diff --git a/rustdoc/game/app/index.html b/rustdoc/game/app/index.html index 84533dee8a..692721de7d 100644 --- a/rustdoc/game/app/index.html +++ b/rustdoc/game/app/index.html @@ -1,5 +1,5 @@ game::app - Rust

[][src]Module game::app

Structs

+ Change settings

[][src]Module game::app

Structs

App

The top-level data that lasts through the entire game, no matter what state the game is in.

FindDelayedIntersections
Flags
PerMap

All of the state that's bound to a specific map.

PerObjectActions
SessionState
ShowEverything
ShowLayers

Traits

diff --git a/rustdoc/game/app/struct.App.html b/rustdoc/game/app/struct.App.html index 02ec229531..c7c4c063b2 100644 --- a/rustdoc/game/app/struct.App.html +++ b/rustdoc/game/app/struct.App.html @@ -9,8 +9,8 @@ }

The top-level data that lasts through the entire game, no matter what state the game is in.

Fields

primary: PerMapcs: ColorSchemeunzoomed_agents: UnzoomedAgentsopts: Optionsper_obj: PerObjectActionssession: SessionState

Static data that lasts the entire session. Use sparingly.

-

Implementations

impl App[src]

pub fn new(
    flags: Flags,
    opts: Options,
    ctx: &mut EventCtx<'_>,
    splash: bool
) -> App
[src]

pub fn has_prebaked(&self) -> Option<(&String, &String)>[src]

pub fn prebaked(&self) -> &Analytics[src]

pub fn set_prebaked(&mut self, prebaked: Option<(String, String, Analytics)>)[src]

pub fn map_switched(
    &mut self,
    ctx: &mut EventCtx<'_>,
    map: Map,
    sim: Sim,
    timer: &mut Timer<'_>
)
[src]

pub fn draw(
    &self,
    g: &mut GfxCtx<'_>,
    opts: DrawOptions,
    show_objs: &dyn ShowObject
)
[src]

pub fn recalculate_current_selection(&mut self, ctx: &EventCtx<'_>)[src]

Assumes some defaults.

-

pub fn mouseover_unzoomed_roads_and_intersections(
    &self,
    ctx: &EventCtx<'_>
) -> Option<ID>
[src]

pub fn mouseover_unzoomed_buildings(&self, ctx: &EventCtx<'_>) -> Option<ID>[src]

pub fn mouseover_unzoomed_everything(&self, ctx: &EventCtx<'_>) -> Option<ID>[src]

pub fn mouseover_debug_mode(
    &self,
    ctx: &EventCtx<'_>,
    show_objs: &dyn ShowObject
) -> Option<ID>
[src]

fn calculate_current_selection(
    &self,
    ctx: &EventCtx<'_>,
    show_objs: &dyn ShowObject,
    debug_mode: bool,
    unzoomed_roads_and_intersections: bool,
    unzoomed_buildings: bool
) -> Option<ID>
[src]

fn get_renderables_back_to_front<'a>(
    &'a self,
    bounds: Bounds,
    prerender: &Prerender,
    agents: &'a mut AgentCache,
    show_objs: &dyn ShowObject
) -> Vec<&'a (dyn Renderable + 'a)>
[src]

Auto Trait Implementations

impl !RefUnwindSafe for App

impl !Send for App

impl !Sync for App

impl Unpin for App

impl !UnwindSafe for App

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

Implementations

impl App[src]

pub fn new(
    flags: Flags,
    opts: Options,
    ctx: &mut EventCtx<'_>,
    splash: bool
) -> App
[src]

pub fn has_prebaked(&self) -> Option<(&String, &String)>[src]

pub fn prebaked(&self) -> &Analytics[src]

pub fn set_prebaked(&mut self, prebaked: Option<(String, String, Analytics)>)[src]

pub fn map_switched(
    &mut self,
    ctx: &mut EventCtx<'_>,
    map: Map,
    sim: Sim,
    timer: &mut Timer<'_>
)
[src]

pub fn draw(
    &self,
    g: &mut GfxCtx<'_>,
    opts: DrawOptions,
    show_objs: &dyn ShowObject
)
[src]

pub fn recalculate_current_selection(&mut self, ctx: &EventCtx<'_>)[src]

Assumes some defaults.

+

pub fn mouseover_unzoomed_roads_and_intersections(
    &self,
    ctx: &EventCtx<'_>
) -> Option<ID>
[src]

pub fn mouseover_unzoomed_buildings(&self, ctx: &EventCtx<'_>) -> Option<ID>[src]

pub fn mouseover_unzoomed_everything(&self, ctx: &EventCtx<'_>) -> Option<ID>[src]

pub fn mouseover_debug_mode(
    &self,
    ctx: &EventCtx<'_>,
    show_objs: &dyn ShowObject
) -> Option<ID>
[src]

fn calculate_current_selection(
    &self,
    ctx: &EventCtx<'_>,
    show_objs: &dyn ShowObject,
    debug_mode: bool,
    unzoomed_roads_and_intersections: bool,
    unzoomed_buildings: bool
) -> Option<ID>
[src]

fn get_renderables_back_to_front<'a>(
    &'a self,
    bounds: Bounds,
    prerender: &Prerender,
    agents: &'a mut AgentCache,
    show_objs: &dyn ShowObject
) -> Vec<&'a (dyn Renderable + 'a)>
[src]

Auto Trait Implementations

impl !RefUnwindSafe for App

impl !Send for App

impl !Sync for App

impl Unpin for App

impl !UnwindSafe for App

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Downcast for T where
    T: Any