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diff --git a/rustdoc/search-index.js b/rustdoc/search-index.js
index 896e75d8a7..ed11e67134 100644
--- a/rustdoc/search-index.js
+++ b/rustdoc/search-index.js
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Can be negative.",null,null],[12,"0","","",5,null],[3,"FindClosest","","A quad-tree to quickly find the closest points to some…",null,null],[12,"geometries","","",6,null],[12,"quadtree","","",6,null],[3,"LonLat","","Represents a (longitude, latitude) point.",null,null],[12,"longitude","","",7,null],[12,"latitude","","",7,null],[3,"InfiniteLine","","",null,null],[12,"0","","",8,null],[12,"1","","",8,null],[3,"Line","","A line segment.",null,null],[12,"0","","",9,null],[12,"1","","",9,null],[3,"Percent","","Most of the time, [0, 1]. But some callers may go outside…",null,null],[12,"0","","",10,null],[3,"Polygon","","",null,null],[12,"points","","",11,null],[12,"indices","","Groups of three indices make up the triangles",11,null],[12,"rings","","If the polygon has holes, explicitly store all the rings…",11,null],[3,"Triangle","","",null,null],[12,"pt1","","",12,null],[12,"pt2","","",12,null],[12,"pt3","","",12,null],[3,"PolyLine","","",null,null],[12,"pts","","",13,null],[12,"length","","",13,null],[3,"HashablePt2D","","This represents world space, NOT LonLat.",null,null],[12,"x_nan","","",14,null],[12,"y_nan","","",14,null],[3,"Pt2D","","This represents world-space in meters.",null,null],[12,"inner_x","","",15,null],[12,"inner_y","","",15,null],[3,"Ring","","Maybe a misnomer, but like a PolyLine, but closed.",null,null],[12,"pts","","",16,null],[3,"Speed","","In meters per second. Can be negative.",null,null],[12,"0","","",17,null],[3,"Histogram","","",null,null],[12,"count","","",18,null],[12,"histogram","","",18,null],[12,"min","","",18,null],[12,"max","","",18,null],[3,"Time","","In seconds since midnight. Can\'t be negative.",null,null],[12,"0","","",19,null],[3,"UnitFmt","","Specifies how to stringify different geom objects.",null,null],[12,"round_durations","","Round `Duration`s to a whole number of seconds.",20,null],[12,"metric","","Display in metric; US imperial otherwise.",20,null],[4,"ArrowCap","","",null,null],[13,"Triangle","","",21,null],[4,"Statistic","","",null,null],[13,"Min","","",22,null],[13,"Mean","","",22,null],[13,"P50","","",22,null],[13,"P90","","",22,null],[13,"P99","","",22,null],[13,"Max","","",22,null],[5,"trim_f64","","Reduce the precision of an f64. This helps ensure…",null,[[]]],[0,"angle","","",null,null],[3,"Angle","geom::angle","An angle, stored in radians.",null,null],[12,"0","","",0,null],[18,"ZERO","geom","",0,null],[11,"new_rads","","",0,[[],["angle",3]]],[11,"degrees","","Create an angle in degrees.",0,[[],["angle",3]]],[11,"opposite","","Invert the direction of this angle.",0,[[],["angle",3]]],[11,"invert_y","","",0,[[],["angle",3]]],[11,"rotate_degs","","Rotates this angle by some degrees.",0,[[],["angle",3]]],[11,"normalized_radians","","Returns [0, 2pi)",0,[[]]],[11,"normalized_degrees","","Returns [0, 360)",0,[[]]],[11,"shortest_rotation_towards","","Logically this returns [-180, 180], but keep in mind when…",0,[[["angle",3]],["angle",3]]],[11,"approx_eq","","True if this angle is within some degrees of another,…",0,[[["angle",3]]]],[11,"reorient","","I don\'t know how to describe what this does. Use for…",0,[[],["angle",3]]],[0,"bounds","","",null,null],[3,"Bounds","geom::bounds","Represents a rectangular boundary of `Pt2D` points.",null,null],[12,"min_x","","",1,null],[12,"min_y","","",1,null],[12,"max_x","","",1,null],[12,"max_y","","",1,null],[3,"GPSBounds","","Represents a rectangular boundary of `LonLat` points.