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https://github.com/a-b-street/abstreet.git
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using trait objects to remove boilerplate
This commit is contained in:
parent
5037b9e077
commit
863213eaf0
@ -1,6 +1,7 @@
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use crate::game::{msg, Transition};
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use crate::render::AgentColorScheme;
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use crate::sandbox::gameplay::{cmp_count_fewer, manage_acs, State};
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use crate::sandbox::gameplay::{cmp_count_fewer, manage_acs, GameplayState};
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use crate::sandbox::overlays::Overlays;
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use crate::ui::UI;
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use abstutil::prettyprint_usize;
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use ezgui::{hotkey, EventCtx, Key, Line, ModalMenu, Text};
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@ -12,7 +13,7 @@ pub struct CreateGridlock {
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}
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impl CreateGridlock {
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pub fn new(ctx: &EventCtx) -> (ModalMenu, State) {
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pub fn new(ctx: &EventCtx) -> (ModalMenu, Box<dyn GameplayState>) {
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(
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ModalMenu::new(
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"Cause gridlock",
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@ -22,16 +23,19 @@ impl CreateGridlock {
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],
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ctx,
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),
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State::CreateGridlock(CreateGridlock {
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Box::new(CreateGridlock {
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time: Duration::ZERO,
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}),
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)
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}
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}
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pub fn event(
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impl GameplayState for CreateGridlock {
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fn event(
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&mut self,
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ctx: &mut EventCtx,
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ui: &mut UI,
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_: &mut Overlays,
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menu: &mut ModalMenu,
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prebaked: &Analytics,
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) -> Option<Transition> {
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@ -1,5 +1,6 @@
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use crate::game::{msg, Transition};
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use crate::sandbox::gameplay::{cmp_count_more, cmp_duration_shorter, State};
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use crate::sandbox::gameplay::{cmp_count_more, cmp_duration_shorter, GameplayState};
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use crate::sandbox::overlays::Overlays;
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use crate::ui::UI;
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use abstutil::prettyprint_usize;
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use ezgui::{hotkey, EventCtx, Key, Line, ModalMenu, Text};
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@ -12,24 +13,27 @@ pub struct FasterTrips {
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}
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impl FasterTrips {
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pub fn new(trip_mode: TripMode, ctx: &EventCtx) -> (ModalMenu, State) {
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pub fn new(trip_mode: TripMode, ctx: &EventCtx) -> (ModalMenu, Box<dyn GameplayState>) {
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(
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ModalMenu::new(
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&format!("Speed up {} trips", trip_mode),
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vec![(hotkey(Key::H), "help")],
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ctx,
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),
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State::FasterTrips(FasterTrips {
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Box::new(FasterTrips {
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mode: trip_mode,
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time: Duration::ZERO,
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}),
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)
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}
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}
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pub fn event(
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impl GameplayState for FasterTrips {
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fn event(
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&mut self,
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ctx: &mut EventCtx,
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ui: &mut UI,
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_: &mut Overlays,
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menu: &mut ModalMenu,
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prebaked: &Analytics,
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) -> Option<Transition> {
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@ -1,14 +1,16 @@
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use crate::game::{msg, Transition, WizardState};
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use crate::sandbox::gameplay::{change_scenario, load_map, State};
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use crate::sandbox::gameplay::{change_scenario, load_map, GameplayState};
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use crate::sandbox::overlays::Overlays;
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use crate::sandbox::spawner;
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use crate::ui::UI;
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use ezgui::{hotkey, lctrl, EventCtx, Key, ModalMenu};
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use sim::Analytics;
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// TODO Maybe remember what things were spawned, offer to replay this later
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pub struct Freeform;
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impl Freeform {
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pub fn new(ctx: &EventCtx) -> (ModalMenu, State) {
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pub fn new(ctx: &EventCtx) -> (ModalMenu, Box<dyn GameplayState>) {
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(
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ModalMenu::new(
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"Freeform mode",
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@ -19,15 +21,19 @@ impl Freeform {
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],
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ctx,
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),
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State::Freeform(Freeform),
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Box::new(Freeform),
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)
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}
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}
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pub fn event(
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impl GameplayState for Freeform {
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fn event(
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&mut self,
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ctx: &mut EventCtx,
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ui: &mut UI,
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_: &mut Overlays,
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menu: &mut ModalMenu,
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_: &Analytics,
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) -> Option<Transition> {
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menu.event(ctx);
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if menu.action("start a scenario") {
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@ -17,7 +17,7 @@ use sim::{Analytics, Scenario, TripMode};
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pub struct GameplayRunner {
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pub mode: GameplayMode,
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pub menu: ModalMenu,
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state: State,
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state: Box<dyn GameplayState>,
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prebaked: Analytics,
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}
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@ -33,13 +33,17 @@ pub enum GameplayMode {
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FasterTrips(TripMode),
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}
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pub enum State {
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Freeform(freeform::Freeform),
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PlayScenario(play_scenario::PlayScenario),
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OptimizeBus(optimize_bus::OptimizeBus),
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CreateGridlock(create_gridlock::CreateGridlock),
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FasterTrips(faster_trips::FasterTrips),
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pub trait GameplayState: downcast_rs::Downcast {
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fn event(
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&mut self,
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ctx: &mut EventCtx,
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ui: &mut UI,
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overlays: &mut Overlays,
