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@ -109,8 +109,8 @@ the event and immediately apply the transition. <a href="#method.panel_changed">
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</div><h4 id="method.draw-2" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../src/game/challenges/cutscene.rs.html#290-293" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Draw</p>
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</div><h4 id="method.draw_baselayer-1" class="method hidden"><code>fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
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</div><h4 id="method.on_destroy-1" class="method hidden"><code>fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
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</div></div><h3 id="impl-State%3CApp%3E-10" class="impl"><code class="in-band">impl State<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../../game/debug/routes/struct.AllRoutesExplorer.html" title="struct game::debug::routes::AllRoutesExplorer">AllRoutesExplorer</a></code><a href="#impl-State%3CApp%3E-10" class="anchor"></a><a class="srclink" href="../../src/game/debug/routes.rs.html#292-390" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.event-10" class="method hidden"><code>fn <a href="#method.event" class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class="srclink" href="../../src/game/debug/routes.rs.html#293-376" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
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</div><h4 id="method.draw-11" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../src/game/debug/routes.rs.html#378-389" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Draw</p>
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</div></div><h3 id="impl-State%3CApp%3E-10" class="impl"><code class="in-band">impl State<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../../game/debug/routes/struct.AllRoutesExplorer.html" title="struct game::debug::routes::AllRoutesExplorer">AllRoutesExplorer</a></code><a href="#impl-State%3CApp%3E-10" class="anchor"></a><a class="srclink" href="../../src/game/debug/routes.rs.html#292-394" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.event-10" class="method hidden"><code>fn <a href="#method.event" class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class="srclink" href="../../src/game/debug/routes.rs.html#293-380" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
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</div><h4 id="method.draw-11" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../src/game/debug/routes.rs.html#382-393" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Draw</p>
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</div><h4 id="method.draw_baselayer-10" class="method hidden"><code>fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
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</div><h4 id="method.on_destroy-10" class="method hidden"><code>fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
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</div></div><h3 id="impl-State%3CApp%3E-11" class="impl"><code class="in-band">impl State<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../../game/debug/struct.DebugMode.html" title="struct game::debug::DebugMode">DebugMode</a></code><a href="#impl-State%3CApp%3E-11" class="anchor"></a><a class="srclink" href="../../src/game/debug/mod.rs.html#158-409" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.event-11" class="method hidden"><code>fn <a href="#method.event" class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class="srclink" href="../../src/game/debug/mod.rs.html#159-380" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
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@ -1,4 +1,4 @@
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `calculate_demand` fn in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, calculate_demand"><title>game::debug::routes::calculate_demand - Rust</title><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled ><script id="default-settings"></script><script src="../../../storage.js"></script><noscript><link rel="stylesheet" href="../../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../../favicon.svg">
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<link rel="alternate icon" type="image/png" href="../../../favicon-16x16.png">
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<link rel="alternate icon" type="image/png" href="../../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../../down-arrow.svg");}</style></head><body class="rustdoc fn"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">☰</div><a href='../../../game/index.html'><div class='logo-container rust-logo'><img src='../../../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><p class="location"><a href="../../index.html">game</a>::<wbr><a href="../index.html">debug</a>::<wbr><a href="index.html">routes</a></p><script>window.sidebarCurrent = {name: "calculate_demand", ty: "fn", relpath: ""};</script><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu"><img src="../../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><script src="../../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><span class="help-button">?</span>
