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restore center pts at the correct end... and then confirm that
intersection polygons look mostly better by restoring first
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@ -2,18 +2,16 @@
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## Geometry
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- bad polyline shifting remains... sr176
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- generalized_trim_back
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- breaks down when we have jagged lane endings due to polyline shift angle correction
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- sometimes a lane polyline hits the perpendicular of a trimmed road! where was this happening?
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- handle small roads again somehow?
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- try merging with roads and intersections, but with new trimmed road lengths
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- restoring pts happens at the WRONG END. :D
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- VERY overeager... ate half of the map
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- can we capture snapshots of it now somehow? I can think of one expensive way...
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- VERY overeager... ate half of the map
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- resulting polygons are sometimes bad... o40
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- deal with loop roads
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- deal with loop roads
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- manually draw a picture of the weird intersection to see what would look reasonable. i think we need original road bands from deleted stuff to make decent polygons.
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@ -8,20 +8,18 @@ pub fn short_roads(map: &mut InitialMap) {
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// o228
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merge(map, StableRoadID(311));
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/*
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// o201
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merge(map, StableRoadID(240));
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// o37
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merge(map, StableRoadID(91));
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// o40 -- this one includes a bad point!
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// o40
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merge(map, StableRoadID(59));
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// o25
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merge(map, StableRoadID(389));
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merge(map, StableRoadID(22));
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*/
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}
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if false {
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@ -31,7 +29,7 @@ pub fn short_roads(map: &mut InitialMap) {
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if let Some(r) = map
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.roads
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.values()
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.find(|r| r.trimmed_center_pts.length() < 3.0 * si::M)
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.find(|r| r.trimmed_center_pts.length() < 15.0 * si::M)
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{
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merge(map, r.id);
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} else {
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@ -96,48 +94,29 @@ fn merge(map: &mut InitialMap, merge_road: StableRoadID) {
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// TODO Ah, we can also wind up with multiple roads between the same intersections here. Should
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// probably auto-remove those too.
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// TODO Crazy polyline bugs happening from doing this. Sigh.
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// Restore the road geometry on the relevant side to its original length, since that can affect
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// the polygon. Note we can't just copy over the original points -- that'd clobber the other
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// side, requiring us to recalculate that polygon too.
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for id in &map.intersections[&keep_i].roads {
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let r = map.roads.get_mut(id).unwrap();
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// Safe to do 'else' here, because we removed the loop roads.
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if r.src_i == keep_i {
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if r.dst_i == keep_i {
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if let Some(append) = r
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.original_center_pts
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.get_slice_starting_at(r.trimmed_center_pts.last_pt())
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{
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let len1 = r.trimmed_center_pts.length();
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//println!("case1: for {}, {} EXTEND {}", r.id, r.trimmed_center_pts, append);
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r.trimmed_center_pts = r.trimmed_center_pts.clone().extend(&append);
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//println!("... yields {}\n\n", r.trimmed_center_pts);
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note(format!(
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"Restored pts for {}. {} -> {}",
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r.id,
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len1,
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r.trimmed_center_pts.length()
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));
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}
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} else {
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if let Some(prepend) = r
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.original_center_pts
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.get_slice_ending_at(r.trimmed_center_pts.first_pt())
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{
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let len1 = r.trimmed_center_pts.length();
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//println!("case2: for {}, {} EXTEND {}", r.id, prepend, r.trimmed_center_pts);
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r.trimmed_center_pts = prepend.extend(&r.trimmed_center_pts);
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//println!("... yields {}\n\n", r.trimmed_center_pts);
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note(format!(
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"Restored pts for {}. {} -> {}",
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r.id,
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len1,
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r.trimmed_center_pts.length()
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));
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}
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}
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}
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//let mut i = map.intersections.get_mut(&keep_i).unwrap();
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//i.polygon = geometry::intersection_polygon(i, &mut map.roads);
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let mut i = map.intersections.get_mut(&keep_i).unwrap();
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i.polygon = geometry::intersection_polygon(i, &mut map.roads);
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}
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