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https://github.com/a-b-street/abstreet.git
synced 2024-12-18 03:41:52 +03:00
meter shows "finished trips vs baseline" instead of time (#565)
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359960c1db
commit
810c89eeb1
@ -20,6 +20,8 @@ pub struct TimePanel {
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time: Time,
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paused: bool,
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setting: SpeedSetting,
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// if present, how many trips were completed in the baseline at this point
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baseline_finished_trips: Option<usize>,
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}
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#[derive(Clone, Copy, PartialEq, PartialOrd)]
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@ -42,6 +44,7 @@ impl TimePanel {
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time: app.primary.sim.time(),
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paused: false,
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setting: SpeedSetting::Realtime,
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baseline_finished_trips: None,
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};
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time.recreate_panel(ctx, app);
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time
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@ -156,34 +159,138 @@ impl TimePanel {
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self.panel = panel.build(ctx);
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}
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fn create_time_panel(&mut self, ctx: &EventCtx, app: &App) -> Widget {
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fn trips_completion_bar(&mut self, ctx: &EventCtx, app: &App) -> Widget {
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let text_color = Color::WHITE;
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let bar_fg = ctx.style().primary_fg;
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let bar_bg = bar_fg.tint(0.6).shade(0.2);
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let cursor_fg = Color::hex("#939393");
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// This is manually tuned
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let bar_width = 400.0;
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let bar_height = 27.0;
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let (finished, unfinished) = app.primary.sim.num_trips();
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let trip_results = Widget::row(vec![
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{
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let mut txt = Text::new();
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let pct = if unfinished == 0 {
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100.0
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let total = finished + unfinished;
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let ratio = if total > 0 {
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finished as f64 / total as f64
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} else {
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0.0
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};
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let finished_width = ratio * bar_width;
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if app.has_prebaked().is_some() {
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let now = self.time;
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let mut baseline_finished = self.baseline_finished_trips.unwrap_or(0);
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for (t, _, _, _) in &app.prebaked().finished_trips[baseline_finished..] {
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if *t > now {
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break;
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}
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baseline_finished += 1;
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}
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// memoized for perf.
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// A bit of profiling shows we save about 0.7% of runtime
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// (using montlake, zoomed out, at max speed)
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self.baseline_finished_trips = Some(baseline_finished);
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}
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let baseline_finished_ratio: Option<f64> =
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self.baseline_finished_trips.and_then(|baseline_finished| {
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if unfinished + baseline_finished > 0 {
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Some(baseline_finished as f64 / (baseline_finished + unfinished) as f64)
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} else {
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100.0 * (finished as f64) / ((finished + unfinished) as f64)
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};
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txt.add(Line(format!(
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"Finished trips: {} ({}%)",
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prettyprint_usize(finished),
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pct as usize
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)));
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txt.into_widget(ctx).centered_vert()
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},
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if app.primary.dirty_from_edits {
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ctx.style()
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.btn_plain
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.icon("system/assets/tools/warning.svg")
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.build_widget(ctx, "see why results are tentative")
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.centered_vert()
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.align_right()
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None
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}
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});
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let baseline_finished_width: Option<f64> = baseline_finished_ratio
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.map(|baseline_finished_ratio| baseline_finished_ratio * bar_width);
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let cursor_width = 2.0;
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let mut progress_bar = GeomBatch::new();
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{
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// TODO Why is the rounding so hard? The white background is always rounded
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// at both ends. The moving bar should always be rounded on the left, flat
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// on the right, except at the very end (for the last 'radius' pixels). And
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// when the width is too small for the radius, this messes up.
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progress_bar.push(bar_bg, Polygon::rectangle(bar_width, bar_height));
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progress_bar.push(bar_fg, Polygon::rectangle(finished_width, bar_height));
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if let Some(baseline_finished_width) = baseline_finished_width {
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if baseline_finished_width > 0.0 {
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let baseline_cursor = Polygon::rectangle(cursor_width, bar_height)
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.translate(baseline_finished_width, 0.0);
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progress_bar.push(cursor_fg, baseline_cursor);
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}
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}
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}
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let text_geom = Text::from(
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Line(format!("Finished Trips: {}", prettyprint_usize(finished))).fg(text_color),
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)
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.render(ctx)
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.translate(8.0, 0.0);
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progress_bar.append(text_geom);
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if let Some(baseline_finished_width) = baseline_finished_width {
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let triangle_width = 9.0;
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let triangle_height = 9.0;
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// Add a triangle-shaped cursor above the baseline cursor
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progress_bar = progress_bar.translate(0.0, triangle_height);
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use geom::Triangle;
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let triangle = Triangle::new(
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Pt2D::zero(),
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Pt2D::new(triangle_width, 0.0),
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Pt2D::new(triangle_width / 2.0, triangle_height),
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);
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let mut triangle_poly = Polygon::from_triangle(&triangle);
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triangle_poly = triangle_poly.translate(
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baseline_finished_width - triangle_width / 2.0 + cursor_width / 2.0,
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0.0,
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);
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progress_bar.push(cursor_fg, triangle_poly);
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}
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use widgetry::DrawWithTooltips;
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let mut tooltip_text = Text::from(Line("Finished Trips"));
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tooltip_text.add(Line(format!(
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"{} ({}% of total)",
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prettyprint_usize(finished),
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(ratio * 100.0) as usize
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)));
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if let Some(baseline_finished) = self.baseline_finished_trips {
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// TODO: up/down icons
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let line = if baseline_finished > finished {
