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@ -45,14 +45,21 @@ the event and immediately apply the transition. <a href="#method.panel_changed">
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</div><h4 id="method.on_mouseover-1" class="method hidden"><code>fn <a href="#method.on_mouseover" class="fnname">on_mouseover</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../src/game/edit/lanes.rs.html#183-195" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Called when the mouse has moved.</p>
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</div><h4 id="method.other_event-1" class="method hidden"><code>fn <a href="#method.other_event" class="fnname">other_event</a>(<br> &mut self, <br> ctx: &mut EventCtx<'_>, <br> app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a><br>) -> Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class="srclink" href="../../src/game/edit/lanes.rs.html#197-209" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>If a panel <code>on_click</code> event didn't occur and <code>panel_changed</code> didn't return transition, then
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call this to handle all other events. <a href="#method.other_event">Read more</a></p>
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</div><h4 id="method.draw-56" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../src/game/edit/lanes.rs.html#211-220" title="goto source code">[src]</a></h4><h4 id="method.draw_baselayer-55" class="method hidden"><code>fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</code></h4></div><h3 id="impl-SimpleState%3CApp%3E-10" class="impl"><code class="in-band">impl SimpleState<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../../game/sandbox/uber_turns/struct.MergeIntersections.html" title="struct game::sandbox::uber_turns::MergeIntersections">MergeIntersections</a></code><a href="#impl-SimpleState%3CApp%3E-10" class="anchor"></a><a class="srclink" href="../../src/game/sandbox/uber_turns.rs.html#319-335" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.on_click-10" class="method hidden"><code>fn <a href="#method.on_click" class="fnname">on_click</a>(<br> &mut self, <br> _: &mut EventCtx<'_>, <br> _: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>, <br> x: &<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.str.html">str</a>, <br> _: &Panel<br>) -> Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class="srclink" href="../../src/game/sandbox/uber_turns.rs.html#320-325" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Called when something on the panel has been clicked. Since the action is just a string,
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</div><h4 id="method.draw-56" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../src/game/edit/lanes.rs.html#211-220" title="goto source code">[src]</a></h4><h4 id="method.draw_baselayer-55" class="method hidden"><code>fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</code></h4></div><h3 id="impl-SimpleState%3CApp%3E-10" class="impl"><code class="in-band">impl SimpleState<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../../game/sandbox/uber_turns/struct.UberTurnViewer.html" title="struct game::sandbox::uber_turns::UberTurnViewer">UberTurnViewer</a></code><a href="#impl-SimpleState%3CApp%3E-10" class="anchor"></a><a class="srclink" href="../../src/game/sandbox/uber_turns.rs.html#229-282" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.on_click-10" class="method hidden"><code>fn <a href="#method.on_click" class="fnname">on_click</a>(<br> &mut self, <br> ctx: &mut EventCtx<'_>, <br> app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>, <br> x: &<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.str.html">str</a>, <br> _: &Panel<br>) -> Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class="srclink" href="../../src/game/sandbox/uber_turns.rs.html#230-249" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Called when something on the panel has been clicked. Since the action is just a string,
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the fallback case can just use <code>unreachable!()</code>. <a href="#tymethod.on_click">Read more</a></p>
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</div><h4 id="method.other_event-10" class="method hidden"><code>fn <a href="#method.other_event" class="fnname">other_event</a>(<br> &mut self, <br> ctx: &mut EventCtx<'_>, <br> _: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a><br>) -> Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class="srclink" href="../../src/game/sandbox/uber_turns.rs.html#327-330" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>If a panel <code>on_click</code> event didn't occur and <code>panel_changed</code> didn't return transition, then
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call this to handle all other events. <a href="#method.other_event">Read more</a></p>
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</div><h4 id="method.draw-65" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, _: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../src/game/sandbox/uber_turns.rs.html#332-334" title="goto source code">[src]</a></h4><h4 id="method.panel_changed-11" class="method hidden"><code>fn <a href="#method.panel_changed" class="fnname">panel_changed</a>(<br> &mut self, <br> &mut EventCtx<'_>, <br> <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&mut </a>A, <br> &Panel<br>) -> <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a><Transition<A>></code></h4><div class='docblock hidden'><p>Called when something on the panel has changed. If a transition is returned, stop handling
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</div><h4 id="method.panel_changed-11" class="method hidden"><code>fn <a href="#method.panel_changed" class="fnname">panel_changed</a>(<br> &mut self, <br> ctx: &mut EventCtx<'_>, <br> app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>, <br> panel: &Panel<br>) -> <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a><Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>>></code><a class="srclink" href="../../src/game/sandbox/uber_turns.rs.html#250-263" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Called when something on the panel has changed. If a transition is returned, stop handling
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the event and immediately apply the transition. <a href="#method.panel_changed">Read more</a></p>
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</div><h4 id="method.on_mouseover-10" class="method hidden"><code>fn <a href="#method.on_mouseover" class="fnname">on_mouseover</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&mut </a>A)</code></h4><div class='docblock hidden'><p>Called when the mouse has moved.</p>
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</div><h4 id="method.draw_baselayer-64" class="method hidden"><code>fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</code></h4></div><h3 id="impl-SimpleState%3CApp%3E-2" class="impl"><code class="in-band">impl SimpleState<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../../game/edit/stop_signs/struct.StopSignEditor.html" title="struct game::edit::stop_signs::StopSignEditor">StopSignEditor</a></code><a href="#impl-SimpleState%3CApp%3E-2" class="anchor"></a><a class="srclink" href="../../src/game/edit/stop_signs.rs.html#89-229" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.on_click-2" class="method hidden"><code>fn <a href="#method.on_click" class="fnname">on_click</a>(<br> &mut self, <br> ctx: &mut EventCtx<'_>, <br> app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>, <br> x: &<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.str.html">str</a>, <br> _: &Panel<br>) -> Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class="srclink" href="../../src/game/edit/stop_signs.rs.html#90-145" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Called when something on the panel has been clicked. Since the action is just a string,
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</div><h4 id="method.other_event-10" class="method hidden"><code>fn <a href="#method.other_event" class="fnname">other_event</a>(<br> &mut self, <br> ctx: &mut EventCtx<'_>, <br> _: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a><br>) -> Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class="srclink" href="../../src/game/sandbox/uber_turns.rs.html#265-268" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>If a panel <code>on_click</code> event didn't occur and <code>panel_changed</code> didn't return transition, then
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call this to handle all other events. <a href="#method.other_event">Read more</a></p>
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</div><h4 id="method.draw_baselayer-64" class="method hidden"><code>fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</code><a class="srclink" href="../../src/game/sandbox/uber_turns.rs.html#270-272" title="goto source code">[src]</a></h4><h4 id="method.draw-65" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../src/game/sandbox/uber_turns.rs.html#274-281" title="goto source code">[src]</a></h4><h4 id="method.on_mouseover-10" class="method hidden"><code>fn <a href="#method.on_mouseover" class="fnname">on_mouseover</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&mut </a>A)</code></h4><div class='docblock hidden'><p>Called when the mouse has moved.</p>
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</div></div><h3 id="impl-SimpleState%3CApp%3E-11" class="impl"><code class="in-band">impl SimpleState<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../../game/sandbox/uber_turns/struct.MergeIntersections.html" title="struct game::sandbox::uber_turns::MergeIntersections">MergeIntersections</a></code><a href="#impl-SimpleState%3CApp%3E-11" class="anchor"></a><a class="srclink" href="../../src/game/sandbox/uber_turns.rs.html#319-335" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.on_click-11" class="method hidden"><code>fn <a href="#method.on_click" class="fnname">on_click</a>(<br> &mut self, <br> _: &mut EventCtx<'_>, <br> _: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>, <br> x: &<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.str.html">str</a>, <br> _: &Panel<br>) -> Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class="srclink" href="../../src/game/sandbox/uber_turns.rs.html#320-325" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Called when something on the panel has been clicked. Since the action is just a string,
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the fallback case can just use <code>unreachable!()</code>. <a href="#tymethod.on_click">Read more</a></p>
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</div><h4 id="method.other_event-11" class="method hidden"><code>fn <a href="#method.other_event" class="fnname">other_event</a>(<br> &mut self, <br> ctx: &mut EventCtx<'_>, <br> _: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a><br>) -> Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class="srclink" href="../../src/game/sandbox/uber_turns.rs.html#327-330" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>If a panel <code>on_click</code> event didn't occur and <code>panel_changed</code> didn't return transition, then
