mirror of
https://github.com/a-b-street/abstreet.git
synced 2024-12-25 07:25:47 +03:00
style tabs
This commit is contained in:
parent
be6be741f3
commit
7f00154ae6
@ -251,7 +251,7 @@ fn make_panel(
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.fill_height()
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.padding(42)
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.bg(Color::WHITE)
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.outline(ctx.style().btn_tab.outline),
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.outline(ctx.style().btn_solid.outline),
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];
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Panel::new(Widget::custom_col(col))
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@ -149,7 +149,7 @@ impl ChallengesPicker {
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.centered_horiz()
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.bg(app.cs.panel_bg)
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.padding(16)
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.outline(ctx.style().btn_tab.outline),
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.outline(ctx.style().btn_solid.outline),
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];
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// First list challenges
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@ -174,7 +174,7 @@ impl ChallengesPicker {
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.flex_wrap(ctx, Percent::int(80))
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.bg(app.cs.panel_bg)
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.padding(16)
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.outline(ctx.style().btn_tab.outline),
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.outline(ctx.style().btn_solid.outline),
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);
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let mut main_row = Vec::new();
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@ -201,7 +201,7 @@ impl ChallengesPicker {
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Widget::col(col)
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.bg(app.cs.panel_bg)
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.padding(16)
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.outline(ctx.style().btn_tab.outline),
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.outline(ctx.style().btn_solid.outline),
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);
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}
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@ -243,7 +243,7 @@ impl ChallengesPicker {
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Widget::col(inner_col)
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.bg(app.cs.panel_bg)
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.padding(16)
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.outline(ctx.style().btn_tab.outline),
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.outline(ctx.style().btn_solid.outline),
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);
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current_challenge = Some(challenge);
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}
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@ -11,8 +11,8 @@ use sim::{
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VehicleType,
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};
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use widgetry::{
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Color, ControlState, Drawable, EventCtx, GeomBatch, GfxCtx, Key, Line, LinePlot, Outcome,
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Panel, PlotOptions, Series, TextExt, Toggle, Widget,
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Drawable, EventCtx, GeomBatch, GfxCtx, Key, Line, LinePlot, Outcome, Panel, PlotOptions,
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Series, TextExt, Toggle, Widget,
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};
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use crate::app::{App, Transition};
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@ -711,32 +711,16 @@ fn make_tabs(
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ctx.style()
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.btn_tab
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.text(name)
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// We use "disabled" to denote "currently selected", but we want to style it like
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// normal
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// We abuse "disabled" to denote "currently selected"
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.disabled(current_tab.variant() == link.variant())
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.bg_color(ctx.style().btn_tab.bg, ControlState::Disabled)
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.label_color(ctx.style().btn_tab.fg, ControlState::Disabled)
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.outline(ctx.style().btn_tab.outline, ControlState::Disabled)
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// Hide the hit area for selectable tabs unless hovered
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.bg_color(Color::CLEAR, ControlState::Default)
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.outline((0.0, Color::CLEAR), ControlState::Default)
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.bg_color(ctx.style().btn_tab.bg.alpha(0.6), ControlState::Hovered)
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.build_def(ctx),
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);
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hyperlinks.insert(name.to_string(), link);
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}
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{
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// stop-gap color that is semi-legible across themes until the tab redesign is completed
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let tab_bg = ctx
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.style()
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.btn_tab
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.bg
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.lerp(ctx.style().btn_tab.fg, 0.3)
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.alpha(1.0);
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// TODO Centered, but actually, we need to set the padding of each button to divide the
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// available space evenly. Fancy fill rules... hmmm.
