Speed up apply_edits. Instead of undo()ing all current commands and then (#299)

apply()ing the new ones, ignore any common prefix between the two
command-lists.
This commit is contained in:
Dustin Carlino 2020-08-28 16:47:27 -07:00 committed by GitHub
parent b861bec515
commit 93cf9f3b00
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@ -215,12 +215,12 @@ impl EditCmd {
}
}
// Must be idempotent. True if it actually did anything.
fn apply(&self, effects: &mut EditEffects, map: &mut Map, timer: &mut Timer) -> bool {
// Must be idempotent
fn apply(&self, effects: &mut EditEffects, map: &mut Map, timer: &mut Timer) {
match self {
EditCmd::ChangeRoad { r, ref new, .. } => {
if map.get_r_edit(*r) == new.clone() {
return false;
return;
}
let road = &mut map.roads[r.0];
@ -259,7 +259,6 @@ impl EditCmd {
recalculate_turns(i.id, map, effects, timer);
}
true
}
EditCmd::ChangeIntersection {
i,
@ -267,7 +266,7 @@ impl EditCmd {
ref old,
} => {
if map.get_i_edit(*i) == new.clone() {
return false;
return;
}
map.stop_signs.remove(i);
@ -296,44 +295,30 @@ impl EditCmd {
if old == &EditIntersection::Closed || new == &EditIntersection::Closed {
recalculate_turns(*i, map, effects, timer);
}
true
}
EditCmd::ChangeRouteSchedule { id, new, .. } => {
map.bus_routes[id.0].spawn_times = new.clone();
true
}
}
}
// Must be idempotent. True if it actually did anything.
fn undo(&self, effects: &mut EditEffects, map: &mut Map, timer: &mut Timer) -> bool {
fn undo(self) -> EditCmd {
match self {
EditCmd::ChangeRoad {
EditCmd::ChangeRoad { r, old, new } => EditCmd::ChangeRoad {
r,
ref old,
ref new,
} => EditCmd::ChangeRoad {
r: *r,
old: new.clone(),
new: old.clone(),
}
.apply(effects, map, timer),
EditCmd::ChangeIntersection {
old: new,
new: old,
},
EditCmd::ChangeIntersection { i, old, new } => EditCmd::ChangeIntersection {
i,
ref old,
ref new,
} => EditCmd::ChangeIntersection {
i: *i,
old: new.clone(),
new: old.clone(),
}
.apply(effects, map, timer),
old: new,
new: old,
},
EditCmd::ChangeRouteSchedule { id, old, new } => EditCmd::ChangeRouteSchedule {
id: *id,
old: new.clone(),
new: old.clone(),
}
.apply(effects, map, timer),
id,
old: new,
new: old,
},
}
}
}
@ -469,33 +454,35 @@ impl Map {
BTreeSet<TurnID>,
BTreeSet<IntersectionID>,
) {
// TODO More efficient ways to do this: given two sets of edits, produce a smaller diff.
// Simplest strategy: Remove common prefix.
let mut effects = EditEffects::new();
// First undo all existing edits.
let mut undo = std::mem::replace(&mut self.edits.commands, Vec::new());
undo.reverse();
let mut undid = 0;
for cmd in &undo {
if cmd.undo(&mut effects, self, timer) {
undid += 1;
// We need to undo() all of the current commands in reverse order, then apply() all of the
// new commands. But in many cases, new_edits is just the current edits with a few commands
// at the end. So a simple optimization with equivalent behavior is to skip the common
// prefix of commands.
let mut start_at_idx = 0;
for (cmd1, cmd2) in self.edits.commands.iter().zip(new_edits.commands.iter()) {
if cmd1 == cmd2 {
start_at_idx += 1;
} else {
break;
}
}
timer.note(format!("Undid {} / {} existing edits", undid, undo.len()));
// Undo existing edits
for _ in start_at_idx..self.edits.commands.len() {
self.edits
.commands
.pop()
.unwrap()
.undo()
.apply(&mut effects, self, timer);
}
// Apply new edits.
let mut applied = 0;
for cmd in &new_edits.commands {
if cmd.apply(&mut effects, self, timer) {
applied += 1;
for cmd in &new_edits.commands[start_at_idx..] {
cmd.apply(&mut effects, self, timer);
}
}
timer.note(format!(
"Applied {} / {} new edits",
applied,
new_edits.commands.len()
));
// Might need to update bus stops.
if enforce_valid {