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call this to handle all other events. <a href="#method.other_event">Read more</a></p>
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</div><h4 id="method.draw-66" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, _: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../src/game/sandbox/uber_turns.rs.html#332-334" title="goto source code">[src]</a></h4><h4 id="method.panel_changed-12" class="method hidden"><code>fn <a href="#method.panel_changed" class="fnname">panel_changed</a>(<br> &mut self, <br> &mut EventCtx<'_>, <br> <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&mut </a>A, <br> &Panel<br>) -> <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a><Transition<A>></code></h4><div class='docblock hidden'><p>Called when something on the panel has changed. If a transition is returned, stop handling
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the event and immediately apply the transition. <a href="#method.panel_changed">Read more</a></p>
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</div><h4 id="method.on_mouseover-11" class="method hidden"><code>fn <a href="#method.on_mouseover" class="fnname">on_mouseover</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&mut </a>A)</code></h4><div class='docblock hidden'><p>Called when the mouse has moved.</p>
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</div><h4 id="method.draw_baselayer-65" class="method hidden"><code>fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</code></h4></div><h3 id="impl-SimpleState%3CApp%3E-2" class="impl"><code class="in-band">impl SimpleState<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../../game/edit/stop_signs/struct.StopSignEditor.html" title="struct game::edit::stop_signs::StopSignEditor">StopSignEditor</a></code><a href="#impl-SimpleState%3CApp%3E-2" class="anchor"></a><a class="srclink" href="../../src/game/edit/stop_signs.rs.html#89-229" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.on_click-2" class="method hidden"><code>fn <a href="#method.on_click" class="fnname">on_click</a>(<br> &mut self, <br> ctx: &mut EventCtx<'_>, <br> app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>, <br> x: &<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.str.html">str</a>, <br> _: &Panel<br>) -> Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class="srclink" href="../../src/game/edit/stop_signs.rs.html#90-145" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Called when something on the panel has been clicked. Since the action is just a string,
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the fallback case can just use <code>unreachable!()</code>. <a href="#tymethod.on_click">Read more</a></p>
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</div><h4 id="method.on_mouseover-2" class="method hidden"><code>fn <a href="#method.on_mouseover" class="fnname">on_mouseover</a>(&mut self, ctx: &mut EventCtx<'_>, _: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../src/game/edit/stop_signs.rs.html#147-157" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Called when the mouse has moved.</p>
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</div><h4 id="method.other_event-2" class="method hidden"><code>fn <a href="#method.other_event" class="fnname">other_event</a>(<br> &mut self, <br> ctx: &mut EventCtx<'_>, <br> app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a><br>) -> Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class="srclink" href="../../src/game/edit/stop_signs.rs.html#159-189" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>If a panel <code>on_click</code> event didn't occur and <code>panel_changed</code> didn't return transition, then
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@ -87,28 +94,28 @@ call this to handle all other events. <a href="#method.other_event">Read more</a
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</div><h4 id="method.draw-61" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, _: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../src/game/edit/traffic_signals/offsets.rs.html#303-305" title="goto source code">[src]</a></h4><h4 id="method.panel_changed-7" class="method hidden"><code>fn <a href="#method.panel_changed" class="fnname">panel_changed</a>(<br> &mut self, <br> &mut EventCtx<'_>, <br> <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&mut </a>A, <br> &Panel<br>) -> <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a><Transition<A>></code></h4><div class='docblock hidden'><p>Called when something on the panel has changed. If a transition is returned, stop handling
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the event and immediately apply the transition. <a href="#method.panel_changed">Read more</a></p>
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</div><h4 id="method.on_mouseover-6" class="method hidden"><code>fn <a href="#method.on_mouseover" class="fnname">on_mouseover</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&mut </a>A)</code></h4><div class='docblock hidden'><p>Called when the mouse has moved.</p>
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</div><h4 id="method.draw_baselayer-60" class="method hidden"><code>fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</code></h4></div><h3 id="impl-SimpleState%3CApp%3E-7" class="impl"><code class="in-band">impl SimpleState<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../../game/sandbox/gameplay/freeform/struct.ChangeScenario.html" title="struct game::sandbox::gameplay::freeform::ChangeScenario">ChangeScenario</a></code><a href="#impl-SimpleState%3CApp%3E-7" class="anchor"></a><a class="srclink" href="../../src/game/sandbox/gameplay/freeform.rs.html#236-268" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.on_click-7" class="method hidden"><code>fn <a href="#method.on_click" class="fnname">on_click</a>(<br> &mut self, <br> ctx: &mut EventCtx<'_>, <br> app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>, <br> x: &<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.str.html">str</a>, <br> _: &Panel<br>) -> Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class="srclink" href="../../src/game/sandbox/gameplay/freeform.rs.html#237-263" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Called when something on the panel has been clicked. Since the action is just a string,
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</div><h4 id="method.draw_baselayer-60" class="method hidden"><code>fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</code></h4></div><h3 id="impl-SimpleState%3CApp%3E-7" class="impl"><code class="in-band">impl SimpleState<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../../game/sandbox/gameplay/blog/struct.About.html" title="struct game::sandbox::gameplay::blog::About">About</a></code><a href="#impl-SimpleState%3CApp%3E-7" class="anchor"></a><a class="srclink" href="../../src/game/sandbox/gameplay/blog.rs.html#113-126" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.on_click-7" class="method hidden"><code>fn <a href="#method.on_click" class="fnname">on_click</a>(<br> &mut self, <br> _: &mut EventCtx<'_>, <br> _: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>, <br> x: &<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.str.html">str</a>, <br> _: &Panel<br>) -> Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class="srclink" href="../../src/game/sandbox/gameplay/blog.rs.html#114-121" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Called when something on the panel has been clicked. Since the action is just a string,
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the fallback case can just use <code>unreachable!()</code>. <a href="#tymethod.on_click">Read more</a></p>
|
||||
</div><h4 id="method.draw-62" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../src/game/sandbox/gameplay/freeform.rs.html#265-267" title="goto source code">[src]</a></h4><h4 id="method.panel_changed-8" class="method hidden"><code>fn <a href="#method.panel_changed" class="fnname">panel_changed</a>(<br> &mut self, <br> &mut EventCtx<'_>, <br> <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&mut </a>A, <br> &Panel<br>) -> <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a><Transition<A>></code></h4><div class='docblock hidden'><p>Called when something on the panel has changed. If a transition is returned, stop handling
|
||||
</div><h4 id="method.draw-62" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../src/game/sandbox/gameplay/blog.rs.html#123-125" title="goto source code">[src]</a></h4><h4 id="method.panel_changed-8" class="method hidden"><code>fn <a href="#method.panel_changed" class="fnname">panel_changed</a>(<br> &mut self, <br> &mut EventCtx<'_>, <br> <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&mut </a>A, <br> &Panel<br>) -> <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a><Transition<A>></code></h4><div class='docblock hidden'><p>Called when something on the panel has changed. If a transition is returned, stop handling
|
||||
the event and immediately apply the transition. <a href="#method.panel_changed">Read more</a></p>
|
||||
</div><h4 id="method.on_mouseover-7" class="method hidden"><code>fn <a href="#method.on_mouseover" class="fnname">on_mouseover</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&mut </a>A)</code></h4><div class='docblock hidden'><p>Called when the mouse has moved.</p>
|
||||
</div><h4 id="method.other_event-7" class="method hidden"><code>fn <a href="#method.other_event" class="fnname">other_event</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&mut </a>A) -> Transition<A></code></h4><div class='docblock hidden'><p>If a panel <code>on_click</code> event didn't occur and <code>panel_changed</code> didn't return transition, then
|
||||
call this to handle all other events. <a href="#method.other_event">Read more</a></p>
|
||||
</div><h4 id="method.draw_baselayer-61" class="method hidden"><code>fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</code></h4></div><h3 id="impl-SimpleState%3CApp%3E-8" class="impl"><code class="in-band">impl SimpleState<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../../game/sandbox/uber_turns/struct.UberTurnPicker.html" title="struct game::sandbox::uber_turns::UberTurnPicker">UberTurnPicker</a></code><a href="#impl-SimpleState%3CApp%3E-8" class="anchor"></a><a class="srclink" href="../../src/game/sandbox/uber_turns.rs.html#60-136" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.on_click-8" class="method hidden"><code>fn <a href="#method.on_click" class="fnname">on_click</a>(<br> &mut self, <br> ctx: &mut EventCtx<'_>, <br> app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>, <br> x: &<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.str.html">str</a>, <br> _: &Panel<br>) -> Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class="srclink" href="../../src/game/sandbox/uber_turns.rs.html#61-104" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Called when something on the panel has been clicked. Since the action is just a string,
|
||||
