Preview cell connectivity from the browse neighborhoods screen

This commit is contained in:
Dustin Carlino 2022-01-15 18:23:13 +00:00
parent 6b79201d21
commit 973f733d36
2 changed files with 64 additions and 26 deletions

View File

@ -1,15 +1,14 @@
use std::collections::HashSet;
use abstutil::Timer;
use geom::Distance;
use map_gui::tools::{CityPicker, DrawRoadLabels, Navigator, PopupMsg, URLManager};
use widgetry::mapspace::{ToggleZoomed, World, WorldOutcome};
use widgetry::{
lctrl, Color, EventCtx, GfxCtx, HorizontalAlignment, Key, Outcome, Panel, State, TextExt,
Toggle, VerticalAlignment, Widget,
lctrl, Choice, Color, EventCtx, GfxCtx, HorizontalAlignment, Key, Outcome, Panel, State,
TextExt, Toggle, VerticalAlignment, Widget,
};
use super::{NeighborhoodID, Partitioning};
use super::{Neighborhood, NeighborhoodID, Partitioning};
use crate::app::{App, Transition};
use crate::debug::DebugMode;
@ -25,8 +24,14 @@ impl BrowseNeighborhoods {
pub fn new_state(ctx: &mut EventCtx, app: &mut App) -> Box<dyn State<App>> {
URLManager::update_url_map_name(app);
let style = Style::SimpleColoring;
let world = ctx.loading_screen("calculate neighborhoods", |ctx, timer| {
detect_neighborhoods(ctx, app, timer)
// TODO Or if the map doesn't match? Do we take care of this in SessionState for
// anything?!
if app.session.partitioning.neighborhoods.is_empty() {
app.session.partitioning = Partitioning::seed_using_heuristics(app, timer);
}
make_world(ctx, app, style)
});
let draw_all_filters = app.session.modal_filters.draw(ctx, &app.primary.map, None);
@ -42,6 +47,18 @@ impl BrowseNeighborhoods {
.align_right(),
]),
Toggle::checkbox(ctx, "highlight boundary roads", Key::H, true),
Widget::row(vec![
"Draw neighborhoods:".text_widget(ctx).centered_vert(),
Widget::dropdown(
ctx,
"style",
style,
vec![
Choice::new("simple", Style::SimpleColoring),
Choice::new("cells", Style::Cells),
],
),
]),
ctx.style()
.btn_outline
.text("Export to GeoJSON")
@ -61,8 +78,8 @@ impl BrowseNeighborhoods {
impl State<App> for BrowseNeighborhoods {
fn event(&mut self, ctx: &mut EventCtx, app: &mut App) -> Transition {
if let Outcome::Clicked(x) = self.panel.event(ctx) {
match x.as_ref() {
match self.panel.event(ctx) {
Outcome::Clicked(x) => match x.as_ref() {
"Home" => {
return Transition::Clear(vec![crate::pregame::TitleScreen::new_state(
ctx, app,
@ -99,7 +116,13 @@ impl State<App> for BrowseNeighborhoods {
});
}
_ => unreachable!(),
},
Outcome::Changed(_) => {
self.world = ctx.loading_screen("change style", |ctx, _| {
make_world(ctx, app, self.panel.dropdown_value("style"))
});
}
_ => {}
}
if let WorldOutcome::ClickedObject(id) = self.world.event(ctx) {
@ -126,18 +149,11 @@ impl State<App> for BrowseNeighborhoods {
}
}
fn detect_neighborhoods(
ctx: &mut EventCtx,
app: &mut App,
timer: &mut Timer,
) -> World<NeighborhoodID> {
// TODO Or if the map doesn't match? Do we take care of this in SessionState for anything?!
if app.session.partitioning.neighborhoods.is_empty() {
app.session.partitioning = Partitioning::seed_using_heuristics(app, timer);
}
fn make_world(ctx: &mut EventCtx, app: &App, style: Style) -> World<NeighborhoodID> {
let mut world = World::bounded(app.primary.map.get_bounds());
for (id, (block, color)) in &app.session.partitioning.neighborhoods {
match style {
Style::SimpleColoring => {
world
.add(*id)
.hitbox(block.polygon.clone())
@ -146,6 +162,23 @@ fn detect_neighborhoods(
.clickable()
.build(ctx);
}
Style::Cells => {
// TODO The cell colors are confusing alongside the other neighborhood colors. I
// tried greying out everything else, but then the view is too jumpy.
let map = &app.primary.map;
let neighborhood = Neighborhood::new(ctx, app, *id);
let render_cells = super::draw_cells::RenderCells::new(map, &neighborhood);
let hovered_batch = render_cells.draw_grid();
world
.add(*id)
.hitbox(block.polygon.clone())
.draw_color(color.alpha(0.5))
.draw_hovered(hovered_batch)
.clickable()
.build(ctx);
}
}
}
world
}
@ -186,3 +219,9 @@ fn draw_boundary_roads(ctx: &EventCtx, app: &App) -> ToggleZoomed {
}
batch.build(ctx)
}
#[derive(Clone, Copy, Debug, PartialEq)]
enum Style {
SimpleColoring,
Cells,
}

View File

@ -170,7 +170,7 @@ fn find_cells(
no_car_roads.push(start);
continue;
}
let cell = floodfill(map, start, perimeter, borders, &modal_filters);
let cell = floodfill(map, start, borders, &modal_filters);
visited.extend(cell.roads.keys().cloned());
cells.push(cell);
}
@ -244,7 +244,6 @@ fn find_cells(
fn floodfill(
map: &Map,
start: RoadID,
perimeter: &Perimeter,
neighborhood_borders: &BTreeSet<IntersectionID>,
modal_filters: &ModalFilters,
) -> Cell {