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<a id="settings-menu" href="../../../settings.html"><img src="../../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../../src/game/debug/routes.rs.html#392-412" title="goto source code">[src]</a></span><span class="in-band">Function <a href="../../index.html">game</a>::<wbr><a href="../index.html">debug</a>::<wbr><a href="index.html">routes</a>::<wbr><a class="fn" href="">calculate_demand</a></span></h1><pre class="rust fn">fn calculate_demand(<br> app: &<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>, <br> requests: &<a class="struct" href="https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a><<a class="struct" href="../../../map_model/pathfind/struct.PathRequest.html" title="struct map_model::pathfind::PathRequest">PathRequest</a>>, <br> timer: &mut <a class="struct" href="../../../abstutil/time/struct.Timer.html" title="struct abstutil::time::Timer">Timer</a><'_><br>) -> <a class="struct" href="../../../abstutil/collections/struct.Counter.html" title="struct abstutil::collections::Counter">Counter</a><<a class="struct" href="../../../map_model/objects/road/struct.RoadID.html" title="struct map_model::objects::road::RoadID">RoadID</a>></pre></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../../";window.currentCrate = "game";</script><script src="../../../main.js"></script><script defer src="../../../search-index.js"></script></body></html>
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<a id="settings-menu" href="../../../settings.html"><img src="../../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../../src/game/debug/routes.rs.html#396-416" title="goto source code">[src]</a></span><span class="in-band">Function <a href="../../index.html">game</a>::<wbr><a href="../index.html">debug</a>::<wbr><a href="index.html">routes</a>::<wbr><a class="fn" href="">calculate_demand</a></span></h1><pre class="rust fn">fn calculate_demand(<br> app: &<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>, <br> requests: &<a class="struct" href="https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a><<a class="struct" href="../../../map_model/pathfind/struct.PathRequest.html" title="struct map_model::pathfind::PathRequest">PathRequest</a>>, <br> timer: &mut <a class="struct" href="../../../abstutil/time/struct.Timer.html" title="struct abstutil::time::Timer">Timer</a><'_><br>) -> <a class="struct" href="../../../abstutil/collections/struct.Counter.html" title="struct abstutil::collections::Counter">Counter</a><<a class="struct" href="../../../map_model/objects/road/struct.RoadID.html" title="struct map_model::objects::road::RoadID">RoadID</a>></pre></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../../";window.currentCrate = "game";</script><script src="../../../main.js"></script><script defer src="../../../search-index.js"></script></body></html>
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@ -1,4 +1,4 @@
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `cmp_count` fn in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, cmp_count"><title>game::debug::routes::cmp_count - Rust</title><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled ><script id="default-settings"></script><script src="../../../storage.js"></script><noscript><link rel="stylesheet" href="../../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../../favicon.svg">
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<link rel="alternate icon" type="image/png" href="../../../favicon-16x16.png">
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<link rel="alternate icon" type="image/png" href="../../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../../down-arrow.svg");}</style></head><body class="rustdoc fn"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">☰</div><a href='../../../game/index.html'><div class='logo-container rust-logo'><img src='../../../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><p class="location"><a href="../../index.html">game</a>::<wbr><a href="../index.html">debug</a>::<wbr><a href="index.html">routes</a></p><script>window.sidebarCurrent = {name: "cmp_count", ty: "fn", relpath: ""};</script><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu"><img src="../../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><script src="../../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><span class="help-button">?</span>