</div><h4 id="method.draw_baselayer-61" class="method hidden"><code>fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</code></h4></div><h3 id="impl-SimpleState%3CApp%3E-8" class="impl"><code class="in-band">impl SimpleState<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../../game/sandbox/gameplay/freeform/struct.ChangeScenario.html" title="struct game::sandbox::gameplay::freeform::ChangeScenario">ChangeScenario</a></code><a href="#impl-SimpleState%3CApp%3E-8" class="anchor"></a><a class="srclink" href="../../src/game/sandbox/gameplay/freeform.rs.html#236-268" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.on_click-8" class="method hidden"><code>fn <a href="#method.on_click" class="fnname">on_click</a>(<br> &mut self, <br> ctx: &mut EventCtx<'_>, <br> app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>, <br> x: &<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.str.html">str</a>, <br> _: &Panel<br>) -> Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class="srclink" href="../../src/game/sandbox/gameplay/freeform.rs.html#237-263" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Called when something on the panel has been clicked. Since the action is just a string,
|
||||
the fallback case can just use <code>unreachable!()</code>. <a href="#tymethod.on_click">Read more</a></p>
|
||||
</div><h4 id="method.on_mouseover-8" class="method hidden"><code>fn <a href="#method.on_mouseover" class="fnname">on_mouseover</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../src/game/sandbox/uber_turns.rs.html#106-108" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Called when the mouse has moved.</p>
|
||||
</div><h4 id="method.other_event-8" class="method hidden"><code>fn <a href="#method.other_event" class="fnname">other_event</a>(<br> &mut self, <br> ctx: &mut EventCtx<'_>, <br> app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a><br>) -> Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class="srclink" href="../../src/game/sandbox/uber_turns.rs.html#109-121" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>If a panel <code>on_click</code> event didn't occur and <code>panel_changed</code> didn't return transition, then
|
||||
call this to handle all other events. <a href="#method.other_event">Read more</a></p>
|
||||
</div><h4 id="method.draw-63" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../src/game/sandbox/uber_turns.rs.html#123-135" title="goto source code">[src]</a></h4><h4 id="method.panel_changed-9" class="method hidden"><code>fn <a href="#method.panel_changed" class="fnname">panel_changed</a>(<br> &mut self, <br> &mut EventCtx<'_>, <br> <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&mut </a>A, <br> &Panel<br>) -> <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a><Transition<A>></code></h4><div class='docblock hidden'><p>Called when something on the panel has changed. If a transition is returned, stop handling
|
||||
</div><h4 id="method.draw-63" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../src/game/sandbox/gameplay/freeform.rs.html#265-267" title="goto source code">[src]</a></h4><h4 id="method.panel_changed-9" class="method hidden"><code>fn <a href="#method.panel_changed" class="fnname">panel_changed</a>(<br> &mut self, <br> &mut EventCtx<'_>, <br> <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&mut </a>A, <br> &Panel<br>) -> <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a><Transition<A>></code></h4><div class='docblock hidden'><p>Called when something on the panel has changed. If a transition is returned, stop handling
|
||||
the event and immediately apply the transition. <a href="#method.panel_changed">Read more</a></p>
|
||||
</div><h4 id="method.draw_baselayer-62" class="method hidden"><code>fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</code></h4></div><h3 id="impl-SimpleState%3CApp%3E-9" class="impl"><code class="in-band">impl SimpleState<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../../game/sandbox/uber_turns/struct.UberTurnViewer.html" title="struct game::sandbox::uber_turns::UberTurnViewer">UberTurnViewer</a></code><a href="#impl-SimpleState%3CApp%3E-9" class="anchor"></a><a class="srclink" href="../../src/game/sandbox/uber_turns.rs.html#229-282" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.on_click-9" class="method hidden"><code>fn <a href="#method.on_click" class="fnname">on_click</a>(<br> &mut self, <br> ctx: &mut EventCtx<'_>, <br> app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>, <br> x: &<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.str.html">str</a>, <br> _: &Panel<br>) -> Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class="srclink" href="../../src/game/sandbox/uber_turns.rs.html#230-249" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Called when something on the panel has been clicked. Since the action is just a string,
|
||||
</div><h4 id="method.on_mouseover-8" class="method hidden"><code>fn <a href="#method.on_mouseover" class="fnname">on_mouseover</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&mut </a>A)</code></h4><div class='docblock hidden'><p>Called when the mouse has moved.</p>
|
||||
</div><h4 id="method.other_event-8" class="method hidden"><code>fn <a href="#method.other_event" class="fnname">other_event</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&mut </a>A) -> Transition<A></code></h4><div class='docblock hidden'><p>If a panel <code>on_click</code> event didn't occur and <code>panel_changed</code> didn't return transition, then
|
||||
call this to handle all other events. <a href="#method.other_event">Read more</a></p>
|
||||
</div><h4 id="method.draw_baselayer-62" class="method hidden"><code>fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</code></h4></div><h3 id="impl-SimpleState%3CApp%3E-9" class="impl"><code class="in-band">impl SimpleState<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../../game/sandbox/uber_turns/struct.UberTurnPicker.html" title="struct game::sandbox::uber_turns::UberTurnPicker">UberTurnPicker</a></code><a href="#impl-SimpleState%3CApp%3E-9" class="anchor"></a><a class="srclink" href="../../src/game/sandbox/uber_turns.rs.html#60-136" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.on_click-9" class="method hidden"><code>fn <a href="#method.on_click" class="fnname">on_click</a>(<br> &mut self, <br> ctx: &mut EventCtx<'_>, <br> app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>, <br> x: &<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.str.html">str</a>, <br> _: &Panel<br>) -> Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class="srclink" href="../../src/game/sandbox/uber_turns.rs.html#61-104" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Called when something on the panel has been clicked. Since the action is just a string,
|
||||
the fallback case can just use <code>unreachable!()</code>. <a href="#tymethod.on_click">Read more</a></p>
|
||||
</div><h4 id="method.panel_changed-10" class="method hidden"><code>fn <a href="#method.panel_changed" class="fnname">panel_changed</a>(<br> &mut self, <br> ctx: &mut EventCtx<'_>, <br> app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>, <br> panel: &Panel<br>) -> <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a><Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>>></code><a class="srclink" href="../../src/game/sandbox/uber_turns.rs.html#250-263" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Called when something on the panel has changed. If a transition is returned, stop handling
|
||||
the event and immediately apply the transition. <a href="#method.panel_changed">Read more</a></p>
|
||||
</div><h4 id="method.other_event-9" class="method hidden"><code>fn <a href="#method.other_event" class="fnname">other_event</a>(<br> &mut self, <br> ctx: &mut EventCtx<'_>, <br> _: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a><br>) -> Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class="srclink" href="../../src/game/sandbox/uber_turns.rs.html#265-268" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>If a panel <code>on_click</code> event didn't occur and <code>panel_changed</code> didn't return transition, then
|
||||
</div><h4 id="method.on_mouseover-9" class="method hidden"><code>fn <a href="#method.on_mouseover" class="fnname">on_mouseover</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../src/game/sandbox/uber_turns.rs.html#106-108" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Called when the mouse has moved.</p>
|
||||
</div><h4 id="method.other_event-9" class="method hidden"><code>fn <a href="#method.other_event" class="fnname">other_event</a>(<br> &mut self, <br> ctx: &mut EventCtx<'_>, <br> app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a><br>) -> Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class="srclink" href="../../src/game/sandbox/uber_turns.rs.html#109-121" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>If a panel <code>on_click</code> event didn't occur and <code>panel_changed</code> didn't return transition, then
|
||||
call this to handle all other events. <a href="#method.other_event">Read more</a></p>
|
||||
</div><h4 id="method.draw_baselayer-63" class="method hidden"><code>fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</code><a class="srclink" href="../../src/game/sandbox/uber_turns.rs.html#270-272" title="goto source code">[src]</a></h4><h4 id="method.draw-64" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../src/game/sandbox/uber_turns.rs.html#274-281" title="goto source code">[src]</a></h4><h4 id="method.on_mouseover-9" class="method hidden"><code>fn <a href="#method.on_mouseover" class="fnname">on_mouseover</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&mut </a>A)</code></h4><div class='docblock hidden'><p>Called when the mouse has moved.</p>
|
||||
</div></div><h3 id="impl-State%3CApp%3E" class="impl"><code class="in-band">impl State<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../../game/challenges/cutscene/struct.CutscenePlayer.html" title="struct game::challenges::cutscene::CutscenePlayer">CutscenePlayer</a></code><a href="#impl-State%3CApp%3E" class="anchor"></a><a class="srclink" href="../../src/game/challenges/cutscene.rs.html#86-135" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.event" class="method hidden"><code>fn <a href="#method.event" class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class="srclink" href="../../src/game/challenges/cutscene.rs.html#87-124" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div><h4 id="method.draw-64" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../src/game/sandbox/uber_turns.rs.html#123-135" title="goto source code">[src]</a></h4><h4 id="method.panel_changed-10" class="method hidden"><code>fn <a href="#method.panel_changed" class="fnname">panel_changed</a>(<br> &mut self, <br> &mut EventCtx<'_>, <br> <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&mut </a>A, <br> &Panel<br>) -> <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a><Transition<A>></code></h4><div class='docblock hidden'><p>Called when something on the panel has changed. If a transition is returned, stop handling
|
||||
the event and immediately apply the transition. <a href="#method.panel_changed">Read more</a></p>
|
||||