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let difference = baseline_finished - finished;
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Line(format!(
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"{} less than baseline",
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prettyprint_usize(difference)
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))
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.fg(ctx.style().text_destructive_color)
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} else if baseline_finished < finished {
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let difference = finished - baseline_finished;
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Line(format!(
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"{} more than baseline",
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prettyprint_usize(difference)
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))
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.fg(ctx.style().text_tooltip_color)
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} else {
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Widget::nothing()
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},
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]);
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Line("No change from baseline")
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};
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tooltip_text.add(line);
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}
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let bounds = progress_bar.get_bounds();
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let bounding_box = Polygon::rectangle(bounds.width(), bounds.height());
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let tooltip = vec![(bounding_box, tooltip_text)];
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DrawWithTooltips::new(ctx, progress_bar, tooltip, Box::new(|_| GeomBatch::new()))
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}
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fn create_time_panel(&mut self, ctx: &EventCtx, app: &App) -> Widget {
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let trips_bar = self.trips_completion_bar(ctx, app);
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// TODO This likely fits better in the top center panel, but no easy way to squeeze it
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// into the panel for all gameplay modes
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let record_trips = if let Some(n) = app.primary.sim.num_recorded_trips() {
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@ -205,42 +312,19 @@ impl TimePanel {
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Widget::nothing()
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};
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let time_bar = {
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let mut batch = GeomBatch::new();
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// This is manually tuned
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let width = 400.0;
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let height = 15.0;
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// Just clamp if we simulate past the expected end
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let percent = self
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.time
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.to_percent(app.primary.sim.get_end_of_day())
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.min(1.0);
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// TODO Why is the rounding so hard? The white background is always rounded
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// at both ends. The moving bar should always be rounded on the left, flat
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// on the right, except at the very end (for the last 'radius' pixels). And
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// when the width is too small for the radius, this messes up.
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batch.push(Color::WHITE, Polygon::rectangle(width, height));
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if percent != 0.0 {
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batch.push(
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if percent < 0.25 || percent > 0.75 {
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app.cs.night_time_slider
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} else {
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app.cs.day_time_slider
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},
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Polygon::rectangle(percent * width, height),
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);
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}
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batch.into_widget(ctx)
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};
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Widget::col(vec![
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Text::from(Line(self.time.ampm_tostring()).big_monospaced()).into_widget(ctx),
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time_bar,
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trip_results,
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trips_bar.margin_above(12),
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if app.primary.dirty_from_edits {
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ctx.style()
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.btn_plain
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.icon("system/assets/tools/warning.svg")
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.build_widget(ctx, "see why results are tentative")
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.centered_vert()
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.align_right()
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} else {
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Widget::nothing()
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},
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record_trips,
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])
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}
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@ -504,7 +504,7 @@ pub struct Triangle {
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}
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impl Triangle {
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pub(crate) fn new(pt1: Pt2D, pt2: Pt2D, pt3: Pt2D) -> Triangle {
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pub fn new(pt1: Pt2D, pt2: Pt2D, pt3: Pt2D) -> Triangle {
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Triangle { pt1, pt2, pt3 }
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}
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@ -32,6 +32,10 @@ impl Pt2D {
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}
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}
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pub fn zero() -> Self {
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Self::new(0.0, 0.0)
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}
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// TODO This is a small first step...
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pub fn approx_eq(self, other: Pt2D, threshold: Distance) -> bool {
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self.dist_to(other) <= threshold
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@ -9,6 +9,7 @@ pub struct Style {
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pub field_bg: Color,
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pub dropdown_border: Color,
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pub icon_fg: Color,
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pub primary_fg: Color,
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pub text_fg_color: Color,
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pub text_tooltip_color: Color,
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pub text_hotkey_color: Color,
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@ -154,6 +155,7 @@ impl Style {
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section_outline: (2.0, Color::WHITE.shade(0.1)),
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loading_tips: Text::new(),
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icon_fg: hex("#4C4C4C"),
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primary_fg: hex("#EE702E"),
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text_fg_color: hex("#4C4C4C"),
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text_hotkey_color: hex("#EE702E"),
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text_tooltip_color: Color::WHITE,
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@ -185,6 +187,7 @@ impl Style {
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section_outline: (2.0, Color::WHITE),
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loading_tips: Text::new(),
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icon_fg: Color::WHITE,
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primary_fg: hex("#EE702E"),
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text_fg_color: Color::WHITE,
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text_hotkey_color: Color::GREEN,
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text_tooltip_color: Color::WHITE,
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@ -211,6 +214,7 @@ impl Style {
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section_outline: (DEFAULT_OUTLINE_THICKNESS, navy.shade(0.2)),
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loading_tips: Text::new(),
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icon_fg: Color::WHITE,
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primary_fg: hex("#EE702E"),
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text_fg_color: Color::WHITE,
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text_hotkey_color: Color::GREEN,
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text_tooltip_color: Color::WHITE,
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@ -49,6 +49,11 @@ pub struct DrawWithTooltips {
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}
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impl DrawWithTooltips {
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/// `batch`: the `GeomBatch` to draw
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/// `tooltips`: (hitbox, text) tuples where each `text` is shown when the user hovers over
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/// the respective `hitbox`
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/// `hover`: returns a GeomBatch to render upon hovering. Return an `GeomBox::new()` if
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/// you want hovering to be a no-op
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pub fn new(
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ctx: &EventCtx,
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batch: GeomBatch,
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