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start with the simulation playing by default. part of #31 and something on the long list of UX issues anyway
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@ -39,7 +39,7 @@ pub struct SandboxMode {
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impl SandboxMode {
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pub fn new(ctx: &mut EventCtx, ui: &mut UI, mode: GameplayMode) -> SandboxMode {
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SandboxMode {
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speed: speed::SpeedControls::new(ctx, ui.opts.dev),
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speed: speed::SpeedControls::new(ctx, ui),
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agent_meter: AgentMeter::new(ctx, ui),
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agent_tools: AgentTools::new(),
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overlay: Overlays::Inactive,
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@ -50,7 +50,7 @@ enum SpeedState {
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}
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impl SpeedControls {
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pub fn new(ctx: &mut EventCtx, dev_mode: bool) -> SpeedControls {
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pub fn new(ctx: &mut EventCtx, ui: &UI) -> SpeedControls {
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let draw_fixed = {
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let mut batch = GeomBatch::new();
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let mut txt = Vec::new();
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@ -147,7 +147,7 @@ impl SpeedControls {
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);
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// 10 sim minutes / real second normally, or 1 sim hour / real second for dev mode
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let speed_cap: f64 = if dev_mode { 3600.0 } else { 600.0 };
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let speed_cap: f64 = if ui.opts.dev { 3600.0 } else { 600.0 };
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let mut speed_slider = Slider::new(157.0, 10.0);
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// Start with speed=1.0
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speed_slider.set_percent(ctx, (speed_cap / 1.0).powf(-1.0 / std::f64::consts::E));
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@ -170,6 +170,7 @@ impl SpeedControls {
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)
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.at(ScreenPt::new(top_left.x + 600.0, top_left.y + 10.0));
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let now = Instant::now();
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SpeedControls {
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time_panel: TimePanel::new(ctx),
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top_left,
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@ -185,7 +186,12 @@ impl SpeedControls {
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slow_down_btn,
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speed_up_btn,
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state: SpeedState::Paused,
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state: SpeedState::Running {
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last_step: now,
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speed_description: "...".to_string(),
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last_measurement: now,
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last_measurement_sim: ui.primary.sim.time(),
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},
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speed_cap,
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}
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}
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