slow day. prototype a dot map from scenarios

This commit is contained in:
Dustin Carlino 2020-02-04 16:30:44 -08:00
parent b0a56abb6e
commit 91234bf49a
2 changed files with 103 additions and 3 deletions

View File

@ -7,10 +7,10 @@ use crate::sandbox::{GameplayMode, SandboxMode};
use crate::ui::UI; use crate::ui::UI;
use abstutil::{prettyprint_usize, Counter, MultiMap, WeightedUsizeChoice}; use abstutil::{prettyprint_usize, Counter, MultiMap, WeightedUsizeChoice};
use ezgui::{ use ezgui::{
hotkey, Choice, Color, Drawable, EventCtx, GeomBatch, GfxCtx, Key, Line, ModalMenu, Text, hotkey, layout, Choice, Color, Drawable, EventCtx, GeomBatch, GfxCtx, Key, Line, ModalMenu,
Wizard, WrappedWizard, Slider, Text, Wizard, WrappedWizard,
}; };
use geom::{Distance, Duration, PolyLine, Time}; use geom::{Distance, Duration, Line, PolyLine, Polygon, Time};
use map_model::{BuildingID, IntersectionID, Map, Neighborhood}; use map_model::{BuildingID, IntersectionID, Map, Neighborhood};
use sim::{ use sim::{
BorderSpawnOverTime, DrivingGoal, OriginDestination, Scenario, SeedParkedCars, SidewalkPOI, BorderSpawnOverTime, DrivingGoal, OriginDestination, Scenario, SeedParkedCars, SidewalkPOI,
@ -121,6 +121,7 @@ impl ScenarioManager {
(hotkey(Key::S), "save"), (hotkey(Key::S), "save"),
(hotkey(Key::E), "edit"), (hotkey(Key::E), "edit"),
(hotkey(Key::R), "instantiate"), (hotkey(Key::R), "instantiate"),
(hotkey(Key::D), "dot map"),
], ],
ctx, ctx,
), ),
@ -178,6 +179,8 @@ impl State for ScenarioManager {
ui, ui,
GameplayMode::PlayScenario(self.scenario.scenario_name.clone()), GameplayMode::PlayScenario(self.scenario.scenario_name.clone()),
))); )));
} else if self.menu.action("dot map") {
return Transition::Push(Box::new(DotMap::new(ctx, ui, &self.scenario)));
} }
if self.demand.is_some() && self.menu.consume_action("stop showing paths", ctx) { if self.demand.is_some() && self.menu.consume_action("stop showing paths", ctx) {
@ -673,3 +676,93 @@ fn show_demand(
batch.upload(ctx) batch.upload(ctx)
} }
struct DotMap {
time_slider: Slider,
menu: ModalMenu,
lines: Vec<Line>,
draw: Option<(f64, Drawable)>,
}
impl DotMap {
fn new(ctx: &mut EventCtx, ui: &UI, scenario: &Scenario) -> DotMap {
let map = &ui.primary.map;
let lines = scenario
.individ_trips
.iter()
.filter_map(|trip| {
let (start, end) = match trip {
SpawnTrip::CarAppearing { start, goal, .. } => (start.pt(map), goal.pt(map)),
SpawnTrip::MaybeUsingParkedCar(_, b, goal) => {
(map.get_b(*b).polygon.center(), goal.pt(map))
}
SpawnTrip::UsingBike(_, start, goal) => {
(start.sidewalk_pos.pt(map), goal.pt(map))
}
SpawnTrip::JustWalking(_, start, goal) => {
(start.sidewalk_pos.pt(map), goal.sidewalk_pos.pt(map))
}
SpawnTrip::UsingTransit(_, start, goal, _, _, _) => {
(start.sidewalk_pos.pt(map), goal.sidewalk_pos.pt(map))
}
};
Line::maybe_new(start, end)
})
.collect();
DotMap {
time_slider: Slider::horizontal(ctx, 150.0, 25.0),
menu: ModalMenu::new(
"Dot map of all trips",
vec![(hotkey(Key::Escape), "quit")],
ctx,
)
.disable_standalone_layout(),
lines,
draw: None,
}
}
}
impl State for DotMap {
fn event(&mut self, ctx: &mut EventCtx, _: &mut UI) -> Transition {
ctx.canvas_movement();
layout::stack_vertically(
layout::ContainerOrientation::TopRight,
ctx,
vec![&mut self.time_slider, &mut self.menu],
);
self.menu.event(ctx);
if self.menu.action("quit") {
return Transition::Pop;
}
self.time_slider.event(ctx);
let pct = self.time_slider.get_percent();
if self.draw.as_ref().map(|(p, _)| pct != *p).unwrap_or(true) {
let mut batch = GeomBatch::new();
let radius = Distance::meters(5.0);
for l in &self.lines {
// Circles are too expensive. :P
batch.push(
Color::RED,
Polygon::rectangle_centered(l.percent_along(pct), radius, radius),
);
}
self.draw = Some((pct, batch.upload(ctx)));
}
Transition::Keep
}
fn draw(&self, g: &mut GfxCtx, _: &UI) {
if let Some((_, ref d)) = self.draw {
g.redraw(d);
}
self.time_slider.draw(g);
self.menu.draw(g);
}
}

View File

@ -239,6 +239,13 @@ impl DrivingGoal {
} }
} }
} }
pub fn pt(&self, map: &Map) -> Pt2D {
match self {
DrivingGoal::ParkNear(b) => map.get_b(*b).polygon.center(),
DrivingGoal::Border(i, _) => map.get_i(*i).polygon.center(),
}
}
} }
#[derive(Clone, Debug, Deserialize, Serialize, PartialEq)] #[derive(Clone, Debug, Deserialize, Serialize, PartialEq)]