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enabling draw_arrow again... math is not quite great
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@ -65,17 +65,16 @@
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## Switch to OpenGL (for speed)
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- no bugs
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- arrows... then debug legend
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- do basic benchmarking
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- make polygon store points and indices efficiently
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- change ezgui API to allow uploading geometry once
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- see if performance of huge maps is noticably affected
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- undo the y inversion hacks at last!
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- need padding around text
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- text entry needs to draw the cursor differently
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- speed
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- make polygon store points and indices efficiently
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- change ezgui API to allow uploading geometry once
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- measure performance of huge maps
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- quality
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- need padding around text
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- text entry needs to draw the cursor differently
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- better arrows (then debug the legend plugin)
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- refactoring
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- pass canvas to text module, make it do the glyph borrowing?
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- pass dims to draw_text_bubble; all callers have it anyway, right?
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- probably use f32, not f64 everywhere
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- undo the y inversion hacks at last!
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@ -47,7 +47,7 @@ impl DrawTurn {
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g.draw_polygon(color, &pl.make_polygons(2.0 * BIG_ARROW_THICKNESS));
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}
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// And a cap on the arrow
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g.draw_arrow(color, BIG_ARROW_THICKNESS, &t.geom.last_line());
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g.draw_arrow(color, 2.0 * BIG_ARROW_THICKNESS, &t.geom.last_line());
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}
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pub fn draw_dashed(turn: &Turn, g: &mut GfxCtx, color: Color) {
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@ -24,6 +24,7 @@ pub use crate::text::Text;
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pub use crate::text_box::TextBox;
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pub use crate::top_menu::{Folder, TopMenu};
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pub use crate::wizard::{Wizard, WrappedWizard};
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use dimensioned::si;
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use geom::{Angle, Circle, Line, Polygon, Pt2D, Triangle};
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use glium::{implement_vertex, uniform, Surface};
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@ -180,23 +181,6 @@ impl<'a> GfxCtx<'a> {
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}
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pub fn draw_arrow(&mut self, color: Color, thickness: f64, line: &Line) {
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self.draw_line(color, thickness, line);
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// TODO Raw method doesn't work yet in all cases...
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/*graphics::Line::new_round(color.0, thickness).draw_arrow(
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[
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line.pt1().x(),
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line.pt1().y(),
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line.pt2().x(),
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line.pt2().y(),
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],
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2.0 * thickness,
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&self.ctx.draw_state,
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self.ctx.transform,
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self.gfx,
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);*/
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/*use dimensioned::si;
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let head_size = 2.0 * thickness;
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let angle = line.angle();
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let triangle_height = (head_size / 2.0).sqrt() * si::M;
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@ -226,7 +210,7 @@ impl<'a> GfxCtx<'a> {
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.project_away(head_size, angle.rotate_degs(-135.0)),
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line.pt2().project_away(head_size, angle.rotate_degs(135.0)),
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]),
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);*/
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);
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}
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pub fn draw_polygon(&mut self, color: Color, poly: &Polygon) {
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