</div><h4 id="method.draw_baselayer-63" class="method hidden"><code>fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</code></h4></div><h3 id="impl-State%3CApp%3E" class="impl"><code class="in-band">impl State<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../../game/challenges/cutscene/struct.CutscenePlayer.html" title="struct game::challenges::cutscene::CutscenePlayer">CutscenePlayer</a></code><a href="#impl-State%3CApp%3E" class="anchor"></a><a class="srclink" href="../../src/game/challenges/cutscene.rs.html#86-135" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.event" class="method hidden"><code>fn <a href="#method.event" class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class="srclink" href="../../src/game/challenges/cutscene.rs.html#87-124" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div><h4 id="method.draw_baselayer" class="method hidden"><code>fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</code><a class="srclink" href="../../src/game/challenges/cutscene.rs.html#126-128" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
|
||||
</div><h4 id="method.draw-1" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../src/game/challenges/cutscene.rs.html#130-134" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Draw</p>
|
||||
</div><h4 id="method.on_destroy" class="method hidden"><code>fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
|
||||
|
@ -1,5 +1,5 @@
|
||||
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<link rel="alternate icon" type="image/png" href="../../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../../down-arrow.svg");}</style></head><body class="rustdoc constant"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">☰</div><a href='../../../game/index.html'><div class='logo-container rust-logo'><img src='../../../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><p class="location"><a href="../../index.html">game</a>::<wbr><a href="../index.html">pregame</a>::<wbr><a href="index.html">built_info</a></p><script>window.sidebarCurrent = {name: "BUILT_TIME_UTC", ty: "constant", relpath: ""};</script><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu"><img src="../../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><script src="../../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><span class="help-button">?</span>
|
||||
<a id="settings-menu" href="../../../settings.html"><img src="../../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../../src/game/home/runner/work/abstreet/abstreet/target/debug/build/game-827e2766ef6d8a30/out/built.rs.html#53" title="goto source code">[src]</a></span><span class="in-band">Constant <a href="../../index.html">game</a>::<wbr><a href="../index.html">pregame</a>::<wbr><a href="index.html">built_info</a>::<wbr><a class="constant" href="">BUILT_TIME_UTC</a></span></h1><pre class="rust const">pub const BUILT_TIME_UTC: &<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.str.html">str</a> = "Wed, 10 Feb 2021 18:00:29 +0000";</pre><div class="docblock"><p>The built-time in RFC2822, UTC</p>
|
||||
<a id="settings-menu" href="../../../settings.html"><img src="../../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../../src/game/home/runner/work/abstreet/abstreet/target/debug/build/game-827e2766ef6d8a30/out/built.rs.html#53" title="goto source code">[src]</a></span><span class="in-band">Constant <a href="../../index.html">game</a>::<wbr><a href="../index.html">pregame</a>::<wbr><a href="index.html">built_info</a>::<wbr><a class="constant" href="">BUILT_TIME_UTC</a></span></h1><pre class="rust const">pub const BUILT_TIME_UTC: &<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.str.html">str</a> = "Wed, 10 Feb 2021 19:00:37 +0000";</pre><div class="docblock"><p>The built-time in RFC2822, UTC</p>
|
||||
</div></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../../";window.currentCrate = "game";</script><script src="../../../main.js"></script><script defer src="../../../search-index.js"></script></body></html>
|
@ -1,5 +1,5 @@
|
||||
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `blog` mod in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, blog"><title>game::sandbox::gameplay::blog - Rust</title><link rel="stylesheet" type="text/css" href="../../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../../../ayu.css" disabled ><script id="default-settings"></script><script src="../../../../storage.js"></script><noscript><link rel="stylesheet" href="../../../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../../../favicon.svg">
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||||
<link rel="alternate icon" type="image/png" href="../../../../favicon-16x16.png">
|
||||
<link rel="alternate icon" type="image/png" href="../../../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../../../down-arrow.svg");}</style></head><body class="rustdoc mod"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">☰</div><a href='../../../../game/index.html'><div class='logo-container rust-logo'><img src='../../../../rust-logo.png' alt='logo'></div></a><p class="location">Module blog</p><div class="sidebar-elems"><div class="block items"><ul><li><a href="#structs">Structs</a></li></ul></div><p class="location"><a href="../../../index.html">game</a>::<wbr><a href="../../index.html">sandbox</a>::<wbr><a href="../index.html">gameplay</a></p><script>window.sidebarCurrent = {name: "blog", ty: "mod", relpath: "../"};</script><script defer src="../sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu"><img src="../../../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><script src="../../../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><span class="help-button">?</span>
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||||
<a id="settings-menu" href="../../../../settings.html"><img src="../../../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../../../src/game/sandbox/gameplay/blog.rs.html#1-78" title="goto source code">[src]</a></span><span class="in-band">Module <a href="../../../index.html">game</a>::<wbr><a href="../../index.html">sandbox</a>::<wbr><a href="../index.html">gameplay</a>::<wbr><a class="mod" href="">blog</a></span></h1><h2 id="structs" class="section-header"><a href="#structs">Structs</a></h2>
|
||||
<table><tr class="module-item"><td><a class="struct" href="struct.Blog.html" title="game::sandbox::gameplay::blog::Blog struct">Blog</a></td><td class="docblock-short"></td></tr></table></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../../../";window.currentCrate = "game";</script><script src="../../../../main.js"></script><script defer src="../../../../search-index.js"></script></body></html>
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||||
<a id="settings-menu" href="../../../../settings.html"><img src="../../../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../../../src/game/sandbox/gameplay/blog.rs.html#1-126" title="goto source code">[src]</a></span><span class="in-band">Module <a href="../../../index.html">game</a>::<wbr><a href="../../index.html">sandbox</a>::<wbr><a href="../index.html">gameplay</a>::<wbr><a class="mod" href="">blog</a></span></h1><h2 id="structs" class="section-header"><a href="#structs">Structs</a></h2>
|
||||
<table><tr class="module-item"><td><a class="struct" href="struct.About.html" title="game::sandbox::gameplay::blog::About struct">About</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="struct" href="struct.Blog.html" title="game::sandbox::gameplay::blog::Blog struct">Blog</a></td><td class="docblock-short"></td></tr></table></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../../../";window.currentCrate = "game";</script><script src="../../../../main.js"></script><script defer src="../../../../search-index.js"></script></body></html>
|
@ -1 +1 @@
|
||||
initSidebarItems({"struct":[["Blog",""]]});
|
||||
initSidebarItems({"struct":[["About",""],["Blog",""]]});
|
39
rustdoc/game/sandbox/gameplay/blog/struct.About.html
Normal file
39
rustdoc/game/sandbox/gameplay/blog/struct.About.html
Normal file
@ -0,0 +1,39 @@
|
||||
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `About` struct in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, About"><title>game::sandbox::gameplay::blog::About - Rust</title><link rel="stylesheet" type="text/css" href="../../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../../../ayu.css" disabled ><script id="default-settings"></script><script src="../../../../storage.js"></script><noscript><link rel="stylesheet" href="../../../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../../../favicon.svg">
|
||||
<link rel="alternate icon" type="image/png" href="../../../../favicon-16x16.png">
|
||||
<link rel="alternate icon" type="image/png" href="../../../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../../../down-arrow.svg");}</style></head><body class="rustdoc struct"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">☰</div><a href='../../../../game/index.html'><div class='logo-container rust-logo'><img src='../../../../rust-logo.png' alt='logo'></div></a><p class="location">Struct About</p><div class="sidebar-elems"><div class="block items"><a class="sidebar-title" href="#trait-implementations">Trait Implementations</a><div class="sidebar-links"><a href="#impl-SimpleState%3CApp%3E">SimpleState<App></a></div><a class="sidebar-title" href="#synthetic-implementations">Auto Trait Implementations</a><div class="sidebar-links"><a href="#impl-RefUnwindSafe">RefUnwindSafe</a><a href="#impl-Send">Send</a><a href="#impl-Sync">Sync</a><a href="#impl-Unpin">Unpin</a><a href="#impl-UnwindSafe">UnwindSafe</a></div><a class="sidebar-title" href="#blanket-implementations">Blanket Implementations</a><div class="sidebar-links"><a href="#impl-Any">Any</a><a href="#impl-Borrow%3CT%3E">Borrow<T></a><a href="#impl-BorrowMut%3CT%3E">BorrowMut<T></a><a href="#impl-Downcast">Downcast</a><a href="#impl-DowncastSync">DowncastSync</a><a href="#impl-From%3CT%3E">From<T></a><a href="#impl-Instrument">Instrument</a><a href="#impl-Into%3CU%3E">Into<U></a><a href="#impl-Same%3CT%3E">Same<T></a><a href="#impl-TryFrom%3CU%3E">TryFrom<U></a><a href="#impl-TryInto%3CU%3E">TryInto<U></a><a href="#impl-VZip%3CV%3E">VZip<V></a></div></div><p class="location"><a href="../../../index.html">game</a>::<wbr><a href="../../index.html">sandbox</a>::<wbr><a href="../index.html">gameplay</a>::<wbr><a href="index.html">blog</a></p><script>window.sidebarCurrent = {name: "About", ty: "struct", relpath: ""};</script><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu"><img src="../../../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><script src="../../../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><span class="help-button">?</span>
|
||||