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Widget::custom_row(row).bg(tab_bg).margin_vert(16)
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Widget::custom_row(row).margin_vert(16)
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}
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}
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@ -212,7 +212,7 @@ pub fn trips(
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.to_geom(ctx, Some(0.3));
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rows.push(
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ctx.style()
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.btn_floating
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.btn_solid
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.btn()
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.custom_batch(row_btn.clone(), ControlState::Default)
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.custom_batch(
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@ -4,7 +4,7 @@ use abstutil::prettyprint_usize;
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use geom::{Duration, Time};
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use sim::{TripEndpoint, TripID, TripMode};
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use widgetry::table::{Col, Filter, Table};
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use widgetry::{ControlState, EventCtx, Filler, Line, Panel, State, Text, Toggle, Widget};
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use widgetry::{EventCtx, Filler, Line, Panel, State, Text, Toggle, Widget};
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use crate::app::App;
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use crate::common::{checkbox_per_mode, cmp_duration_shorter, color_for_mode};
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@ -585,14 +585,11 @@ fn trip_category_selector(ctx: &mut EventCtx, app: &App, tab: DashTab) -> Widget
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let total = finished + cancelled + unfinished;
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let btn = |dash, action, label| {
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let mut button = ctx.style().btn_tab.text(label);
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if dash == tab {
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button = button
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.disabled(true)
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.bg_color(ctx.style().btn_floating.bg, ControlState::Disabled)
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.label_underlined_text(label);
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}
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button.build_widget(ctx, action)
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ctx.style()
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.btn_tab
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.text(label)
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.disabled(dash == tab)
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.build_widget(ctx, action)
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};
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Widget::custom_row(vec![
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@ -106,15 +106,14 @@ impl<'a, 'c> Style {
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pub fn btn_popup_icon_text(&self, icon_path: &'a str, text: &'a str) -> ButtonBuilder<'a, 'c> {
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// The text is styled like an "outline" button, while the image is styled like a "solid"
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// button.
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let solid_style = &self.btn_tab;
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self.btn_outline
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.btn()
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.label_text(text)
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.image_path(icon_path)
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.image_dims(25.0)
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.image_color(solid_style.fg, ControlState::Default)
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.image_bg_color(solid_style.bg, ControlState::Default)
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.image_bg_color(solid_style.bg_hover, ControlState::Hovered)
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.image_color(self.btn_solid.fg, ControlState::Default)
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.image_bg_color(self.btn_solid.bg, ControlState::Default)
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.image_bg_color(self.btn_solid.bg_hover, ControlState::Hovered)
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// Move the padding from the *entire button* to just the image, so we get a colored
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// padded area around the image.
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.padding(0)
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@ -20,6 +20,7 @@ pub struct Style {
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pub btn_plain: ButtonStyle,
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pub btn_outline: ButtonStyle,
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pub btn_floating: ButtonStyle,
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pub btn_solid: ButtonStyle,
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pub btn_tab: ButtonStyle,
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pub btn_solid_destructive: ButtonStyle,
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pub btn_plain_destructive: ButtonStyle,
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@ -161,14 +162,15 @@ impl Style {
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text_tooltip_color: Color::WHITE,
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text_destructive_color: hex("#FF5E5E"),
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btn_outline: ButtonStyle::outline_dark_fg(),
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btn_solid: ButtonStyle::solid_light_fg(),
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btn_plain: ButtonStyle::plain_dark_fg(),
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btn_tab: ButtonStyle {
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fg: Color::WHITE,
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fg_disabled: Color::WHITE.alpha(0.3),
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bg: hex("#4C4C4C").alpha(0.8),
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bg_hover: hex("#4C4C4C"),
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bg_disabled: Color::grey(0.6),
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outline: (DEFAULT_OUTLINE_THICKNESS, hex("#4C4C4C").alpha(0.6)),
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fg: hex("#4C4C4C").tint(0.2),
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fg_disabled: hex("#4C4C4C"),
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bg: Color::CLEAR,
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bg_hover: hex("#4C4C4C").alpha(0.1),
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bg_disabled: Color::WHITE,
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outline: (0.0, Color::CLEAR),
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},
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btn_floating: ButtonStyle::solid_dark_fg(),
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btn_solid_destructive: ButtonStyle::solid_destructive(),
