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@ -209,9 +209,9 @@ call this to handle all other events. <a href="#method.other_event">Read more</a
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</div><h4 id="method.draw-33" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, _: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../src/game/edit/mod.rs.html#910-912" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Draw</p>
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</div><h4 id="method.draw_baselayer-32" class="method hidden"><code>pub fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
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</div><h4 id="method.on_destroy-32" class="method hidden"><code>pub fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
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</div></div><h3 id="impl-State%3CApp%3E-33" class="impl"><code class="in-band">impl State<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../../game/layer/struct.PickLayer.html" title="struct game::layer::PickLayer">PickLayer</a></code><a href="#impl-State%3CApp%3E-33" class="anchor"></a><a class="srclink" href="../../src/game/layer/mod.rs.html#155-261" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.event-33" class="method hidden"><code>fn <a href="#method.event" class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class="srclink" href="../../src/game/layer/mod.rs.html#156-251" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
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</div><h4 id="method.draw_baselayer-33" class="method hidden"><code>fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</code><a class="srclink" href="../../src/game/layer/mod.rs.html#253-255" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
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</div><h4 id="method.draw-34" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../src/game/layer/mod.rs.html#257-260" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Draw</p>
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</div></div><h3 id="impl-State%3CApp%3E-33" class="impl"><code class="in-band">impl State<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../../game/layer/struct.PickLayer.html" title="struct game::layer::PickLayer">PickLayer</a></code><a href="#impl-State%3CApp%3E-33" class="anchor"></a><a class="srclink" href="../../src/game/layer/mod.rs.html#156-265" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.event-33" class="method hidden"><code>fn <a href="#method.event" class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class="srclink" href="../../src/game/layer/mod.rs.html#157-255" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
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</div><h4 id="method.draw_baselayer-33" class="method hidden"><code>fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</code><a class="srclink" href="../../src/game/layer/mod.rs.html#257-259" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
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</div><h4 id="method.draw-34" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../src/game/layer/mod.rs.html#261-264" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Draw</p>
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</div><h4 id="method.on_destroy-33" class="method hidden"><code>pub fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
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</div></div><h3 id="impl-State%3CApp%3E-34" class="impl"><code class="in-band">impl State<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../../game/pregame/proposals/struct.Proposals.html" title="struct game::pregame::proposals::Proposals">Proposals</a></code><a href="#impl-State%3CApp%3E-34" class="anchor"></a><a class="srclink" href="../../src/game/pregame/proposals.rs.html#120-160" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.event-34" class="method hidden"><code>fn <a href="#method.event" class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class="srclink" href="../../src/game/pregame/proposals.rs.html#121-150" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
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</div><h4 id="method.draw_baselayer-34" class="method hidden"><code>fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</code><a class="srclink" href="../../src/game/pregame/proposals.rs.html#152-154" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
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@ -1,5 +1,5 @@
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `PANEL_PLACEMENT` constant in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, PANEL_PLACEMENT"><title>game::layer::PANEL_PLACEMENT - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script id="default-settings"></script><script src="../../storage.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../favicon.svg">
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<link rel="alternate icon" type="image/png" href="../../favicon-16x16.png">
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<link rel="alternate icon" type="image/png" href="../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc constant"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">☰</div><a href='../../game/index.html'><div class='logo-container rust-logo'><img src='../../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><p class="location"><a href="../index.html">game</a>::<wbr><a href="index.html">layer</a></p><div id="sidebar-vars" data-name="PANEL_PLACEMENT" data-ty="constant" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu"><img src="../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><script src="../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" class="help-button">?</button>
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<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Constant <a href="../index.html">game</a>::<wbr><a href="index.html">layer</a>::<wbr><a class="constant" href="">PANEL_PLACEMENT</a></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../src/game/layer/mod.rs.html#274-277" title="goto source code">[src]</a></span></h1><pre class="rust const">pub const PANEL_PLACEMENT: <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.tuple.html">(</a>HorizontalAlignment, VerticalAlignment<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.tuple.html">)</a>;</pre></section><section id="search" class="content hidden"></section><section class="footer"></section><div id="rustdoc-vars" data-root-path="../../" data-current-crate="game"></div>
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<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Constant <a href="../index.html">game</a>::<wbr><a href="index.html">layer</a>::<wbr><a class="constant" href="">PANEL_PLACEMENT</a></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../src/game/layer/mod.rs.html#278-281" title="goto source code">[src]</a></span></h1><pre class="rust const">pub const PANEL_PLACEMENT: <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.tuple.html">(</a>HorizontalAlignment, VerticalAlignment<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.tuple.html">)</a>;</pre></section><section id="search" class="content hidden"></section><section class="footer"></section><div id="rustdoc-vars" data-root-path="../../" data-current-crate="game"></div>
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<script src="../../main.js"></script><script defer src="../../search-index.js"></script></body></html>
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@ -0,0 +1,5 @@
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `CONTOUR_STEP_SIZE` constant in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, CONTOUR_STEP_SIZE"><title>game::layer::elevation::CONTOUR_STEP_SIZE - Rust</title><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled ><script id="default-settings"></script><script src="../../../storage.js"></script><noscript><link rel="stylesheet" href="../../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../../favicon.svg">
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<link rel="alternate icon" type="image/png" href="../../../favicon-16x16.png">
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<link rel="alternate icon" type="image/png" href="../../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../../down-arrow.svg");}</style></head><body class="rustdoc constant"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">☰</div><a href='../../../game/index.html'><div class='logo-container rust-logo'><img src='../../../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><p class="location"><a href="../../index.html">game</a>::<wbr><a href="../index.html">layer</a>::<wbr><a href="index.html">elevation</a></p><div id="sidebar-vars" data-name="CONTOUR_STEP_SIZE" data-ty="constant" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu"><img src="../../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><script src="../../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" class="help-button">?</button>