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<a id="settings-menu" href="../../../settings.html"><img src="../../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../../src/game/debug/routes.rs.html#414-430" title="goto source code">[src]</a></span><span class="in-band">Function <a href="../../index.html">game</a>::<wbr><a href="../index.html">debug</a>::<wbr><a href="index.html">routes</a>::<wbr><a class="fn" href="">cmp_count</a></span></h1><pre class="rust fn">fn cmp_count(after: <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.usize.html">usize</a>, before: <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.usize.html">usize</a>) -> <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a><TextSpan></pre></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../../";window.currentCrate = "game";</script><script src="../../../main.js"></script><script defer src="../../../search-index.js"></script></body></html>
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<a id="settings-menu" href="../../../settings.html"><img src="../../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../../src/game/debug/routes.rs.html#418-434" title="goto source code">[src]</a></span><span class="in-band">Function <a href="../../index.html">game</a>::<wbr><a href="../index.html">debug</a>::<wbr><a href="index.html">routes</a>::<wbr><a class="fn" href="">cmp_count</a></span></h1><pre class="rust fn">fn cmp_count(after: <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.usize.html">usize</a>, before: <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.usize.html">usize</a>) -> <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a><TextSpan></pre></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../../";window.currentCrate = "game";</script><script src="../../../main.js"></script><script defer src="../../../search-index.js"></script></body></html>
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@ -1,7 +1,7 @@
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `routes` mod in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, routes"><title>game::debug::routes - Rust</title><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled ><script id="default-settings"></script><script src="../../../storage.js"></script><noscript><link rel="stylesheet" href="../../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../../favicon.svg">
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<link rel="alternate icon" type="image/png" href="../../../favicon-16x16.png">
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||||
<link rel="alternate icon" type="image/png" href="../../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../../down-arrow.svg");}</style></head><body class="rustdoc mod"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">☰</div><a href='../../../game/index.html'><div class='logo-container rust-logo'><img src='../../../rust-logo.png' alt='logo'></div></a><p class="location">Module routes</p><div class="sidebar-elems"><div class="block items"><ul><li><a href="#structs">Structs</a></li><li><a href="#functions">Functions</a></li></ul></div><p class="location"><a href="../../index.html">game</a>::<wbr><a href="../index.html">debug</a></p><script>window.sidebarCurrent = {name: "routes", ty: "mod", relpath: "../"};</script><script defer src="../sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu"><img src="../../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><script src="../../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><span class="help-button">?</span>
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||||
<a id="settings-menu" href="../../../settings.html"><img src="../../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../../src/game/debug/routes.rs.html#1-430" title="goto source code">[src]</a></span><span class="in-band">Module <a href="../../index.html">game</a>::<wbr><a href="../index.html">debug</a>::<wbr><a class="mod" href="">routes</a></span></h1><h2 id="structs" class="section-header"><a href="#structs">Structs</a></h2>
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<a id="settings-menu" href="../../../settings.html"><img src="../../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../../src/game/debug/routes.rs.html#1-434" title="goto source code">[src]</a></span><span class="in-band">Module <a href="../../index.html">game</a>::<wbr><a href="../index.html">debug</a>::<wbr><a class="mod" href="">routes</a></span></h1><h2 id="structs" class="section-header"><a href="#structs">Structs</a></h2>
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<table><tr class="module-item"><td><a class="struct" href="struct.AllRoutesExplorer.html" title="game::debug::routes::AllRoutesExplorer struct">AllRoutesExplorer</a></td><td class="docblock-short"><p>See how live-tuned routing parameters affect all requests for the current scenario.</p>
