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slightly refactor some zoom stuff
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POLISH.md
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15
POLISH.md
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# Polish
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Overlapping with TODO.md and docs/backlog.md, we have... a new list of visible
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things needing polish!
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- sometimes UI zooms in at once, then unzooms slowly
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- sidewalk paths start in building centers and end in sidewalk centers
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- this is probably fine to show agents moving, but at least draw
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building layer before sidewalk layer
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- the colors are awful
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- different lane markings
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- sidewalks with little horizontal lines
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- parking with... circled P's and maybe partial horizontal lines to
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show spots?
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- copy the green Seattle color scheme for bike lanes
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1
TODO.md
1
TODO.md
@ -71,7 +71,6 @@
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- line type / ditch vec2d / settle on types
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- one-at-a-time UI plugins
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- UI plugins track their own active state
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- UI colors in one place
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- cleaner pipeline of map construction
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@ -131,15 +131,8 @@ impl UI {
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}
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}
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// TODO or make a custom event for zoom change
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let old_zoom = -1.0;
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let new_zoom = ui.canvas.cam_zoom;
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ui.show_roads.handle_zoom(old_zoom, new_zoom);
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ui.show_buildings.handle_zoom(old_zoom, new_zoom);
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ui.show_intersections.handle_zoom(old_zoom, new_zoom);
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ui.show_parcels.handle_zoom(old_zoom, new_zoom);
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ui.show_icons.handle_zoom(old_zoom, new_zoom);
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ui.debug_mode.handle_zoom(old_zoom, new_zoom);
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ui.zoom_for_toggleable_layers(-1.0, new_zoom);
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ui
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}
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@ -199,13 +192,7 @@ impl UI {
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let old_zoom = self.canvas.cam_zoom;
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self.canvas.handle_event(input.use_event_directly());
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let new_zoom = self.canvas.cam_zoom;
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self.show_roads.handle_zoom(old_zoom, new_zoom);
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self.show_buildings.handle_zoom(old_zoom, new_zoom);
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self.show_intersections.handle_zoom(old_zoom, new_zoom);
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self.show_parcels.handle_zoom(old_zoom, new_zoom);
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self.show_icons.handle_zoom(old_zoom, new_zoom);
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self.debug_mode.handle_zoom(old_zoom, new_zoom);
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self.zoom_for_toggleable_layers(old_zoom, new_zoom);
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if !edit_mode {
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if self.show_roads.handle_event(input) {
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@ -399,6 +386,16 @@ impl UI {
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self.canvas.draw_osd_notification(g, &osd_lines);
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}
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// TODO or make a custom event for zoom change
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fn zoom_for_toggleable_layers(&mut self, old_zoom: f64, new_zoom: f64) {
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self.show_roads.handle_zoom(old_zoom, new_zoom);
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self.show_buildings.handle_zoom(old_zoom, new_zoom);
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self.show_intersections.handle_zoom(old_zoom, new_zoom);
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self.show_parcels.handle_zoom(old_zoom, new_zoom);
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self.show_icons.handle_zoom(old_zoom, new_zoom);
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self.debug_mode.handle_zoom(old_zoom, new_zoom);
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}
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fn mouseover_something(&self, window_size: &Size) -> Option<ID> {
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let (x, y) = self.canvas.get_cursor_in_map_space();
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