mirror of
https://github.com/a-b-street/abstreet.git
synced 2024-12-24 23:15:24 +03:00
Speed up the 'find perfect home' tool by starting Dijkstra's floodfill with multiple sources. Only implemented for walking right now.
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parent
b29a613b42
commit
8d6a184a1f
@ -1,6 +1,6 @@
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use std::collections::{HashMap, HashSet};
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use std::collections::HashMap;
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use abstutil::{Counter, Parallelism, Timer};
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use abstutil::{prettyprint_usize, Counter, Parallelism, Timer};
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use geom::Percent;
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use map_gui::tools::PopupMsg;
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use map_model::{AmenityType, BuildingID};
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@ -89,33 +89,28 @@ fn score_houses(
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options: Options,
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timer: &mut Timer,
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) -> HashMap<BuildingID, Percent> {
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let num_categories = amenities.len();
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let mut satisfied_per_bldg: Counter<BuildingID> = Counter::new();
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// There may be more clever ways to calculate this, but we'll take the brute-force approach of
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// calculating the walkshed from every matching business.
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let num_categories = amenities.len();
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for category in amenities {
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let mut stores: HashSet<BuildingID> = HashSet::new();
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for b in app.map.all_buildings() {
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if b.has_amenity(category) {
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stores.insert(b.id);
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}
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}
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let mut houses: HashSet<BuildingID> = HashSet::new();
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let map = &app.map;
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for times in timer.parallelize(
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&format!("find houses close to {}", category),
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"find houses close to amenities",
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Parallelism::Fastest,
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stores.into_iter().collect(),
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|b| options.clone().time_to_reach_building(map, b),
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) {
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for (b, _) in times {
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houses.insert(b);
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amenities,
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|category| {
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// For each category, find all matching stores
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let mut stores = Vec::new();
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for b in map.all_buildings() {
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if b.has_amenity(category) {
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stores.push(b.id);
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}
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}
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for b in houses {
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// Then find all buildings reachable from any of those starting points
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options.clone().times_from_buildings(map, stores)
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},
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) {
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for (b, _) in times {
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satisfied_per_bldg.inc(b);
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}
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}
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@ -140,12 +135,22 @@ impl Results {
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scores: HashMap<BuildingID, Percent>,
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amenities: Vec<AmenityType>,
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) -> Box<dyn State<App>> {
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// TODO Show imperfect matches with different colors.
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let mut batch = GeomBatch::new();
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let mut count = 0;
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for (b, pct) in scores {
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if pct == Percent::int(100) {
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batch.push(Color::RED, app.map.get_b(b).polygon.clone());
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count += 1;
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}
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}
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let panel = Panel::new(Widget::col(vec![
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Line("Results for your walkable home")
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.small_heading()
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.into_widget(ctx),
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// TODO Adjust text to say bikeshed, or otherwise reflect the options chosen
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"Here are all of the matching houses.".text_widget(ctx),
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format!("{} houses match", prettyprint_usize(count)).text_widget(ctx),
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format!(
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"Containing at least 1 of each: {}",
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amenities
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@ -164,14 +169,6 @@ impl Results {
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.aligned(HorizontalAlignment::RightInset, VerticalAlignment::TopInset)
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.build(ctx);
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// TODO Show imperfect matches with different colors.