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@ -194,6 +196,7 @@ impl Style {
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text_destructive_color: hex("#EB3223"),
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btn_tab: ButtonStyle::solid_dark_fg(),
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btn_outline: ButtonStyle::outline_light_fg(),
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btn_solid: ButtonStyle::solid_dark_fg(),
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btn_plain: ButtonStyle::plain_light_fg(),
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btn_floating: ButtonStyle::solid_light_fg(),
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btn_solid_destructive: ButtonStyle::solid_destructive(),
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@ -220,8 +223,16 @@ impl Style {
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text_tooltip_color: Color::WHITE,
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text_destructive_color: hex("#FF5E5E"),
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btn_outline: ButtonStyle::outline_light_fg(),
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btn_solid: ButtonStyle::solid_dark_fg(),
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btn_plain: ButtonStyle::plain_light_fg(),
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btn_tab: ButtonStyle::solid_dark_fg(),
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btn_tab: ButtonStyle {
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fg: hex("#F2F2F2").shade(0.4),
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fg_disabled: hex("#F2F2F2"),
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bg: Color::CLEAR,
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bg_hover: hex("#F2F2F2").alpha(0.1),
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bg_disabled: navy,
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outline: (0.0, Color::CLEAR),
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},
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btn_floating: ButtonStyle::solid_light_fg(),
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btn_solid_destructive: ButtonStyle::solid_destructive(),
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btn_plain_destructive: ButtonStyle::plain_destructive(),
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@ -179,7 +179,7 @@ fn make_btn(ctx: &EventCtx, label: &str, tooltip: &str, is_persisten_split: bool
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// It's not ideal, but we only use one persistent split in the whole app
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// and it's front and center - we'll notice if something breaks.
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ctx.style()
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.btn_tab
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.btn_solid
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.dropdown()
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.padding(EdgeInsets {
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top: 15.0,
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@ -41,7 +41,7 @@ impl<T: 'static> Menu<T> {
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for (idx, choice) in self.choices.iter().enumerate() {
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let is_hovered = idx == self.current_idx;
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let mut text_color = if is_hovered {
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choice.fg.unwrap_or(style.btn_tab.fg)
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choice.fg.unwrap_or(style.btn_solid.fg)
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} else {
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choice.fg.unwrap_or(style.text_fg_color)
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};
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@ -71,7 +71,7 @@ impl<T: 'static> Menu<T> {
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// TODO BG color should be on the TextSpan, so this isn't so terrible?
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if is_hovered {
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txt.highlight_last_line(style.btn_tab.bg);
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txt.highlight_last_line(style.btn_solid.bg);
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}
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}
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txt
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@ -37,6 +37,8 @@ pub mod tabs;
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pub mod text_box;
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pub mod toggle;
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pub const DEFAULT_CORNER_RADIUS: f64 = 5.0;
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/// Create a new widget by implementing this trait. You can instantiate your widget by calling
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/// `Widget::new(Box::new(instance of your new widget))`, which gives you the usual style options.
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pub trait WidgetImpl: downcast_rs::Downcast {
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@ -341,7 +343,7 @@ impl Widget {
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layout: LayoutStyle {
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bg_color: None,
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outline: None,
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corner_rounding: CornerRounding::from(5.0),
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corner_rounding: CornerRounding::from(DEFAULT_CORNER_RADIUS),
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style: Style {
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..Default::default()
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},
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@ -115,9 +115,9 @@ impl Slider {
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// The draggy thing
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batch.push(
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if self.mouse_on_slider {
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ctx.style.btn_tab.bg_hover
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ctx.style.btn_solid.bg_hover
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} else {
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ctx.style.btn_tab.bg
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ctx.style.btn_solid.bg
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},
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self.button_geom(),
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);
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@ -140,12 +140,12 @@ impl Slider {
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// The circle dragger
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batch.push(
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if self.mouse_on_slider {
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ctx.style.btn_tab.bg_hover
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ctx.style.btn_solid.bg_hover
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} else {
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// we don't want to use `ctx.style.btn_solid.bg` because it achieves it's
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// "dulling" with opacity, which causes the slider to "peak through" and
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// looks weird.
