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https://github.com/a-b-street/abstreet.git
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solidifying synthetic editor: model/ui split, explicit enum of UI state,
standard controls for the 3 objects
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c51171fc4c
commit
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@ -7,7 +7,7 @@ mod model;
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use ezgui::{Canvas, Color, GfxCtx, Text, UserInput, GUI};
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use geom::Line;
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use model::{Intersection, IntersectionID, Model};
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use model::{BuildingID, IntersectionID, Model};
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use piston::input::Key;
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use std::process;
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@ -16,9 +16,14 @@ const KEY_CATEGORY: &str = "";
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struct UI {
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canvas: Canvas,
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model: Model,
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state: State,
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}
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moving_intersection: Option<IntersectionID>,
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creating_road: Option<IntersectionID>,
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enum State {
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Viewing,
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MovingIntersection(IntersectionID),
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MovingBuilding(BuildingID),
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CreatingRoad(IntersectionID),
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}
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impl UI {
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@ -27,78 +32,103 @@ impl UI {
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UI {
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canvas: Canvas::new(),
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model: Model::new(),
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moving_intersection: None,
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creating_road: None,
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state: State::Viewing,
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}
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}
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}
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impl GUI for UI {
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fn event(&mut self, mut input: UserInput, _osd: &mut Text) {
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fn event(&mut self, mut input: UserInput, osd: &mut Text) {
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self.canvas.handle_event(&mut input);
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let cursor = self.canvas.get_cursor_in_map_space();
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if let Some(id) = self.moving_intersection {
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if input.key_released(Key::LCtrl) {
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self.moving_intersection = None;
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match self.state {
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State::MovingIntersection(id) => {
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self.model.move_i(id, cursor);
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if input.key_released(Key::LCtrl) {
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self.state = State::Viewing;
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}
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}
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self.model.intersections.get_mut(&id).unwrap().center = cursor;
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} else if let Some(i1) = self.creating_road {
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if input.unimportant_key_pressed(Key::Escape, KEY_CATEGORY, "stop defining road") {
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self.creating_road = None;
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} else if input.unimportant_key_pressed(Key::R, KEY_CATEGORY, "finalize road") {
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if let Some(i2) = self.model.mouseover_intersection(cursor) {
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State::MovingBuilding(id) => {
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self.model.move_b(id, cursor);
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if input.key_released(Key::LCtrl) {
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self.state = State::Viewing;
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}
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}
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State::CreatingRoad(i1) => {
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if input.key_pressed(Key::Escape, "stop defining road") {
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self.state = State::Viewing;
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} else if let Some(i2) = self.model.mouseover_intersection(cursor) {
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if i1 != i2 {
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self.model.create_road(i1, i2);
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self.creating_road = None;
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if input.key_pressed(Key::R, "finalize road") {
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self.model.create_road(i1, i2);
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self.state = State::Viewing;
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}
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}
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}
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}
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} else {
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if input.unimportant_key_pressed(Key::Escape, KEY_CATEGORY, "quit") {
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process::exit(0);
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}
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State::Viewing => {
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if input.unimportant_key_pressed(Key::Escape, KEY_CATEGORY, "quit") {
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process::exit(0);
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}
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if input.unimportant_key_pressed(Key::I, KEY_CATEGORY, "create intersection") {
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let id = self.model.intersections.len();
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self.model
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.intersections
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.insert(id, Intersection { center: cursor });
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}
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if input.key_pressed(Key::I, "create intersection") {
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self.model.create_i(cursor);
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}
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if input.key_pressed(Key::B, "create building") {
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self.model.create_b(cursor);
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}
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if input.unimportant_key_pressed(Key::LCtrl, KEY_CATEGORY, "move intersection") {
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self.moving_intersection = self.model.mouseover_intersection(cursor);
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}
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if input.unimportant_key_pressed(Key::R, KEY_CATEGORY, "create road") {
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self.creating_road = self.model.mouseover_intersection(cursor);
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}
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if input.unimportant_key_pressed(Key::Backspace, KEY_CATEGORY, "delete something") {
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if let Some(i) = self.model.mouseover_intersection(cursor) {
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// TODO No references
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self.model.intersections.remove(&i);
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if input.key_pressed(Key::LCtrl, "move intersection") {
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self.state = State::MovingIntersection(i);
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}
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if input.key_pressed(Key::R, "create road") {
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self.state = State::CreatingRoad(i);
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}
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if input.key_pressed(Key::Backspace, "delete intersection") {
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self.model.remove_i(i);
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}
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} else if let Some(b) = self.model.mouseover_building(cursor) {
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if input.key_pressed(Key::LCtrl, "move building") {
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self.state = State::MovingBuilding(b);
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}
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if input.key_pressed(Key::Backspace, "delete building") {
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self.model.remove_b(b);
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}
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} else if let Some(r) = self.model.mouseover_road(cursor) {
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if input.key_pressed(Key::Backspace, "delete road") {
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self.model.remove_road(r);
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}
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}
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}
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}
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input.populate_osd(osd);
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}
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fn get_mut_canvas(&mut self) -> &mut Canvas {
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&mut self.canvas
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}
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fn draw(&self, g: &mut GfxCtx, _osd: Text) {
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fn draw(&self, g: &mut GfxCtx, osd: Text) {
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self.model.draw(g);
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if let Some(i1) = self.creating_road {
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if let State::CreatingRoad(i1) = self.state {
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g.draw_line(
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Color::GREEN,
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5.0,
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model::ROAD_WIDTH,
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&Line::new(
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self.model.intersections[&i1].center,
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self.model.get_i_center(i1),
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self.canvas.get_cursor_in_map_space(),
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),
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);
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}
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self.canvas.draw_text(g, osd, ezgui::BOTTOM_LEFT);