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</td></tr><tr class="module-item"><td><a class="struct" href="struct.RouteExplorer.html" title="game::debug::routes::RouteExplorer struct">RouteExplorer</a></td><td class="docblock-short"><p>See how live-tuned routing parameters affect a single request.</p>
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</td></tr></table><h2 id="functions" class="section-header"><a href="#functions">Functions</a></h2>
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tooltip: <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a><Text>,
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}</pre></div><div class="docblock"><p>See how live-tuned routing parameters affect all requests for the current scenario.</p>
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</div><h2 id="fields" class="fields small-section-header">
|
||||
Fields<a href="#fields" class="anchor"></a></h2><span id="structfield.panel" class="structfield small-section-header"><a href="#structfield.panel" class="anchor field"></a><code>panel: Panel</code></span><span id="structfield.requests" class="structfield small-section-header"><a href="#structfield.requests" class="anchor field"></a><code>requests: <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a><<a class="struct" href="../../../map_model/pathfind/struct.PathRequest.html" title="struct map_model::pathfind::PathRequest">PathRequest</a>></code></span><span id="structfield.baseline_counts" class="structfield small-section-header"><a href="#structfield.baseline_counts" class="anchor field"></a><code>baseline_counts: <a class="struct" href="../../../abstutil/collections/struct.Counter.html" title="struct abstutil::collections::Counter">Counter</a><<a class="struct" href="../../../map_model/objects/road/struct.RoadID.html" title="struct map_model::objects::road::RoadID">RoadID</a>></code></span><span id="structfield.current_counts" class="structfield small-section-header"><a href="#structfield.current_counts" class="anchor field"></a><code>current_counts: <a class="struct" href="../../../abstutil/collections/struct.Counter.html" title="struct abstutil::collections::Counter">Counter</a><<a class="struct" href="../../../map_model/objects/road/struct.RoadID.html" title="struct map_model::objects::road::RoadID">RoadID</a>></code></span><span id="structfield.unzoomed" class="structfield small-section-header"><a href="#structfield.unzoomed" class="anchor field"></a><code>unzoomed: Drawable</code></span><span id="structfield.zoomed" class="structfield small-section-header"><a href="#structfield.zoomed" class="anchor field"></a><code>zoomed: Drawable</code></span><span id="structfield.tooltip" class="structfield small-section-header"><a href="#structfield.tooltip" class="anchor field"></a><code>tooltip: <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a><Text></code></span><h2 id="implementations" class="small-section-header">Implementations<a href="#implementations" class="anchor"></a></h2><h3 id="impl" class="impl"><code class="in-band">impl <a class="struct" href="../../../game/debug/routes/struct.AllRoutesExplorer.html" title="struct game::debug::routes::AllRoutesExplorer">AllRoutesExplorer</a></code><a href="#impl" class="anchor"></a><a class="srclink" href="../../../src/game/debug/routes.rs.html#240-290" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.new" class="method"><code>fn <a href="#method.new" class="fnname">new</a>(ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>) -> <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn State<<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>>></code><a class="srclink" href="../../../src/game/debug/routes.rs.html#241-289" title="goto source code">[src]</a></h4></div><h2 id="trait-implementations" class="small-section-header">Trait Implementations<a href="#trait-implementations" class="anchor"></a></h2><div id="trait-implementations-list"><h3 id="impl-State%3CApp%3E" class="impl"><code class="in-band">impl State<<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../../../game/debug/routes/struct.AllRoutesExplorer.html" title="struct game::debug::routes::AllRoutesExplorer">AllRoutesExplorer</a></code><a href="#impl-State%3CApp%3E" class="anchor"></a><a class="srclink" href="../../../src/game/debug/routes.rs.html#292-390" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.event" class="method hidden"><code>fn <a href="#method.event" class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class="srclink" href="../../../src/game/debug/routes.rs.html#293-376" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div><h4 id="method.draw" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../../src/game/debug/routes.rs.html#378-389" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Draw</p>
|
||||
