work around infinite cycle of laggy heads. #30

This commit is contained in:
Dustin Carlino 2020-04-12 15:54:46 -07:00
parent 03c00bcb3b
commit 97a2434e1b
2 changed files with 58 additions and 20 deletions

View File

@ -125,3 +125,7 @@ git diff upstream/master
## Refactoring
perl -pi -e 's/WrappedComposite::text_button\(ctx, (.+?), (.+?)\)/Btn::text_fg(\1).build_def\(ctx, \2\)/' `find|grep rs|xargs`
## Stack overflow
rust-gdb --args ../target/release/game --dev

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@ -3,7 +3,7 @@ use crate::{CarID, FOLLOWING_DISTANCE};
use geom::{Distance, Time};
use map_model::{Map, Traversable};
use serde_derive::{Deserialize, Serialize};
use std::collections::{BTreeMap, VecDeque};
use std::collections::{BTreeMap, BTreeSet, VecDeque};
#[derive(Serialize, Deserialize, PartialEq, Clone)]
pub struct Queue {
@ -38,6 +38,16 @@ impl Queue {
now: Time,
cars: &BTreeMap<CarID, Car>,
queues: &BTreeMap<Traversable, Queue>,
) -> Vec<(CarID, Distance)> {
self.inner_get_car_positions(now, cars, queues, &mut BTreeSet::new())
}
fn inner_get_car_positions(
&self,
now: Time,
cars: &BTreeMap<CarID, Car>,
queues: &BTreeMap<Traversable, Queue>,
recursed_queues: &mut BTreeSet<Traversable>,
) -> Vec<(CarID, Distance)> {
if self.cars.is_empty() {
return Vec::new();
@ -56,10 +66,31 @@ impl Queue {
//self.geom_len - cars[&id].vehicle.length - FOLLOWING_DISTANCE
// The expensive case. We need to figure out exactly where the laggy head
// is on their queue. No protection against gridlock here!
// is on their queue.
let leader = &cars[&id];
// But don't create a cycle!
let recurse_to = leader.router.head();
if recursed_queues.contains(&recurse_to) {
// See the picture in
// https://github.com/dabreegster/abstreet/issues/30. We have two
// extremes to break the cycle.
//
// 1) Hope that the last person in this queue isn't bounded by the
// agent in front of them yet. geom_len
// 2) Assume the leader has advanced minimally into the next lane.
// geom_len - laggy head's length - FOLLOWING_DISTANCE.
//
// For now, optimistically assume 1. If we're wrong, consequences could
// be queue spillover (we're too optimistic about the number of
// vehicles that can fit on a lane) or cars jumping positions slightly
// while the cycle occurs.
self.geom_len
} else {
recursed_queues.insert(recurse_to);
let (head, head_dist) = *queues[&leader.router.head()]
.get_car_positions(now, cars, queues)
.inner_get_car_positions(now, cars, queues, recursed_queues)
.last()
.unwrap();
assert_eq!(head, id);
@ -73,7 +104,9 @@ impl Queue {
}
// They might actually be out of the way, but laggy_head hasn't been
// updated yet.
if dist_away_from_this_queue < leader.vehicle.length + FOLLOWING_DISTANCE {
if dist_away_from_this_queue
< leader.vehicle.length + FOLLOWING_DISTANCE
{
self.geom_len
- (cars[&id].vehicle.length - dist_away_from_this_queue)
- FOLLOWING_DISTANCE
@ -81,6 +114,7 @@ impl Queue {
self.geom_len
}
}
}
None => self.geom_len,
},
};