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}
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}
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@ -1,65 +1,112 @@
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use ezgui::{Color, GfxCtx};
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use geom::{Circle, Line, Pt2D};
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use geom::{Circle, PolyLine, Polygon, Pt2D};
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use std::collections::BTreeMap;
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pub const ROAD_WIDTH: f64 = 5.0;
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const INTERSECTION_RADIUS: f64 = 10.0;
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const BUILDING_LENGTH: f64 = 30.0;
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pub type BuildingID = usize;
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pub type IntersectionID = usize;
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pub type RoadID = (IntersectionID, IntersectionID);
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pub struct Model {
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pub intersections: BTreeMap<IntersectionID, Intersection>,
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pub roads: Vec<Road>,
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buildings: Vec<Building>,
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intersections: BTreeMap<IntersectionID, Intersection>,
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roads: BTreeMap<RoadID, Road>,
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buildings: BTreeMap<BuildingID, Building>,
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}
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pub struct Intersection {
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pub center: Pt2D,
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center: Pt2D,
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}
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impl Intersection {
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fn circle(&self) -> Circle {
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Circle::new(self.center, 10.0)
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Circle::new(self.center, INTERSECTION_RADIUS)
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}
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}
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pub struct Road {
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pub i1: IntersectionID,
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pub i2: IntersectionID,
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i1: IntersectionID,
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i2: IntersectionID,
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}
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impl Road {
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fn polygon(&self, model: &Model) -> Polygon {
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PolyLine::new(vec![
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model.intersections[&self.i1].center,
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model.intersections[&self.i2].center,
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]).make_polygons(ROAD_WIDTH)
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.unwrap()
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}
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}
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pub struct Building {
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top_left: Pt2D,
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}
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impl Building {
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fn polygon(&self) -> Polygon {
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let (x, y) = (self.top_left.x(), self.top_left.y());
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Polygon::new(&vec![
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Pt2D::new(x, y),
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Pt2D::new(x + BUILDING_LENGTH, y),
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Pt2D::new(x + BUILDING_LENGTH, y + BUILDING_LENGTH),
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Pt2D::new(x, y + BUILDING_LENGTH),
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])
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}
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}
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impl Model {
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pub fn new() -> Model {
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Model {
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intersections: BTreeMap::new(),
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roads: Vec::new(),
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buildings: Vec::new(),
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roads: BTreeMap::new(),
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buildings: BTreeMap::new(),
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}
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}
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pub fn draw(&self, g: &mut GfxCtx) {
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g.clear(Color::WHITE);
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for r in &self.roads {
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g.draw_line(
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Color::BLACK,
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5.0,
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&Line::new(
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self.intersections[&r.i1].center,
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self.intersections[&r.i2].center,
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),
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);
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for r in self.roads.values() {
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g.draw_polygon(Color::BLACK, &r.polygon(self));
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}
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for i in self.intersections.values() {
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g.draw_circle(Color::RED, &i.circle());
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}
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for b in &self.buildings {
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g.draw_rectangle(Color::BLUE, [b.top_left.x(), b.top_left.y(), 5.0, 5.0]);
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for b in self.buildings.values() {
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g.draw_polygon(Color::BLUE, &b.polygon());
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}
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}
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}
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impl Model {
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pub fn create_i(&mut self, center: Pt2D) {
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let id = self.intersections.len();
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self.intersections.insert(id, Intersection { center });
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}
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pub fn move_i(&mut self, id: IntersectionID, center: Pt2D) {
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self.intersections.get_mut(&id).unwrap().center = center;
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}
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pub fn remove_i(&mut self, id: IntersectionID) {
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for (i1, i2) in self.roads.keys() {
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if *i1 == id || *i2 == id {
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println!("Can't delete intersection used by roads");
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return;
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}
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}
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self.intersections.remove(&id);
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}
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pub fn get_i_center(&self, id: IntersectionID) -> Pt2D {
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self.intersections[&id].center
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}
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pub fn mouseover_intersection(&self, pt: Pt2D) -> Option<IntersectionID> {
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for (id, i) in &self.intersections {
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@ -73,7 +120,48 @@ impl Model {
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impl Model {
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pub fn create_road(&mut self, i1: IntersectionID, i2: IntersectionID) {
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// TODO No duplicates
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self.roads.push(Road { i1, i2 });
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let id = if i1 < i2 { (i1, i2) } else { (i2, i1) };
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if self.roads.contains_key(&id) {
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println!("Road already exists");
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return;
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}
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self.roads.insert(id, Road { i1, i2 });
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}
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pub fn remove_road(&mut self, id: RoadID) {
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self.roads.remove(&id);
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}
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pub fn mouseover_road(&self, pt: Pt2D) -> Option<RoadID> {
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for (id, r) in &self.roads {
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if r.polygon(self).contains_pt(pt) {
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return Some(*id);
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}
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}
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None
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}
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}
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impl Model {
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pub fn create_b(&mut self, top_left: Pt2D) {
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let id = self.buildings.len();
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self.buildings.insert(id, Building { top_left });
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}
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pub fn move_b(&mut self, id: IntersectionID, top_left: Pt2D) {
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self.buildings.get_mut(&id).unwrap().top_left = top_left;
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}
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pub fn remove_b(&mut self, id: BuildingID) {
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self.buildings.remove(&id);
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}
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pub fn mouseover_building(&self, pt: Pt2D) -> Option<BuildingID> {
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for (id, b) in &self.buildings {
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if b.polygon().contains_pt(pt) {
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return Some(*id);
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}
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}
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None
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}
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}
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