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<a id="settings-menu" href="../../../settings.html"><img src="../../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Constant <a href="../../index.html">game</a>::<wbr><a href="../index.html">layer</a>::<wbr><a href="index.html">elevation</a>::<wbr><a class="constant" href="">CONTOUR_STEP_SIZE</a></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../../src/game/layer/elevation.rs.html#151" title="goto source code">[src]</a></span></h1><pre class="rust const">const CONTOUR_STEP_SIZE: <a class="struct" href="../../../geom/distance/struct.Distance.html" title="struct geom::distance::Distance">Distance</a>;</pre></section><section id="search" class="content hidden"></section><section class="footer"></section><div id="rustdoc-vars" data-root-path="../../../" data-current-crate="game"></div>
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<script src="../../../main.js"></script><script defer src="../../../search-index.js"></script></body></html>
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@ -0,0 +1,5 @@
|
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `INTERSECTION_SEARCH_RADIUS` constant in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, INTERSECTION_SEARCH_RADIUS"><title>game::layer::elevation::INTERSECTION_SEARCH_RADIUS - Rust</title><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled ><script id="default-settings"></script><script src="../../../storage.js"></script><noscript><link rel="stylesheet" href="../../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../../favicon.svg">
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<link rel="alternate icon" type="image/png" href="../../../favicon-16x16.png">
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<link rel="alternate icon" type="image/png" href="../../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../../down-arrow.svg");}</style></head><body class="rustdoc constant"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">☰</div><a href='../../../game/index.html'><div class='logo-container rust-logo'><img src='../../../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><p class="location"><a href="../../index.html">game</a>::<wbr><a href="../index.html">layer</a>::<wbr><a href="index.html">elevation</a></p><div id="sidebar-vars" data-name="INTERSECTION_SEARCH_RADIUS" data-ty="constant" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu"><img src="../../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><script src="../../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" class="help-button">?</button>
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<a id="settings-menu" href="../../../settings.html"><img src="../../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Constant <a href="../../index.html">game</a>::<wbr><a href="../index.html">layer</a>::<wbr><a href="index.html">elevation</a>::<wbr><a class="constant" href="">INTERSECTION_SEARCH_RADIUS</a></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../../src/game/layer/elevation.rs.html#150" title="goto source code">[src]</a></span></h1><pre class="rust const">const INTERSECTION_SEARCH_RADIUS: <a class="struct" href="../../../geom/distance/struct.Distance.html" title="struct geom::distance::Distance">Distance</a>;</pre></section><section id="search" class="content hidden"></section><section class="footer"></section><div id="rustdoc-vars" data-root-path="../../../" data-current-crate="game"></div>
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<script src="../../../main.js"></script><script defer src="../../../search-index.js"></script></body></html>
|
5
rustdoc/game/layer/elevation/fn.make_contours.html
Normal file
5
rustdoc/game/layer/elevation/fn.make_contours.html
Normal file
@ -0,0 +1,5 @@
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `make_contours` fn in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, make_contours"><title>game::layer::elevation::make_contours - Rust</title><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled ><script id="default-settings"></script><script src="../../../storage.js"></script><noscript><link rel="stylesheet" href="../../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../../favicon.svg">
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<link rel="alternate icon" type="image/png" href="../../../favicon-16x16.png">
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<link rel="alternate icon" type="image/png" href="../../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../../down-arrow.svg");}</style></head><body class="rustdoc fn"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">☰</div><a href='../../../game/index.html'><div class='logo-container rust-logo'><img src='../../../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><p class="location"><a href="../../index.html">game</a>::<wbr><a href="../index.html">layer</a>::<wbr><a href="index.html">elevation</a></p><div id="sidebar-vars" data-name="make_contours" data-ty="fn" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu"><img src="../../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><script src="../../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" class="help-button">?</button>
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||||
<a id="settings-menu" href="../../../settings.html"><img src="../../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Function <a href="../../index.html">game</a>::<wbr><a href="../index.html">layer</a>::<wbr><a href="index.html">elevation</a>::<wbr><a class="fn" href="">make_contours</a></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../../src/game/layer/elevation.rs.html#222-310" title="goto source code">[src]</a></span></h1><pre class="rust fn">fn make_contours(<br> ctx: &mut EventCtx<'_>, <br> app: &<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>, <br> low: <a class="struct" href="../../../geom/distance/struct.Distance.html" title="struct geom::distance::Distance">Distance</a>, <br> high: <a class="struct" href="../../../geom/distance/struct.Distance.html" title="struct geom::distance::Distance">Distance</a><br>) -> <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.tuple.html">(</a><a class="struct" href="../../../geom/find_closest/struct.FindClosest.html" title="struct geom::find_closest::FindClosest">FindClosest</a><<a class="struct" href="../../../geom/distance/struct.Distance.html" title="struct geom::distance::Distance">Distance</a>>, Drawable<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.tuple.html">)</a></pre></section><section id="search" class="content hidden"></section><section class="footer"></section><div id="rustdoc-vars" data-root-path="../../../" data-current-crate="game"></div>
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<script src="../../../main.js"></script><script defer src="../../../search-index.js"></script></body></html>
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@ -1,6 +1,8 @@
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `elevation` mod in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, elevation"><title>game::layer::elevation - Rust</title><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled ><script id="default-settings"></script><script src="../../../storage.js"></script><noscript><link rel="stylesheet" href="../../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../../favicon.svg">
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<link rel="alternate icon" type="image/png" href="../../../favicon-16x16.png">
|
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<link rel="alternate icon" type="image/png" href="../../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../../down-arrow.svg");}</style></head><body class="rustdoc mod"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">☰</div><a href='../../../game/index.html'><div class='logo-container rust-logo'><img src='../../../rust-logo.png' alt='logo'></div></a><p class="location">Module elevation</p><div class="sidebar-elems"><div class="block items"><ul><li><a href="#structs">Structs</a></li></ul></div><p class="location"><a href="../../index.html">game</a>::<wbr><a href="../index.html">layer</a></p><div id="sidebar-vars" data-name="elevation" data-ty="mod" data-relpath="../"></div><script defer src="../sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu"><img src="../../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><script src="../../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" class="help-button">?</button>
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<a id="settings-menu" href="../../../settings.html"><img src="../../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Module <a href="../../index.html">game</a>::<wbr><a href="../index.html">layer</a>::<wbr><a class="mod" href="">elevation</a></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../../src/game/layer/elevation.rs.html#1-147" title="goto source code">[src]</a></span></h1><h2 id="structs" class="section-header"><a href="#structs">Structs</a></h2>