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ctx.style.btn_tab.bg_hover.dull(0.2)
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ctx.style.btn_solid.bg_hover.dull(0.2)
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},
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self.button_geom(),
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);
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@ -1,4 +1,6 @@
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use crate::widgets::DEFAULT_CORNER_RADIUS;
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use crate::{ButtonBuilder, EventCtx, Panel, Widget};
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use geom::CornerRadii;
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struct Tab {
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tab_id: String,
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@ -18,6 +20,12 @@ impl Tab {
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fn build_bar_item_widget(&self, ctx: &EventCtx, active: bool) -> Widget {
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self.bar_item
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.clone()
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.corner_rounding(CornerRadii {
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top_left: DEFAULT_CORNER_RADIUS,
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top_right: DEFAULT_CORNER_RADIUS,
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bottom_left: 0.0,
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bottom_right: 0.0,
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})
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.disabled(active)
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.build_widget(ctx, &self.tab_id)
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}
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@ -57,10 +65,16 @@ impl TabController {
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/// A widget containing the tab bar and a content pane with the currently active tab.
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pub fn build_widget(&mut self, ctx: &EventCtx) -> Widget {
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Widget::col(vec![
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Widget::custom_col(vec![
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self.build_bar_items(ctx),
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self.pop_active_content()
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.container()
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.corner_rounding(CornerRadii {
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top_left: 0.0,
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top_right: DEFAULT_CORNER_RADIUS,
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bottom_left: DEFAULT_CORNER_RADIUS,
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bottom_right: DEFAULT_CORNER_RADIUS,
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})
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.padding(16)
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.bg(ctx.style().section_bg)
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.named(self.active_content_id()),
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@ -108,9 +122,9 @@ impl TabController {
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.enumerate()
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.map(|(idx, tab)| tab.build_bar_item_widget(ctx, idx == self.active_child))
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.collect();
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Widget::row(bar_items)
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.container()
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.bg(ctx.style().section_bg)
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.named(self.bar_items_id())
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}
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@ -48,16 +48,16 @@ impl Toggle {
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let (label, bytes) = include_labeled_bytes!("../../icons/switch_off.svg");
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let (batch, bounds) = load_svg_bytes(ctx.prerender, label, bytes).expect("invalid SVG");
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let batch = batch
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.color(RewriteColor::Change(Color::WHITE, ctx.style.btn_tab.bg))
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.color(RewriteColor::Change(Color::BLACK, ctx.style.btn_tab.fg));
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.color(RewriteColor::Change(Color::WHITE, ctx.style.btn_solid.bg))
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.color(RewriteColor::Change(Color::BLACK, ctx.style.btn_solid.fg));
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(batch, bounds)
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};
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let (on_batch, on_bounds) = {
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let (label, bytes) = include_labeled_bytes!("../../icons/switch_on.svg");
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let (batch, bounds) = load_svg_bytes(ctx.prerender, label, bytes).expect("invalid SVG");
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let batch = batch
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.color(RewriteColor::Change(Color::WHITE, ctx.style.btn_tab.bg))
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.color(RewriteColor::Change(Color::BLACK, ctx.style.btn_tab.fg));
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.color(RewriteColor::Change(Color::WHITE, ctx.style.btn_solid.bg))
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.color(RewriteColor::Change(Color::BLACK, ctx.style.btn_solid.fg));
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(batch, bounds)
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};
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@ -208,16 +208,16 @@ impl Toggle {
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let (label, bytes) = include_labeled_bytes!("../../icons/toggle_left.svg");
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let (batch, bounds) = load_svg_bytes(ctx.prerender, label, bytes).expect("invalid SVG");
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let batch = batch