Fields<a href="#fields" class="anchor"></a></h2><span id="structfield.panel" class="structfield small-section-header"><a href="#structfield.panel" class="anchor field"></a><code>panel: Panel</code></span><span id="structfield.requests" class="structfield small-section-header"><a href="#structfield.requests" class="anchor field"></a><code>requests: <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a><<a class="struct" href="../../../map_model/pathfind/struct.PathRequest.html" title="struct map_model::pathfind::PathRequest">PathRequest</a>></code></span><span id="structfield.baseline_counts" class="structfield small-section-header"><a href="#structfield.baseline_counts" class="anchor field"></a><code>baseline_counts: <a class="struct" href="../../../abstutil/collections/struct.Counter.html" title="struct abstutil::collections::Counter">Counter</a><<a class="struct" href="../../../map_model/objects/road/struct.RoadID.html" title="struct map_model::objects::road::RoadID">RoadID</a>></code></span><span id="structfield.current_counts" class="structfield small-section-header"><a href="#structfield.current_counts" class="anchor field"></a><code>current_counts: <a class="struct" href="../../../abstutil/collections/struct.Counter.html" title="struct abstutil::collections::Counter">Counter</a><<a class="struct" href="../../../map_model/objects/road/struct.RoadID.html" title="struct map_model::objects::road::RoadID">RoadID</a>></code></span><span id="structfield.unzoomed" class="structfield small-section-header"><a href="#structfield.unzoomed" class="anchor field"></a><code>unzoomed: Drawable</code></span><span id="structfield.zoomed" class="structfield small-section-header"><a href="#structfield.zoomed" class="anchor field"></a><code>zoomed: Drawable</code></span><span id="structfield.tooltip" class="structfield small-section-header"><a href="#structfield.tooltip" class="anchor field"></a><code>tooltip: <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a><Text></code></span><h2 id="implementations" class="small-section-header">Implementations<a href="#implementations" class="anchor"></a></h2><h3 id="impl" class="impl"><code class="in-band">impl <a class="struct" href="../../../game/debug/routes/struct.AllRoutesExplorer.html" title="struct game::debug::routes::AllRoutesExplorer">AllRoutesExplorer</a></code><a href="#impl" class="anchor"></a><a class="srclink" href="../../../src/game/debug/routes.rs.html#240-290" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.new" class="method"><code>fn <a href="#method.new" class="fnname">new</a>(ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>) -> <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn State<<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>>></code><a class="srclink" href="../../../src/game/debug/routes.rs.html#241-289" title="goto source code">[src]</a></h4></div><h2 id="trait-implementations" class="small-section-header">Trait Implementations<a href="#trait-implementations" class="anchor"></a></h2><div id="trait-implementations-list"><h3 id="impl-State%3CApp%3E" class="impl"><code class="in-band">impl State<<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../../../game/debug/routes/struct.AllRoutesExplorer.html" title="struct game::debug::routes::AllRoutesExplorer">AllRoutesExplorer</a></code><a href="#impl-State%3CApp%3E" class="anchor"></a><a class="srclink" href="../../../src/game/debug/routes.rs.html#292-394" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.event" class="method hidden"><code>fn <a href="#method.event" class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>></code><a class="srclink" href="../../../src/game/debug/routes.rs.html#293-380" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Respond to a UI event, such as input or time passing.</p>
|
||||
</div><h4 id="method.draw" class="method hidden"><code>fn <a href="#method.draw" class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="../../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class="srclink" href="../../../src/game/debug/routes.rs.html#382-393" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Draw</p>
|
||||
</div><h4 id="method.draw_baselayer" class="method hidden"><code>fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</code></h4><div class='docblock hidden'><p>Specifies what to draw before draw()</p>
|
||||
</div><h4 id="method.on_destroy" class="method hidden"><code>fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&mut </a>A)</code></h4><div class='docblock hidden'><p>Before this state is popped or replaced, call this.</p>
|
||||