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<table><tr class="module-item"><td><a class="struct" href="struct.SteepStreets.html" title="game::layer::elevation::SteepStreets struct">SteepStreets</a></td><td class="docblock-short"></td></tr></table></section><section id="search" class="content hidden"></section><section class="footer"></section><div id="rustdoc-vars" data-root-path="../../../" data-current-crate="game"></div>
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<link rel="alternate icon" type="image/png" href="../../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../../down-arrow.svg");}</style></head><body class="rustdoc mod"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">☰</div><a href='../../../game/index.html'><div class='logo-container rust-logo'><img src='../../../rust-logo.png' alt='logo'></div></a><p class="location">Module elevation</p><div class="sidebar-elems"><div class="block items"><ul><li><a href="#structs">Structs</a></li><li><a href="#constants">Constants</a></li><li><a href="#functions">Functions</a></li></ul></div><p class="location"><a href="../../index.html">game</a>::<wbr><a href="../index.html">layer</a></p><div id="sidebar-vars" data-name="elevation" data-ty="mod" data-relpath="../"></div><script defer src="../sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu"><img src="../../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><script src="../../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" class="help-button">?</button>
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<a id="settings-menu" href="../../../settings.html"><img src="../../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Module <a href="../../index.html">game</a>::<wbr><a href="../index.html">layer</a>::<wbr><a class="mod" href="">elevation</a></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../../src/game/layer/elevation.rs.html#1-310" title="goto source code">[src]</a></span></h1><h2 id="structs" class="section-header"><a href="#structs">Structs</a></h2>
|
||||
<table><tr class="module-item"><td><a class="struct" href="struct.ElevationContours.html" title="game::layer::elevation::ElevationContours struct">ElevationContours</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="struct" href="struct.SteepStreets.html" title="game::layer::elevation::SteepStreets struct">SteepStreets</a></td><td class="docblock-short"></td></tr></table><h2 id="constants" class="section-header"><a href="#constants">Constants</a></h2>
|
||||
<table><tr class="module-item"><td><a class="constant" href="constant.CONTOUR_STEP_SIZE.html" title="game::layer::elevation::CONTOUR_STEP_SIZE constant">CONTOUR_STEP_SIZE</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="constant" href="constant.INTERSECTION_SEARCH_RADIUS.html" title="game::layer::elevation::INTERSECTION_SEARCH_RADIUS constant">INTERSECTION_SEARCH_RADIUS</a></td><td class="docblock-short"></td></tr></table><h2 id="functions" class="section-header"><a href="#functions">Functions</a></h2>
|
||||
<table><tr class="module-item"><td><a class="fn" href="fn.make_contours.html" title="game::layer::elevation::make_contours fn">make_contours</a></td><td class="docblock-short"></td></tr></table></section><section id="search" class="content hidden"></section><section class="footer"></section><div id="rustdoc-vars" data-root-path="../../../" data-current-crate="game"></div>
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<script src="../../../main.js"></script><script defer src="../../../search-index.js"></script></body></html>
|
@ -1 +1 @@
|
||||
initSidebarItems({"struct":[["SteepStreets",""]]});
|
||||
initSidebarItems({"constant":[["CONTOUR_STEP_SIZE",""],["INTERSECTION_SEARCH_RADIUS",""]],"fn":[["make_contours",""]],"struct":[["ElevationContours",""],["SteepStreets",""]]});
|
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rustdoc/game/layer/elevation/struct.ElevationContours.html
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rustdoc/game/layer/elevation/struct.ElevationContours.html
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `header` fn in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, header"><title>game::layer::header - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script id="default-settings"></script><script src="../../storage.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../favicon.svg">
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<link rel="alternate icon" type="image/png" href="../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc fn"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">☰</div><a href='../../game/index.html'><div class='logo-container rust-logo'><img src='../../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><p class="location"><a href="../index.html">game</a>::<wbr><a href="index.html">layer</a></p><div id="sidebar-vars" data-name="header" data-ty="fn" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu"><img src="../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><script src="../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" class="help-button">?</button>
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<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Function <a href="../index.html">game</a>::<wbr><a href="index.html">layer</a>::<wbr><a class="fn" href="">header</a></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../src/game/layer/mod.rs.html#264-272" title="goto source code">[src]</a></span></h1><pre class="rust fn">pub fn header(ctx: &mut EventCtx<'_>, name: &<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.str.html">str</a>) -> Widget</pre><div class="docblock"><p>Creates the top row for any layer panel.</p>
|
||||
<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Function <a href="../index.html">game</a>::<wbr><a href="index.html">layer</a>::<wbr><a class="fn" href="">header</a></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../src/game/layer/mod.rs.html#268-276" title="goto source code">[src]</a></span></h1><pre class="rust fn">pub fn header(ctx: &mut EventCtx<'_>, name: &<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.str.html">str</a>) -> Widget</pre><div class="docblock"><p>Creates the top row for any layer panel.</p>
|
||||
</div></section><section id="search" class="content hidden"></section><section class="footer"></section><div id="rustdoc-vars" data-root-path="../../" data-current-crate="game"></div>
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<script src="../../main.js"></script><script defer src="../../search-index.js"></script></body></html>
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@ -1,7 +1,7 @@
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `layer` mod in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, layer"><title>game::layer - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script id="default-settings"></script><script src="../../storage.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../favicon.svg">
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<link rel="alternate icon" type="image/png" href="../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc mod"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">☰</div><a href='../../game/index.html'><div class='logo-container rust-logo'><img src='../../rust-logo.png' alt='logo'></div></a><p class="location">Module layer</p><div class="sidebar-elems"><div class="block items"><ul><li><a href="#modules">Modules</a></li><li><a href="#structs">Structs</a></li><li><a href="#enums">Enums</a></li><li><a href="#constants">Constants</a></li><li><a href="#traits">Traits</a></li><li><a href="#functions">Functions</a></li></ul></div><p class="location"><a href="../index.html">game</a></p><div id="sidebar-vars" data-name="layer" data-ty="mod" data-relpath="../"></div><script defer src="../sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu"><img src="../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><script src="../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" class="help-button">?</button>
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<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Module <a href="../index.html">game</a>::<wbr><a class="mod" href="">layer</a></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../src/game/layer/mod.rs.html#1-277" title="goto source code">[src]</a></span></h1><h2 id="modules" class="section-header"><a href="#modules">Modules</a></h2>
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<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Module <a href="../index.html">game</a>::<wbr><a class="mod" href="">layer</a></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../src/game/layer/mod.rs.html#1-281" title="goto source code">[src]</a></span></h1><h2 id="modules" class="section-header"><a href="#modules">Modules</a></h2>
