when previewing traffic signals after deleting phases, need to possibly

reset the phase counter to fix #179
This commit is contained in:
Dustin Carlino 2020-07-10 09:34:45 -07:00
parent 585ba4f137
commit 873c14a5b6
2 changed files with 3 additions and 43 deletions

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@ -139,46 +139,3 @@ Common utilities:
- `abstutil`: a grab-bag of IO helpers, timing and logging utilities, etc
- `geom`: types for GPS and map-space points, lines, angles, polylines,
polygons, circles, durations, speeds
## Example guide for implementing a new feature
A/B Street's transit modeling only includes buses as of September 2019. If you
wanted to start modeling light rail, you'd have to touch many layers of the
code. This is a nice, hefty starter project to understand how everything works.
For now, this is just an initial list of considerations -- I haven't designed or
implemented this yet.
Poking around the .osm extracts in `data/input/seattle/osm/`, you'll see a
promising relation with `route = light_rail`. The relation points to individual
points (nodes) as stops, and segments of the track (ways). These need to be
represented in the initial version of the map, `RawMap`, and the final version,
`Map`. Stations probably coincide with existing buildings, and tracks could
probably be modeled as a special type of road. To remember the order of stations
and group everything, there's already a notion of bus route from the `gtfs`
crate that probably works. The `convert_osm` crate is the place to extract this
new data from OSM. It might be worth thinking about how the light rail line gets
clipped, since most maps won't include all of the stations -- should those maps
just terminate trains at the stations, or should trains go to and from the map
border?
Then there are some rendering questions. How should special buildings that act
as light rail stations be displayed? What about the track between stations, and
how to draw trains moving on the track? The track is sometimes underground,
sometimes at-grade with the road (like near Colombia City -- there it even has
to somehow be a part of the existing intersections!), and sometimes over the
road. How to draw it without being really visually noisy with existing stuff on
the ground? Should trains between stations even be drawn at all, or should
hovering over stations show some kind of ETA?
For modeling the movement of the trains along the track, I'd actually recommend
using the existing driving model. Tracks can be a new `LaneType` (that gets
rendered as nice train tracks, probably), and trains can be a new `VehicleType`.
This way, trains queueing happens for free. There's even existing logic to make
buses wait at bus stops and load passengers; maybe that should be extended to
load passengers from a building? How should passengers walking to the platform
be modeled and rendered -- it takes a few minutes sometimes!
Finally, you'll need to figure out how to make some trips incorporate light
rail. Pedestrian trips have the option to use transit or not -- if light rail is
modeled properly, it hopefully fits into the existing transit pathfinding and
everything, so it'll just naturally happen.

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@ -771,6 +771,9 @@ fn make_previewer(i: IntersectionID, phase: usize) -> Box<dyn State> {
}
x if x == right_now => {
app.primary.sim = app.suspended_sim.as_ref().unwrap().clone();
app.primary
.sim
.handle_live_edited_traffic_signals(&app.primary.map);
}
_ => unreachable!(),
};