<a id="settings-menu" href="../../../../settings.html"><img src="../../../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../../../src/game/sandbox/gameplay/blog.rs.html#111" title="goto source code">[src]</a></span><span class="in-band">Struct <a href="../../../index.html">game</a>::<wbr><a href="../../index.html">sandbox</a>::<wbr><a href="../index.html">gameplay</a>::<wbr><a href="index.html">blog</a>::<wbr><a class="struct" href="">About</a></span></h1><div class="docblock type-decl hidden-by-usual-hider"><pre class="rust struct">struct About;</pre></div><h2 id="trait-implementations" class="small-section-header">Trait Implementations<a href="#trait-implementations" class="anchor"></a></h2><div id="trait-implementations-list"><h3 id="impl-SimpleState%3CApp%3E" class="impl"><code class="in-band">impl SimpleState<<a class="struct" href="../../../../game/app/struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../../../../game/sandbox/gameplay/blog/struct.About.html" title="struct game::sandbox::gameplay::blog::About">About</a></code><a href="#impl-SimpleState%3CApp%3E" class="anchor"></a><a class="srclink" href="../../../../src/game/sandbox/gameplay/blog.rs.html#113-126" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.on_click" class="method hidden"><code>fn <a href="#method.on_click" class="fnname">on_click</a>(<br> &mut self, <br> _: &mut EventCtx<'_>, <br> _: &mut <a class="struct" href="../../../../game/app/struct.App.html" title="struct game::app::App">App</a>, <br> x: &<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.str.html">str</a>, <br> _: &Panel<br>) -> Transition<<a class="struct" href="../../../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class="srclink" href="../../../../src/game/sandbox/gameplay/blog.rs.html#114-121" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Called when something on the panel has been clicked. Since the action is just a string,
|
||||
the fallback case can just use <code>unreachable!()</code>. <a href="#tymethod.on_click">Read more</a></p>
|
||||
</div><h4 id="method.draw" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="../../../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../../../src/game/sandbox/gameplay/blog.rs.html#123-125" title="goto source code">[src]</a></h4><h4 id="method.panel_changed" class="method hidden"><code>fn <a href="#method.panel_changed" class="fnname">panel_changed</a>(<br> &mut self, <br> &mut EventCtx<'_>, <br> <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&mut </a>A, <br> &Panel<br>) -> <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a><Transition<A>></code></h4><div class='docblock hidden'><p>Called when something on the panel has changed. If a transition is returned, stop handling
|
||||
the event and immediately apply the transition. <a href="#method.panel_changed">Read more</a></p>
|
||||
</div><h4 id="method.on_mouseover" class="method hidden"><code>fn <a href="#method.on_mouseover" class="fnname">on_mouseover</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&mut </a>A)</code></h4><div class='docblock hidden'><p>Called when the mouse has moved.</p>
|
||||
</div><h4 id="method.other_event" class="method hidden"><code>fn <a href="#method.other_event" class="fnname">other_event</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&mut </a>A) -> Transition<A></code></h4><div class='docblock hidden'><p>If a panel <code>on_click</code> event didn't occur and <code>panel_changed</code> didn't return transition, then
|
||||
call this to handle all other events. <a href="#method.other_event">Read more</a></p>
|
||||
</div><h4 id="method.draw_baselayer" class="method hidden"><code>fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</code></h4></div></div><h2 id="synthetic-implementations" class="small-section-header">Auto Trait Implementations<a href="#synthetic-implementations" class="anchor"></a></h2><div id="synthetic-implementations-list"><h3 id="impl-RefUnwindSafe" class="impl"><code class="in-band">impl <a class="trait" href="https://doc.rust-lang.org/nightly/std/panic/trait.RefUnwindSafe.html" title="trait std::panic::RefUnwindSafe">RefUnwindSafe</a> for <a class="struct" href="../../../../game/sandbox/gameplay/blog/struct.About.html" title="struct game::sandbox::gameplay::blog::About">About</a></code><a href="#impl-RefUnwindSafe" class="anchor"></a></h3><div class="impl-items"></div><h3 id="impl-Send" class="impl"><code class="in-band">impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Send.html" title="trait core::marker::Send">Send</a> for <a class="struct" href="../../../../game/sandbox/gameplay/blog/struct.About.html" title="struct game::sandbox::gameplay::blog::About">About</a></code><a href="#impl-Send" class="anchor"></a></h3><div class="impl-items"></div><h3 id="impl-Sync" class="impl"><code class="in-band">impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sync.html" title="trait core::marker::Sync">Sync</a> for <a class="struct" href="../../../../game/sandbox/gameplay/blog/struct.About.html" title="struct game::sandbox::gameplay::blog::About">About</a></code><a href="#impl-Sync" class="anchor"></a></h3><div class="impl-items"></div><h3 id="impl-Unpin" class="impl"><code class="in-band">impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Unpin.html" title="trait core::marker::Unpin">Unpin</a> for <a class="struct" href="../../../../game/sandbox/gameplay/blog/struct.About.html" title="struct game::sandbox::gameplay::blog::About">About</a></code><a href="#impl-Unpin" class="anchor"></a></h3><div class="impl-items"></div><h3 id="impl-UnwindSafe" class="impl"><code class="in-band">impl <a class="trait" href="https://doc.rust-lang.org/nightly/std/panic/trait.UnwindSafe.html" title="trait std::panic::UnwindSafe">UnwindSafe</a> for <a class="struct" href="../../../../game/sandbox/gameplay/blog/struct.About.html" title="struct game::sandbox::gameplay::blog::About">About</a></code><a href="#impl-UnwindSafe" class="anchor"></a></h3><div class="impl-items"></div></div><h2 id="blanket-implementations" class="small-section-header">Blanket Implementations<a href="#blanket-implementations" class="anchor"></a></h2><div id="blanket-implementations-list"><h3 id="impl-Any" class="impl"><code class="in-band">impl<T> <a class="trait" href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html" title="trait core::any::Any">Any</a> for T <span class="where fmt-newline">where<br> T: 'static + ?<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>, </span></code><a href="#impl-Any" class="anchor"></a><a class="srclink" href="https://doc.rust-lang.org/nightly/src/core/any.rs.html#108-112" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.type_id" class="method hidden"><code>pub fn <a href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html#tymethod.type_id" class="fnname">type_id</a>(&self) -> <a class="struct" href="https://doc.rust-lang.org/nightly/core/any/struct.TypeId.html" title="struct core::any::TypeId">TypeId</a></code><a class="srclink" href="https://doc.rust-lang.org/nightly/src/core/any.rs.html#109-111" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Gets the <code>TypeId</code> of <code>self</code>. <a href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html#tymethod.type_id">Read more</a></p>
|
||||
</div></div><h3 id="impl-Borrow%3CT%3E" class="impl"><code class="in-band">impl<T> <a class="trait" href="https://doc.rust-lang.org/nightly/core/borrow/trait.Borrow.html" title="trait core::borrow::Borrow">Borrow</a><T> for T <span class="where fmt-newline">where<br> T: ?<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>, </span></code><a href="#impl-Borrow%3CT%3E" class="anchor"></a><a class="srclink" href="https://doc.rust-lang.org/nightly/src/core/borrow.rs.html#210-214" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.borrow" class="method hidden"><code>pub fn <a href="https://doc.rust-lang.org/nightly/core/borrow/trait.Borrow.html#tymethod.borrow" class="fnname">borrow</a>(&self) -> <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&</a>T</code><a class="srclink" href="https://doc.rust-lang.org/nightly/src/core/borrow.rs.html#211-213" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Immutably borrows from an owned value. <a href="https://doc.rust-lang.org/nightly/core/borrow/trait.Borrow.html#tymethod.borrow">Read more</a></p>
|
||||
</div></div><h3 id="impl-BorrowMut%3CT%3E" class="impl"><code class="in-band">impl<T> <a class="trait" href="https://doc.rust-lang.org/nightly/core/borrow/trait.BorrowMut.html" title="trait core::borrow::BorrowMut">BorrowMut</a><T> for T <span class="where fmt-newline">where<br> T: ?<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>, </span></code><a href="#impl-BorrowMut%3CT%3E" class="anchor"></a><a class="srclink" href="https://doc.rust-lang.org/nightly/src/core/borrow.rs.html#217-221" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.borrow_mut" class="method hidden"><code>pub fn <a href="https://doc.rust-lang.org/nightly/core/borrow/trait.BorrowMut.html#tymethod.borrow_mut" class="fnname">borrow_mut</a>(&mut self) -> <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&mut </a>T</code><a class="srclink" href="https://doc.rust-lang.org/nightly/src/core/borrow.rs.html#218-220" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Mutably borrows from an owned value. <a href="https://doc.rust-lang.org/nightly/core/borrow/trait.BorrowMut.html#tymethod.borrow_mut">Read more</a></p>
|
||||
</div></div><h3 id="impl-Downcast" class="impl"><code class="in-band">impl<T> Downcast for T <span class="where fmt-newline">where<br> T: <a class="trait" href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html" title="trait core::any::Any">Any</a>, </span></code><a href="#impl-Downcast" class="anchor"></a></h3><div class="impl-items"><h4 id="method.into_any" class="method hidden"><code>pub fn <a href="#method.into_any" class="fnname">into_any</a>(self: <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><T, <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/alloc/struct.Global.html" title="struct alloc::alloc::Global">Global</a>>) -> <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn <a class="trait" href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html" title="trait core::any::Any">Any</a> + 'static, <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/alloc/struct.Global.html" title="struct alloc::alloc::Global">Global</a>></code></h4><div class='docblock hidden'><p>Convert <code>Box<dyn Trait></code> (where <code>Trait: Downcast</code>) to <code>Box<dyn Any></code>. <code>Box<dyn Any></code> can
|
||||
then be further <code>downcast</code> into <code>Box<ConcreteType></code> where <code>ConcreteType</code> implements <code>Trait</code>. <a href="#tymethod.into_any">Read more</a></p>
|
||||
</div><h4 id="method.into_any_rc" class="method hidden"><code>pub fn <a href="#method.into_any_rc" class="fnname">into_any_rc</a>(self: <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/rc/struct.Rc.html" title="struct alloc::rc::Rc">Rc</a><T>) -> <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/rc/struct.Rc.html" title="struct alloc::rc::Rc">Rc</a><dyn <a class="trait" href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html" title="trait core::any::Any">Any</a> + 'static></code></h4><div class='docblock hidden'><p>Convert <code>Rc<Trait></code> (where <code>Trait: Downcast</code>) to <code>Rc<Any></code>. <code>Rc<Any></code> can then be
|
||||
further <code>downcast</code> into <code>Rc<ConcreteType></code> where <code>ConcreteType</code> implements <code>Trait</code>. <a href="#tymethod.into_any_rc">Read more</a></p>
|
||||
</div><h4 id="method.as_any" class="method hidden"><code>pub fn <a href="#method.as_any" class="fnname">as_any</a>(&self) -> &(dyn <a class="trait" href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html" title="trait core::any::Any">Any</a> + 'static)</code></h4><div class='docblock hidden'><p>Convert <code>&Trait</code> (where <code>Trait: Downcast</code>) to <code>&Any</code>. This is needed since Rust cannot
|
||||
generate <code>&Any</code>'s vtable from <code>&Trait</code>'s. <a href="#tymethod.as_any">Read more</a></p>