|
||||
<table><tr class="module-item"><td><a class="mod" href="elevation/index.html" title="game::layer::elevation mod">elevation</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="mod" href="favorites/index.html" title="game::layer::favorites mod">favorites</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="mod" href="map/index.html" title="game::layer::map mod">map</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="mod" href="pandemic/index.html" title="game::layer::pandemic mod">pandemic</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="mod" href="parking/index.html" title="game::layer::parking mod">parking</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="mod" href="population/index.html" title="game::layer::population mod">population</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="mod" href="traffic/index.html" title="game::layer::traffic mod">traffic</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="mod" href="transit/index.html" title="game::layer::transit mod">transit</a></td><td class="docblock-short"></td></tr></table><h2 id="structs" class="section-header"><a href="#structs">Structs</a></h2>
|
||||
<table><tr class="module-item"><td><a class="struct" href="struct.PickLayer.html" title="game::layer::PickLayer struct">PickLayer</a></td><td class="docblock-short"></td></tr></table><h2 id="enums" class="section-header"><a href="#enums">Enums</a></h2>
|
||||
<table><tr class="module-item"><td><a class="enum" href="enum.LayerOutcome.html" title="game::layer::LayerOutcome enum">LayerOutcome</a></td><td class="docblock-short"></td></tr></table><h2 id="constants" class="section-header"><a href="#constants">Constants</a></h2>
|
||||
|
@ -4,9 +4,9 @@
|
||||
<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Struct <a href="../index.html">game</a>::<wbr><a href="index.html">layer</a>::<wbr><a class="struct" href="">PickLayer</a></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../src/game/layer/mod.rs.html#51-53" title="goto source code">[src]</a></span></h1><div class="docblock type-decl hidden-by-usual-hider"><pre class="rust struct">pub struct PickLayer {
|
||||
panel: Panel,
|
||||
}</pre></div><h2 id="fields" class="fields small-section-header">
|
||||
Fields<a href="#fields" class="anchor"></a></h2><span id="structfield.panel" class="structfield small-section-header"><a href="#structfield.panel" class="anchor field"></a><code>panel: Panel</code></span><h2 id="implementations" class="small-section-header">Implementations<a href="#implementations" class="anchor"></a></h2><h3 id="impl" class="impl"><code class="in-band">impl <a class="struct" href="../../game/layer/struct.PickLayer.html" title="struct game::layer::PickLayer">PickLayer</a></code><a href="#impl" class="anchor"></a><a class="srclink" href="../../src/game/layer/mod.rs.html#55-153" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.update" class="method"><code>pub fn <a href="#method.update" class="fnname">update</a>(ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -> <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a><Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>>></code><a class="srclink" href="../../src/game/layer/mod.rs.html#56-77" title="goto source code">[src]</a></h4><h4 id="method.pick" class="method"><code>pub fn <a href="#method.pick" class="fnname">pick</a>(ctx: &mut EventCtx<'_>, app: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -> <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn State<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>>></code><a class="srclink" href="../../src/game/layer/mod.rs.html#79-152" title="goto source code">[src]</a></h4></div><h2 id="trait-implementations" class="small-section-header">Trait Implementations<a href="#trait-implementations" class="anchor"></a></h2><div id="trait-implementations-list"><h3 id="impl-State%3CApp%3E" class="impl"><code class="in-band">impl State<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../../game/layer/struct.PickLayer.html" title="struct game::layer::PickLayer">PickLayer</a></code><a href="#impl-State%3CApp%3E" class="anchor"></a><a class="srclink" href="../../src/game/layer/mod.rs.html#155-261" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.event" class="method hidden"><code>fn <a href="#method.event" class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class="srclink" href="../../src/game/layer/mod.rs.html#156-251" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div><h4 id="method.draw_baselayer" class="method hidden"><code>fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</code><a class="srclink" href="../../src/game/layer/mod.rs.html#253-255" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
|
||||
</div><h4 id="method.draw" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../src/game/layer/mod.rs.html#257-260" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Draw</p>
|
||||
Fields<a href="#fields" class="anchor"></a></h2><span id="structfield.panel" class="structfield small-section-header"><a href="#structfield.panel" class="anchor field"></a><code>panel: Panel</code></span><h2 id="implementations" class="small-section-header">Implementations<a href="#implementations" class="anchor"></a></h2><h3 id="impl" class="impl"><code class="in-band">impl <a class="struct" href="../../game/layer/struct.PickLayer.html" title="struct game::layer::PickLayer">PickLayer</a></code><a href="#impl" class="anchor"></a><a class="srclink" href="../../src/game/layer/mod.rs.html#55-154" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.update" class="method"><code>pub fn <a href="#method.update" class="fnname">update</a>(ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -> <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a><Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>>></code><a class="srclink" href="../../src/game/layer/mod.rs.html#56-77" title="goto source code">[src]</a></h4><h4 id="method.pick" class="method"><code>pub fn <a href="#method.pick" class="fnname">pick</a>(ctx: &mut EventCtx<'_>, app: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -> <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn State<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>>></code><a class="srclink" href="../../src/game/layer/mod.rs.html#79-153" title="goto source code">[src]</a></h4></div><h2 id="trait-implementations" class="small-section-header">Trait Implementations<a href="#trait-implementations" class="anchor"></a></h2><div id="trait-implementations-list"><h3 id="impl-State%3CApp%3E" class="impl"><code class="in-band">impl State<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../../game/layer/struct.PickLayer.html" title="struct game::layer::PickLayer">PickLayer</a></code><a href="#impl-State%3CApp%3E" class="anchor"></a><a class="srclink" href="../../src/game/layer/mod.rs.html#156-265" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.event" class="method hidden"><code>fn <a href="#method.event" class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class="srclink" href="../../src/game/layer/mod.rs.html#157-255" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div><h4 id="method.draw_baselayer" class="method hidden"><code>fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</code><a class="srclink" href="../../src/game/layer/mod.rs.html#257-259" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
|
||||
</div><h4 id="method.draw" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../src/game/layer/mod.rs.html#261-264" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Draw</p>
|
||||
</div><h4 id="method.on_destroy" class="method hidden"><code>pub fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
|
||||