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.color(RewriteColor::Change(Color::WHITE, ctx.style.btn_tab.bg))
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.color(RewriteColor::Change(Color::BLACK, ctx.style.btn_tab.fg));
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.color(RewriteColor::Change(Color::WHITE, ctx.style.btn_solid.bg))
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.color(RewriteColor::Change(Color::BLACK, ctx.style.btn_solid.fg));
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(batch, bounds)
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};
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let (right_batch, right_bounds) = {
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let (label, bytes) = include_labeled_bytes!("../../icons/toggle_right.svg");
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let (batch, bounds) = load_svg_bytes(ctx.prerender, label, bytes).expect("invalid SVG");
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let batch = batch
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.color(RewriteColor::Change(Color::WHITE, ctx.style.btn_tab.bg))
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.color(RewriteColor::Change(Color::BLACK, ctx.style.btn_tab.fg));
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.color(RewriteColor::Change(Color::WHITE, ctx.style.btn_solid.bg))
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.color(RewriteColor::Change(Color::BLACK, ctx.style.btn_solid.fg));
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(batch, bounds)
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};
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|
@ -25,6 +25,8 @@ pub fn main() {
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|ctx| {
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// TODO: remove Style::pregame and make light_bg the default.
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ctx.set_style(widgetry::Style::light_bg());
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// TODO: Add a toggle to switch theme in demo (and recreate UI in that new theme)
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// ctx.set_style(widgetry::Style::dark_bg());
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(App {}, vec![Box::new(Demo::new(ctx))])
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},
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@ -332,42 +334,45 @@ fn make_tabs(ctx: &mut EventCtx) -> TabController {
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style
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.btn_solid_primary
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.text("Primary")
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.build_widget(ctx, "btn_primary_text"),
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.build_widget(ctx, "btn_solid_primary_text"),
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Widget::row(vec![
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style
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.btn_solid_primary
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.icon("system/assets/tools/map.svg")
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.build_widget(ctx, "btn_primary_icon_1"),
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.build_widget(ctx, "btn_solid_primary_icon"),
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style
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.btn_plain_primary
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.icon("system/assets/tools/map.svg")
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.build_widget(ctx, "btn_primary_icon_2"),
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.build_widget(ctx, "btn_plain_primary_icon"),
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]),
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style
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.btn_solid_primary
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.icon_text("system/assets/tools/location.svg", "Primary")
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.build_widget(ctx, "btn_primary_icon_text"),
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.build_widget(ctx, "btn_solid_primary_icon_text"),
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]),
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Widget::row(vec![
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style
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.btn_outline
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.text("Secondary")
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.build_widget(ctx, "btn_outline_dark_text"),
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.build_widget(ctx, "btn_outline_text"),
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Widget::row(vec![
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style
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||||
.btn_outline
|
||||
.icon("system/assets/tools/map.svg")
|
||||
.build_widget(ctx, "btn_outline_dark_icon_1"),
|
||||
.build_widget(ctx, "btn_outline_icon"),
|
||||
style
|
||||
.btn_plain
|
||||
.icon("system/assets/tools/map.svg")
|
||||
.build_widget(ctx, "btn_outline_dark_icon_2"),
|
||||
.build_widget(ctx, "btn_plain_icon"),
|
||||
]),
|
||||
style
|
||||
.btn_outline
|
||||
.icon_text("system/assets/tools/home.svg", "Secondary")
|
||||
.build_widget(ctx, "btn_outline.icon_text"),
|
||||
]),
|
||||
Widget::row(vec![style
|
||||
.btn_popup_icon_text("system/assets/tools/map.svg", "Popup")
|
||||
.build_widget(ctx, "btn_popup_icon_text")]),
|
||||
Text::from_multiline(vec![
|
||||
Line("Images").big_heading_styled().size(18),
|
||||
Line(
|
||||
@ -502,95 +507,99 @@ fn make_tabs(ctx: &mut EventCtx) -> TabController {
|
||||
|
||||
fn make_controls(ctx: &mut EventCtx, tabs: &mut TabController) -> Panel {
|
||||
Panel::new(Widget::col(vec![
|
||||
Text::from_multiline(vec![
|
||||
Line("widgetry demo").big_heading_styled(),
|
||||
Line("Click and drag the background to pan, use touchpad or scroll wheel to zoom"),
|
||||
])
|
||||
.into_widget(ctx),
|
||||
Widget::row(vec![
|
||||
ctx.style()
|
||||
.btn_outline
|
||||
.text("New faces")
|
||||
.hotkey(Key::F)
|
||||
.build_widget(ctx, "generate new faces"),
|
||||
Toggle::switch(ctx, "Draw scrollable canvas", None, true),
|
||||
Toggle::switch(ctx, "Show timeseries", lctrl(Key::T), false),
|
||||
]),
|
||||
"Stopwatch: ..."
