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synced 2024-11-28 03:35:51 +03:00
label all points by the magic of macros
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3f1b867809
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@ -18,6 +18,7 @@ const BLUE: Color = [0.0, 0.0, 1.0, 0.8];
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pub struct UI {
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canvas: Canvas,
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p3_offset: (f64, f64),
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show_labels: bool,
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}
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impl UI {
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@ -25,6 +26,7 @@ impl UI {
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UI {
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canvas: Canvas::new(),
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p3_offset: (200.0, 150.0),
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show_labels: true,
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}
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}
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}
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@ -51,6 +53,9 @@ impl gui::GUI for UI {
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if input.unimportant_key_pressed(Key::L, "right") {
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self.p3_offset.0 += speed;
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}
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if input.unimportant_key_pressed(Key::P, "toggle labels") {
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self.show_labels = !self.show_labels;
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}
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self.canvas.handle_event(input.use_event_directly());
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@ -61,6 +66,22 @@ impl gui::GUI for UI {
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graphics::clear(WHITE, g.gfx);
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g.ctx = self.canvas.get_transformed_context(&g.orig_ctx);
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let mut labels: Vec<((f64, f64), String)> = Vec::new();
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macro_rules! point {
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($pt_name:ident, $value:expr) => {
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let $pt_name = $value;
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labels.push(($pt_name, stringify!($pt_name).to_string()));
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};
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}
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macro_rules! points {
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($pt1_name:ident, $pt2_name:ident, $value:expr) => {
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let ($pt1_name, $pt2_name) = $value;
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labels.push(($pt1_name, stringify!($pt1_name).to_string()));
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labels.push(($pt2_name, stringify!($pt2_name).to_string()));
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};
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}
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let thin = 1.0;
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let thick = 5.0;
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let shift_away = 50.0;
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@ -71,44 +92,41 @@ impl gui::GUI for UI {
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// try them out in piston
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// TODO figure out polygons too
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let p1 = (100.0, 100.0);
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let p2 = (110.0, 200.0);
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let p3 = (p1.0 + self.p3_offset.0, p1.1 + self.p3_offset.1);
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point!(p1, (100.0, 100.0));
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point!(p2, (110.0, 200.0));
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point!(p3, (p1.0 + self.p3_offset.0, p1.1 + self.p3_offset.1));
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line(g, p1, p2, thick, RED);
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line(g, p2, p3, thick, RED);
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// Two lanes on one side of the road
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let (p1_a, p2_a) = shift_line(shift_away, p1, p2);
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let (p2_b, p3_b) = shift_line(shift_away, p2, p3);
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let p2_c = line_intersection((p1_a, p2_a), (p2_b, p3_b));
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points!(p1_a, p2_a, shift_line(shift_away, p1, p2));
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points!(p2_b, p3_b, shift_line(shift_away, p2, p3));
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point!(p2_c, line_intersection((p1_a, p2_a), (p2_b, p3_b)));
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line(g, p1_a, p2_c, thin, GREEN);
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line(g, p2_c, p3_b, thin, GREEN);
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let (p1_a2, p2_a2) = shift_line(shift_away * 2.0, p1, p2);
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let (p2_b2, p3_b2) = shift_line(shift_away * 2.0, p2, p3);
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let p2_c2 = line_intersection((p1_a2, p2_a2), (p2_b2, p3_b2));
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points!(p1_a2, p2_a2, shift_line(shift_away * 2.0, p1, p2));
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points!(p2_b2, p3_b2, shift_line(shift_away * 2.0, p2, p3));
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point!(p2_c2, line_intersection((p1_a2, p2_a2), (p2_b2, p3_b2)));
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line(g, p1_a2, p2_c2, thin, GREEN);
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line(g, p2_c2, p3_b2, thin, GREEN);
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// Other side
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let (p1_e, p2_e) = shift_line(shift_away, p3, p2);
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let (p2_f, p3_f) = shift_line(shift_away, p2, p1);
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let p2_g = line_intersection((p1_e, p2_e), (p2_f, p3_f));
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points!(p1_e, p2_e, shift_line(shift_away, p3, p2));
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points!(p2_f, p3_f, shift_line(shift_away, p2, p1));
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point!(p2_g, line_intersection((p1_e, p2_e), (p2_f, p3_f)));
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line(g, p1_e, p2_g, thin, BLUE);
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line(g, p2_g, p3_f, thin, BLUE);
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//self.label(g, p1, &format!("p1 {:?}", p1));
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//self.label(g, p2, &format!("p2 {:?}", p2));
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self.label(g, p3, &format!("p3 {:?}", p3));
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/*self.label(g, p1_a, "p1_a");
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self.label(g, p2_a, "p2_a");
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self.label(g, p2_b, "p2_b");
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self.label(g, p3_b, "p3_b");
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self.label(g, p2_c, "p2_c");*/
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if self.show_labels {
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for pair in &labels {
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self.label(g, pair.0, &pair.1);
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}
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}
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println!("");
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println!("p1 -> p2 is {}", angle_degrees(p1, p2));
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