…",null,null],[12,"min_lon","","",2,null],[12,"min_lat","","",2,null],[12,"max_lon","","",2,null],[12,"max_lat","","",2,null],[11,"new","geom","A boundary including no points.",1,[[],["bounds",3]]],[11,"from","","Create a boundary covering some points.",1,[[["vec",3]],["bounds",3]]],[11,"update","","Update the boundary to include this point.",1,[[["pt2d",3]]]],[11,"union","","Unions two boundaries.",1,[[["bounds",3]]]],[11,"contains","","True if the point is within the boundary.",1,[[["pt2d",3]]]],[11,"as_bbox","","Converts the boundary to the format used by `aabb_quadtree`.",1,[[],["rect",3]]],[11,"get_rectangle","","Creates a rectangle covering this boundary.",1,[[],["polygon",3]]],[11,"width","","The width of this boundary.",1,[[]]],[11,"height","","The height of this boundary.",1,[[]]],[11,"center","","The center point of this boundary.",1,[[],["pt2d",3]]],[11,"new","","A boundary including no points.",2,[[],["gpsbounds",3]]],[11,"from","","Create a boundary covering some points.",2,[[["vec",3],["lonlat",3]],["gpsbounds",3]]],[11,"update","","Update the boundary to include this point.",2,[[["lonlat",3]]]],[11,"contains","","True if the point is within the boundary.",2,[[["lonlat",3]]]],[11,"get_max_world_pt","","The bottom-right corner of the boundary, in map-space.",2,[[],["pt2d",3]]],[11,"to_bounds","","Converts the boundary to map-space.",2,[[],["bounds",3]]],[11,"try_convert","","Convert all points to map-space, failing if any points are…",2,[[["vec",3]],[["option",4],["vec",3]]]],[11,"convert","","Convert all points to map-space. The points may be outside…",2,[[["vec",3]],[["vec",3],["pt2d",3]]]],[11,"convert_back","","Convert map-space points back to `LonLat`s. This is only…",2,[[["vec",3]],[["vec",3],["lonlat",3]]]],[0,"circle","","",null,null],[3,"Circle","geom::circle","A circle, defined by a center and radius.",null,null],[12,"center","","",3,null],[12,"radius","","",3,null],[17,"TRIANGLES_PER_CIRCLE","","",null,null],[11,"new","geom","Creates a circle.",3,[[["distance",3],["pt2d",3]],["circle",3]]],[11,"contains_pt","","True if the point is inside the circle.",3,[[["pt2d",3]]]],[11,"get_bounds","","Get the boundary containing this circle.",3,[[],["bounds",3]]],[11,"to_polygon","","Renders the circle as a polygon.",3,[[],["polygon",3]]],[11,"to_partial_polygon","","Renders some percent, between [0, 1], of the circle as a…",3,[[],["polygon",3]]],[11,"to_ring","","Returns the ring around the circle.",3,[[],["ring",3]]],[11,"to_outline","","Creates an outline around the circle, strictly contained…",3,[[["distance",3]],[["polygon",3],["string",3],["result",4]]]],[0,"distance","","",null,null],[3,"Distance","geom::distance","A distance, in meters. Can be negative.",null,null],[12,"0","","",4,null],[18,"ZERO","geom","",4,null],[11,"meters","","Creates a distance in meters.",4,[[],["distance",3]]],[11,"const_meters","","",4,[[],["distance",3]]],[11,"inches","","Creates a distance in inches.",4,[[],["distance",3]]],[11,"miles","","Creates a distance in miles.",4,[[],["distance",3]]],[11,"centimeters","","Creates a distance in centimeters.",4,[[],["distance",3]]],[11,"abs","","Returns the absolute value of this distance.",4,[[],["distance",3]]],[11,"sqrt","","Returns the square root of this distance.",4,[[],["distance",3]]],[11,"inner_meters","","Returns the distance in meters. Prefer to work with…",4,[[]]],[11,"to_string","","Describes the distance according to formatting rules.",4,[[["unitfmt",3]],["string",3]]],[11,"max","","Returns the largest of the two inputs.",4,[[["distance",3]],["distance",3]]],[11,"min","","Returns the smallest of the two inputs.",4,[[["distance",3]],["distance",3]]],[0,"duration","","",null,null],[3,"Duration","geom::duration","A duration, in seconds. Can be negative.",null,null],[12,"0","","",5,null],[18,"ZERO","geom","",5,null],[18,"EPSILON","","",5,null],[11,"seconds","","Creates a duration in seconds.",5,[[],["duration",3]]],[11,"minutes","","Creates a duration in minutes.",5,[[],["duration",3]]],[11,"hours","","Creates a duration in hours.",5,[[],["duration",3]]],[11,"f64_minutes","","Creates