</div></div></div><h2 id="synthetic-implementations" class="small-section-header">Auto Trait Implementations<a href="#synthetic-implementations" class="anchor"></a></h2><div id="synthetic-implementations-list"><h3 id="impl-RefUnwindSafe" class="impl"><code class="in-band">impl !<a class="trait" href="https://doc.rust-lang.org/nightly/std/panic/trait.RefUnwindSafe.html" title="trait std::panic::RefUnwindSafe">RefUnwindSafe</a> for <a class="struct" href="../../game/layer/struct.PickLayer.html" title="struct game::layer::PickLayer">PickLayer</a></code><a href="#impl-RefUnwindSafe" class="anchor"></a><a class="srclink" href="../../src/game/lib.rs.html#1" title="goto source code">[src]</a></h3><div class="impl-items"></div><h3 id="impl-Send" class="impl"><code class="in-band">impl !<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Send.html" title="trait core::marker::Send">Send</a> for <a class="struct" href="../../game/layer/struct.PickLayer.html" title="struct game::layer::PickLayer">PickLayer</a></code><a href="#impl-Send" class="anchor"></a><a class="srclink" href="../../src/game/lib.rs.html#1" title="goto source code">[src]</a></h3><div class="impl-items"></div><h3 id="impl-Sync" class="impl"><code class="in-band">impl !<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sync.html" title="trait core::marker::Sync">Sync</a> for <a class="struct" href="../../game/layer/struct.PickLayer.html" title="struct game::layer::PickLayer">PickLayer</a></code><a href="#impl-Sync" class="anchor"></a><a class="srclink" href="../../src/game/lib.rs.html#1" title="goto source code">[src]</a></h3><div class="impl-items"></div><h3 id="impl-Unpin" class="impl"><code class="in-band">impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Unpin.html" title="trait core::marker::Unpin">Unpin</a> for <a class="struct" href="../../game/layer/struct.PickLayer.html" title="struct game::layer::PickLayer">PickLayer</a></code><a href="#impl-Unpin" class="anchor"></a><a class="srclink" href="../../src/game/lib.rs.html#1" title="goto source code">[src]</a></h3><div class="impl-items"></div><h3 id="impl-UnwindSafe" class="impl"><code class="in-band">impl !<a class="trait" href="https://doc.rust-lang.org/nightly/std/panic/trait.UnwindSafe.html" title="trait std::panic::UnwindSafe">UnwindSafe</a> for <a class="struct" href="../../game/layer/struct.PickLayer.html" title="struct game::layer::PickLayer">PickLayer</a></code><a href="#impl-UnwindSafe" class="anchor"></a><a class="srclink" href="../../src/game/lib.rs.html#1" title="goto source code">[src]</a></h3><div class="impl-items"></div></div><h2 id="blanket-implementations" class="small-section-header">Blanket Implementations<a href="#blanket-implementations" class="anchor"></a></h2><div id="blanket-implementations-list"><h3 id="impl-Any" class="impl"><code class="in-band">impl<T> <a class="trait" href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html" title="trait core::any::Any">Any</a> for T <span class="where fmt-newline">where<br> T: 'static + ?<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>, </span></code><a href="#impl-Any" class="anchor"></a><a class="srclink" href="https://doc.rust-lang.org/nightly/src/core/any.rs.html#131-135" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.type_id" class="method hidden"><code>pub fn <a href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html#tymethod.type_id" class="fnname">type_id</a>(&self) -> <a class="struct" href="https://doc.rust-lang.org/nightly/core/any/struct.TypeId.html" title="struct core::any::TypeId">TypeId</a></code><a class="srclink" href="https://doc.rust-lang.org/nightly/src/core/any.rs.html#132" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Gets the <code>TypeId</code> of <code>self</code>. <a href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html#tymethod.type_id">Read more</a></p>
|
||||
</div></div><h3 id="impl-Borrow%3CT%3E" class="impl"><code class="in-band">impl<T> <a class="trait" href="https://doc.rust-lang.org/nightly/core/borrow/trait.Borrow.html" title="trait core::borrow::Borrow">Borrow</a><T> for T <span class="where fmt-newline">where<br> T: ?<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>, </span></code><a href="#impl-Borrow%3CT%3E" class="anchor"></a><a class="srclink" href="https://doc.rust-lang.org/nightly/src/core/borrow.rs.html#207-211" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.borrow" class="method hidden"><code>pub fn <a href="https://doc.rust-lang.org/nightly/core/borrow/trait.Borrow.html#tymethod.borrow" class="fnname">borrow</a>(&self) -> <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&</a>T</code><a class="srclink" href="https://doc.rust-lang.org/nightly/src/core/borrow.rs.html#208" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Immutably borrows from an owned value. <a href="https://doc.rust-lang.org/nightly/core/borrow/trait.Borrow.html#tymethod.borrow">Read more</a></p>
|
||||
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|
||||
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `BUILT_TIME_UTC` constant in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, BUILT_TIME_UTC"><title>game::pregame::built_info::BUILT_TIME_UTC - Rust</title><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled ><script id="default-settings"></script><script src="../../../storage.js"></script><noscript><link rel="stylesheet" href="../../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../../favicon.svg">
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||||
<link rel="alternate icon" type="image/png" href="../../../favicon-16x16.png">
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||||
<link rel="alternate icon" type="image/png" href="../../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../../down-arrow.svg");}</style></head><body class="rustdoc constant"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">☰</div><a href='../../../game/index.html'><div class='logo-container rust-logo'><img src='../../../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><p class="location"><a href="../../index.html">game</a>::<wbr><a href="../index.html">pregame</a>::<wbr><a href="index.html">built_info</a></p><div id="sidebar-vars" data-name="BUILT_TIME_UTC" data-ty="constant" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu"><img src="../../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><script src="../../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" class="help-button">?</button>
|
||||
<a id="settings-menu" href="../../../settings.html"><img src="../../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Constant <a href="../../index.html">game</a>::<wbr><a href="../index.html">pregame</a>::<wbr><a href="index.html">built_info</a>::<wbr><a class="constant" href="">BUILT_TIME_UTC</a></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../../src/game/home/runner/work/abstreet/abstreet/target/debug/build/game-e51c0a1cdd4549fe/out/built.rs.html#53" title="goto source code">[src]</a></span></h1><pre class="rust const">pub const BUILT_TIME_UTC: &<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.str.html">str</a> = "Fri, 26 Mar 2021 18:49:41 +0000";</pre><div class="docblock"><p>The built-time in RFC2822, UTC</p>
|
||||
<a id="settings-menu" href="../../../settings.html"><img src="../../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Constant <a href="../../index.html">game</a>::<wbr><a href="../index.html">pregame</a>::<wbr><a href="index.html">built_info</a>::<wbr><a class="constant" href="">BUILT_TIME_UTC</a></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../../src/game/home/runner/work/abstreet/abstreet/target/debug/build/game-e51c0a1cdd4549fe/out/built.rs.html#53" title="goto source code">[src]</a></span></h1><pre class="rust const">pub const BUILT_TIME_UTC: &<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.str.html">str</a> = "Fri, 26 Mar 2021 19:02:27 +0000";</pre><div class="docblock"><p>The built-time in RFC2822, UTC</p>
|
||||
</div></section><section id="search" class="content hidden"></section><section class="footer"></section><div id="rustdoc-vars" data-root-path="../../../" data-current-crate="game"></div>
|
||||
<script src="../../../main.js"></script><script defer src="../../../search-index.js"></script></body></html>
|
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@ -122,7 +122,7 @@
|
||||
<span class="doccomment">/// The output of `rustdoc -V`</span>
|
||||
<span class="kw">pub</span> <span class="kw">const</span> <span class="ident">RUSTDOC_VERSION</span>: <span class="kw-2">&</span><span class="ident">str</span> <span class="op">=</span> <span class="string">"rustdoc 1.51.0 (2fd73fabe 2021-03-23)"</span>;
|
||||
<span class="doccomment">/// The built-time in RFC2822, UTC</span>
|
||||
<span class="kw">pub</span> <span class="kw">const</span> <span class="ident">BUILT_TIME_UTC</span>: <span class="kw-2">&</span><span class="ident">str</span> <span class="op">=</span> <span class="string">"Fri, 26 Mar 2021 18:49:41 +0000"</span>;
|
||||
<span class="kw">pub</span> <span class="kw">const</span> <span class="ident">BUILT_TIME_UTC</span>: <span class="kw-2">&</span><span class="ident">str</span> <span class="op">=</span> <span class="string">"Fri, 26 Mar 2021 19:02:27 +0000"</span>;
|
||||
<span class="doccomment">/// The target architecture, given by `cfg!(target_arch)`.</span>
|
||||
<span class="kw">pub</span> <span class="kw">const</span> <span class="ident">CFG_TARGET_ARCH</span>: <span class="kw-2">&</span><span class="ident">str</span> <span class="op">=</span> <span class="string">"x86_64"</span>;
|
||||
<span class="doccomment">/// The endianness, given by `cfg!(target_endian)`.</span>
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||||
<span id="281">281</span>
|
||||
<span id="282">282</span>
|
||||
<span id="283">283</span>
|
||||
<span id="284">284</span>
|
||||
<span id="285">285</span>
|
||||
<span id="286">286</span>
|
||||
<span id="287">287</span>
|
||||
<span id="288">288</span>
|
||||
<span id="289">289</span>
|
||||
<span id="290">290</span>
|
||||
<span id="291">291</span>
|
||||
<span id="292">292</span>
|
||||
<span id="293">293</span>
|
||||
<span id="294">294</span>
|
||||
<span id="295">295</span>
|
||||
<span id="296">296</span>
|
||||
<span id="297">297</span>
|
||||
<span id="298">298</span>
