @@ impl Scenario {
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&mut tmp_rng,
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map,
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);
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spawner.schedule_trip(
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person,
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schedule_trips.push((
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person.id,
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t.depart,
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spec,
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t.trip.start(map),
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@ -200,10 +200,23 @@ impl Scenario {
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t.cancelled,
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t.modified,
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map,
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);
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));
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}
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}
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let mut spawner = sim.make_spawner();
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let results = timer.parallelize(
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"schedule trips",
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Parallelism::Fastest,
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schedule_trips,
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|tuple| {
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spawner.schedule_trip_fast(
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tuple.0, tuple.1, tuple.2, tuple.3, tuple.4, tuple.5, tuple.6, tuple.7,
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)
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},
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);
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spawner.schedule_trips(results);
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// parked_cars is stable over map edits, so don't fork.
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parked_cars.shuffle(rng);
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seed_parked_cars(parked_cars, sim, map, rng, timer);
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@ -8,8 +8,8 @@ use geom::{Duration, Time};
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use map_model::{BuildingID, BusRouteID, BusStopID, Map, PathConstraints, PathRequest, Position};
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use crate::{
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CarID, Command, DrivingGoal, OffMapLocation, Person, PersonID, Scheduler, SidewalkSpot,
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TripEndpoint, TripLeg, TripManager, TripMode, TripPurpose, VehicleType,
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CarID, Command, DrivingGoal, OffMapLocation, PersonID, Scheduler, SidewalkSpot, TripEndpoint,
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TripLeg, TripManager, TripMode, TripPurpose, VehicleType,
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};
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// TODO Some of these fields are unused now that we separately pass TripEndpoint
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@ -61,17 +61,19 @@ pub enum TripSpec {
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},
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}
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type TripSpawnPlan = (
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PersonID,
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Time,
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TripSpec,
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TripEndpoint,
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TripPurpose,
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bool,
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bool,
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);
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/// This structure is created temporarily by a Scenario or to interactively spawn agents.
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pub struct TripSpawner {
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trips: Vec<(
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PersonID,
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Time,
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TripSpec,
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TripEndpoint,
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TripPurpose,
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bool,
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bool,
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)>,
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trips: Vec<TripSpawnPlan>,
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}
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impl TripSpawner {
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@ -79,9 +81,11 @@ impl TripSpawner {
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TripSpawner { trips: Vec::new() }
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}
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pub fn schedule_trip(
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&mut self,
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person: &Person,
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/// Doesn't actually schedule anything yet; you can call this from multiple threads, then feed
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/// all the results to schedule_trips.
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pub fn schedule_trip_fast(
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&self,
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person: PersonID,
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start_time: Time,
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mut spec: TripSpec,
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trip_start: TripEndpoint,
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@ -89,7 +93,7 @@ impl TripSpawner {
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cancelled: bool,
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modified: bool,
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map: &Map,
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) {
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) -> TripSpawnPlan {
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// TODO We'll want to repeat this validation when we spawn stuff later for a second leg...
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match &spec {
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TripSpec::VehicleAppearing {
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@ -189,11 +193,32 @@ impl TripSpawner {
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TripSpec::Remote { .. } => {}
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};
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self.trips.push((
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person.id, start_time, spec, trip_start, purpose, cancelled, modified,
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(
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person, start_time, spec, trip_start, purpose, cancelled, modified,
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)
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}
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/// Immediately schedule the requested trip
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pub fn schedule_trip(
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&mut self,
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person: PersonID,
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start_time: Time,
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spec: TripSpec,
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trip_start: TripEndpoint,
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purpose: TripPurpose,
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cancelled: bool,
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modified: bool,
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map: &Map,
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) {
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self.trips.push(self.schedule_trip_fast(
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person, start_time, spec, trip_start, purpose, cancelled, modified, map,
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));
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}
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pub fn schedule_trips(&mut self, trips: Vec<TripSpawnPlan>) {
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self.trips.extend(trips);
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}
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pub fn finalize(
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mut self,
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map: &Map,
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