turns out png is a terrible format for simple screenshots; gif is way smaller and identical

This commit is contained in:
Dustin Carlino 2019-04-16 14:49:16 -07:00
parent 30ed6058fd
commit 81740a7684
31 changed files with 22 additions and 19 deletions

View File

@ -18,7 +18,7 @@ functionality
- OSM models entire roads coarsely, sometimes with some metadata about the
presence of bus- or bike-only lanes
![OSM](screenshots/lanes_osm.png)
![OSM](screenshots/lanes_osm.gif)
- A/B Street breaks roads down into individual lanes
- Sidewalks for pedestrian movement, including bus stops and paths to buildings
@ -29,17 +29,17 @@ functionality
automatic. Lane types and number of lanes come from heuristics on OSM metadata
and extra shapefiles from King County GIS.
![A/B Street](screenshots/lanes_abst.png)
![A/B Street](screenshots/lanes_abst.gif)
### Intersections (geometry)
OSM doesn't explicitly model intersections at all; some ways just share points.
![OSM](screenshots/intersections_osm.png)
![OSM](screenshots/intersections_osm.gif)
In A/B Street, lanes and intersections have disjoint geometry.
![A/B Street](screenshots/intersections_abst.png)
![A/B Street](screenshots/intersections_abst.gif)
This means that cars and pedestrians stop and queue at the correct position
before crossing an intersection.
@ -49,58 +49,61 @@ before crossing an intersection.
The intersection geometry is calculated automatically. It's usually pretty
robust:
![A/B Street](screenshots/intersection_good_geom.png)
![A/B Street](screenshots/intersection_good_geom.gif)
But OSM ways often have many "intersections" very close together. These appear
as extremely short roads in A/B Street, which complicates traffic modeling.
![A/B Street](screenshots/short_roads_bridge_before.png)
![A/B Street](screenshots/short_roads_bridge_before.gif)
These can be merged automatically, which works reasonably well sometimes:
![A/B Street](screenshots/short_roads_bridge_after.png)
![A/B Street](screenshots/short_roads_bridge_after.gif)
But some cases are very complex; this is Montlake and 520 without merging short
roads:
![A/B Street](screenshots/short_roads_montlake_before.png)
![A/B Street](screenshots/short_roads_montlake_before.gif)
As of April 2019, short road merging is disabled because it doesn't always work
well:
![A/B Street](screenshots/short_roads_montlake_after.png)
![A/B Street](screenshots/short_roads_montlake_after.gif)
Some highway on-ramps in OSM are modeled with particularly unusual geometry,
overlapping an arterial road:
![OSM](screenshots/highway_onramp_osm.png)
![OSM](screenshots/highway_onramp_osm.gif)
A/B Street detects and fixes these cases
![A/B Street](screenshots/highway_onramp_abst.png)
![A/B Street](screenshots/highway_onramp_abst.gif)
### Intersections (semantics)
A/B Street models turns through intersections. Some turns can conflict
A/B Street models turns between lanes through intersections. Some turns
conflict. For stop-sign controlled intersections, the bigger road by default has
priority.
- turns connect lanes, the turns have a path. turns conflict or don't.
![A/B Street](screenshots/turns.gif)
- stop signs (some directions stop and others dont), traffic signals with
multiple phases
- "reasonable" defaults inferred, editor for the rest
Intersections controlled by traffic signals have a default set of timed phases.
Users can edit these.
![A/B Street](screenshots/traffic_signal.gif)
### Clipping / boundaries
How should the boundary of the map be handled? Without proper clipping, roads
and lakes go out-of-bounds, often with very strange, long roads to nowhere.
![before](screenshots/clipping_before.png)
![before](screenshots/clipping_before.gif)
Proper clipping trims polygons to fit properly. Roads that cross the boundary
terminate at special border intersections, which can model traffic flowing into
or out of the map.
![after](screenshots/clipping_after.png)
![after](screenshots/clipping_after.gif)
### Buildings
@ -109,7 +112,7 @@ commercial. Additional data from King County GIS reveals how many units some
apartments have. This will be used to generate a realistic number of trips
between residential and commercial areas.
![A/B Street](screenshots/buildings.png)
![A/B Street](screenshots/buildings.gif)
## Model

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