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let mut batch = GeomBatch::new();
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for (b, pct) in scores {
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if pct == Percent::int(100) {
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batch.push(Color::RED, app.map.get_b(b).polygon.clone());
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}
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}
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SimpleState::new(
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panel,
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Box::new(Results {
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@ -38,18 +38,19 @@ pub enum Options {
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}
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impl Options {
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pub fn time_to_reach_building(
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// TODO doc
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pub fn times_from_buildings(
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self,
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map: &Map,
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start: BuildingID,
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starts: Vec<BuildingID>,
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) -> HashMap<BuildingID, Duration> {
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match self {
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Options::Walking(opts) => {
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connectivity::all_walking_costs_from(map, start, Duration::minutes(15), opts)
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connectivity::all_walking_costs_from(map, starts, Duration::minutes(15), opts)
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}
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Options::Biking => connectivity::all_vehicle_costs_from(
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map,
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start,
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starts,
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Duration::minutes(15),
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PathConstraints::Bike,
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),
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@ -59,7 +60,7 @@ impl Options {
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impl Isochrone {
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pub fn new(ctx: &mut EventCtx, app: &App, start: BuildingID, options: Options) -> Isochrone {
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let time_to_reach_building = options.clone().time_to_reach_building(&app.map, start);
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let time_to_reach_building = options.clone().times_from_buildings(&app.map, vec![start]);
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let mut amenities_reachable = MultiMap::new();
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let mut population = 0;
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@ -50,11 +50,12 @@ pub fn find_scc(map: &Map, constraints: PathConstraints) -> (HashSet<LaneID>, Ha
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(largest_group, disconnected)
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}
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/// Starting from one building, calculate the cost to all others. If a destination isn't reachable,
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/// it won't be included in the results. Ignore results greater than the time_limit away.
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/// Starting from some initial buildings, calculate the cost to all others. If a destination isn't
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/// reachable, it won't be included in the results. Ignore results greater than the time_limit
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/// away.
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pub fn all_vehicle_costs_from(
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map: &Map,
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start: BuildingID,
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starts: Vec<BuildingID>,
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time_limit: Duration,
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constraints: PathConstraints,
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) -> HashMap<BuildingID, Duration> {
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@ -77,7 +78,8 @@ pub fn all_vehicle_costs_from(
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}
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}
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if let Some(start_road) = bldg_to_road.get(&start) {
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// TODO Use all starting points
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if let Some(start_road) = bldg_to_road.get(&starts[0]) {
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let graph = build_graph_for_vehicles(map, constraints);
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let cost_per_road = petgraph::algo::dijkstra(&graph, *start_road, None, |(_, _, mvmnt)| {
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vehicle_cost(mvmnt.from, *mvmnt, constraints, map.routing_params(), map)
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@ -56,27 +56,34 @@ impl Ord for Item {
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}
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}
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/// Starting from one building, calculate the cost to all others. If a destination isn't reachable,
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/// it won't be included in the results. Ignore results greater than the time_limit away.
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/// Starting from some initial buildings, calculate the cost to all others. If a destination isn't
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/// reachable, it won't be included in the results. Ignore results greater than the time_limit
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/// away.
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///
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/// If the start building is on the shoulder of a road and `!opts.allow_shoulders`, then the
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/// results will always be empty.
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/// If all of the start buildings are on the shoulder of a road and `!opts.allow_shoulders`, then
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/// the results will always be empty.
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pub fn all_walking_costs_from(
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map: &Map,
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start: BuildingID,
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starts: Vec<BuildingID>,
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time_limit: Duration,
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opts: WalkingOptions,
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) -> HashMap<BuildingID, Duration> {
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let start_lane = map.get_l(map.get_b(start).sidewalk_pos.lane());
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if start_lane.lane_type == LaneType::Shoulder && !opts.allow_shoulders {
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if !opts.allow_shoulders {
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if starts
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.iter()
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.all(|b| map.get_l(map.get_b(*b).sidewalk()).lane_type == LaneType::Shoulder)
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{
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return HashMap::new();
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}
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}
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let mut queue: BinaryHeap<Item> = BinaryHeap::new();
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for b in starts {
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queue.push(Item {
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cost: Duration::ZERO,
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node: WalkingNode::closest(map.get_b(start).sidewalk_pos, map),
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node: WalkingNode::closest(map.get_b(b).sidewalk_pos, map),
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});
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}
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let mut cost_per_node: HashMap<WalkingNode, Duration> = HashMap::new();
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while let Some(current) = queue.pop() {
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