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first make a DirectedRoad ID, finally
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@ -183,6 +183,8 @@ How could lane-changing work?
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- one (usually turn) lane backfilling affects all
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- later: queue per lane. turn becomes lane->road
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- the LCing itself doesnt really happen, merging has to happen upstream
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- the only place this is really weird is when there are multiple turn lanes from src to dst
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- or when two incoming roads could turn into different lanes of a road
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- actual LCing during freeflow/queueing time could make sense
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Now the interesting part... drawing!
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@ -2,7 +2,7 @@ use crate::objects::{DrawCtx, ID};
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use crate::plugins::{AmbientPlugin, PluginCtx};
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use crate::render::ExtraShapeID;
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use ezgui::Color;
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use map_model::{BuildingID, IntersectionID, RoadID};
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use map_model::{BuildingID, DirectedRoadID, IntersectionID};
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use sim::{AgentID, CarID};
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use std::collections::HashSet;
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@ -10,7 +10,7 @@ pub enum ShowAssociatedState {
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Inactive,
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BuildingSelected(BuildingID, HashSet<CarID>),
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CarSelected(CarID, Option<BuildingID>),
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ShapeSelected(ExtraShapeID, Option<(RoadID, bool)>),
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ShapeSelected(ExtraShapeID, Option<DirectedRoadID>),
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IntersectionSelected(IntersectionID, HashSet<AgentID>),
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}
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@ -3,7 +3,7 @@ use crate::render::{RenderOptions, Renderable, EXTRA_SHAPE_POINT_RADIUS, EXTRA_S
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use ezgui::{Color, GfxCtx};
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use geom::{Bounds, Circle, Distance, FindClosest, GPSBounds, PolyLine, Polygon, Pt2D};
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use kml::ExtraShape;
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use map_model::{Map, RoadID, LANE_THICKNESS};
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use map_model::{DirectedRoadID, Map, LANE_THICKNESS};
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use std::collections::BTreeMap;
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use std::fmt;
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@ -25,7 +25,7 @@ pub struct DrawExtraShape {
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pub id: ExtraShapeID,
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shape: Shape,
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pub attributes: BTreeMap<String, String>,
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pub road: Option<(RoadID, bool)>,
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pub road: Option<DirectedRoadID>,
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}
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impl DrawExtraShape {
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@ -33,7 +33,7 @@ impl DrawExtraShape {
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id: ExtraShapeID,
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s: ExtraShape,
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gps_bounds: &GPSBounds,
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closest: &FindClosest<(RoadID, bool)>,
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closest: &FindClosest<DirectedRoadID>,
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) -> Option<DrawExtraShape> {
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let mut pts: Vec<Pt2D> = Vec::new();
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for pt in s.points.into_iter() {
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@ -16,8 +16,8 @@ use abstutil::Timer;
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use ezgui::{Color, Drawable, Prerender};
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use geom::{Bounds, FindClosest, Polygon};
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use map_model::{
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AreaID, BuildingID, BusStopID, IntersectionID, Lane, LaneID, Map, ParcelID, RoadID,
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Traversable, Turn, TurnID, LANE_THICKNESS,
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AreaID, BuildingID, BusStopID, DirectedRoadID, IntersectionID, Lane, LaneID, Map, ParcelID,
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RoadID, Traversable, Turn, TurnID, LANE_THICKNESS,
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};
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use sim::Tick;
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use std::borrow::Borrow;
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@ -156,15 +156,14 @@ impl DrawMap {
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shapes.shapes
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};
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// Match shapes with the nearest road + direction (true for forwards)
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let mut closest: FindClosest<(RoadID, bool)> = FindClosest::new(&map.get_bounds());
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let mut closest: FindClosest<DirectedRoadID> = FindClosest::new(&map.get_bounds());
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for r in map.all_roads().iter() {
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closest.add(
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(r.id, true),
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r.id.forwards(),
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&r.center_pts.shift_right(LANE_THICKNESS).get(timer),
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);
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closest.add(
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(r.id, false),
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r.id.backwards(),
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&r.center_pts.shift_left(LANE_THICKNESS).get(timer),
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);
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}
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@ -27,7 +27,7 @@ pub use crate::map::Map;
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pub use crate::neighborhood::{Neighborhood, NeighborhoodBuilder};
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pub use crate::parcel::{Parcel, ParcelID};
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pub use crate::pathfind::{Path, PathRequest, PathStep, Pathfinder, Trace};
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pub use crate::road::{Road, RoadID};
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pub use crate::road::{DirectedRoadID, Road, RoadID};
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pub use crate::stop_signs::ControlStopSign;
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pub use crate::traffic_signals::{ControlTrafficSignal, Cycle};
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pub use crate::traversable::{Position, Traversable};
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@ -15,6 +15,43 @@ impl fmt::Display for RoadID {
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}
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}
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impl RoadID {
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pub fn forwards(self) -> DirectedRoadID {
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DirectedRoadID {
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id: self,
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forwards: true,
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}
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}
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pub fn backwards(self) -> DirectedRoadID {
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DirectedRoadID {
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id: self,
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forwards: false,
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}
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}
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}
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#[derive(Clone, Copy, Debug, Eq, Hash, PartialEq, PartialOrd, Ord, Serialize, Deserialize)]
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pub struct DirectedRoadID {
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pub id: RoadID,
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pub forwards: bool,
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}
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impl fmt::Display for DirectedRoadID {
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fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
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write!(
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f,
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"DirectedRoadID({}, {})",
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self.id.0,
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if self.forwards {
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"forwards"
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} else {
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"backwards"
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}
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)
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}
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}
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// These're bidirectional (possibly)
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#[derive(Serialize, Deserialize, Debug)]
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pub struct Road {
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