a duration in minutes.",5,[[],["duration",3]]],[11,"const_seconds","","",5,[[],["duration",3]]],[11,"to_u64","","",5,[[]]],[11,"from_u64","","",5,[[],["duration",3]]],[11,"inner_seconds","","Returns the duration in seconds. Prefer working in…",5,[[]]],[11,"get_parts","","Splits the duration into (hours, minutes, seconds,…",5,[[]]],[11,"parse","","Parses a duration such as \\\"3:00\\\" to `Duration::minutes(3)`.",5,[[],[["duration",3],["result",4],["box",3]]]],[11,"epsilon_eq","","If two durations are within this amount, they\'ll print as…",5,[[["duration",3]]]],[11,"realtime_elapsed","","Returns the duration elapsed from this moment in real time.",5,[[["instant",6]],["duration",3]]],[11,"round_up","","Rounds a duration up to the nearest whole number multiple.",5,[[["duration",3]],["duration",3]]],[11,"num_minutes_rounded_up","","Returns the duration as a number of minutes, rounded up.",5,[[]]],[11,"make_intervals_for_max","","Returns (rounded max, the boundaries in number of minutes)",5,[[]]],[11,"to_string","","Describes the duration according to formatting rules.",5,[[["unitfmt",3]],["string",3]]],[0,"find_closest","","",null,null],[3,"FindClosest","geom::find_closest","A quad-tree to quickly find the closest points to some…",null,null],[12,"geometries","","",6,null],[12,"quadtree","","",6,null],[5,"pts_to_line_string","","",null,[[["vec",3]],["linestring",3]]],[11,"new","geom","Creates the quad-tree, limited to points contained in the…",6,[[["bounds",3]],["findclosest",3]]],[11,"add","","Add an object to the quadtree, remembering some key…",6,[[["vec",3]]]],[11,"all_close_pts","","For every object within some distance of a query point,…",6,[[["distance",3],["pt2d",3]],["vec",3]]],[11,"closest_pt","","Finds the closest point on the existing geometry to the…",6,[[["distance",3],["pt2d",3]],["option",4]]],[0,"gps","","",null,null],[3,"LonLat","geom::gps","Represents a (longitude, latitude) point.",null,null],[12,"longitude","","",7,null],[12,"latitude","","",7,null],[11,"new","geom","Note the order of arguments!",7,[[],["lonlat",3]]],[11,"x","","Returns the longitude of this point.",7,[[]]],[11,"y","","Returns the latitude of this point.",7,[[]]],[11,"to_pt","","Transform this to a world-space point. Can go out of bounds.",7,[[["gpsbounds",3]],["pt2d",3]]],[11,"gps_dist","","Returns the Haversine distance to another point.",7,[[["lonlat",3]],["distance",3]]],[11,"fast_dist","","Pretty meaningless units, for comparing distances very…",7,[[["lonlat",3]],["notnan",3]]],[11,"read_osmosis_polygon","","Parses a file in the…",7,[[],[["vec",3],["result",4],["box",3]]]],[11,"write_osmosis_polygon","","Writes a set of points to a file in the…",7,[[["vec",3]],[["box",3],["result",4]]]],[0,"line","","",null,null],[3,"Line","geom::line","A line segment.",null,null],[12,"0","","",9,null],[12,"1","","",9,null],[3,"InfiniteLine","","",null,null],[12,"0","","",8,null],[12,"1","","",8,null],[5,"is_counter_clockwise","","",null,[[["pt2d",3]]]],[11,"new","geom","Creates a line segment between two points. None if the…",9,[[["pt2d",3]],[["option",4],["line",3]]]],[11,"must_new","","Equivalent to `Line::new(pt1, pt2).unwrap()`. Use this to…",9,[[["pt2d",3]],["line",3]]],[11,"infinite","","Returns an infinite line passing through this line\'s two…",9,[[],["infiniteline",3]]],[11,"pt1","","Returns the first point in this line segment.",9,[[],["pt2d",3]]],[11,"pt2","","Returns the second point in this line segment.",9,[[],["pt2d",3]]],[11,"points","","Returns the two points in this line segment.",9,[[],[["vec",3],["pt2d",3]]]],[11,"to_polyline","","Returns a polyline containing these two points.",9,[[],["polyline",3]]],[11,"make_polygons","","Returns a thick line segment.",9,[[["distance",3]],["polygon",3]]],[11,"length","","Length of the line segment",9,[[],["distance",3]]],[11,"intersection","","If two line segments intersect -- including endpoints --…",9,[[["line",3]],[["option",4],["pt2d",3]]]],[11,"crosses","","Determine if two line segments intersect, but more so than…",9,[[["line",3]]]],[11,"intersection_infinite","","If the line segment intersects with an infinite line --…",9,[[["infiniteline",3]],[["option",4],["pt2d",3]]]],[11,"shift_right","","Perpendicularly shifts the line over to the right. Width…",9,[[["distance",3]],["line",3]]],[11,"shift_left","","Perpendicularly shifts the line over to the left. Width…",9,[[["distance",3]],["line",3]]],[11,"shift_either_direction","","Perpendicularly shifts the line to the right if positive…",9,[[["distance",3]],["line",3]]],[11,"reverse","","Returns a reversed line segment",9,[[],["line",3]]],[11,"angle","","The angle of the line segment, from the first to the…",9,[[],["angle",3]]],[11,"dist_along","","Returns a point along the line segment, unless the…",9,[[["distance",3]],[["option",4],["pt2d",3]]]],[11,"must_dist_along","","Equivalent to `self.dist_along(dist).unwrap()`. Use this…",9,[[["distance",3]],["pt2d",3]]],[11,"unbounded_dist_along","","",9,[[["distance",3]],["pt2d",3]]],[11,"unbounded_percent_along","","",9,[[],["pt2d",3]]],[11,"percent_along","","",9,[[],[["option",4],["pt2d",3]]]],[11,"slice","","",9,[[["distance",3]],[["option",4],["line",3]]]],[11,"middle","","",9,[[],[["option",4],["pt2d",3]]]],[11,"contains_pt","","",9,[[["pt2d",3]]]],[11,"dist_along_of_point","","",9,[[["pt2d",3]],[["option",4],["distance",3]]]],[11,"percent_along_of_point","","",9,[[["pt2d",3]],["option",4]]],[11,"intersection","","Fails for parallel lines.",8,[[["infiniteline",3]],[["option",4],["pt2d",3]]]],[0,"percent","","",null,null],[3,"Percent","geom::percent","Most of the time, [0, 1]. But some callers may go outside…",null,null],[12,"0","","",10,null],[11,"inner","geom","",10,[[]]],[11,"int","","",10,[[],["percent",3]]],[11,"of","","",10,[[],["percent",3]]],[0,"polygon","","",null,null],[3,"Polygon","geom::polygon","",null,null],[12,"points","","",11,null],[12,"indices","","Groups of three indices make up the triangles",11,null],[12,"rings","","If the polygon has holes, explicitly store all the rings…",11,null],[3,"Triangle","","",null,null],[12,"pt1","","",12,null],[12,"pt2","","",12,null],[12,"pt3","","",12,null],[5,"to_geo","","",null,[[["vec",3]],["polygon",3]]],[5,"from_geo","","",null,[[["polygon",3]],["polygon",3]]],[5,"from_multi","","",null,[[["multipolygon",3]],[["vec",3],["polygon",3]]]],[5,"downsize","","",null,[[["vec",3]],["vec",3]]],[11,"buggy_new","geom","",11,[[["vec",3],["pt2d",3]],["polygon",3]]],[11,"with_holes","","",11,[[["ring",3],["vec",3]],["polygon",3]]],[11,"from_geojson","","",11,[[["vec",3]],["polygon",3]]],[11,"precomputed","","",11,[[["vec",3],["vec",3],["pt2d",3]],["polygon",3]]],[11,"from_triangle","","",11,[[["triangle",3]],["polygon",3]]],[11,"triangles","","",11,[[],[["vec",3],["triangle",3]]]],[11,"raw_for_rendering","","",11,[[]]],[11,"contains_pt","","",11,[[["pt2d",3]]]],[11,"get_bounds","","",11,[[],["bounds",3]]],[11,"transform","","",11,[[["fn",8]],["polygon",3]]],[11,"translate","","",11,[[],["polygon",3]]],[11,"scale","","",11,[[],["polygon",3]]],[11,"rotate","","",11,[[["angle",3]],["polygon",3]]],[11,"rotate_around","","",11,[[["angle",3],["pt2d",3]],["polygon",3]]],[11,"points","","The order of these points depends on the constructor! The…",11,[[],["vec",3]]],[11,"into_points","","",11,[[],[["vec",3],["pt2d",3]]]],[11,"into_ring","","",11,[[],["ring",3]]],[11,"center","","",11,[[],["pt2d",3]]],[11,"rectangle","","Top-left at the origin. Doesn\'t take Distance, because…",11,[[],["polygon",3]]],[11,"rectangle_centered","","",11,[[["distance",3],["pt2d",3]],["polygon",3]]],[11,"rectangle_two_corners","","",11,[[["pt2d",3]],[["option",4],["polygon",3]]]],[11,"rounded_rectangle","","Top-left at the origin. Doesn\'t take Distance, because…",11,[[["option",4]],["polygon",3]]],[11,"union","","",11,[[["polygon",3]],["polygon",3]]],[11,"union_all","","",11,[[["vec",3],["polygon",3]],["polygon",3]]],[11,"intersection","","",11,[[["polygon",3]],[["vec",3],["polygon",3]]]],[11,"convex_hull","","",11,[[["vec",3],["polygon",3]],["polygon",3]]],[11,"polylabel","","",11,[[],["pt2d",3]]],[11,"to_outline","","Creates the outline around the polygon, with the thickness…",11,[[["distance",3]],[["polygon",3],["string",3],["result",4]]]],[11,"strip_rings","","Remove the internal rings used for to_outline. 