</div></div></div><h2 id="synthetic-implementations" class="small-section-header">Auto Trait Implementations<a href="#synthetic-implementations" class="anchor"></a></h2><div id="synthetic-implementations-list"><h3 id="impl-RefUnwindSafe" class="impl"><code class="in-band">impl !<a class="trait" href="https://doc.rust-lang.org/nightly/std/panic/trait.RefUnwindSafe.html" title="trait std::panic::RefUnwindSafe">RefUnwindSafe</a> for <a class="struct" href="../../../game/debug/routes/struct.AllRoutesExplorer.html" title="struct game::debug::routes::AllRoutesExplorer">AllRoutesExplorer</a></code><a href="#impl-RefUnwindSafe" class="anchor"></a></h3><div class="impl-items"></div><h3 id="impl-Send" class="impl"><code class="in-band">impl !<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Send.html" title="trait core::marker::Send">Send</a> for <a class="struct" href="../../../game/debug/routes/struct.AllRoutesExplorer.html" title="struct game::debug::routes::AllRoutesExplorer">AllRoutesExplorer</a></code><a href="#impl-Send" class="anchor"></a></h3><div class="impl-items"></div><h3 id="impl-Sync" class="impl"><code class="in-band">impl !<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sync.html" title="trait core::marker::Sync">Sync</a> for <a class="struct" href="../../../game/debug/routes/struct.AllRoutesExplorer.html" title="struct game::debug::routes::AllRoutesExplorer">AllRoutesExplorer</a></code><a href="#impl-Sync" class="anchor"></a></h3><div class="impl-items"></div><h3 id="impl-Unpin" class="impl"><code class="in-band">impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Unpin.html" title="trait core::marker::Unpin">Unpin</a> for <a class="struct" href="../../../game/debug/routes/struct.AllRoutesExplorer.html" title="struct game::debug::routes::AllRoutesExplorer">AllRoutesExplorer</a></code><a href="#impl-Unpin" class="anchor"></a></h3><div class="impl-items"></div><h3 id="impl-UnwindSafe" class="impl"><code class="in-band">impl !<a class="trait" href="https://doc.rust-lang.org/nightly/std/panic/trait.UnwindSafe.html" title="trait std::panic::UnwindSafe">UnwindSafe</a> for <a class="struct" href="../../../game/debug/routes/struct.AllRoutesExplorer.html" title="struct game::debug::routes::AllRoutesExplorer">AllRoutesExplorer</a></code><a href="#impl-UnwindSafe" class="anchor"></a></h3><div class="impl-items"></div></div><h2 id="blanket-implementations" class="small-section-header">Blanket Implementations<a href="#blanket-implementations" class="anchor"></a></h2><div id="blanket-implementations-list"><h3 id="impl-Any" class="impl"><code class="in-band">impl<T> <a class="trait" href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html" title="trait core::any::Any">Any</a> for T <span class="where fmt-newline">where<br> T: 'static + ?<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>, </span></code><a href="#impl-Any" class="anchor"></a><a class="srclink" href="https://doc.rust-lang.org/nightly/src/core/any.rs.html#108-112" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.type_id" class="method hidden"><code>pub fn <a href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html#tymethod.type_id" class="fnname">type_id</a>(&self) -> <a class="struct" href="https://doc.rust-lang.org/nightly/core/any/struct.TypeId.html" title="struct core::any::TypeId">TypeId</a></code><a class="srclink" href="https://doc.rust-lang.org/nightly/src/core/any.rs.html#109-111" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Gets the <code>TypeId</code> of <code>self</code>. <a href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html#tymethod.type_id">Read more</a></p>
|
||||
|
@ -1,5 +1,5 @@
|
||||
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `BUILT_TIME_UTC` constant in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, BUILT_TIME_UTC"><title>game::pregame::built_info::BUILT_TIME_UTC - Rust</title><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled ><script id="default-settings"></script><script src="../../../storage.js"></script><noscript><link rel="stylesheet" href="../../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../../favicon.svg">
|
||||
<link rel="alternate icon" type="image/png" href="../../../favicon-16x16.png">
|
||||
<link rel="alternate icon" type="image/png" href="../../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../../down-arrow.svg");}</style></head><body class="rustdoc constant"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">☰</div><a href='../../../game/index.html'><div class='logo-container rust-logo'><img src='../../../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><p class="location"><a href="../../index.html">game</a>::<wbr><a href="../index.html">pregame</a>::<wbr><a href="index.html">built_info</a></p><script>window.sidebarCurrent = {name: "BUILT_TIME_UTC", ty: "constant", relpath: ""};</script><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu"><img src="../../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><script src="../../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><span class="help-button">?</span>
|
||||
<a id="settings-menu" href="../../../settings.html"><img src="../../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../../src/game/home/runner/work/abstreet/abstreet/target/debug/build/game-b5501e76eef510ad/out/built.rs.html#53" title="goto source code">[src]</a></span><span class="in-band">Constant <a href="../../index.html">game</a>::<wbr><a href="../index.html">pregame</a>::<wbr><a href="index.html">built_info</a>::<wbr><a class="constant" href="">BUILT_TIME_UTC</a></span></h1><pre class="rust const">pub const BUILT_TIME_UTC: &<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.str.html">str</a> = "Wed, 03 Feb 2021 19:43:21 +0000";</pre><div class="docblock"><p>The built-time in RFC2822, UTC</p>
