Make the lasso tool (buried in an old experiment in story mapping) a bit more usable, and lift it to widgetry

This commit is contained in:
Dustin Carlino 2022-02-24 08:19:11 +00:00
parent 9c0aedb575
commit 78e4fc3f80
3 changed files with 66 additions and 78 deletions

View File

@ -1,9 +1,10 @@
use serde::{Deserialize, Serialize};
use geom::{Distance, LonLat, PolyLine, Pt2D, Ring};
use geom::{Distance, LonLat, Pt2D, Ring};
use map_gui::render::DrawOptions;
use map_gui::tools::{ChooseSomething, PromptInput};
use widgetry::mapspace::{ObjectID, World, WorldOutcome};
use widgetry::tools::Lasso;
use widgetry::{
lctrl, Choice, Color, DrawBaselayer, EventCtx, GeomBatch, GfxCtx, HorizontalAlignment, Key,
Line, Outcome, Panel, SimpleState, State, Text, TextBox, VerticalAlignment, Widget,
@ -405,14 +406,14 @@ struct DrawFreehand {
impl State<App> for DrawFreehand {
fn event(&mut self, ctx: &mut EventCtx, _: &mut App) -> Transition {
if let Some(result) = self.lasso.event(ctx) {
if let Some(polygon) = self.lasso.event(ctx) {
let idx = self.new_idx;
return Transition::Multi(vec![
Transition::Pop,
Transition::ModifyState(Box::new(move |state, ctx, app| {
let editor = state.downcast_mut::<StoryMapEditor>().unwrap();
editor.story.markers.push(Marker {
pts: result.into_points(),
pts: polygon.into_points(),
label: String::new(),
});
@ -435,78 +436,3 @@ impl State<App> for DrawFreehand {
self.lasso.draw(g);
}
}
// TODO This should totally be an widgetry tool
struct Lasso {
pl: Option<PolyLine>,
}
impl Lasso {
fn new() -> Lasso {
Lasso { pl: None }
}
fn event(&mut self, ctx: &mut EventCtx) -> Option<Ring> {
if self.pl.is_none() {
if let Some(pt) = ctx.canvas.get_cursor_in_map_space() {
if ctx.input.left_mouse_button_pressed() {
self.pl = Some(PolyLine::must_new(vec![pt, pt.offset(0.1, 0.0)]));
}
}
return None;
}
if ctx.input.left_mouse_button_released() {
return Some(simplify(self.pl.take().unwrap().into_points()));
}
let current_pl = self.pl.as_ref().unwrap();
if ctx.redo_mouseover() {
if let Some(pt) = ctx.canvas.get_cursor_in_map_space() {
if let Ok(pl) = PolyLine::new(vec![current_pl.last_pt(), pt]) {
// Did we make a crossing?
if let Some((hit, _)) = current_pl.intersection(&pl) {
if let Some(slice) = current_pl.get_slice_starting_at(hit) {
return Some(simplify(slice.into_points()));
}
}
let mut pts = current_pl.points().clone();
pts.push(pt);
if let Ok(new) = PolyLine::new(pts) {
self.pl = Some(new);
}
}
}
}
None
}
fn draw(&self, g: &mut GfxCtx) {
if let Some(ref pl) = self.pl {
g.draw_polygon(
Color::RED.alpha(0.8),
pl.make_polygons(Distance::meters(5.0) / g.canvas.cam_zoom),
);
}
}
}
fn simplify(mut raw: Vec<Pt2D>) -> Ring {
// TODO This is eating some of the shapes entirely. Wasn't meant for this.
if false {
let pts = raw
.into_iter()
.map(|pt| lttb::DataPoint::new(pt.x(), pt.y()))
.collect();
let mut downsampled = Vec::new();
for pt in lttb::lttb(pts, 50) {
downsampled.push(Pt2D::new(pt.x, pt.y));
}
downsampled.push(downsampled[0]);
Ring::must_new(downsampled)
} else {
raw.push(raw[0]);
Ring::must_new(raw)
}
}

View File

@ -0,0 +1,60 @@
use geom::{Distance, PolyLine, Polygon, Pt2D, Ring};
use crate::{Color, EventCtx, GfxCtx};
/// Draw freehand polygons
pub struct Lasso {
points: Vec<Pt2D>,
}
impl Lasso {
pub fn new() -> Lasso {
Lasso { points: Vec::new() }
}
/// When this returns a polygon, the interaction is finished
pub fn event(&mut self, ctx: &mut EventCtx) -> Option<Polygon> {
if self.points.is_empty() {
if let Some(pt) = ctx.canvas.get_cursor_in_map_space() {
if ctx.input.left_mouse_button_pressed() {
self.points.push(pt);
}
}
return None;
}
if ctx.input.left_mouse_button_released() {
return self.finalize();
}
if ctx.redo_mouseover() {
if let Some(pt) = ctx.canvas.get_cursor_in_map_space() {
if self.points.last().as_ref().unwrap().dist_to(pt) > Distance::meters(0.1) {
self.points.push(pt);
}
}
}
None
}
pub fn draw(&self, g: &mut GfxCtx) {
if let Ok(pl) = PolyLine::new(self.points.clone()) {
g.draw_polygon(
Color::RED.alpha(0.8),
pl.make_polygons(Distance::meters(5.0) / g.canvas.cam_zoom),
);
}
}
fn finalize(&mut self) -> Option<Polygon> {
// TODO It's better if the user doesn't close the polygon themselves. When they try to,
// usually the result is the smaller polygon chunk
self.points.push(self.points[0]);
Some(
Ring::new(std::mem::take(&mut self.points))
.ok()?
.into_polygon()
.simplify(1.0),
)
}
}

View File

@ -1,9 +1,11 @@
mod lasso;
mod load;
mod popup;
pub(crate) mod screenshot;
mod url;
pub(crate) mod warper;
pub use lasso::Lasso;
pub use load::{FileLoader, FutureLoader, RawBytes};
pub use popup::PopupMsg;
pub use url::URLManager;