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menu: &mut ModalMenu,
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analytics: &Analytics,
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) -> Option<Transition>;
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}
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downcast_rs::impl_downcast!(GameplayState);
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impl GameplayRunner {
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pub fn initialize(mode: GameplayMode, ui: &mut UI, ctx: &mut EventCtx) -> GameplayRunner {
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@ -125,34 +129,8 @@ impl GameplayRunner {
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ui: &mut UI,
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overlays: &mut Overlays,
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) -> Option<Transition> {
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match self.state {
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State::Freeform(ref mut f) => {
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if let Some(t) = f.event(ctx, ui, &mut self.menu) {
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return Some(t);
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}
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}
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State::PlayScenario(ref mut p) => {
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if let Some(t) = p.event(ctx, ui, &mut self.menu) {
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return Some(t);
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}
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}
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State::OptimizeBus(ref mut o) => {
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if let Some(t) = o.event(ctx, ui, overlays, &mut self.menu, &self.prebaked) {
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return Some(t);
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}
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}
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State::CreateGridlock(ref mut g) => {
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if let Some(t) = g.event(ctx, ui, &mut self.menu, &self.prebaked) {
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return Some(t);
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}
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}
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State::FasterTrips(ref mut f) => {
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if let Some(t) = f.event(ctx, ui, &mut self.menu, &self.prebaked) {
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return Some(t);
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}
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}
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}
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None
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self.state
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.event(ctx, ui, overlays, &mut self.menu, &self.prebaked)
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}
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pub fn draw(&self, g: &mut GfxCtx) {
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@ -1,7 +1,7 @@
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use crate::common::{Plot, Series};
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use crate::game::{msg, Transition, WizardState};
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use crate::helpers::rotating_color_total;
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use crate::sandbox::gameplay::{cmp_duration_shorter, manage_overlays, State};
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use crate::sandbox::gameplay::{cmp_duration_shorter, manage_overlays, GameplayState};
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use crate::sandbox::overlays::Overlays;
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use crate::sandbox::{bus_explorer, SandboxMode};
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use crate::ui::UI;
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@ -17,7 +17,7 @@ pub struct OptimizeBus {
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}
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impl OptimizeBus {
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pub fn new(route_name: String, ctx: &EventCtx, ui: &UI) -> (ModalMenu, State) {
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pub fn new(route_name: String, ctx: &EventCtx, ui: &UI) -> (ModalMenu, Box<dyn GameplayState>) {
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let route = ui.primary.map.get_bus_route(&route_name).unwrap();
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(
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ModalMenu::new(
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@ -30,15 +30,17 @@ impl OptimizeBus {
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],
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ctx,
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),
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State::OptimizeBus(OptimizeBus {
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Box::new(OptimizeBus {
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route: route.id,
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time: Duration::ZERO,
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stat: Statistic::Max,
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}),
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)
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}
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}
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pub fn event(
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impl GameplayState for OptimizeBus {
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fn event(
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&mut self,
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ctx: &mut EventCtx,
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ui: &mut UI,
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@ -101,14 +103,14 @@ impl OptimizeBus {
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)?;
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Some(Transition::PopWithData(Box::new(move |state, _, _| {
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let sandbox = state.downcast_mut::<SandboxMode>().unwrap();
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match sandbox.gameplay.state {
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State::OptimizeBus(ref mut o) => {
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// Force recalculation
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o.time = Duration::ZERO;
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o.stat = new_stat;
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}
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_ => unreachable!(),
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}
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let opt = sandbox
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.gameplay
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.state
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.downcast_mut::<OptimizeBus>()
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.unwrap();
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// Force recalculation
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opt.time = Duration::ZERO;
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opt.stat = new_stat;
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})))
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},
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))));
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use crate::game::{msg, Transition, WizardState};
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use crate::sandbox::gameplay::{change_scenario, load_map, State};
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use crate::sandbox::gameplay::{change_scenario, load_map, GameplayState};
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use crate::sandbox::overlays::Overlays;
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use crate::ui::UI;
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use ezgui::{hotkey, lctrl, EventCtx, Key, ModalMenu};
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use sim::Analytics;
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pub struct PlayScenario;
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impl PlayScenario {
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pub fn new(name: &String, ctx: &EventCtx) -> (ModalMenu, State) {
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pub fn new(name: &String, ctx: &EventCtx) -> (ModalMenu, Box<dyn GameplayState>) {
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(
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ModalMenu::new(
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&format!("Playing {}", name),
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@ -17,15 +19,19 @@ impl PlayScenario {
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],
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ctx,
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),
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State::PlayScenario(PlayScenario),
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Box::new(PlayScenario),
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)
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}
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}
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pub fn event(
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impl GameplayState for PlayScenario {
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fn event(
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&mut self,
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ctx: &mut EventCtx,
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_ui: &UI,
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_: &mut UI,
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_: &mut Overlays,
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menu: &mut ModalMenu,
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_: &Analytics,
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) -> Option<Transition> {
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menu.event(ctx);
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if menu.action("start another scenario") {
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