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Refactor constructors for RawRoad and RawIntersection. #893
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8a23b347e5
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@ -1,4 +1,4 @@
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use std::collections::{BTreeMap, HashMap};
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use std::collections::HashMap;
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use std::io::Write;
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use abstio::{CityName, MapName};
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@ -185,15 +185,9 @@ impl Model {
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pub fn create_i(&mut self, ctx: &EventCtx, point: Pt2D) {
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let id = self.map.new_osm_node_id(time_to_id());
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self.map.intersections.insert(
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id,
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RawIntersection {
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point,
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intersection_type: IntersectionType::StopSign,
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elevation: Distance::ZERO,
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trim_roads_for_merging: BTreeMap::new(),
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},
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);
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self.map
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.intersections
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.insert(id, RawIntersection::new(point, IntersectionType::StopSign));
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self.intersection_added(ctx, id);
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}
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@ -338,19 +332,13 @@ impl Model {
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self.map.roads.insert(
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id,
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RawRoad {
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center_points: vec![
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RawRoad::new(
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vec![
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self.map.intersections[&i1].point,
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self.map.intersections[&i2].point,
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],
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scale_width: 1.0,
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osm_tags,
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turn_restrictions: Vec::new(),
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complicated_turn_restrictions: Vec::new(),
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percent_incline: 0.0,
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crosswalk_forward: true,
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crosswalk_backward: true,
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},
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),
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);
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self.road_added(ctx, id);
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@ -109,21 +109,8 @@ pub fn extract_osm(
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way.tags.insert(osm::SIDEWALK, "right");
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}
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out.roads.push((
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id,
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RawRoad {
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center_points: way.pts.clone(),
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scale_width: 1.0,
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osm_tags: way.tags.clone(),
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turn_restrictions: Vec::new(),
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complicated_turn_restrictions: Vec::new(),
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percent_incline: 0.0,
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// Start assuming there's a crosswalk everywhere, and maybe filter it down
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// later
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crosswalk_forward: true,
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crosswalk_backward: true,
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},
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));
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out.roads
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.push((id, RawRoad::new(way.pts.clone(), way.tags.clone())));
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continue;
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} else if way.tags.is(osm::HIGHWAY, "service") {
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// If we got here, is_road didn't interpret it as a normal road
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@ -1,4 +1,4 @@
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use std::collections::{hash_map::Entry, BTreeMap, HashMap, HashSet};
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use std::collections::{hash_map::Entry, HashMap, HashSet};
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use abstutil::{Counter, Timer};
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use geom::{Distance, HashablePt2D, Pt2D};
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@ -61,32 +61,21 @@ pub fn split_up_roads(map: &mut RawMap, mut input: OsmExtract, timer: &mut Timer
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for (pt, id) in &pt_to_intersection {
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map.intersections.insert(
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*id,
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RawIntersection {
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point: pt.to_pt2d(),
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intersection_type: if input.traffic_signals.remove(pt).is_some() {
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RawIntersection::new(
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pt.to_pt2d(),
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if input.traffic_signals.remove(pt).is_some() {
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IntersectionType::TrafficSignal
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} else {
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IntersectionType::StopSign
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},
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// Filled out later
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elevation: Distance::ZERO,
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trim_roads_for_merging: BTreeMap::new(),
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},
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),
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);
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}
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// Set roundabouts to their center
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for (id, point) in roundabout_centers {
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map.intersections.insert(
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id,
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RawIntersection {
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point,
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intersection_type: IntersectionType::StopSign,
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// Filled out later
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elevation: Distance::ZERO,
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trim_roads_for_merging: BTreeMap::new(),
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},
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);
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map.intersections
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.insert(id, RawIntersection::new(point, IntersectionType::StopSign));
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}
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let mut pt_to_road: HashMap<HashablePt2D, OriginalRoad> = HashMap::new();
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@ -381,6 +381,21 @@ pub struct RawRoad {
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}
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impl RawRoad {
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pub fn new(osm_center_points: Vec<Pt2D>, osm_tags: Tags) -> Self {
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Self {
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center_points: osm_center_points,
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scale_width: 1.0,
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osm_tags,
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turn_restrictions: Vec::new(),
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complicated_turn_restrictions: Vec::new(),
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percent_incline: 0.0,
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// Start assuming there's a crosswalk everywhere, and maybe filter it down
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// later
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crosswalk_forward: true,
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crosswalk_backward: true,
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}
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}
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// TODO For the moment, treating all rail things as light rail
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pub fn is_light_rail(&self) -> bool {
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self.osm_tags.is_any("railway", vec!["light_rail", "rail"])
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@ -469,6 +484,16 @@ pub struct RawIntersection {
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}
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impl RawIntersection {
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pub fn new(point: Pt2D, intersection_type: IntersectionType) -> Self {
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Self {
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point,
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intersection_type,
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// Filled out later
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elevation: Distance::ZERO,
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trim_roads_for_merging: BTreeMap::new(),
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}
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}
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fn is_border(&self) -> bool {
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self.intersection_type == IntersectionType::Border
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}
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