mirror of
https://github.com/a-b-street/abstreet.git
synced 2024-11-24 01:15:12 +03:00
Dramatically speed up editing roads by re-snapping buildings and parking
lots in one big batch, instead of after every single command. A batch of 300 edited road segments in huge_seattle went from over 70 seconds to apply down to... 0.6 seconds. Embarrassing.
This commit is contained in:
parent
309db511c2
commit
9803558885
@ -199,6 +199,7 @@ pub struct EditEffects {
|
||||
pub added_turns: BTreeSet<TurnID>,
|
||||
pub deleted_turns: BTreeSet<TurnID>,
|
||||
pub changed_parking_lots: BTreeSet<ParkingLotID>,
|
||||
modified_lanes: BTreeSet<LaneID>,
|
||||
}
|
||||
|
||||
impl MapEdits {
|
||||
@ -554,40 +555,16 @@ fn modify_lanes(map: &mut Map, r: RoadID, lanes_ltr: Vec<LaneSpec>, effects: &mu
|
||||
}
|
||||
|
||||
// We might've affected the geometry of other nearby roads.
|
||||
let mut modified_lanes = BTreeSet::new();
|
||||
for r in road_geom_changed {
|
||||
effects.changed_roads.insert(r);
|
||||
let lane_specs = map.get_r(r).lane_specs();
|
||||
let road = &mut map.roads[r.0];
|
||||
road.recreate_lanes(lane_specs);
|
||||
for lane in &road.lanes {
|
||||
modified_lanes.insert(lane.id);
|
||||
effects.modified_lanes.insert(lane.id);
|
||||
}
|
||||
}
|
||||
modified_lanes.extend(effects.deleted_lanes.clone());
|
||||
|
||||
// Find all buildings connected to modified/deleted sidewalks
|
||||
let mut recalc_buildings = Vec::new();
|
||||
for b in map.all_buildings() {
|
||||
if modified_lanes.contains(&b.sidewalk()) {
|
||||
recalc_buildings.push(b.id);
|
||||
}
|
||||
}
|
||||
fix_building_driveways(map, recalc_buildings, effects);
|
||||
|
||||
// Same for parking lots
|
||||
let mut recalc_parking_lots = Vec::new();
|
||||
for pl in map.all_parking_lots() {
|
||||
if modified_lanes.contains(&pl.driving_pos.lane())
|
||||
|| modified_lanes.contains(&pl.sidewalk_pos.lane())
|
||||
{
|
||||
recalc_parking_lots.push(pl.id);
|
||||
effects.changed_parking_lots.insert(pl.id);
|
||||
}
|
||||
}
|
||||
fix_parking_lot_driveways(map, recalc_parking_lots);
|
||||
|
||||
// TODO We need to update bus stops -- they may refer to an old ID.
|
||||
effects.modified_lanes.extend(effects.deleted_lanes.clone());
|
||||
}
|
||||
|
||||
// Returns the other roads affected by this change, not counting changed_road.
|
||||
@ -840,6 +817,7 @@ impl Map {
|
||||
added_turns: BTreeSet::new(),
|
||||
deleted_turns: BTreeSet::new(),
|
||||
changed_parking_lots: BTreeSet::new(),
|
||||
modified_lanes: BTreeSet::new(),
|
||||
};
|
||||
|
||||
// Short-circuit to avoid marking pathfinder_dirty
|
||||
@ -877,6 +855,29 @@ impl Map {
|
||||
cmd.apply(&mut effects, self);
|
||||
}
|
||||
|
||||
timer.start("re-snap buildings");
|
||||
let mut recalc_buildings = Vec::new();
|
||||
for b in self.all_buildings() {
|
||||
if effects.modified_lanes.contains(&b.sidewalk()) {
|
||||
recalc_buildings.push(b.id);
|
||||
}
|
||||
}
|
||||
fix_building_driveways(self, recalc_buildings, &mut effects);
|
||||
timer.stop("re-snap buildings");
|
||||
|
||||
timer.start("re-snap parking lots");
|
||||
let mut recalc_parking_lots = Vec::new();
|
||||
for pl in self.all_parking_lots() {
|
||||
if effects.modified_lanes.contains(&pl.driving_pos.lane())
|
||||
|| effects.modified_lanes.contains(&pl.sidewalk_pos.lane())
|
||||
{
|
||||
recalc_parking_lots.push(pl.id);
|
||||
effects.changed_parking_lots.insert(pl.id);
|
||||
}
|
||||
}
|
||||
fix_parking_lot_driveways(self, recalc_parking_lots);
|
||||
timer.stop("re-snap parking lots");
|
||||
|
||||
// Might need to update bus stops.
|
||||
if enforce_valid {
|
||||
for id in &effects.changed_roads {
|
||||
|
Loading…
Reference in New Issue
Block a user