|
||||
</div><h4 id="method.as_any_mut" class="method hidden"><code>pub fn <a href="#method.as_any_mut" class="fnname">as_any_mut</a>(&mut self) -> &mut (dyn <a class="trait" href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html" title="trait core::any::Any">Any</a> + 'static)</code></h4><div class='docblock hidden'><p>Convert <code>&mut Trait</code> (where <code>Trait: Downcast</code>) to <code>&Any</code>. This is needed since Rust cannot
|
||||
generate <code>&mut Any</code>'s vtable from <code>&mut Trait</code>'s. <a href="#tymethod.as_any_mut">Read more</a></p>
|
||||
</div></div><h3 id="impl-DowncastSync" class="impl"><code class="in-band">impl<T> DowncastSync for T <span class="where fmt-newline">where<br> T: <a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Send.html" title="trait core::marker::Send">Send</a> + <a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sync.html" title="trait core::marker::Sync">Sync</a> + <a class="trait" href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html" title="trait core::any::Any">Any</a>, </span></code><a href="#impl-DowncastSync" class="anchor"></a></h3><div class="impl-items"><h4 id="method.into_any_arc" class="method hidden"><code>pub fn <a href="#method.into_any_arc" class="fnname">into_any_arc</a>(self: <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/sync/struct.Arc.html" title="struct alloc::sync::Arc">Arc</a><T>) -> <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/sync/struct.Arc.html" title="struct alloc::sync::Arc">Arc</a><dyn <a class="trait" href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html" title="trait core::any::Any">Any</a> + 'static + <a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sync.html" title="trait core::marker::Sync">Sync</a> + <a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Send.html" title="trait core::marker::Send">Send</a>></code></h4><div class='docblock hidden'><p>Convert <code>Arc<Trait></code> (where <code>Trait: Downcast</code>) to <code>Arc<Any></code>. <code>Arc<Any></code> can then be
|
||||
further <code>downcast</code> into <code>Arc<ConcreteType></code> where <code>ConcreteType</code> implements <code>Trait</code>. <a href="#tymethod.into_any_arc">Read more</a></p>
|
||||
</div></div><h3 id="impl-From%3CT%3E" class="impl"><code class="in-band">impl<T> <a class="trait" href="https://doc.rust-lang.org/nightly/core/convert/trait.From.html" title="trait core::convert::From">From</a><T> for T</code><a href="#impl-From%3CT%3E" class="anchor"></a><a class="srclink" href="https://doc.rust-lang.org/nightly/src/core/convert/mod.rs.html#552-556" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.from" class="method hidden"><code>pub fn <a href="https://doc.rust-lang.org/nightly/core/convert/trait.From.html#tymethod.from" class="fnname">from</a>(t: T) -> T</code><a class="srclink" href="https://doc.rust-lang.org/nightly/src/core/convert/mod.rs.html#553-555" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Performs the conversion.</p>
|
||||
</div></div><h3 id="impl-Instrument" class="impl"><code class="in-band">impl<T> <a class="trait" href="https://docs.rs/tracing/0.1.23/tracing/instrument/trait.Instrument.html" title="trait tracing::instrument::Instrument">Instrument</a> for T</code><a href="#impl-Instrument" class="anchor"></a><a class="srclink" href="https://docs.rs/tracing/0.1.23/src/tracing/instrument.rs.html#155" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.instrument" class="method hidden"><code>fn <a href="https://docs.rs/tracing/0.1.23/tracing/instrument/trait.Instrument.html#method.instrument" class="fnname">instrument</a>(self, span: <a class="struct" href="https://docs.rs/tracing/0.1.23/tracing/span/struct.Span.html" title="struct tracing::span::Span">Span</a>) -> <a class="struct" href="https://docs.rs/tracing/0.1.23/tracing/instrument/struct.Instrumented.html" title="struct tracing::instrument::Instrumented">Instrumented</a><Self></code><a class="srclink" href="https://docs.rs/tracing/0.1.23/src/tracing/instrument.rs.html#38-40" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Instruments this type with the provided <code>Span</code>, returning an
|
||||
<code>Instrumented</code> wrapper. <a href="https://docs.rs/tracing/0.1.23/tracing/instrument/trait.Instrument.html#method.instrument">Read more</a></p>
|
||||
</div><h4 id="method.in_current_span" class="method hidden"><code>fn <a href="https://docs.rs/tracing/0.1.23/tracing/instrument/trait.Instrument.html#method.in_current_span" class="fnname">in_current_span</a>(self) -> <a class="struct" href="https://docs.rs/tracing/0.1.23/tracing/instrument/struct.Instrumented.html" title="struct tracing::instrument::Instrumented">Instrumented</a><Self></code><a class="srclink" href="https://docs.rs/tracing/0.1.23/src/tracing/instrument.rs.html#74-76" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Instruments this type with the <a href="../struct.Span.html#method.current">current</a> <code>Span</code>, returning an
|
||||
<code>Instrumented</code> wrapper. <a href="https://docs.rs/tracing/0.1.23/tracing/instrument/trait.Instrument.html#method.in_current_span">Read more</a></p>
|
||||
</div></div><h3 id="impl-Instrument-1" class="impl"><code class="in-band">impl<T> <a class="trait" href="https://docs.rs/tracing-futures/0.2.3/tracing_futures/trait.Instrument.html" title="trait tracing_futures::Instrument">Instrument</a> for T</code><a href="#impl-Instrument-1" class="anchor"></a><a class="srclink" href="https://docs.rs/tracing-futures/0.2.3/src/tracing_futures/lib.rs.html#248" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.instrument-1" class="method hidden"><code>fn <a href="https://docs.rs/tracing-futures/0.2.3/tracing_futures/trait.Instrument.html#method.instrument" class="fnname">instrument</a>(self, span: <a class="struct" href="https://docs.rs/tracing/0.1.23/tracing/span/struct.Span.html" title="struct tracing::span::Span">Span</a>) -> <a class="struct" href="https://docs.rs/tracing-futures/0.2.3/tracing_futures/struct.Instrumented.html" title="struct tracing_futures::Instrumented">Instrumented</a><Self></code><a class="srclink" href="https://docs.rs/tracing-futures/0.2.3/src/tracing_futures/lib.rs.html#129-131" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Instruments this type with the provided <code>Span</code>, returning an
|
||||
<code>Instrumented</code> wrapper. <a href="https://docs.rs/tracing-futures/0.2.3/tracing_futures/trait.Instrument.html#method.instrument">Read more</a></p>
|
||||
</div><h4 id="method.in_current_span-1" class="method hidden"><code>fn <a href="https://docs.rs/tracing-futures/0.2.3/tracing_futures/trait.Instrument.html#method.in_current_span" class="fnname">in_current_span</a>(self) -> <a class="struct" href="https://docs.rs/tracing-futures/0.2.3/tracing_futures/struct.Instrumented.html" title="struct tracing_futures::Instrumented">Instrumented</a><Self></code><a class="srclink" href="https://docs.rs/tracing-futures/0.2.3/src/tracing_futures/lib.rs.html#166-168" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Instruments this type with the <a href="https://docs.rs/tracing/latest/tracing/span/struct.Span.html#method.current">current</a> <code>Span</code>, returning an
|
||||
<code>Instrumented</code> wrapper. <a href="https://docs.rs/tracing-futures/0.2.3/tracing_futures/trait.Instrument.html#method.in_current_span">Read more</a></p>
|
||||
</div></div><h3 id="impl-Into%3CU%3E" class="impl"><code class="in-band">impl<T, U> <a class="trait" href="https://doc.rust-lang.org/nightly/core/convert/trait.Into.html" title="trait core::convert::Into">Into</a><U> for T <span class="where fmt-newline">where<br> U: <a class="trait" href="https://doc.rust-lang.org/nightly/core/convert/trait.From.html" title="trait core::convert::From">From</a><T>, </span></code><a href="#impl-Into%3CU%3E" class="anchor"></a><a class="srclink" href="https://doc.rust-lang.org/nightly/src/core/convert/mod.rs.html#541-548" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.into" class="method hidden"><code>pub fn <a href="https://doc.rust-lang.org/nightly/core/convert/trait.Into.html#tymethod.into" class="fnname">into</a>(self) -> U</code><a class="srclink" href="https://doc.rust-lang.org/nightly/src/core/convert/mod.rs.html#545-547" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Performs the conversion.</p>
|
||||
</div></div><h3 id="impl-Same%3CT%3E" class="impl"><code class="in-band">impl<T> Same<T> for T</code><a href="#impl-Same%3CT%3E" class="anchor"></a></h3><div class="impl-items"><h4 id="associatedtype.Output" class="type"><code>type <a href="#associatedtype.Output" class="type">Output</a> = T</code></h4><div class='docblock'><p>Should always be <code>Self</code></p>
|
||||
</div></div><h3 id="impl-TryFrom%3CU%3E" class="impl"><code class="in-band">impl<T, U> <a class="trait" href="https://doc.rust-lang.org/nightly/core/convert/trait.TryFrom.html" title="trait core::convert::TryFrom">TryFrom</a><U> for T <span class="where fmt-newline">where<br> U: <a class="trait" href="https://doc.rust-lang.org/nightly/core/convert/trait.Into.html" title="trait core::convert::Into">Into</a><T>, </span></code><a href="#impl-TryFrom%3CU%3E" class="anchor"></a><a class="srclink" href="https://doc.rust-lang.org/nightly/src/core/convert/mod.rs.html#589-598" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="associatedtype.Error" class="type"><code>type <a href="https://doc.rust-lang.org/nightly/core/convert/trait.TryFrom.html#associatedtype.Error" class="type">Error</a> = <a class="enum" href="https://doc.rust-lang.org/nightly/core/convert/enum.Infallible.html" title="enum core::convert::Infallible">Infallible</a></code></h4><div class='docblock'><p>The type returned in the event of a conversion error.</p>
|
||||
</div><h4 id="method.try_from" class="method hidden"><code>pub fn <a href="https://doc.rust-lang.org/nightly/core/convert/trait.TryFrom.html#tymethod.try_from" class="fnname">try_from</a>(value: U) -> <a class="enum" href="https://doc.rust-lang.org/nightly/core/result/enum.Result.html" title="enum core::result::Result">Result</a><T, <T as <a class="trait" href="https://doc.rust-lang.org/nightly/core/convert/trait.TryFrom.html" title="trait core::convert::TryFrom">TryFrom</a><U>>::<a class="type" href="https://doc.rust-lang.org/nightly/core/convert/trait.TryFrom.html#associatedtype.Error" title="type core::convert::TryFrom::Error">Error</a>></code><a class="srclink" href="https://doc.rust-lang.org/nightly/src/core/convert/mod.rs.html#595-597" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Performs the conversion.</p>
|
||||
</div></div><h3 id="impl-TryInto%3CU%3E" class="impl"><code class="in-band">impl<T, U> <a class="trait" href="https://doc.rust-lang.org/nightly/core/convert/trait.TryInto.html" title="trait core::convert::TryInto">TryInto</a><U> for T <span class="where fmt-newline">where<br> U: <a class="trait" href="https://doc.rust-lang.org/nightly/core/convert/trait.TryFrom.html" title="trait core::convert::TryFrom">TryFrom</a><T>, </span></code><a href="#impl-TryInto%3CU%3E" class="anchor"></a><a class="srclink" href="https://doc.rust-lang.org/nightly/src/core/convert/mod.rs.html#575-584" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="associatedtype.Error-1" class="type"><code>type <a href="https://doc.rust-lang.org/nightly/core/convert/trait.TryInto.html#associatedtype.Error" class="type">Error</a> = <U as <a class="trait" href="https://doc.rust-lang.org/nightly/core/convert/trait.TryFrom.html" title="trait core::convert::TryFrom">TryFrom</a><T>>::<a class="type" href="https://doc.rust-lang.org/nightly/core/convert/trait.TryFrom.html#associatedtype.Error" title="type core::convert::TryFrom::Error">Error</a></code></h4><div class='docblock'><p>The type returned in the event of a conversion error.</p>
