mirror of
https://github.com/a-b-street/abstreet.git
synced 2024-11-24 01:15:12 +03:00
Make the LTN tool more robust to broken blockfinding. #841
Try the cheap validation first. If it breaks, fall back to the expensive version.
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a4153891e2
commit
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@ -166,7 +166,14 @@ impl State<App> for Blockfinder {
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// ID...
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self.world.delete(id);
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}
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let results = Perimeter::merge_all(&app.primary.map, perimeters, true);
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let stepwise_debug = true;
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let use_expensive_blockfinding = false;
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let results = Perimeter::merge_all(
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&app.primary.map,
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perimeters,
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stepwise_debug,
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use_expensive_blockfinding,
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);
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let debug = results.len() > 1;
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for perimeter in results {
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let id = self.new_id();
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@ -220,10 +227,13 @@ impl State<App> for Blockfinder {
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for perimeters in partitions {
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// If we got more than one result back, merging partially failed. Oh
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// well?
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let stepwise_debug = false;
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let use_expensive_blockfinding = false;
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merged.extend(Perimeter::merge_all(
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&app.primary.map,
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perimeters,
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false,
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stepwise_debug,
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use_expensive_blockfinding,
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));
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}
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self.add_blocks_with_coloring(ctx, app, merged, &mut Timer::throwaway());
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@ -43,6 +43,8 @@ pub struct Partitioning {
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// Invariant: This is a surjection, every block belongs to exactly one neighborhood
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block_to_neighborhood: BTreeMap<BlockID, NeighborhoodID>,
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use_expensive_blockfinding: bool,
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}
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impl Partitioning {
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@ -56,6 +58,8 @@ impl Partitioning {
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neighborhood_id_counter: 0,
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block_to_neighborhood: BTreeMap::new(),
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use_expensive_blockfinding: false,
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}
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}
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@ -64,13 +68,15 @@ impl Partitioning {
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}
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pub fn seed_using_heuristics(app: &App, timer: &mut Timer) -> Partitioning {
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// Try the easy thing first, but then give up
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'METHOD: for use_expensive_blockfinding in [false, true] {
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let map = &app.map;
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timer.start("find single blocks");
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let mut single_blocks = Vec::new();
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let mut single_block_perims = Vec::new();
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for mut perim in Perimeter::find_all_single_blocks(map) {
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// TODO Some perimeters don't blockify after collapsing dead-ends. So do this upfront,
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// and separately work on any blocks that don't show up.
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// TODO Some perimeters don't blockify after collapsing dead-ends. So do this
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// upfront, and separately work on any blocks that don't show up.
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// https://github.com/a-b-street/abstreet/issues/841
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perim.collapse_deadends();
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if let Ok(block) = perim.to_block(map) {
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@ -89,7 +95,13 @@ impl Partitioning {
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let mut merged = Vec::new();
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for perimeters in partitions {
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// If we got more than one result back, merging partially failed. Oh well?
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merged.extend(Perimeter::merge_all(map, perimeters, false));
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let stepwise_debug = false;
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merged.extend(Perimeter::merge_all(
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map,
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perimeters,
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stepwise_debug,
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use_expensive_blockfinding,
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));
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}
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timer.stop("partition");
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@ -119,6 +131,7 @@ impl Partitioning {
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neighborhood_id_counter,
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block_to_neighborhood: BTreeMap::new(),
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use_expensive_blockfinding,
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};
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// TODO We could probably build this up as we go
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@ -126,7 +139,15 @@ impl Partitioning {
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if let Some(neighborhood) = p.neighborhood_containing(id) {
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p.block_to_neighborhood.insert(id, neighborhood);
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} else {
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// TODO This will break everything downstream, so bail out immediately
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if !use_expensive_blockfinding {
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// Try the expensive check, then
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error!(
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"Block doesn't belong to any neighborhood? Retrying with expensive checks {:?}",
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p.get_block(id).perimeter
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);
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continue 'METHOD;
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}
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// This will break everything downstream, so bail out immediately
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panic!(
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"Block doesn't belong to any neighborhood?! {:?}",
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p.get_block(id).perimeter
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@ -135,7 +156,9 @@ impl Partitioning {
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}
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p.recalculate_coloring();
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p
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return p;
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}
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unreachable!()
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}
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/// True if the coloring changed
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@ -380,7 +403,13 @@ impl Partitioning {
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perimeters.push(self.get_block(id).perimeter.clone());
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}
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let mut blocks = Vec::new();
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for perim in Perimeter::merge_all(map, perimeters, false) {
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let stepwise_debug = false;
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for perim in Perimeter::merge_all(
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map,
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perimeters,
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stepwise_debug,
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self.use_expensive_blockfinding,
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) {
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blocks.push(perim.to_block(map)?);
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}
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Ok(blocks)
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@ -4,15 +4,11 @@ use std::fmt;
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use anyhow::Result;
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use serde::{Deserialize, Serialize};
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use abstio::MapName;
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use abstutil::wraparound_get;
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use geom::{Polygon, Pt2D, Ring};
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use crate::{CommonEndpoint, Direction, LaneID, Map, RoadID, RoadSideID, SideOfRoad};
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// See https://github.com/a-b-street/abstreet/issues/841. Slow but correct when enabled.