|
||||
<span id="299">299</span>
|
||||
<span id="300">300</span>
|
||||
<span id="301">301</span>
|
||||
<span id="302">302</span>
|
||||
<span id="303">303</span>
|
||||
<span id="304">304</span>
|
||||
<span id="305">305</span>
|
||||
<span id="306">306</span>
|
||||
<span id="307">307</span>
|
||||
<span id="308">308</span>
|
||||
<span id="309">309</span>
|
||||
<span id="310">310</span>
|
||||
</pre><div class="example-wrap"><pre class="rust ">
|
||||
<span class="kw">use</span> <span class="ident">geom</span>::{<span class="ident">ArrowCap</span>, <span class="ident">Distance</span>, <span class="ident">PolyLine</span>, <span class="ident">Pt2D</span>};
|
||||
<span class="kw">use</span> <span class="ident">map_gui</span>::<span class="ident">tools</span>::<span class="ident">ColorDiscrete</span>;
|
||||
<span class="kw">use</span> <span class="ident">abstutil</span>::<span class="ident">Parallelism</span>;
|
||||
<span class="kw">use</span> <span class="ident">geom</span>::{<span class="ident">ArrowCap</span>, <span class="ident">Distance</span>, <span class="ident">FindClosest</span>, <span class="ident">PolyLine</span>, <span class="ident">Polygon</span>, <span class="ident">Pt2D</span>};
|
||||
<span class="kw">use</span> <span class="ident">map_gui</span>::<span class="ident">tools</span>::{<span class="ident">ColorDiscrete</span>, <span class="ident">ColorScale</span>, <span class="ident">Grid</span>};
|
||||
<span class="kw">use</span> <span class="ident">map_gui</span>::<span class="ident">ID</span>;
|
||||
<span class="kw">use</span> <span class="ident">widgetry</span>::{<span class="ident">Color</span>, <span class="ident">Drawable</span>, <span class="ident">EventCtx</span>, <span class="ident">GeomBatch</span>, <span class="ident">GfxCtx</span>, <span class="ident">Panel</span>, <span class="ident">Text</span>, <span class="ident">TextExt</span>, <span class="ident">Widget</span>};
|
||||
|
||||
@ -296,6 +460,168 @@
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
<span class="kw">const</span> <span class="ident">INTERSECTION_SEARCH_RADIUS</span>: <span class="ident">Distance</span> <span class="op">=</span> <span class="ident">Distance</span>::<span class="ident">const_meters</span>(<span class="number">300.0</span>);
|
||||
<span class="kw">const</span> <span class="ident">CONTOUR_STEP_SIZE</span>: <span class="ident">Distance</span> <span class="op">=</span> <span class="ident">Distance</span>::<span class="ident">const_meters</span>(<span class="number">15.0</span>);
|
||||
|
||||
<span class="kw">pub</span> <span class="kw">struct</span> <span class="ident">ElevationContours</span> {
|
||||
<span class="ident">tooltip</span>: <span class="prelude-ty">Option</span><span class="op"><</span><span class="ident">Text</span><span class="op">></span>,
|
||||
<span class="ident">closest_elevation</span>: <span class="ident">FindClosest</span><span class="op"><</span><span class="ident">Distance</span><span class="op">></span>,
|
||||
<span class="ident">unzoomed</span>: <span class="ident">Drawable</span>,
|
||||
<span class="ident">panel</span>: <span class="ident">Panel</span>,
|
||||
}
|
||||
|
||||
<span class="kw">impl</span> <span class="ident">Layer</span> <span class="kw">for</span> <span class="ident">ElevationContours</span> {
|
||||
<span class="kw">fn</span> <span class="ident">name</span>(<span class="kw-2">&</span><span class="self">self</span>) <span class="op">-</span><span class="op">></span> <span class="prelude-ty">Option</span><span class="op"><</span><span class="kw-2">&</span><span class="lifetime">'static</span> <span class="ident">str</span><span class="op">></span> {
|
||||
<span class="prelude-val">Some</span>(<span class="string">"elevation"</span>)
|
||||
}
|
||||
<span class="kw">fn</span> <span class="ident">event</span>(<span class="kw-2">&</span><span class="kw-2">mut</span> <span class="self">self</span>, <span class="ident">ctx</span>: <span class="kw-2">&</span><span class="kw-2">mut</span> <span class="ident">EventCtx</span>, <span class="ident">app</span>: <span class="kw-2">&</span><span class="kw-2">mut</span> <span class="ident">App</span>) <span class="op">-</span><span class="op">></span> <span class="prelude-ty">Option</span><span class="op"><</span><span class="ident">LayerOutcome</span><span class="op">></span> {
|
||||
<span class="kw">if</span> <span class="ident">ctx</span>.<span class="ident">redo_mouseover</span>() {
|
||||
<span class="self">self</span>.<span class="ident">tooltip</span> <span class="op">=</span> <span class="prelude-val">None</span>;
|
||||
<span class="kw">if</span> <span class="ident">ctx</span>.<span class="ident">canvas</span>.<span class="ident">cam_zoom</span> <span class="op"><</span> <span class="ident">app</span>.<span class="ident">opts</span>.<span class="ident">min_zoom_for_detail</span> {
|
||||
<span class="kw">if</span> <span class="kw">let</span> <span class="prelude-val">Some</span>(<span class="ident">pt</span>) <span class="op">=</span> <span class="ident">ctx</span>.<span class="ident">canvas</span>.<span class="ident">get_cursor_in_map_space</span>() {
|
||||
<span class="kw">if</span> <span class="kw">let</span> <span class="prelude-val">Some</span>((<span class="ident">elevation</span>, <span class="kw">_</span>)) <span class="op">=</span> <span class="self">self</span>
|
||||
.<span class="ident">closest_elevation</span>
|
||||
.<span class="ident">closest_pt</span>(<span class="ident">pt</span>, <span class="ident">INTERSECTION_SEARCH_RADIUS</span>)
|
||||
{
|
||||
<span class="self">self</span>.<span class="ident">tooltip</span> <span class="op">=</span> <span class="prelude-val">Some</span>(<span class="ident">Text</span>::<span class="ident">from</span>(<span class="macro">format</span><span class="macro">!</span>(<span class="string">"Elevation: {}"</span>, <span class="ident">elevation</span>)));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
<span class="ident">Layer</span>::<span class="ident">simple_event</span>(<span class="ident">ctx</span>, <span class="kw-2">&</span><span class="kw-2">mut</span> <span class="self">self</span>.<span class="ident">panel</span>)
|
||||
}
|
||||
<span class="kw">fn</span> <span class="ident">draw</span>(<span class="kw-2">&</span><span class="self">self</span>, <span class="ident">g</span>: <span class="kw-2">&</span><span class="kw-2">mut</span> <span class="ident">GfxCtx</span>, <span class="ident">app</span>: <span class="kw-2">&</span><span class="ident">App</span>) {
|
||||
<span class="self">self</span>.<span class="ident">panel</span>.<span class="ident">draw</span>(<span class="ident">g</span>);
|
||||
<span class="kw">if</span> <span class="ident">g</span>.<span class="ident">canvas</span>.<span class="ident">cam_zoom</span> <span class="op"><</span> <span class="ident">app</span>.<span class="ident">opts</span>.<span class="ident">min_zoom_for_detail</span> {
|
||||
<span class="ident">g</span>.<span class="ident">redraw</span>(<span class="kw-2">&</span><span class="self">self</span>.<span class="ident">unzoomed</span>);
|
||||
}
|
||||
<span class="kw">if</span> <span class="kw">let</span> <span class="prelude-val">Some</span>(<span class="kw-2">ref</span> <span class="ident">txt</span>) <span class="op">=</span> <span class="self">self</span>.<span class="ident">tooltip</span> {
|
||||
<span class="ident">g</span>.<span class="ident">draw_mouse_tooltip</span>(<span class="ident">txt</span>.<span class="ident">clone</span>());
|
||||
}
|
||||
}
|
||||
<span class="kw">fn</span> <span class="ident">draw_minimap</span>(<span class="kw-2">&</span><span class="self">self</span>, <span class="ident">g</span>: <span class="kw-2">&</span><span class="kw-2">mut</span> <span class="ident">GfxCtx</span>) {
|
||||
<span class="ident">g</span>.<span class="ident">redraw</span>(<span class="kw-2">&</span><span class="self">self</span>.<span class="ident">unzoomed</span>);
|
||||
}
|
||||
}
|
||||
|
||||
<span class="kw">impl</span> <span class="ident">ElevationContours</span> {
|
||||
<span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">new</span>(<span class="ident">ctx</span>: <span class="kw-2">&</span><span class="kw-2">mut</span> <span class="ident">EventCtx</span>, <span class="ident">app</span>: <span class="kw-2">&</span><span class="ident">App</span>) <span class="op">-</span><span class="op">></span> <span class="ident">ElevationContours</span> {
|
||||
<span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">low</span> <span class="op">=</span> <span class="ident">Distance</span>::<span class="ident">ZERO</span>;
|
||||
<span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">high</span> <span class="op">=</span> <span class="ident">Distance</span>::<span class="ident">ZERO</span>;
|
||||
<span class="kw">for</span> <span class="ident">i</span> <span class="kw">in</span> <span class="ident">app</span>.<span class="ident">primary</span>.<span class="ident">map</span>.<span class="ident">all_intersections</span>() {