|
||||
.text_widget(ctx)
|
||||
.named("stopwatch")
|
||||
Text::from(Line("widgetry demo").big_heading_styled()).into_widget(ctx),
|
||||
Widget::col(vec![
|
||||
Text::from(Line(
|
||||
"Click and drag the background to pan, use touchpad or scroll wheel to zoom",
|
||||
))
|
||||
.into_widget(ctx),
|
||||
Widget::row(vec![
|
||||
ctx.style()
|
||||
.btn_outline
|
||||
.text("New faces")
|
||||
.hotkey(Key::F)
|
||||
.build_widget(ctx, "generate new faces"),
|
||||
Toggle::switch(ctx, "Draw scrollable canvas", None, true),
|
||||
Toggle::switch(ctx, "Show timeseries", lctrl(Key::T), false),
|
||||
]),
|
||||
"Stopwatch: ..."
|
||||
.text_widget(ctx)
|
||||
.named("stopwatch")
|
||||
.margin_above(30),
|
||||
Widget::row(vec![
|
||||
Toggle::new(
|
||||
false,
|
||||
ctx.style()
|
||||
.btn_outline
|
||||
.text("Pause")
|
||||
.hotkey(Key::Space)
|
||||
.build(ctx, "pause the stopwatch"),
|
||||
ctx.style()
|
||||
.btn_outline
|
||||
.text("Resume")
|
||||
.hotkey(Key::Space)
|
||||
.build(ctx, "resume the stopwatch"),
|
||||
)
|
||||
.named("paused"),
|
||||
PersistentSplit::widget(
|
||||
ctx,
|
||||
"adjust timer",
|
||||
Duration::seconds(20.0),
|
||||
None,
|
||||
vec![
|
||||
Choice::new("+20s", Duration::seconds(20.0)),
|
||||
Choice::new("-10s", Duration::seconds(-10.0)),
|
||||
],
|
||||
),
|
||||
ctx.style()
|
||||
.btn_outline
|
||||
.text("Reset Timer")
|
||||
.build_widget(ctx, "reset the stopwatch"),
|
||||
])
|
||||
.evenly_spaced(),
|
||||
Widget::row(vec![
|
||||
Widget::dropdown(
|
||||
ctx,
|
||||
"alignment",
|
||||
(HorizontalAlignment::Center, VerticalAlignment::Top),
|
||||
vec![
|
||||
Choice::new("Top", (HorizontalAlignment::Center, VerticalAlignment::Top)),
|
||||
Choice::new(
|
||||
"Left",
|
||||
(HorizontalAlignment::Left, VerticalAlignment::Center),
|
||||
),
|
||||
Choice::new(
|
||||
"Bottom",
|
||||
(HorizontalAlignment::Center, VerticalAlignment::Bottom),
|
||||
),
|
||||
Choice::new(
|
||||
"Right",
|
||||
(HorizontalAlignment::Right, VerticalAlignment::Center),
|
||||
),
|
||||
Choice::new(
|
||||
"Center",
|
||||
(HorizontalAlignment::Center, VerticalAlignment::Center),
|
||||
),
|
||||
],
|
||||
),
|
||||
Widget::dropdown(
|
||||
ctx,
|
||||
"texture",
|
||||
(Texture::SAND, Texture::CACTUS),
|
||||
vec![
|
||||
Choice::new("Cold", (Texture::SNOW, Texture::SNOW_PERSON)),