|
||||
<a id="settings-menu" href="../../../settings.html"><img src="../../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../../src/game/home/runner/work/abstreet/abstreet/target/debug/build/game-b5501e76eef510ad/out/built.rs.html#53" title="goto source code">[src]</a></span><span class="in-band">Constant <a href="../../index.html">game</a>::<wbr><a href="../index.html">pregame</a>::<wbr><a href="index.html">built_info</a>::<wbr><a class="constant" href="">BUILT_TIME_UTC</a></span></h1><pre class="rust const">pub const BUILT_TIME_UTC: &<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.str.html">str</a> = "Wed, 03 Feb 2021 20:08:28 +0000";</pre><div class="docblock"><p>The built-time in RFC2822, UTC</p>
|
||||
</div></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../../";window.currentCrate = "game";</script><script src="../../../main.js"></script><script defer src="../../../search-index.js"></script></body></html>
|
File diff suppressed because one or more lines are too long
@ -431,10 +431,14 @@
|
||||
<span id="428">428</span>
|
||||
<span id="429">429</span>
|
||||
<span id="430">430</span>
|
||||
<span id="431">431</span>
|
||||
<span id="432">432</span>
|
||||
<span id="433">433</span>
|
||||
<span id="434">434</span>
|
||||
</pre><div class="example-wrap"><pre class="rust ">
|
||||
<span class="kw">use</span> <span class="ident">abstutil</span>::{<span class="ident">prettyprint_usize</span>, <span class="ident">Counter</span>, <span class="ident">Parallelism</span>, <span class="ident">Timer</span>};
|
||||
<span class="kw">use</span> <span class="ident">map_gui</span>::<span class="ident">colors</span>::<span class="ident">ColorSchemeChoice</span>;
|
||||
<span class="kw">use</span> <span class="ident">map_gui</span>::<span class="ident">tools</span>::{<span class="ident">ColorNetwork</span>, <span class="ident">DivergingScale</span>};
|
||||
<span class="kw">use</span> <span class="ident">map_gui</span>::<span class="ident">tools</span>::<span class="ident">ColorNetwork</span>;
|
||||
<span class="kw">use</span> <span class="ident">map_gui</span>::{<span class="ident">AppLike</span>, <span class="ident">ID</span>};
|
||||
<span class="kw">use</span> <span class="ident">map_model</span>::{<span class="ident">PathRequest</span>, <span class="ident">RoadID</span>, <span class="ident">RoutingParams</span>, <span class="ident">Traversable</span>, <span class="ident">NORMAL_LANE_THICKNESS</span>};
|
||||
<span class="kw">use</span> <span class="ident">sim</span>::{<span class="ident">TripEndpoint</span>, <span class="ident">TripMode</span>};
|
||||
@ -764,22 +768,26 @@
|
||||
|
||||
<span class="comment">// Calculate the difference</span>
|
||||
<span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">colorer</span> <span class="op">=</span> <span class="ident">ColorNetwork</span>::<span class="ident">new</span>(<span class="ident">app</span>);
|
||||
<span class="comment">// TODO This is hiding interesting patterns; dividing after / before</span>
|
||||
<span class="comment">// isn't a nice scale.</span>
|
||||
<span class="kw">let</span> <span class="ident">scale</span> <span class="op">=</span> <span class="ident">DivergingScale</span>::<span class="ident">new</span>(
|
||||
<span class="ident">Color</span>::<span class="ident">hex</span>(<span class="string">"#5D9630"</span>),
|
||||
<span class="ident">Color</span>::<span class="ident">WHITE</span>,
|
||||
<span class="ident">Color</span>::<span class="ident">hex</span>(<span class="string">"#A32015"</span>),
|
||||
)
|
||||
.<span class="ident">range</span>(<span class="number">0.0</span>, <span class="number">2.0</span>)
|
||||
.<span class="ident">ignore</span>(<span class="number">0.999</span>, <span class="number">1.001</span>);
|
||||
<span class="kw">for</span> (<span class="ident">r</span>, <span class="ident">before</span>, <span class="ident">after</span>) <span class="kw">in</span> <span class="self">self</span>
|
||||
<span class="comment">// TODO If this works well, promote it alongside DivergingScale</span>
|
||||
<span class="kw">let</span> <span class="ident">more</span> <span class="op">=</span> <span class="kw-2">&</span><span class="ident">app</span>.<span class="ident">cs</span>.<span class="ident">good_to_bad_red</span>;
|
||||
<span class="kw">let</span> <span class="ident">less</span> <span class="op">=</span> <span class="kw-2">&</span><span class="ident">app</span>.<span class="ident">cs</span>.<span class="ident">good_to_bad_green</span>;
|
||||
