change pause/resume button to say the appropriate thing, now that it's easy

This commit is contained in:
Dustin Carlino 2019-10-07 14:58:55 -07:00
parent 7c3a26fed8
commit 98d7f26f2d

View File

@ -33,7 +33,7 @@ impl SpeedControls {
vec![vec![ vec![vec![
(hotkey(Key::LeftBracket), "slow down"), (hotkey(Key::LeftBracket), "slow down"),
(hotkey(Key::RightBracket), "speed up"), (hotkey(Key::RightBracket), "speed up"),
(hotkey(Key::Space), "pause/resume"), (hotkey(Key::Space), "resume"),
]], ]],
ctx, ctx,
) )
@ -80,7 +80,7 @@ impl SpeedControls {
match self.state { match self.state {
State::Paused => { State::Paused => {
if self.menu.action("pause/resume") { if self.menu.consume_action("resume", ctx) {
let now = Instant::now(); let now = Instant::now();
self.state = State::Running { self.state = State::Running {
last_step: now, last_step: now,
@ -88,6 +88,7 @@ impl SpeedControls {
last_measurement: now, last_measurement: now,
last_measurement_sim: current_sim_time, last_measurement_sim: current_sim_time,
}; };
self.menu.add_action(hotkey(Key::Space), "pause", ctx);
// Sorta hack to trigger EventLoopMode::Animation. // Sorta hack to trigger EventLoopMode::Animation.
return Some(Duration::ZERO); return Some(Duration::ZERO);
} }
@ -98,8 +99,9 @@ impl SpeedControls {
ref mut last_measurement, ref mut last_measurement,
ref mut last_measurement_sim, ref mut last_measurement_sim,
} => { } => {
if self.menu.action("pause/resume") { if self.menu.consume_action("pause", ctx) {
self.state = State::Paused; self.state = State::Paused;
self.menu.add_action(hotkey(Key::Space), "resume", ctx);
} else if ctx.input.nonblocking_is_update_event() { } else if ctx.input.nonblocking_is_update_event() {
ctx.input.use_update_event(); ctx.input.use_update_event();
let dt = Duration::seconds(elapsed_seconds(*last_step)) * desired_speed; let dt = Duration::seconds(elapsed_seconds(*last_step)) * desired_speed;