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Split and rename the ColorScheme experiment flag, to be more clear with ongoing new experiments
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@ -63,10 +63,9 @@ impl ColorSchemeChoice {
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pub struct ColorScheme {
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scheme: ColorSchemeChoice,
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/// Enable new stuff if true. This is temporary, to iterate quickly on
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/// https://github.com/a-b-street/abstreet/pull/715. Once the dust settles there, the ideas
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/// there will be baked in as defaults and this flag goes away.
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pub experiment: bool,
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pub road_outlines: bool,
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pub road_class_colors: bool,
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pub show_buildings_in_minimap: bool,
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// UI
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pub panel_bg: Color,
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@ -187,7 +186,9 @@ impl ColorScheme {
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ColorScheme {
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scheme: ColorSchemeChoice::DayMode,
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experiment: false,
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road_outlines: false,
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road_class_colors: false,
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show_buildings_in_minimap: true,
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// UI
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panel_bg: gui_style.panel_bg,
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@ -340,7 +341,9 @@ impl ColorScheme {
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fn day_mode() -> ColorScheme {
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let mut cs = Self::light_background(Style::light_bg());
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cs.scheme = ColorSchemeChoice::DayMode;
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cs.experiment = true;
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cs.road_outlines = true;
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cs.road_class_colors = true;
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cs.show_buildings_in_minimap = false;
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cs.map_background = hex("#EEE5C8").into();
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cs.grass = hex("#BED4A3").into();
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@ -360,7 +363,6 @@ impl ColorScheme {
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fn ltn() -> ColorScheme {
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let mut cs = ColorScheme::day_mode();
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cs.scheme = ColorSchemeChoice::LTN;
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cs.experiment = true;
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cs.private_road = None;
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cs.fade_map_dark = Color::BLACK.alpha(0.3);
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@ -408,7 +410,7 @@ impl ColorScheme {
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}
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pub fn zoomed_road_surface(&self, lane: LaneType, rank: RoadRank) -> Color {
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let main_asphalt = if self.experiment {
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let main_asphalt = if self.road_class_colors {
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match rank {
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RoadRank::Highway => Color::grey(0.3),
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RoadRank::Arterial => Color::grey(0.4),
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@ -417,7 +419,7 @@ impl ColorScheme {
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} else {
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self.driving_lane
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};
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let parking_asphalt = if self.experiment {
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let parking_asphalt = if self.road_class_colors {
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main_asphalt
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} else {
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self.parking_lane
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@ -436,7 +438,7 @@ impl ColorScheme {
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}
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}
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pub fn zoomed_intersection_surface(&self, rank: RoadRank) -> Color {
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if self.experiment {
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if self.road_class_colors {
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self.zoomed_road_surface(LaneType::Driving, rank)
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} else {
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self.normal_intersection
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@ -50,7 +50,7 @@ impl DrawIntersection {
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app.cs().zoomed_road_surface(LaneType::Sidewalk, rank),
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calculate_corners(i, map),
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);
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if app.cs().experiment {
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if app.cs().road_outlines {
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default_geom.extend(app.cs().curb(rank), calculate_corner_curbs(i, map));
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}
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@ -49,7 +49,7 @@ impl DrawLane {
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if lane.is_sidewalk() {
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batch.extend(app.cs().sidewalk_lines, calculate_sidewalk_lines(lane));
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}
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if app.cs().experiment && !road.is_footway() {
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if app.cs().road_outlines && !road.is_footway() {
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// Create a sense of depth at the curb
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let width = Distance::meters(0.2);
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let mut shift = (lane.width - width) / 2.0;
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@ -220,7 +220,7 @@ impl DrawMap {
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r.center_pts.make_polygons(width),
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));
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if cs.experiment {
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if cs.road_outlines {
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// Draw a thick outline on the left and right
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if let Ok(pl) = r.center_pts.shift_left(width / 2.0) {
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unzoomed_pieces.push((
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@ -264,7 +264,7 @@ impl DrawMap {
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};
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unzoomed_pieces.push((zorder, intersection_color.into(), i.polygon.clone()));
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if cs.experiment {
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if cs.road_outlines {
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for pl in DrawIntersection::get_unzoomed_outline(i, map) {
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unzoomed_pieces.push((
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zorder + outline_z_offset,
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@ -438,7 +438,7 @@ impl<A: AppLike + 'static, T: MinimapControls<A>> Minimap<A, T> {
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g.redraw(&draw_map.draw_all_areas);
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g.redraw(&draw_map.draw_all_unzoomed_parking_lots);
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g.redraw(&draw_map.draw_all_unzoomed_roads_and_intersections);
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if !app.cs().experiment {
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if app.cs().show_buildings_in_minimap {
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g.redraw(&draw_map.draw_all_buildings);
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}
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for draw in extra {
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