<span class="kw">let</span> <span class="ident">comparisons</span> <span class="op">=</span> <span class="self">self</span>
|
||||
.<span class="ident">baseline_counts</span>
|
||||
.<span class="ident">clone</span>()
|
||||
.<span class="ident">compare</span>(<span class="self">self</span>.<span class="ident">current_counts</span>.<span class="ident">clone</span>())
|
||||
{
|
||||
<span class="kw">if</span> <span class="kw">let</span> <span class="prelude-val">Some</span>(<span class="ident">c</span>) <span class="op">=</span> <span class="ident">scale</span>.<span class="ident">eval</span>((<span class="ident">after</span> <span class="kw">as</span> <span class="ident">f64</span>) <span class="op">/</span> (<span class="ident">before</span> <span class="kw">as</span> <span class="ident">f64</span>)) {
|
||||
<span class="ident">colorer</span>.<span class="ident">add_r</span>(<span class="ident">r</span>, <span class="ident">c</span>);
|
||||
.<span class="ident">compare</span>(<span class="self">self</span>.<span class="ident">current_counts</span>.<span class="ident">clone</span>());
|
||||
<span class="comment">// Find the biggest gain/loss</span>
|
||||
<span class="kw">let</span> <span class="ident">diff</span> <span class="op">=</span> <span class="ident">comparisons</span>
|
||||
.<span class="ident">iter</span>()
|
||||
.<span class="ident">map</span>(<span class="op">|</span>(<span class="kw">_</span>, <span class="ident">after</span>, <span class="ident">before</span>)<span class="op">|</span> {
|
||||
((<span class="kw-2">*</span><span class="ident">after</span> <span class="kw">as</span> <span class="ident">isize</span>) <span class="op">-</span> (<span class="kw-2">*</span><span class="ident">before</span> <span class="kw">as</span> <span class="ident">isize</span>)).<span class="ident">abs</span>() <span class="kw">as</span> <span class="ident">usize</span>
|
||||
})
|
||||
.<span class="ident">max</span>()
|
||||
.<span class="ident">unwrap</span>() <span class="kw">as</span> <span class="ident">f64</span>;
|
||||
<span class="kw">for</span> (<span class="ident">r</span>, <span class="ident">before</span>, <span class="ident">after</span>) <span class="kw">in</span> <span class="ident">comparisons</span> {
|
||||
<span class="kw">if</span> <span class="ident">after</span> <span class="op"><</span> <span class="ident">before</span> {
|
||||
<span class="ident">colorer</span>.<span class="ident">add_r</span>(<span class="ident">r</span>, <span class="ident">less</span>.<span class="ident">eval</span>((<span class="ident">before</span> <span class="op">-</span> <span class="ident">after</span>) <span class="kw">as</span> <span class="ident">f64</span> <span class="op">/</span> <span class="ident">diff</span>));
|
||||
} <span class="kw">else</span> <span class="kw">if</span> <span class="ident">before</span> <span class="op"><</span> <span class="ident">after</span> {
|
||||
<span class="ident">colorer</span>.<span class="ident">add_r</span>(<span class="ident">r</span>, <span class="ident">more</span>.<span class="ident">eval</span>((<span class="ident">after</span> <span class="op">-</span> <span class="ident">before</span>) <span class="kw">as</span> <span class="ident">f64</span> <span class="op">/</span> <span class="ident">diff</span>));
|
||||
}
|
||||
}
|
||||
<span class="kw">let</span> (<span class="ident">unzoomed</span>, <span class="ident">zoomed</span>) <span class="op">=</span> <span class="ident">colorer</span>.<span class="ident">build</span>(<span class="ident">ctx</span>);
|
||||
|
@ -122,7 +122,7 @@
|
||||
<span class="doccomment">/// The output of `rustdoc -V`</span>
|
||||
<span class="kw">pub</span> <span class="kw">const</span> <span class="ident">RUSTDOC_VERSION</span>: <span class="kw-2">&</span><span class="ident">str</span> <span class="op">=</span> <span class="string">"rustdoc 1.49.0 (e1884a8e3 2020-12-29)"</span>;
|
||||
<span class="doccomment">/// The built-time in RFC2822, UTC</span>
|
||||
<span class="kw">pub</span> <span class="kw">const</span> <span class="ident">BUILT_TIME_UTC</span>: <span class="kw-2">&</span><span class="ident">str</span> <span class="op">=</span> <span class="string">"Wed, 03 Feb 2021 19:43:21 +0000"</span>;
|
||||
<span class="kw">pub</span> <span class="kw">const</span> <span class="ident">BUILT_TIME_UTC</span>: <span class="kw-2">&</span><span class="ident">str</span> <span class="op">=</span> <span class="string">"Wed, 03 Feb 2021 20:08:28 +0000"</span>;
|
||||
<span class="doccomment">/// The target architecture, given by `cfg!(target_arch)`.</span>
|
||||
<span class="kw">pub</span> <span class="kw">const</span> <span class="ident">CFG_TARGET_ARCH</span>: <span class="kw-2">&</span><span class="ident">str</span> <span class="op">=</span> <span class="string">"x86_64"</span>;
|
||||
<span class="doccomment">/// The endianness, given by `cfg!(target_endian)`.</span>
|
||||
|
Loading…
Reference in New Issue
Block a user