|
||||
</div><h4 id="method.try_into" class="method hidden"><code>pub fn <a href="https://doc.rust-lang.org/nightly/core/convert/trait.TryInto.html#tymethod.try_into" class="fnname">try_into</a>(self) -> <a class="enum" href="https://doc.rust-lang.org/nightly/core/result/enum.Result.html" title="enum core::result::Result">Result</a><U, <U as <a class="trait" href="https://doc.rust-lang.org/nightly/core/convert/trait.TryFrom.html" title="trait core::convert::TryFrom">TryFrom</a><T>>::<a class="type" href="https://doc.rust-lang.org/nightly/core/convert/trait.TryFrom.html#associatedtype.Error" title="type core::convert::TryFrom::Error">Error</a>></code><a class="srclink" href="https://doc.rust-lang.org/nightly/src/core/convert/mod.rs.html#581-583" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Performs the conversion.</p>
|
||||
</div></div><h3 id="impl-VZip%3CV%3E" class="impl"><code class="in-band">impl<V, T> VZip<V> for T <span class="where fmt-newline">where<br> V: MultiLane<T>, </span></code><a href="#impl-VZip%3CV%3E" class="anchor"></a></h3><div class="impl-items"><h4 id="method.vzip" class="method hidden"><code>pub fn <a href="#method.vzip" class="fnname">vzip</a>(self) -> V</code></h4></div></div></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../../../";window.currentCrate = "game";</script><script src="../../../../main.js"></script><script defer src="../../../../search-index.js"></script></body></html>
|
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@ -1,5 +1,5 @@
|
||||
(function() {var implementors = {};
|
||||
implementors["fifteen_min"] = [{"text":"impl SimpleState<SimpleApp<()>> for FindHome","synthetic":false,"types":[]},{"text":"impl SimpleState<SimpleApp<()>> for Results","synthetic":false,"types":[]}];
|
||||
implementors["game"] = [{"text":"impl SimpleState<App> for BuildingProceduralGenerator","synthetic":false,"types":[]},{"text":"impl SimpleState<App> for LaneEditor","synthetic":false,"types":[]},{"text":"impl SimpleState<App> for StopSignEditor","synthetic":false,"types":[]},{"text":"impl SimpleState<App> for ChangeDuration","synthetic":false,"types":[]},{"text":"impl SimpleState<App> for ShowAbsolute","synthetic":false,"types":[]},{"text":"impl SimpleState<App> for ShowRelative","synthetic":false,"types":[]},{"text":"impl SimpleState<App> for TuneRelative","synthetic":false,"types":[]},{"text":"impl SimpleState<App> for ChangeScenario","synthetic":false,"types":[]},{"text":"impl SimpleState<App> for UberTurnPicker","synthetic":false,"types":[]},{"text":"impl SimpleState<App> for UberTurnViewer","synthetic":false,"types":[]},{"text":"impl SimpleState<App> for MergeIntersections","synthetic":false,"types":[]}];
|
||||
implementors["game"] = [{"text":"impl SimpleState<App> for BuildingProceduralGenerator","synthetic":false,"types":[]},{"text":"impl SimpleState<App> for LaneEditor","synthetic":false,"types":[]},{"text":"impl SimpleState<App> for StopSignEditor","synthetic":false,"types":[]},{"text":"impl SimpleState<App> for ChangeDuration","synthetic":false,"types":[]},{"text":"impl SimpleState<App> for ShowAbsolute","synthetic":false,"types":[]},{"text":"impl SimpleState<App> for ShowRelative","synthetic":false,"types":[]},{"text":"impl SimpleState<App> for TuneRelative","synthetic":false,"types":[]},{"text":"impl SimpleState<App> for About","synthetic":false,"types":[]},{"text":"impl SimpleState<App> for ChangeScenario","synthetic":false,"types":[]},{"text":"impl SimpleState<App> for UberTurnPicker","synthetic":false,"types":[]},{"text":"impl SimpleState<App> for UberTurnViewer","synthetic":false,"types":[]},{"text":"impl SimpleState<App> for MergeIntersections","synthetic":false,"types":[]}];
|
||||
implementors["santa"] = [{"text":"impl SimpleState<SimpleApp<Session>> for Strategize","synthetic":false,"types":[]},{"text":"impl SimpleState<SimpleApp<Session>> for Results","synthetic":false,"types":[]},{"text":"impl SimpleState<SimpleApp<Session>> for TitleScreen","synthetic":false,"types":[]},{"text":"impl SimpleState<SimpleApp<Session>> for Credits","synthetic":false,"types":[]}];
|
||||
if (window.register_implementors) {window.register_implementors(implementors);} else {window.pending_implementors = implementors;}})()
|
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@ -122,7 +122,7 @@
|
||||
<span class="doccomment">/// The output of `rustdoc -V`</span>
|
||||
<span class="kw">pub</span> <span class="kw">const</span> <span class="ident">RUSTDOC_VERSION</span>: <span class="kw-2">&</span><span class="ident">str</span> <span class="op">=</span> <span class="string">"rustdoc 1.49.0 (e1884a8e3 2020-12-29)"</span>;
|
||||
<span class="doccomment">/// The built-time in RFC2822, UTC</span>
|
||||
<span class="kw">pub</span> <span class="kw">const</span> <span class="ident">BUILT_TIME_UTC</span>: <span class="kw-2">&</span><span class="ident">str</span> <span class="op">=</span> <span class="string">"Wed, 10 Feb 2021 18:00:29 +0000"</span>;
|
||||
<span class="kw">pub</span> <span class="kw">const</span> <span class="ident">BUILT_TIME_UTC</span>: <span class="kw-2">&</span><span class="ident">str</span> <span class="op">=</span> <span class="string">"Wed, 10 Feb 2021 19:00:37 +0000"</span>;
|
||||
<span class="doccomment">/// The target architecture, given by `cfg!(target_arch)`.</span>
|
||||
<span class="kw">pub</span> <span class="kw">const</span> <span class="ident">CFG_TARGET_ARCH</span>: <span class="kw-2">&</span><span class="ident">str</span> <span class="op">=</span> <span class="string">"x86_64"</span>;
|
||||
<span class="doccomment">/// The endianness, given by `cfg!(target_endian)`.</span>
|
||||
|
@ -1,89 +1,137 @@
|
||||
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|
||||
<link rel="alternate icon" type="image/png" href="../../../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../../../down-arrow.svg");}</style></head><body class="rustdoc source"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">☰</div><a href='../../../../game/index.html'><div class='logo-container rust-logo'><img src='../../../../rust-logo.png' alt='logo'></div></a></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu"><img src="../../../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><script src="../../../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><span class="help-button">?</span>
|
||||
<a id="settings-menu" href="../../../../settings.html"><img src="../../../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><pre class="line-numbers"><span id="1"> 1</span>
|
||||
<span id="2"> 2</span>
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||||
<span id="3"> 3</span>
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||||
<span id="4"> 4</span>
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||||
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||||
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||||
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||||
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||||
<span id="78">78</span>
|
||||
<a id="settings-menu" href="../../../../settings.html"><img src="../../../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><pre class="line-numbers"><span id="1"> 1</span>
|
||||
<span id="2"> 2</span>
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||||
<span id="3"> 3</span>
|
||||
<span id="4"> 4</span>
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||||
<span id="5"> 5</span>
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||||
<span id="6"> 6</span>
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<span id="7"> 7</span>
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<span id="8"> 8</span>
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<span id="9"> 9</span>
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<span id="10"> 10</span>
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<span id="11"> 11</span>
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<span id="12"> 12</span>
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<span id="13"> 13</span>
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<span id="14"> 14</span>
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<span id="15"> 15</span>
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<span id="17"> 17</span>
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<span id="18"> 18</span>
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<span id="20"> 20</span>
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<span id="21"> 21</span>
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<span id="22"> 22</span>
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<span id="23"> 23</span>
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<span id="24"> 24</span>
|
||||
<span id="25"> 25</span>
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<span id="26"> 26</span>
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<span id="27"> 27</span>
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<span id="28"> 28</span>
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<span id="29"> 29</span>
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<span id="30"> 30</span>
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<span id="31"> 31</span>
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<span id="32"> 32</span>
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<span id="33"> 33</span>
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<span id="34"> 34</span>
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<span id="35"> 35</span>
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<span id="36"> 36</span>
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<span id="38"> 38</span>
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<span id="39"> 39</span>
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||||
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||||
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||||
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||||
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||||
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||||
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||||
<span id="51"> 51</span>
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||||
<span id="52"> 52</span>
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||||
<span id="53"> 53</span>
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||||
<span id="54"> 54</span>
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||||
<span id="55"> 55</span>
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||||
<span id="56"> 56</span>
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||||
<span id="57"> 57</span>
|
||||