|
||||
Choice::new("Hot", (Texture::SAND, Texture::CACTUS)),
|
||||
],
|
||||
),
|
||||
ctx.style()
|
||||
.btn_solid_primary
|
||||
.text("Apply")
|
||||
.build_widget(ctx, "apply"),
|
||||
])
|
||||
.margin_above(30),
|
||||
Widget::row(vec![
|
||||
Toggle::new(
|
||||
false,
|
||||
ctx.style()
|
||||
.btn_outline
|
||||
.text("Pause")
|
||||
.hotkey(Key::Space)
|
||||
.build(ctx, "pause the stopwatch"),
|
||||
ctx.style()
|
||||
.btn_outline
|
||||
.text("Resume")
|
||||
.hotkey(Key::Space)
|
||||
.build(ctx, "resume the stopwatch"),
|
||||
)
|
||||
.named("paused"),
|
||||
PersistentSplit::widget(
|
||||
ctx,
|
||||
"adjust timer",
|
||||
Duration::seconds(20.0),
|
||||
None,
|
||||
vec![
|
||||
Choice::new("+20s", Duration::seconds(20.0)),
|
||||
Choice::new("-10s", Duration::seconds(-10.0)),
|
||||
],
|
||||
),
|
||||
ctx.style()
|
||||
.btn_outline
|
||||
.text("Reset Timer")
|
||||
.build_widget(ctx, "reset the stopwatch"),
|
||||
])
|
||||
.evenly_spaced(),
|
||||
Widget::row(vec![
|
||||
Widget::dropdown(
|
||||
ctx,
|
||||
"alignment",
|
||||
(HorizontalAlignment::Center, VerticalAlignment::Top),
|
||||
vec![
|
||||
Choice::new("Top", (HorizontalAlignment::Center, VerticalAlignment::Top)),
|
||||
Choice::new(
|
||||
"Left",
|
||||
(HorizontalAlignment::Left, VerticalAlignment::Center),
|
||||
),
|
||||
Choice::new(
|
||||
"Bottom",
|
||||
(HorizontalAlignment::Center, VerticalAlignment::Bottom),
|
||||
),
|
||||
Choice::new(
|
||||
"Right",
|
||||
(HorizontalAlignment::Right, VerticalAlignment::Center),
|
||||
),
|
||||
Choice::new(
|
||||
"Center",
|
||||
(HorizontalAlignment::Center, VerticalAlignment::Center),
|
||||
),
|
||||
],
|
||||
),
|
||||
Widget::dropdown(
|
||||
ctx,
|
||||
"texture",
|
||||
(Texture::SAND, Texture::CACTUS),
|
||||
vec![
|
||||
Choice::new("Cold", (Texture::SNOW, Texture::SNOW_PERSON)),
|
||||
Choice::new("Hot", (Texture::SAND, Texture::CACTUS)),
|
||||
],
|
||||
),
|
||||
ctx.style()
|
||||
.btn_solid_primary
|
||||
.text("Apply")
|
||||
.build_widget(ctx, "apply"),
|
||||
])
|
||||
.margin_above(30),
|
||||
.padding(16)
|
||||
.bg(ctx.style().section_bg),
|
||||
tabs.build_widget(ctx),
|
||||
])) // end panel
|
||||
.aligned(HorizontalAlignment::Center, VerticalAlignment::Top)
|
||||
|
Loading…
Reference in New Issue
Block a user