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const LOSSLESS_BLOCKFINDING: bool = true;
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/// A block is defined by a perimeter that traces along the sides of roads. Inside the perimeter,
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/// the block may contain buildings and interior roads. In the simple case, a block represents a
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/// single "city block", with no interior roads. It may also cover a "neighborhood", where the
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@ -136,16 +132,6 @@ impl Perimeter {
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skip.insert(r.id);
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}
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}
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// TODO This map crashes otherwise. Workaround temporarily.
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if map.get_name() == &MapName::new("fr", "lyon", "center") {
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for r in map.all_roads() {
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if r.zorder != 0 {
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skip.insert(r.id);
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}
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}
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}
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skip
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}
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@ -170,7 +156,13 @@ impl Perimeter {
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/// TODO Due to https://github.com/a-b-street/abstreet/issues/841, it seems like rotation
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/// sometimes breaks `to_block`, so for now, always revert to the original upon failure.
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// TODO Would it be cleaner to return a Result here and always restore the invariant?
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fn try_to_merge(&mut self, map: &Map, other: &mut Perimeter, debug_failures: bool) -> bool {
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fn try_to_merge(
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&mut self,
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map: &Map,
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other: &mut Perimeter,
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debug_failures: bool,
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use_expensive_blockfinding: bool,
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) -> bool {
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let orig_self = self.clone();
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let orig_other = other.clone();
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@ -275,10 +267,16 @@ impl Perimeter {
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// Make sure we didn't wind up with any internal dead-ends
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self.collapse_deadends();
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// TODO Something in this method is buggy and produces invalid merges. Use a lightweight
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// detection and bail out for now. https://github.com/a-b-street/abstreet/issues/841
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if LOSSLESS_BLOCKFINDING {
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if let Err(err) = self.check_continuity(map) {
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// TODO Something in this method is buggy and produces invalid merges.
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// https://github.com/a-b-street/abstreet/issues/841
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// First try a lightweight detection for problems. If the caller detects the net result is
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// invalid, they'll override this flag and try again.
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let err = if use_expensive_blockfinding {
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self.clone().to_block(map).err()
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} else {
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self.check_continuity(map).err()
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};
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if let Some(err) = err {
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debug!(
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"A merged perimeter couldn't be blockified: {}. {:?}",
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err, self
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@ -287,7 +285,6 @@ impl Perimeter {
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*other = orig_other;
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return false;
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}
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}
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true
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}
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@ -306,7 +303,12 @@ impl Perimeter {
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/// Try to merge all given perimeters. If successful, only one perimeter will be returned.
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/// Perimeters are never "destroyed" -- if not merged, they'll appear in the results. If
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/// `stepwise_debug` is true, returns after performing just one merge.
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pub fn merge_all(map: &Map, mut input: Vec<Perimeter>, stepwise_debug: bool) -> Vec<Perimeter> {
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pub fn merge_all(
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map: &Map,
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mut input: Vec<Perimeter>,
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stepwise_debug: bool,
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use_expensive_blockfinding: bool,
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) -> Vec<Perimeter> {
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// Internal dead-ends break merging, so first collapse of those. Do this before even
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// looking for neighbors, since find_common_roads doesn't understand dead-ends.
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for p in &mut input {
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@ -324,7 +326,12 @@ impl Perimeter {
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}
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for other in &mut results {
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if other.try_to_merge(map, &mut perimeter, stepwise_debug) {
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if other.try_to_merge(
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map,
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&mut perimeter,
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stepwise_debug,
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use_expensive_blockfinding,
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) {
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// To debug, return after any single change
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debug = stepwise_debug;
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continue 'INPUT;
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@ -17,4 +17,6 @@ data/system/gb/london/maps/southwark.bin
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data/system/gb/manchester/maps/levenshulme.bin
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1351 single blocks (1 failures to blockify), 8 partial merges, 0 failures to blockify partitions
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data/system/fr/lyon/maps/center.bin
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5117 single blocks (9 failures to blockify), 164 partial merges, 0 failures to blockify partitions
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5220 single blocks (5 failures to blockify), 149 partial merges, 1 failures to blockify partitions
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data/system/us/seattle/maps/north_seattle.bin
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3376 single blocks (1 failures to blockify), 15 partial merges, 1 failures to blockify partitions
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@ -259,6 +259,7 @@ fn test_blockfinding() -> Result<()> {
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MapName::new("gb", "london", "southwark"),
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MapName::new("gb", "manchester", "levenshulme"),
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MapName::new("fr", "lyon", "center"),
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MapName::new("us", "seattle", "north_seattle"),
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] {
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let map = map_model::Map::load_synchronously(name.path(), &mut timer);
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let mut single_blocks = Perimeter::find_all_single_blocks(&map);
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@ -277,7 +278,10 @@ fn test_blockfinding() -> Result<()> {
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let mut num_partial_merges = 0;
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let mut merged = Vec::new();
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for perimeters in partitions {
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let newly_merged = Perimeter::merge_all(&map, perimeters, false);
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let stepwise_debug = false;
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let use_expensive_blockfinding = false;
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let newly_merged =
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Perimeter::merge_all(&map, perimeters, stepwise_debug, use_expensive_blockfinding);
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if newly_merged.len() > 1 {
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num_partial_merges += 1;
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}
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@ -287,8 +291,7 @@ fn test_blockfinding() -> Result<()> {
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let mut num_merged_block_failures = 0;
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for perimeter in merged {
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if perimeter.to_block(&map).is_err() {
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// Note this means the LTN UI will crash upfront -- every block must be in the
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// partitioning.
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// Note this means the LTN UI will fallback to use_expensive_blockfinding = true
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num_merged_block_failures += 1;
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}
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}
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