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change pause/resume button to say the appropriate thing, now that it's easy
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@ -33,7 +33,7 @@ impl SpeedControls {
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vec![vec![
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(hotkey(Key::LeftBracket), "slow down"),
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(hotkey(Key::RightBracket), "speed up"),
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(hotkey(Key::Space), "pause/resume"),
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(hotkey(Key::Space), "resume"),
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]],
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ctx,
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)
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@ -80,7 +80,7 @@ impl SpeedControls {
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match self.state {
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State::Paused => {
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if self.menu.action("pause/resume") {
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if self.menu.consume_action("resume", ctx) {
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let now = Instant::now();
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self.state = State::Running {
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last_step: now,
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@ -88,6 +88,7 @@ impl SpeedControls {
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last_measurement: now,
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last_measurement_sim: current_sim_time,
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};
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self.menu.add_action(hotkey(Key::Space), "pause", ctx);
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// Sorta hack to trigger EventLoopMode::Animation.
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return Some(Duration::ZERO);
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}
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@ -98,8 +99,9 @@ impl SpeedControls {
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ref mut last_measurement,
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ref mut last_measurement_sim,
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} => {
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if self.menu.action("pause/resume") {
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if self.menu.consume_action("pause", ctx) {
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self.state = State::Paused;
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self.menu.add_action(hotkey(Key::Space), "resume", ctx);
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} else if ctx.input.nonblocking_is_update_event() {
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ctx.input.use_update_event();
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let dt = Duration::seconds(elapsed_seconds(*last_step)) * desired_speed;
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