|
||||
<span class="ident">low</span> <span class="op">=</span> <span class="ident">low</span>.<span class="ident">min</span>(<span class="ident">i</span>.<span class="ident">elevation</span>);
|
||||
<span class="ident">high</span> <span class="op">=</span> <span class="ident">high</span>.<span class="ident">max</span>(<span class="ident">i</span>.<span class="ident">elevation</span>);
|
||||
}
|
||||
|
||||
<span class="kw">let</span> (<span class="ident">closest_elevation</span>, <span class="ident">unzoomed</span>) <span class="op">=</span> <span class="ident">make_contours</span>(<span class="ident">ctx</span>, <span class="ident">app</span>, <span class="ident">low</span>, <span class="ident">high</span>);
|
||||
|
||||
<span class="kw">let</span> <span class="ident">panel</span> <span class="op">=</span> <span class="ident">Panel</span>::<span class="ident">new</span>(<span class="ident">Widget</span>::<span class="ident">col</span>(<span class="macro">vec</span><span class="macro">!</span>[
|
||||
<span class="ident">header</span>(<span class="ident">ctx</span>, <span class="string">"Elevation"</span>),
|
||||
<span class="macro">format</span><span class="macro">!</span>(<span class="string">"Elevation from {} to {}"</span>, <span class="ident">low</span>, <span class="ident">high</span>).<span class="ident">text_widget</span>(<span class="ident">ctx</span>),
|
||||
]))
|
||||
.<span class="ident">aligned_pair</span>(<span class="ident">PANEL_PLACEMENT</span>)
|
||||
.<span class="ident">build</span>(<span class="ident">ctx</span>);
|
||||
|
||||
<span class="ident">ElevationContours</span> {
|
||||
<span class="ident">tooltip</span>: <span class="prelude-val">None</span>,
|
||||
<span class="ident">closest_elevation</span>,
|
||||
<span class="ident">unzoomed</span>,
|
||||
<span class="ident">panel</span>,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
<span class="kw">fn</span> <span class="ident">make_contours</span>(
|
||||
<span class="ident">ctx</span>: <span class="kw-2">&</span><span class="kw-2">mut</span> <span class="ident">EventCtx</span>,
|
||||
<span class="ident">app</span>: <span class="kw-2">&</span><span class="ident">App</span>,
|
||||
<span class="ident">low</span>: <span class="ident">Distance</span>,
|
||||
<span class="ident">high</span>: <span class="ident">Distance</span>,
|
||||
) <span class="op">-</span><span class="op">></span> (<span class="ident">FindClosest</span><span class="op"><</span><span class="ident">Distance</span><span class="op">></span>, <span class="ident">Drawable</span>) {
|
||||
<span class="kw">let</span> <span class="ident">bounds</span> <span class="op">=</span> <span class="ident">app</span>.<span class="ident">primary</span>.<span class="ident">map</span>.<span class="ident">get_bounds</span>();
|
||||
<span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">closest</span> <span class="op">=</span> <span class="ident">FindClosest</span>::<span class="ident">new</span>(<span class="ident">bounds</span>);
|
||||
<span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">batch</span> <span class="op">=</span> <span class="ident">GeomBatch</span>::<span class="ident">new</span>();
|
||||
|
||||
<span class="ident">ctx</span>.<span class="ident">loading_screen</span>(<span class="string">"generate contours"</span>, <span class="op">|</span><span class="kw">_</span>, <span class="ident">timer</span><span class="op">|</span> {
|
||||
<span class="ident">timer</span>.<span class="ident">start</span>(<span class="string">"gather input"</span>);
|
||||
|
||||
<span class="kw">let</span> <span class="ident">resolution_m</span> <span class="op">=</span> <span class="number">30.0</span>;
|
||||
<span class="comment">// Elevation in meters</span>
|
||||
<span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">grid</span>: <span class="ident">Grid</span><span class="op"><</span><span class="ident">f64</span><span class="op">></span> <span class="op">=</span> <span class="ident">Grid</span>::<span class="ident">new</span>(
|
||||
(<span class="ident">bounds</span>.<span class="ident">width</span>() <span class="op">/</span> <span class="ident">resolution_m</span>).<span class="ident">ceil</span>() <span class="kw">as</span> <span class="ident">usize</span>,
|
||||
(<span class="ident">bounds</span>.<span class="ident">height</span>() <span class="op">/</span> <span class="ident">resolution_m</span>).<span class="ident">ceil</span>() <span class="kw">as</span> <span class="ident">usize</span>,
|
||||
<span class="number">0.0</span>,
|
||||
);
|
||||
|
||||
<span class="comment">// Since gaps in the grid mess stuff up, just fill out each grid cell. Explicitly do the</span>
|
||||
<span class="comment">// interpolation to the nearest measurement we have.</span>
|
||||
<span class="kw">for</span> <span class="ident">i</span> <span class="kw">in</span> <span class="ident">app</span>.<span class="ident">primary</span>.<span class="ident">map</span>.<span class="ident">all_intersections</span>() {
|
||||
<span class="comment">// TODO Or maybe even just the center?</span>
|
||||
<span class="ident">closest</span>.<span class="ident">add</span>(<span class="ident">i</span>.<span class="ident">elevation</span>, <span class="ident">i</span>.<span class="ident">polygon</span>.<span class="ident">points</span>());
|
||||
}
|
||||
<span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">indices</span> <span class="op">=</span> <span class="ident">Vec</span>::<span class="ident">new</span>();
|
||||
<span class="kw">for</span> <span class="ident">x</span> <span class="kw">in</span> <span class="number">0</span>..<span class="ident">grid</span>.<span class="ident">width</span> {
|
||||
<span class="kw">for</span> <span class="ident">y</span> <span class="kw">in</span> <span class="number">0</span>..<span class="ident">grid</span>.<span class="ident">height</span> {
|
||||
<span class="ident">indices</span>.<span class="ident">push</span>((<span class="ident">x</span>, <span class="ident">y</span>));
|
||||
}
|
||||
}
|
||||
<span class="kw">for</span> (<span class="ident">idx</span>, <span class="ident">elevation</span>) <span class="kw">in</span>
|
||||
<span class="ident">timer</span>.<span class="ident">parallelize</span>(<span class="string">"fill out grid"</span>, <span class="ident">Parallelism</span>::<span class="ident">Fastest</span>, <span class="ident">indices</span>, <span class="op">|</span>(<span class="ident">x</span>, <span class="ident">y</span>)<span class="op">|</span> {
|
||||
<span class="kw">let</span> <span class="ident">pt</span> <span class="op">=</span> <span class="ident">Pt2D</span>::<span class="ident">new</span>((<span class="ident">x</span> <span class="kw">as</span> <span class="ident">f64</span>) <span class="op">*</span> <span class="ident">resolution_m</span>, (<span class="ident">y</span> <span class="kw">as</span> <span class="ident">f64</span>) <span class="op">*</span> <span class="ident">resolution_m</span>);
|
||||
<span class="kw">let</span> <span class="ident">elevation</span> <span class="op">=</span> <span class="kw">match</span> <span class="ident">closest</span>.<span class="ident">closest_pt</span>(<span class="ident">pt</span>, <span class="ident">INTERSECTION_SEARCH_RADIUS</span>) {
|
||||
<span class="prelude-val">Some</span>((<span class="ident">e</span>, <span class="kw">_</span>)) <span class="op">=</span><span class="op">></span> <span class="ident">e</span>,
|
||||
<span class="comment">// No intersections nearby... assume ocean?</span>
|
||||
<span class="prelude-val">None</span> <span class="op">=</span><span class="op">></span> <span class="ident">Distance</span>::<span class="ident">ZERO</span>,
|
||||
};
|
||||
(<span class="ident">grid</span>.<span class="ident">idx</span>(<span class="ident">x</span>, <span class="ident">y</span>), <span class="ident">elevation</span>)
|
||||
})
|
||||
{
|
||||
<span class="ident">grid</span>.<span class="ident">data</span>[<span class="ident">idx</span>] <span class="op">=</span> <span class="ident">elevation</span>.<span class="ident">inner_meters</span>();
|
||||
}
|
||||
<span class="ident">timer</span>.<span class="ident">stop</span>(<span class="string">"gather input"</span>);
|
||||
|
||||
<span class="ident">timer</span>.<span class="ident">start</span>(<span class="string">"calculate contours"</span>);
|
||||
<span class="comment">// Generate polygons covering the contour line where the cost in the grid crosses these</span>
|
||||
<span class="comment">// threshold values.</span>
|
||||
<span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">thresholds</span>: <span class="ident">Vec</span><span class="op"><</span><span class="ident">f64</span><span class="op">></span> <span class="op">=</span> <span class="ident">Vec</span>::<span class="ident">new</span>();
|
||||
<span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">x</span> <span class="op">=</span> <span class="ident">low</span>;
|
||||