<span id="58"> 58</span>
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||||
<span id="59"> 59</span>
|
||||
<span id="60"> 60</span>
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||||
<span id="61"> 61</span>
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||||
<span id="62"> 62</span>
|
||||
<span id="63"> 63</span>
|
||||
<span id="64"> 64</span>
|
||||
<span id="65"> 65</span>
|
||||
<span id="66"> 66</span>
|
||||
<span id="67"> 67</span>
|
||||
<span id="68"> 68</span>
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||||
<span id="69"> 69</span>
|
||||
<span id="70"> 70</span>
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||||
<span id="71"> 71</span>
|
||||
<span id="72"> 72</span>
|
||||
<span id="73"> 73</span>
|
||||
<span id="74"> 74</span>
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||||
<span id="75"> 75</span>
|
||||
<span id="76"> 76</span>
|
||||
<span id="77"> 77</span>
|
||||
<span id="78"> 78</span>
|
||||
<span id="79"> 79</span>
|
||||
<span id="80"> 80</span>
|
||||
<span id="81"> 81</span>
|
||||
<span id="82"> 82</span>
|
||||
<span id="83"> 83</span>
|
||||
<span id="84"> 84</span>
|
||||
<span id="85"> 85</span>
|
||||
<span id="86"> 86</span>
|
||||
<span id="87"> 87</span>
|
||||
<span id="88"> 88</span>
|
||||
<span id="89"> 89</span>
|
||||
<span id="90"> 90</span>
|
||||
<span id="91"> 91</span>
|
||||
<span id="92"> 92</span>
|
||||
<span id="93"> 93</span>
|
||||
<span id="94"> 94</span>
|
||||
<span id="95"> 95</span>
|
||||
<span id="96"> 96</span>
|
||||
<span id="97"> 97</span>
|
||||
<span id="98"> 98</span>
|
||||
<span id="99"> 99</span>
|
||||
<span id="100">100</span>
|
||||
<span id="101">101</span>
|
||||
<span id="102">102</span>
|
||||
<span id="103">103</span>
|
||||
<span id="104">104</span>
|
||||
<span id="105">105</span>
|
||||
<span id="106">106</span>
|
||||
<span id="107">107</span>
|
||||
<span id="108">108</span>
|
||||
<span id="109">109</span>
|
||||
<span id="110">110</span>
|
||||
<span id="111">111</span>
|
||||
<span id="112">112</span>
|
||||
<span id="113">113</span>
|
||||
<span id="114">114</span>
|
||||
<span id="115">115</span>
|
||||
<span id="116">116</span>
|
||||
<span id="117">117</span>
|
||||
<span id="118">118</span>
|
||||
<span id="119">119</span>
|
||||
<span id="120">120</span>
|
||||
<span id="121">121</span>
|
||||
<span id="122">122</span>
|
||||
<span id="123">123</span>
|
||||
<span id="124">124</span>
|
||||
<span id="125">125</span>
|
||||
<span id="126">126</span>
|
||||
</pre><div class="example-wrap"><pre class="rust ">
|
||||
<span class="kw">use</span> <span class="ident">map_gui</span>::<span class="ident">tools</span>::<span class="ident">nice_map_name</span>;
|
||||
<span class="kw">use</span> <span class="ident">map_gui</span>::<span class="ident">tools</span>::{<span class="ident">grey_out_map</span>, <span class="ident">nice_map_name</span>, <span class="ident">open_browser</span>};
|
||||
<span class="kw">use</span> <span class="ident">widgetry</span>::{
|
||||
<span class="ident">lctrl</span>, <span class="ident">EventCtx</span>, <span class="ident">GfxCtx</span>, <span class="ident">HorizontalAlignment</span>, <span class="ident">Key</span>, <span class="ident">Line</span>, <span class="ident">Outcome</span>, <span class="ident">Panel</span>, <span class="ident">StyledButtons</span>,
|
||||
<span class="ident">VerticalAlignment</span>, <span class="ident">Widget</span>,
|
||||
<span class="ident">lctrl</span>, <span class="ident">EventCtx</span>, <span class="ident">GfxCtx</span>, <span class="ident">HorizontalAlignment</span>, <span class="ident">Key</span>, <span class="ident">Line</span>, <span class="ident">Outcome</span>, <span class="ident">Panel</span>, <span class="ident">SimpleState</span>,
|
||||
<span class="ident">StyledButtons</span>, <span class="ident">Text</span>, <span class="ident">TextExt</span>, <span class="ident">VerticalAlignment</span>, <span class="ident">Widget</span>,
|
||||
};
|
||||
|
||||
<span class="kw">use</span> <span class="kw">crate</span>::<span class="ident">app</span>::{<span class="ident">App</span>, <span class="ident">Transition</span>};
|
||||
@ -121,6 +169,31 @@
|
||||
<span class="ident">app</span>,
|
||||
<span class="ident">GameplayMode</span>::<span class="ident">Freeform</span>(<span class="ident">app</span>.<span class="ident">primary</span>.<span class="ident">map</span>.<span class="ident">get_name</span>().<span class="ident">clone</span>()),
|
||||
))),
|
||||
<span class="string">"about A/B Street"</span> <span class="op">=</span><span class="op">></span> {
|
||||
<span class="kw">let</span> <span class="ident">panel</span> <span class="op">=</span> <span class="ident">Panel</span>::<span class="ident">new</span>(<span class="ident">Widget</span>::<span class="ident">col</span>(<span class="macro">vec</span><span class="macro">!</span>[
|
||||
<span class="ident">Widget</span>::<span class="ident">row</span>(<span class="macro">vec</span><span class="macro">!</span>[
|
||||
<span class="ident">Line</span>(<span class="string">"About A/B Street"</span>).<span class="ident">small_heading</span>().<span class="ident">draw</span>(<span class="ident">ctx</span>),
|
||||
<span class="ident">ctx</span>.<span class="ident">style</span>().<span class="ident">btn_close_widget</span>(<span class="ident">ctx</span>),
|
||||
]),
|
||||
<span class="ident">Line</span>(<span class="string">"Created by Dustin Carlino, Yuwen Li, & Michael Kirk"</span>)
|
||||
.<span class="ident">small</span>()
|
||||
.<span class="ident">draw</span>(<span class="ident">ctx</span>),
|
||||
<span class="ident">Text</span>::<span class="ident">from</span>(<span class="ident">Line</span>(
|
||||
<span class="string">"A/B Street is a traffic simulation game based on OpenStreetMap. You \
|
||||
can modify roads and intersections, measure the effects on different \
|
||||
groups, and advocate for your proposal."</span>,
|
||||
))
|
||||
.<span class="ident">wrap_to_pct</span>(<span class="ident">ctx</span>, <span class="number">50</span>)
|
||||
.<span class="ident">draw</span>(<span class="ident">ctx</span>),
|
||||
<span class="string">"This is a simplified version. Check out the full version below."</span>
|
||||
.<span class="ident">draw_text</span>(<span class="ident">ctx</span>),
|
||||
<span class="ident">ctx</span>.<span class="ident">style</span>()
|
||||
.<span class="ident">btn_outline_light_text</span>(<span class="string">"abstreet.org"</span>)
|
||||
.<span class="ident">build_def</span>(<span class="ident">ctx</span>),
|
||||
]))
|
||||
.<span class="ident">build</span>(<span class="ident">ctx</span>);
|
||||
<span class="prelude-val">Some</span>(<span class="ident">Transition</span>::<span class="ident">Push</span>(<span class="ident">SimpleState</span>::<span class="ident">new</span>(<span class="ident">panel</span>, <span class="ident">Box</span>::<span class="ident">new</span>(<span class="ident">About</span>))))
|
||||
}
|
||||
<span class="kw">_</span> <span class="op">=</span><span class="op">></span> <span class="macro">unreachable</span><span class="macro">!</span>(),
|
||||
},
|
||||
<span class="kw">_</span> <span class="op">=</span><span class="op">></span> <span class="prelude-val">None</span>,
|
||||
@ -133,6 +206,12 @@
|
||||
|
||||
<span class="kw">fn</span> <span class="ident">recreate_panels</span>(<span class="kw-2">&</span><span class="kw-2">mut</span> <span class="self">self</span>, <span class="ident">ctx</span>: <span class="kw-2">&</span><span class="kw-2">mut</span> <span class="ident">EventCtx</span>, <span class="ident">app</span>: <span class="kw-2">&</span><span class="ident">App</span>) {
|
||||
<span class="kw">let</span> <span class="ident">row</span> <span class="op">=</span> <span class="ident">Widget</span>::<span class="ident">row</span>(<span class="macro">vec</span><span class="macro">!</span>[
|
||||
<span class="ident">ctx</span>.<span class="ident">style</span>()
|
||||
.<span class="ident">btn_plain_light</span>()
|
||||
.<span class="ident">image_path</span>(<span class="string">"system/assets/pregame/logo.svg"</span>)
|
||||
.<span class="ident">image_dims</span>(<span class="number">50.0</span>)
|
||||
.<span class="ident">build_widget</span>(<span class="ident">ctx</span>, <span class="string">"about A/B Street"</span>)
|
||||
.<span class="ident">centered_vert</span>(),
|
||||
<span class="ident">Line</span>(<span class="ident">nice_map_name</span>(<span class="ident">app</span>.<span class="ident">primary</span>.<span class="ident">map</span>.<span class="ident">get_name</span>()))
|
||||
.<span class="ident">small_heading</span>()
|
||||
.<span class="ident">draw</span>(<span class="ident">ctx</span>),
|
||||
@ -158,5 +237,22 @@
|
||||
<span class="bool-val">false</span>
|
||||
}
|
||||
}
|
||||
|
||||
<span class="kw">struct</span> <span class="ident">About</span>;
|
||||
|
||||
<span class="kw">impl</span> <span class="ident">SimpleState</span><span class="op"><</span><span class="ident">App</span><span class="op">></span> <span class="kw">for</span> <span class="ident">About</span> {
|
||||
<span class="kw">fn</span> <span class="ident">on_click</span>(<span class="kw-2">&</span><span class="kw-2">mut</span> <span class="self">self</span>, <span class="kw">_</span>: <span class="kw-2">&</span><span class="kw-2">mut</span> <span class="ident">EventCtx</span>, <span class="kw">_</span>: <span class="kw-2">&</span><span class="kw-2">mut</span> <span class="ident">App</span>, <span class="ident">x</span>: <span class="kw-2">&</span><span class="ident">str</span>, <span class="kw">_</span>: <span class="kw-2">&</span><span class="ident">Panel</span>) <span class="op">-</span><span class="op">></span> <span class="ident">Transition</span> {
|
||||
<span class="kw">if</span> <span class="ident">x</span> <span class="op">=</span><span class="op">=</span> <span class="string">"close"</span> {
|
||||
<span class="kw">return</span> <span class="ident">Transition</span>::<span class="ident">Pop</span>;
|
||||
} <span class="kw">else</span> <span class="kw">if</span> <span class="ident">x</span> <span class="op">=</span><span class="op">=</span> <span class="string">"abstreet.org"</span> {
|
||||
<span class="ident">open_browser</span>(<span class="string">"https://abstreet.org"</span>);
|
||||
}
|
||||
<span class="ident">Transition</span>::<span class="ident">Keep</span>
|
||||
}
|
||||
|
||||
<span class="kw">fn</span> <span class="ident">draw</span>(<span class="kw-2">&</span><span class="self">self</span>, <span class="ident">g</span>: <span class="kw-2">&</span><span class="kw-2">mut</span> <span class="ident">GfxCtx</span>, <span class="ident">app</span>: <span class="kw-2">&</span><span class="ident">App</span>) {
|
||||
<span class="ident">grey_out_map</span>(<span class="ident">g</span>, <span class="ident">app</span>);
|
||||
}
|
||||
}
|
||||
</pre></div>
|
||||
</section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../../../";window.currentCrate = "game";</script><script src="../../../../main.js"></script><script src="../../../../source-script.js"></script><script src="../../../../source-files.js"></script><script defer src="../../../../search-index.js"></script></body></html>
|
Loading…
Reference in New Issue
Block a user