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Use at your own risk.",13,[[["vec",3],["pt2d",3]],["polyline",3]]],[11,"deduping_new","","First dedupes adjacent points",13,[[["vec",3],["pt2d",3]],[["result",4],["polyline",3],["string",3]]]],[11,"to_thick_ring","","Like make_polygons, but make sure the points actually form…",13,[[["distance",3]],["ring",3]]],[11,"to_thick_boundary","","",13,[[["distance",3]],[["option",4],["polygon",3]]]],[11,"reversed","","",13,[[],["polyline",3]]],[11,"extend","","",13,[[["polyline",3]],[["result",4],["polyline",3],["string",3]]]],[11,"must_extend","","",13,[[["polyline",3]],["polyline",3]]],[11,"must_push","","",13,[[["pt2d",3]],["polyline",3]]],[11,"append","","One or both args might be empty.",13,[[["vec",3],["pt2d",3]],[["string",3],["result",4],["vec",3]]]],[11,"points","","",13,[[],["vec",3]]],[11,"into_points","","",13,[[],[["vec",3],["pt2d",3]]]],[11,"lines","","",13,[[]]],[11,"length","","",13,[[],["distance",3]]],[11,"slice","","Returns the excess distance left over from the end",13,[[["distance",3]],[["string",3],["result",4]]]],[11,"exact_slice","","No excess leftover distance allowed.",13,[[["distance",3]],["polyline",3]]],[11,"maybe_exact_slice","","",13,[[["distance",3]],[["result",4],["polyline",3],["string",3]]]],[11,"first_half","","",13,[[],["polyline",3]]],[11,"second_half","","",13,[[],["polyline",3]]],[11,"dist_along","","",13,[[["distance",3]],[["string",3],["result",4]]]],[11,"must_dist_along","","",13,[[["distance",3]]]],[11,"middle","","",13,[[],["pt2d",3]]],[11,"first_pt","","",13,[[],["pt2d",3]]],[11,"last_pt","","",13,[[],["pt2d",3]]],[11,"first_line","","",13,[[],["line",3]]],[11,"last_line","","",13,[[],["line",3]]],[11,"shift_right","","",13,[[["distance",3]],[["result",4],["polyline",3],["string",3]]]],[11,"must_shift_right","","",13,[[["distance",3]],["polyline",3]]],[11,"shift_left","","",13,[[["distance",3]],[["result",4],["polyline",3],["string",3]]]],[11,"must_shift_left","","",13,[[["distance",3]],["polyline",3]]],[11,"shift_with_corrections","","",13,[[["distance",3]],[["result",4],["polyline",3],["string",3]]]],[11,"shift_with_sharp_angles","","",13,[[["distance",3]],[["vec",3],["pt2d",3]]]],[11,"make_polygons","","",13,[[["distance",3]],["polygon",3]]],[11,"make_polygons_with_miter_threshold","","",13,[[["distance",3]],["polygon",3]]],[11,"exact_dashed_polygons","","",13,[[["distance",3]],[["vec",3],["polygon",3]]]],[11,"dashed_lines","","Don\'t draw the dashes too close to the ends.",13,[[["distance",3]],[["vec",3],["polygon",3]]]],[11,"make_arrow","","",13,[[["distance",3],["arrowcap",4]],["polygon",3]]],[11,"make_double_arrow","","",13,[[["distance",3],["arrowcap",4]],["polygon",3]]],[11,"dashed_arrow","","",13,[[["distance",3],["arrowcap",4]],[["vec",3],["polygon",3]]]],[11,"intersection","","Also return the angle of the line where the hit was found",13,[[["polyline",3]],["option",4]]],[11,"intersection_infinite","","",13,[[["infiniteline",3]],[["option",4],["pt2d",3]]]],[11,"get_slice_ending_at","","Panics if the pt is not on the polyline. 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--- a/rustdoc/sim/mechanics/intersection/fn.allow_block_the_box.html
+++ b/rustdoc/sim/mechanics/intersection/fn.allow_block_the_box.html
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sim::mechanics::intersection::allow_block_the_box - Rust