<span class="kw">while</span> <span class="ident">x</span> <span class="op"><</span> <span class="ident">high</span> {
|
||||
<span class="ident">thresholds</span>.<span class="ident">push</span>(<span class="ident">x</span>.<span class="ident">inner_meters</span>());
|
||||
<span class="ident">x</span> <span class="op">+</span><span class="op">=</span> <span class="ident">CONTOUR_STEP_SIZE</span>;
|
||||
}
|
||||
<span class="comment">// And color the polygon for each threshold</span>
|
||||
<span class="kw">let</span> <span class="ident">scale</span> <span class="op">=</span> <span class="ident">ColorScale</span>(<span class="macro">vec</span><span class="macro">!</span>[<span class="ident">Color</span>::<span class="ident">WHITE</span>, <span class="ident">Color</span>::<span class="ident">RED</span>]);
|
||||
<span class="kw">let</span> <span class="ident">colors</span>: <span class="ident">Vec</span><span class="op"><</span><span class="ident">Color</span><span class="op">></span> <span class="op">=</span> (<span class="number">0</span>..<span class="ident">thresholds</span>.<span class="ident">len</span>())
|
||||
.<span class="ident">map</span>(<span class="op">|</span><span class="ident">i</span><span class="op">|</span> <span class="ident">scale</span>.<span class="ident">eval</span>((<span class="ident">i</span> <span class="kw">as</span> <span class="ident">f64</span>) <span class="op">/</span> (<span class="ident">thresholds</span>.<span class="ident">len</span>() <span class="kw">as</span> <span class="ident">f64</span>)))
|
||||
.<span class="ident">collect</span>();
|
||||
<span class="kw">let</span> <span class="ident">smooth</span> <span class="op">=</span> <span class="bool-val">false</span>;
|
||||
<span class="kw">let</span> <span class="ident">c</span> <span class="op">=</span> <span class="ident">contour</span>::<span class="ident">ContourBuilder</span>::<span class="ident">new</span>(<span class="ident">grid</span>.<span class="ident">width</span> <span class="kw">as</span> <span class="ident">u32</span>, <span class="ident">grid</span>.<span class="ident">height</span> <span class="kw">as</span> <span class="ident">u32</span>, <span class="ident">smooth</span>);
|
||||
<span class="kw">let</span> <span class="ident">features</span> <span class="op">=</span> <span class="ident">c</span>.<span class="ident">contours</span>(<span class="kw-2">&</span><span class="ident">grid</span>.<span class="ident">data</span>, <span class="kw-2">&</span><span class="ident">thresholds</span>).<span class="ident">unwrap</span>();
|
||||
<span class="ident">timer</span>.<span class="ident">stop</span>(<span class="string">"calculate contours"</span>);
|
||||
|
||||
<span class="ident">timer</span>.<span class="ident">start_iter</span>(<span class="string">"draw"</span>, <span class="ident">features</span>.<span class="ident">len</span>());
|
||||
<span class="kw">for</span> (<span class="ident">feature</span>, <span class="ident">color</span>) <span class="kw">in</span> <span class="ident">features</span>.<span class="ident">into_iter</span>().<span class="ident">zip</span>(<span class="ident">colors</span>) {
|
||||
<span class="ident">timer</span>.<span class="ident">next</span>();
|
||||
<span class="kw">match</span> <span class="ident">feature</span>.<span class="ident">geometry</span>.<span class="ident">unwrap</span>().<span class="ident">value</span> {
|
||||
<span class="ident">geojson</span>::<span class="ident">Value</span>::<span class="ident">MultiPolygon</span>(<span class="ident">polygons</span>) <span class="op">=</span><span class="op">></span> {
|
||||
<span class="kw">for</span> <span class="ident">p</span> <span class="kw">in</span> <span class="ident">polygons</span> {
|
||||
<span class="kw">if</span> <span class="kw">let</span> <span class="prelude-val">Ok</span>(<span class="ident">p</span>) <span class="op">=</span> <span class="ident">Polygon</span>::<span class="ident">from_geojson</span>(<span class="kw-2">&</span><span class="ident">p</span>) {
|
||||
<span class="kw">let</span> <span class="ident">poly</span> <span class="op">=</span> <span class="ident">p</span>.<span class="ident">scale</span>(<span class="ident">resolution_m</span>);
|
||||
<span class="kw">if</span> <span class="kw">let</span> <span class="prelude-val">Ok</span>(<span class="ident">x</span>) <span class="op">=</span> <span class="ident">poly</span>.<span class="ident">to_outline</span>(<span class="ident">Distance</span>::<span class="ident">meters</span>(<span class="number">10.0</span>)) {
|
||||
<span class="ident">batch</span>.<span class="ident">push</span>(<span class="ident">Color</span>::<span class="ident">BLACK</span>, <span class="ident">x</span>);
|
||||
}
|
||||
<span class="ident">batch</span>.<span class="ident">push</span>(<span class="ident">color</span>.<span class="ident">alpha</span>(<span class="number">0.2</span>), <span class="ident">poly</span>);
|
||||
}
|
||||
}
|
||||
}
|
||||
<span class="kw">_</span> <span class="op">=</span><span class="op">></span> <span class="macro">unreachable</span><span class="macro">!</span>(),
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
(<span class="ident">closest</span>, <span class="ident">batch</span>.<span class="ident">upload</span>(<span class="ident">ctx</span>))
|
||||
}
|
||||
</pre></div>
|
||||
</section><section id="search" class="content hidden"></section><section class="footer"></section><div id="rustdoc-vars" data-root-path="../../../" data-current-crate="game"></div>
|
||||
<script src="../../../main.js"></script><script src="../../../source-script.js"></script><script src="../../../source-files.js"></script><script defer src="../../../search-index.js"></script></body></html>
|
@ -278,6 +278,10 @@
|
||||
<span id="275">275</span>
|
||||
<span id="276">276</span>
|
||||
<span id="277">277</span>
|
||||
<span id="278">278</span>
|
||||
<span id="279">279</span>
|
||||
<span id="280">280</span>
|
||||
<span id="281">281</span>
|
||||
</pre><div class="example-wrap"><pre class="rust ">
|
||||
<span class="kw">use</span> <span class="ident">map_gui</span>::<span class="ident">tools</span>::{<span class="ident">grey_out_map</span>, <span class="ident">HeatmapOptions</span>};
|
||||
<span class="kw">use</span> <span class="ident">sim</span>::<span class="ident">AgentType</span>;
|
||||
@ -407,6 +411,7 @@
|
||||
<span class="ident">btn</span>(<span class="string">"amenities"</span>, <span class="ident">Key</span>::<span class="ident">A</span>),
|
||||
<span class="ident">btn</span>(<span class="string">"backpressure"</span>, <span class="ident">Key</span>::<span class="ident">Z</span>),
|
||||
<span class="ident">btn</span>(<span class="string">"steep streets"</span>, <span class="ident">Key</span>::<span class="ident">V</span>),
|
||||
<span class="ident">btn</span>(<span class="string">"elevation"</span>, <span class="ident">Key</span>::<span class="ident">G</span>),
|
||||
<span class="ident">btn</span>(<span class="string">"parking efficiency"</span>, <span class="ident">Key</span>::<span class="ident">O</span>),
|
||||
<span class="ident">btn</span>(<span class="string">"blackholes"</span>, <span class="ident">Key</span>::<span class="ident">L</span>),
|
||||
<span class="ident">btn</span>(<span class="string">"congestion caps"</span>, <span class="ident">Key</span>::<span class="ident">C</span>),
|
||||
@ -456,6 +461,9 @@
|
||||
<span class="string">"steep streets"</span> <span class="op">=</span><span class="op">></span> {
|
||||
<span class="ident">app</span>.<span class="ident">primary</span>.<span class="ident">layer</span> <span class="op">=</span> <span class="prelude-val">Some</span>(<span class="ident">Box</span>::<span class="ident">new</span>(<span class="ident">elevation</span>::<span class="ident">SteepStreets</span>::<span class="ident">new</span>(<span class="ident">ctx</span>, <span class="ident">app</span>)));
|
||||
}
|
||||
<span class="string">"elevation"</span> <span class="op">=</span><span class="op">></span> {
|
||||
<span class="ident">app</span>.<span class="ident">primary</span>.<span class="ident">layer</span> <span class="op">=</span> <span class="prelude-val">Some</span>(<span class="ident">Box</span>::<span class="ident">new</span>(<span class="ident">elevation</span>::<span class="ident">ElevationContours</span>::<span class="ident">new</span>(<span class="ident">ctx</span>, <span class="ident">app</span>)));
|
||||
}
|
||||
<span class="string">"map edits"</span> <span class="op">=</span><span class="op">></span> {
|
||||
<span class="ident">app</span>.<span class="ident">primary</span>.<span class="ident">layer</span> <span class="op">=</span> <span class="prelude-val">Some</span>(<span class="ident">Box</span>::<span class="ident">new</span>(<span class="ident">map</span>::<span class="ident">Static</span>::<span class="ident">edits</span>(<span class="ident">ctx</span>, <span class="ident">app</span>)));
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user